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One Of Steam's Most-Wishlisted Games Gets A Movie Deal Before It's Even Out
Kingmakers, a game set in medieval times with AK-47s and swords, is becoming a movie. Yet another video game is getting a movie deal, as a report today states that Netflix has bought a movie idea for a film based on the upcoming game Kingmakers. For anyone unaware, Kingmakers is an action-strategy game set in medieval times that allows players to use AK-47s, grenade launchers, and attack helicopters in battle. The game is developed by Redemption Road Games and published by tinyBuild. It was due to launch in October this year before being delayed indefinitely due to its "incredibly ambitious" setup. Kingmakers is among the top five most-wishlisted games on Steam. So far, it's only been announced for PC. Deadline reported that Netflix bought a movie pitch for the game, with writer Christopher MacBride (Flashback, The Conspiracy) attached to write the script. The report added that Stranger Things director Shawn Levy's production company, 21 Laps, is producing the Kingsmakers movie, while Story Kitchen's Dmitri M. Johnson, Michael Lawrence Goldberg, and Timothy L. Stevenson are also producing. Story Kitchen is also behind the Sonic movie series, along with the upcoming Tomb Raider and Life is Strange TV shows, among other gaming projects. Netflix recently announced a deal to buy many of the Warner Bros. Discovery entertainment assets for more than $80 billion. It's not necessarily a done deal yet, though, as Paramount has launched a hostile bid for the entirety of Warner Bros. Discovery at a higher price. There are dozens of video game movies in the works currently, but a film being in development does not mean it will get made. You can see the 50+ video game movies in development now in the gallery below. Latest in Kingmakers Kingmakers, A PC Game About Bringing Guns To A Swordfight, Delayed At The Last Minute Kingmakers - Early Access Release Date Gameplay Trailer Kingmakers | Early Access Release Window Reveal | Gameplay Trailer
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Metal Gear Solid Producer Thinks The One Remake You Want Would Be Very Difficult To Make
Producer Noriaki Okamura said modernizing Metal Gear Solid 4 would be difficult. Konami appears to be a little undecided on what to make next now that Metal Gear Solid Delta is out on PC, PlayStation 5, and Xbox Series X|S. Another remake isn't totally out of the realm of possibility, and neither is something wholly brand new, but series producer Noriaki Okamura said that if Konami were to do another remake, Metal Gear Solid 4 would be a "pretty hard" one to do. Speaking to the Japanese website Real Sound (and machine translated by both Eurogamer and VGC), Okamura said that, while he'd love to build on the momentum that the Metal Gear Solid 3 remake gave him and Konami, the team is still at the decision-making stage about what comes next. He expressed that another remake is possible, but so too is something entirely new. After all, with Metal Gear Solid alone, Konami has a rich history to pull from. Okamura continued, saying that because much of the original Metal Gear Solid staff no longer works at Konami, the team isn't going to just apply the same coat of paint MGSD got to every remake it develops in the possible future. He was then asked about that future and if a Metal Gear Solid 4: Guns of the Patriots remake was something the team would consider pursuing. It's not a no, but Okamura said it wouldn't be an easy task, particularly because of the unusual designs required to get the 3D performance at the time. Modernizing those assets would be difficult, he concluded. Snake Eater and Guns of the Patriots were released just four years apart, but they're actually 50 years from each other in the franchise's official chronological order. If Konami were to consider remaking the series in the order its story goes, then the next game would be 2006's Metal Gear Solid: Portable Ops for the PSP. (Though I'd personally love to see a Revengeance remake/remaster.) Metal Gear Solid Delta is out now for PC, PS5, and Xbox Series X|S. We awarded it 9/10 in our Metal Gear Solid Delta: Snake Eater review, saying it "successfully modernizes visuals, tweaks game design, and updates controls so that the game sits comfortably alongside its action game contemporaries." Latest in Metal Gear Solid Delta: Snake Eater Metal Gear Solid Delta Collector's Edition Gets 50% Discount At Amazon All The Nintendo Switch 2 Games (Confirmed And Rumored) So Far Fanatical Black Friday Sale - Save On Hundreds Of PC Games
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Jordan Gerblick
2026-02-03
Borderlands 4 Switch 2 port looks dead as Gearbox parent Take-Two "pauses development"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Borderlands 4 might never come to Switch 2 after all, as Gearbox parent company Take-Two Interactive has now confirmed development on the port has been paused. Gearbox delayed Borderlands 4 on Switch 2 indefinitely back in September, saying at the time that it needed "additional development and polish," but Take-Two is now confirming much more decisively that the port is probably not happening at all, at least not anytime soon. In an interview with Variety, Take-Two spokesperson Alan Lewis revealed: "We made the difficult decision to pause development on that SKU," referring to Borderlands 4 on Switch 2. Borderlands 4's launch "was a bit softer than we would've liked" partly because of PC performance issues, Take-Two CEO says, but "we're immensely proud of Gearbox" anyway BioShock 4 is "going to take the franchise to the next level," which is why publisher Take-Two is "shifting some things around" to make sure it exceeds expectations Borderlands 4 players furious as drop rates are slashed after holiday event, Gearbox promises a "longer-term solution" This is of course a stinging blow to Borderlands fans who've been waiting months to play the game on Switch 2. It's wild to think back on a story I wrote in July about Gearbox CEO Randy Pitchford announcing the Switch 2 release date for October, from a literal throne, and hailing Nintendo's new console as "a fricking awesome platform," now knowing that the port would never - and likely will never - surface. "Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game," added Lewis. "We're continuing to collaborate closely with our friends at Nintendo. We have 'PGA Tour 2K25' coming out and 'WWE 2K26' [for Switch 2], and we're incredibly excited about bringing more of our titles to that platform in the future." Considering Borderlands 4's rough performance on much more powerful hardware, it's not a huge surprise that Gearbox struggled to make it work on Switch 2, but with pre-orders having previously been open - not to mention Pitchford's antics hyping up the release - the whiplash from that to this is dizzying. While you won't find Borderlands 4 on our list of the best Switch 2 games, you will find some other gems worth checking out.
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Ian Carlos Campbell
2026-02-03
Take-Two hit pause on the Switch 2 port of Borderlands 4
2K owner Take-Two has paused development on Borderlands 4 for the Nintendo Switch 2, the company shared during its Q3 2026 earnings presentation. The Switch 2 port was originally planned to be released on October 3, 2025, a few weeks after the game's September 12 launch on all other platforms, but was indefinitely delayed on September 23. "We made the difficult decision to pause development on that SKU," Take-Two told Variety. "Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We’re continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26, and we're incredibly excited about bringing more of our titles to that platform in the future." When the Borderlands 4 Switch 2 port was originally delayed, the game's developer Gearbox shared that the port needed "additional development and polish time" and that it hoped to "better align this release with the addition of cross saves." In Take-Two's Q2 earnings presentation on November 6, 2025, the Switch 2 port was still listed as having a "TBA" release date. The lack of mention in the company's Q3 presentation and Take-Two's comment to Variety pretty much confirm that if a Switch 2 version happens, it won't be anytime soon. The official Borderlands 4 post-release content roadmap currently lists plans for paid and free story DLC and raid bosses, but nothing related to additional ports of the game. Grand Theft Auto VI's planned November 19 release date is still on the books, however. Rockstar Games' next blockbuster title was originally supposed to be released in fall 2025, before it was delayed to May 2026 last May. The game was delayed a second and final time — at least for now — in November 2025, to its current November 2026 release date. There's still room for another delay, but in the earnings statement Take-Two projected confidence, sharing that Rockstar would start marketing the game this summer. The franchise remains a cash cow, so it’s only natural the company would want to get the rollout of Grand Theft Auto VI right. As part of its earnings presentation, Take-Two shared that Grand Theft Auto V, which was originally released all the way back in 2013, has sold 225 million units.
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Austin Wood
2026-02-03
GTA 6 release date seems locked in at last as Rockstar owner promises "launch marketing" starts this summer: "Groundbreaking for Take-Two and the entire entertainment industry"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Following its latest delay, the new GTA 6 release date of November 19, 2026 will surely, definitely stick this time, Rockstar owner Take-Two suggests in a new financial release revealing that "launch marketing" for the anticipated game will begin this summer. Per IGN, Take-Two's latest financial report packaging quietly heads off concerns around another GTA 6 delay. "Our execution throughout Fiscal 2026 has been extraordinary and we are highly confident as we approach Fiscal 2027 – which promises to be groundbreaking for Take-Two and the entire entertainment industry – led by the November 19th release of Grand Theft Auto VI with Rockstar’s launch marketing set to begin this Summer," a release reads. GTA 6 delayed 6 more months as Rockstar commits to November 2026 and says “sorry” After another GTA 6 delay he called unlikely, Take-Two CEO says "bad things happen" when games are rushed and breaks out his favorite phrase: "I'm highly confident on the new date" GTA 6 reportedly might not be "content complete," but the November launch date still feels "more real" than before Take-Two CEO Strauss Zelnick told IGN, "I feel good about it. Very good about it." Zelnick has, of course, felt good about GTA 6 before. At this point, 'play it again' is a mantra for Take-Two financial reports. But this time he's extra confident, it seems. "Any time you're getting closer to marketing beats, you're obviously in a place where your confidence level is as high as it can be," the CEO added. In 2026, in the absence of new information or official details, conversations around GTA 6 and Rockstar have been dominated by odd situations. Most importantly, an ongoing legal battle will determine the fate of dozens of GTA 6 devs fired over allegedly leaking critical information, though a labor group calls it union busting. Meanwhile, a boiler audibly exploded at Rockstar HQ last month. "Many thanks to those that reached out with concern," a Rockstar spokesperson said. Terminally ill GTA 6 fan with 6-12 months to live has seemingly been put in touch with Rockstar about playing the game early.
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Ashley Bardhan
2026-02-03
Baldur's Gate 3's Shadowheart and Gale star in Magic: The Gathering's new D&D Secret Lair – "pre-queue" opens next week an hour before they inevitably sell out
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Baldur's Gate 3 is returning to Magic: The Gathering on February 9 in a seven-part Dungeons & Dragons Superdrop from Secret Lair that probably includes a lot more Shadowheart than you think. Like, a lot more Shadowheart. There's an entire drop dedicated to only the goth princess, who looks strong and stormy in elegant new art, Dungeons & Dragons and Magic publisher Wizards of the Coast reveals in a February 3 announcement. Shadowheart's Devotion, as the drop is named, includes five non-foiled cards for $29.99, or five foiled cards for $39.99. The same prices apply to the Gale's Ambition drop devoted to Baldur Gate 3's playboy wizard, whose pecs look huge on his Archmage's Charm card. Monster Hunter's iconic weapons and creatures are officially making the leap to Magic: The Gathering as part of the next Secret Lair drop, and yes, that does include Nergigante MTG Lorwyn Eclipsed is out now, but is it worth getting? Here's everything you need to know Get a saving worthy of a dragon's hoard in this week's best MTG deals If you find them both too hard to resist, Wizards of the Coast offers some advice: "With Valentine's Day just around the corner, whether your heart belongs to a dangerously charming Wizard or a complicated Cleric, there's room in this party for romance, too." In other words, relax and enjoy your sexy Magic deck, freak. You might have bigger problems once the Dungeons & Dragons Superdrop is out, anyway. As is the case with most limited Secret Lair drops, you'll need to sprint to snag it. Wizards of the Coast advises you to "enter the pre-queue" an hour before its newest Superdrop goes live at 9am PT, during which you'll be "randomly assigned a spot in line." That might be your best chance to impress Shadowheart and grab the foiled and non-foiled All Dice Cast bundle, which costs $464.99. Uh, on second thought, maybe just buy her a ring. Unless your love language is quality time, in which case you should play the 6 best card games of 2026, reviewed and tested by experts.
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Ashley Bardhan
2026-02-03
Sony embraces death, patents AI-generated podcasts hosted by video game characters that eat "the data associated" with your player profile: "Also, Try A Spin Move On The Boss Next Time!"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! In case no one's said it yet, welcome to hell. Now, please remove your hat and enjoy AI Astro Bot's podcast about why the Ghost of Yotei should stick her dual katana in your mouth. Or, something like that – publisher Sony has just patented its idea for bespoke AI-generated podcasts. These would be "LLM-BASED GENERATIVE PODCASTS FOR GAMERS," as indicated by the title for the concept in the World Intellectual Property Organization database (VGC spotted it). They'd provide what Sony vaguely calls "unique, personalized podcasts of news that a particular gamer would find interesting," and while the patent for the concept was published at the end of January, Sony's has apparently had this revelation for a while. Its patent application dates back to 2024. The patent imagines a world where the PS5 start screen advertises something like "Your Personalized Podcast Is Available For Today," and people actually want to click on it. Sony says weakly, "The podcasts can present the news in a voice of a video game character of a video game already played by the respective gamer." Sony worries games have become "very complicated" in patent for AI-generated "ghost" that beats games for you Ubisoft makes a big bet on "generative AI-driven gameplay" leading to "more interactive and engaging games," CEO says "this work reflects the direction we want to take" Kingdom Come: Deliverance 2 lead says AI "may mean the demise of humanity" but he's "all for it" if it helps "make epic games" So Imagine Aloy from Horizon Zero Dawn laying down her spear for a bit and giving you precious advice such as, as Sony writes as an example, "Also, Try A Spin Move On The Boss Next Time!" You might need to feed her "the data associated with the video game player's profile" – your profile – but please don't worry about privacy, security, or anything like that. Sony seems to suggest that, by buying its console hardware, you're OK with giving it up. "In certain instances, the audio may include a joke at the video game player's expense," Sony says. Hopefully that makes you feel better. "We do not police how developers make their games": Epic Games Store boss says "we let players decide" on games that use gen AI.
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Ashley Bardhan
2026-02-03
Stardew Valley had "many" chances to become a movie or TV show, but creator ConcernedApe only had eyes for the legendary director of Twin Peaks: "'You can do whatever you want, Mr. Lynch'"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! There's another dimension where the late David Lynch converted Eric 'ConcernedApe' Barone's Stardew Valley into his proprietary blend of murder mystery and apple pie Americana, and in this dimension, I am sat in front of the TV. In the real, pitiful world, however, I still miss David Lynch after his death last January, and Barone seems resigned to never adapt his preternaturally cozy game. Barone tells IGN in a new interview, while he's been approached "many times" to turn Stardew Valley into a film or television property, he's always been too "worried that I wouldn't be happy with the final result." The only exception he would have made is for the surrealist genius and Blue Velvet director Lynch. "I could potentially imagine it being cool," Barone continues to say about a Stardew adaptation. "That's why I said once, that if David Lynch had wanted to make a Stardew Valley movie in the style of Twin Peaks or something, I would've been like, 'Yeah, great. You can do whatever you want, Mr. Lynch.'" Stardew Valley 2 was in the works at one point, says Eric Barone, and he'd still love to make it happen "I am not going to abandon Haunted Chocolatier," says Stardew Valley's Eric Barone Stardew Valley doesn't have mod support on console for "numerous reasons" says creator ConcernedApe "Honestly, I would've let him just do whatever," Barone says, and "I think it would've been great." Otherwise, Barone is anxious about deciding players' ideas of Stardew Valley for them. He says, "Stardew Valley is very much about the characters and the world and the tone of the game. So to take those characters, which, they don't have voices in the game. You have to use your imagination a bit to fill in the gaps, which I think makes the game more personal to every player. They're filling in the gaps. If it becomes a movie or a TV show, suddenly those gaps are all filled for you." "It would be cool to see Stardew Valley on the silver screen and drive by a movie theater and see Stardew Valley on the marquee," Barone concedes, "but it's like, 'Is it really the best for Stardew Valley?'" As the world reflects on the passing of David Lynch, let's remember his wonderfully weird, absolutely brilliant PS2 commercials: "This is so f***ing beautiful."
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Ashley Bardhan
2026-02-03
"We do not police how developers make their games": Epic Games Store boss says "we let players decide" on games that use gen AI
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Echoing boss Sweeney, Allison adds that if AI "helps a small team punch above their weight class, I don't personally view it through the same lens as some people do." Kingdom Come: Deliverance 2 lead writer Daniel Vávra shared a similar sentiment on Twitter in 2025, maintaining that, while generative AI might trigger "the demise of humanity," it could at least "help me make an epic game in a year with a smaller team like in the old days." Opposing Steam's AI disclosures, Epic CEO Tim Sweeney says game stores should drop "the AI tag" because "it makes no sense" when "AI will be involved in nearly all future production" Epic Games boss Tim Sweeney doubles down on his critique of Steam's AI disclosures: "I just hate to see Valve confiscate ever more opportunity from small developers…" Valve artist says that's "like saying food products shouldn't have their ingredients list" as Epic's Tim Sweeney and more call on Steam to drop the 'Made with AI' label It's you who should figure out whether or not to be neutral, apparently. Allison continues, "We let players decide. We let developers decide how they're going to communicate with their players." "My goal on PC isn't to topple Steam": Epic Games Store boss says beating Valve isn't the plan – just getting "enough market share on PC that you have to be here no matter what."
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Austin Wood
2026-02-03
Even Epic says Epic Games Store free games boost Steam versions, with concurrent Steam players rising 40% on average during free promos: "It's a good thing"
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Whenever a game is given away for free on the Epic Games Store, concurrent players of that game's Steam version increase by an average of 40%, according to Epic itself. This is a standout figure in Epic's 2025 year-in-review report, which reflects on the results and direction of its still-developing storefront. You might think it signals that a chunk of people would rather pay for a game on Steam than get it for free on Epic, and for some people, I'm sure that's true – but there is more to the math. "In 2025, players claimed 662 million titles through the program," the report reads. "Over 77% of games set an all-time peak CCU record on the Store during the week of their free offer. This delivered a measurable halo effect across the broader PC ecosystem, including a 40% lift in Steam CCU while the title was free on the Epic Games Store." Epic says only 16 to 18% of people claiming free games on the Epic Games Store buy games there afterwards Epic Games Store boss says beating Steam isn't the plan – just "enough market share on PC that you have to be here" Larian lead says Epic CEO's claim the EGS offers "better deals" to devs "doesn't sit well" after Alan Wake 2 lost sales "When you look at that, if you look at the coverage that comes with it, tons of coverage happens on the free games," he says. "It's a pretty significant amount of coverage. It means there's a lot of conversation happening around those games at the same time. Those games may be being purchased, it may just be people going to their library, maybe they have it in their library and hadn't played it before. "I don't have any goals of hoarding all the positive outcomes," he concludes. "If we do a free game offer and it hits record CCU here and Steam, more players have it in their library, some players buy it. I think it's a positive halo effect for everybody. I don't think it's a bad thing. I think it's a good thing."
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Austin Wood
2026-02-03
"My goal on PC isn't to topple Steam": Epic Games Store boss says beating Valve isn't the plan – just getting "enough market share on PC that you have to be here no matter what"
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Epic Games Store vice president and general manager Steve Allison says he isn't trying to "topple Steam," nor is Epic's store a PC-only destination. Rather, on PC, he wants Epic to have enough users that developers "have to be here." Asked if the end goal of the Epic Games Store is to beat Steam as a PC gaming destination, or if it's closer to new GOG owner Michał Kiciński's vision of coexisting in a sustainable niche, Allison leans toward the latter. Epic says only 16 to 18% of people claiming free games on the Epic Games Store buy games there afterwards New GOG owner reckons it doesn't have to beat Steam outright, just do a few things better: "People will come" "Of course, you must be on Steam. But Steam isn't the entire world": CEO of game distribution company says yes, some PC gamers prefer "local" stores to Valve's mega-shop, and China is a huge factor "First of all, I agree with Michał [Kiciński's] statement on that stuff," he begins. "We look at it the same way. If you look at what we said when we launched the store in 2018, we always said we expect to expand to mobile. We couldn't get to it for good reason for some time, but our differentiation is going to be a multiplatform games-first ecosystem across PC and mobile. So I'm excited that we're finally getting there and starting to connect the dots. But my goal on PC isn't to topple Steam. "I'm really proud of what we've done here. If you look back at where we were in 2018, Steam had about 67 [million] monthly users on it on average. We were at zero. Today, we're at about 67 to 68 million monthly active users on average, and Steam has grown to like 140 million monthly active users. Our competition in the space has pushed PC gaming to pretty impressive growth overall and that's, I think I would say, and [Epic CEO] Tim [Sweeney] would say, pretty awesome." (It's unclear when in 2018 Allison was referring to, but for clarity, in a January 2019 blog post, Valve said Steam had 90 million monthly active users, with 47 million daily active users.) The Epic Games App came to iOS in December and Android in January, giving Epic's store a dedicated mobile companion. In the past year, games on both mobile and PC, like Wuthering Waves, Genshin Impact, and Honkai: Star Rail, have become a large part of the store's third-party presence, with all three of these ranking in the store's top five "Mythic" games in the yearly review. Allison is keen on growing in the mobile space, but also wants a significant presence on PC. "I would say our goal is to have enough market share on PC that you have to be here no matter what you do," he says. "That, from my perspective, is a predictable average market share of 25 or 30% of your sales or more. And if we do that, we will be multiple billions of dollars on third-party games, and Steam just depends on how much [sharing] happens there. "What I will tell you is that 60% of our players are what I call dual users. They use both the Epic Games Store and Steam. Obviously we have a bunch of users come in and grab free games, but they also buy, because of Epic Rewards or regional pricing or great deals. And the goal is, let's give players more reasons than that. Because they only buy 1.2 to 1.4 games per year. For those players, it's not really a question of if they're going to buy a game, it's where. So wherever we have the same game available at the same time, we need to make sure we're giving them every reason to think about buying it here. So the Fortnite crossovers, the player-facing features, all that stuff's super critical to get out the door on that front." As part of its yearly report, Epic announced that multiple games – including releases from Capcom, Genshin Impact maker miHoYo, Crimson Desert studio Pearl Abyss, Phantom Blade Zero dev S-Game, Mintrocket, and Kakao Games – will see exclusive Fortnite cosmetic deals through the Epic Games Store. If you buy specific games through Epic, you'll get a special cosmetic in Fortnite. "Developers have been asking us to tap into Fortnite," Allison says, and this is a new way of doing so while pushing the Epic Games Store. "Steam is winning with its ease of use" but not on quality, says new GOG owner pondering how to "take the market" from Valve Epic says only 16 to 18% of people claiming free games on the Epic Games Store buy games there afterwards New GOG owner reckons it doesn't have to beat Steam outright, just do a few things better: "People will come" I asked Allison how he wants the Epic Games Store to be different from Steam, noting existing differences like a more favorable revenue split (88/12 to Steam's 70/30 baseline). "To the same point as the GOG founder, we really want to show the world what we've been running at," he says, "which is really this connected, multiplatform store ecosystem that brings more players together. As you may know, Tim's a big believer in networking effects and Metcalfe's law. And when we enjoin all these players where they can kind of interact with each other across these ecosystems and the games that they're playing, we think it's going to be a profoundly different thing. "As we start to finally get to the player-facing work, we get to kick that off fresh. We get to look at what's in the market. It's not just what's on Steam, it's what's on consoles, and even to invent new ways of doing things. These features will have a 2025, 2026 and on viewpoint, and in some cases, on legacy platforms, you don't get to turn those things over very often. So I'm pretty excited about the social framework as we start to evolve that. I'm excited about all the other features we're going to ship, because we're taking that view of how the work is going to go forward." Epic says only 16 to 18% of people claiming free games on the Epic Games Store buy games there afterwards, but "for cost per new user, it's hard to beat."
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Anthony McGlynn
2026-02-03
"Malicious" mod that deletes files spreading through Steam Workshop just like John Carpenter's The Thing, says dev of sandbox hit with 300,000 reviews: "It replaces them with itself. This is how it spreads"
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google If you're a People Playground player who uses mods, you might have noticed the Workshop is turned off. This is not an accident, as developer Mestiez removed it in lieu of discovering some form of infection that's spreading through game modifications - oh dear. On February 1, Mestiez posted an update on Steam explaining the situation. A "malicious addon" is making the rounds through the Workshop, leading to the removal of mods entirely for the time being, and instructions on how to run the game without putting yourself at any risk. At the time the blog was first published, Mestiez didn't know exactly what this sneaky little infection did, but now the team has a clearer picture. Apparently, it gets rid of the Contraptions folder, which, appropriately, holds the contraptions you save from the game, and several other files related to People Playground. Creepy experimental FPS gets re-released on Steam after a "former friend" got it taken down, devs plead for support after weeks of lost sales: "We're unsure if we will be able to recover" Prolific modder behind Cyberpunk 2077 and Elden Ring VR conversions pulls all his work offline after another DMCA strike After 2 years and $100,000 invested, acclaimed indie studio is "likely closing" due to Steam ban, says it was "tricked and betrayed" by Valve: "A system that allows that is broken" Thankfully, protections are now in place to prevent this thing from doing any damage, though Workshop remains turned off until Mestiez can get in touch with Steam to discuss what's going on. The company has reached out to Valve, but has not yet had any word back. "If you have created any mods, it replaces them with itself. This is how it spreads," Mestiez adds. Presumably it piggybacks on you uploading the mod to any given platform. Clever, but distinctly annoying carry on. It doesn't seem like much damage was done here, but People Playground has over 300,000 reviews on Steam; that's a lot of potential victims. Something like this could run riot through mod-heavy communities like those for Skyrim or Fallout: New Vegas. Hopefully, Valve works in tandem with Mestiez to make sure that doesn't happen and firewalls the Workshop for this breed of nuisance. New GOG owner reckons it doesn't have to beat Steam outright, just do a few things better: "If there's a version of the game that's clearly better on GOG, and it has the promise that it will run forever… people will come."
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Jordan Gerblick
2026-02-03
All of the Fallout games are heavily discounted on Steam right now, and maybe if you play each one 50 times over, Fallout 5 will be waiting for you when you're done
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google We might all be very old people by the time Fallout 5 comes out, but Bethesda has graced PC gamers with a bunch of great games to keep you busy until then: the entire Fallout series has been heavily discounted on Steam. As spotted by PC Gamer, Steam's Fallout Franchise Sale takes down the price of every game in the series by up to 75%, and there's a bundle with all of them, as well as every DLC ever released, included for just $77 - a whopping 68% down from its usual asking price. While the bundle is perfect for fans of the acclaimed Fallout TV show looking to dive into the games after the show's excellent second season, you can also pick up all of the games individually for super cheap right now. I already own Fallout 3, New Vegas, and Fallout 4, but I never got around to playing the originals from the '90s. I officially have no excuse not to anymore, as both games are on sale for $2.49 right now. Fallout 5: Everything we know so far, and what we hope to see Explore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to life Excitement for Fallout 3 and New Vegas remasters raised and subsequently dashed by Steam glitch Sale aside, Bethesda seems pretty keen on converting fans of the Fallout TV show into gamers, as a new ad (above) has surfaced featuring Aaron Moten, who plays Maximus on the show, palling around with Vault Boy. It's a genuinely good time and you should watch it whether you're a fan of the show or games or both. As for Fallout 5, I'll be straight with you: we know very, very little about this game right now. It's safe to say it'll probably spell apocalyptic news for another major US city, but other than that, everything's pretty in the dark. Obviously, Bethesda has its hands full with The Elder Scrolls 6 right now, which also doesn't have a release date, but after that, Fallout 5 will ostensibly be the studio's main priority. Fallout co-creator Tim Cain says games "could benefit" from being more like toys, which Minecraft, Skyrim, and all "the best games" are: "Freeform, goal-free playing"
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Dustin Bailey
2026-02-02
Alone in the Dark's influence on survival horror is so profound that it saved Resident Evil from being a first-person shooter – and now you can get the whole trilogy for free
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Modern survival horror sits in the shadow of Resident Evil, but Capcom's zombie classic didn't spring fully formed outta nowhere. Alone in the Dark is arguably the foundation of the genre's history, and with that in mind it seems appropriate that GOG is celebrating two years of renewed focus on preservation with a giveaway of the trilogy that kicked off uncountable nightmares. A trilogy collection featuring Alone in the Dark 1, 2, and 3 is currently available for free on GOG. Head over to the store page, claim the giveaway, and the titles will be added to your library forever. While the giveaway ends on February 5, the games will remain in your library just as if you'd purchased them. While Alone in the Dark certainly looks quaint today, it's still worth revisiting – especially as a clue toward how survival horror gaming took its eventual shape. Most notably, it introduced the static camera angles and tank controls that Resident Evil would run with. In a 2014 interview, RE director Shinji Mikami suggested that without Alone in the Dark's influence, his game would've been a first-person shooter. "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared Dino Crisis is more than "Resident Evil with dinosaurs" – it shaped survival horror as we know it Beloved Metroidvania Bloodstained: Ritual of the Night is free until tomorrow Alone in the Dark is part of GOG's Preservation Program, an initiative that began in 2024 with an ongoing commitment from the store to keep select titles up to date and compatible with modern hardware. In a press release, the company says its giveaway of this "cornerstone of survival horror history" comes in celebration of the efforts so far. "Game preservation doesn’t happen by accident," GOG says. "It happens because people care – and choose to support it." Here are the best horror games you can play today.