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Publisher says Valve rejected complaint about hateful Steam review: "'Has Muslims, not recommended' is literal racism, so there should be no conversation needed"
After reporting a negative review which complained automation sim Little Rocket Lab "has Muslims" in it, Mike Rose of publisher No More Robots says Steam has "rejected" his complaint and evidently upheld the review. Rose pushed back on the problem of hateful and/or off-topic Steam reviews earlier this week, and in a December 10 Bluesky post, shared a new blurb attached to the specific review in question, which has actually been edited by the author to include additional, more detailed gripes. "This review was previously flagged by a developer, but that has been cleared by a moderator," the message reads. "You cannot flag it again, unless the reviewer changes the review." Note that Rose is only described as a "developer" here due to the status of his Steam account; Little Rocket Lab developer Kyle Schmitz hasn't been involved in Rose's posts or these replies to the game's reviews. "Why does Valve allow this?": Indie publisher laments losing Overwhelmingly Positive Steam review score to off-topic rant, replies "please never, ever play any of our games" After 2 years and $100,000 invested, acclaimed indie studio is "likely closing" due to Steam ban, says it was "tricked and betrayed" by Valve: "A system that allows that is broken" "There was only 1 game on all of Steam with more reviews than us at 100%," roguelike dev says, and now 54 clown emojis adorn the troll who broke the streak: "Game is amazing. I just like to be different" "Valve has now rejected my complaint, confirming that 'I don't like muslims' is a valid reason to leave a negative review on a game on Steam," Rose wrote. For clarity, the review in question now reads: "Also has muslims... Noone is asking for this type of stuff, in a building cozy game." "I just don't know what to do about this. I'm genuinely at a loss," Rose said in a reply to his post. "'Has muslims, thumbs down' is now just written on the Steam page for Little Rocket Lab, and I cannot remove it," he adds. "Anyone coming in to look at our game will rightly just think 'What the fuck?', and there's nothing I can do." I reached out to Rose for details on his exchange with Valve and his experience with Steam. He said "we've seen an uptick of horrid reviews. I'm sure you have too, just skimming Steam pages. In my entire time working in video games, I've never had a single flagged review be removed by a Valve moderator. "I think how it should be handled is pretty clear. Racism is literally against the Steam guidelines. 'Has Muslims, not recommended' is literal racism, so there should be no conversation needed here." Over 1,800 people shared or responded to Rose's post, as of writing, with many of them grilling Valve for its hands-off approach to Steam review and forum moderation. Some have also put this review on the scales opposite banned-from-Steam arthouse horror game Horses, wondering where and when Valve draws a line on what's acceptable. The guidelines Valve has laid out for Steam reviews do seem to take clear issue with this type of language, with the first reading: "Do not direct abuse or insults at other players, developers, or groups." After Horses ban, Steam loses gooner monolith BrownDust2 to "the platform's policy requirements": "We encountered an issue that cannot be reasonably resolved."
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Following a divisive launch, Highguard devs have been "listening to feedback and working to add some highly requested features" as its first patch nears
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Highguard's developer, Wildlight Entertainment, has confirmed the game's first patch has been submitted and is waiting to be approved by platform holders. On the PlayHighguard Twitter account, the developers says "We've been quieter today as we worked on the new patch. It's complete, submitted, and we're waiting on platform approval with the rest of you. You'll get prompted to update when it gets pushed through!" While the Tweet itself doesn't feature any exact details, the developers did previously post about some of the feedback it's getting, saying, "We've been listening to feedback and working to add some highly requested features, including FoV sliders for consoles, toggle settings for ADS & crouch, and more graphics scaling options for PC." Plus, the devs responded to one player asking about the Highguard Twitch drop, and said the team is "working through that." Highguard: Everything you need to know about the new F2P shooter New FPS Highguard has a full year of updates "deep in development," split up to counteract "live-service fatigue" New FPS from Titanfall devs shows signs of life after weeks of radio silence, and just days before its release date After an awkward reveal at The Game Awards and then over a month of radio silence, Highguard had a real uphill battle to fight. The game debuted to "Mostly Negative" reviews on Steam – and while I wasn't particularly interested in the game, a rating like that within a few hours doesn't really make me feel like people have given it a fair shake. However, there have been some performance-related complaints that the developers seem keen to address as soon as possible. The developers have confirmed that we'll see the full patch notes once the update goes live, which will hopefully tackle a majority of the issues players are having with the game on a technical side. Former FPS pro Shroud says Highguard's "vision is there," but tech problems are holding the fantasy shooter back
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Scott McCrae
2026-02-27
Shocking Resident Evil Requiem reveal: It actually looks really, really good on PS5 Pro because it's the first to use fancy new PSSR tech
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Sony has confirmed that Resident Evil Requiem is the first game to use the new and improved version of PSSR for PS5 Pro users, with a new option to use it for games that support the original version coming next month. While playing Resident Evil Requiem, it was one of the few games where I've genuinely been blown away with how good it looks. Walking down the street in first-person as Grace at the start of the game is one of the best graphical showcases the PS5 Pro has had since the opening mountain of Death Stranding 2: On the Beach. RE Engine games usually look great, especially when they aren't dealing with the open-world issues seen in Dragon's Dogma 2 and Monster Hunter Wilds, but this was something else. And turns out there's a reason for that, as Sony confirms today that Resident Evil Requiem is the first game to make use of the updated version of the PlayStation Spectral Super Resolution (PSSR) upscaling tech that PlayStation lead system architect Mark Cerny confirmed was in the works last year with the aim of FSR4 tech being implemented into it. Resident Evil Requiem ray tracing wasn't really on my mind, but Nvidia DLSS Ray Reconstruction has helped heeb my jeebs Going hands-on with Leon Kennedy in Resident Evil Requiem turned me into a skull-popping pro After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features Which is exactly what happened, as Sony explains: "The algorithm and neural network used in the new PSSR stem from our Project Amethyst partnership with AMD. Through AMD's FSR 4 upscaling technology, PC gamers have already seen the benefits of our collaboration. With the updated PSSR, we're delivering the very latest of this co-developed technology with a further six months of refinement for PS5 Pro players." Perhaps more notably, Sony confirms that in March, multiple games will receive the updated version, alongside a new graphics option that will allow you to use the updated version of PSSR on any game that supports the original version of the tech. Sony doesn't elaborate how this will be different for the games that have been updated to include the tech, however. But with Silent Hill 2 still being a mess on the Pro, hopefully that new update fixes things. While you're here, be sure to check out our Resident Evil Requiem review, as well as our Resident Evil Requiem safe codes guide to help you through the new horror game.
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Benjamin Abbott
2026-02-27
A new Pokemon TCG expansion celebrates 30 years, but nobody seems to know what it actually is
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A new Pokemon card game expansion is on the way to celebrate the franchise's 30th anniversary, though I'll be damned if I know what it is. Revealed during the Pokemon Presents stream, fans of the TCG were promised a brand-new expansion in 2026 that will… well, nobody seems to know right now. Indeed, the only hard evidence I've got is that it'll feature the first "simultaneously co-ordinated global launch." In other words, certain markets won't be lagging behind everyone else as per most sets for one of the best card games. Celebrate in style (Image credit: The Pokemon Company)This teaser may have us scratching our heads as if we've been hit by Confuse Ray, but at least there is a 30th Celebration tie-in currently available. You can grab the Pokemon Day 2026 Collection via Amazon and at Walmart, though the price is inflated. As for UK fans, they can grab it from Amazon UK thanks to the invite-by-request system. Celebrate in style (Image credit: The Pokemon Company)This teaser may have us scratching our heads as if we've been hit by Confuse Ray, but at least there is a 30th Celebration tie-in currently available. You can grab the Pokemon Day 2026 Collection via Amazon and at Walmart, though the price is inflated. As for UK fans, they can grab it from Amazon UK thanks to the invite-by-request system. This teaser may have us scratching our heads as if we've been hit by Confuse Ray, but at least there is a 30th Celebration tie-in currently available. You can grab the Pokemon Day 2026 Collection via Amazon and at Walmart, though the price is inflated. As for UK fans, they can grab it from Amazon UK thanks to the invite-by-request system. Beyond that, I have no idea what it's about. I mean, I can understand this being a bit of a nothing-burger; it's likely that the expansion itself is a ways down the road, and the stream was jam-packed as it is. Most of the oxygen in the room was sucked out by the Pokemon Winds and Waves announcement, after all (good lord, just look at that water). But I can't help feeling bemused and befuddled. It seems like fans agree. On an r/PokemonTCG reddit thread discussing the tease, users like Solo_Kingxx are chiming in with "Im confused. Is that a new era of tcg?" while others are speculating that the glossy Mew and Mewtwo images from the teaser suggest that it "could be a new thing like TERA, new style of doing holos maybe?" As for everything else from the trailer, your guess is as good as mine. We saw plenty of older cards like OG Pikachu and Charizard, and while that could suggest reprints, these aren't impossible to get as is so why would that be a focus for this new set? In addition, there were tag team or dual Pokemon cards shown off too – could that be a feature? Again, I've got no idea, and The Pokemon Company itself isn't telling. I suppose we'll just have to wait and see. In the meantime, I'll start working out which of those adorable Winds and Waves starters I want to choose… Grab Ascended Heroes cards from Amazon See all Pokemon card offers at Amazon For more Poke-goodness, don't miss the best Pokemon merch. If you're in a Nintendo mood, it's worth dropping in on our guide to the best Legend of Zelda merch as well.
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Dustin Bailey
2026-02-27
Pokemon Winds and Waves each have exclusive outfits for your main character, but all I can see is the hoverboard you seem to be carrying
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Pokemon Winds and Waves has officially been unveiled, and that means it's time to start picking apart every little detail shown in that debut trailer as we await further information. The new RPGs will follow up on Scarlet and Violet by offering unique outfit colors depending on the version you choose, but a more important question is being raised by the main character's equipment: Is that a hoverboard? You'll see it clipped to the lead character's backpack throughout the trailer and in their hand on the official site: a long, futuristic-looking board with two circular designs at each end, plus a little glowy bit suggesting it's an electric-powered device. I'm struggling to imagine what it could be if it's not a hoverboard – especially with the way it's being held in the official art – amid all the official materials, there's been no mention of special methods of transport in Winds and Waves. A hoverboard would make a lot of sense in the context of the oceanic setting of Winds and Waves, since it would let you cross land and sea with equal ease. The underwater sequences in the trailer imply we'll be able to swim beneath the waves, but hovering over top of them would be a nice option for when you just want to get from place to place. Pokemon Winds and Waves confirmed to be open world, with Game Freak unphased by Scarlet and Violet's woes Pokemon Winds and Waves: Everything we know about the next Pokemon game so far Can you play Pokemon Winds and Waves on Nintendo Switch 1? And yes, "the outfit your character dons will differ between versions," the devs confirm. Your hat, backpack, and (probably) hoverboard will be white in Winds and deep blue in Waves. There's no information yet on whether you'll be able to change clothes during the game, and that singular use of the "outfit" does raise some concerns, but Scarlet and Violet had similar version-exclusive starting outfits and still offered fashion options. I need to look cool while surfing on my hoverboard, you know? The Pokemon Winds and Waves starters have been confirmed, and we're already putting together our Pokemon Winds and Waves Pokedex. 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Kris Holt
2026-02-27
Pokémon Winds and Waves are coming to Switch 2 in 2027
The Pokémon leakers were right: the Gen 10 games are called Pokémon Wind and Pokémon Waves. The Pokémon Company confirmed the titles during a 30th anniversary stream on Pokémon Day. The games are set to hit Nintendo Switch 2 in 2027. (A Game Freak leak last October suggested Wind and Waves would be out this year with DLC to follow in 2027.) According to the Pokémon account on X, in Wind and Waves, “you’ll travel across beautiful windswept islands and a vast ocean with glittering waves that ebb and flow. You’ll also team up with Pokémon to overcome challenges and even the forces of nature!” They’ll be playable in 11 languages, including Brazilian Portuguese. A trailer for the two games revealed the three new starter Pokémon: Browt, Pombon and Gecqua. As suggested by their colors and environments they’re shown in, they are grass, fire and water types, respectively. Other Pokémon that were featured include Pikachu (sporting fetching beachwear) and Oddish. The trailer, which reveals a new region for the series, ends by taking us into the ocean to gawk at an number of water Pokémon. The Pokémon Presents stream on Friday included updates for many other games in the franchise, including the battle-focused Pokémon Champions (a modern spin on the likes of Pokémon Stadium). That will debut on Nintendo Switch in April before arriving on iOS and Android later this year. Cross-play will be available between the three platforms. It was also confirmed that Pokémon XD: Gale of Darkness will hit the GameCube library on Nintendo Switch Online + Expansion Pack on Switch 2 in March. Pokémon Day marks the 30th anniversary of the series’ debut with the 1996 release of Pocket Monsters Red and Pocket Monsters Green (later released as Pokémon Red and Pokémon Blue in the West) on Game Boy in Japan. The games were remade for GameBoy Advance in 2004 as Pokémon FireRed Version and Pokémon LeafGreen Version. Starting today, those are available on Switch and Switch 2 for $20 each. Meanwhile, Pokémon Pokopia, a cozy life sim spin-off, will hit Switch 2 on March 5.
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Kaan Serin
2026-02-27
The Legend of Zelda actor would love to see an Ocarina of Time remake in Breath of the Wild's engine: "You'd have two of the most innovative games coming together"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Remakes and remasters and reimaginings are all the rage right now. Even The Legend of Zelda franchise, normally immune to industry trends, has a few recent remakes under its belt, and Princess Zelda's actor now says that remaking Ocarina of Time in the same engine as Breath of the Wild sounds like a "great idea." Patricia Summersett has lent her voice to the iconic Princess Zelda in four separate games so far, from 2017's Breath of the Wild to last year's Hyrule Warriors: Age of Imprisonment. One more couldn't hurt, though, could it? When asked about a potential Ocarina of Time game remade with Breath of the Wild's engine, also featuring a fully-voiced Princess Zelda, Summersett tells IGN "it's a great idea" because "you'd have two of the most innovative games coming together with a wild sense of humor and a wonderful soundtrack." You'd also be bringing the 1998 N64 classic into the modern era. "So what's not to love about that?" Forget another Ocarina of Time remake – Nintendo needs to get weird with Zelda's 40th anniversary As Zelda devs tested contraptions now in Tears of the Kingdom, director realized Breath of the Wild still had potential Challenges in emulating Zelda titles demonstrates the series' knack for reinvention Summersett also says that Ocarina of Time is actually one of her favorite games in the series as it's "really the ground zero of what the series means" to her, along with the original The Legend of Zelda and Twilight Princess. Fun bonus fact, the actor can apparently write in perfect Twilight Princess Hylian, using the alphabet and symbols seen all over the Wii game. If you're wondering where The Legend of Zelda's 40th anniversary celebrations are, a former PR lead for Nintendo recently said the company approaches big milestones very differently to The Pokemon Company, so it's entirely possible we get some big Zelda-themed news later this year. Or, at least, that's what I'm hoping for. The Legend of Zelda: Ocarina of Time ditched the series' iconic overworld theme because composer Koji Kondo thought it'd "get boring and repetitive to hear the same melody all the time"
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Kaan Serin
2026-02-27
Resident Evil Requiem sets series record on Steam within an hour of launch, hitting a peak of 260,000 concurrent fans who are no doubt here to see "hot uncle" Leon
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Resident Evil Requiem is already one of the highest-rated games in Resident Evil's entire twisted history. And, now, the horror epic can also boast that it's the highest-played game in the long-running series, too. At least on Steam. Resident Evil Requiem came out earlier today, and within just an hour of its digital release, the game reached a whopping 267,509 players who were fighting mutant monsters on Steam at the same time. Of course, those launch numbers don't take into account the Resident Evil fans logged in on PS5, Xbox Series X|S, or Nintendo Switch 2, but paint a promising picture. Resident Evil Requiem's concurrent Steam peak also immediately soared above any other game in the series, quickly snatching the crown from Resident Evil 4's remake (which has a 168,000 peak) and statistically proving "hot uncle" Leon Kennedy is far superior to fresh-faced twinky Leon Kennedy. (In fairness, the aged and tortured icon was practically perfected in a lab by a team of women at Capcom, to whom I'm eternally grateful for.) Resident Evil Requiem Metacritic score is better than Biohazard and Village, but Resident Evil 4 still reigns supreme Resident Evil Requiem is being called "the most brutal RE game ever made" as gameplay shows Leon exploding zombie heads Resident Evil 2 lead Hideki Kamiya gets sucked into hot uncle Leon fawning Resident Evil Village's 106,000 Steam player peak, Resident Evil 2 remake's 74,000 peak, and Resident Evil 3 remake's 60,000 peak have all been overtaken as well, naturally. Does Resident Evil Requiem have what it takes to make it onto our list of the best horror games ever?
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Ian Carlos Campbell
2026-02-26
Guitar Hero vets RedOctane reveal their new music game
RedOctane Games, a relaunched version of one of the studios behind the very first Guitar Hero, has shared a first trailer for its new music game, Stage Tour. The original RedOctane was shut down by Activision in 2010, and only recently reformed under Embracer Freemode to create a new music game franchise in August 2025. Stage Tour is playable solo or with other players in a band, according to RedOctane, and supports inputs from a keyboard and mouse on top of the expected guitar, drums and microphone accessories. The studio plans to primarily offer the game digitally, but hopes to also sell a bundle with a guitar controller and a download code because "that just feels right." As far as ongoing support goes, whereas games like Guitar Hero or Rock Band included a set tracklist and support for song DLC, it sounds like RedOctane could be taking an approach more inspired by Epic's regular updates to Fortnite. "The plan is regular special events that are more than just music drops," RedOctane writes. "Real moments. Real themes. Real updates. We want to evolve the game alongside the fans who support it. Improve it. Expand it. Keep it alive." RedOctane and Harmonix created the first Guitar Hero in 2006, before RedOctane was acquired by Activision to continue the franchise in 2006, and Harmonix went on to start the Rock Band series. Development of Stage Tour is currently being led by RedOctane, with Eidos Montréal helping with motion capture and QA, and Third Kind Games providing additional development support. Conveniently, RedOctane’s owner Embracer Freemode also already owns CRKD, a video game accessory maker that has experience building controllers for rhythm games. Sign-ups to play an alpha of Stage Tour will open soon, and RedOctane plans to "kick off closed alpha testing late spring/early summer." We're long past the peak popularity of games like Guitar Hero, but rhythm and music games never went away. Players have had Clone Hero and more official experiences like Fortnite Festival to get their Guitar Hero or Rock Band fix, but Stage Tour could be a more than welcome third option when it launches later this year.
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Matt Tate
2026-02-26
The new $25 action game from the creator of Just Cause arrives on April 8
We’re still waiting for releases dates for Remedy’s in-development Max Payne remakes, but if you’re in need of a noir fix sooner than that, keep an eye on Liquid Swords’ Samson: A Tyndalston Story, which just got a release date of April 8. The debut game from a new studio formed by Just Cause creator Christofer Sundberg, Samson looks like a tighter, more narrative-led experience than Avalanche’s proudly ridiculous open-world series, but no less packed with over-the-top action. You play as the eponymous Samson McRay, a man down on his luck and seriously in debt in the punishing city of Tyndalston. "Samson is built on a simple, brutal truth: every day has a cost," said the developer in a press release. "Debt grows with interest, and time is not on your side. Each job burns a limited pool of Action Points, and every decision shifts how the city treats you— there are no do-overs. Players have to move forward because standing still makes everything worse." Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections. Samson’s brevity is seemingly also reflected in its $25 price tag. It will be a PC exclusive at launch (via Steam and the Epic Games Store), with no word on a console release right now.
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Scott McCrae
2026-02-26
Donkey Kong Country designer says his version of the ape started life without fur, but it's still better than the "hideous" TV show version
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The designer behind Donkey Kong's 1994 redesign has revealed the original model had no fur while questioning the cursed cartoon's version's place in the character's evolution. Over on Twitter, an account named Video Game History posted an image showing the evolution of Donkey Kong, from his 1981 design, through to his Super Mario Bros. Movie and Donkey Kong Bananza looks. Kevin Bayliss – who is credited as designing Rare's version of the character which would become his default look from then until last year – took notice. The Donkey Kong Country render used in the tweet was actually an updated version, as Bayliss notes. "The 1994 version I created of DK didn’t have fur on, we didn’t add that for a while because the tech wasn’t there." He later added, "I feel very lucky to have been involved at a time back when there were significant changes in technology and graphics" Out of nowhere, Donkey Kong Country Returns HD gets updated with new content a year since launch After 44 years as second banana, Donkey Kong Bananza makes Nintendo's first star a mascot to rival Mario and Link in the Switch 2 era Banjo-Kazooie creator reveals that the mythical "Stop 'N' Swop" feature was originally bigger than we ever knew Now, this doesn't mean Donkey Kong was buttass naked the whole time on SNES and you just don't remember it. The original Rare renders instead had DK with weird brown sleeves (via Mario Wiki) like someone had covered him in Play-Do. The furry design wasn't implemented until later, with the first SNES sequel Diddy's Kong Quest featuring actual fur on the characters. Bayliss also took aim at the 1999 Donkey Kong Country cartoon version of the character being included in the image, saying, "I wouldn’t class the 1999 tv show version as part of his evolution. It was more a 'spin off' version." He continues, "And hideous." Pokemon Presents February 2026 time – as the Pokemon Day stream draws near, we're all hoping for a Gen 10 reveal
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Anna Koselke
2026-02-26
"Talos have mercy": Oblivion Remastered player uses PC magic to turn Bethesda's RPG into Resident Evil – and fans are now calling for the return of a beloved 12-year-old mod
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As usual, The Elder Scrolls 4: Oblivion Remastered fans are finding creative ways to break the revamped RPG from Bethesda Game Studios – and this one player who has turned the Imperial City into a scene from Resident Evil certainly offers no exception. There's no shortage of silly Oblivion Remastered challenges or feats achieved by players – there was a leap across the entire map allowed by 15,000 points poured into Acrobatics, a fan managing to paralyze their character for 66 years, you name it – but Reddit user "SwimmingNo1851" might've just topped everyone by using ever-beloved PC console commands and… making the RPG a zombie game? Uh, yeah, that sounds about right. They reveal their RPG-turned-horror creation in a new post, writing, "I recreated a zombie apocalypse in the Imperial City!" Attached is a video that I can only quite describe as chaotic. Zombies battle with poor guards who are in for way more than they're paid to do – and we're talking, like, hundreds of zombies. The number of red enemy dots on SwimmingNo1851's compass is headache-inducing, but they dodge the undead quite well themselves. This Oblivion Remastered fan has now spent 300 days following an Imperial Palace Guard "until I can loot his armor" This Oblivion Remastered mod adds actual jobs to Bethesda's revamped RPG, in case you're not already sick of working IRL Oblivion Remastered's wildest bug made me choose between losing achievements or living as a fugitive I recreated a zombie apocalypse in the Imperial City! from r/oblivion Comments are just as amusing as the notion of a zombie takeover in Cyrodiil, with one fan joking, "Knight of the Nine Living Dead." Another exclaims, "Talos have mercy, how does one even achieve this?" Elsewhere, folks reminisce about an old mod for the original 2006 Oblivion – likely 28 Days and a Bit 4 on Nexus Mods, a now 12-year-old creation that boasts over 200,000 views and a plethora of downloads. "This brings me back to the old zombie apocalypse mod," says one player. "Good times." Another chimes in, "Well, now I want that zombie apocalypse mod that 4 had." Elsewhere in the replies, somebody else similarly states, "Man, this takes me back! I remember playing with a zombie apocalypse mod for the OG!" Does this mean we need another, revamped zombie-themed mod for Oblivion Remastered? Methinks yes. The potential is definitely obvious, and from people's responses, I'd argue that a good few players would give such a mod a go in 2025 if they could. But, until then, we can do what SwimmingNo1851 did – do it "on the console command." This Oblivion Remastered player has spent 300 days following an Imperial Palace Guard in the RPG "until I can loot his armor" – and they've only just seen his face
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Kaan Serin
2026-02-26
"Hurry up with Palworld 1.0": An impatient fan spams Pocketpair's indie publishing arm with a "great pitch" begging for the survival game's full launch
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As Palworld inches ever closer to the doors leading out of early access, at least one fan is getting really impatient. Pocketpair's ever chatty communications lead John "Bucky" Buckley took to social media, where he's normally outspoken about industry topics, to share a funny pitch sent in to Pocketpair Publishing, the studio's arm for helping and publishing indie games made outside its offices. "Great pitch came in to Pocketpair Publishing today," he writes, alongside a pitch document that has "hurry up with Palworld 1.0" and "hurry up with Palworld" scrawled across it. Game name? "Hurry up with Palworld." Developer name? "Hurry up with Palworld." Developer website? You guessed it. Also, "hurry up with Palworld 1.0." Talk about brand synergy. Palworld lead hits back at claims Pocketpair "dgaf" about its survival hit, jokes "we should drop 1.0 right now" Palworld's Home Sweet Home update "won't be as content-heavy," but it will make the 1.0 launch "the best ever" Palworld 1.0 gets whale-sized tease in 2 year anniversary video from Pocketpair, who says it's the "biggest update ever" Great pitch came in to Pocketpair Publishing today😔 pic.twitter.com/BVl75JWa9TFebruary 26, 2026 Great pitch came in to Pocketpair Publishing today😔 pic.twitter.com/BVl75JWa9TFebruary 26, 2026 Great pitch came in to Pocketpair Publishing today😔 pic.twitter.com/BVl75JWa9TFebruary 26, 2026 New Blood Interactive co-founder Dave Oshry, the publisher behind Dusk and fellow Palworld collaborator Ultrakill, joined in on the fun too. "NO LIES THO," he quipped in the replies. After two very successful years in early access, the survival-y monster tamer Palworld still doesn't have a 1.0 release date, but Pocketpair has been continually updating Palworld with new features, improvements, extra Pals, and way more the entire time. The developer even teased Palworld's 1.0 launch last month in an update briefly showing off a new whale-sized Pal. Other details about Palworld 1.0 are light, apart from the fact that it's due sometime later this year – though Bucky did also reveal that 1.0 is shaping up to be the team's largest update ever. Together with the upcoming Palworld TCG this summer, 2026 looks to be a massive year for the Pals. "There are a zillion demos in this Steam Next Fest," Palworld lead says, and "I don't feel very compelled" to check out any that feature AI art.