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April Fish And Bugs To Catch In Animal Crossing: New Horizons
Here are all the new fish and bugs you can catch in New Horizons this month. Animal Crossing: New Horizons has tons of fish and bugs to catch all day, every day, but not all of them are available year-round. It's April and that means there are new seasonal fish and bugs to fill up your museum, your Critterpedia, and your pockets. Some of the fish and bugs you can catch this month will be around for a few more months, but not all of them will stick around that long. Similarly, April will be your last chance to catch fish and bugs that are going away in May--if you're in the Northern Hemispere, that means the tarantula, so you better learn how to farm tarantulas while you still can! Of course, you can also look over our Animal Crossing: New Horizons guides hub for even more helpful tips. April sees the arrival of a few Animal Crossing newcomers, like the Madagascan sunset moth, which--unlike its nocturnal counterparts--can be spotted during the day. The giant water bug also makes its first appearance in the Animal Crossing series, which might sound exciting unless you've been relying on tarantula farming to earn tons of money. Find out how the new critter is throwing things off-balance for some crafty players below. Northern Hemisphere players will want to keep a closer eye out for itchy villagers if they want to catch a new blood-sucking arrival that has already plagued Southern Hemisphere players since launch. For a more comprehensive list of Animal Crossing's wildlife, check out our fish and bug guides, where you'll find tips on how to catch them, how weather affects availability, and more. Here are all the new fish and bugs you can catch in Animal Crossing: New Horizons in April. The giant water bug makes its debut in the Animal Crossing series, but its arrival also marks hard times for tarantula farmers. If you try to create your own tarantula island on a Mystery Tour island with freshwater, the giant water bug will mess with your spawn rates, making the process even more tedious than it used to be. Fleas are now available to catch too, but this one is tricky. You'll have to keep an eye out for itchy villagers to save if you want to nab this one. For more Animal Crossing: New Horizons tips and tricks, hit up more of our guides below or check out our Animal Crossing guides hub for an at-a-glance roundup. Animal Crossing: New Horizons News And Guides Latest in Animal Crossing: New Horizons Animal Crossing: New Horizons - Everything New In Update 3.0 What To Do First In Animal Crossing: New Horizons 3.0 Animal Crossing: New Horizons Players Are Waking Up To A Nice Surprise
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A few hundred employees working on "self-directed projects" has made Valve one of the world's most profitable-per-person companies, on track to top $17 billion this year and shame the likes of Google and Meta
Analyst estimates of Valve's annual revenue is already around 6% higher than the whole of 2024, meaning it is on track to surpass $17 billion by the end of the year. While this number is already staggering, it is even more impressive in context of how many people the company employs, with likely less than 400 staff members working at the gaming giant. Steam's owner Valve is one of the few independent gaming companies of its size, and this means that despite how much money it makes, it's able to hold its cards close to its chest. This is where analysts help us out, with Alinea Analytics estimating that the company has already earned more than $16.3 billion in the first 11 months of this year. Steam has generated $16B+ in revenue so far this year (@alineaanalytics estimates)That's already up 5.7% from 2024's final total!Taking Valve's cuts into account (and 100% cuts of its own juggernauts CS2 and Dota 2), Valve itself has made over $4B+ this year from Steam. pic.twitter.com/PlMCjDEEgDNovember 13, 2025 Steam has generated $16B+ in revenue so far this year (@alineaanalytics estimates)That's already up 5.7% from 2024's final total!Taking Valve's cuts into account (and 100% cuts of its own juggernauts CS2 and Dota 2), Valve itself has made over $4B+ this year from Steam. pic.twitter.com/PlMCjDEEgDNovember 13, 2025 Steam has generated $16B+ in revenue so far this year (@alineaanalytics estimates)That's already up 5.7% from 2024's final total!Taking Valve's cuts into account (and 100% cuts of its own juggernauts CS2 and Dota 2), Valve itself has made over $4B+ this year from Steam. pic.twitter.com/PlMCjDEEgDNovember 13, 2025 Despite Valve's momentous revenue, it only has a few hundred employees. The last time employee information was made public was in 2024, when court documents from 2021 that weren't properly redacted were discovered. As reported by The Verge, the company claimed to have just 336 employees on the payroll, but has likely expanded due to the launch of the Steam Deck. Over 5,000 games released on Steam this year didn't make enough money to recover the $100 fee to put a game on Valve's store, research estimates Baldur's Gate 3 publishing lead says Valve defeated Meta and Apple in VR by building "incredible spaces for actual geniuses" instead of worrying about non-existent shareholders Steam Machine price "will not be cheap," with analysts predicting anywhere between the "mid-five hundreds" and $1,000, as Valve "can basically do what it wants" Working with estimates, Valve likely earns $40 - 50 million per employee, blowing companies like Google, Meta, and Microsoft out of the water. The Xbox parent company makes the most of the three (I'm sure in no small part due to its history of mass layoffs), but it isn't even close to big daddy Valve at just $18 million per staff member. Valve has been aware that it's on to a winning formula since at least 2012 when it wrote some industry-standard-breaking statements in its still available employee handbook. Not only does the book inform employees that "100%" of their work will be "self-directed projects", but that their pay will be directly correlated with what they produce. "Valve pays people very well compared to industry norms," the book states. "Our profitability per employee is higher than that of Google or Amazon or Microsoft, and we believe strongly that the right thing to do in that case is to put a maximum amount of money back into each employee’s pocket. Valve does not win if you’re paid less than the value you create. And people who work here ultimately don’t win if they get paid more than the value they create." While this last statement looks like a way of paying Valve staff less than desireably, the above mentioned court documents showed that the average Valve employee earned $1.3 million per year back in 2021. Might not be the $50 million that Valve is raking in per person, but Gabe Newell needs to buy his yachts somehow, eh? Steam Machine price "more in line with what you might expect from the current PC market," confirms Valve – but "ideally we'd be pretty competitive with that and have a pretty good deal."
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Jordan Gerblick
2026-02-03
"When you make literally billions of dollars on Skyrim," Bethesda veteran would be "shocked" if Amazon's Fallout TV show makes the studio "any money they care about"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Prime TV's hit adaptation of Fallout is obviously the result of a collaboration between Amazon and Bethesda, the company holding the rights to the IP, but according to Bruce Nesmith, a former veteran of the studio who left in 2021, the money Bethesda makes from the TV show pales in comparison to what it earns from highly successful games like Skyrim. "What you have to realize about things like the Fallout TV show is that they don't make Bethesda money directly," Nesmith told Press Box PR. "I would be shocked if Bethesda is making any money that they care about really, not when you make literally billions of dollars on Skyrim. What you're going to make by licensing the IP to this TV show is just peanuts." So, why license out the rights to a beloved IP if you aren't making any substantial money directly? Well, the obvious benefit for Bethesda is the explosion of interest in that IP should an adaptation be successful, which the Fallout TV show has proven to be. Fallout worked as a TV show because it's "unique," says former Skyrim lead – but The Elder Scrolls series might not Fallout's TV adaptation is "way more" popular than Todd Howard expected, so the RPG series' devs have had to ensure "the games are ready for all the players who are coming into them" After the success of Fallout, Bethesda boss Todd Howard says an Elder Scrolls TV series "can't be ruled out" "What it gets you is notoriety. It's marketing. Do they really need marketing for Elder Scrolls 6?," Nesmith pondered. The answer is probably not, but it's also hard not to notice things like the entire Fallout game series being heavily discounted just as the TV show's highly acclaimed second season is wrapping up, for instance. Seems like a symbiotic relationship even if Amazon isn't directly sharing profits with Bethesda. In other news, Elder Scrolls 6 will "most definitely" have more trees than Skyrim, according to Todd Howard himself. Bringing all the latest movie news, features, and reviews to your inbox
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Austin Wood
2026-02-03
PC gamers and Steam customers are "a really bright spot" as the games industry struggles with pricing and sustainability, analyst says: "We can look at an audience that's excited to try new things"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! With more games coming out every year, consumer spending largely flat for games, cost of living rising, consoles and graphics cards becoming more expensive due to component droughts (and/or tariffs), and the same live service games eating so much of the total audience's limited time and money, it ain't getting any easier for games of any size to find success. In this challenging space, Mat Piscatella, games director at analyst firm Circana, finds PC gaming and the Steam ecosystem to be a source of optimism because they continue to yield unpredictable, sustained successes. "All of these smaller games that we saw basically grow in prominence last year – Clair Obscur: Expedition 33, the big one there, when it comes to games that are breaking out of what would have been, in the past, considered like a AA game, or lesser a game compared to the AAA or AAAA or AAAAA, however many they want. So I think people are becoming a little bit better at discovery, the video game players a little more comfortable with getting outside their comfort zones. Overall, I think we're seeing a shift away from tentpole, AAA, story-based games, to smaller games, or games made by smaller teams, and then the big free-to-play behemoths." A terrifying 20,282 games were released on Steam in 2025, and just 608 managed to get 1,000 reviews, expert finds Steam expert hails PC gaming "golden age" of rough-but-fun games that devs can make quickly and players love, from Peak to Megabonk: "Steam players want fun first" Despite censorship woes and the terrifying price of RAM, 2025 was the year I fell back in love with PC gaming We've seen senior developers across the industry and around the world, from Hideo Kojima to Final Fantasy's Hironobu Sakaguchi, praise Clair Obscur: Expedition 33 – not just as a great game, but often as a model for more sustainable game development. Former PlayStation head Shuhei Yoshida called it an example of "the path the industry should be pursuing" at a time of ballooning production costs, complications, and risks. Piscatella agrees it "offers a really good benchmark for all kinds of reasons," as do games like Peak and RV There Yet, part of the co-op 'friendslop' boom. "They offer a good example to point to: we can be successful, look at them," Piscatella says. As ever, "being successful is a bit like winning the lottery when you have this many games coming out," Piscatella observes, but the hits do keep coming. In this space, PC gaming, partly fueled by the unmatched discoverability and visibility tools of Steam, is often surfacing trends and breakouts. "What's interesting, and gives me a lot of room for hope and optimism, is how willing the Steam audience is to try out these new things," Piscatella says. "These are games that generally come out at a relatively lower price point. These aren't $70 games. They're games that people can try, and if they don't like them, they feel comfortable ejecting or refunding or whatever. But there's a lot of room for experimentation with that Steam audience. You can see these games pop up all the time, and some of them might stick around for a bit, some of them might stick around for a couple weeks, but it's enough time for those folks who made those games to do pretty well on their investment of time and dollars. "I think it's a really bright spot in the market right now, what's going on on PC and the willingness of the PC player to really experiment with some stuff. Whereas the consoles are much more the same games on the top of the engagement charts every week. It's a little bit more of a slower audience to move to and from, for all kinds of reasons – discovery, and just being stuck in the games they like and already having things installed, that type of thing. But I think it's really optimistic that we can look at an audience that's excited to try new things." PC gaming has become especially important for games coming from Japan and China in recent years, but it's been on the rise globally for a long while. Piscatella notes it's "always been the most open platform," and the easiest to get into when games like Peak "run on a toaster." The nature of the platform provides some inherent insulation against the problems saddling the console market – some of which, ironically, Steam maker Valve is currently navigating as it moves toward its own hybrid living room box, the Steam Machine, and contends with component shortages. "It just has a lot of positives, which I think is why you continue to see the PC platform as a whole continue to grow and evolve," Piscatella says. "In the US, PC content came down a little bit [in 2025], but I'm not expecting that to be the case next year. I think it's going to continue on its growth phase. And now that we have Microsoft changing strategy to focus more on a PC-first experience, or with that front end on different types of experiences, I think it's only going to continue to grow. So in that respect, it's really cool. And a lot of players, especially younger players, are choosing PC first over console in a lot of cases." A terrifying 20,282 games were released on Steam in 2025, and just 608 managed to get 1,000 reviews, expert finds: "We might be in a bit of an indie golden age."
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Ashley Bardhan
2026-02-03
Resident Evil Requiem gets official short film that might be the best adaptation so far, and its possible Nemesis cameo doesn't hurt: "FIVE STAAAAAAAAAAAARS"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! There's so much terror to witness in Capcom's short film teaser 'Evil Has Always Had A Name,' it's hard to decide what mutant to feel paranoid about first. I'm certain, though, that the three-minute video is one of Capcom's best Resident Evil movies so far. So Monroe and her daughter wake in the middle of the night to the sounds of, as she says, "Oh my God, the screams" of her neighbors. The Racoon Police Department uselessly fires their guns, and you can watch the whole thing below: Going hands-on with Leon Kennedy in Resident Evil Requiem turned me into a skull-popping pro Resident Evil star says Zach Cregger's upcoming video game adaptation is a "comedic" and "crazy" origin story Seeing Leon's finishers in Resident Evil Requiem has pushed me to replay the series' most misunderstood title Then, you might notice him. You'll need to strain to see him through the smoke of artillery fire, but there's no mistaking Nemesis around the 1:35 mark. No one else's silhouette seems to nearly touch the sky. I admit it could be me who's stretching, though. Many people seem to think the giant polyp Nemesis screams "STARS!" during his possible easter egg appearance, but I don't hear anything. In any case, I'm glad to see Capcom rebuilding Resident Evil's noxious world with 'Evil Has Always Had A Name.' I thought, during my Resident Evil Requiem preview, the next Resident Evil might be one of Capcom's most frightening, and it deserves the S.T.A.R.S. treatment. Or, as one Reddit commenter says, "FIVE STAAAAAAAAAAAARS." Resident Evil Requiem has "a different kind of replay value" than the rest of the series, director says: you can use Leon to steamroll the zombies you're too scared to deal with as Grace.
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Jordan Gerblick
2026-02-03
A year after pop star Chappell Roan asked Fortnite to "please give me a skin, please," Epic reveals long-rumored collab for Fortnite Festival
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Good luck is here for Grammy-winning pop star Chappell Roan, as Epic has revealed the Fortnite collab she's been asking for since last year. Roan, a noted Fortnite enthusiast who shot to stardom in 2024 for reasons entirely unrelated to Fortnite, made a public plea in an interview with BBC Radio 1 in 2025, begging Epic to "please give me a skin, please." Today, Epic announced that Roan is getting that and much more. "Chappell Roan is the Fortnite Festival Season 13 Icon," reads the announcement. Fortnite Festival players can expect season 13 to be Chappell-themed, with the main stage taking on a medieval castle-look inspired by the singer's Visions of Damsels & Other Dangerous Things tour design. Naturally, hit songs from Roan like 'Hot To Go!,' 'Pink Pony Club,' and 'Good Luck, Babe!' will be some of the season's new jam tracks. Fortnite lead gushes that "working at Epic allows you to have your childhood dreams come true" due to South Park collab Epic Games Store GM says Valve's Team Fortress hats "definitely inspired" new Fortnite crossovers Palworld lead shoots his shot, tells Fortnite dev to "reach out" if Epic ever wants to collab However, for regular Fortnite Battle Royale players, this news simply means we're getting Chappell Roan skins, emotes, back blings, all that jazz. Specifically, the Roan of Arc outfit, pictured above, and the aptly named Chappell Roan outfit, will be added to Fortnite's in-game store on February 5, with the launch of Fortnite Festival season 13. You'll also find the adorable Pink Pony sidekick in the store alongside the Pink Pony Club and Femininomenon emotes. Rounding out the collab are rewards you'll be able to unlock through the season 13 Heartcore music pass, including the Pink Pony Star back bling, Midwest Princess keytar, Subway Serenader mic and Drumset Supernova. All references I 100% understand because I'm super young, hip, and cool. None of that is true, but I'm happy for Chappell and her fans. Epic Games Store GM says Valve's Team Fortress hats "definitely inspired" Epic's new Fortnite crossovers, like getting a Crimson Desert skin when you buy a game through Epic
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Anthony McGlynn
2026-02-03
"Goodbye for now": Still in Steam Early Access, action RPG from ex Ubisoft, Capcom, and Riot devs with $17 million investment hangs it up after "mixed initial reviews and a declining player base"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As a longtime fan of both Sailor Moon and action-RPGs, there's a lot about Starlight Re:Volver that appeals to me visually and mechanically. Sadly, the game's potential has been cut unceremoniously short due to lack of funding, developer Pahdo Labs announcing both this and another roguelike from the company are now effectively cancelled. "Since our last update in November, we've been grappling with the reality that Starlight Re:Volver did not achieve the commercial success we need to sustain Pahdo Labs," Daniel Zou, the studio's CEO and founder, said in a statement posted on Starlight's official X/Twitter account. "We aimed high, spread ourselves too thin, and shipped a game that couldn’t hold a healthy player base." He says Starlight Re:Volver's "mixed initial reviews and a declining player base" contributed to investors rescinding financial interest, leading to the development of a second game, Edge of Divinity. "We believed making a demo of a familiar but new game would be our best shot," he writes. "Unfortunately, we have not yet been able to secure that financing." After 16 rocky years and a terrible attempt to crowdfund a Mega Man successor, troubled Japanese studio shuts down 7 years and 35,000 wishlists later, one of Steam's most popular city-builder demos failed miserably enough at Early Access for its creator to question everything: "None of this means we were owed anything" MMO Ashes of Creation hit with "mass" layoffs after studio founder resigns "in protest" Our final update. pic.twitter.com/kjJg1pyBk6February 2, 2026 Our final update. pic.twitter.com/kjJg1pyBk6February 2, 2026 Our final update. pic.twitter.com/kjJg1pyBk6February 2, 2026 The team boasted former devs from Ubisoft, Capcom, Riot Games, and more, giving it, and Starlight, some genuine pedigree. Colorful and vibrant, Re:Volver's an eye-catching and fun debut, with a lot of potential for expansion. Many agreed, as Zou comments on the over $17 million that was raised to support the studio's efforts. "The vast majority of those resources went into market rate developer salaries, art, and content production," he says. "A little more than half that total amount went towards the development of Starlight Re:Volver. The rest went to past and experimental projects, mostly Halcyon Zero." This was the predecessor to Starlight, from which Pahdo Labs altered course for what would become the anime-inspired action-adventure. To finish, Zou reiterates Starlight Re:Volver will remain playable in its current state as a purely single-player experience, and a demo of Edge of Divinity is now available on Steam. "This is goodbye for now," he adds. RPG legend returns to the franchise he co-created 40 years ago as Heroes of Might and Magic: Olden Era's advisor, "adding to the guidance the team already receives from Ubisoft"
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Scott McCrae
2026-02-03
Helldivers 2 grunts, your tank awaits: Completely "pancake" Automatons threatening democracy with "new heavy-hitting" Bastion Tank
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Automatons have stolen plans for Super Earth's Star of Peace freedom beam, so Helldivers 2 players must now take the march to Cyberstan to stop them from creating their own twisted version. A few weeks ago the Super Earth government confirmed that it was performing a test of its brand new liberation-producing laser beam by aiming it at one of the Helldivers' greatest enemies. And while the Terminids, Illuminate, and Automatons are yet to be destroyed, a far more pressing matter has appeared, as Automaton forces have seized control of the schematics for the Star of Peace and plan to use it for their own nefarious means. "In the wrong hands this symbol of peace would become a weapon of total annihilation – a threat to freedom itself," the Super Earth government warns in its latest transmission. So all Helldivers are now required to make their way to Cyberstan to prevent the Automatons from creating their own version of Super Earth's peaceful superweapon and to "bring democracy to their door." After Helldivers 2 boss teased chaos in upcoming update, new Illuminate structures appear in Super Earth media Helldivers 2 grunts vote on which planet to fire our shiny new laser beam at Helldivers 2 patch increases "intensity" of highest difficulties, buffs melee weapons, and gives enemies a better aim In order to help the Helldivers liberate the planets on the way to Cyberstan – and Cyberstan itself – Super Earth has supplied us with the new "new heavy-hitting" Bastion Tank which allows us "to pancake the tin-plated tyrants." - we've got a guide explaining how to unlock the Helldivers 2 Bastion Tank here too! Today also marks the launch of the Helldivers 2 Siege Breakers Warbond which conveniently includes a breaching hammer, which is particularly good against tanks. However, given that there's the threat of a new faction present in the trailer for the Siege Breakers Warbond, we'll need to be prepared when we arrive at Cyberstan. Helldivers 2 update adds stealth missions along with changes to suppressed weapons so you can "bang bang less," and Arrowhead is finally "ready to make the slim PC build default for all"
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Dustin Bailey
2026-02-03
Obsidian doesn't want another 3-game year, but Fallout: New Vegas' example shows how the studio can make games faster without needing "to change everything every time"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Obsidian released three games in 2025, but that doesn't mean the studio intends to run an RPG assembly line. Development of Avowed and The Outer Worlds 2 dragged on for ages, and it's sheer coincidence they happened to be ready for launch the same year that Grounded 2 entered early access. But the studio is hoping to release games at more regular intervals going forward, and Fallout: New Vegas offers a pretty good example of how it can be done. With Fallout: New Vegas, Obsidian built on the existing technology of Fallout 3 to develop a game in less than two years at the relatively low price of $8 million. "We don't need to change everything every time," Obsidian CEO Feargus Urquhart tells Bloomberg (paid article link). "We've had this debate internally: Do people really care that we spent an extra hundred person-months on the inventory screen?" It's a strategy that also worked well for Obsidian's debut title, Star Wars: Knights of the Old Republic 2, which similarly was built on existing technology and developed in short order. Both KOTOR 2 and New Vegas are remembered as brilliant games offering deeper systems and more engaging storylines than their predecessors – though it's worth noting that both launched in seriously flawed technical states. Avowed and The Outer Worlds 2 weren't "disasters," but Obsidian admits "it's not good to release three games" in 1 year Fallout: New Vegas was "the very first game" Outer Worlds 2 lead studied after the original, but don't expect the classic RPG to majorly influence "every single game" Obsidian does going forward Obsidian hopes to stand alongside CD Projekt and Larian by making "best-in-class" reactive RPGs, says The Outer Worlds 2 director: "I don't know if we're there yet, but I'd love to get there" Still, maybe there's a happy medium to be found for Obsidian. Bloomberg cites a DICE presentation last year from Obsidian's Justin Britch and Marcus Morgan, who are set to replace Urquhart when he eventually retires. Then, the pair suggested that the studio's best path forward was retaining its current employees, avoiding unsustainable growth, and making more regular games aimed at moderate success rather than industry-shaking ambition. "You need to keep having at-bats, because at some point, if you can consistently make good stuff, you’ll get those breakout hits," according to Morgan. Microsoft, still dazzled by the infinite money it seems to imagine in the AI business, is reportedly pushing its Xbox studios toward a difficult 30% profit margin. Obsidian hopes that inexpensive hits like Pentiment, which wasn't a juggernaut but was still profitable, will continue to meet Microsoft's approval. Even if, as Uruqhart suggests, "maybe where we are going to be from a profitability standpoint isn't going to be 30%." For now, Obsidian has a lot of fires going, including continued work on Grounded 2, original games, and potential new titles in the same universe as Pillars of Eternity and Avowed. The Outer Worlds 3, however, is not currently in the works, and the studio is examining the response to this year's games to make sure it's pursuing the best path forward. Even if that's as simple as, say, deciding Avowed should've had a proper crime system. "Our job, all of us here, is to go make games that people want to play and buy," Urquhart concludes, "and if we continue to do that, then we have a solid business." Obsidian has made many of the best RPGs of all time.
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Anna Koselke
2026-02-03
Red Dead Redemption 2 is now a "legally distinct" Pokemon RPG thanks to one modder who has turned Arthur's gang into Gym Leaders and wildlife into formidable foes
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Seven years have passed since Rockstar Games blessed us with Red Dead Redemption 2 in 2018, but creative fans aren't done adding to the action-adventure gem via mods – including one that adds a bit of Pokemon flair to the mix. If you've not seen it yet, content creator and ex-software engineer Blurbs has outdone himself with yet another ridiculous (in the best way possible) mod. This isn't his first time conjuring up something brilliantly wild – after all, he has previously created a real-life version of Oblivion Remastered's persuasion minigame – but it's certainly one of his most impressive creations yet… It's a Pokemon-style mod that overhauls Red Dead Redemption 2. Red Dead Redemption 2 modders unveil "ambitious recreation of the Mexican territory from RDR1" that "stays true to the canon" of Rockstar's sequel – and it's basically "a full-fledged DLC" New Red Dead Redemption port on the way to a bunch of new platforms, including Switch 2 and Netflix, promising "free upgrades" and "a number of enhancements" Red Dead Redemption gets a new ESRB rating for Switch 2 and current-gen consoles, hinting at another re-release for Rockstar Games' cowboy epic Turtles, skunks, horses, dogs, and even fish (no, not Magikarp). There are even "legendary" beasts to capture and tame, like the elk Blurbs goes for while showcasing the mod. All in all, it looks as fun as it does hilarious – a mashup of Nintendo and Rockstar's greatest games that I never thought I'd see playing out in real time. I might just be able to play it myself someday as well, should the stars align. Excitingly, Blurbs is planning to release this mod to the public – but he "will need some time to clean the code up." It's also important to note that the mod "specifically works in tandem with streaming software." You can play it without streaming the game, as the creator clarifies, but you need to have OBS (a streaming software) installed for it to run. There's no launch date set in stone yet, though, but Blurbs will announce one when he's able to. Need something to tide you over until then? Have a quick browse through our roundup of the most exciting new games coming this year and beyond.
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Anthony McGlynn
2026-02-03
Avowed and The Outer Worlds 2 weren't "disasters," but one Obsidian veteran admits "it's not good to release three games in the same year"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! From the outside, Obsidian Entertainment seemed to have a great 2025, shipping no less than three games: Avowed, The Outer Worlds 2, and Grounded 2 in early access. But as sales of the first two apparently underwhelmed parent company Microsoft, the studio's boss thinks going so hard over such a short stretch of time wasn't the best decision. Feargus Urquhart, CEO and co-founder of Obsidian, reflects on the year that was for Bloomberg. "They're not disasters. I'm not going to say this was a kick in the teeth," he states, referring to The Outer Worlds 2 and Avowed. "It was more like: 'That sucks. What are we learning?'" Indeed, Grounded 2 provided a sharp contrast, immediately trouncing the predecessor's records on Steam and attracting three million players in its first two weeks. Those numbers compelled Obsidian to "think a lot about how much we put into the games, how much we spend on them, how long they take." Fallout: New Vegas' example shows how Obsidian can make games faster without needing "to change everything every time" Obsidian hopes to stand alongside CD Projekt and Larian by making "best-in-class" reactive RPGs, says The Outer Worlds 2 director: "I don't know if we're there yet, but I'd love to get there" Kingdom Come: Deliverance 2 boss hands The Outer Worlds 2 a "7/10," hopes Obsidian spends "all of Microsoft's money" on RPGs more like Fallout New Vegas and, also, like Kingdom Come: Deliverance 2 Being in development for six years each, fantasy adventure Avowed and spacefaring sci-fi jaunt The Outer Worlds 2 absorbed a lot of resources and attention, and Urquhart now wants to shave the time per game down to between three and four years. By the same token, he'd like to have a more spread out the company's output moving forward, conceding the strategy wasn't ideal. "Spacing those releases helps the company manage its resources and not burn everybody out," Sawyer adds. "It's not good to release three games in the same year. It's the result of things going wrong." Despite Avowed and The Outer Worlds 2 being on opposing sides in terms of backdrop and aesthetic, there's a sense that the devs were competing with themselves, putting both out in the space of a year. That's before factoring in all the other games they're up against, including Clair Obscur: Expedition 33, Borderlands 4, and Final Fantasy Tactics - The Ivalice Chronicles. The RPG market doesn't offer a lot of space right now, and these are projects that deserve proper time for you to soak into their narratives. Obsidian seems to be learning the right lessons from this situation, and with any luck, these games will find their audiences in due time. After deciding not to charge $80 for The Outer Worlds 2, Xbox head says Microsoft will keep listening to fan feedback but has to run a "healthy business"
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Anthony McGlynn
2026-02-03
Oops, Genshin Impact challenger Arknights: Endfield accidentally charged 1,800 players $80,000 in Paypal disaster before the devs could stop it
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Being an early adopter of Arknights: Endfield proved much more costly than expected for many players, who realized they'd been charged for in-game transactions they didn't authorize. The mishap has since been rectified, so developer and publisher Hypergryph is now revealing that the damage amounted to the sum of around $80,000. "Based on our review, the issue affected 3,429 orders across servers, involving around 1,800 players," the company said in a statement to Eurogamer, confirming it was a disconnect between Paypal and the game's monetary infrastructure. "The total value of the affected orders was approximately $80,000, with the highest single affected transaction amounting to $5,289." Similar to other free RPGs Genshin Impact and Honkai: Star Rail, Arknights: Endfield uses a lot of gacha mechanics for monetization. It launched on PS5, PC, and mobile on January 22, and attracted quite a lot of people on day one due to the low barrier of entry and emphatic audience for these kinds of anime-inspired releases. Disastrous Arknights Endfield launch charges players random amounts for purchases, but refunds are already going out A Honkai: Star Rail leaker was sued for over $150,000, but skipped his own court date and somehow ended up owing $16,500 "Who tf bought the damn 40k $ boat": Where Winds Meet fans can only stand agape as one MMO whale drops enough money for a real car on an in-game mount within a week of launch Reports were soon coming in of unexpected charges to the sum of hundreds for dozens of people, signifying a pretty big problem. "After confirming the issue, PayPal payments were disabled within hours to prevent further impact," Hypergryph continues. "All affected transactions were identified on the same day, and full refunds were issued to all impacted players." In a bid to retain goodwill, everyone impacted got to keep the rewards they earned, and PayPal still isn't being used for the time being to "allow for extended testing and verification." Following a complete top-down re-evaluation of the systems in place, "additional safeguards around third-party payment providers" have been brought in, to complement strengthening the existing pipeline. Launching a game is always tricky, and what happened is pretty high in terms of what could go wrong. But it could've been a lot worse, and Hypergryph's endeavors to make it right should help Arknights: Endfield endure and push forward. Ex-Sony boss Shuhei Yoshida says Japanese devs likely can't keep up with Chinese games: "They are made in an environment which allows for hiring a large number of personnel who can work long hours."
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Sam Rutherford
2026-02-03
Mario Tennis Fever preview: A racket-smashing blast
New Mario sports games typically only come around once in a generation. So to get a fresh installment of tennis featuring a deep roster of characters this early in the Switch 2's lifecycle is rather exciting. And after getting a chance to play Mario Tennis Fever prior to its official release on February 12, the best entry to the franchise yet might only be a couple of weeks away. Once again, Mario Tennis Fever relies on the series' familiar mix of topspin, slice and flat (power) shots used in previous games. The big new mechanic for this title is that instead of Zone Shots from Mario Tennis Aces, you can equip each character with a different racket, similar to how you can choose between a range of vehicles in Mario Kart. Every racket features a different special ability that you can charge up by rallying back and forth. When the gauge is full, you can unleash a Fever Shot to potentially devastating results. For example, the Fire Racket turns the ball into a fireball that leaves multiple embers on the court. If your opponent gets burned, they will slowly lose health, which will make them move slower or knock them out (but only temporarily) if you're playing doubles. Alternatively, the Pokey Racket can summon the giant cactus monster it's named after onto the court, which not only blocks your view but gets in the way as you chase down shots. And just like the game's large stable of characters (38 in total), there are almost just as many different Fever Rackets (30) to choose from. The thing I like most is that compared to special shots in previous titles, Fever Shots have built-in counterplay. Zone Shots from Mario Tennis Aces sometimes made it feel like you were playing a fighting game as people battled to conserve meter, while signature moves in Mario Tennis: Ultra Smash often turned into automatic points. If someone sends a Fever Shot at you, you can send it back simply by returning the ball before it bounces. This naturally sets up some frenetic sequences as characters try to volley back and forth without letting the ball hit the ground in order to prevent the Fever Shot from taking effect on their side of the court. This is exactly the kind of chaos that makes Mario Tennis so fun — it just feels a bit more balanced now. That said, if you prefer a different kind of mayhem, there are also new Wonder Court Matches, which borrow the titular blue flower seeds from Mario's most recent 2D platformer. This game mode nixes Fever Rackets in favor of changing up the rules of the sport on the fly in weird and unexpected ways. Don't be surprised when you have a hard time hitting seeds with your shots to activate wondrous effects while spike balls get tossed at you or a parade of piranha decides to have a party on top of the net. Unfortunately, I wasn't able to play Mario Tennis Fever's Adventure mode, which is a bit of a shame as I've heard that it's deeper and more fleshed out. This is a welcome upgrade from the somewhat thin single-player campaign from Aces. Thankfully, the game still supports motion controls for younger players or anyone who'd rather swing a virtual racket instead of mashing buttons. I also appreciate that Nintendo is making it easy to get into multiplayer matches, as the game supports both online matches (ranked and unranked) and local wireless connectivity (LAN). For the latter, you can also use the Switch 2's Game Share feature to send the title to other nearby systems so people can try out Mario Tennis Fever for themselves, even if they don't own a copy. So if you're like me and you've always preferred sports games that are more bombastic instead of realistic, Mario Tennis Fever ($70) is shaping up to be a real grand slam. Pre-orders are live now ahead of the title's official release on February 12.
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Sam Rutherford
2026-02-03
The Switch 2's Virtual Boy is a tribute to Nintendo's wackiest console
Even in 2026, VR still feels like tech that isn't quite ready for prime time. When Nintendo released the original Virtual Boy way back in 1995, it was hard for my 10-year-old brain to comprehend a 3D console with a bipod, a facemask and a monochrome red display. Then, when you factor in weak sales that led to the system being discontinued after only a year, you end up with a gadget that felt more like a mythical creature than something you could actually buy. But that's changing later this month when the Virtual Boy returns as an add-on for the Switch 2. After getting an early demo of Nintendo's new accessory, I can confirm that this thing feels just as weird and quirky as it did when it first came out more than 30 years ago. The most impressive thing about the revamped Virtual Boy is how much it looks and feels like the original. It still features that classic red and black color scheme along with a stand for propping it up. The biggest difference is that instead of having a built-in display, there's a slot where you can slide in a Switch 2 (with its Joy-Con detached). This brings several advantages: Since the Switch 2 has its own battery, there's no need for cords anymore. It also means you don't have to worry about swapping in individual game carts, as software can be downloaded directly from Nintendo's online store. Graphics also look much sharper than I remember, though I admit that could just be me getting old. Finally, instead of reviving the Virtual Boy's archaic gamepad, Nintendo smartly opted to let us use the Switch 2's current lineup of controllers. The end result is a design that's faithful to the original but doesn't suffer from many of the pitfalls that plagued so many 90s gadgets — like tangled wires, awkward controls and fuzzy displays. However, even with a fair bit of modernization, it's hard to prepare your mind for the journey back in time that happens when you actually use it. Unlike every other contemporary VR headset, you still don't strap the new Virtual Boy onto your face. Instead, you have to adjust its bipod so that its facemask is level with your face and then you kind of just lean in to immerse yourself in a world where red is the only color. It's definitely a bit awkward, but it works. Nintendo even included a way to adjust IPD, so visuals look just as crisp (if not moreso) as they did on the original. That said, the clunkiest thing about the Virtual Boy is its games. While Nintendo updated its exterior and internals, the company didn't really mess with its software — for better and worse. This means you get a relatively unadulterated look at where people thought VR was headed 30 years ago, which becomes immediately evident as soon as you boot into one of the console's first seven games. Galactic Pinball is slow and trying to time when to hit the flippers to prevent the ball from getting past you is an exercise in frustration. Meanwhile, Red Alarm feels like a cheap port of Battlezone, just with a vaguely Arwing-shaped plane instead of a tank. And once again, the pacing on this aerial shooter is glacial. Then there's 3D Tetris, which just kind of hurts your head as you try to drop pieces from a top-down perspective while the entire stage pivots around and never stops moving. The only title that really stands out is Virtual Boy Wario Land, which was and still is the best game on the entire platform. After playing with the revamped Virtual Boy for just under half an hour, it's just as eccentric and ungainly as the original was three decades ago. But you know what, I wouldn't have it any other way because this thing is just as much of a time capsule as it is a nostalgic revival of a forgotten system. And if you want to experience a hazy concept of what people thought the future was going to be, there still isn't anything like the Virtual Boy. The Virtual Boy add-on for the Switch 2 officially goes on sale on February 17 for $100, with the caveat that buyers will need an active Nintendo Switch Online + Expansion pack membership. Also, in addition to the seven games available at launch, Nintendo is planning to add nine more throughout the year including Mario's Tennis and previously unreleased titles such as Zero Racers and D-Hopper.