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These Stylish Bookends Feature Characters From The Last of Us, Alien, Transformers, And More
These Alien and The Last of Us collectibles will make your book nook a terrifying place to visit. If you're looking to add some personality to your bookshelves, check out these officially licensed Book Nook figures from CultureFly. Each Book Nook is a stylized book end featuring pop culture characters, designed to be a stylish way to keep your book, Blu-ray, or video game collections tidy. Over at Walmart, there are several Book Nook figures based on iconic horror movie monsters and villains, and at least one heroic robot. For example, you can grab the Infected Clicker from The Last of Us for $25, and the infamous killer doll, Chucky, for $32. There's also a new Alien Xenomorph Book Nook launching on December 1 that's available to preorder. However, if you're looking to add a more virtuous presence to your shelf, CultureFly also has a Book Nook featuring the iconic Transformer, Optimus Prime. We've detailed all the Book Nook figures available below, and you'll find even more CultureFly collectibles at Walmart. The Xenomorph Book Nook collectible features the infamous movie monster in all of its grim glory. There are plenty of screen-accurate details here, from its six-fingered hands to its deadly inner mouth. This guy releases on December 1, and preorders are available at Walmart. The Last of Us bookend captures the terror of the game's Infected enemies, people who have succumbed to the Cordyceps virus and have mutated into a horrifying blend of human and fungus. This 7.5-inch display features a 3D pop-out design, vibrant colors, and gross elements that accurately recreate the design of an Infected enemy. The Chucky Book Nook is designed to look just like the killer doll's original packaging from the first movie. The Pennywise Book Nook recreates the Dancing Clown's infamous gestures, beckoning his victims closer. The design is based on the character's appearance in the 2017 remake of Stephen King's It, complete with a little red balloon that says "I heart Derry." It's currently sold out at the time of writing, but it's worth checking Walmart's listening periodically to see if it's back in stock. Moving away from monsters, you can pick up a Book Nook featuring the heroic Autobot leader, Optimus Prime. The Cybertronian is rocking his classic G1 design and an Ion blaster, while the background is a subtle nod to the original Transformers animated series. Latest in The Last of Us Best Gateway Horror Games For When You Want Something Scary, But Not Too Scary Sony Considered The Last Of Us Collaboration With Tencent, Court Filing Shows Last Of Us Director Reveals His Favorite Moment In A Game
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Fantasy MMO from husband-and-wife duo who worked on formative games like EverQuest and Asheron's Call leaves Steam early access after 8 years: "Let the next chapter begin"
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Project: Gorgon, the old-school fantasy MMO that launched in Steam Early access back in 2018, finally has its big 1.0 update. As someone who cut his teeth on Ultima Online and EverQuest way back in the day, I've had a passing interest in Project: Gorgon for years. The game was conceived by husband-and-wife duo Eric Heimburg and Sandra Power, former lead developers on legacy MMOs like Asheron's Call and EverQuest 1 and 2, but Power sadly passed away in 2025 following a three-year battle with cancer. Seeing Heimburg carry the torch and launch this ambitious and highly unique MMO into 1.0 is made all the more poignant with that in mind. What distinguishes Project: Gorgon from so many other MMOs is its stubborn faithfulness to the guiding principles that defined the genre in the pre-WoW days: zero handholding, near limitless player agency and consequence, skill-based progression with no defined classes, lots and lots of grinding, and most of all, a deep sense of community with tools for player-created quests, a player-driven economy, and player housing. Indie single-player MMORPG that's not actually an MMO is still "on track" to hit its 1.0 launch target, but that might still be 2 years away Indie dev behind single-player MMO that sold 30,000 in its first month quit his job to make the game because he "would have forever regretted not trying" otherwise After a lackluster launch and "Mixed" reviews on Steam, the Stardew Valley-esque medieval life sim RPG I wanted to adore in 2024 redeems itself with a massive free update It's also the only game like this, that I know of, with a still-active community that wasn't made in, like, 1997. Yes, it's as ugly as sin, but it seems Power and Heimburg, under Elder Game, LLC, used resources they would've otherwise spent on visual fidelity to create an unapologetically old-school, hardcore MMO whose dedicated, but notably very small, community seems to have nothing but good things to say about it. Steam reviews are also highly encouraging, with 85% of its 2,200 reviews being positive at time of writing. Project: Gorgon 1.0 brings fully revamped character models, an overhaul to vendor stalls, performance fixes, and the capital city of Statehelm, which houses over 200 new quests and unlocks new skills and abilities for those who make it their new hub city. Here are the full patch notes in case you want to read about all of the new stuff. The full game is a modest $25, but there's also a chunky free demo I can personally recommend that'll get you up to level 15. As with any demo worth its salt, your character and progress will carry over to the full game if you decide to buy it. Here are the best MMOs you can play in 2026.
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Will Shanklin
2026-03-21
A Minecraft theme park will open in London in 2027
The best-selling game of all time is moving from the virtual to the physical. Minecraft World, a permanent Greater London theme park based on the game, is scheduled to open in 2027. The announcement came during Minecraft Live 2026. It will be a new section in Chessington World of Adventures, a theme park with a built-in zoo. The resort is a 35-minute train ride from London's Waterloo station. Details are still fairly light on the park. But we know it will include a roller coaster, "interactive adventures" and "epic block-built playscapes." Torfi Frans Ólafsson, the game franchise's creative director, said they're aiming for "an experience that feels immersive, authentic and welcoming." Naturally, that will include welcoming you to open your wallet in Minecraft-themed retail and dining spots. The park is a collaboration between Mojang Studios and Merlin Entertainments, the world's second-largest theme park builder. (A certain rodent-led empire is first.) If visiting the full theme park in England isn't your thing, the latest location of the game’s (also real-world) pop-up events will open in May. Minecraft Experience: Moonlight Trail will let visitors in Buenos Aires, Argentina, go on an hour-long outdoor nighttime adventure. As its name suggests, you'll "walk a moonlit trail” through iconic Minecraft biomes. Along the way, you’ll craft gear, mine diamonds, battle mobs and “help restore an ancient beacon." The event opens in May. Not all of Minecraft Live's announcements were about real-world empire building. Minecraft, the game, is getting some updates, too. Its next big drop, Tiny Takeover, will live up to the billing with a redesigned "cuter" look for baby mobs. The update will also add a golden dandelion, which you can feed to a baby mob to make it stay young forever. (Or, at least until you feed it a second one.) Tiny Takeover arrives on March 24. Mojang also teased the next drop after that. Later this year, Chaos Cubed will add a sulfur cube that changes properties when absorbing different materials. "There is a lot of variety in what the cube can do," Mojang promises. "Just like there are balls with different 'bounciness' and behavior, the sulfur cube can have different physics." Finally, the long-rumored Minecraft Dungeons II game is official. We're still extremely light on details about the sequel to the 2020 spinoff, aside from the fact that you can wishlist it on March 21.
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Mariella Moon
2026-03-21
Intel says Crimson Desert devs ignored offers of help to support Arc GPUs
It doesn’t sound like Crimson Desert, the recently released prequel to Black Desert Online, will support Intel Arc GPUs anytime soon, if at all. On the game’s FAQ page, its developer Pearl Abyss advised players expecting Arc support to apply for a refund. “If you purchased the game expecting Intel Arc support, please refer to the refund policy of the platform where the game was purchased for available options,” the company wrote. Apparently, though, it’s not from lack of guidance from Intel. The chipmaker told Wccftech that it reached out to Pearl Abyss “many times” over the past several years. The Intel spokesperson said that the company has tried to help the developer “test, validate, and optimize support for Intel graphics” for years. Intel also tried to provide the developer “early hardware, drivers, and engineering resources” across several generations of GPUs, “including Alchemist, Battlemage, Meteor Lake, and Lunar Lake.” The chipmaker said it’s “hugely disappointed that players using Intel graphics hardware” can’t play the game, but that it remains “ready to assist Pearl Abyss” however it can. It also advised players to reach out directly to the developer for “details on the choice not to enable Intel support at launch.” Pearl Abyss, of course, doesn’t have the obligation to tweak the game so that it runs on PCs with Intel Arc GPUs. The good news is that since the title came out just a few days ago, it will still be easy to get a refund. Steam, where Crimson Desert is now one of the top-selling games, issues refunds within two weeks of purchase.
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Kris Holt
2026-03-21
A retro Starship Troopers shooter, a video store sim and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. There are a whole bunch of neat new games out this week, as well as updates on some interesting upcoming projects. In case you missed it, the Steam Spring Sale is under way. There are lots of solid deals here, and my credit card is already screaming at me. I've picked up a bunch of games from my wishlist. For instance, at just $3, I couldn't resist snagging Teenage Mutant Ninja Turtles: Splintered Fate. Meanwhile, over on Bluesky, a prototype from developer Freya Holmér caught my eye. It's for a falling-block game, but instead of filling a container to create straight lines that disappear, it's based around a pivot point. As tetrominos join the mass, it rotates left or right by 90 degrees, adding a new dimension to a well-established format. I'm really hoping Holmér turns this into a full game, as it's a rad concept. Given all the bug slaughtering and the jingoistic satire, any Starship Troopers project is going to draw comparisons with Helldivers 2. Fortunately, Starship Troopers: Ultimate Bug War! is entirely its own thing. This is a retro first-person shooter from Auroch Digital (the studio behind Warhammer 40,000: Boltgun) and publisher Dotemu. The framing of the game is quite meta: it's based on the experiences of Major Samantha Dietz, who was on the frontlines against the bugs, and it's effectively being used as a military recruitment tool. Starship Troopers: Ultimate Bug War! is a blast. I thoroughly enjoyed my time with it. Not that I needed one, but it gave me an excuse to watch Paul Verhoeven's original film again since the game (while having an original story) hits some of the same beats. The tone is spot on. The writing in the cutscenes, in which Casper Van Dien reprises his role as Johnny Rico from the movies, is funny. You can't tell me that it isn't a thrill to blow up a giant bug with a tactical nuke. Plus, I was tickled by the consequences of "accidentally" shooting a fellow soldier in the training base and all hell breaking loose. Alas, the pacing feels off — there's a bit too much space between objectives in some levels — and it's a little one-note. Still, it only takes around four or five hours to beat, particularly if you don't care about hunting for secrets. Starship Troopers: Ultimate Bug War! is out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2. It'll usually cost $25, but there's a 20 percent discount until March 24. Retro Rewind is a solid name for a video store rental sim. You'll manage a store in the early '90s — the heyday of VHS — by doing everything from decorating the place, filling shelves with tapes and buying bootleg films to hiring staff, making recommendations to customers and collecting late fees. My first job was behind the counter of a convenience store that had a small movie rental section, so I've got a tiny bit of experience with calling up customers who have overdue films. That part of the job wasn't exactly fun, but like the idea of running an entire rental store, an experience that's sadly almost extinct. Retro Rewind - Video Store Simulator is available on Steam (normally $20, with a 20 percent discount until March 24). You can try it out by playing a demo. In Their Shoes looks like an intriguing spin on the visual novel. From We Are Muesli, this is billed as a mumblecore narrative vein, indicating that it's influenced by films from that subgenre (such as the works of the Duplass brothers, Lynn Shelton and, especially in the early part of her career, Greta Gerwig). Through a few dozen interactive scenes, it follows the intertwined lives and intimate moments of seven people in Milan. Each of these dialogue-focused segments lasts around five minutes. There are timed choices and you can arrange the scenes into a timeline. You can pick up In Their Shoes on Steam now. The full price is $13, but there's a 25 percent discount until March 31. For this week's dog game, here is World's Goodest Pup. It's another pooch-based roguelike deckbuilder. This time around, you'll be trying to succeed in the realm of competitive dog shows. After selecting a dog from among three breeds, you'll start building a deck of accessories, tricks and poses and combine them in strategic ways to be most effective in competitions and challenges, which are procedurally generated. This is a cozy game first and foremost, though. You can spoil puppers in a pet resort that you'll build and treat them with a visit to a dog spa. Cute. World's Goodest Pup  — from Pandamander — is out on Steam (normally $7, with 10 percent off until March 26). You can try it out via a demo. The release trailer for Bonnie Bear Saves Frogtime made me chuckle, so I had to include it. The latest project from Bonte Avond (the team behind Once Upon A Jester) is a comedy adventure game. As Bonnie Bear, a bear in a frog onesie, you set out to defeat a local bully in a tactical frog-battling game called Frogtime. As with many real-life trading card games, you'll buy and collect frogs to build a strong army. Most importantly, it seems to be a game about the power of community, friendship and self-worth. Bonnie Bear Saves Frogtime is out now on Steam and Nintendo Switch for $17. Gunbrella studio Doinksoft is back with another game that has a fantastic name. It's a roguelite, side-scrolling action platformer with shoot-em'-up elements. And it's called Dark Scrolls. It's such a good title that I'm almost mad I didn't think of it first. There'll be nine heroes to choose from, including a pup named Biscuit and a rat with a saxophone. The game features procedurally generated runs with branching paths, and there's multiplayer support for two-player online co-op. I'm into the Master System-era art style and the utter chaos shown in the trailer. The Devolver Digital-published Dark Scrolls (still not over that name) is coming to Steam and Switch later this year. If you think about it, Scrabble is already a roguelike strategy game. Beyond Words takes that a bit further, with tiles that shift and explode, and boards that change up the rules. Much like in Balatro, you'll be modifying, destroying and duplicating tiles as you seek powerful synergies and massive score multipliers. There are more than 300 modifiers and abilities, along with boss battles and optional time-based challenge boards. What makes Beyond Words particularly interesting is that it's from Steve Ellis and Dr David Doak — who made their names at Rare and Free Radical Design with the likes of GoldenEye 007, Perfect Dark and TimeSplitters — and their small team at MindFuel Games. PQube is the publisher of Beyond Words, which will hit Steam, PlayStation 5, Xbox Series X/S and Nintendo Switch on April 9. A demo is available on Steam now. We've learned about a bunch of upcoming music rhythm games lately, and here's another one from Guitar Hero, Rock Band and DJ Hero veterans. Echo Foundry Interactive seems to be hoping that the community-driven focus will help Sound System stand out. When it goes into early access on Steam (October 16, $25), Sound System will have local multiplayer support. Echo Foundry Interactive plans to add online multiplayer with co-op and competitive modes. Players will be able to create charts for any song they like too. We've had a dog game (or two) and a frog game. Now it's time to wrap things up with a cat game. In Cat Me If You Can — great title, again — the Earth has frozen and lost its color. Only cats remain. By time-travelling and taking photos of them, you'll gradually restore color to the world. It's a hidden cat puzzle game from Cosmic Stag Games that's coming to PC, Switch and Xbox in the summer. You'll be able to check out a demo on Steam on April 8.
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Lawrence Bonk
2026-03-20
Nintendo is reportedly making a Switch 2 with a user-replaceable battery for the EU
Nintendo is reportedly preparing a new version of the Switch 2 with a user-replaceable battery, according to Nikkei. This is to comply with a 2023 EU "right-to-repair" policy on portable electronics that mandates easy battery replacement. The regulation also covers the Joy-Con 2 controllers, so they are reportedly being redesigned to allow users to replace each lithium-ion battery. We don't know when this new Switch 2 will hit store shelves, but the policy gives companies until 2027 to make the required changes. This is great news for Europe, but the rest of the world isn't quite so lucky. There are no reported plans by Nintendo to bring this console refresh to other regions, but IGN notes that this could change if countries adopt similar policies to the EU. Tossing a perfectly good handheld console in the trash because the battery craps out isn't exactly fun, so here's hoping they do. This EU legislation has forced other companies to make changes to their products. Apple has modified the design of newer iPhones to make it easier for consumers to swap out the battery. It's long been rumored that Sony will update its DualSense PS5 controllers for the same reason. This has been a big week for the company's flagship console. It just received a software update that lets many older games run in 1080p while in handheld mode. There's also a little game called Pokémon Pokopia currently taking over the world.
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Sam Rutherford
2026-03-20
Belkin Charging Case Pro for Switch 2 review: A more elegant solution
Last year, Belkin released a couple of cases for the Nintendo Switch 2 just in time for launch, including one that came with a handy battery pack. That one was simple and effective, but it felt a bit crude because it wasn't much more than a basic travel pouch with a generic power cell tossed inside. Now, Belkin is back with a Pro version of its Charging Case for the Nintendo Switch 2, featuring a more sophisticated battery pack along with a higher price tag ($100 vs. $70). So here’s the question for any Switch 2 owners still looking for a way to protect their console while keeping it topped off: Is a more elegant charging solution really worth the extra money? The pro version of Belkin's Switch 2 charging case is a more sophisticated and versatile power solution. But it’s also more expensive, so unless you're comfortable shelling out an extra $30 for the same basic features, you're probably better off sticking with the non-pro option. At 11.7 x 6.1 x 2.5 inches and weighing 1 pound 12 ounces, the Pro Charging Case is a touch larger and heavier than its non-pro sibling. It also features a very similar design with the same color options and materials, including a tough polyester outer shell that’s balanced by a softer, velvet-like material and cutouts for your Switch 2 on the inside. Once again, Belkin has done a good job of providing a snug cabin to store your console while still making it easy to take it in and out. That said, if your system also has an extra-thick protector or hardshell case like the Killswitch from Dbrand, it may not fit. There's also a padded flap that swings down to protect your Switch 2's screen that also pulls double duty as a place to stash up to 12 game cartridges, which is a very thoughtful touch. However, the biggest change to the Pro Charging Case's exterior design is a new cutout on the front edge, which allows you to top off other gadgets (or a Switch) by plugging a USB-C cable into Belkin's included battery pack. Unfortunately, the case doesn't come with a cord, which seems a bit odd until you take a closer look at the power pack's layout. That’s because once you open up the case, you’ll see a second port designed to fit right into the bottom power jack on the Switch 2 without the need for a cable. Other small touches on Belkin's Pro Charging Case include a mesh pocket for storing things like cables, Joy-Con straps or cleaning cloths, which is very handy. However, my favorite thing might be the AirTag pouch that's also hidden inside that pocket, which could give you a fighting chance of recovering your system if it's ever lost or stolen (though I wouldn't count on it). Despite the increased size of the Pro Charging Case's included battery, it has the same 10,000mAh capacity as what you get from its less expensive sibling. That means you'll typically have enough juice for a little more than 1.5 recharges for your Switch 2 and its onboard 5,220mAh cell. Instead of relying on a simple external power pack like before, Belkin's bundled battery comes with a second USB-C port and a kickstand. This makes it super easy to plug in your Switch 2 every time you put it in the case. This way, you know the next time you turn it on, it'll be at 100 percent. Alternatively, you can raise the kickstand to prop up the Switch 2 and game on it while it stays nestled inside the case. This might seem a bit redundant as Nintendo's console already has its own kickstand, but Belkin’s allows you to continue charging the system while you're playing without needing a cord. There's even a handy display on the side of the battery, so it's super easy to see how much juice is left, even when the case is closed. Furthermore, when you need to recharge the power pack, you can do so without removing it from the case or disconnecting your Switch thanks to that bonus USB-C port on the outside. Compared to the previous model, this is certainly a more elegant solution that provides some subtle quality of life improvements. The one downside is that the battery pack is somewhat awkwardly shaped, so you won't really want to use it on its own. There's no doubt the Pro Charging Case's new battery pack is a more premium solution that's easier to use and manage. When you need to recharge it, you can do so from the outside without opening the pouch. It also lets you charge a Switch 2 without ever needing a cable. The built-in kickstand is another bonus that helps elevate the whole kit from a simple case to something closer to a tiny all-in-one gaming booth. That said, after using it for a couple of weeks, I'm still not sure the added convenience is worth an extra $30 over the original. Due to the battery packs' new shape, it's less useful as a standalone power cell, and the rest of the case's design is largely unchanged. Of course, it's always nice to have options, and if you're the kind of person who doesn't mind spending a little extra for a more streamlined and convenient kit, Belkin's Pro Charging Case for the Switch 2 is still very much worth consideration.
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Steve Dent
2026-03-20
ByteDance is selling its Moonton game unit to Savvy Games for a cool $6 billion
Following discussions first reported on earlier this year, ByteDance has agreed to sell its games unit Moonton to Savvy Games Group for $6 billion. Moonton is known for mobile titles popular in Asia like Mobile Legends: Bang Bang, which has been downloaded 1.5 billion times. The transaction is set to be finalized in the "near future," according to an internal memo from Moonton's CEO seen by Bloomberg. ByteDance has been winding down its gaming arm and shopping Moonton since 2023, just two years after it first acquired the developer. Around that same period, the TikTok parent was shuttering its Nuverse gaming arm, which published notable titles like Marvel Snap and Ragnarok X: Next Generation. The company has since shifted its focus to AI, competing with Chinese rivals to develop chatbots and foundational models. Savvy Games, which is owned by Saudi Arabia's Public Investment Fund (PIF), has been going in the opposite direction. Last year the company (via its subsidiary Scopely) acquired Pokémon Go developer Niantic for $3.5 billion. PIF was also among the key investors that purchased Electronic Arts in a blockbuster $55 billion deal last year. The Saudi fund holds a 7.5 percent stake in Nintendo as well. The sale is the latest chapter in the recent gaming industry consolidation that saw around 45,000 jobs lost in a brutal three-year period between 2022 and 2025. According to a recent GDC study, one-third of US video game industry workers were laid off over the last two years.
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Devindra Hardawar
2026-03-20
Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?
NVIDIA started an online firestorm this week when it announced DLSS 5 at its GTC conference. The company claims it's meant to deliver "photorealistic" lighting and materials in games by using neural processing. But it differs considerably from previous versions of DLSS, which were focused on using machine learning to upscale lower resolutions and generate additional frames, and gamers online aren’t too happy. To help us break this down, Anshel Sag, VP and principal analyst at Moor Insights and Strategy joins us to discuss his experience with NVIDIA's DLSS 5 demos. Also, we dive into what's next for Xbox with Project Helix. iTunes Spotify Pocket Casts Stitcher Google Podcasts NVIDIA announced DLSS 5, the disgust was immediate (with Anshel Sag from Moor Insights & Strategy) – 0:51 Arizona attorney general sues Kalshi for operating an illegal gambling business – 36:22 Polymarket users threaten the life of a reporter at The Times of Israel over accurate reporting – 36:59 Apple announces AirPods Max 2 with improved noise cancellation – 44:33 Elon Musk’s xAI faces class action suit over facilitating CSAM dsitribution – 47:38 Samsung stops selling Galaxy Z TriFold after 3 months because components got too expensive – 51:22 Listener Mail: Stick with iPhone on Linux? And are there any good Android tablets? – 55:41 Pop culture picks – 58:46 Hosts: Devindra HardawarGuest: Anshel SagProducer: Ben EllmanMusic: Dale North and Terrence O’Brien
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Anna Washenko
2026-03-19
The Steam Spring Sale is here with discounts on Arc Raiders, Hades 2 and much more
The Steam Spring Sale is underway and as usual, there's plenty of good stuff to add to your library. The seasonal discounts will run through Thursday, March 26 at 1PM ET. If there's anything you've been waiting to buy, it's worth checking to see if it's on sale now, because huge chunks of the Steam catalog are at least a little bit off. Recent releases don't usually receive big price cuts during Steam sales, but you can save at least a couple bucks on several 2025 hits this time. The excellent Arc Raiders is $32, Doom: The Dark Ages is about $23 and Battlefield 6 is $42. Silent Hill f is half off at $35 for the horror fans, and indie appreciators can snag Hades 2 for less than $23. No Man's Sky is $24 for endless space adventures. Check out Ghost of Tsushima on PC for $36 or be the meanest cowboy in the west in Red Dead Redemption 2 for $15. We usually spy some indie excellence on the sale list and this year is no different. Is This Seat Taken? is a few bucks off, as is Megabonk. Explore the islands of Tchia for 75 percent off. No Rest for the Wicked, a newer title from the team behind Ori and the Blind Forest, is $28. Perennial Steam Sale fave Stardew Valley is half off for the five of you who don't already own it. This spring, the steep discount section has a few especially notable titles. Teenage Mutant Ninja Turtles: Splintered Fate, Fallout New Vegas and Totally Accurate Battle Simulator are among the games that are 90 percent off. Now you'll just need to play everything you buy before the Summer Sale.
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Kris Holt
2026-03-19
Vampire Survivors spinoff Vampire Crawlers is coming to PC and consoles on April 21
Poncle could be about to ruin the planet’s productivity all over again now that Vampire Crawlers has a release date for PC and consoles. The dungeon-crawling roguelike deckbuilder — which is a Vampire Survivors spinoff — is coming to Steam, Xbox Series X/S, PS5 and Nintendo Switch on April 21. It’ll cost $10. Alternatively, you’ll be able to check it out via Xbox Game Pass on day one. Vampire Crawlers is on the way to iOS and Android as well. However, you’ll have to wait until sometime later this year to play it on mobile devices. Vampire Crawlers is set in the same world as Vampire Survivors and it features many of the same playable characters and enemies. The action takes place from a first-person perspective this time around. Instead of firing weapons automatically, you play cards to use your attacks or boost your stats. Each card has a mana cost, so there’s more of a strategic element to combat. Cards can be modified and weapons can be evolved. Poncle made Vampire Crawlers with the help of Nosebleed Interactive. It’s the first of several Vampire Survivors spinoffs that Poncle has planned. There’s also a licensed Warhammer take on the original title coming soon. While I didn’t get deep enough into it to experiment with some truly wild combos, I enjoyed what I played of the Vampire Crawlers demo. If you need me, I’ll be busy cancelling all of my other plans for late April.
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Matt Tate
2026-03-18
Microsoft will finally let you turn off Quick Resume for individual games
Microsoft is rolling out a number of Xbox Series X|S updates to those on its Xbox Insiders program, and one of them has been requested by the community for years. You’ll soon be able to disable the Quick Resume feature for specific games, meaning they'll boot up fresh each time you launch them. As a reminder, Quick Resume is a feature that Microsoft introduced with its current generation of consoles. It lets you suspend a number of games simultaneously so they’re running in the background even when the console is turned off. When you want to return to a game that supports Quick Resume, it'll drop you back in exactly where you left it within a few seconds, often even when it’s been months since you last played that game. It’s a pretty neat feature, and still impressive more than five years since the Series X|S launched. But over the years, players have discovered that Quick Resume isn’t ideal for every title, particularly always-online games. When you take these out of their suspended state, they’ll often shout at you for letting them disconnect, forcing you to manually close the game down properly and then relaunch it. Other games just don't seem to get on with it for a variety of other reasons. You can manually close any game you want at any time, but it takes a few more button presses than Quick Resume, so it’s easy to forget. The latest Xbox update finally addresses this, letting you turn off the feature on a game-by-game basis by selecting "More Options" and then "Manage Quick Resume" on a game tile. That way you can ensure it’s only enabled for single-player titles in which the ability to instantly pick up where you left off is very appealing. It’s a change that has gone down well with ex-Xbox icon Larry “Major Nelson” Hryb, who said on X that he first requested it five years ago when still employed by Microsoft. Microsoft is also adding more customization options to the Xbox dashboard in the upcoming update. You’ll be able to create custom background colors, rather than having to select one of the existing color options, while the amount of Groups you can add to your Home screen has been increased from two to 10. These can be reordered in the same way you reorder individual game tiles. Select Xbox Insiders can start using the new features now, before they’re eventually made available to everyone.