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As Assassin's Creed Shadows nears its first anniversary, Ubisoft brings back a series favorite feature parkour fans have been asking for – a manual jump
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Ubisoft is giving Assassin's Creed Shadows players what they seemingly want the most in the historical RPG's latest update, which is a manual jump. Assassin's Creed Shadows will be one year old in just over a months time, and Ubisoft is still updating the game fairly regularly, and while that sometimes manifests in the unpopular Attack on Titan crossover – which didn't have you fight a single titan – the updates have mostly been well received, with a shockingly good Nintendo Switch 2 port have the game a bit more momentum towards the end of the year. But Ubisoft has just now finally added something players have been asking for the whole time. In the latest batch of Assassin's Creed Shadows patch notes posted by Ubisoft, the team acknowledged "it's finally here!" with the game-changing ability to jump, something that could never be done in an Assassin's Creed game except for a majority of them. Ubisoft says, "We’ve heard your request and are bringing back a fan favorite feature for parkour," and with the "Advanced Parkour" option enabled in-game players can now have Yasuke or Naoe jump at any time "making the world an even more dynamic playground for Parkour enthusiasts". "Hope is not lost" for Assassin's Creed Shadows to follow Mirage's lead and add the fan-favorite manual jump in a post-launch update Assassin's Creed Shadows' Yasuke and Naoe could influence how future protagonists in Ubisoft's open-world games move Assassin's Creed Shadows associate director has a hot tip for the next Ubisoft studio taking on the franchise: "Pay more attention to parkour as its own pillar" Granted, I can't see how this will dramatically change the game in the way Ubisoft details it, but it's nice that the studio listened to fans and implemented something, even if it was still a weird decision not to have a jump button in a series based on parkour. The rest of the patch includes your standard bug fixes and balance tweaks, with the developer specifically highlighting more detailed stats being shown, improved visuals to show when you get a critical hit, and a new way to access the Animus menu in-game. This update is pretty small for those on Steam, Switch 2, or PS5, while PC (via the Ubisoft launcher) and Xbox Series X|S are 13.24GB and 15.77GB respectively, with the patch set to release on February 17, 2026. Like Skull and Bones, Assassin's Creed Shadows and Mirage are "AAAA" games, Ubisoft producer claims
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Palworld dev Pocketpair won't hire anyone with no Steam playtime, CEO explains: "If an applicant's number of Steam games played is 0, we will, in principle, pass them on"
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Palworld developer Pocketpair requires potential hires to submit screenshots of their Steam profile, saying you won't make it past the resume stage if you don't play games on there. On Twitter, Pocketpair’s CEO Takuro Mizobe explains (translated by Automaton): "We ask game designer candidates to submit screenshots of their playtime history on Steam. In fact, if you don't play games on Steam at all, you won't make it past the resume screening stage." While this may seem like a bit of a weird choice, it serves a purpose during the interview, as Mizobe explains applicants are asked to analyze their most played games by breaking down mechanics and explaining why they believe certain design choices are made. Palworld dev "couldn't believe" the state of publisher deals in games and wanted to be "much fairer" with devs Palworld dev isn’t impressed by "so-called" AAA, prefers indies since they "include the kind of systems you can’t find in other games": "AAA titles are overwhelmingly about graphic quality and fidelity" Palworld lead admits the team can get "swept up" in negativity Candidates can submit PlayStation and Xbox playtime too, but "if an applicant's number of Steam games played is 0, we will, in principle, pass them on." Mizobe explains this decision, saying, "We want our colleagues to be playing indie games that are only available on Steam." And given Pocketpair is now publishing indie games off the back of the success of Palworld, this seems to be a sticking point for the company. Pocketpair's head of publishing and communications John "Bucky" Buckley also chimes in on the discussion, explaining his experience with this process. "When I first joined, I was grilled if I knew games like Slay the Spire. Pocketpair is a company that truly is built by gamers, and our CEO is very adamant to keep it that way." He calls this "a luxury we have because we’re 100-% independent." Palworld lead shoots his shot, tells Fortnite dev to "reach out" if Epic ever wants to collab
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Dustin Bailey
2026-02-27
Blizzard squashes major World of Warcraft XP exploit less than an hour before the MMO's Midnight early access begins, sending power levelers back to the drawing board
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! World of Warcraft: Midnight early access has begun, and everybody's working their way to level 90. Ahead of the release, a major exploit seemed poised to absolutely break the leveling race, but Blizzard quietly announced it had been fixed less than an hour before launch. The studio is also making some notable changes for the first month of Midnight as a result of the exploit. In the pre-release version of Midnight, players discovered that Endeavors – a new system tied to player housing – could be used to get obscene amounts of XP all at once. You could use this system to scale a low-level zone, rely on an unscaled player to kill mobs for you, and reap massive XP rewards. Some estimates suggest it would've been possible to level from 80 to the new cap of 90 in under 60 minutes. Community manager Randy "Kaivax" Jordan confirmed that "Endeavor XP is temporarily disabled in Midnight Early Access" in a post to the Blizzard forums less than an hour before launch. "Furthermore, scaling for the older zones when doing Endeavor activities is disabled for the entire first month, and will return with the Endeavor that begins in early April." Blizzard is so concerned with World of Warcraft expansion Midnight's changes that it's already loading balance patches World of Warcraft Midnight is the "the fastest expansion" Blizzard has ever made, with "no sacrifices to team health" World of Warcraft Midnight pre-patch adds colony of bugs, filling the sky with dragons and turning hills into gray lumps Concerns about the exploit had lingered for some time before Blizzard finally addressed them, and the timing of the announcement so close to Midnight's launch has certainly annoyed some fans. Now we face the question of how rewarding Endeavors will feel with their XP payouts restricted, and what the balance will look like when those rewards return. Just another day in balancing an MMO for wildly different audiences that want wildly different things, I guess. "He was the first person the Light called": World of Warcraft Midnight turns to the MMO's mightiest hero to help us push back against the Void – Leeroy Jenkins.
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Anthony McGlynn
2026-02-27
Pokemon Pokopia turns classic Garry's Mod mode Prop Hunt into a Ditto-fueled mini-game where you transform into trees and barrels
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! There's a new Pokemon game coming in a matter of days: the cartoonish island sim, Pokemon Pokopia. Playing along the lines of Animal Crossing, you control a Ditto who's transformed into a human, building up your habitat and growing the amount of monsters in it. Amid the various activities the game offers is a multiplayer game those who know Garry's Mod will recognize. In the latest trailer, revealed during Pokémon Day 2026, we learn more about what you can get up to with friends on your various islands in Pokopia. One option is to have a game of hide-and-seek, a tried and true bit of playground fun. You can, if you prefer, simply slide behind something like a tree or a statue and hold out hope the seeker won't realize you're there. But let's not forget, we're all playing as Dittos here, a pocket monster who can become something else at will. So the mini-game takes on an extra layer of strategy, as the new trailer reveals you can become a barrel, or another object dotted about. Pokemon Pokopia: Everything we know about the Pokemon game that looks a lot like Animal Crossing 90 minutes with Pokemon Pokopia convinced me this could be the biggest cozy game since Animal Crossing "Save me Pokopia: Animal Crossing with pocket pals looks exponentially cuter in chunky new Nintendo Treehouse stream This is also the central premise behind Prop Hunt, a mode in Garry's Mod that involves two teams, one hunting the other. Those who're being hunted have to hide, but they can phase into parts of the map, such as fireplaces or couches, to avoid detection. Rounds can become relatively tense, since you start becoming paranoid of your surroundings if you're doing the seeking. But there are mechanics to even the playing field, such as the hiders emitting a sound if they're posing as a TV, or whatever. We'll have to see what hide and seek rules Pokopia conjures. I'm going to guess you can only be a palm tree for a limited time, or what you can transform into is limited to certain items per round. We don't have long to wait to find out, though, as Pokopia arrives on March 5 for Switch 2. I call dibs on being the seeker! "Save me Pokopia. Pokopia save me": Animal Crossing with pocket pals looks exponentially cuter in chunky new Nintendo Treehouse stream.
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Anna Koselke
2026-02-27
As Baldur's Gate 3 devs decide what to do next with Divinity, Larian publishing lead celebrates the D&D RPG's late rise in players on Steam: "We on the upnup"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As work on new RPG Divinity cracks on over at Larian Studios, 2023 Dungeons & Dragons gem Baldur's Gate 3 continues to soar on platforms like Steam – and its continuing popularity is an understandable point of pride for the developers. In a recent online post, publishing director Michael "Cromwelp" Douse explains how, after checking the Steam "Top Sellers" charts, he noticed that Baldur's Gate 3 was in the third spot, right after the likes of the brand-new, hotly anticipated horror title Resident Evil Requiem and the ever-popular Counter-Strike 2 from Valve. Seeing as it's been nearly three years now since the Baldur's Gate threequel launched, that's pretty big news. A real thrill to see BG3 in the number 3 sales spot this sunny morning as I write up plans for what we do next and how we do it. A little motivation goes a long way. pic.twitter.com/s7GfywOCKIFebruary 27, 2026 A real thrill to see BG3 in the number 3 sales spot this sunny morning as I write up plans for what we do next and how we do it. A little motivation goes a long way. pic.twitter.com/s7GfywOCKIFebruary 27, 2026 A real thrill to see BG3 in the number 3 sales spot this sunny morning as I write up plans for what we do next and how we do it. A little motivation goes a long way. pic.twitter.com/s7GfywOCKIFebruary 27, 2026 "A real thrill to see BG3 in the number 3 sales spot this sunny morning as I write up plans for what we do next and how we do it," Douse says. "A little motivation goes a long way." It sounds like the brilliant reputation that Baldur's Gate 3 continues to carry understandably serves as a bit of inspiration – perhaps while Larian works on Divinity, its upcoming RPG behemoth. Douse takes a moment to go over the numbers, too. Baldur's Gate 3 sales are huge since Divinity announcement says Larian boss, and OS2 has had "its best month" since 2017 Divinity series sees spike in Steam players after RPG reveal at The Game Awards, reigniting love for older Larian titles We're getting Divinity over more Baldur's Gate 3 because Larian devs weren't enjoying "doing the D&D thing" "According to Steam Charts, January 2025 avg PC was 66,434 vs 2026's of 67,683. That's growth, baby!" That's right – not only has Baldur's Gate 3 retained a dedicated fanbase years on, but there are more players exploring the Forgotten Realms than there were last January. As Douse exclaims, "We on the upnup into the next big blue ocean!" Now if only custom maps could finally properly come to fruition… According to Steam Charts January 2025 avg PC was 66,434 vs 2026's of 67,683. That's growth, baby! We on the upnup into the next big blue ocean!February 27, 2026 According to Steam Charts January 2025 avg PC was 66,434 vs 2026's of 67,683. That's growth, baby! We on the upnup into the next big blue ocean!February 27, 2026 According to Steam Charts January 2025 avg PC was 66,434 vs 2026's of 67,683. That's growth, baby! We on the upnup into the next big blue ocean!February 27, 2026 Until they do, though, there's still plenty to do in Baldur's Gate 3. As one commenter says, "I have 100+ hours in this game, and I haven't finished it yet" – and, yeah, same, except I've got another 0 at the end of that number and then some. The effort (and "all the goofs & spoofs, hijinks and doodillying," according to Douse) Larian put into its RPG is more than evident, and I'm just glad to see it receiving its very due recognition. Here's hoping Divinity proves just as fun and successful, although I'm almost certain that it will. If Baldur's Gate 3 and the community's ongoing love for it highlight anything, it's how talented the devs over at Larian truly are. Baldur's Gate 1 and 2 set for a new update "nearly 15 years after the Enhanced Editions" launched, earning an approving nod from BG3 developer Larian itself
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Scott McCrae
2026-02-27
Shocking Resident Evil Requiem reveal: It actually looks really, really good on PS5 Pro because it's the first to use fancy new PSSR tech
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Sony has confirmed that Resident Evil Requiem is the first game to use the new and improved version of PSSR for PS5 Pro users, with a new option to use it for games that support the original version coming next month. While playing Resident Evil Requiem, it was one of the few games where I've genuinely been blown away with how good it looks. Walking down the street in first-person as Grace at the start of the game is one of the best graphical showcases the PS5 Pro has had since the opening mountain of Death Stranding 2: On the Beach. RE Engine games usually look great, especially when they aren't dealing with the open-world issues seen in Dragon's Dogma 2 and Monster Hunter Wilds, but this was something else. And turns out there's a reason for that, as Sony confirms today that Resident Evil Requiem is the first game to make use of the updated version of the PlayStation Spectral Super Resolution (PSSR) upscaling tech that PlayStation lead system architect Mark Cerny confirmed was in the works last year with the aim of FSR4 tech being implemented into it. Resident Evil Requiem ray tracing wasn't really on my mind, but Nvidia DLSS Ray Reconstruction has helped heeb my jeebs Going hands-on with Leon Kennedy in Resident Evil Requiem turned me into a skull-popping pro After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features Which is exactly what happened, as Sony explains: "The algorithm and neural network used in the new PSSR stem from our Project Amethyst partnership with AMD. Through AMD's FSR 4 upscaling technology, PC gamers have already seen the benefits of our collaboration. With the updated PSSR, we're delivering the very latest of this co-developed technology with a further six months of refinement for PS5 Pro players." Perhaps more notably, Sony confirms that in March, multiple games will receive the updated version, alongside a new graphics option that will allow you to use the updated version of PSSR on any game that supports the original version of the tech. Sony doesn't elaborate how this will be different for the games that have been updated to include the tech, however. But with Silent Hill 2 still being a mess on the Pro, hopefully that new update fixes things. While you're here, be sure to check out our Resident Evil Requiem review, as well as our Resident Evil Requiem safe codes guide to help you through the new horror game.
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Benjamin Abbott
2026-02-27
I spend most of my time reviewing board games, here's one I can't get enough of this week
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Most days, you'll find me testing board games or writing about them. Reviews, features, news stories, and guides about the finest tabletop treasures are my bread and butter, but sometimes, there's a specific title that makes me want to drop everything else. A game so good, I thoroughly irritate everyone around me by insisting we play it at every opportunity. This week, that board game is Life in Reterra. Save 27%Life in Reterra | $29.99 $21.99 at AmazonThis family-friendly strategy game is like a cross between the tile laying of Carcassonne and the point-scoring in Wingspan. Your task is to build a society after the end of the world, but you're also trying to earn the most points through clever planning, placement, and sabotage.UK price: £29.99 £28.93 at AmazonView Deal Save 27%Life in Reterra | $29.99 $21.99 at AmazonThis family-friendly strategy game is like a cross between the tile laying of Carcassonne and the point-scoring in Wingspan. Your task is to build a society after the end of the world, but you're also trying to earn the most points through clever planning, placement, and sabotage.UK price: £29.99 £28.93 at AmazonView Deal Save 27%Life in Reterra | $29.99 $21.99 at AmazonThis family-friendly strategy game is like a cross between the tile laying of Carcassonne and the point-scoring in Wingspan. Your task is to build a society after the end of the world, but you're also trying to earn the most points through clever planning, placement, and sabotage.UK price: £29.99 £28.93 at AmazonView Deal Save 27%Life in Reterra | $29.99 $21.99 at AmazonThis family-friendly strategy game is like a cross between the tile laying of Carcassonne and the point-scoring in Wingspan. Your task is to build a society after the end of the world, but you're also trying to earn the most points through clever planning, placement, and sabotage.UK price: £29.99 £28.93 at AmazonView Deal Save 27%Life in Reterra | $29.99 $21.99 at AmazonThis family-friendly strategy game is like a cross between the tile laying of Carcassonne and the point-scoring in Wingspan. Your task is to build a society after the end of the world, but you're also trying to earn the most points through clever planning, placement, and sabotage.UK price: £29.99 £28.93 at Amazon Save 27% Save 27% Save 27% Life in Reterra | $29.99 $21.99 at AmazonThis family-friendly strategy game is like a cross between the tile laying of Carcassonne and the point-scoring in Wingspan. Your task is to build a society after the end of the world, but you're also trying to earn the most points through clever planning, placement, and sabotage.UK price: £29.99 £28.93 at Amazon Life in Reterra | $29.99 $21.99 at AmazonThis family-friendly strategy game is like a cross between the tile laying of Carcassonne and the point-scoring in Wingspan. Your task is to build a society after the end of the world, but you're also trying to earn the most points through clever planning, placement, and sabotage.UK price: £29.99 £28.93 at Amazon Life in Reterra | $29.99 $21.99 at AmazonThis family-friendly strategy game is like a cross between the tile laying of Carcassonne and the point-scoring in Wingspan. Your task is to build a society after the end of the world, but you're also trying to earn the most points through clever planning, placement, and sabotage.UK price: £29.99 £28.93 at Amazon View Deal View Deal View Deal Despite being set in a post-apocalyptic world, there are no road vikings or mutant raiders to be seen here; it's a surprisingly upbeat and cheerful doomsday scenario, making a nice change from many of the best board games. Actually, it's all about rebuilding after civilization's over, so matches that optimism with a lovingly cheerful aesthetic. It never fails to put a smile on my face. The best board games in 2026, with over 25 recommendations tested and reviewed by experts These five essential board games are perfect for cheering up rainy days, so check them out if the weather's getting you down The best family board games you need to play in 2026 The gameplay is far deeper than you might expect, too. As noted in my Life in Reterra review, it's easy to learn but will keep you invested for the long-haul. That's because each type of building offers different bonuses and ways to earn extra points, but they're also double-sided with an alternate set of rules. In addition, there are multiple building packs to choose from… all of which can be mixed and matched. That means you'll rarely run out of things to try, or do. In short: give Life in Reterra a go if you want something new to play. You really can't do any worse than me, and even if you do, you'll have a blast regardless. Save up to $25 on board games at Amazon For more tabletop recommendations, don't miss the best family board games or the best tabletop RPGs.
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Ashley Bardhan
2026-02-27
"The first ever fontslop game": Marathon players are already sick of looking at the upcoming Bungie shooter's "eye sore" UI
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Marathon server slam seems to be going well, especially when some players look away from the game's user interface long enough to stop puking. Bungie's maximalist UI is causing some headaches. "They REALLY need to pull back on the whole 'abstract' thing for the UI," says Kelski. Bungie's UI currently looks a bit more like a graphic design portfolio in dark mode than a truly useful interface ahead of the Marathon release date on March 5 – but players are making it clear that they don't want boring, politician's contact form in light mode instead. They just want to know where their ammo is. Bungie responds to early Marathon complaints: confusing UI, PvP is infrequent, voice chat has problems, among others Marathon is '90s futurism, according to Bungie lead, who says the shooter was "deeply inspired" by wild PlayStation ads Comparisons to Concord didn't feel great, says ex Marathon art director, but haters "can't take the thing I care about the most" Marathon gotta be the first ever fontslop gameThere's like 20 different combinations of fonts, boldness levels, sizes, spacing, all caps vs regular caps, all on one menu pageJust an absolute eye sore 🫩They REALLY need to pull back on the whole "abstract" thing for the UI pic.twitter.com/Ra89yB8dhpFebruary 27, 2026 Marathon gotta be the first ever fontslop gameThere's like 20 different combinations of fonts, boldness levels, sizes, spacing, all caps vs regular caps, all on one menu pageJust an absolute eye sore 🫩They REALLY need to pull back on the whole "abstract" thing for the UI pic.twitter.com/Ra89yB8dhpFebruary 27, 2026 Marathon gotta be the first ever fontslop gameThere's like 20 different combinations of fonts, boldness levels, sizes, spacing, all caps vs regular caps, all on one menu pageJust an absolute eye sore 🫩They REALLY need to pull back on the whole "abstract" thing for the UI pic.twitter.com/Ra89yB8dhpFebruary 27, 2026 "I felt like I was reading another language," replies streamer Reforge Gaming. But, like with most languages, there are other people who are already fluent. Another Marathon player wonders, "What is going on? is everybody on mars? had very low expectations from the feedback but the UI/menus are not the problem in the slightest." To each their own UI. Bungie responds to early Marathon complaints: the UI is confusing, PvP is infrequent, and voice chat is not working, amid other issues.
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Kaan Serin
2026-02-27
Locked in Game Boy jail for 27 years, the wholesome platformer that led to lewd N64 classic Conker's Bad Fur Day is making a comeback on a $70 retro handheld
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Rare is partnering with retro games brand Evercade on the Super Pocket Rare Edition: an old-school handheld console that looks like a Game Boy and includes 14 classics preloaded onto the machine, including the surprisingly wholesome game that eventually led to lewd-as-heck platformer Conker's Bad Fur Day. The Super Pocket Rare Edition comes from one of the best retro handheld makers around and essentially lets you carry a selection of retro Rare games in your literal pocket for the modest price of $70/£50 or one modern AAA game, available June 30. And while one of the best platformers of all time in Banjo-Kazooie headlines the selection, what sticks out to me the most is a little something called Conker's Pocket Tales, a game that's been stuck on the Game Boy for 27 years and didn't even see the light of day in Rare Replay, the iconic developer's celebratory 30-game collection. I won't lie, a Super Pocket handheld that pays tribute to one of the best N64 platfomers of all time wasn't on my bingo card After five years, I can finally turn the Zelda Game and Watch into a proper retro handheld thanks to new microSD and memory mods Roses are red, this retro handheld is blue, and I'll be using it this Valentine's Day to play Street Fighter 2 Conker's Pocket Tales is notable for actually being the first game in the series, having come out a few years before the orange squirrel became a bad-mouthed, hungover mascot in Conker's Bad Fur Day. Considering the fact that the series is even today remembered for its poop-based bosses and big-bosomed sunflowers, it might surprise you to learn that Conker's Pocket Tales was a strictly family-friendly affair. The 13 other titles on the Super Pocket stretch back 40 years to Rare's time as a computer game developer, as well as games made during its acclaimed stint as a Nintendo hitmaker. You can check out the handheld here or order it on Amazon. Here's the full list of games built into the Super Pocket Rare Edition: Atic-Atac (1983) Jetpac (1983) Lunar Jetman (1983) Knight Lore (1984) Gunfright (1985) Slalom (1986) Cobra Triangle (1989) Snake Rattle'N'Roll (1990) Solar Jetman (1990) Battletoads (1991) R.C. Pro-Am 2 (1992) Battletoads In Battlemaniacs (1993) Banjo-Kazooie (1998) Conker's Pocket Tales (1999) Last time I wrote about the miserable squirrel, it was because pop star Doja Cat put him in front of more eyeballs than he's ever been used to via a delightful Halloween costume. Maybe next time it'll be for a new game, fingers crossed. For now, check out the very best N64 games of all time.
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Anthony McGlynn
2026-02-27
"He was the first person the Light called": World of Warcraft Midnight turns to the MMO's mightiest hero to help us push back against the Void – Leeroy Jenkins
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Blizzard's decided to go a bit Avengers: Endgame with World of Warcraft: Midnight, as the opening set-piece involves characters from across the MMORPG's history helping to defend the Sunwell. There are plenty of faces to pick out, but one particular hero stands alone - the inimitable Leeroy Jenkins himself. In the clip, the eponymous legend pre-emptively takes his Paladin roaring into battle during a raid, using his own name a battle-cry. He and the rest of his guild are then minced, much to our collective hysterics, and his antics became synonymous with the game. To give you a sense of just how popular Jenkins was, he appeared on-stage at BlizzCon 2007, and there have been numerous references to the meme, including on How I Met Your Mother and Jeopardy!. Blizzard is revamping World of Warcraft's "decades" old zones for Midnight, because "we should be able to use them" World of Warcraft lead teases "a lot of death" for "important characters" in the Worldsoul Saga, so pray for your faves WoW Midnight's Prey system is a "don't AFK mode" on its nastiest difficulty, Blizzard says Since Midnight is the second act of the epic Worldsoul Saga, it only makes sense our man Leeroy would make an appearance, and players enjoying the expansion in early access were quick to notice his presence. "I was delighted to find Leeroy. But he really needs to be informed about transmog," says one fan on Reddit. Indeed, Jenkins is sporting the same costume he had years ago. It's called fashion, look it up. "He was the first person the Light called," another player adds, something I choose to believe is canonically correct. "The best part is that his combat voice seems to be actually extracted from the original audio. It's even low-quality sound," a third Redditor states. As an absolute sucker for low-poly tributes to the vibes of yesteryear, I applaud Blizzard's dedication all the way around here. Midnight's early access is currently running for those who pre-order the Epic Edition, with full release on March 3. If you're booting it up now or then, you know exactly what to shout as you dive in. "We've got this whole huge world": Blizzard is revamping World of Warcraft's "decades" old zones for new expansion Midnight, because "we should be able to use them, and we want to."
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Benjamin Abbott
2026-02-27
A new Pokemon TCG expansion celebrates 30 years, but nobody seems to know what it actually is
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A new Pokemon card game expansion is on the way to celebrate the franchise's 30th anniversary, though I'll be damned if I know what it is. Revealed during the Pokemon Presents stream, fans of the TCG were promised a brand-new expansion in 2026 that will… well, nobody seems to know right now. Indeed, the only hard evidence I've got is that it'll feature the first "simultaneously co-ordinated global launch." In other words, certain markets won't be lagging behind everyone else as per most sets for one of the best card games. Celebrate in style (Image credit: The Pokemon Company)This teaser may have us scratching our heads as if we've been hit by Confuse Ray, but at least there is a 30th Celebration tie-in currently available. You can grab the Pokemon Day 2026 Collection via Amazon and at Walmart, though the price is inflated. As for UK fans, they can grab it from Amazon UK thanks to the invite-by-request system. Celebrate in style (Image credit: The Pokemon Company)This teaser may have us scratching our heads as if we've been hit by Confuse Ray, but at least there is a 30th Celebration tie-in currently available. You can grab the Pokemon Day 2026 Collection via Amazon and at Walmart, though the price is inflated. As for UK fans, they can grab it from Amazon UK thanks to the invite-by-request system. This teaser may have us scratching our heads as if we've been hit by Confuse Ray, but at least there is a 30th Celebration tie-in currently available. You can grab the Pokemon Day 2026 Collection via Amazon and at Walmart, though the price is inflated. As for UK fans, they can grab it from Amazon UK thanks to the invite-by-request system. Beyond that, I have no idea what it's about. I mean, I can understand this being a bit of a nothing-burger; it's likely that the expansion itself is a ways down the road, and the stream was jam-packed as it is. Most of the oxygen in the room was sucked out by the Pokemon Winds and Waves announcement, after all (good lord, just look at that water). But I can't help feeling bemused and befuddled. It seems like fans agree. On an r/PokemonTCG reddit thread discussing the tease, users like Solo_Kingxx are chiming in with "Im confused. Is that a new era of tcg?" while others are speculating that the glossy Mew and Mewtwo images from the teaser suggest that it "could be a new thing like TERA, new style of doing holos maybe?" As for everything else from the trailer, your guess is as good as mine. We saw plenty of older cards like OG Pikachu and Charizard, and while that could suggest reprints, these aren't impossible to get as is so why would that be a focus for this new set? In addition, there were tag team or dual Pokemon cards shown off too – could that be a feature? Again, I've got no idea, and The Pokemon Company itself isn't telling. I suppose we'll just have to wait and see. In the meantime, I'll start working out which of those adorable Winds and Waves starters I want to choose… Grab Ascended Heroes cards from Amazon See all Pokemon card offers at Amazon For more Poke-goodness, don't miss the best Pokemon merch. If you're in a Nintendo mood, it's worth dropping in on our guide to the best Legend of Zelda merch as well.
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Dustin Bailey
2026-02-27
Pokemon Winds and Waves each have exclusive outfits for your main character, but all I can see is the hoverboard you seem to be carrying
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Pokemon Winds and Waves has officially been unveiled, and that means it's time to start picking apart every little detail shown in that debut trailer as we await further information. The new RPGs will follow up on Scarlet and Violet by offering unique outfit colors depending on the version you choose, but a more important question is being raised by the main character's equipment: Is that a hoverboard? You'll see it clipped to the lead character's backpack throughout the trailer and in their hand on the official site: a long, futuristic-looking board with two circular designs at each end, plus a little glowy bit suggesting it's an electric-powered device. I'm struggling to imagine what it could be if it's not a hoverboard – especially with the way it's being held in the official art – amid all the official materials, there's been no mention of special methods of transport in Winds and Waves. A hoverboard would make a lot of sense in the context of the oceanic setting of Winds and Waves, since it would let you cross land and sea with equal ease. The underwater sequences in the trailer imply we'll be able to swim beneath the waves, but hovering over top of them would be a nice option for when you just want to get from place to place. Pokemon Winds and Waves confirmed to be open world, with Game Freak unphased by Scarlet and Violet's woes Pokemon Winds and Waves: Everything we know about the next Pokemon game so far Can you play Pokemon Winds and Waves on Nintendo Switch 1? And yes, "the outfit your character dons will differ between versions," the devs confirm. Your hat, backpack, and (probably) hoverboard will be white in Winds and deep blue in Waves. There's no information yet on whether you'll be able to change clothes during the game, and that singular use of the "outfit" does raise some concerns, but Scarlet and Violet had similar version-exclusive starting outfits and still offered fashion options. I need to look cool while surfing on my hoverboard, you know? The Pokemon Winds and Waves starters have been confirmed, and we're already putting together our Pokemon Winds and Waves Pokedex. 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Kris Holt
2026-02-27
Pokémon Winds and Waves are coming to Switch 2 in 2027
The Pokémon leakers were right: the Gen 10 games are called Pokémon Wind and Pokémon Waves. The Pokémon Company confirmed the titles during a 30th anniversary stream on Pokémon Day. The games are set to hit Nintendo Switch 2 in 2027. (A Game Freak leak last October suggested Wind and Waves would be out this year with DLC to follow in 2027.) According to the Pokémon account on X, in Wind and Waves, “you’ll travel across beautiful windswept islands and a vast ocean with glittering waves that ebb and flow. You’ll also team up with Pokémon to overcome challenges and even the forces of nature!” They’ll be playable in 11 languages, including Brazilian Portuguese. A trailer for the two games revealed the three new starter Pokémon: Browt, Pombon and Gecqua. As suggested by their colors and environments they’re shown in, they are grass, fire and water types, respectively. Other Pokémon that were featured include Pikachu (sporting fetching beachwear) and Oddish. The trailer, which reveals a new region for the series, ends by taking us into the ocean to gawk at an number of water Pokémon. The Pokémon Presents stream on Friday included updates for many other games in the franchise, including the battle-focused Pokémon Champions (a modern spin on the likes of Pokémon Stadium). That will debut on Nintendo Switch in April before arriving on iOS and Android later this year. Cross-play will be available between the three platforms. It was also confirmed that Pokémon XD: Gale of Darkness will hit the GameCube library on Nintendo Switch Online + Expansion Pack on Switch 2 in March. Pokémon Day marks the 30th anniversary of the series’ debut with the 1996 release of Pocket Monsters Red and Pocket Monsters Green (later released as Pokémon Red and Pokémon Blue in the West) on Game Boy in Japan. The games were remade for GameBoy Advance in 2004 as Pokémon FireRed Version and Pokémon LeafGreen Version. Starting today, those are available on Switch and Switch 2 for $20 each. Meanwhile, Pokémon Pokopia, a cozy life sim spin-off, will hit Switch 2 on March 5.