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Death Stranding 2 fans certain PC port is on the way after another Hideo Kojima cryptic message: "Didn't have much time today for editing"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! When there's a cryptic Hideo Kojima post, there's a legion of Death Stranding diehards preparing to decode it. In this case, some people are certain Kojima's latest vague references to "editing" mean a Death Stranding 2 PC port is shooting down fast through the pipeline. Kojima writes casually in a February 9 Twitter post, "Didn't have much time today for editing." It's similar to a post he made last week, where he cries about "Editing for the first time in…8 months?" Notably, the first Death Stranding game from 2019 got its PC port eight months after launching as a PlayStation exclusive, with its definitive Director's Cut arriving around a year later. So this timeline's starting to look prescient… Sony has also just confirmed its rumored next State of Play is, indeed, happening on February 12 at 5pm ET. Very interesting timing, very interesting. Hideo Kojima is teasing something ahead of rumored State of Play, and almost everyone's thinking the same thing It looks like Death Stranding 2 is set for PC as Hideo Kojima's latest appears on a ratings board ahead of The Game Awards All upcoming Hideo Kojima games: Everything in development at Kojima Productions Even more damning, Kojima's February 9 post includes a photo of his computer displaying some very Death Stranding 2 font advertising "a Hideo Kojima game." Underneath his monitor, Kojima displays a themed Death Stranding calendar for 2026. OK, I think he might be trying to tell us something. Though, I'm also eager for more news about OD, Kojima's Xbox-exclusive horror collaboration with the great Nope director Jordan Peele. Kojima said – again, cryptically – in December about OD that "I can't say exactly what it is yet, nor do I know if it will work out." Since the project is seemingly Kojima's first horror game since the abandoned Silent Hills in 2015, I'm eager to learn the answers to both those quandaries. Metal Gear Solid: The Twin Snakes producer says Hideo Kojima and Shigeru Miyamoto's secret isn't just their "genius", it's that they work "really f**king hard."
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Xenoblade Chronicles 1 & 2 Are Steeply Discounted At Amazon
Get digital copies of two of the best RPGs on Nintendo Switch and Switch 2 for low prices. Xenoblade Chronicles: Definitive Edition (Digital) Xenoblade Chronicles 2 (Digital) Xenoblade Chronicles 2 Expansion Pass $20.88 (was $30) | Includes Torna - The Golden Country Xenoblade Chronicles: Definitive Edition and Xenoblade Chronicles 2 are on sale for excellent prices. The digital version of the Definitive Edition is discounted to $39.89 (was $60) at Amazon and Walmart. Both retailers are also offering a similar price cut on the digital version of Xenoblade Chronicles 2 that drops the price to $41.88 (was $60). You can pair the sequel with the Expansion Pass for $20.88 (was $30) from Walmart. The Expansion Pass includes the stellar story expansion Torna - The Golden Country. When you purchase a digital Nintendo Switch game from a major retailer like Amazon and Walmart, you receive a download code to redeem on the Nintendo eShop. Both games were first discounted to these prices in mid-October and are back in stock as of November 5. Amazon previously had the Xenoblade 2 Expansion Pass for the same price as Walmart but has since sold out. Neither game receives discounts all too often, and these are two of the best RPGs you can play on Nintendo Switch and Switch 2. Xenoblade Chronicles: Definitive Edition remains one of the best RPGs on Nintendo Switch more than five years after its release. It's even more impressive when you consider the fact the Definitive Edition was the third version of Monolith Soft's massive adventure. Xenoblade originally released on Wii in 2010 and was later ported to New Nintendo 3DS in 2015. Xenoblade Chronicles has a highly rewarding real-time, action-battle combat system with multiple difficulty settings available. The Definitive Edition's Future Connected epilogue adds 10-20 hours of additional story content on top of the 50-plus hour mainline campaign. Along with superb gameplay and a beautiful world to explore, Xenoblade Chronicles has a great ensemble cast led by protagonist Shulk and excellent writing. From a story perspective, the Xenoblade Chronicles Trilogy is one of the best modern series in the genre. The Definitive Edition earned a 9/10 in our Xenoblade Chronicles review. Xenoblade Chronicles 2 launched in 2017 as the Nintendo Switch's first major RPG exclusive. While it's not as highly regarded as the original, it's still one of the better role-playing games on Switch (and Switch 2). While you don't technically need to play the first game to enjoy Xenoblade 2, it's highly recommended you play each game in chronological order to experience the full weight of the trilogy's overarching story. The sequel has some pacing and narrative issues, but the combat system remains awesome, and the expansive world is a joy to explore. Xenoblade 2 starts quite slow, but the back half of the 60-plus hour campaign is thrilling. Check out our Xenoblade Chronicles 2 review for more details. A standalone expansion called Xenoblade Chronicles 2: Torna - The Golden Country released in 2018. Torna takes place roughly 500 years after the base game and has a new cast of characters. The roughly 20-hour campaign is available as a standalone purchase for $40, but if you own the base game, you save money by purchasing the Expansion Pass instead. On sale at Walmart for only $20.88--roughly half the price of Torna on its own--the Expansion Pass includes the story expansion, additional quests, Challenge Battle mode, multiple Rare Blades for Shulk and Fiora, and more items. Xenoblade Chronicles 3 isn't on sale for nearly as steep of a discount, but you can save around five bucks on the digital bundle with the base game and Expansion Pass at Amazon. If you're looking for physical editions of the mainline series, you typically will wind up paying full price--if you can find copies in stock at all. US editions of Xenoblade Chronicles 2 and Torna - The Golden Country often sell for above retail price, but you can often get these and other Xenoblade games for less by opting for region-free imports from the UK. Regardless of region, getting physical editions of the Xenoblade trilogy often means buying from third-party resellers. The physical editions listed above are from resellers but are fulfilled by Amazon or Walmart. The enhanced port of the Wii U spin-off Xenoblade Chronicles X released on Nintendo Switch in March. Xenoblade Chronicles X: Definitive Edition's physical edition is available for $54.78 (was $60) at Amazon and Walmart. Xenoblade Chronicles X is more action-oriented than the main trilogy and can be fully enjoyed without prior knowledge of the series. Note: If you buy an international edition of Xenoblade 2, it will only be compatible with the Expansion Pass from the European eShop. This doesn't apply to the standalone edition of Torna - The Golden Country since it's considered a separate game. Xenoblade Chronicles 3 also has an Expansion Pass that must match the region of your physical or digital copy. Xenoblade Chronicles X: Definitive Edition If you're looking for more role-playing games for Nintendo Switch and Switch 2, check out the list of deals we rounded up below. One highlight for Xenoblade Chronicles fans that's worth revisiting is Final Fantasy XII: The Zodiac Age for $25 (was $50). Final Fantasy 12's MMO-style battle system has inspired many games over the years, including Xenoblade Chronicles. Final Fantasy X|X-2 HD Remaster for Nintendo Switch $25 at Amazon | $50 on eShop Final Fantasy XII: The Zodiac Age for Nintendo Switch $25 at Amazon | $50 on eShop
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Ian Carlos Campbell
2026-03-10
Epic is increasing the price of Fortnite's V-Bucks currency
The real world price of impulse-buying Fortnite skins is going up, Epic has announced. Not because skins themselves are getting more expensive on paper, but because V-Bucks, Fortnite's digital currency, is. The same prices you paid for bundles of V-Bucks in February will now effectively earn you fewer bucks starting on March 19, along with several other Fortnite-related pricing changes. Epic will still offer bundles of V-Bucks starting at $8.99 and running all the way to $89.99, but with a new "conversion rate.” The new bundle prices breakdown as follows: $8.99 will get you 800 V-Bucks, down from 1,000 V-Bucks $22.99 will get you 2,400 V-Bucks, down from 2,800 V-Bucks $36.99 will get you 4,500 V-Bucks, down from 5,000 V-Bucks $89.99 will get you 12,500 V-Bucks, down from 13,500 V-Bucks On top of those changes, the cost of Epic's "Exact Amount Pack," which lets you buy the exact amount of V-Bucks necessary to complete a specific purchase, is changing from around $0.50 for 50 V-Bucks to $0.99 for 50 V-Bucks. These new prices for V-Bucks are US-specific and will vary in other regions. They're also not entirely representative of the value Epic is offering with each purchase. As part of the company's Epic Rewards program, you get 20 percent back on purchases made in Fortnite, Fall Guys and Rocket League when you use the Epic Games Store or Epic's payment system on Android, iOS, PC or the web. That means you can receive anywhere from $1.79 (for 800 V-Bucks) to $17.99 (for 12,500 V-Bucks) to spend in Fortnite or the Epic Games Store when you use the company's payment system. Changes to the value of V-Bucks are also impacting Fortnite's various passes. The standard Battle Pass will now cost 800 V-Bucks and award 800 V-Bucks, down from its previous price of 1,000 V-Bucks. Meanwhile, the price of the OG Pass (for Fortnite's throwback game mode) is lowering from 1,000 V-Bucks to 800 V-Bucks, and both the Music and Lego Passes are going from costing 1,400 V-Bucks to 1,200 V-Bucks. For any subscribers to Fortnite Crew, Fortnite's monthly subscription service, your monthly stipend of the digital currency is also shrinking from 1,000 V-Bucks to 800 V-Bucks. Epic claims that it's making all of these changes because "the cost of running Fortnite has gone up a lot" and raising prices helps pay the bills, but the company is also in a much better position to make money on every transaction that happens in the game. In securing largely favorable outcomes in its lawsuits against Apple and Google, Epic now has a way to point users to its payment system on iOS and Android (all the better to avoid app store fees), and its won major concessions that seem poised to reshape how app store economies work.
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Kris Holt
2026-03-10
Wordle’s creator is back with a new game, and it’s a real chin scratcher
Josh Wardle had a hell of a tough act to follow. His last game, Wordle, became incredibly popular thanks to its blend of simplicity, clarity and shareability. Over four years (and a seven-figure sale of Wordle to The New York Times) later, Wardle has released his follow-up game. Like Wordle and its myriad clones, Parseword offers up one puzzle per day. It taps into the mechanics of cryptic crossword clues. So it might ask you to replace one of the words with a synonym, reverse it or find a homophone. You may need to remove letters from a word or combine it with another one to find the answer. There’s a tutorial to help you get to grips with things and hints are available. Wardle told The New Yorker he was inspired by The Last of Us showrunner Craig Mazin, who he heard discuss the logic behind cryptics on a podcast. Wardle brought in two friends, Chris Dary and Matt Lee, whom he worked with at Reddit to collaborate on the new game. They received permission to use clues from long-time cryptic constructors Emily Cox and Henry Rathvon. After playing the tutorial and today's puzzle, it seems you may need to be wired in a certain way to play Parseword. It’s certainly less approachable than Wordle. At first glance, it’s hard to see this reaching the same kind of mass appeal as Wardle’s previous game. (Fittingly enough, Parseword feels like a game geared toward New Yorker readers.) Of course, countless other casual daily games that aim to replicate the success of Wordle have popped up over the last few years, from Quordle, Bracket City and Framed to the Times’ own Connections, Strands and Pips. Catfishing, which asks you to guess Wikipedia article subjects based on their categories, is a new favorite of mine. I still miss the original Heardle, though.
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Lawrence Bonk
2026-03-10
Yoshi and the Mysterious Book will be released for Switch 2 on May 21
Nintendo's next platform adventure, Yoshi and the Mysterious Book, will be released for Switch 2 on May 21. The company announced the release date as part of its annual Mar10 Day celebration. This is a made-up holiday that exists because the date spelled out like that sort of looks like the word Mario. In any event, there's a new trailer for the perpetually hungry dinosaur's latest adventure. It looks super cute. It sort of resembles a children's picture book come to life. Yoshi games typically boast unique graphical styles, with past entries featuring entire worlds made of yarn, cardboard and more. Even the very first Yoshi platformer, Super Mario World 2: Yoshi's Island, featured a kind of hand-drawn aesthetic. The gameplay looks to be somewhat unique, with a reduced emphasis on chucking eggs. Many of the game's creatures grant Yoshi special abilities when they hop on the dino for a ride. This reminds me of another Nintendo-branded glutton, Kirby. Today's trailer also shows Yoshi gobbling up an enemy and encountering a foul and bitter taste, giving the little cutie a momentary stomach ache. I guess Yoshi's palette has become more refined since the last game. This has already been a big week for the anthropomorphic dinosaur. Nintendo recently dropped another trailer for The Super Mario Galaxy Movie and it was revealed that Donald Glover will be voicing Yoshi. That film hits theaters on April 1, which is just a few weeks away.
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Lawrence Bonk
2026-03-09
Samsung promises 120 games will be playable via its glasses-free 3D monitor tech by the end of the year
Samsung just announced that 120 games will be playable via its Odyssey 3D Hub platform by the end of the year. This is the platform that provides content for glasses-free 3D monitors like recent Odyssey displays. The company made this claim at GDC 2026, while also noting that the platform currently offers around 60 playable titles. Samsung has only announced a couple of games headed to the platform this year, which include Cronos: The New Dawn and Hell is Us. These are both solid third-person action games that originally came out last year. The collection already includes several notable games, including Stellar Blade, Lies of P and Psychonauts 2, among others. It's good to know the library continues to grow, proving that there might still be some life left in 3D display technology after all. We came away impressed with the technology when we gave it a go last year. We even said that if "3D had been like this all along, people would be much more receptive." The games look great and the displays include head tracking so users don't have to constantly struggle to find the one sweet spot (I'm looking at you, Nintendo 3DS.) Samsung has quietly been adding to its lineup of glasses-free 3D displays. There are several models to choose from nowadays, with screen sizes up to 32-inches. The company also used GDC to announce a partnership with game developer CD Projekt Red, but details remain scant. It has something to do with display technology and Samsung's HDR10+ Gaming standard. We do know that CDPR and Samsung are integrating HDR10+ Gaming into Cyberpunk 2077.
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Jackson Chen
2026-03-09
EA laid off staffers across Battlefield studios to 'better align' its teams
EA axed an undisclosed number of employees across the game studios behind the Battlefield franchise. As first reported by IGN, EA told affected employees that the layoffs were part of a "realignment" across the Battlefield studios, which include Dice, Criterion, Ripple Effect and Motive Studios. When asked about the report, an EA spokesperson said in a statement that "we’ve made select changes within our Battlefield organization to better align our teams around what matters most to our community." IGN reported that all the involved studios will remain operational, but the layoffs will affect multiple offices. The shake-up may come as a surprise to staffers, especially after Battlefield 6 racked up more than seven million copies sold in the first three days following its release in October. EA even called the latest Battlefield title the "best-selling shooter title of 2025" in its third quarter report for FY26, which disclosed the company's net revenue of more than $1.9 billion for the quarter. "Battlefield remains one of our biggest priorities, and we’re continuing to invest in the franchise, guided by player feedback and insights from Battlefield Labs," an EA spokesperson also said in a statement. Despite being one of EA's most popular franchises, Battlefield isn't the only one to suffer staffing cuts. Full Circle, the developer behind the skate. that's also owned by EA, also announced layoffs and "restructuring" in February. However, EA isn't the only company in the industry to look at downsizing its personnel. Ubisoft said it was planning to get rid of up to 200 jobs in its Paris office earlier this year and Microsoft announced it would cut thousands of jobs, including within its Gaming division, in July.
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Andre Revilla
2026-03-09
Hyper Light Drifter studio workers form union after rounds of layoffs
Workers at Heart Machine, the independent studio behind Hyper Light Drifter and Solar Ash, have formed a union with Communications Workers of America (CWA) Local 9003. The wall-to-wall unit covers all 13 frontline employees at the studio, which voluntarily recognized the union in February after a supermajority of eligible workers voted for the measure. The organizing effort follows a rough stretch at Heart Machine, after the studio laid off employees in November 2024, then announced in October 2025 that it would end development on its early access title Hyper Light Breaker and cut further staff. "I decided to get involved in organizing my studio because I've seen so many peers in the industry stand up to protect the craft we all care so deeply about. Watching that momentum grow made me realize that if we love this work, we have to protect it, especially now," said Steph Aligbe, a gameplay tools engineer at the studio. Heart Machine joining the CWA extends the union's gaming footprint even further. The union counts thousands of employees at Microsoft subsidiaries among its members, as well as staff at EA, Id Software and others. CWA also runs the United Videogame Workers, a direct-join union that launched in 2025, allowing individual game workers in the US and Canada to sign up on their own without elections or employer consent. Large gaming studios like Ubisoft have been undergoing a seemingly endless string of layoffs, and workers are increasingly demanding to have their voices heard.
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Scott McCrae
2026-03-09
Nintendo doesn't want Switch 2 eShop to "become a giant slop fest," New Blood CEO claims, so "they're still pretty choosy about who gets to launch their games"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Nintendo is apparently being a bit more strict about what launches on Switch 2, with the company reportedly trying to avoid the influx of low-effort slop that plagued the original Switch eShop. I don't need to tell you that the original Nintendo Switch eShop is a mess. Filling its pages are countless low-effort AI slop games, weird puzzle games featuring pictures of random (often AI-generated) models of anime girls, lookalikes of popular games not on Switch, and whatever Everybody 1-2-Switch is. But so far, as far as Switch 2 games go, those issues have managed to be somewhat avoided so far, and apparently that's down to Nintendo putting the foot down. Speaking to RPG Site (spotted by Nintendo Everything) New Blood Interactive CEO Dave Oshry explains: "We've got Switch 2 dev kits now. It's not much different than the Switch 1." He says that the publisher has its breakout title Dusk "running at 120fps with mouse controls on Switch 2. It works great." Nintendo president reportedly teases new games for popular series are in development What to expect from the Switch 2 in 2026: Pokemon and Zelda celebrations, tons of ports, and comfort Nintendo food Nintendo says those Animal Crossing and Splatoon updates are there so players can migrate to Switch 2 at their own pace And while the original Switch release of Dusk did get updated performance for Switch 2, when it comes to what is presumably a native version of the game, he notes, "We're just waiting for Nintendo to give us approval to actually launch it because they're still pretty cagey about letting games launch on Switch 2." Oshry alleges: "They don't want it to just become a giant slop fest like the Switch 1 eShop became after a few years with just tons of shovelware on there." He adds, "They're still pretty choosy about who gets to launch their games on Switch 2." However, despite initial reports that Switch 2 dev kits were hard to get hold of, Oshry says "Nintendo's been very nice to us and stuff, giving us dev kits and letting us do updates for our games." Nintendo sues US government over "illegally collected" tariffs that delayed Switch 2 pre-orders
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Anna Koselke
2026-03-09
Resident Evil Requiem Leon x Ada shippers in shambles as director says he's been "called out for screenshots of edited messages," days after fans took them as confirmation of their marriage
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Koshi Nakanishi, director of Resident Evil Requiem at Capom, has apparently been busy on social media as fans shoot various lore (lore meaning Leon Kennedy, really) related questions his way – but that doesn't mean the circulating screenshots are canon. Resident Evil Requiem basically confirms that Leon Kennedy, ever-beloved "hot unc" and protagonist, has married someone prior to the game's events – and, unsurprisingly, players just have to know who was lucky enough to land him. Online forums like Reddit have been running wild with theories, ranging from Ada Wong to Claire Redfield. Nobody can say for certain who Leon's hitched to, though… except Nakanishi, of course. Fans have taken to social media with direct messages to Nakanishi, requesting to know who Leon is married to. One post in particular has been making rounds all over the place as it seemingly shows the lead confirming (or, more accurately, implying) Leon's marriage to Ada – something the community is split over, with many still hoping it's Claire, while others call it a "peak" ship. In the supposed messages, Nakanishi beats around the bush, though. Resident Evil Requiem seemingly confirms Leon Kennedy is married, and everyone wants to know who's the lucky gal or guy Resident Evil Requiem Leon actor doesn't care who the hero's married to, would rather see him "open an ice cream parlor" Resident Evil 2 lead Hideki Kamiya gets sucked into hot uncle Leon fawning I saw so many people messaging Nakanishi about Leon’s marriage. I know it might not be the right thing to do,but I can’t hide how happy this makes me.After all these years,all the waiting, all the debates we can finally say it. Congratulations,Mrs Ada Wong Kennedy pic.twitter.com/FYpGvh20BjMarch 4, 2026 I saw so many people messaging Nakanishi about Leon’s marriage. I know it might not be the right thing to do,but I can’t hide how happy this makes me.After all these years,all the waiting, all the debates we can finally say it. Congratulations,Mrs Ada Wong Kennedy pic.twitter.com/FYpGvh20BjMarch 4, 2026 I saw so many people messaging Nakanishi about Leon’s marriage. I know it might not be the right thing to do,but I can’t hide how happy this makes me.After all these years,all the waiting, all the debates we can finally say it. Congratulations,Mrs Ada Wong Kennedy pic.twitter.com/FYpGvh20BjMarch 4, 2026 "Requiem doesn't make it clear, but if you've played the previous games, you should get an idea!" reads one. Another sees him allegedly telling a fan, "You know what I mean," when they ask if Leon and Ada are now married. None are 100% solid – and the entire situation is further muddled by Nakanishi's recent public story on Instagram. "Thank you so much for all the messages," his own post begins (spotted by Kotaku). "Unfortunately, it's hard for me to reply to everyone, but they warm my heart." That's when he concludes with, "I've even gotten called out for screenshots of edited messages" – a statement that potentially means every so-called piece of evidence that Leon and Ada are married is fake. Nakanishi doesn't add anything else to his story about it either, aside from later saying he's going into "hermit mode" (although he has since posted unrelated stories), so it's difficult to tell. I'd wager that we're back to being in the dark about Leon's ring, personally. It's hard not to wonder – this is one of the best new games 2026 has had to offer so far, after all. Our own Resident Evil Requiem review dubs it "a soaring piece of survival horror theater that balances intense action with absolute terror across two heroes." Are you playing the new survival horror gem yourself? If so, be sure to browse through our roundup of Resident Evil Requiem safe codes for an easier time progressing.
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Dustin Bailey
2026-03-08
Shigeru Miyamoto believed games chasing realism "were pretty much failures" 40 years ago, which is why Tom and Jerry's cartoon reality was "vital fuel" for Nintendo's early games
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! For about as long as video games have existed, developers have been chasing the dream of realism. And, for just as long, there have been those who believe that realism is overrated. You can count Shigeru Miyamoto, the legendary Nintendo designer behind Mario and Zelda, among those who aren't excited by the idea of games matching reality – even in the '80s, he figured Tom and Jerry was a better model to aspire to. In a 1989 interview for Japanese publication Gamer Handbook, recently translated by shmuplations, Miyamoto discussed how players often get frustrated by "animation-heavy games which prioritize visual smoothness over responsiveness." He made a vague allusion to the popularity of "karate games" – likely referencing Jordan Mechner's Karateka, the predecessor to Prince of Persia – and suggested that these titles offered "beautiful" movement, "but as games, they were pretty much failures." "It's about how it feels to the player," Miyamoto explained. "If you think about it, Mario's jumping ability is actually ridiculous... he'd be the greatest Olympic athelete ever! (laughs) If Mario only jumped as high as a human, then following real physics would be fine. And back in the Donkey Kong days, he only jumped about his own height, which didn't feel wrong. But once you're leaping three or four times your own height, you’ve already left 'reality' far behind." Nintendo's Shigeru Miyamoto saw games in the '80s becoming like "pornography" Shigeru Miyamoto had to "force" in Super Mario Bros 3's iconic Frog Suit because it was fun even though it sucked Without Super Mario Bros, Hideo Kojima "probably" wouldn't have become a game dev That's a major change from Donkey Kong to Mario Bros. – as the distance Mario could jump got more unrealistic, so did the kinds of falls he could survive. Miyamoto said that the idea of "unrealistic everyday life" is what makes games fun, offering "worlds that seem like they could exist in reality, but don't." In Miyamoto's view, programmers are the gods of the worlds they create, but "if that world doesn't feel convincing, no one will want to enter it. That's why an unrealistic everyday setting is about doing strange things within a set of rules that everyone accepts." So how do you create unrealistic worlds that feel like reality? For Nintendo, old-school comedy films and animated films offered tremendous inspiration. "That's basically what they did in cartoons from that era, like Tom and Jerry. That's why things like Chaplin or Tom and Jerry have been such vital fuel for our work." Nintendo's Shigeru Miyamoto saw games in the '80s becoming like "pornography": "I think the world of 'hidden secrets' in games has almost reached that same grotesque level."