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Capcom knows you don't care about Monster Hunter Wilds' poor Rompopolo, so it's making the sentient bagpipe the star of its own event quest
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Capcom has revealed that the poisonous brute wyvern Rompopolo is the least-popular monster in Monster Hunter Wilds, so it's creating a special quest dedicated to it to entice you with new rewards. Between February 28 and March 19, 2026 a new quest will emerge. "After analyzing player data, we determined the least hunted monster, and prepared a limited-time quest for it," Tsujimoto explained, with Rompopolo being the recipient of this esteemed reward. Clearly, the monster is unhappy about this distinction, as Tsujimoto warns, "Don't let your guard down, since this monster has been tuned to be especially challenging just for this quest," with the quest showing it as a 10-star mission. Monster Hunter Wilds' final major update arrives next week, Capcom shows off more of Elder Dragon Gogmazios Monster Hunter Wilds director admits his action RPG's "difficulty curve was a little lacking" at first, but he'd love it if anyone who dropped it at launch gave it another try Monster Hunter Wilds' next big update and turn-based spin-off RPG Monster Hunter Stories 3 get a dedicated showcase set for next week The Rompopolo is a big, bird-like thing that inflates itself (and, by extension, can be deflated) and, frankly, looks quite horrifying. As such, completing the quest will nab you some unique items with Capcom showing off a lantern, some balloon-looking items, and most cursed of all, a Rompopolo hat which comes in both inflated and deflated flavours. Monster Hunter Wilds Steam reviews on the mend following Capcom's latest performance patch.
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"That is extremely stupid design": The Witcher 1 story lead, frustrated playing the epilogue he largely designed, says "I got only myself to blame for everything that's happening here"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Even the most beloved video games have their critics, but it's not often that those critics are the people who made the game. But that's exactly what happened at the end of a recent Witcher 1 playthrough by the game's lead narrative designer Artur Ganszyniec, who became frustrated during an action sequence in the game's epilogue but kept it classy and took the entirety of the blame. Ganszyniec recently published the final episode of his 26-video saga, in which he played through the entirety of the first Witcher for the first time in 20 years, and at about the 23-minute mark in the new video (embedded below), he mistakenly attacked an elf and was then forced to "kill them all" or load up an old save. "That's the unfortunate part, that by mistake I attacked an elf and now I will just have to kill them all, and I didn't really want to do that," said Ganszyniec. "But oh well, this is war, and I should have been more careful with group style. Ahead of The Witcher 1 remake, OG story lead reveals that ending cutscene was created without "involving the story team" The Witcher 1 lead story designer's first playthrough in "almost 20 years" has must-watch commentary ahead of the remake "Absolute idiocy" killed The Witcher game that never was, but OG dev is happy CD Projekt Red landed the series instead "And, to be honest, it's all my fault anyway, because this chapter, epilogue, was one that I implemented in the most part." Ganszyniec explained that the epilogue was made at the last minute, toward the very end of the game's production, after [project lead Jacek Brzeziński] decided to "find some extra time" to make a worthwhile epilogue. He and Ganszyniec then started working on the epilogue at night after they'd already been working their normal development schedules during the day. The result, at least in Ganszyniec's opinion, is an epilogue with a few rough edges. "Most of the epilogue, I was the one implementing it, so I got only myself to blame for everything that's happening here," he said. Later, at around the 30:10 mark in the above video, Ganszyniec ran into another situation that caused him some frustration when he tried to meditate but couldn't because the fire in front of him wasn't lit and couldn't be lit because you can't cast spells in safe areas. "That was really stupid. I can't cast Igni here because it is a safe location," Ganszyniec said. "Maybe there will be something to loot here. Where are the bodies? No bodies here. That is extremely stupid design. Artur, you should be ashamed." You know what they say, we're our own worst critics. Ahead of The Witcher 1 remake, OG RPG story lead reveals that ending cutscene was created not "really involving the story team," which was "a mistake"
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Anna Washenko
2026-04-14
League of Legends' new WASD control scheme will be enabled for ranked later this month
Riot Games released a pile of updates for its long-running MOBA League of Legends. One of the more noteworthy changes coming to the game is the official launch of WASD controls. This alternate option, allowing players to traverse the rift by keyboard rather than by mouse, is rolling out to ranked matches in patch 26.9. Riot first announced that it was pursuing support for WASD controls last August. The studio said it wanted to ensure that the alternate control scheme wasn't more powerful than point-and-click movement; Riot said it was targeting a low win-loss rate difference between the options before releasing it to League players. "There's still a small delta in the win-rates between the control schemes, with Point and Click having a minor advantage," according to today's devlog dedicated to this new feature. "We expect that difference will decrease over time as players gain more mastery with WASD, but we will continue to monitor this stat in the future." That blog post goes into more detail about how the team tested and gauged community responses to WASD, which is pretty neat stuff if you're a game dev nerd. League will be receiving a few new accessibility improvements, such as custom inputs for moving the mouse cursor and some new flexibility for keybinds, along with the new control scheme. Although Riot was clear to say that it's not adding official support for controllers or gamepads, players will be able to use WASD controls with a joystick.
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Sam Rutherford
2026-04-14
Sony Inzone's latest monitor boasts a blazing 720Hz panel for competitive gamers
Super fast gaming displays have grown in popularity recently following the release of several new models back at CES. Now Sony is hopping on that bandwagon with its latest display featuring a tandem OLED panel from LG that offers the choice of either 540Hz or 720Hz refresh rates. That said, priced at $1,100, the new 24.5-inch Sony Inzone M10S II is only for the most dedicated and deep-pocketed gamers. In normal use, the monitor offers a 540Hz refresh rate at QHD (2,560 x 1,440). However, in competitive situations where that still might not be enough, the display can go even faster by reducing its resolution to 720p while boosting its refresh rate all the way up to 720Hz. On top of that, to help make visuals clearer, Sony added a new Motion Blur Reduction algorithm with Black Frame Insertion that boosts brightness while still delivering a response rate of just 0.02ms. Elsewhere, a new Super Anti-Glare film helps reduce reflections. The company also used feedback from pro gamers to create a stand with a smaller footprint and a wider range of tilt adjustability (from -5 to 35 degrees). For those worried about the panel's long-term performance, the Inzone M10S II comes with a three-year warranty and OLED protection features like a custom heat sink. Aside from its new monitor, Sony is also releasing a pair of open-back wired headphones in the Inzone H6 Air. Priced at $200, they are based on the company's well-known studio monitor headphones — the MDR-MV1 — but with some additional tweaks for gaming. Not only is it really light at just 199 grams (not including its detachable cable and boom mic), it also features a dedicated RPG/Adventure profile designed to improve clarity and environmental details. The one caveat is that to access this mode, you need to use Sony's USB-C Audio box, which offers additional features like virtual 7.1 surround sound and support for 360-degree spatial audio. Finally, while they aren't brand new, Sony is releasing a translucent Glass Purple version of its Inzone wireless gaming earbuds that conjures up nostalgic memories of Nintendo’s Atomic Purple N64, along with Fnatic Editions of its Mouse-A, Mat-F and Mat-D peripherals. All of Sony's new gadgets are available today, aside from the Inzone M10S II monitor, which is due out sometime later this year.
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Sam Rutherford
2026-04-14
Alienware 27 (AW2726DM) QD-OLED monitor review: A budget PC gamer's new best friend
The price of nearly every type of gaming gadget has skyrocketed recently. RAMageddon has caused the cost of memory to double or triple in the last six months, with companies like HP saying that RAM now accounts for more than a third of a new PC’s bill of materials. Meanwhile, the Xbox Series S/X and the PS5 have gotten price hikes, and a similar bump for the Switch 2 is starting to look “inevitable.” Even mobile devices are not immune, with Samsung jacking up the cost of the Galaxy Z Fold 7 nine months after release. But with the $350 27-inch QD-OLED (AW2726DM), Alienware hasn’t just created a gaming display that’s an excellent value, it’s made a beacon of hope for anyone looking to upgrade their setup without emptying their bank account. In a world where every piece of gaming gear seems to be getting more expensive, Alienware’s  $350 AW2726DM 27-inch QD-OLED monitor feels like a gift to gamers on a budget. Unlike some of Alienware’s more expensive displays, the AW2726DM’s design couldn’t be simpler. It sits on a square 8.75-inch base that supports tilt, pivot and height adjustments. Though it does require a little assembly, everything you need comes in the box. Alienware’s monitor arm attaches via a captured thumb tab, while the monitor relies on four screws and a VESA mount that can be connected using the bundled Philips wrench. (Though if you have a proper screwdriver, that would be even better.) Setup only took me a few minutes and after arranging it properly on my desk, the monitor felt quite solid. The only potential drawback is that if you have limited desk space or you’re the kind of gamer that likes jamming your keyboard as close to your monitor as possible, Alienware’s stand might get in the way. At around 4mm thick, the AW2726DM’s panel is exceedingly sleek, though naturally that expands a bit on the lower portion of the monitor where its ports are located. This brings us to one of the biggest differences between Alienware’s budget display and more premium options: limited connectivity. All you get here is two HDMI 2.1 jacks, one DisplayPort 1.4 slot and a 3.5mm plug for audio out. There’s no support for data transfer, power sharing or anything else. Heck, there isn’t even any RGB lighting, which feels weird on a product from Alienware. But given its price, I’m not upset. In fact, it’s actually kind of refreshing. Finally, there’s a handy control stick on the back of the display for navigating its on-screen menu. The AW2726DM features a QD-OLED panel supplied by Samsung that comes with a QHD resolution (2,560 x 1,440) and up to a 240Hz refresh rate. Alienware supports VRR via AMD FreeSync Premium and VESA AdaptiveSync, though sadly there’s no native option for NVIDIA G-Sync. That means if you have a GPU from Team Green and want to take full advantage of the monitor’s potential, you’ll want to rely on that DisplayPort for optimal compatibility. Regardless, for a $350 gaming display, the AW2726DM checks all the most important boxes and it looks fantastic. Alienware’s budget monitor showcases the strengths of OLED panels versus LCD, even when compared to Sony’s Inzone M9, which was a much more expensive monitor when it debuted back in 2022. Alienware offers richer colors (it covers 99 percent of DCI-P3), and thanks to its deep inky blacks, contrast is significantly better as well. The one big drawback is that, with a typical brightness of 200 nits, the AW2726DM is dimmer than more expensive rivals. That means the monitor doesn’t have fancy certifications for stuff like VESA True Black and instead relies heavily on general HDR10. Furthermore, Alienware chose a glossy (and quite reflective) finish that makes colors look even more saturated while improving perceived brightness. The one thing you need to watch out for is glare, especially if your PC or console lives in a room that gets a lot of sunlight. But if you’re like a lot of gamers that prefer to frag at night or in the dark, this may not be an issue. Outside of gaming, there’s another shortcoming of the AW2726DM. Between its QHD resolution and the arrangement of Samsung’s QD-OLED subpixels, folks with good eyesight may notice a little fringing, especially when compared to higher-res 4K displays. This means some Word docs and web pages may not look quite as sharp as you’d like, but that’s a small price to pay for some of the best visuals you can get on a gaming monitor in this price range. One of the major concerns about OLED displays when they first hit the market was the potential for burn-in, resulting in permanent damage to the panel from things like static UI elements staying on the screen too long. Thankfully, the AW2726DM comes with a three-year warranty that includes a clause covering burn-in, along with a free panel replacement in case there’s even a single bright pixel. Furthermore, Alienware uses a graphite film heatsink and an AI algorithm to prevent any sort of ghosting from appearing in the first place. The AW2726DM might not have all the fancy features you get on more expensive monitors, but it’s an excellent example of a no frills gadget done right. You get just enough ports, a straightforward design and a beautiful QD-OLED panel with a solid resolution and refresh rate — all for just $350. It would certainly be nice if it was a little brighter or if text looked a touch sharper, but those shortcomings are pretty easy to live with. For anyone looking to upgrade what might be arguably the second most important part of your gaming setup (your screen is your window into new worlds after all), this display is budget gold.
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Anna Washenko
2026-04-13
Xbox CEO called Game Pass 'too expensive for players' in a leaked memo
Xbox's new chief exec, Asha Sharma, has only been in charge for a few months but things already seem like they might be changing for the better. Or at the very least, they might be getting cheaper. The Verge reported that the new Xbox CEO wrote a memo to employees addressing the current pricing of the Game Pass subscription service. "Game Pass is central to gaming value on Xbox. It’s also clear that the current model isn’t the final one," Sharma allegedly said. "Short term, Game Pass has become too expensive for players, so we need a better value equation. Long term, we will evolve Game Pass into a more flexible system which will take time to test and learn around." After Microsoft upped the price for Game Pass twice within 15 months, many of us certainly felt that the service had gotten too costly to keep. Xbox is still offering a wide range of titles on Game Pass; the April update is adding indies like Hades 2 and new Double Fine project Kiln alongside AAA hits like the remake of Call of Duty: Modern Warfare. The Verge's sources suggested that the addition of the CoD franchise might have been a factor in some of the Game Pass price increases, since Microsoft would lose out on revenue by making the latest entries in the series available under the subscription. It's too early to say whether this memo from Sharma means Xbox is on the brink of a resurgence. And there are changes the company could make, like adding ever more complicated tiers, that would further hamper interest and uptake of Game Pass. But acknowledging the problem, even internally, is refreshing to see after so many baffling moves from Xbox in recent years.
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Igor Bonifacic
2026-04-13
Games Workshop brings seven classic Warhammer games to Steam for the first time
Fans of miniature plastic soldiers, rejoice. Games Workshop has brought a host of older Warhammer and Warhammer 40K video games to Steam for the first time, alongside a dozen games that haven't been available on Valve's storefront for a few years. The new to Steam releases consist of three games from the Warhammer fantasy range — Shadow of the Horned Rat, Mark of Chaos – Gold Edition and Dark Omen — and four from its sci-fi 40K universe — Chaos Gate, Fire Warrior, Final Liberation and Rites of War. If you're a Warhammer fan of a certain age, some of these may be formative experiences for you. I know they are for me. I can't count how many hours I spent playing Chaos Gate when I first discovered 40K at the age of 10. Yes, it was an XCOM clone, but by that point I didn't know about the MicroProse original, and Space Marines were cool. Years later and as a Tau collector at the time, I also loved Fire Warrior, even if it wasn't the most polished or deep first-person shooter. I haven't played the other five games included in today's announcement, but I've heard Warhammer: Shadow of the Horned Rat and Warhammer 40K: Rites of War are pretty good if you're into the setting or, in the latter case, a fan of the Eldar. To celebrate the re-release of these old gems, Games Workshop is running a Classics sale on Steam, with discounts on all 19 re-releases. Plus, you can get discounts on some more recent releases, including the excellent Dawn of War – Definitive Edition and Dawn of War 2 – Anniversary Edition. If you're new to the Warhammer 40K universe, and would rather avoid a plastic addiction, one of those would be my first port of call, along with the excellent Space Marine 2.
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Jessica Conditt
2026-04-13
Roblox introduces mandatory age-gated account tiers
Roblox is preparing to roll out its biggest change since starting age verification late last year. While that program was initially focused on chat access, today’s news is about age-segregating the games on the massive platform. Starting in mid-May, users will be pushed into one of three worlds: Roblox Kids, Roblox Select or Roblox. The exact age ranges of these groups will vary by territory, but in the US they are 5-8 for Kids, 9-15 for Select and 16+ for the regular account. These three account types then align with the platform’s current content maturity labels, which divide games into Minimal, Mild, Moderate and Restricted. Kids accounts will be the most restricted, with chat off by default and only Minimal and Mild experiences available. Ages 9-15 get to chat with kids in their age group and “trusted friends” that have passed the parent test, and will be able to access Moderate content as well as games for babies. At 16, teens will automatically be moved to a full-fat Roblox account with all of its features, but not all of the games. Content marked as Restricted will only unlock once they turn 18. Roblox says over half of its users are now age checked, whether through ID verification or face scans. With the new account types rolled out globally — which the company says should be done by June — it’ll start forcing users who haven’t completed an age check into a Kids-like experience, with no access to chat or games rated higher than Mild. Once age verification is completed, Roblox still faces the task of ensuring that its vast collection of user-created content is actually age-appropriate. Its solution to this is, of course, ID verification, AI and upcharges. Developers will have to verify their identity and pony up $5 a month for Roblox Plus to show “a long-term commitment to the platform.” The wisdom is that, with these hurdles cleared, a developer will surely apply the correct maturity label to their games. On the off-chance that an experience is mislabeled, Roblox’s AI moderation will keep tabs on game instances to make sure what's happening on-screen and in-chat matches the maturity label. On the surface, this does leave a gap where a toddler could end up playing an incorrectly labeled mature game before the AI catches it. Don’t fret, though, as Roblox says users over 16 “play new games first,” which surely isn’t an overgeneralization and will ensure that no child ever plays a mature game. Roblox also previewed a pair of new parental control features coming in June. First, parents will be able to block any game and manage direct chat access until a child turns 16. Previously, kids over 13 could unblock experiences by themselves. Second, parents will be able to approve games outside of their child’s age bracket on a case-by-case basis. Roblox gave an example of a younger child wanting to play a game with their older sibling for this feature’s utility. Of course, the big blocky elephant in the room is the efficacy of automated age verification. Reporting from Wired in January suggested even enterprising toddlers might be able to get past the platform’s age checks, which somewhat undermines everything Roblox is trying to achieve. Speaking to press ahead of today’s announcement, Roblox Chief Safety Officer Matt Kaufman said, “If we get it wrong … we offer users multiple ways to correct that.” He added that the platform is “constantly measuring users’ behavior and comparing that against what their age-check data says. If we see those things divert, then we will just ask people to run through the age process again.”
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Kris Holt
2026-04-11
Marauding minotaurs, more CloverPit and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. As always, we're here to tell you about a bunch of new games you can play this weekend, as well as several upcoming titles. The latest edition of the Triple-i Initiative showcase was packed with cool stuff, including a first peek at the fascinating next game from 1000xResist developer Sunset Visitor, word of a Don't Starve follow-up, a release date for stealth title Thick as Thieves and an announcement of when pirate survival sim Windrose will hit early access. We also got a release window for Neverway, a life sim with gorgeously creepy pixel art. The prologue is available to play now on Steam, and it doesn't take long at all before things become delightfully strange. I'll run through a few of the other Triple-i highlights below. Before we get to the new releases, though, I want to touch on something I spotted a little too late to include in last week's roundup. On Reddit, the developer of mixed reality game CoasterMania shared a video showcasing an update that lets players use their hands to build and interact with rollercoasters. I think this looks just swell. This is the most I've ever been interested in picking up a Meta Quest headset (which I'd inevitably use for a grand total of about 45 minutes). I don't like to overwork my brain when I'm playing games. I’m focused all day at work and afterwards, I just want to switch off for a bit. That's a big reason why I play a ton of Overwatch and don't really gel too well with most puzzle games. Minos, though, hits the sweet spot of brain engagement for me. In this roguelite from Artificer and publisher Devolver Digital, your aim is to stop glory-seeking adventurers from finding and killing a minotaur. You'll shape a labyrinth as you see fit in order to defend the beast from these warriors. You can set up the maze by building and knocking down walls, and setting traps. The adventurers will follow a set path to the minotaur's lair, then make a beeline for the monster when they discover it's hiding elsewhere. There are a lot of ways to dispose of the interlopers and you'll need to be thoughtful about how to set everything up to take out each wave of attackers. Many traps can only be placed on certain spots, so it's important to work around those. You'll need to adjust your setup after every wave — you’ll gain more traps and have to re-arrange them to fend off different types of enemies. Minos is more active than a lot of tower defense and strategy games I've played, as the minotaur can reset certain traps after they trigger and, if need be, try to kill the adventurers head-on. I found myself spending quite a bit of time thinking through each enemy's path through my domain and how I was going to eliminate them. Sometimes, I miscalculated and brought my run to an end. Being able to improve the minotaur's stats and unlock new powers between runs helped me keep coming back for more. I'm really enjoying Minos, and I wouldn't be surprised if this ends up being one of my favorite games of the year. You can snap it up on Steam now for $18. A demo is available too. Spring has finally bloomed in my neck of the woods. I planned to spend a chunk of my weekend outside after a long winter. But now I might need to bring my Steam Deck with me, because the first DLC for CloverPit, one of my favorite games of last year, suddenly arrived during the Triple-i Initiative showcase. CloverPit is a Balatro-style incremental roguelite from Panik Arcade and publisher Future Friends Games. It tasks you with breaking the rules of a slot machine to meet increasingly high coin targets in order to pay off a debt. You can pick up charms that modify the machine, and the Unholy Fusion DLC is all about those totems. You'll be able to use a new device called the Surgery Machine to fuse charms into more powerful items (à la Ball x Pit). It seems like that will free up valuable space for more charms too. The DLC adds 30 fusion charms, 11 new base charms, a secret ending and other features. I've played CloverPit for dozens of hours (I'm far from the only one, as the game's pulled in more than 5 million players). I suspect I'm about to sink a whole lot more time into this DLC. The Unholy Fusion DLC usually costs $3, but there's a 10 percent discount on Steam until April 23. The base game is typically $10, though you can get 30 percent off on Steam until the same date. You'll save an extra five percent if you buy a bundle with both. CloverPit is also on Game Pass, and you can buy a bundle of the base game and DLC on Xbox Series X/S, Xbox One and Xbox on PC for $11.49. On iOS and Android, you can snag CloverPit for $5 and the DLC for $2. Another title had a surprise, sudden release during the Triple-i Initiative showcase: battle royale typing game Final Sentence. I really enjoyed the demo for this one, even though I'm not the fastest or most accurate typist around — I made four typos in this sentence alone. Make too many mistakes or fail to beat everyone else who's bashing away at a typewriter and it's curtains for you, courtesy of a creepy figure with a revolver that’s standing by your desk. Final Sentence, from Button Mash and Polden Publishing, is available on Steam. It'll typically cost $10, but if you pick it up before April 23, you'll save 10 percent. (Sidenote: I enjoyed a Steam review that read, “finally… a way for millennials to beat Gen Z at a battle royale game.) One of the most interesting things about People of Note is that Iridium Studios tried to make this musical adventure as approachable as possible. It's an RPG with turn-based battles, but you can skip the fights if you like. That's appealing to someone like me, who enjoys story-driven games but often struggles to engage with turn-based combat. Puzzles are skippable too. Great! People should be able to play non-competitive games however they want. I dug the demo when I played it a while back. The approach to battles here is interesting, as the protagonist, pop singer Cadence, recruits other musicians to join her band — in other words, your party. The combat is based around music, and you can create mashups of battle tracks based on the genres that your collaborators specialize in. People of Note, from publisher Annapurna Interactive, will normally run you $25, though there's a 10 percent launch discount. It's available on PS5 (the discount on that platform is only for PlayStation Plus subscribers), Xbox Series X/S, Xbox on PC, Nintendo Switch 2, Steam and the Epic Games Store. Tamashika is a fast-paced first-person shooter with a neat twist. The game only has one level available at any time. There are no checkpoints, and it'll take about 10 minutes to complete a successful run. The level gets a procedurally generated revamp once per day. A tantō blade, a pistol, your movement and your aim are the only weapons you have to defeat the enemies and reach the goal. I had to watch the trailer a few times to get it, but the quirky hand-drawn aesthetic is growing on me. Tamashika — from QuickTequila and publisher Edglrd — is available on Steam, PS5, Xbox Series X/S and Switch for $20. A Hidden Object Fest is running on Steam until April 13, and a few new games have debuted as part of that. One of those is Nippets by Blink Industries. It's a hand-drawn game with lots of secrets and, at least judging by the trailer, charming animations. It seems like a very relaxing counterpoint to some of the more intense games out this week. It's pretty digestible too, as it has around two to three hours of gameplay, depending on how sharp your observation skills are. Nippets is available on Steam and Itch for PC and Mac. It costs $13, though there's a 10 percent discount on Steam until April 21. A demo is available on both storefronts too. Dead As Disco has some momentum after 1.2 million players checked out the demo, and this rhythm-based beat 'em up now has an early access release date. It's coming to Steam and the Epic Games Store on May 5. At the jump, you'll be able to play the first arc of a larger narrative and be able to take out bad guys to the beat of a soundtrack that has more than 30 songs, including original tracks, covers and licensed tunes. You can load in your own music as well, though I can't imagine being able to adeptly play this to the rhythm of Angine de Poitrine's wild time signature swings. Brain Jar Games expects the game to remain in early access for around a year as it adds new bosses, moves and other features, and makes adjustments based on player feedback. A co-op mode is planned too. You can get a taste of Dead As Disco now by checking out the Steam demo, though I would argue that disco is still very much alive. Those looking for a puzzle game of a Lovecraftian persuasion may be interested in Call of the Elder Gods, a sequel to 2020's Call of the Sea. The follow-up is bound for Steam, PS5, Xbox Series X/S and Switch 2 on May 12. It'll be available on Game Pass and it's priced at $25 on the eShop. You seemingly won't need to have played Call of the Sea before diving into the sequel, though you'll surely get more out of Call of the Elder Gods if you have. You'll switch between two characters — professor Harry Everhart and student Evangeline Drayton — to solve puzzles from a first-person perspective and try to find out what happened to the pair's missing loved ones. I'd seen Long Gone at another showcase some time ago, but the name of it slipped from my memory. No such issues after it made an appearance in the Triple-i Initiative stream though, as this project from Hillfort Games and co-publisher Outersloth is now firmly on my Steam wishlist. It's a narrative-driven game set amid a zombie outbreak in which you'll solve environmental puzzles to learn about the lives of people who are no longer around. It's ostensibly a point-and-click adventure that looks very heavily inspired by a certain post-apocalyptic series from Naughty Dog, right down to the backpack-wearing protagonist. There are platforming sections too. I'm absolutely going to be interested in any game that smooshes together The Last of Us and the Monkey Island series. I'm really looking forward to playing Long Gone sometime next year.
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Ian Carlos Campbell
2026-04-10
Epic is reportedly building an extraction shooter for Disney
Besides a wealth of Fortnite skins based on Disney IP, it hasn't really been clear what the entertainment company has gotten in return for its $1.5 billion investment in Epic from 2024. That could change this November, Bloomberg reports, when Epic releases a Disney-themed extraction shooter. The game is one of three Disney projects the publisher is currently working on, and is reportedly expected to be Epic's comeback after the company laid off 1,000 employees in March due to a "downturn in Fortnite engagement." The game is reportedly similar to Arc Raiders, a multiplayer shooter where players fight for resources before escaping through an extraction point, but with Disney characters fighting enemies instead of post-apocalyptic survivors. Bloomberg writes that internal reviewers have worried that the game's mechanics are "not very original," but the project is the most promising of the three Epic is developing. The second title received middling internal reviews, according to Bloomberg, and Epic moved resources off the third project "after reports that Disney was disappointed by Epic’s release timeline." “This is not reflective of the ambitions of the Disney collaboration,” Liz Markman, Senior Director of Communications at Epic Games, said in a statement. “We are building a new games and entertainment universe of Disney experiences.” While details of Epic's work for Disney are coming into focus, it's still unclear whether this new extraction shooter will be a standalone game or incorporated as a mode in Fortnite. In its efforts to sell the title as a "multiverse" and a competitor to Roblox, Epic has introduced multiple games inside Fortnite over the last few years with distinct mechanics. The developer announced that it would shut down three of those titles — Rocket Racing, Ballistic and Fortnite Festival Battle Stage — as part of its recent round of layoffs. According to current and former Epic employees Bloomberg spoke to, several affected employees were also working on these unannounced Disney games. When it invested in Epic in 2024, Disney wanted to build an entertainment universe, where players could "play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more." Epic's current plans sound less all-encompassing than that, but if they manage to increase engagement with Fortnite and Disney's brand, that might not matter.Update, April 10, 7:29PM ET: Added a statement from Epic Games.
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Jessica Conditt
2026-04-10
The FAA is encouraging gamers to get jobs in air traffic control
Sick! The Federal Aviation Administration is targeting gamers in its most recent job advertisement for air traffic controllers. The administration's annual hiring window opens at 12AM ET on April 17, and considering the ongoing shortage of air traffic controllers, it's calling this a period of "supercharged hiring." Rad! The FAA's YouTube video draws parallels between gaming and directing air traffic, and notes that the average salary for the role after three years is $155,000. Hella! The FAA is clearly seeking players who are at least old enough to remember the Xbox One and Bjergsen in the LCS, which puts would-be candidates around their early 20s at least. It's either that, or the ad editors really just picked videos at random from the pile of stock footage marked gamerz. But I won't lie, it made me smile to see that Xbox One logo appear out of nowhere. Nostalgia is a hell of a thing. "To reach the next generation of air traffic controllers, we need to adapt," US Transportation Secretary Sean P. Duffy said. "This campaign’s innovative communication style and focus on gaming taps into a growing demographic of young adults who have many of the hard skills it takes to be a successful controller." The FAA has been losing more air traffic controllers than it can hire and retain since the 2010s, and this trend only worsened during the pandemic in the 2020s, according to a report released in December by the US Government Accountability Office. The administration increased hiring every year since 2021, but at the end of 2025 it employed 13,164 air traffic controllers, 6 percent fewer than in 2015, the report said. At the same time, the number of flights in the air traffic control system increased by about 10 percent, to 30.8 million. Or, as the FAA put it on the ATC hiring page: "Join the BEST AND BRIGHTEST, the elite squad of 14,000 controllers protecting 2.9 million daily passengers." Applicants must be a US citizen, under 31 (maybe those video editors do know what they're doing), and be able to speak fluent English. An aptitude test, medical screening and academy training follows, among other steps.