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Scott Pilgrim EX's new roster is inspired by "fighting game archetypes", and its fresh take on the universe is "wackier than what you're used to"
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Copy link Facebook X Whatsapp Pinterest Flipboard Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Scott Pilgrim EX isn't just a retro-styled throwback powered by the nostalgia fueled series from Bryan Lee O'Malley, its roots go back to the modern day beat 'em up revival trend itself. The likes of Streets of Rage 4, Marvel Cosmic Invasion, and Teenage Mutant Ninja Turtles: Shredder's Revenge have become genre all-timers – and they all owe a debt to 2010's Scott Pilgrim vs. The World: The Game. The scrappy Ubisoft brawler based on the cult-classic film based on the beloved comic influenced many a teenager in ways they still cringe about in the shower 15 years later, modernizing the River City Ransom style with a helping of gorgeous pixel art and an incredible Anamanaguchi-scored chiptune soundtrack. But Scott Pilgrim Fever all went away for a while. The comic ended earlier that year, the movie was a one-off, and the game eventually disappeared from online stores. But with the Scott Pilgrim Takes Off anime series on Netflix bringing it back with a subversive new take in 2023, a follow-up to a beloved brawler seems like a slam dunk. Scott Pilgrim EX is that game, announced earlier this year and telling an entirely original story with an all-new cast of fighters (barring Scott and Ramona, obviously). And it's developed by Tribute Games, who not only created the aforementioned amazing TMNT game but was formed by developers of the original Scott Pilgrim game. We are here to make you think about death and get sad and stuff! The original Scott Pilgrim run was one of the most formative pieces of media for me, but even I don't think you can go back to the well again on that. And given that Scott Pilgrim Takes Off was an extremely metatextual story that probably wouldn't lend itself too well to a brawler, I was interested about the story – especially when series creator Bryan Lee O'Malley says he let Tribute Games "set everything up", while he is writing the dialogue and other flavor text. Marvel Cosmic Invasion is a brawler that channels the energy of '90s superhero cartoons, and I can't resist a Spider-Man and Rocket Raccoon team-up Rematch "was a very strong learning curve" but Sloclap is still working to find the back of the net All signs point to Marvel's Wolverine being the Logan simulator I've wanted for decades, and the next step toward PS5's superhero universe Big games, bigger coverage (Image credit: John Strike / Future)Big in 2026 spotlights the 50 most anticipated games of the year, with exclusive developer access and deep dives. Join us daily for new previews, and visit the Big in 2026 coverage hub to stay on top of it all! Big games, bigger coverage (Image credit: John Strike / Future)Big in 2026 spotlights the 50 most anticipated games of the year, with exclusive developer access and deep dives. Join us daily for new previews, and visit the Big in 2026 coverage hub to stay on top of it all! Big in 2026 spotlights the 50 most anticipated games of the year, with exclusive developer access and deep dives. Join us daily for new previews, and visit the Big in 2026 coverage hub to stay on top of it all! "It's reverse engineered to the needs of the gameplay and the type of game that we're making," narrative designer Yannick Belzil tells me. "It's not as linear and straight and immediate, like Shredder's Revenge or Marvel Cosmic Invasion. It's more like River City Ransom, where the player, if they want, doesn't have to go straight into the quest." Everything from the bosses, story, and environments was designed around "what we needed gameplay wise at first, and from that we built somewhat of a narrative structure." "It's in the same universe, but it's really its own thing," producer Rémi Lavoie explains. "Kind of like stories in the Zelda franchise are all self-contained, but they're still part of the same universe. That's kind of like how we're looking at it for Scott Pilgrim." He stresses, "this is not a sequel to anything. It's not a sequel to the first game. It's not a sequel to the animated series. It's really its own thing, its own story," and that it "might be a bit wackier than what you're used to." If your life had a face, I would punch it in the balls I was curious whether Scott Pilgrim EX is still purely a homage to the classics or if we'll see some influence from the 15 years of fantastic brawler games that came in its wake. "It's kind of a mix of both," Lavoie explains, "We took some of the experience we had from Shredder's Revenge to bring it to this game, but in terms of gameplay it's more leaning towards the old-school type of beat 'em up." However, even with the original Scott Pilgrim vs. The World's River City influences, the game still took place across linear levels. But, for Scott Pilgrim EX, it verges into a more open structure. While "some areas are locked behind quest progression," you'll be able to explore everything available to you freely. However, as Lavoie explains "When you jump into the quest structure, it's really one quest after another." As for character progression, Scott Pilgrim vs. The World and TMNT: Shredder's Revenge each allowed you to level up your characters, and as you did that, you gained access to new moves (level 2 unlocks the dash attack and so on). Lavoie tells me that or Scott Pilgrim EX, "All the moves are unlocked from the very beginning, so there's nothing to unlock in terms of move set," As someone who really enjoys unlocking new moves (which you can see me go on about in my Marvel Cosmic Invasion review) I was initially a bit bummed out by this; however, it's explained that it doesn't mean there isn't any way to grow. Shop items, equipment, and quest items that will boost your stats (even above the maximum capacity), while some items will also implement gameplay modifiers like auto-block or coin magnets. Ex marks the spot Scott Pilgrim EX also shakes things up when it comes to the character roster. Rather than the same group of scrawny young adult heroes that made up the previous game's roster, EX lives up to its name by bringing some of Ramona's iconic evil exes into the fold as playable characters. Marvel Cosmic Invasion is a brawler that channels the energy of '90s superhero cartoons, and I can't resist a Spider-Man and Rocket Raccoon team-up Rematch "was a very strong learning curve" but Sloclap is still working to find the back of the net All signs point to Marvel's Wolverine being the Logan simulator I've wanted for decades, and the next step toward PS5's superhero universe We started out more with the quantity of characters, more than anything. We started out more with the quantity of characters, more than anything. Right now only Roxy Richter and Lucas Lee have been revealed, who I'd say are the undisputed favorites among the series' villains, and I was curious about if their popularity was the deciding factor in whittling down a roster. "We started out more with the quantity of characters, more than anything." Lavoie explains, adding that "Jonathan [Lavigne], our game director, was thinking more in terms of gameplay, which characters had interesting gameplay aspects that we can bring." Belzil adds that when deciding on the playable characters "I think Jonathan also looked at fighting game archetypes that he really wanted to have in the game, that was a part that was really exciting to him." That influence can be seen pretty plainly; Roxy is a fast and agile ninja akin to Guilty Gear's Chip Zanuff, while Lucas Lee – who I will be maining – fits with heavy-hitting beasts like Marisa from Street Fighter 6. I also found the use of the word "rivals" – instead of "exes" – when describing the playable character roster interesting, and while not expecting to get any direct confirmation of upcoming characters, I push on it anyway. "I think it's intentionally vague," Lavoie tells me. With Scott Pilgrim Takes Off, expected character allegiances were toyed with, storylines often even centering the exes who were formerly little more than villains – so Scott Pilgrim EX's rival-centric take might be a nod to the continuing growth of each person in the series even as each adaptation of Scott Pilgrim has its own fresh direction. Belzil even jokes that "Other Scott" – Scott's housemate's boyfriend – could be considered something of a rival. It's a way to flesh out additional characters beyond simply casting them as villainous exes. (Though this is just an example, so don't get your hopes up for Other Scott as a playable rival… unless…). Either way, the Scott and the Other Scott writing this (that is to say, me), are already finding plenty to love about Scott Pilgrim EX despite my initial hesitation about dipping back to the Pilgrim well. Far from retreading old ground, Tribute Games have discovered plenty new to dig into. Time to blow the dust out of the cart, and plug in for a round when it releases later in 2026.
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Ashley Bardhan
2026-02-18
Armored Core 6 is an otome game if you squint at the mecha in the right light and admit he's handsome, Japanese fans of the FromSoftware game decide: "Yeah, I get it"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Fine, its post-apocalypse wasteland isn't as sexy as the thigh-high boots you'll find in a comparable game like Stellar Blade, and some people may not even see the romance in a chunky man made of steel, but Armored Core 6 Fires of Rubicon has its admirers. In fact, a whole fleet of fans in Japan have just decided FromSoftware's 2023 mecha shooter is actually an otome game, and they're in love. This international update comes courtesy of Automaton, which has translated some posts fans made in support of a new decree: Armored Core 6 is a game for girls, because we said so. More traditional otome games include popular titles like Piofiore or my beloved Love & Deepspace – they usually ask you to take on the, no doubt, tiresome role of a woman being pursued by many handsome men with no pores or facial hair. To the untrained eye, FromSoftware's stern robot game about being a laser-blasting mercenary may not seem very similar to this average, biscuits-and-tea otome experience. The highest-rated new Steam game of 2026 is a $6 fantasy mech shooter that feels like a PS1 nod to Armored Core Anime RPG with 50 million downloads is about to turn into horny Star Wars, so hold onto your Chewbacca: "I'm ready" Arc Raiders players finally get a cool new skin but are dismayed to realize it comes with leather "BDSM knee pads" But otome professionals in Japan can see Armored Core 6 blends right in with other suitors, particularly because the Augmented Human Rusty is so debonair. "As an otome game player who was forced to play AC6, my impression is that it's an otome game," says one translated post. "Rusty is literally the typical guy from an otome game. That's why, my comrade, I don't want you to get killed by anyone except me. Let's kill (and love) each other like we should. Since you're gonna die anyways, let it be by my hand." Another post explains, "His mecha is handsome, His weapon is handsome, His voice is handsome, His personality is also handsome, His theme is handsome," and on, and on. So how can you resist? Trick question. As one player puts it, "I think Armored Core 6 is such a strange game because, though it wasn't made with women as the target audience, even when people call it an 'otome game' nobody gets mad. "And the reason is because it turned everyone, even the guys, into pure-hearted girls. Yeah, I get it." World's most popular horny RPG with over 50 million downloads gives up on decorum in "divine" update that's probably illegal somewhere: "WAITT WHATT??? FROM BEHINDD?"
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Jordan Gerblick
2026-02-18
Todd Howard says Elder Scrolls 6 is a return to "classic" Bethesda RPGs like Skyrim, Oblivion, and Fallout 4 after the "creative detour" the studio took with Fallout 76 and Starfield: "We do have a certain style that we like"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Elder Scrolls 6 is a return to that "classic" Bethesda RPG style, says studio head Todd Howard. Appearing on today's Kinda Funny Gamescast, Howard gave a surprisingly meaty, although fairly vague, update on The Elder Scrolls 6. While he admitted the game won't be out "for a while yet," he gave fans of beloved Bethesda RPGs something to chew on while they wait. Apparently, The Elder Scrolls 6 will be a return to form following the "creative detour" Bethesda took with Fallout 76 and then Starfield. "If you look at our games, we've always evolved. We do have a certain style that we like, and our fans like, that we want to get better and better at," Howard said. "I think in many ways, Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, Skyrim, Fallout 3, Fallout 4, Oblivion, where you're exploring a world in a certain way. And as we come back to Elder Scrolls 6 that we're doing now, we're coming back to that classic style that we've missed, that we know really well." Todd Howard says Elder Scrolls 6 is "progressing really well" and "the majority of the studio" is working on it Todd Howard likes "to start over" on every Elder Scrolls game, and 15 years after Skyrim the slate sure is clean Todd Howard drops the one Elder Scrolls 6 detail we were all dying to know: it'll "most definitely" have more trees than Skyrim Howard added that Bethesda has spent two years upgrading Creation Engine 2, which powers Starfield, to Creation Engine 3, which is where The Elder Scrolls 6 is being built, so there's a lot of technical innovation that'll "bring that detail close to the camera immediately," but ultimately, he says "we have a style of game that we really, really like" and that "people expect from us." "There's a lot of innovation to be done there still, so that when you step into a world, you feel like you're experiencing it, really, for the first time, a game like that. We're happy with where it's headed right now," said Howard. Although it was announced seven long years ago, we still don't know a whole lot about The Elder Scrolls 6 at all, which is remarkable when you think on it. The leading theory is that Hammerfell is the game's setting, although that's not confirmed, and there's no release date in sight. One thing we do know for sure: it'll have more trees than Skyrim, as Howard himself so generously offered recently. The Elder Scrolls 6 setting may have been decided when Bethesda was working on Fallout 4, former Skyrim lead and "loremaster" teases: "It was more of a consensus."
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Jordan Gerblick
2026-02-18
Konami seemingly confirms Silent Hill Townfall will be a PlayStation console exclusive at launch
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! It seems Silent Hill Townfall, a spinoff of Konami's legendary horror series set in Scotland, will be a PlayStation console exclusive, at least at launch. Silent Hill Townfall emerged from its four-year hibernation for last week's PlayStation State of Play with its first full-on trailer, showing its protagonist, Simon Ordell, arrive in the fictional Scottish town of St. Amelia in order to "put things right." There's fog, melancholic music, and clear evidence that something's gone horribly wrong here. In essence, a classic Silent Hill setup, for better or worse. It also seems Silent Hill Townfall will continue Konami's long-running partnership with PlayStation as a PS5 console exclusive. Bloober Team's Silent Hill 2 Remake had a one-year PS5 exclusivity window before launching on Xbox, although NeoBards' Silent Hill f launched on PS5, PC, and Xbox Series X at the same time last September. Silent Hill: Townfall from Outer Worlds publisher confirmed as Konami's "brand-new Silent Hill" after 4 years of silence Silent Hill Townfall looks like the most Silent Hill game in years, and I never thought that could be a bad thing until now Konami is aiming to release "about one" Silent Hill game per year after getting the horror series "back on track" According to the official Silent Hill Townfall website, the game is only confirmed for PlayStation and PC via Steam and the Epic Games Store. Also, looking back at press emails from last week, the only platforms listed are PS5 and PC. I'd be surprised if it never releases on Xbox, but it seems there's an exclusivity window similar to Silent Hill 2 Remake. I've reached out to Konami for clarification and will update this story if I hear back. Whatever the platforms, Silent Hill Townfall is due out sometime in 2026. There's still time for Silent Hill Townfall to join our list of the best horror games to play in 2026.
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Dustin Bailey
2026-02-18
After 22 years and 984 hours of JRPG adventures, the Trails series is finally "close to its conclusion," which is why the studio "needed to properly remake" the originals for new players
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Trails series has grown to near-legendary status among JRPG fanatics, and with good reason – it offers a uniquely massive story that's been developing nonstop over the course of 13 games in 22 years. Developer Nihon Falcom's sporadic assertions that the series is nearing its conclusion have become something of a running joke among fans, but the latest game does seem to be pointing toward a climax. In fact, that's part of why the studio is now remaking the games that started it all. A remake of the first Trails game, titled Trails in the Sky 1st Chapter, launched in 2025 to critical acclaim, and a remake of the second game is currently set to release in 2026. According to Falcom president and Trails producer Toshihiro Kondo, speaking in an official interview with publisher GungHo, "one reason" for the new remakes is that "the latest game, Trails Beyond the Horizon, has brought the series close to its conclusion after more than 20 years." If you want to play through the entire Trails saga from beginning to end, it's a massive time investment. Back in 2023, I estimated the time to play through every game at 658 hours, but the four additional games that have seen global releases since then have increased that number to around 984 hours. Then you'll need to add a few more hours onto that if you play the expanded remake of the first game instead of the original version. A JRPG series that's been running for 21 years is going back to remakes because "the player base was shrinking" Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based hybrid combat is finely balanced" I've fallen in love with Dragon Quest 7 – not the JRPG's breezy new remake, but the 25-year-old PS1 original "Throughout that time," Kondo continues, "we've always had people say they're interested in the series, but don't know where to start. As we near the finale, we started wondering. Would it be right to end the story without doing anything for them? So, before concluding the story, I felt like we needed to properly remake Trails in the Sky." Kondo has made a similar case for the remakes in the past, and cited a "shrinking" player base as a contributing factor. It's easy to see the argument. Trails fans are eager to evangelize the series to other players, but those players see 13 massive JRPGs in front of them and often just nope out. The remakes, then, offer an attractive, modern onramp for those on the fence. Exactly how many games those new fans might be committing to before the actual ending comes around remains to be seen, but they do at least have a way to get started. Here are the best JRPGs you can play today.
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Anthony McGlynn
2026-02-18
Ori studio's new action RPG No Rest for the Wicked may be coming to Switch 2, judging by a since-deleted video from the creative director showing off the game running on Nintendo's console
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! It's starting to look like a port of No Rest for the Wicked on Switch 2 is coming together. A pretty big hint was provided by one of the action-RPG's lead devs, who gave an update on how it's going in just about the most direct way possible. Thomas Mahler, creative director of No Rest for the Wicked and CEO of developer Moon Studios, shared a now-deleted clip on Twitter of the game running on Nintendo's latest console, since reposted on Reddit. This isn't a mere screen capture, but actual candid footage of him playing a live version on the Switch 2. You can see his workstation in the background and all, complete with laptop, PC and other tech his Switch 2 is connected to. Then he does some exploring and engages in a sliver of combat, just giving a snippet of how well it's currently running. Upcoming Switch 2 games: New Nintendo Switch 2 games for 2026 and beyond Roguelike legend says Nintendo Switch 2 "seems like the front runner" for a Mewgenics console port No Rest for the Wicked is the number 1 game on Steam right now thanks to the new co-op update Quite well, it turns out. A Switch 2 version has been discussed by Mahler before, in July 2025, where said PlayStation 5 is the main priority on console because it "makes the most sense." At that time, Moon Studios wanted to bring the project to all platforms, but perhaps not all at once. Oddly enough, it's the Xbox Series X/S that had the biggest question mark as of last summer. "We'll have to discuss things with Microsoft to see what makes sense," Mahler said on Discord at the time, though Xbox is listed in No Rest for the Wicked's social channels. In the months since, it appears Switch 2 is gaining internal momentum, and we might hear something soon, going by this most recent video. No Rest for the Wicked arrived on Steam Early Access in April 2024. Reviews and feedback have been strong since, with over 57,000 reviews at an 80% positive rating on Steam thus far. We'll have to see where the game goes from here, but a Switch 2 port is a step in the right direction. No Rest for the Wicked director and Ori studio founder says you can "kick me in the balls" if you ever find a battle pass or microtransactions in a Moon Studios game "as a reminder to not join the dark side"
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Scott McCrae
2026-02-18
Nintendo always knows just what to say – after unofficial Pokemon TCG store was robbed of $100,000 at gunpoint, the publisher reached out with copyright "concerns"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A Pokemon TCG store that was the victim of an armed robbery is now changing its name following Nintendo apparently getting in contact. Last month The Poke Court – a Pokemon Card store in Manhattan, New York – was robbed at gunpoint during its very first community evening event. An employee told ABC7 Eyewitness News that in the three-minutes that the robbery took place, the suspects had stolen over $100,000 worth of merchandise from the store. As the Pokemon TCG craze has had a resurgence over the last few years, with cards selling for huge amounts of money, robberies of stores have become more common, with multiple reportedly happening over all corners of the US in 2026 alone. Unfortunately, the store's string of bad luck has continued, as it has now had to rebrand itself almost exactly a month later. It now goes by The Trainer Court, with the Poke Ball removed from its logo. As Palworld fails to escape Pokemon comparisons following card game announcement, one dev agrees some are being dramatic Nintendo's Reggie Fils-Aimé had to deal with retailers "upset" there weren't enough copies of Pokemon in his first week "Wiimote was bad. You can't say Wiimote": Nintendo's legal team made it drop "Nindies" label, former staff say, because it and similar phrases "dilutes the brand" A post on the store's website (via TheGamer) says: "First, thank you to everyone for the insane support we've seen, both near and far, in the less than two years we've been open." The team then explains, "The short story is that Nintendo reached out to us with concerns about our name and logo. As we also have some new and exciting things planned for this year, we've decided to take this opportunity to evolve!" While The Trainer Court staff don't mention the robbery in this post, it feels somewhat likely that the incident put the store on Nintendo's radar, given how the company contacted them so soon after the incident. However, the team seems thankfully unphased by with what it's been through, with the post mentioning plans for more community events, tournaments, and even something special for Pokemon Day later this month.
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Anna Koselke
2026-02-18
Deadlock nerfs Apollo in new update, but fans want Valve to pay more attention to another "menace" hero instead: "Why does Celeste get to exist in her current state?"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Another round of nerfs to a new Deadlock hero has gone out, this time targeting Apollo – and although fans of Valve's shooter are happy with the changes, there's apparently still room for more improvement, albeit to other characters. Right after welcoming dazzling new unicorn-horned hero Celeste, Valve introduced Apollo to Deadlock. Now that fans have had a bit of time to explore his kit and play as him or against him, developers are working to tweak things a bit to level the playing field. As per a new post from developer 'Yoshi' on the shooter's official online forums, this means nerfs – much like the changes that the team applied to Celeste late last week. Some of the nerfs include damage and scaling reductions, with the most significant perhaps being Apollo's ultimate Itani Lo Sahn ability now going on cooldown when interrupted. In other words, folks will actually need to be careful when they opt to use it, or it'll go to waste. Overall, the adjustments seem pretty fair and valid, with the community taking to online spaces like Reddit to discuss them in a positive light. Deadlock icon Celeste survives first round of nerfs, with fans hoping Valve's "slap on the wrist" isn't the last Deadlock scores another win with Celeste, a unicorn-horned performer dazzling fans with her "overpowered" bunnyhopping Even Valve is impressed by Deadlock's most dedicated Celeste simp, who spent hundreds of hours voting 813 times Obligatory from r/DeadlockTheGame One fan exclaims, "thank god this patch finally landed" – a sentiment many commenters appear to be in agreement with. Another person alludes to the ult change specifically: "This is low-key the biggest nerf in there in my opinion. Hero might still be too strong, but… it is pretty hard to get ult off without an interrupt, now you will have to be more intentional about when you use it and not just keep spamming it in the middle of fights." Not everyone is thrilled, though – but it has nothing to do with Apollo's own nerfs, and more to do with nerfs fans want other heroes to receive… those other heroes being Celeste. A post elsewhere on the site proves as much, with a player noting, "Yet Celeste gets to continue being an absolute menace." Someone else echoes this thought: "I don't understand how Celeste gets a slap on the wrist, and Apollo gets shot in the back of the head." Overall, even though people think "Apollo needed those nerfs," they question, "But why does Celeste get to exist in her current state?" Here's hoping that a nice middle ground is reached in the end for both Apollo and Celeste truthers. Even Valve is impressed by Deadlock's most dedicated simp, who spent hundreds of hours voting 813 times during Old Gods, New Blood: "Every single one was for Celeste"
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George Young
2026-02-18
New Clair Obscur Expedition 33 photo mode had some “unexpected” issues during development, like deforming Gustave’s head and other “things we don’t want to show”
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Clair Obscur: Expedition 33's latest dev blog showcases the development of the recently added photo mode, including "some unexpected and quite funny issues", where characters would become "displaced or deformed." The post highlights Gustave, whose cheeks and chin have melted through his trousers to the floor, and Sophie, whose head is completely detached from her body. While these effects are apparently due to a bug due to characters existing off-screen for a while, there are other funnier intended consequences of the new mode. Not only will Expedition 33 allow you to take photos during gameplay, but it will also allow you to take photos during cinematics. This means zooming out during cutscenes to reveal things that were never supposed to be on camera. This includes Lune with contorted legs and arms sticking straight out as she has a heartfelt talk with Gustave. Oh, and Maelle is just in the corner, covered in blood. Clair Obscur: Expedition 33's new update is loaded with JRPG references Clair Obscur: Expedition 33 is still winning GOTY awards, extending its lead over Elden Ring and every other game ever Clair Obscur: Expedition 33 gets free update to ring in record-breaking The Game Awards GOTY win: "New weapons, new quest, new boss" "It allows players to see a lot of things we don’t want to show during normal gameplay," senior gameplay programmer Florian Torres writes. "The photo mode became a way to peek behind the scenes of each cinematic or environment, and sometimes even see how we have created the entire game." Photo mode was added into Expedition 33 following the free December update, which added new weapons, quests, and bosses, to celebrate the French RPG's slew of award wins. Luckily, the accolades simply won't stop rolling in, so perhaps another major free update is on the horizon. Clair Obscur: Expedition 33 is still winning GOTY awards, snagging the top honor at DICE to extend its lead over Elden Ring and every other game in history
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Catherine Lewis
2026-02-18
Arc Raiders streamer who helped popularize notorious dupe exploit says "oopsies" after getting off with a light warning, leaving fans to question if Embark is serious about fair play
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Arc Raiders developer Embark Studios is now taking action against players who used the recently patched duplication glitch that saw ducks get cloned en masse and Trigger Nades rain from the sky, but some are wondering why one popular streamer who helped the exploit surge in virality is getting away with a light warning. The exploit has been patched, and Embark is now hitting badly behaved players with consequences "based on severity, intent, frequency, and impact" of their actions. While folks whose actions had "a significant impact on the in-game economy or other players' experience" will be suspended, Embark says, others may see "Coins tied to exploit activity" removed, or simply just get a warning for "low-severity cases where abuse was limited." Arc Raiders devs rush to fix duplication exploit, threaten "possible penalties" "Gameplay and the economy suffers": Arc Raiders devs commit to suspending dupe exploit users Arc Raiders suffers an infinite ammo exploit after Embark fixes a dupe, heightening criticism of soft cheating response So, given TheBurntPeanut's very public-facing use of the exploit, which appeared to directly correlate with even more players rushing to try it out themselves, you might be surprised to hear that the streamer got the least severe of those punishments. In a clip of the streamer showing the "fair play reminder" he's received, TheBurntPeanut repeatedly says "we're sorry" (reader, he doesn't sound particularly sorry), and "oopsies" for any impact the actions may have had on the in-game economy. Sorrryyyyyyyyy#ArcRaiders pic.twitter.com/YURfC3OYX6February 18, 2026 Sorrryyyyyyyyy#ArcRaiders pic.twitter.com/YURfC3OYX6February 18, 2026 Sorrryyyyyyyyy#ArcRaiders pic.twitter.com/YURfC3OYX6February 18, 2026 "And I get this? I worked hard for my $15M," one player responds, sharing their own "exploit use detected" notice which confirms Embark has "taken measures by removing a portion of your Coins." "So lemme get this straight," another begins, tagging Embark Studios on Twitter, adding that "everybody else" they've seen get the message have "had a large portion of their money taken. But Peanut is exempt from that same consequence?" "Love peanut but this is bullshit, so many people lost coins because of exploits yet streamers like peanut get a warning? Nah thats bullshit man," one frustrated fan writes. It's worth noting that many fans have pointed out that TheBurntPeanut "didn't dupe for money" by cloning and selling ducks, so it seems very likely that this is why no Coins were removed from his account. Looking around online, it doesn't appear that a massive number of players have been hit with suspensions this time around, either, so perhaps Embark is showing a certain amount of mercy to those who used the exploit this time around. Or, simply, not everyone has been served just yet. Arc Raiders' February update gets a release date as players brace themselves for a new map condition, Arc threat, and more when Shrouded Sky launches next week.
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Anthony McGlynn
2026-02-18
"Your goldfish has been executed": Helldivers 2 support staff apparently don't take kindly to requests to join the Cyborgs, noting the "dissidence" against Super Earth
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Cyborgs are attacking in Helldivers 2. Do you understand what a threat to freedom they are? They'll turn us into meat puppets in their endless pursuit for power. They must be stopped and - defection? What? Now. No way. Not if you want to keep that goldfish, anyway. This is the reaction at least one player apparently got when they contacted Helldivers 2's dedicated support staff about jumping sides to join the Automaton empire. As one person found out, the response is swift, cynical, and wholly justified in the defense of Super Earth. "Your dissidence against Super Earth has been noted, and your citizenship has been revoked," says the reply. "Additionally your goldfish has been executed, and all C-01 permits are automatically denied." Helldivers 2's Cyborgs are real, and they'd kindly like you to "defect" from Super Earth Helldivers 2 players cheated so hard that Arrowhead had to "disable the Galactic War" and change a Major Order Helldivers 2 Cyborgs recreate the game's intro but with evil humans killing innocent robot children In a final jab, the mail finishes: "Cyberstan must fall." Look, I'm sympathetic to anyone's goldfish, I'm sure Flipper was a wonderful companion, but their fate was decided when this person thought defection would be a worthwhile venture. "They can't get away with this," the Redditor adds. They can and they have. This is not a time to play around, there are cyborgs to be destroyed. Get involved or get out of the way, please. In all seriousness, this is an excellent extension of the universe Arrowhead's created. The studio's got a strong hand on comedic propaganda and metatextual storytelling. This particular example reminds of the recurring joke of arresting people for not having a goldfish license in 2000 AD's Judge Dredd. Rules are rules. You know them, I know them, and we need to keep Super Earth safe before they change, I'm afraid. Helldivers 2 players cheated so hard that Arrowhead had to "disable the Galactic War" and change a Major Order, but don't worry, "the offenders have been volunteered" to test "bio-safety protocols"
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Ashley Bardhan
2026-02-18
"You did it, we did it": Anime girl horror game with wrestling finishers finally gets Steam release date as Valve caves after ghosting indie dev who made it
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Solo developer Bad Wish Games has successfully cattle-prodded Valve into releasing their viral, PSX-style horror game Welcome to Doll Town on Steam after seemingly being abandoned by support staff. "Ladies and Gentlemen, you did it, we did it," Bad Wish writes in a February 17 Twitter announcement. Welcome to Doll Town was originally meant to launch on February 13, but its new, Valve-approved February 20 release date is close enough. Bad Wish Games just seems glad to be out of the doghouse – I mean, dollhouse. It was like a miniature meteor crashed through Bad Wish's world when February 13 came around and they realized their game wasn't launching. Doll Town – in which dainty Yumi summons her inner Stone Cold Steve Austin while fending off lifelike dolls in a haunted village, while also sometimes flashing her panties as she dances to 'Gangnam Style' – was trapped. GOG had rejected it outright, itch apparently determined its file size was too large for its platform, and Steam staff simply didn't "answer my tickets, they provide no support," Bad Wish claimed. Steam might stop dev from releasing viral horror game just by ignoring them: "Be prepared for the game to be delayed" Valve's "final decision" is that surreal horror game Horses will not be sold on Steam, despite the acclaimed studio behind it "likely closing" after sinking 2 years and $100,000 into it After 2 years and $100,000 invested, acclaimed indie studio is "likely closing" due to Steam ban, says it was "tricked and betrayed" by Valve: "A system that allows that is broken" "I'm here leaving 80K wishlisters, 100K followers, for this shit," they continued to say in a February 12 post. "I should have made my game with AI and added naked [underage girls] in it, it would have been approved in seconds." Notably, Welcome to Doll Town discloses on Steam that "AI has been used for prototyping scripts in early stages of the demo," and its childlike protagonist is described as a "student." Oh, well. Just another day in Doll Town. Steam might stop dev from releasing viral horror game just by ignoring them: "Be prepared for the game to be delayed until further notice."