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The Animal Crossing: New Horizons 3.0 expansion has arrived earlier than expected
For a number of very obvious reasons, we don’t want to roll back the clock to early 2020. No thank you. But if there was a feel-good lockdown story, it was the perfectly timed arrival of Animal Crossing: New Horizons, which allowed friends who could no longer meet up IRL to do so virtually on their carefully pruned islands. The game will almost certainly never be as popular as it was back then again, but Nintendo is hoping a good chunk of lapsed islanders will return for its latest DLC drop, which arrived on January 14, a day earlier than planned. The Switch 2 update went live as expected on January 15. As spotted by , the free Animal Crossing: New Horizons 3.0update is available to download now and, as previously announced, brings a host of new features to the cozy life sim, including a brand new resort hotel on the pier that you can help decorate. There are new items and quality-of-life additions too, as well as the ability to build fresh islands with your friends and family in the “Slumber Island” dream world. All you need to do is go to the New Horizons game icon on your Switch’s home screen and download the software update. Nintendo also announced last year that New Horizons would be coming to Switch 2 on January 15, improving the visuals, unlocking mouse controls and GameChat functionality, and expanding the online multiplayer capacity from eight players to 12. As of now, the Switch 2 edition is live, as well as the 3.0 update. Upgrading costs $5, while first-time players can purchase the Switch 2 version of Animal Crossing: New Horizons for $65. Update, January 15, 2026, 12:20PM ET: Updated to note that the Switch 2 edition is live.
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Arc Raiders "Isn't About Shooting Other Players," So Don't Expect More PvP Stuff
Embark Studios' CEO said other players enhance the tension but shouldn't "foster" a competitive environment in the online multiplayer extraction shooter. Arc Raiders is an online multiplayer extraction shooter that features PvE as well as PvP systems. You can run in and shoot NPC enemies or, if you're feeling particularly violent, you can blast player-controlled characters. But for developer Embark Studios, the latter isn't really the point of the game, so don't expect more PvP systems in the future. In an interview and video playthrough with GamesBeat on December 30 (via IGN), Embark Studios CEO Patrick Söderlund explained that the team isn't planning on adding anything like PvP leaderboards because the PvP environment merely creates tension in the game. It isn't the bedrock on which the rest of the game was built. Want us to remember this setting for all your devices? Now Playing: The Arc Raiders Solo Experience Changed My Brain "We've had several discussions about Nemesis systems and all types of things," he said. "I don't know where the team [is] on them right now. I think one of the beauties of this game is the fact that we don't have those leaderboards, and it's not competitive. We don't want to necessarily foster that type of gameplay. The game isn't about shooting other players. You can do that if you want to, but the ethos of the game has never been to go in and shoot players. It's a part that we use to craft tension." There's a risk-reward system at play when you embark in Arc Raiders, as you make calculated assessments on the situations around you. Söderlund said that, in one iteration of the game, other players weren't visible, but bringing them in and making the game an online multiplayer environment further enhanced that tension as you determined the risks you're willing to take. "The game was without other players for a long time," Söderlund said. "And yes, there were instances where the game was fun, and there were areas where it worked quite well. But also, the minute you added other players and then use subtle ways of signaling--you don't know how many players are on the server, you don't know how many players have died, you don't know how many players are around you--but we signal to you that there are other players. You hear them shooting. That's why audio is a very important part of this game. You hear them encountering Arc and other players. You see the raider flares as they go down. At one point--it was funny--I came back into a playtest, and the raider flares were gone. I'm like, 'Why did you remove those?' And they're like, 'Well, well…' So I just said, 'Just bring them back.' They're such an iconic part of this game." This tension, as well as the myriad players you could encounter as you shot your way through Arc Raiders, made the game feel alive and populated in a way that was missing during developmental playtests. Söderlund once again emphasized that tension, but said that other players were only one part of the equation. The sound, the enemies, the world--these make up the rest of it. Speaking of tension, Arc Raiders is fielding some intense pressure lately. The game has come under fire for using AI for things like voice lines, with Embark Studios defending the technology, saying it's beneficial for developers and players. Still, the game continues to be a huge success for the Swedish studio, so much so that Embark Studios has received movie and TV offers. Latest in ARC Raiders Arc Raiders Was Priced At $40 To Avoid Being An "Offender" To People The Best PC Games To Play In 2026 Arc Raiders And More Dominated Steam's Holiday Sales Chart
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391
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Catherine Lewis
2026-02-28
As Pokemon Winds and Waves' Pombon quickly racks up adoring fans, everyone hopes the fiery Pomeranian can avoid a major starter curse: "Please keep Pombon on 4 legs please I'm begging"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Pokemon Winds and Waves have been officially unveiled, and I'm sure many will agree when I say the adorable Fire-type starter, Pombon, might be the best part of Generation 10 so far. However, fans are already begging the devs at Game Freak for one thing – please, keep that little dog on four legs. Pombon is an adorable little guy. It's literally just a fluffy, fire-breathing Pomeranian puppy – what's not to love? Well, Pokemon fans have been burned many times before with their Fire-type starters (pun intended), which have an odd habit of frequently leaving their cute quadruped forms behind when they evolve and learning to stand on two legs, becoming a lot more anthropomorphic in the process. Not everyone is a huge fan of the slightly more humanoid designs, but they sure keep happening. Just look at Fennekin, Litten, and Tepig, for example – they're all super cuddly creatures to begin with, but upon reaching their final stages, the vibe is quite different. Litten stops being a house cat and turns into a burly, bipedal, wrestling feline. It's, uh, a lot. Needless to say, you can understand why folks are already making themselves heard about Pombon. Pokemon Winds and Waves trailer gives us our first glimpse at the new starter Pokemon Pokemon Winds and Waves Browt already has quite the fan following despite agreement that the grass starter is kinda ugly All new Pokemon Winds and Waves starters "Please keep Pombon on four legs please I'm begging," one fan writes on Twitter, reacting to the reveal. Meanwhile, another plans on taking matters into their own hands – literally: "Grabbing Pombon with both hands and forcing it to stay on four legs." One fan takes a slightly different approach: "Good boy, now staaaaay," they write, sharing an edit of the dog with its feet taped safely to the ground. good boy, now staaaaay... do not stand... pic.twitter.com/Ktreq7w25HFebruary 27, 2026 good boy, now staaaaay... do not stand... pic.twitter.com/Ktreq7w25HFebruary 27, 2026 good boy, now staaaaay... do not stand... pic.twitter.com/Ktreq7w25HFebruary 27, 2026 "GAME FREAK, KEEP POMBON ON ALL FOUR LEGS AND MY LIFE IS YOURS," another declares, while one responds to the official UK Pokemon news account directly, pleading: "Please keep Pombon on four legs please keep Pombon on four legs please keep Pombon on four legs." I will say, though, some folks have also pointed out that a bipedal Pombon evolution might not be the worst thing in the world. Why, you ask? I raise you Undertale's iconic Greater Dog – proof you can be a cute little pup and a tough, two-legged force of nature all at once. Pokemon Winds and Waves each have exclusive outfits for your main character, but all I can see is the hoverboard you seem to be carrying. 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Jackson Chen
2026-02-28
Shuttered studio Bluepoint reportedly pitched a Bloodborne remake, but it got shot down by FromSoftware
Bloodborne fans may not be happy to hear that a remake was reportedly rejected, but that doesn't mean it's completely off the table. Bluepoint Games, Sony's closed-down studio behind many PlayStation remakes, pitched remaking the classic Gothic horror RPG in early 2025, but was blocked by the game's developer, FromSoftware, according to a Bloomberg report. As Bloomberg reported, Bluepoint pitched a Bloodborne remake after several years of working towards a live-service title in the God of War franchise that was ultimately canceled. Looking for the next project, a modern-day version of Bloodborne made a lot of sense, considering the title came out in 2015 and Bluepoint was responsible for the successful Demon's Souls remake in 2020. However, Bloomberg's sources said that FromSoftware was against it, but didn't offer a concrete reason why. With some digging, Bloomberg's Jason Schreier pointed to an interview from Kinda Funny Games with PlayStation exec Shuhei Yoshida, which aired last year. In the video, Yoshida mentioned that FromSoftware's president, Hidetaka Miyazaki, wanted to pursue a Bloodborne remake, but was too busy to do it himself and "doesn't want anyone else to touch it." After failing to get the Bloodborne remake greenlit, Bluepoint wasn't able to secure another project for more than a year, according to the Bloomberg report. Now that Bluepoint has been shut down, we're likely even further away from a remake. That's not to say a remake will never happen, but when it does, it'll have to get a stamp of approval and likely a lot of oversight from FromSoftware.
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Kaan Serin
2026-02-28
"We here at Blizzard feel very lucky and happy that we're not using generative AI": World of Warcraft Midnight composer says devs are making "what we think is cool"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As major publishers and giant tech companies attempt to shove generative AI into everything, World of Warcraft Midnight's composer counts himself lucky that Blizzard Entertainment seemingly isn't using the tech. World of Warcraft's lead composer Leo Kaliski says as much in an interview with Game Informer ahead of the long-running MMORPG's next expansion, Midnight, out now in early access and due to release for everyone on March 2, 2026. Generative AI and its use in game development has been a hot button topic these last few years, whether it's focused on Arc Raiders' text-to-voice dialogue or a highly controversial texture in Clair Obscur: Expedition 33's launch, but Kaliski is thankful that AI-generated music is a bit easier to spot than other forms of the tech. Larian is using generative AI in development, but CEO Swen Vincke says Divinity won't launch with AI content Divinity publishing lead says "I'm not entirely sure we are the ideal target for the level of scorn" over AI stance Clair Obscur: Expedition 33 gets dragged into the Larian AI drama, while a Divinity lead tells fans "we have good QA" "I feel lucky that AI in music still feels quite a way off," he says. "Sometimes you look at AI photos, and if you don't look closely, you might not know it's AI. Music is not there yet. Usually, you hear it, and you instantly know something is not right about it, or the fidelity isn’t there. So in some ways, it's not as top of mind as it probably is for other artists." Either way, he continues to say that "we here at Blizzard feel very lucky and happy that we're not using generative AI" and the team is "just writing what we think is cool, and are happy to do that." Elsewhere in the industry, Square Enix laid off over 100 employees after pledging it would automate 70% of its debugging and quality assurance using AI. PUBG and Subnautica 2's publisher also announced it would transform into an "AI first" company late last year. "He was the first person the Light called": World of Warcraft Midnight turns to the MMO's mightiest hero to help us push back against the Void – Leeroy Jenkins
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Kaan Serin
2026-02-28
Pokemon FireRed and LeafGreen Switch releases broken wide open by speedrunner who finishes them in under 3 hours and discovers the Legendary events are included
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Pokemon fans have been eating good lately. Not only did we get the reveal of Pokemon Winds and Waves yesterday, we also got to replay Pokemon FireRed and LeafGreen on a modern system thanks to the new Nintendo Switch re-releases. But despite only being a day old, one speedrunner stormed through the games and found that two super rare events made the cut. Before Pokemon FireRed and LeafGreen dropped on the Switch, there was much speculation over whether Game Freak would include the events allowing people to catch three Legendary Pokemon: Deoxys, Ho-Oh, and Lugia. Players of the original GBA remakes might remember these Legendaries were only available in specific regions back in the day, and only to people who attended certain in-person events. In the decades since then, folks were only able to get the tickets to these in-game events by editing their save files with a computer program. Pokemon FireRed and LeafGreen get a surprise reveal for Nintendo Switch, and they'll be launching next week Pokemon FireRed and LeafGreen re-releases will be compatible with Pokemon Home after all The Pokemon Day return of FireRed and LeafGreen has me reminiscing over the series' most lucrative XP farm The Pokemon Company didn't specify whether the Deoxys or Ho-Oh/Lugia events would return prior to the Switch re-releases, but we really didn't need the company to. One speedrunner finished the entire game in under 2 hours, 40 minutes, and found that the game automatically puts tickets to both the Deoxys and Ho-Oh/Lugia events in your inventory after you beat the Elite Four. This is the first time in decades that Pokemon trainers will be able to farm a shiny version of the Legendary Pokemon via a totally legit route, which is doubly exciting now since FireRed and LeafGreen's Switch versions support Pokemon Home, letting you take your shiny Deoxys, say, into future generations. Pokemon FireRed and LeafGreen are on the Nintendo eShop right now for $20 each, while Pokemon Winds and Waves is due to launch exclusively on the Switch 2 next year. Pokemon Champions brings pocket 'mon PvP to Nintendo Switch in April 2026 according to a flashy new live-action trailer, which also confirms mobile version coming "later this year"
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Kaan Serin
2026-02-28
Pokemon Winds and Waves' "angry bird" Browt already has quite the fan following despite everyone agreeing the grass starter is kind of ugly
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Pokemon Winds and Waves starters are driving tons of online discussion, as every new generation of starting Pokemon tend to do, but one in particular is already attracting quite the fan following despite everyone generally agreeing that it's kinda ugly (in a cute way). I'm of course referring to Pokemon Winds and Waves' grass type starter Browt, an unimpressed little bean chick that has green leaves sprouting out of its beak to form one glaring unibrow, hence the name. "This Pokémon runs about energetically while photosynthesizing using the leaves on its brow," the game's official website explains. "It's lively, but it can also be a bit clumsy." Fans and fan artists immediately took Browt under their wing, depicting the little chick in all sorts of situations that would explain why it looks like it just smelt something awful, as well as recreating famous memes using the little bird. Take a look below for some giggles. Pokemon Winds and Waves trailer gives us our first glimpse at the new starter Pokemon All new Pokemon Winds and Waves starters Pokemon Winds and Waves trailer impresses, but fans are ripping into new Pikachu characters Mr. Windychu and Ms. Wavychu We really got the angry bird from r/pokemon BROWT GANG— @magdraws.bsky.social (@magdraws.bsky.social.bsky.social) 2026-02-28T12:56:37.225Z BROWT GANG welcome to the world, my scrungly son— @spiritcrowart.bsky.social (@spiritcrowart.bsky.social.bsky.social) 2026-02-28T12:56:37.402Z welcome to the world, my scrungly son 🚨⚠️BROWT FINAL EVOLUTION LEAKED⚠️🚨— @mainmandarin.bsky.social (@mainmandarin.bsky.social.bsky.social) 2026-02-28T12:56:37.346Z 🚨⚠️BROWT FINAL EVOLUTION LEAKED⚠️🚨 we have rowlet at home #pokemon #browt #pokemonwindandwaves— @errantsquam.heckingsne.cc (@errantsquam.heckingsne.cc.bsky.social) 2026-02-28T12:56:37.297Z we have rowlet at home #pokemon #browt #pokemonwindandwaves Something I find just as funny is that everyone generally agrees that Browt is sort of, kinda, just a tad ugly. People normally pick their favorites from the Pokedex based on whether they think a 'mon looks cool or cute or spooky, but this might be one of the rare occasions where a Pokemon gains a cult following because it's the opposite of all of those things. Folks simply like Browt's daft vibes and permanently disappointed face. We'll see if anything changes once we see the starter Pokemon's final evolution. Pokemon Winds and Waves is coming to the Nintendo Switch 2 sometime in 2027. Pokemon Winds and Waves each have exclusive outfits for your main character, but all I can see is the hoverboard you seem to be carrying
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Oscar Taylor-Kent
2026-02-28
Cthulhu: The Cosmic Abyss' free Steam Next Fest demo has detective investigation so detailed it threatens to unravel my mind
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Two red dots loom out at me through the inky green ocean depths. Playing the Cthulhu: The Cosmic Abyss free Steam Next Fest demo, I've just pushed through an undersea rocky tunnel that was so cramped it made me anxious, only to find, emerging, that the opposite is so much worse. I shudder at the wide, low-visibility expanse, alone in just a diving suit with only an AI assistant voice for company. I swim forward, continuing to follow the pipes that have been my guide towards the abandoned underwater research facility I've been sent to investigate. Soon, those red dots reveal themselves to not be some monstrous behemoth, simply two lights on the base. My sigh of relief is short-lived, there's always the sense there might be something lurking just out of sight in the palpable Lovecraftian atmosphere developer Big Bad Wolf Studio have crafted for their take on the mythos. If you're interested in trying this opening for yourself, you can learn more about the demo festivities in our Steam Next Fest guide. Rolling in the deep So far, everything I've played of Cthulhu: The Cosmic Abyss has centered around detective-style investigation. Playing as Noah, a member of a mysterious agency who investigates the paranormal, means getting my hands dirty. In first-person, there's a tactility to interacting with this world, picking up clues, rotating them, scanning them, organizing clues on an evidence board, and sometimes putting objects back down again. After 9 years, this underrated Lovecraftian detective game is getting a sequel and a free Steam Next Fest demo Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it Uh-oh, I can't stop playing Vampire Survivors' new roguelike deckbuilder thanks to this free Steam Next Fest demo Sonar is an interesting system for cutting through a density of space. Sonar is an interesting system for cutting through a density of space. Cthulhu: The Cosmic Abyss' introduction chapter takes place slightly above sea level, picking through a disappeared contact's half-flooded house. Set in the near-future, climate change continues to run rampant, making the encroaching sea an ever-present threat. In the watery basement, a strange altar. To activate it, the correct rocks need to be placed on plinths, but I can narrow them down thanks to my sonar technology. Scanning one rock allows me to set 'mineral' as a flag, so I can see matching objectives as temporary markers around me. From there, I scan documents for clues about which of the rocks I find are the correct ones. It's an interesting system for cutting through a density of space that helps me feel like an active participant in an investigation. Back to the research base at the bottom of the sea, this allows me to scan for which opaque fuel canisters actually have hydrogen in them to switch power back on. When thrust into the watery depths once again, I can then use it on the missing diving team's copper hooks to identify the rope path they left behind as it twists and turns through a labyrinth of geometrically impossible tunnels. I can also scan, erm, human blood. I'm sure that particular sonar data will come in handy in the future, but I'm not sure I'm going to like what it leads to. Poking around this area's strange twists and turns I begin to once again flip back to feeling a bit claustrophobic. Prompted to return to the base to determine how the expedition before me made it through the non-Euclidian maze, the demo ends in dramatic fashion. I wish I could have spent a bit more time exploring and investigating, but leaving me with an itch to return is rarely a bad thing. I've been looking forward to Cthulhu: The Cosmic Abyss since before it was even announced. Big Bad Wolf Studio also developed terrific narrative RPGs with the underrated The Council and Vampire: The Masquerade – Swansong. This approach is a lot more freeform, but I'm already intrigued at how detailed the investigation mechanics are, and eager to unravel the mystery. The game promises to have multiple ways to solve puzzles, some of which will be easier to do at the cost of corrupting your brain with the cosmic influence. I can't wait to try that for myself, and hopefully manage to survive with at least some of Noah intact. Cthulhu: The Cosmic Abyss releases on PC, PS5, and Xbox Series X on April 16, 2026. Uh-oh, I can't stop playing Vampire Survivors' new roguelike deckbuilder thanks to this free Steam Next Fest demo
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Kris Holt
2026-02-28
Steam Next Fest, a different flavor of The Witcher and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. It's Steam Next Fest week, with literally thousands of demos for upcoming games for us to dive into. I'm trying to check out as many as I can before the event wraps up on Monday. However, I made a near-critical error in my planning: I opted to try the Raccoin demo first. I could and would have happily played that all week. This is a coin-pushing roguelike deckbuilder that adopts the format of Balatro. To progress, you need to earn a certain number of points and the target increases each round. Every three rounds there's a sort-of boss — a few coins that negatively impact your game until you can get rid of them. After every round, you’ll go to a shop to buy and sell special coins and other upgrades. As you might expect with this type of game, finding ways to boost the points you can score from each coin is how to win. On my first successful run, I found a way to electrify the coins (which boosts their score) by charging them and use passive abilities and special coins to spread and amplify the effect. Then I was able to replicate a special coin that pulls all other nearby coins into a cyclone — having the water-based coins in there helped to spread the electrical effect between other coins. There were a few rounds in which I didn't even have to do anything. The cyclones just dumped enough coins over the edge for me. This was only the first way I've figured out how to break the game. Six hours in, I'm eager to find many more. Raccoin — from Doraccoon and Balatro publisher Playstack — will hit Steam on March 31. The demo is currently still available. I've had The Eternal Life of Goldman on my wishlist since we first learned about it a couple of years ago. I'm very glad that was one of the demos I've tried. This is an utterly gorgeous platform adventure with hand-drawn art. As Goldman, an elderly gentleman, you'll swap parts of your cane on the fly so you can hook onto floating rings or pogo off springs. The platforming is challenging enough that I had to focus to get through the demo, which lasts about 75-90 minutes. There's almost always something going on in the background or foreground too. This game from Weappy Studio is shaping up to be quite something. I can't wait to play the full thing when The Eternal Life of Goldman hits PC, Nintendo Switch, PS5 and Xbox Series X/S, hopefully later this year. Of course I had to check out the Next Fest demo for Vampire Crawlers, which is also available on Xbox. The latest game from Poncle is a turn-based deckbuilder roguelite. Oh, and it's also a Vampire Survivors spin-off. Instead of passively firing your weapons at surrounding enemies, you have a bit more control here. It plays a bit like those first-person maze games from the '90s. You'll walk around each level with the help of a map that shows where enemies, chests and bosses are located. When you encounter enemies, you'll play cards in a certain order to deal damage or boost your stats for that particular battle. You can play all your available cards in one go, but you might want to rearrange them first so that you, for instance, use a card that boosts your damage before firing any weapons. Each card has a mana point value — you can only play a full hand if you have enough mana. And yes, there are weapon evolutions. Turn-based games usually aren't my bag, but sometimes they just hit right. The Vampire Crawlers demo hits right. I can already tell I'm going to spend dozens of hours with the full game, which is coming to Steam, Xbox Series X/S, PS5, Nintendo Switch, iOS and Android this year. I tried a few other demos so far, including one for John Carpenter's Toxic Commando, a co-op shooter in the vein of Left 4 Dead. It's a little rough around the edges right now, but it seems enjoyable enough. There are a bunch of other Next Fest demos I'm hoping to try over the weekend, including precision platformer Croak, PvE pirate game Windrose, cyberpunk platformer Replaced, record store sim Wax Heads, match-three/tower-defense game Titanium Court and Dragon Care Tarot. I read that you can pet dragons in the latter, so I'm sold. If you can't get enough of The Witcher and are impatiently waiting for CD Projekt Red to unleash The Witcher IV, here's one way to keep your thumbs busy in the meantime. Reigns: The Witcher is the latest installment of the Reigns series from Nerial and Devolver Digital for Steam, Android and iOS ($6). You still play as Geralt of Rivia. However, this is a narrative-focused game in which you make choices by swiping. It's something a little different for Witcher fans. It might just pull some long-time Reigns players into that fantasy universe for the first time too. Bread and Fred is the cutest thing. The co-op platformer from SandCastles Studio has been available on PC (Steam, GOG and Epic Games Store) and Nintendo Switch for a while, and this week it landed on Xbox One, Xbox Series X/S, PS4 and PS5. It normally costs $15 and there's a 20 percent launch discount on those consoles. You'll need to be a PS Plus subscriber to get those savings on PlayStation, though. You and a friend take control of a pair of adorable penguins that are tethered together. The aim is to ascend a mountain, sometimes by swinging each other to get to hard-to-reach places. But if you miss a jump, you can plummet back down and erase a chunk of your progress. There is a single-player mode in which one of the penguins is replaced by a rock. The pixel art aesthetic here is super charming. Here's another co-op game. This one is a side‑scrolling RPG brawler. After several months in early access/game preview, the full version of Stoic's Towerborne arrived on Xbox Series X/S, Xbox on PC, Steam and PS5. It costs $25, though there's a 20 percent launch discount on Xbox. It’s on Game Pass Ultimate and Premium as well. After the 1.0 update, the game has a full campaign that you can play offline by yourself or online with friends. Stoic has added fresh biomes, enemies and bosses, and there are said to be hundreds of missions, side quests and bounties. I really dig the fluidity of the animations in the trailer, though the action is a bit hard to parse at first glance. Still, I'm curious enough to try out Towerborne. I’ve been a little too occupied with other Next Fest demos (plus Overwatch challenges, I’ll admit it) to play Dice A Million yet, but this roguelike deckbuilder looks pretty interesting. The aim is to find the right combination of dice and rings (i.e. passive abilities) to roll a million points in one go. As with the likes of Balatro, it's all about figuring out powerful synergies between dice and rings to break the game and rack up ridiculous scores. I did quite enjoy a line on the Steam page that reads, "Cutting edge next-gen graphics (not really, I drew all of them on paint)." Dice A Million — from Countlessnights and publisher 2 Left Thumbs — is also available on Itch and Xbox on PC. It's on Game Pass Ultimate and PC Game Pass. Otherwise, it costs $13, but there's a 20 percent discount on Steam until March 11. There's a demo available on Steam too. Let's start this section with a news roundup. Mouse: P.I. for Hire continues to look rad, but unfortunately we'll have to wait a little longer to play it. Fumi Games and publisher PlaySide have delayed it by a few weeks until April 16 to polish the game up. I do love voxel-based heist game Teardown, so I'm jazzed for the online multiplayer update. Tuxedo Labs revealed it will go live on Steam on March 12. It will add a co-op campaign option (for up to 12 players!). There'll be hundreds of other multiplayer modes created by the studio and the community, including prop hunt, battle royale and floor-is-lava modes. There's going to be so much carnage. The PS5 and Xbox Series X/S versions of Teardown will get the multiplayer update later this year. ConcernedApe (aka Eric Barrone) marked the 10-year anniversary of Stardew Valley by showing off some very early gameplay footage, some stories from his time of working on his all-time-great indie game and revealing the two additional characters that players will be able to marry when the 1.7 update goes live. Sandy's cool, so it'll be nice to have her as an option, but Clint? That guy sucks. Here's hoping Barrone will finally focus more of his attention on Haunted Chocolatier once this Stardew update is done and dusted. Also as part of the 10th anniversary celebrations, it was revealed this week that an orchestra will deliver a one-night-only performance of music from Stardew Valley at the Red Rocks Amphitheatre in Colorado on October 25. I missed my chance to see the Symphony of Seasons tour in person when it stopped near me, because I don't always make the wisest decisions in life. At least we can now watch an official recording of a previous concert. Minimap, a social platform for gamers, ran its first indie game showcase this week. Among the highlights: Thrifty Business (Spellgarden Games), a cozy thrift-store management sim that's coming to Steam this year. A demo's available now. Another look at Please, Watch The Artwork, an anomaly-spotting game — without jump scares or monsters — from Please, Touch The Artwork developer Thomas Waterzooi. Lily’s World XD, a psychological horror game from SonderingEmily in which you'll investigate a teenage girl's laptop in the early 2000s. The trailer brings to mind screenlife films like Searching and Unfriended. Coming-of-age adventure Ikuma - The Frozen Compass from Mooneye Studios. You'll play as both cabin boy Sam and husky Ellie (or have a friend take control of one of them) as you try to make your way home from the Arctic. This should hit Steam later this year. Tombwater was originally supposed to arrive in November, but Moth Atlas and publisher Midwest Games delayed it for further refinement. It's now set to arrive on Steam on March 31.A Next Fest demo is available now. This is a 2D Soulslike with a Western setting and 2D pixel art that's inspired by Bloodborne and early Legend of Zelda games. You'll face off against horrific eldritch creatures as you search for a missing friend. You'll have seven playable classes to choose from and the ability to wield more than 50 firearms and melee weapons, and more than 20 spells. Tombwater is said to have around 20 hours of gameplay. There's no release date for Solarpunk as yet, but I found this trailer quite soothing. It offers a first look at co-op gameplay for this base-building and exploration game from the two-person team at Cyberwave and publisher rokaplay. Up to four players will be able to explore floating islands, gather resources and build out a homestead together. As the title suggests, there's a technology-driven element to Solarpunk. You can use renewable energy sources to power tools that can automate things like resource harvesting and watering plants. The airships you use to travel between islands look cool too. Solarpunk is set to hit Steam later this year. A demo is available now.
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Kaan Serin
2026-02-28
First Persona, now Nier Automata - Overwatch is collecting the JRPG crossover icons like Infinity Stones, but fans aren't happy the same heroes keep getting skins
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Like death and taxes, Nier Automata and Persona 5 eventually find their way into almost every game. It's inevitable. This time, Nier Automata's following Persona's lead with an Overwatch crossover event, and fans still aren't happy with which heroes keep getting chosen for collaborations. Overwatch x Nier Automata coming from r/Overwatch We don't have official confirmation as to which hero might get which outfit, but the promo art above all but spells it out for us. From left to right we have Lifeweaver seemingly doing his best Adam impression, A2 wielding a sword big enough to be Vendetta's, 9S holding onto a blue-tipped staff that could only be Wuyang's, 2B equipped with Kiriko's kit, and Mercy cosplaying as a YoRHa commander, I think. "The mood all week" - After a year of Marvel Rivals dominance, Blizzard is just happy you're playing Overwatch again "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes Blizzard says Overwatch's sexier heroes are more down to "technical hurdles" than a desire to make everyone hotter Barring the existence of a hidden sixth Nier Automata skin, that's four cosmetics given to support characters that aren't exactly starving for more. "At this point the whole Kiri skin thing is just genuinely funny to me," is currently the highest upvoted comment on the Overwatch subreddit's thread about the event, alluding to the fact that Blizzard practically showers the support hero in cool skins and crossovers. "This is now Mercy and Kiriko's third skin in just four weeks," another fan points out, before someone else reminds them to be a little considerate: "Think of the poor Kiriko mains who went 5 seconds without a skin you heartless monster." How many collab skins does each hero have? from r/Overwatch Another Reddit post embedded above puts things into perspective a bit more. Relatively newer heroes, Kiriko and Juno, now have seven and four crossover skins respectively, while characters who have been part of the roster since the early Overwatch Classic days, such as Ana and Baptiste, have none. None of this is a huge deal since these are all fully optional, paid cosmetics, after all. But I reckon some of the criticism is valid when you consider the fact that we could've seen Overwatch's hamster hero piloting a massively mechanized version of Emil's head. Damn it. And as a JRPG sicko, I won't be complaining too much at the sight of my favorite toys being ,mashed together - something about it makes me act like a cave man discovering fire or, at least, I will if we ever see Final Fantasy X Overwatch. Nier Automata "to be continued," Square Enix says, giving stunned fans some hope as the Yoko Taro-led JRPG flies past 10 million copies sold
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Jordan Gerblick
2026-02-28
Doom: The Dark Ages DLC is "freaking huge," says director: "It's basically like a sequel"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Doom fans have a lot to look forward to in the upcoming DLC for The Dark Ages, according to game director Hugo Martin. In a new Slayers Club livestream, Martin dropped a bunch of previously unknown information about the untitled DLC, which doesn't yet have a release date. The stream was almost two hours long, so there's no way to break down every little new detail, but suffice it to say, there's gonna be a ton of new stuff. "It's massive," said Martin. "It's so big. Look, guys, I know that it's been ultimately a while since we shipped the main game and you're waiting for the DLC, but just know that it's freaking huge. It's basically like a sequel. I mean, that's what it feels like, it's just ginormous." Doom devs respond to terminally ill fan spending his final days playing Doom: The Dark Ages: "You are not alone" Diablo 4: Lord of Hatred gives its devs "a chance to just get really horrible, and I say that the best way possible" Doom creator's canceled game is now "much smaller," but it "will be new to people" in the same way Elden Ring was A lot of what was talked about in the stream is extremely vague, but I think the point Martin and senior community lead Joshua Boyle tried to get across is that the DLC will be mechanically very different from the main game. "The DLC is nothing like this," said Martin as he played the main game on stream. "What I've been playing [in the DLC], I haven't been playing like this." In terms of specifics, Martin revealed that there will be a new spear weapon possibly tied to some sort of dash, leap, or teleport ability, but again, vague, vague, vague. Sadly, nothing was revealed about release timing for the DLC, but Martin said the teaser trailer is "a little ways out there." Doom devs including John Romero respond to terminally ill fan spending his final days playing Doom: The Dark Ages: "You are not alone in that hospital room"
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Ashley Bardhan
2026-02-27
Valve says Marathon's Server Slam is the biggest Steam Next Fest demo, but I'm not sure that should count
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! We have nearly sandblasted through February's Steam Next Fest blowout before it ends on March 2, so Valve is commemorating the event's halfway mark with official details on what made up its 10 most-played titles. I just… I think there's something a little wrong with the publisher's parameters. According to Valve, Bungie's Server Slam for Marathon counts as a demo. The Marathon release date is set for March 5, but the Destiny developer is testing its new extraction FPS' strength with the Marathon server slam beta period that began February 26. The idea was to run "a technical stress test," as Bungie writes in a blog post about the event, which offers a sample platter of the game – like a few zones in the Tau Ceti IV colony, access to five factions, and even upgrade trees. I don't think it's comparable to the many brief demos all kinds of developers, including those with far fewer resources than Bungie, have put out. The Server Slam reached 143,000 concurrent Steam players on just its first day, while other Steam Next Fest participants might not even dare to dream of those kinds of numbers. In any case, according to its parameters, Valve lists Marathon at the top of its top 10 most-played demos. Burglin' Gnomes was robbed! Marathon's server slam sees 143,000 concurrent Steam players so far, which isn't far behind Arc Raiders' own server slam I've been writing about new indie games for years, and these are the 10 best Steam Next Fest demos to play this weekend How to download the Marathon server slam and when it ends You can see Valve's full list below: Marathon Burglin' Gnomes Windrose Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Far Far West Outbound John Carpenter's Toxic Commando Wanderburg Fate Trigger Everything is Crab: The Animal Evolution Roguelite But what makes your Steam Next Fest top 10? As Steam Next Fest gets bigger and more crowded with free demos, these developers are still finding wins: "It's kind of early access for Early Access."
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Dustin Bailey
2026-02-27
I can't even make jokes about Terraria's final update anymore when the devs are already teasing "long requested items" just a month after 1.4.5 dropped
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! I used to make jokes about how many "final" updates Terraria has had, but at this point, is it even a joke anymore? I think the launch of 1.4.5 marked the sixth final update for the sandbox game, but I've honestly lost track at this point. Yet, wouldn't you know it? Just one month later, developer Re-Logic is already teasing even more content on the way. There are bug fixes and balance tweaks on the horizon, but that stuff's to be expected. The real surprise in the latest Terraria State of the Game blog (spotted by PCGamesN) is "more items." "We're experimenting with adding a few long requested items," the devs say. "What those may be will remain a mystery for now…" Add to that some quality of life tweaks, including "some more hotkeys and other gameplay adjustments," and you've got a nice little final update going. Plus the devs even have "a very exciting potential feature for builders" working in a recent internal beta, which they're teasing with the following image. Terraria 1.4.5 has a release date – after years of delays, Re-Logic's totally, definitely final update launches this month Terraria 1.4.5 sees the game soar with over 160,000 players exploring a new Minecraft-inspired world seed and more Terraria update trailer shows island worlds in the sky, Dead Cells and Palworld crossover content, new decor, and more Your guess is as good as mine as to exactly what the big building change here is, but I think it's increasingly clear we're living in a post-post-post-final update world. How can we make jokes about it when Re-Logic is just continuing to deliver more, and more, and more updates to a game now approaching its 15th birthday? At some point, we have to recognize that Terraria is well and truly a forever game. Or, as lead developer Andrew "Redigit" Spinks put it last year: "Terraria will never die as long as there is one last final update." Stardew Valley creator "wanted the mines to be like Terraria," but it was way "too ambitious" in the end: "Should have been an entire game on its own."
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Austin Wood
2026-02-27
Dev making "Planescape Torment + Disco Elysium" says spending 8 years struggling to pay rent and writing over 1 million words for his D&D-inspired RPG was "a ridiculously stupid path"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! About eight years ago, indie developer Christoffer Bodegård began roughing out what would eventually become Esoteric Ebb, an ambitious single-player CRPG inspired by the likes of D&D, Disco Elysium, and Planescape: Torment. The project, Bodegård writes in a "pre-mortem" post ahead of the game's launch on March 3, nearly drove him to bankruptcy before he was saved by its now-publisher, Raw Fury. And boy, does this RPG sound good. Esoteric Ebb, which has a Steam demo you can try for yourself, is an "isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting" and stars perhaps the worst cleric known to man. Promising "staggering" depth in choice and consequence, the game invites you to "become the most interesting player at the table and completely ruin your DM's day." It looks like a ball of RPG yarn that will be very fun to untangle, and it's come a long way in nearly a decade of development. With "basically no studios working on narrative RPGs" in Sweden, Bodegård says, he pretty much had to make one himself. So, "I tried making Planescape: Torment + Disco Elysium by myself." Disco Elysium devs built the RPG's visual style as a "cover band" for Obsidian's "great comeback game," Pillars of Eternity Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it Solo dev's Kickstarter proves there's a huge appetite for open-world RPGs inspired by early '00s classics like Gothic "Not the greatest idea," he reflects. "I spent four years on it, to start off, without ever getting anywhere of note," he explains. He scrapped the whole thing in 2019 after struggling to marry combat and branching narrative, but then inspiration struck like a meteor with the release of Disco Elysium. "The next month and a half I spent playing the game and researching," Bodegård says. "Just diving in, trying to learn how and why they managed to create this genius design. Immediately I started to understand that the one thing that really made the game so good wasn't just the writing, even if that's what you'd naturally focus on. The non-linear design itself was the thing that (in my subjective opinion of course) really made the game pop." More prototypes of Esoteric Ebb followed, but "prototype 2 and 3 were complete shit" as well, Bodegård says. But in 2020 and 2021, "something changed" and the RPG began to come together. "I might have gone insane from sitting inside for weeks at a time. Or maybe it was the lack of sunlight during those long Swedish winter months. But I felt like I'd found some type of clarity," the dev remembers. With a boost from a PC Gamer article praising the demo, Esoteric Ebb began to find traction, and was ultimately able to find a publisher in Raw Fury. This couldn't have come at a better time for Bodegård. "I had been burning money since 2022," he says. "Just before the first advance payout arrived, I did not have enough money on my account to pay rent – something that is embarrassing to admit but also, it didn't matter! Ebb was happening, for real! And I finally had money to hire all the freelancing artists I needed, as well as throw cash on my sound designer and my composers." In the past four years, Bodegård says he's written roughly 1.25 million words for Esoteric Ebb, growing the RPG from the 300,000-word pitch to a stonking 700,000-word script today. Raw Fury "got a bit more than they expected," he jokes. The tale is a cautionary one, Bodegård stresses: "I’m mainly writing this to share the journey that led to Esoteric Ebb, no matter how well it actually turns out. While also making it clear that I took a ridiculously stupid path. I kept full control of the project throughout it all, refusing to bring on other writers and designers. I burnt all my resources in a reckless way that I would strongly dissuade ANYONE for ever replicating. And I did it all for a game that was entirely sold on 'aesthetic', i.e. if the story sucks – which is very subjective – it won't sell." There are a few auspicious stars in the sky for Esoteric Ebb's sales: it's among the top-rated RPG demos in this week's Steam Next Fest, and while it's not dominating the wishlist charts, Bodegård says it's gotten quite a following. It's certainly on my radar, and not just because it's clearly a labor of love. As Baldur's Gate 3 devs decide what to do next with Divinity, Larian publishing lead celebrates the D&D RPG's late rise in players on Steam: "We on the upnup."