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Animal Crossing Snowboy Guide - How To Build Perfect Snowboys And Get Frozen DIY Recipes
Here are some tips to help you build perfect snowboys and learn all the new DIY recipes for frozen furniture. Winter has officially arrived in Animal Crossing: New Horizons. For the next few weeks, players who have Northern Hemisphere islands will find their towns blanketed with snow, which means they can now catch snowflakes, craft festive decorations, and build snowboys. And don't forget that our Animal Crossing: New Horizons guides hub will fill you in on even more than that! But that's not all; these snowboys also arrive alongside their own set of new DIY recipes, giving you even more wintry items to craft. These DIY recipes will teach you how to build various pieces of frozen furniture. To get them, however, you'll need to build a perfect snowboy, which can be a little tricky if you're not already well versed in the delicate art of snow craftsmanship. If you find yourself in that camp, we've put together some tips to help you build perfect snowboys and collect all the frozen DIY recipes below. Two snowballs will appear around your island each day throughout winter, and you'll need to carefully roll them up and combine them to make a snowboy. All you need to do is walk into the snowballs to start rolling them, but you'll need to take care while doing so, particularly at the beginning; the snowballs will initially be too small to roll by hand, so your character will kick them around a couple of times to pack more snow on. You'll need to be careful when you're kicking the snowball; if you kick it into another object or the river, it'll break, and you'll need to enter and exit a building to force another one to spawn. After about a dozen kicks, you'll start rolling the snowball up by hand. You'll want to roll the first ball up until it's just taller than your character's body, as you can see below. Once you've completed the snowboy's body, repeat the process with the second snowball. Since this one will serve as the snowboy's head, it should be a little larger than your character's head and a bit smaller than the first snowball. You can see a size comparison below. Once the second snowball is the right size, roll it into the first and your snowboy will spring to life. You'll know immediately if you made the snowboy correctly, as he'll mention how perfect he is and compliment you on your craftsmanship if you did it right. (If you messed up, the snowboy also won't be shy about voicing his displeasure.) If you want to ensure you make a perfect snowboy each time, there's an easy method to measure the snowballs exactly. First, use the Island Designer app and pave a pathway that's 10 spaces long horizontally. After that, roll both snowballs to their maximum sizes and place each one at opposite ends of the pathway. Finally, roll one of the snowballs over the pathway and into the other ball. Since snowballs shrink as you roll them over paved surfaces, the ball will be the perfect size once you've rolled it all the way across the pathway. As a reward for sculpting him perfectly, the snowboy will give you a large snowflake and a DIY recipe for a piece of ice furniture. The snowboy will gradually melt over the next few days, but he'll give you another large snowflake each day while he's still around. Unlike regular snowflakes, which you can find around town and catch with your net, you can only obtain large snowflakes from snowboys, so remember to talk to them each day. There are 15 snowboy DIY recipes in total. Each requires at least one large snowflake and a handful of standard-sized ones to craft, so catch every snowflake you see floating around your island to ensure you have enough materials. You can see the full list of snowboy DIY recipes below: Latest in Animal Crossing: New Horizons Animal Crossing: New Horizons - Everything New In Update 3.0 What To Do First In Animal Crossing: New Horizons 3.0 Animal Crossing: New Horizons Players Are Waking Up To A Nice Surprise
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Pokemon TCG Mega Venusaur Premium Collection Back In Stock At Amazon
Amazon also has the Mega Charizard X ex Ultra-Premium Collection and Holiday 2025 Poke Ball Tins in stock. Mega Venusaur ex Premium Collection Pokemon TCG: Mega Charizard X ex Ultra-Premium Collection The newly released Mega Venusaur ex Premium Collection is back in stock at Amazon for $74.89. Released earlier this month, the latest Mega Pokemon Premium Collection has been difficult to find in stock, so we wouldn't be surprised if it sold out again soon. Amazon also has a brand-new Pokemon TCG listing that has yet to be noticed by resellers. The Holiday 2025 Poke Ball Tins are available to order for $30 each. Along with the Mega Venusaur Premium Collection, Amazon has the Mega Charizard X ex Ultra-Premium Collection for $165 (was $250) as of December 17. Released alongside the Mega Evolution - Phantasmal Flames expansion set, the Mega Charizard Ultra-Premium Collection had sold for as high as $250 and was $211 on launch day (November 14). For more context, the price was $200 when it sold out a few weeks ago, so the large bundle is unlikely to stay in stock for too long. The new Premium Collection includes eight Pokemon TCG Booster Packs, one foil promo card featuring Mega Venusaur ex, and one Mega Venusaur lenticular promo card. In addition to the cards, you'll get a Venusaur tech sticker. The Mega Charizard-themed Ultra-Premium Collection comes with multiple promo cards, 18 Booster Packs, and a bunch of accessories, including a stylish Charizard X ex playmat and deck box. Here's the full list of what's in the box: The 18 Booster Packs are from a mix of expansion sets, including Phantasmal Flames, Mega Evolution, Destined Rivals, Journey Together, and more. Amazon has also added a few new Pokemon Trading Card Game products to its storefront within the last few days beyond the Mega Venusaur ex Premium Collection. The Holiday 2025 Poke Ball Tins are now available to order for $30. Amazon will send you one of five random Poke Ball types containing three Pokemon TCG Booster Packs and two sticker sheets. Other new listings include the Pokemon TCG Fall 2025 Collector Chest, Mega Kangaskhan ex Box, and Team Rocket's Mewtwo ex League Battle Deck. We've included a list of all of the Pokemon Trading Card Game products that are in stock--sold and shipped by Amazon--below. Pokemon TCG stock fluctuates frequently each week, both in terms of availability and price. Several Phantasmal Flames products are available, including the Booster Box for $220, Booster Bundle, and Elite Trainer Box. and Booster Blister. Over the past few days, Amazon has restocked the Pokemon TCG Holiday Calendar for $89 and the Black Bolt & White Flare Poster and Illustration Collections. Amazon also has Prismatic Evolutions Booster Bundles and Destined Rivals Booster Bundles in stock for the first time in a while.
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Jordan Gerblick
2026-02-11
OG Fable designer Peter Molyneux cried tears of joy watching Xbox reveal the new reboot, even though he thinks "there was a slight antiseptic feel about it"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Legendary game designer Peter Molyneux, known for pioneering the god game genre and creating the Fable series, had a profoundly emotional reaction to the recent re-reveal and gameplay trailer for Xbox's Fable reboot. Molyneux left longtime Fable studio Lionhead back in 2012 after serving as lead designer on Fable 3, years before the series changed hands from Lionhead to Playground Games. That said, he was obviously instrumental to the series' creation and, apparently, still feels a strong connection to it. "When I was watching the Fable trailer, I just felt myself tearing up," Molyneux told IGN. "I know that I could probably be slaughtered for saying that, but I am someone who cries frequently, and I felt incredibly emotional, and the reason I felt emotional was: Fuck me. This thing that we created, it's going to live, it's going to carry on. This world, which we loved creating so much, and other people loved, has a life." New Fable developer Playground "got a treasure trove of documents" from original creator Lionhead "in storage" Fable isn't a sequel, Playground Games lead says, because "we needed to reboot the franchise" and "put our stamp on it" Xbox Game Studios boss has played a "bunch" of the Fable reboot, and his "brain pops" thinking about its 1,000 NPCS It seems like, overall, Molyneux has been thoroughly impressed with what he's seen of the new Fable, praising Playground's decision to "retell Fable 1 rather than have the burden of continuing the Fable story" and "to have the kid's family turn to stone. I thought that was really smart." Naturally, as any good video game franchise parent would, Molyneux also had some critiques of the rebooted Fable. "There was a slight antiseptic feel about it," he said. "But I mean, they've got months and months to build in that character and almost that dirtiness that you want in the world. I never thought [of] Fable as being clean and all the angles being sharp and defined. It's more chaotic. It's more what Old England probably used to be, which was not straight lines, the place, it's more crinkling, and all the buckle belts on people are ridiculously large, and the boots and the hands ridiculously large because that is part of the character." Ultimately, Molyneux said he "absolutely" plans to play the new Fable when it comes out, "not as someone looking for the flaws and faults, but as someone who truly loves and adores that universe." Fable is launching on Xbox Series X, PS5, and PC this Autumn. Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"
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Ashley Bardhan
2026-02-11
"'You have no idea what you've built'": Arc Raiders lead says a "prominent professor in neurology" encouraged him to submit the extraction shooter to science
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Next time you play Arc Raiders, try ringing a bell each time you engage in PvP, or salivating whenever you get shot in the head – apparently, a distinguished neurology professor told developer Embark Studios' CEO Patrick Söderlund his game is a big psychological deal. "I've read a bunch of articles saying the Arc Raiders is almost like a social experiment, and it kind of is, and I love that," Söderlund tells IGN in a recent interview. "I genuinely love the fact that that's what it is. I actually had a conversation at dinner three days ago with a very prominent professor in neurology that had gotten to know about the game, and said, 'Listen, you have no idea what you've built. Forget about the game itself.'" Söderlund continues, "From just the whole idea of psychological experimentation and social experimentation, and what this game can be. She, a good friend of mine, basically said, 'You should go and do a collab or work with people from the medical field to study what behaviors are triggered in Arc Raiders.'" "I think Speranza is heavily underutilized": Arc Raiders boss wants to see more social elements, eyes the main city Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have" While playing Arc Raiders, Embark leads clarify they only added true "aggression-based" matchmaking fairly recently I, certainly, would love to see an Arc Raiders collab that includes an electroencephalogram cap skin, or perhaps a map that doubles as an operant conditioning chamber. But Söderlund says, "We may not go that far. That would not be anything to do with the game itself, but it points to something that I believe is so fundamental with this game, and I believe is a big component to why the game has been successful." Arc Raiders immediately suffers an infinite ammo exploit after Embark fixes a dupe, heightening criticism of the studio's soft response to cheaters.
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Dustin Bailey
2026-02-11
Modder puts Super Mario 64 on PS2, hacks in co-op, and adds online multiplayer with the N64 version, all through the power of Sony's secret PS1 chip: "It works much better than I thought it was going to"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Getting the classic platformer running on PS2 in the first place was the easy part, it turns out, since that port is one of the many that exist in the wake of Super Mario 64's decompilation. But once Carl starts breaking down his efforts to add multiplayer in the video below (thanks, Retro Dodo), it gets pretty mind-blowing. To enable backwards compatibility with PS1 games back in the day, Sony essentially included a full PS1 console inside of every PS2. So rather than using an actual PS2 network adapter, Carl instead connects a Pico 2 – a small Raspberry Pi device – to the console via USB. He then uses the PS1 CPU to handle network instructions back and forth between the game running on the PS2 and the Pico connecting it to the network. Super Mario 64 runs on PS1 now, because nothing is sacred to modders: "The best reason to do something is simply because you can" Super Mario 64's fanmade PS1 port was just one volley in the renewed '90s console war, as Spyro the Dragon fans are also taking Insomniac's legendary platformer to N64 New speedrun discovery "will change Super Mario 64 forever" by making "one of the hardest tricks in the entire game" completely trivial to pull off It's similar on the N64 end, where Carl uses a customized N64 cart he previously built with another Pico built-in. From there, he 'simply' adds a second instance of Mario to each game, and transmits the extra Mario's position data from one version of the game to the other. Obviously, it's not actually that simple at all, and Carl offers an entertaining breakdown of his troubleshooting process for each issue as it comes along. My favorite detail? The difference in frame rates between the N64 and PS2 initially desynced the animations between the two consoles. That's the march of technology for ya. But ultimately, this hacked-together project works. In fact, Carl says, "it works much better than I thought it was going to." By the end, he's got a co-op mod for Mario 64 with proper crossplay between two consoles that predate the mainstream rise of online gaming. Is there any better ode to the dedication of modders than creating something so unnecessary and yet so beautiful? The best N64 games are always worth revisiting.
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Austin Wood
2026-02-11
Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says: "It all came together and it felt perfect"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! In a developer update that feels more like a podcast at 42 minutes, Lords of the Fallen 2 developer CI Games likens the evolution of the sequel to the Batman: Arkham games and how the series found its groove with combat. These comments are from game director James Lowe, who says the team has discussed this sort of Batman-like arc internally. "Take a series like Batman: Arkham," he begins. "Arkham Asylum had a set of its combat abilities, and it got its core down, still had a ways to go. Arkham City then started to progress it and really refine the formula, not losing the essence of it, what that combat was in the last one. Then Arkham Knight, it all came together and it felt perfect. It felt like a journey, and we're on that same journey." Lords of the Fallen 2 looks exactly like the bigger, bloodier Soulslike that fans of the series have come to expect "Soulslikes thrive on challenge": Lords of the Fallen 2 devs let you dismember enemies to sweeten every tough victory Accused of copying FromSoftware's homework, Lords of the Fallen 2 boss says Elden Ring Nightreign lookalike is from 2024 With Lords of the Fallen 2, the sequel to a fun-but-flawed reboot of one of the original FromSoftware imitators, Lowe says "we want players to be able to start smashing their sword around really starting to feel, 'OK, I've got power behind this.'" The essences carried forward in this case include weapon and class distinctions, which, Lowe says, Lords of the Fallen 2 will reinforce with "classes that we haven't even seen in the genre" of Soulslikes. "That then sets us up for more and more and more," he continues. "The more games that we put out, the more players really engage with this and really mess around with the DNA of our combat, the better it will always be." Creative strategist Ryan Hill points to dual wielding as one area of evolution and distinction in combat. "You play FromSoftware games and I'm scared stiff to lose my shield," he says, but Lords of the Fallen 2 is deliberately more aggressive and promotes, as Lowe puts it, that sort of "player confidence" in your offense. And so, Hill finds, "a few hours in I realize I'm not using my shield. I'm dashing more, I'm attacking more. It didn't feel easier, but it felt different." But equally, Lowe adds, "you might throw too many [attacks] and then your stamina depletes and you're going to get punished for it." Dual wielding in Lords of the Fallen 2 is embellished with unique move sets that don't simply mirror attacks between hands, instead "giving this kind of flamboyant edge, which is a super cool dopamine hit," Lowe explains. This was another key point for CI Games this time around, as even the devs admit "it's fair to say that players felt there wasn't enough variety between some weapon classes" in the previous game. (Hello, it's me, I'm players.) Here again, the devs promise greater individuality and flare, which is largely what I'd hoped to see from Lords of the Fallen 2. The first game (that is, the reboot) felt like it wanted a sequel to really strut its stuff, so after a surprising volume of patches, it's encouraging to hear the devs pushing in these directions. Accused of copying FromSoftware's homework, Lords of the Fallen 2 boss says its Elden Ring Nightreign doppelganger is from 2024: "Visual overlap can occur in medieval fantasy."
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Scott McCrae
2026-02-11
Roguelike legend Edmund McMillen crammed 200 Simpsons-inspired intros into his new strategy game Mewgenics, and I'm ashamed I didn't notice sooner: "There's like 200 couch gags"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Mewgenics' intro was inspired by The Simpsons, with over 200 variations of the cartoon's intro playing when you boot up the game. In the 100+ hours I've collected over the last month on 2026's highest-rated game Mewgenics, I began to notice its intro cutscene is slightly different whenever I start it up. It somehow took me even longer to realize the intro was effectively a parody of The Simpsons, with its title appearing into the sky before flying through the town of Boon County – but I never put the obvious two and two together and realized the different intros themselves are a Simpsons gag. You may just see "a turn-based game with cats f****ing" in new strategy game Mewgenics, but led dev says it’s actually "very D&D" Mewgenics was in development for 14 years, but these top five features prove it was all worth it After 20 hours I've fallen in love with Mewgenics, the only roguelike chaotic enough to let me train necromancer cats McMillen confirms, "It's The Simpsons, and the couch gag was the initial reason – like, I wanted a different outcome every time." He also confirms "there's, like, 200 couch gags." Mewgenics' intro opens up with gravestones of McMillen and co-creator Tyler Glaiel, which, depending on the intro you get, can be different shapes, sizes, and even have graffiti on them (the first time I noticed this was when "FAT" was written on McMillen's grave). At the end of the intro, when Dr. Beansies is tinkering with a cat, you'll also see a variation of a cat – it could have multiple heads, be dead, be red, be anything you can dream of. McMillen added that Glaiel pushed back on the different opening sequences a bit, saying, "'No one's going to know, they're never going to watch it a second time,' and he's right." He is right. McMillen adds that he randomized everything else in these opening scenes, and even background characters can change up, too. In hindsight, this all makes me feel real daft for not realizing one of my favorite TV series ever was being blatantly referenced by what will likely be my Game of the Year for 2026. I put my 100 hours to good use to bring you helpful guides like Mewgenics collar guide and what happens when you savescum in Mewgenics. Please read them or they'll stop feeding me.
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Anna Koselke
2026-02-11
Deltarune Chapter 5 is still underway, and Undertale icon Toby Fox says devs are "polishing" it with "some preliminary internal bugtesting on PC"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Undertale and Deltarune creator Toby Fox previously said he doesn't think the latter game's Chapter 5 "will be released in the first half of 2026" – but that doesn't mean it's not well underway, as the developer reveals translations are going smoothly. We don't know when exactly Chapter 5 will arrive, with Fox having said in December that it's sadly still "several months" away, and Chapters 3 and 4 having released in the middle of last year – but thankfully, it sounds like progress is chugging along smoothly on the next part of the beloved Undertale follow-up. In a recent online post, the dev explains that his team is working on tidying up the Japanese translation of Chapter 5 currently. "We'll receive the first draft of the Japanese translation of Chapter 5 next week," Fox writes, going on to explain what else they've all been up to while developing the new Deltarune chapter. "Meanwhile, we've been polishing the game and doing some preliminary internal bugtesting on PC, he says. The work isn't finished, however. "Heavy bugtesting across every console will happen when the Japanese translation is done." Deltarune Chapter 5 is still "several months" away, admits Undertale icon Toby Fox – but "progress is going excellently" Deltarune creator reveals Chapter 5 dialogue that's got fans in a frenzy ahead of the RPG's new episode later this year Toby Fox teaches translators the meaning of "caked up" in Deltarune Chapter 5 tease as we eagerly await our big booty worm We'll receive the first draft of the Japanese translation of Chapter 5 next week! Meanwhile, we've been polishing the game and doing some preliminary internal bugtesting on PC. Heavy bugtesting across every console will happen when the Japanese translation is done.— @tobyfox.undertale.com (@tobyfox.undertale.com.bsky.social) 2026-02-11T17:34:32.990Z We'll receive the first draft of the Japanese translation of Chapter 5 next week! Meanwhile, we've been polishing the game and doing some preliminary internal bugtesting on PC. Heavy bugtesting across every console will happen when the Japanese translation is done. Hopefully, the translation will be complete soon, then. It does seem like it's on a good track, anyway, with the cleaning up of translations happening in the background and whatnot – but, as one might expect, the community isn't exactly being normal about the update from Fox… if you know, you know. There are the much-needed edited screenshots of his post among the comments, of course, reading "gay balls" and "Chapter 5 tomorrow." We've also got folks demanding "DELTARUNE TOMORROWWWWWW" and other stans shouting, "TOBY, I NEED CHAPTER 5 RIGHT NOW, OR I WILL EXPLODE!" My favorite reply, though, has to be the one about bugs. "Please make sure to pet the bugs as you politely ask them to leave," it reads. "It makes them feel better." Believe it or not, it's one of the, uh, more normal responses, too – plus, it's cute. Fingers crossed that Deltarune Chapter 5 will be here sooner rather than later. I'd recommend keeping an eye on Fox's social media accounts for any future updates, as he tends to just post them out of the blue (and do always browse the comments for extra fun). Deltarune creator Toby Fox reveals new Chapter 5 dialogue that's already got fans in a frenzy ahead of the RPG's next episode later this year: "Toby what are you doing??"
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Anthony McGlynn
2026-02-11
"Stop banning the cat please": Jetpack Cat just became the most popular Overwatch hero as players call her the "most fun" – but she's starting to get banned from overuse
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Blizzard knew what it was doing putting Jetpack Cat into Overwatch, I'm certain of it. Coming in Season 1 of the hero shooter's soft reset, whereby Overwatch 2 became simply Overwatch and there's a revamped narrative focus, the skyward feline is already standing out as a fan favorite, for good and ill. In case you're wondering, Jetpack Cat is just that, a cat with a jetpack you can use to fly around the map. It has lasers for offense and defense. Fika is its actual name, and she’s voiced by Jennifer Hale. I say voiced, it's all meowing. People are enamored. Streamer Timothy 'TimTheTatman' Betar clipped his live reaction to the flying furball. "OK, I'm a cat. And I can fly. Forever???" he asks, incredulously. He then checks out Fika's attacks, where he makes an incredible discovery. Overwatch's game-changing update isn't even out yet, but its Steam peak passed Call of Duty and Battlefield anyway "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes Overwatch smashes Steam record, more than doubling its previous concurrent player peak with over 165,000 fans jumping in THIS CAT JUST SAVED OVERWATCH 😂 pic.twitter.com/0KC5ra76cZFebruary 10, 2026 THIS CAT JUST SAVED OVERWATCH 😂 pic.twitter.com/0KC5ra76cZFebruary 10, 2026 THIS CAT JUST SAVED OVERWATCH 😂 pic.twitter.com/0KC5ra76cZFebruary 10, 2026 "Look at [her] little paw," he says, focusing on how the cat's paws actively press buttons to shoot their laser beams. They are extremely adorable, to be fair. Many are becoming similarly obsessed. "I refuse to play anything but Jetpack Cat for the rest of my life," says one enthused Redditor, who adds it's "the most fun" they've had in Overwatch since becoming a fan in 2016. "The movement is so good," says another fawning Reddit post over the flying furbaby, "stealing people and throwing them off the map is hilarious, and you can contribute offensively as well as healing." They're referring to Jetpack Cat's ability to capture other characters in a force field. You can use this for your team, carrying others around, or on enemies, opening a lot of strategic possibilities, as shown here by streamer Frogger, where he's able to sneak up on an enemy team from around the corner several floors up. There are limited restrictions on these abilities right now, suggesting there'll be a nerf of some description. This flurry of community excitement is seeing downsides, too. People are reportedly banning Jetpack Cat from matches in competitive because it’s being chosen too much. "Stop banning the cat please, I wanna have some fun and whimsy," Overwatch streamer Flats posted on Twitter. Fika's actually a returning concept, as it was on the drawing board during the early days of the first Overwatch, before being scrapped. Thankfully, the devs understood some ideas deserve better than to be discarded like used cat litter, especially if they involve flying around as an adorable household pet. Overwatch smashes its Steam record, more than doubling its previous concurrent player peak with over 165,000 people jumping in as Blizzard's hero shooter enters a new era
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Catherine Lewis
2026-02-11
Pokemon devs "wanted to create a different type of game that's not an RPG" with cozy life sim Pokopia, but that whole idea "was a challenge"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Pokemon Pokopia is the creature-collecting series' very first life sim, and its senior director says it came about because "we wanted to create a different type of game that's not an RPG." Speaking to VGC, Shigeru Ohmori notes that Pokopia, which is being co-developed by Game Freak, Koei Tecmo, and The Pokemon Company, offered a pretty different experience for the dev team. "For Game Freak, they had not created something directly for the spin-offs," Ohmori says. "We wanted to create a different type of game that's not an RPG. That whole thought of not making an RPG was a challenge. Even if it is a spinoff, because Game Freak is going to be in the co-development team, it was their responsibility to show off the uniqueness of Pokemon." Pokopia lead wants to "scale" games "aside from battling," as "there are also lots of different ways to enjoy Pokemon" Pokemon dev Game Freak wasn't trying to make an anti-Pokemon game with its flashy new action RPG Beast of Reincarnation Pokopia "doesn't force you to wait" like Animal Crossing – the Pokemon life sim lets you knock stuff out as you wish Ohmori has served as the director of many mainline Pokemon games in the past, including Omega Ruby and Alpha Sapphire, Sword and Shield, and Scarlet and Violet. However, speaking in a separate interview with GamerBraves, he acknowledges wanting a bit of a change. After Scarlet and Violet, he says, "I wanted to challenge myself to create a different type of game than usual." In the thought process of creating "something different from the mainline title," he says, it had him "thinking about how we can showcase the attractiveness of Pokemon in a different way." It sounds like Ohmori is going to be pushing for more slightly unconventional takes on Pokemon going forward, too. In the same interview with VGC, he notes that "there are also lots of different ways to enjoy Pokemon, not just by battling," and he "would like to scale the Pokemon games in general, aside from battling. I will seek new possibilities to scale them." 90 minutes with Pokemon Pokopia convinced me this could be the biggest cozy game since Animal Crossing, and I'm already eager to spend hundreds of hours in it.
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Austin Wood
2026-02-11
"I could see $1,000": Steam Machine is "a PC with console benefits" and console hardware struggles, analyst says, and "whatever the next Xbox thing is, it's going to be just like it in a lot of ways"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! With memory and storage sinks chasing GPU droughts, the global hardware market has gotten so bad that Valve can't even commit to a plan on the Steam Machine's release date or price. When it does eventually arrive, games director Mat Piscatella of analyst firm Circana expects the Steam Machine to offer a preview of full-fat consoles to come, particularly the next-generation Xbox. "But you know, I also think that whatever the next Xbox thing is, it's going to be just like it in a lot of ways," he continues. "A PC first, and then try to offer console conveniences on that PC platform. But I mean, all this stuff's kind of hybridizing, right? The line between PCs and consoles and handhelds and even mobile, it's blurring, not only between the play types and how people use them, but in the games that are available, the content that goes with players from platform to platform. There are differences, but in a lot of ways, they're kind of melding together." "The real money isn’t in the box" - Analysts are torn on Steam Machine pricing, but I'm hopeful it won't be $1,000 Steam Machine price "will not be cheap," with analysts predicting anywhere between the "mid-five hundreds" and $1,000, as Valve "can basically do what it wants" Steam Machine is "a console that refuses to admit it's a console," analyst says, but "Valve isn't trying to beat Sony or Microsoft at their own game so much as rewrite the rules" Recent reports claim the next Xbox console will run on a tailored version of Windows and support PC stores like Steam – a natural extension of Xbox's growing role as a third-party agent that happens to offer hardware. On the record, Microsoft gaming boss Phil Spencer has only pointed to the ROG Xbox Ally as a sign of things to come for combining libraries and experiences, just as Piscatella describes. Ironically, the Steam Machine has become the living room contender facing the worst of the hardware shortages. PS5 and Xbox Series X were already established and had stock built up, and even the still-new Nintendo Switch 2 was able to prepare ample stock for its launch rush before prices truly skyrocketed, though Nintendo is also feeling the squeeze of supply chains. Valve, which has really recommitted to hardware after the success of the Steam Deck washed away the original, failed Steam Machines, is properly struggling to build a castle out of dry sand this year. "The uncertainty and the chaos is not good for planning," Piscatella says, acknowledging both hardware constraints and US tariff volatility. "If you want to bring out a new Steam Machine this year, trying to come out with an announced price point, given what's going on in all these other areas of the market, is challenging. I imagine that they're going through a lot of planning about component sourcing and making sure the price that they're going to announce is one that they can feel comfortable with given everything else going on. "So I think the uncertainty in terms of what to expect from not only the component prices, but like you mentioned, the tariffs or even other macroeconomic factors like interest rates, all of that stuff could make planning things very difficult." On the Steam Machine's price, Piscatella says, "I'm glad I'm not responsible for picking". He could see $700 or $800. "I could see $1,000," he adds. "I could see them going nuts and going under $700 if they want to eat some of those costs." The bigger question, as Valve hinted in its delay, is "where are the components going to be six months from now? How many are they going to make, how can they distribute them?" "But as a prospect," Piscatella says the Steam Machine as a console-like hybrid remains "super exciting," in part because it could expand the reach or footprint of the audience cultivated in PC gaming and on Steam. This is often the group supporting breakout trends in games, whereas consoles, by virtue of being a more closed platform, tend to be guided less by discoverability and more by tentpole releases (and, of course, the same live service games every year, though no platform is immune to their reign). "You have this built-in base of really loyal customers that have a huge library, in many cases, just waiting to be played," he says. "And on day one, when they hook up their Steam Machine, they've got all of that library with them, so it's a very exciting prospect. But it's all going to come down to that price point and how many they make. And those are big question marks." PC gamers and Steam customers are "a really bright spot" as the games industry struggles with pricing and sustainability, analyst says: "We can look at an audience that's excited to try new things."
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Ashley Bardhan
2026-02-11
Pokopia "doesn't force you to wait" like Animal Crossing – the cozy Pokemon life sim wants you to knock stuff out your "own way" instead of waiting "a whole day to continue to play"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Sick of waiting on Tom Nook? Tired of shaking the same peach trees over and over just to pass the time 'til morning? You might want to take a vacation from your Animal Crossing island, then, and sail towards Pokemon's new cozy life sim Pokopia – where you don't have to wait. Director Takuto Edagawa explains in a new VGC interview that, unlike more languid sims like Animal Crossing, which encourage players to wait for its story to unroll in real-time, the upcoming Pokopia embraces your time-is-money attitude. "For this game, I have been speaking to Mr. Ohmori to discuss how we want fans to enjoy it, and how they can play it in their own way," Edagawa says about senior director at The Pokemon Company Shigeru Ohmori. "As a baseline, casual players can enjoy however they want, maybe little by little, but whoever wants to do a deep dive can continue to play as much as they want. The game doesn't force you to wait, there's no 'wait a whole day to continue to play.'" 90 minutes with Pokemon Pokopia convinced me this could be the biggest cozy game since Animal Crossing Pokemon devs "wanted to create a different type of game that's not an RPG" with Pokopia, but that "was a challenge" Pokopia lead wants to "scale" games "aside from battling," as "there are also lots of different ways to enjoy Pokemon" While Pokopia will encourage some thumb-twiddling with things like building projects, its world seems more energetic next to Animal Crossing's sunglasses by the pool – Catherine notes, "anyone like me who's invested hundreds of hours into Animal Crossing is under real threat of losing themselves in this to the same degree, if not more." Why wait for that feeling? Take a look at our list of the best Pokemon games while you decide.
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Catherine Lewis
2026-02-11
"There are also lots of different ways to enjoy Pokemon, not just by battling," says Pokopia lead, who points to Ruby and Sapphire for ways to "scale the Pokemon games in general"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As Pokemon prepares to release its very first life sim, the Animal Crossing-esque Pokemon Pokopia, long-time series developer Shigeru Ohmori says that he's interested in seeking "new possibilities to scale" the games in ways that don't just focus on battles. The Pokemon series turns 30 years old this month, and in that time, there have been a whole load of spin-offs as well as the main series titles that see you going around, catching and battling, and becoming the very best like no one ever was. In those three decades, however, battles of some sort have remained a focus in most games – there are exceptions, of course (looking at you, Pokemon Snap), as well as facets of the main games that explore different concepts, like the Pokemon Contests introduced in Ruby and Sapphire. Going forward, it sounds like we could expect even more variety. "There are also lots of different ways to enjoy Pokemon, not just by battling. I personally think that, and the fans do too," Ohmori explains in an interview with VGC about Pokemon Pokopia, of which he's the senior director. Pokemon boss says while making "the next game," he's driven by how the series "has the power to connect the world" Pokemon Pokopia doubles down on its weird pseudo-post-apocalyptic setting where humans are "gone," but maybe that's a good thing as they seem better off without us 90 minutes with Pokemon Pokopia convinced me this could be the biggest cozy game since Animal Crossing He later elaborates on this, noting the franchise's historical battle-led focus. "When I've worked previously on a Pokemon project, yes, battles have been the focus," he says, before pointing out that "there's also been other side content" including the Secret Bases first seen in Ruby and Sapphire, as well as Pokemon Brilliant Diamond and Shining Pearl's expanded Grand Underground, which added loads on top of the 2006 RPGs' original Underground mode. "I believe a lot of the fans enjoy these things as well. So, I would like to scale the Pokemon games in general, aside from battling. I will seek new possibilities to scale them." While Ohmori doesn't explain what ideas he might have in mind, this certainly sounds promising. He's been one of the leads on loads of Pokemon games over the years, having been the director of Omega Ruby and Alpha Sapphire, Sun and Moon, Sword and Shield, and Scarlet and Violet – he was most recently senior director of Pokemon Legends: Z-A, and now Pokemon Pokopia, too. Needless to say, having someone as senior as him pushing for more focus on those additional aspects of the Pokemon universe that haven't been given much attention? Sign me up. Pokemon player spends 5+ years completing one of the weirdest Shiny hunts in history, immediately promises to never do it again.
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Scott McCrae
2026-02-11
Unearthed concept art for Eidos-Montréal's canceled Lord of the Rings game suggests it focused on Aragorn before the events of the trilogy in a Telltale-like narrative
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Eidos Montreal's cancelled Lord of the Rings game has resurfaced after images were posted to the portfolio of a former studio artist. Since the release of Marvel's Guardians of the Galaxy in 2021, Eidos Montreal hasn't had the best time as a studio. Back in 2024, the rumoured Deus Ex revival from the studio was cancelled before it was even announced, and rumours of a cancelled Legacy of Kain reboot emerged last year. The only projects that have seen the light of day are Playground Games' upcoming Fable reboot and Obsidian Entertainment's Grounded 2, both of which Eidos Montreal worked on as a support studio. And sadly, yet another cancelled Eidos Montreal game has emerged, with MP1ST reporting on the emergence of concept art for the game. The game in question would've been an isometric Lord of the Rings title, previously reported to feature card-based mechanics and a Telltale Games-inspired narrative approach. Tomb Raider actor "frightened about losing Lara" after being "completely blindsided" by Perfect Dark's cancellation Still in Early Access, anime RPG from ex Capcom and Riot devs with $17m investment dies after "mixed initial reviews" Microsoft killed his dream MMO despite apparently loving it, says former Elder Scrolls Online head, so he left: "The game I had waited my entire career to create" The concept art shows off multiple scenarios showing the Umbar region of Middle-earth, and notably the Prancing Pony Inn, which is where Frodo and his band of hobbits go to meet Gandalf, but instead run into the mysterious Strider – later revealed to be Aragorn – during the events of The Lord of the Rings. The portfolio also included some work-in-progress 3D level designs, and a 3D map of Umbar both "before the fall" and "after the fall" suggesting the game would depict the fall of the stronghold, which was led by Aragorn almost 40 years before the War of the Ring and by extension the events of The Lord of the Rings. 25 years later, and I'm fully convinced there'll never be a greater adaptation than The Lord of the Rings trilogy.