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AI VTuber Neuro-Sama Just Obliterated Her Own Massive Twitch World Record
Neuro-Sama has beaten the Twitch Hype Train world record ... again. And this time, she didn't need Valorant's help. In early 2025, partway through a subathon to mark her second birthday, the AI VTuber Neuro-Sama became the world record holder for the largest Twitch Hype Train. Many claimed her achievements were possible thanks to Riot's competitive shooter, Valorant, gifting one subscription for each five gifted by the community. Now, only a few days into her third birthday subathon, Neuro-Sama and her creator Vedal987 have smashed that world record. She completed Hype Train level 120 with 118,989 subscriptions and 1,000,073 Bits gifted to the Vedal987 Twitch channel within a limited time. Neuro-Sama is an AI VTuber who recently completed a Minecraft Hardcore run with her creator and friends Filian and Crelly. She streams on Vedal's Twitch channel, and is powered by an artificial intelligence system that utilizes a large language model with vast capabilities. She can "see" games and respond to them, even being able to play some, she can read her Twitch chat and interact with viewers, and this week she's been playing around in virtual reality with her friends thanks to her new(ish) 3D model. Neuro-Sama debuted on Twitch on 19 December 2022, and each subsequent year on the same date she begins a subathon--a continuous stream that has its length determined by the number of subscriptions the community has gifted. When an abnormal number of subscriptions or Bits are gifted within a limited timeframe, a Hype Train is triggered, which shows an on-screen percentage, level, and how many subscriptions are required to progress to the next level. While Neuro-Sama met level 111 in January 2025, this time around she didn't need Valorant's help to decimate her own world record. When Neuro beat the world record for the first time, she was rewarded with a global emote from Twitch--one which can be used anywhere on the platform, by anyone, whether they're following her channel or not. She's the first streamer to consecutively hold two Twitch Hype Train world records, so it remains to be seen whether a similar protocol will follow this achievement. After beating her world record again, Vedal prompted Neuro to comment on the achievement. "I'm speechless," she said. "I'm blown away by the amount of support. Thank you so much everyone." Vedal had some further comments, adding, "This has changed my life completely. I'm very grateful that I have the opportunity to do something cool like this and that you guys are here to support it, but I do not deserve it." Neuro was quick to dispel her creator's self-doubt though, saying, "It doesn't matter whether you think you deserve it. What matters is that you've created something unique, and people are willing to support that." The wholesome exchange stopped short of Vedal telling Neuro he loves her too, though. Shame. As it stands, Neuro-Sama's subathon is now set to end in around 345 hours. You can watch the rest of her antics on Vedal987's Twitch channel.
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Save 30% On Evil Dead: Rise Limited Edition 4K Blu-ray Preorders
Arrow Video is releasing a new version of Evil Dead: Rise that comes loaded with content. Evil Dead: Rise Limited Edition (4K Blu-ray) $35 (was $50) | Releases January 13, 2026 Just like the Deadite antagonists that torment the heroes in each movie, you can't keep the Evil Dead film franchise down for long. A new film in the series, Evil Dead: Burn, is on the way, but until then, you can check out one of the creepiest entries in the saga with this new Evil Dead: Rise Limited Edition 4K Blu-ray. While the film was released on Blu-ray in 2023, this new version is being distributed by Arrow Video and will launch on January 13. Preorders are discounted to $35 (was $50) at Amazon. Like its other releases, Arrow Video's Evil Dead: Rise Blu-ray comes with several brand-new extras. The physical release has a reversible sleeve featuring original and newly commissioned artwork, a double-sided fold-out poster, and a booklet featuring new writing on the film by film journalist and screenwriter Michael Gingold. On the disc, you'll find eight newly filmed interviews with the cast and crew of the film, including actors Alyssa Sutherland, Gabrielle Echols, and special make-up effects designer Luke Polti. The Blu-ray also includes featurettes on the movie, concept artwork, and promotional materials. The film is presented in Dolby Vision and HDR10 with support for the original DTS-HD 5.1 master audio track and Dolby Atmos. Evil Dead: Rise Special Features Evil Dead: Rise was a big departure for the horror film franchise, as the movie swapped the creepy woods for a seemingly normal LA apartment building. Once again, the cursed Necronomicon features prominently in a tale about estranged sisters, giving rise to flesh-possessing demons and forcing one family to take on the most nightmarish version of motherhood imaginable. If you don't feel like waiting for the new Arrow Video version of Evil Dead: Rise, you can pick up the older Blu-rays from Amazon. It's worth noting that the 4K and standard Blu-rays come with no special features whatsoever, but if you want the movies on their own, these are cheap alternatives. We'd still recommend waiting for the Arrow Video release, given that the price difference is slight and you're getting much content in return. The rest of the Evil Dead franchise is widely available on Blu-ray and DVD, at mostly reasonable prices. The exception here is the very first Evil Dead movie directed by Sam Raimi, as low print runs have made it something of a collectible on the home media market. The other two Raimi-directed Evil Dead movies are more affordable and come in several different formats, including a handsome steelbook and Collector's Editions for Army of Darkness. Evil Dead made a comeback in the 2010s, starting with a gory reboot from Aliens: Romulus director Fede Alvarez. The movie has gotten not one but two steelbook editions over the years, and it is also available as part of a 4K Collector's Edition. Completing the collection is Ash vs Evil Dead, a continuation of the original Raimi movies that once again stars Bruce Campbell as the smooth-talking Deadite-slayer, Ash Williams. The Blu-ray collection contains all three seasons of the horror-comedy, as well as special features like featurettes, behind-the-scenes documentaries, and audio commentaries.
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Kaan Serin
2026-02-08
Strange and excellent Morrowind-like RPG with 90% positive Steam reviews is finally coming to PS5, Xbox, and Switch 2
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The strange but excellent old-school RPG Dread Delusion (a game I call Morrowind-ish on account of all the funky mushroom trees scattered about) is finally coming to pretty much every modern console. The open-world game first hit Steam almost two years ago, and in that time Dread Delusion's amassed nearly 4.000 user reviews, 90% of which give it the thumbs up for an average 'Very Positive' rating on the platform. "The kind of game that invites you to explore, get lost, and to make morally grey decisions about what to do," one review reads. "For your commitment, you're rewarded with real consequences that impact the way the game feels. The more time you spend, the more you'll think and dream about it. I want to refrain from making the comparison, but this game did remind me of how it "felt" to play Morrowind for the first time." This stunning 2D roguelike with Hollow Knight vibes is the latest indie being published by Palworld developer's publishing arm, and it even includes 4-player online co-op After a lackluster launch and "Mixed" reviews on Steam, the Stardew Valley-esque medieval life sim RPG I wanted to adore in 2024 redeems itself with a massive free update Divinity: Original Sin 2 is now on Switch 2, PS5, and Xbox Series X/S as a free upgrade for current owners Dread Delusion is now coming to PS5, PS4, Xbox Series X|S, and the Nintendo Switch 2 sometimes later in Spring, 2026. There's no word yet on how much the console port will cost, but you can wishlist the game on both the Xbox Store and the PlayStation Store for now. "The world is broken," the Steam description reads. "Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?" Here are the upcoming indie games of 2025 and beyond.
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Kaan Serin
2026-02-08
New Overwatch actor addresses the "elephant in the room," says she had to "mourn" her character's redesign: "Let's keep rooting for the version of her that could be"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Anran is a new fire-bending hero joining Overwatch next week as part of one of the game's biggest ever updates, but a big chunk of the discourse around her has been centred on her redesigned, more 'conventional' face. Anran's voice actor Fareeha Anderson has now chimed in on the debate, saying she too had to "mourn" what could've been. For context, Anran's in-game model isn't the first we've seen of the new damage hero. She previously appeared in a comic and a cinematic trailer - alongside her water-bending brother, the support class Wuyang, who's already in the game - with a slightly different look and sharper facial features. You can see a clearer side-by-side in the post embedded below. The kirikofication 😭 from r/Overwatch "I was nervous about this video because I didn't want to not address the elephant in the room, but I didn't want to step on the devs' toes or speak on their behalf because it's this tightrope in my mind of trying to honor the community and everyone's criticisms, because I agree, and also give grace to the developers because they're always trying their best," Anderson says in a recent tweet. New Overwatch VA shouts out the subreddit that's been waiting 8 years for his character to become playable Blizzard says Overwatch's sexier heroes are more down to "technical hurdles" than a desire to make everyone hotter "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes I'm the voice of Anran in Overwatch!!! 🧡I held off on posting about this because I wanted to make sure I could do this discussion justice. Here's a shot at that! Let's keep rooting for the version of her that could be. I hope you have so much fun playing her!! 🔥🪭 pic.twitter.com/jbFbKHPVpbFebruary 8, 2026 I'm the voice of Anran in Overwatch!!! 🧡I held off on posting about this because I wanted to make sure I could do this discussion justice. Here's a shot at that! Let's keep rooting for the version of her that could be. I hope you have so much fun playing her!! 🔥🪭 pic.twitter.com/jbFbKHPVpbFebruary 8, 2026 I'm the voice of Anran in Overwatch!!! 🧡I held off on posting about this because I wanted to make sure I could do this discussion justice. Here's a shot at that! Let's keep rooting for the version of her that could be. I hope you have so much fun playing her!! 🔥🪭 pic.twitter.com/jbFbKHPVpbFebruary 8, 2026 "I got to mourn Anran between the design I had hoped for for her and the design we ended up with, because I think in her comic and her cinematic, Elemental Kin, there was a precedent set by it. There was an unspoken promise that said, 'We're going to challenge the beauty standards plaguing, ransacking media these days.' Right? The ozempic chic, the contour your nose, you have no nose, the tiniest nose. I think because of that precedent people feel understandably let down." Anderson rightly points out that "Overwatch is a trailblazer at challenging" those beauty standards of "what it means to be good, what it looks like to be heroic," and Anran's design sadly isn't "the bold, optimistic swing that we know Overwatch to make." The actor also takes issue with the fact that the redesign supposedly isn't in line with the character since she "looks like the younger sibling, she looks more docile, somehow, as a fire hero." "And I've been seeing everyone's redesigns - and quietly bookmarking them - and I wanted you to hear that this concern is important," Anderson continues. "This is a hill worth dying on. It's worth speaking on. Because I believe the more we speak up about the things that truly matter to us, the more we'll see ourselves reflected in the world around us." Anran's VA says they've also shared thoughts with the dev team and was "encouraged to be as open and honest as possible, to not hold anything back." New Overwatch VA shouts out the subreddit that's been waiting 8 years for his character to become playable: "Search and destroy"
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Kaan Serin
2026-02-08
Former Mass Effect devs know "there's a hunger" for big RPGs, so there's an "unbelievable amount of pressure" when making their upcoming sci-fi romp Exodus
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The former Mass Effect developers behind the very Mass Effect-esque sci-fi game Exodus know players have a big appetite for the kinds of epic RPGs that the team cut their teeth on, so there's a huge amount of pressure to live up to the hype. Drew Karpyshyn himself was a writer on the first two Mass Effect games before becoming a novelist (and then coming back to game dev with other BioWare veterans at developer Archetype Entertainment). With a collective resume of some legendary games and that kind of pedigree at the studio, expectations are definitely high, but Karpyshyn's ready to meet them. More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story Mass Effect veterans don't want side quests to feel "tacked on" to their new sci-fi RPG Exodus Mass Effect veteran's Mass Effect-style sci-fi RPG sure looks a lot like Mass Effect in its new trailer "It's an incredible opportunity," he adds. "And we just have a very high bar we have to deliver on. That's one of the reasons making games is so hard, because the bar keeps getting elevated by all the great games that came before. You need to take it to another level." "As a gamer, more so than as a game developer, I find over the years I've gotten a little bored," game director Chris King explains. "Some of the franchises I used to play constantly have sort of bailed out. Thinking back on the games I've played [last] year, like Blue Prince, Clair Obscur, Ghost of Yotei, I'm looking for fresh, crazy, new experiences. And I'm hoping that other people are looking for the same thing. We think we have a really interesting take on a sci-fi, open-world, space opera RPG. So that's my hope, that people give us a chance and check something out that I think is interesting and different from what they played before." Mass Effect veterans don't want side quests to feel "tacked on" to their new sci-fi RPG, and they can't add everything or "the game would be thousands of hours"
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Kaan Serin
2026-02-08
Fallout co-creator wasn't allowed to share ideas with the rest of the team, so he showed the engine that would eventually power the RPG at a secret pizza party
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Fallout's co-creator and the original game's producer, Tim Cain, wasn't really supposed to share ideas with the rest of the team working on what would become the post-apocalyptic classic, so he scheduled a hush-hush after-hours pizza party to demo the engine that would eventually power the RPG. "I was making engines kind of in my spare time," Cain says in a recent interview with Game Informer. "My job at the time, at Interplay, I was making installers for a few other games, because when games used to come on physical floppy disks – multiple ones – you had to have an installer, and there were a whole bunch of parameters for them." Cain recalls that he eventually made a capable sprite engine, but he "wasn't allowed to approach" the rest of the team with it directly "because they were on other projects." He instead just found an office loophole. "What I did was I reserved a conference room for 6 p.m., which was when everybody was supposed to go home, and then I sent emails saying, 'I'll be in that conference room with pizza if you want to come and talk to me about games we could make with this sprite-based isometric engine.'" The eventual Fallout producer says only about eight people showed up, and even without realizing it at the time, he "was self-selecting for go-getters." Fallout was a "B-tier side project" compared to the D&D "money teams" at Interplay, says series co-creator Tim Cain Fallout co-creator "would have gone in a different direction" than Bethesda, but "sales say people love what they did" Tim Cain worked 70+ hours a week making Fallout not because of crunch, but because "we loved what we were doing" Cain also remembers that fellow lead and art director Leonard Boyarsky was one of those go-getters that showed up for some pizza, though Boyarsky tells the website he can't really recall the meeting "because [Cain] showed us a bunch of stuff," including a 3D engine and a voxel engine. "Eventually, when we talked about what we were going to do, as the art director, as much as I thought 3D would be cool, you really couldn't do very detailed work in 3D at that point in time," Boyarsky adds. "That's when we decided to go with the sprite engine, which he already had." Fallout co-creator "would have gone in a different direction" than Bethesda did with the RPG series, but "sales say people love what they did"
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Kaan Serin
2026-02-07
Mass Effect veterans don't want side quests to feel "tacked on" to their new sci-fi RPG, and they can't add everything or "the game would be thousands of hours"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Mass Effect alum over at Archetype Entertainment don't want to bloat their upcoming sci-fi RPG Exodus with side quests that feel "tacked on." The new developer is instead trying to make sure players are compelled to take on side quests regardless of the reward. "We don't want things to feel tacked on," he continues. "We definitely don't want you to feel like you're doing it because you're obligated, like 'I need those three points to get my next level on this skill, so I guess I'll do it'. We want side quests to be something you would do even if you weren't getting a reward - you're going to get rewards, of course, it's a game, but we want you to feel like 'This is something I'm interested in, this is something I want to explore.' And a lot of that means it's tied to the themes of our games. It's tied to the companions you have, it's tied into interesting aspects of our game that maybe don't get explored as much on the critical path, but you can see them." Mass Effect veteran says new RPG Exodus won't be a game where "you can just romance anyone because you're the hero" More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story Mass Effect veterans "don't have plans to use generative AI for any element" of their sci-fi RPG Exodus Karpyshyn elaborates that deciding what to focus on during development is tricky, "but the nice thing is there's always other things we could add." Even that is a fine line, mind, since the developers "can't add everything into one game" or risk it becoming "thousands of hours [long], which sounds great in theory, but isn't realistic." Mass Effect veteran says new RPG Exodus won't be one of those games where "you can just romance anyone because you're the hero"
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Kaan Serin
2026-02-07
Fallout co-creator "would have gone in a different direction" than Bethesda did with the RPG series, but "sales say people love what they did"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Fallout is a series that's changed drastically since Interplay Entertainment's original two isometric CRPGs, as Bethesda acquired the franchise and took it down the first-person, open-world route. And, now, we know what Fallout's OG creators think about where the post-apocalypse is at. Game Informer recently talked with three developers who were pretty instrumental to Fallout's creation - lead programmer Tim Cain, art director Leonard Boyarsky, and executive producer Brian Fargo - about what's happened to the series since it was passed onto another group of game makers, and their opinions are mixed. The Outer Worlds co-director and current Obsidian Entertainment dev Tim Cain said he likes what Bethesda's done with the series, although it's not what he would've had in mind. "We would have gone in a different direction, but obviously, sales say people love what they did, and I'm looking at my glass cabinet full of Fallout goodies, some of which are from 1 and 2, and some of which are from 3 and 4," Cain said. "I don't think Bethesda hates Fallout," says New Vegas lead, "they just don't fully understand its roots" After Morrowind and Oblivion, hardcore RPG fans didn't want Bethesda on Fallout 3 Fallout was a "B-tier side project" compared to the D&D "money teams" at Interplay, says series co-creator Tim Cain Boyarsky chimed in to say he enjoyed both Fallout 3 and Fallout 4, although the former had "a little bit of that green overcast thing, and I feel like it wasn't as crisp as I might have wanted it to be, but this is hindsight talking." He also thought Fallout 3 was "closer to what we would have done with it in terms of RPG-ness" since Fallout 4 sanded down a lot of those roleplaying systems. "I would say it's almost like [Bethesda has] treated the games like they treated the Amazon series, which is, 'Let's focus on the world's sensibilities and feeling. And if we nail that, then the audience who came from before will appreciate it for what it was,'" InXile Entertainment boss Brian Fargo said. "I think that's what you've got to give them credit for, because it was between the music and the aesthetic and everything else, you could tell, they placed that up on the forefront. And then, they did whatever they wanted with it, which, whether it was Fallout 76, Fallout 4, or the Amazon series, it all led with the vibe and aesthetic of what the original games were. I believe that was their focus, and you've got to say, it worked." Fallout was a "B-tier side project" compared to the D&D "money teams" at Interplay, says series co-creator Tim Cain: "We're off in the corner"
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Kaan Serin
2026-02-07
Arc Raiders boss can tell Embark's anti-cheat efforts are working because there's "an influx of people trying to get to the studio, and to me"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As with any successful multiplayer game, Arc Raiders has attracted a number of bad apples and cheaters over the last few months, but developer Embark Studios' boss says he can tell the company's anti-cheat efforts are bearing fruit by the amount of people "trying to get to the studio." "We have been pretty aggressive on this," Embark CEO Patrick Soderlund tells IGN of the developer's anti-cheat measures. "The game wasn't prone to so many cheaters in the beginning, but as with all multiplayer games that get successful, this becomes a component, unfortunately. For us as developers, just like a DDoS attack, it's one of these things that you just have to try and be a step ahead." Soderlund says it's "not always easy" to block bad actors because the second Embark Studios comes up with a solution, cheaters will cook up something else. "The banning process is obviously delicate because we need to make sure that we ban people that deserve to be banned, if that makes any sense," he adds. "If you take general figures, anywhere between 0.1% to 1% of any multiplayer crowd in a large-scale multiplayer game is cheating, and therefore, to some extent, should get a temporary or a longer, or permanent ban." Arc Raiders players say there's "cheating like crazy," former FPS pro says it "might be worse than peak Call of Duty" Arc Raiders cheating and "out of map" exploits acknowledged by Embark: "We are implementing significant changes" Arc Raiders GOTY advocate and former FPS pro Shroud threatens to quit the game due to cheaters "We've started banning players, and why do I know that? Because I see an influx of people trying to get to the studio, and to me. 'Oh, I didn't do anything.' We're seeing a pretty substantial change in that, but I know that we have banned probably tens of thousands of players so far, that I know. Again, we need to make sure that we get it right. That we are fair, and that, in the case where it's clear that we didn't get it right, that we can quickly remedy the situation so that player isn't affected in an unfair fashion or way," Soderlund continues. Just this week, the developer put restrictions on how Arc Raiders is able to be shared across Steam accounts in order to stop nefarious loopholes. Reported Arc Raiders budget of $75 million is "not too far off," says Embark head: "We can live for a long time on the money that Arc Raiders has been generating"
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Kaan Serin
2026-02-07
Horses dev says Epic Games Store made "provably incorrect" comments about the banned horror game: "They have effectively ghosted us"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Horses developer Santa Ragione has called out an Epic Games executive for making what it calls "provably incorrect" comments about the surreal horror game that was banned on multiple storefronts late last year. Italian developer and well loved horror maker Santa Ragione found itself in hot water a few months ago after Steam blocked its latest game, the aforementioned Horses, from release on the storefront. The Epic Games Store got similarly cold feet, and being cut off from a huge percentage of PC gamers meant the studio is unlikely to have enough money to fund any future projects, according to its producer. Now speaking to Game File about the situation, Epic Games vice president Steve Allison said "We love that studio" and claimed the ban was a result of content that "was against our policies on a couple fronts." Banned by Steam, $100,000 in the hole, and facing shutdown, graphic horror game dev now dropped by Epic Games Store "roughly 24 hours before launch" One week after an acclaimed indie studio said it faces closure following a Steam ban for its surreal horror game, Humble joins Epic in banning Horses at the last minute GOG shades Steam in support for horror game banned by Valve: "We've always believed that players should be able to choose the experiences that speak to them" Santa Ragione has now responded to those comments on social media, writing: "Epic made provably incorrect statements about the game's content, refused to provide details supporting their claims, and has not shared their claimed [Adults Only] IARC certificate, which normally includes a link for the developer to appeal. They do not ‘love that studio’, they have effectively ghosted us." After 5 years, GOG lead says removing cult horror game Devotion from the store is a situation that "remains difficult to reflect on"
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Kris Holt
2026-02-07
Hotline Miami meets football, the power of video editing and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. As always, we've got a bunch of neat games to tell you about. Perhaps I'll tear myself away from playing as Chappell Roan in Fortnite or Jetpack Cat in Overwatch long enough to check more of them out. Thanks to the folks at Aftermath, I learned about a short, text-based game from Woe Industries from a while back called You Have Billions Invested In Generative AI. Surprisingly enough, you take on the role of a venture capitalist who has plowed gobs of money into genAI technology and might be starting to have doubts about that investment. Other characters warn you about the dangers of the tech and real-life headlines showing the impact of genAI hallucinations pop up. It's tagged as a horror game, for what it's worth. It's both satirical and all too real, and it's pretty funny. Plus, any game that allows me to yell at Noam Chomsky is A-OK in my book. You can play You Have Billions Invested In Generative AI for free on Itch.io. Tackle for Loss had a very timely arrival this week, just ahead of a certain other big, real-life game. This is a football-themed take on action-heavy, top-down games like Hotline Miami. Developer Indifferent Penguin took some inspiration from the Taken film series as well — you take on the role of a CTE-afflicted former football player who sets out to rescue his kidnapped daughter. The combat sounds pretty interesting here. You need to clear out all of the bad guys on each floor of a multistory building before you can progress, but you only have four offensive actions at your disposal each time (this draws from the four-down format of football). You'll need to plan things out before you go on the attack, not least because your character and the enemies all die in a single hit. Tackle for Loss is out now on Steam. It'll usually run you $11, but it's 15 percent off until February 12. Trust Me, I Nailed It is an intriguing turn-based strategy game from Team Afternoon and publisher Jungle Game Lab. A useless warrior hires you as a video editor to make them look like a true hero capable of slaying any beast. Enemy attacks and other actions appear on the edit timeline as pre-recorded footage, and the idea is to plot out the warrior's movements around those. You have post-processing visual effects tricks at your disposal, so you can let the warrior teleport and convert low-power strikes into critical hits. It's a fun idea, and a reminder (as if we should need one in the current climate) not to always take videos at face value. Trust Me, I Nailed It is on Steam now and it's free-to-play. Tomb of the Bloodletter is a spin on the roguelike deckbuilder genre that I haven't really seen before. Your deck consists of magic powers that are applied to letters of the alphabet. Spelling out words using these Magicks can result in powerful combinations, particularly if you use the same letter multiple times. That's right, this is a typing game — a roguelike deckbuilder that the likes of Wordle players might be interested in. It's really about coming up with words that put the right letters in a specific order. For instance, certain letters are more effective if you place them at the end of a word. So, this should get your brain ticking. Tomb of the Bloodletter — from Ethan's Secretions and indie.io — debuted during the Steam Typing Fest. It'll typically cost $8, but there's a 20 percent discount until February 19. Shadowstone is an upcoming turn-based tactical co-op roguelike for up to four players from developer Secret Door and Dreamhaven (Blizzard co-founder and ex-CEO Mike Morhaime's company). It's set in the same universe as Secret Door's Sunderfolk. The action plays out on a hexagonal board with randomized rooms and enemies. Positioning will be key, and finding synergies between the abilities of the playable characters will put you in good stead. Shadowstone will hit Steam in early access later this year for $15. It's also coming to the Epic Games Store. Meanwhile, a major update for Sunderfolk is set to go live on March 10. It will introduce a new tank-style character and two fresh sets of missions. Secret Door will also add two much-requested features to PC versions: online multiplayer and — so you don't have to use your phone to play the game anymore — mouse and keyboard controls. I really loved Planet of Lana and the sequel is among my most-anticipated games of this year. There's now a release date for the upcoming puzzle platformer. Wishfully and Thunderful Publishing are bringing it to Steam, Xbox, PlayStation and Nintendo Switch on March 5. It'll also be on Game Pass on day one. A Planet of Lana II: Children of the Leaf demo will hit Steam, Xbox and PlayStation on February 11. It will arrive on Switch a bit later. Is Sticker/Ball the first Ball x Pit-like? I'm not entirely sure. Still, it is now firmly on my radar. Instead of firing balls at a horde of constantly-advancing enemies, here you'll shoot them at dice to earn points. You'll unlock stickers that can be applied to said dice and they’ll interact with each other too. For instance, spiders can create webs and these can catch flies that are attracted to poop stickers. The trailer describes another interaction, "frog jumped and triggered cigarette pack." Frogs can also hijack spaceships, apparently, and there's a bouncing DVD (well, "VID") logo. There are more than 100 types of stickers and dozens of different enemies. I don't really understand what's going on in the trailer, but it's somehow making my brain happy, so this is going on my wishlist. Solo dev Bilge is behind Sticker/Ball, which is coming to Steam soon through the help of publisher Future Friends Games. A demo is available now, so that's my weekend sorted. Skate City has long been one of the best games on Apple Arcade. Its creator, Daniel Zeller, (Zellah Games) has revealed a new project. Skate Style is billed as a "next-gen skateboarding game with high-end graphics." You'll be able to take to the virtual streets of Barcelona and Prague to show off your best moves. What could help Skate Style really stand out from the pack is the animation editor, which enables you to create completely new tricks. The game is slated to have an "advanced" character creation tool as well as mod support, so there'll be a high level of customization available. A Skate Style demo is available on Steam now. The full game should land on PC later this year. Here's hoping the soundtrack can match up to those from the Tony Hawk's Pro Skater series. Crimson Capes is billed as a 2D Soulslike action RPG with four playable characters, elemental magic, more than 25 bosses, swordfighting, lots of secrets, co-op, optional hunts with randomized dungeons and invasions from other players. That all sounds neat enough, but most exciting to me here is the pixel-art, rotoscoped animation work. It looks modern and retro at the same time, and I'd love to see this sort of style in more games. I also dig that you get a PDF instruction manual and game guide as well as a printable world map when you buy the game. You (and I) won't have to wait long to play Crimson Capes, which is from Poor Locke. It's coming to Steam on February 12 for $15, though you'll get 10 percent off if you pick it up within the first nine days. Console versions are in the pipeline too.
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Jordan Gerblick
2026-02-07
New Overwatch VA shouts out the subreddit that's been waiting 8 years for his character to become playable: "Search and destroy"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A new Overwatch voice actor is giving a well-deserved shoutout to the Reddit community that's been waiting for his character to be added for eight years. Over on r/EmreMains, Overwatch players have been labeled hopium huffers for eight long years. See, they've been clinging on to the hope that a niche character from Overwatch lore, the Turkish mercenary Emre, would one day be officially added to the roster. And as we learned this week, it turns out that whatever they were huffing on wasn't hopium after all, as Blizzard has confirmed Emre is indeed coming to Overwatch in season 1 alongside four other heroes. Yeah, in case you haven't been following, there are some changes happening to Overwatch. As you can imagine, the folks over at r/EmreMains are beside themselves with excitement. It's pretty much all they want to talk about now. Seriously, I tried bringing up Jetpack Cat and they weren't having any of it. "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes New Deadlock update adds adorable hero who specializes in naps, sees Valve's shooter soar to nearly 100,000 players Blizzard insists its Overwatch rebrand isn't "us trying to admit there was a failure" Anyway, Kerem Erdinc, the actor voicing Emre in Overwatch, took it upon himself to congratulate r/EmreMains for finally getting what they've wanted for so long in a video message shared to the subreddit, and it's simply a wholesome moment to witness. "I just wanted to set a heartfelt congratulations to the r/EmreMains subreddit for eight years of dedication and patience in waiting for what you have wanted, and I just want to tell you that I've been right there with you for these last eight years, and the wait is finally over," Erdinc said. "Search and destroy," he added in his character's voice. A Special Message for R/EmreMains from r/EmreMains Erdinc seems like good people, as he took the time to engage with both English-speaking and Turkish-speaking members of the Emre community in the comments section, sharing neat little insights and general celebratory vibes. Emre is a fairly straightforward damage character with a health regen passive and a burst rifle as his primary fire. He seems like he'll make a great beginner character, although it's unclear right now how well he'll scale for higher level players. Blizzard insists its Overwatch rebrand isn't "us trying to admit there was a failure," it's about easing fears over "when it's going to get replaced by Overwatch 3"