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Mass Effect 5 - Everything We Know About BioWare's RPG
BioWare is currently developing the next major entry in the acclaimed sci-fi series. It has been more than five years since BioWare announced it was working on the next Mass Effect game. For now, the upcoming sci-fi adventure is being referred to as Mass Effect 5 until its official title is revealed. Few details have emerged since that initial announcement, even after all these years. Mass Effect 5 is expected to be BioWare’s next release, as the studio’s other major project, Dragon Age: The Veilguard, launched in 2024. However, BioWare has shared little about the next Mass Effect, and there was no announcement at The Game Awards at the end of 2025, despite widespread hopes. Want us to remember this setting for all your devices? Now Playing: Mass Effect | N7 Day 2023 Teaser Trailer It has been eight years since the release of Mass Effect: Andromeda and 13 years since the conclusion of the original Mass Effect trilogy. Many developers who worked on the original games have since left BioWare, meaning the team working on this upcoming game is largely made up of people newer to the franchise. As a result, the game could feel different compared to the previous entries. Below, we’ve compiled everything we know so far. BioWare has not announced a release date for Mass Effect 5. Mass Effect executive producer Mike Gamble used N7 Day in November 2025 to reaffirm that the development team was still working on the upcoming game, though no further details were disclosed at the time. "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next," Gamble wrote in a post on the official BioWare site. "So let’s start by setting the record straight: The next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe." N7 Day 2024 was even lighter on details, as the team focused on the release of Dragon Age: The Veilguard. As of 2025, Mass Effect 5 still appears to be in pre-production, likely meaning it is still years away from release. In February 2022, BioWare GM Gary McKay said Mass Effect 5 is now in the prototyping phase, with developers experimenting with "ideas and experiences" for what the game will be, implying the game is coming but still not close to being finished. This sentiment was echoed in April 2022, with BioWare posting a blog post stating Mass Effect 5 is still in "early" development. In November 2022, for N7 Day, BioWare posted new concept art for Mass Effect 5, as well as a message that the game is still in pre-production and that this stage of development is "proceeding very well." For N7 day in 2023, BioWare showed a short and cryptic teaser of the next Mass Effect, which leads us to think the game still isn't in a state quite ready to be showcased yet. According to a report by Giant Bomb's Jeff Grubb, Mass Effect 5 will have a similar development timeline to Dreadwolf, which would mean we may not get the next Mass Effect until 2028 or 2029. We know very little about Mass Effect 5--most of our knowledge comes from the game's announcement trailer. The trailer showcases two different galaxies, promoting the theory that Mass Effect 5 may be a sequel to both Mass Effect 3 and Mass Effect: Andromeda, telling a story that spans the two separate galaxies. At the very least, the game looks to be a proper sequel to Mass Effect 3, as you can see dead Reapers and an older Liara T'Soni in the trailer. Liara is 109 in Mass Effect 3 and her species, the asari, can live close to 1000 years, so Mass Effect 5 could take place up to 900 years after the events of the original trilogy. BioWare producer Brenon Holmes has confirmed that Mass Effect 5 will also utilize Unreal Engine via a job posting, asking for programmers with Unreal Engine 4 and Unreal Engine 5 experience to work on the new Mass Effect. Deus Ex and Marvel's Guardians of the Galaxy writer Mary DeMarle has joined BioWare as the senior narrative director for Mass Effect 5 as well. Gamble has released tidbits of information on social media over the last several years. In October 2024, he wrote that "Mass Effect is photorealistic and will be as long as I'm running it," confirming that the game will not feature stylized, Dragon Age-like visuals. The launch platforms for this new Mass Effect haven't been revealed yet, though we're assuming it will be released for the current generation of consoles, Xbox Series X|S and PlayStation 5, as well as PC since it appears to still be a few years out. We doubt it will be released for Switch or Microsoft and Sony's past generation hardware (Xbox One and PS4), but nothing has been officially ruled out. So far, we have one trailer for the new Mass Effect--its announcement cinematic trailer. Want us to remember this setting for all your devices? BioWare has not shared whether the new Mass Effect will have multiplayer. Hopefully, it does, as Mass Effect 3 and Mass Effect: Andromeda featured a very fun online Horde mode multiplayer that emphasized teamwork and strategy. There's no word from BioWare or publisher EA on whether the new Mass Effect will support DLC or microtransactions. Both Mass Effect 3 and Mass Effect: Andromeda featured microtransactions in their respective multiplayer modes, and the original trilogy featured paid DLC expansions that added additional squadmates, story-driven side quests, and extra weapons and armor. To this day, both Mass Effect 2 and Mass Effect 3 have some of the best post-launch DLCs of any RPG in their Lair of the Shadow Broker and Citadel expansions, so we wouldn't mind paying for DLC for Mass Effect 5 if BioWare manages to achieve that caliber of storytelling again. Mass Effect 5 is not yet available for preorder. Get the latest news and videos for this game daily, no spam, no fuss. By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy. We'll begin emailing you updates about %gameName%.
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Terminator 2D: No Fate Has Been Delayed Yet Again
If you want to save John Connor from the T-1000, you're gonna have to wait a little longer. Bitmap Bureau and Reef Entertainment's throwback side-scrolling game, Terminator 2D: No Fate, has had some trouble getting out of the gate. Earlier this year, No Fate was pushed back to a Halloween release date. Then in September, the game was delayed to late November because of tariffs, according to the publisher. Now, Terminator 2D has been pushed back again, hopefully for the last time. In a post on Steam, Reef Entertainment set a new launch date, December 12, for both the physical and digital versions. The company adds that it has the discs in hand, but it needs extra time to put together the physical editions. "We are sincerely sorry for the repeated delays," reads the statement. "We don't take your patience for granted, and we never want to disappoint our community. Our goal has always been to deliver the game that you deserve, and we're almost there. Thank you again for standing by us. We're incredibly grateful, and we can't wait for you to finally experience Terminator 2D: No Fate soon." The game is a loose adaptation of Terminator 2: Judgment Day that lets players control Sarah Connor and the heroic T-800 as they try to protect John Connor from the T-1000. If they live long enough, they may even prevent Skynet and its machines from nearly exterminating the human race. Players will also be able to control the adult John Connor during levels set in the future war against Skynet. Terminator 2D: No Fate will have two physical editions. The standard edition will go for $60, while a collector's edition has been priced at $120. The latter includes a reversible box art sleeve, a cloth poster, a 25mm collectible metal arcade coin featuring the game's logo, a full-color manual, and a collector’s box. Latest in Terminator 2D: NO FATE New Terminator Game Delayed Again Due To Trump's Tariffs Terminator 2D: No Fate Has Been Delayed Retro-Inspired Platformer Terminator 2D: No Fate Is Getting Two Cool Physical Editions
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Jordan Gerblick
2026-03-02
No Man's Sky player mods in the third-person camera customization fans have wanted for almost 10 years: "Hello Games should implement this, right now"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! No Man's Sky's redemption arc from buggy, unfulfilled promise to beloved survival sandbox has been one marked by ten years of jam-packed updates, but a new mod adds a feature players have been craving that whole time: an adjustable third-person camera. The new NMS Customizable Third Person Camera mod, from modder MrSuS60 on Nexus Mods, lets you zoom the camera in and out when you're in third-person mode. In a Reddit video showcasing the mod's features, you can see the camera pulling out from a close-up perspective all the way out to a near-isometric view, and it all looks very clean and smooth. I released a mod for No Man's Sky that allows you to customize the third person camera positions easily. from r/NoMansSkyTheGame According to the modder, the DLL-based mod lets you adjust the camera's distance, height, and width using in-game hotkeys or through the config file in real-time, vaguely similar to something like Baldur's Gate 3 where you can move around the camera and explore the world simultaneously. Hello Games boss Sean Murray reveals new No Man's Sky update with gravity guns, recycling, and spider mechs No Man's Sky dev says sorry "it took so long" to add corvettes to Switch 1, but it "was a difficult technical challenge" I became a space trash collector in No Man's Sky and fell in love with a community doing the same Judging from the comments on the mod's Reddit post, this feature has been a long time coming. "This would be nice in vanilla NMS!", reads one of the top comments. "Sean are you listening?!", reads another, of course referring to Hello Games co-founder Sean Murray. "I'm surprised that this isn't a feature in the game. The 3rd person camera is too close to the player imo," says another gratified player. "Great work!" "Wow, I've never seen a mod post to have so many upvotes. Usually NMS community hates mods even if they are just QoL mods," points out another Redditor. "This the way, hello games should implement this, right now!", and so on. This is definitely that type of in-game feature that seems like it has zero drawbacks assuming it's seamless and functional. If there's already the option to switch from first-person to third-person, it seems only natural for the third-person perspective to have adjustability like this. And with Hello Games continuing to update No Man's Sky alongside Light No Fire's development, I wouldn't be shocked to see this feature included in a future update so that console players can enjoy it too. I became a space trash collector in No Man's Sky and fell in love with a community doing the same
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Ashley Bardhan
2026-03-02
Stellar Blade studio will expand its "self-publishing capabilities" – which could include the sequel to the ridiculously popular action game
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Stellar Blade and Goddess of Victory: Nikke developer Shift Up has revealed new plans to increase its efforts in self-publishing in job postings first noticed by South Korean gaming website GameMeca. This apparent decision to self-publish comes at interesting timing – ahead of the Stellar Blade sequel's planned release window sometime before 2027. Notably, Sony published the original horny action-apocalypse Stellar Blade in 2024, but the in-progress sequel Shift Up hopes will be an "even greater success than the original" does not have a publisher attached to it yet. Instead of spending time looking for a publisher, Shift Up is publicly recruiting for a number of jobs across multiple departments – including PR and, according to Google Translate, designers for the Stellar Blade sequel. As part of its search, it's telling candidates in descriptions translated by Automaton that it's "preparing for a new leap forward in the global market." Stellar Blade lead says South Korea needs AI to compete with US and China, with the government to fund use of the tech Stellar Blade director receives presidential award for helping South Korean game industry, thanks the action RPG's fans Phantom Blade Zero devs want their kung-fu game to shake up the action genre, and I'm already spellbound "Beyond the worldwide success of Goddess of Victory: NIKKE and Stellar Blade," the company continues. "We aim to expand our self-publishing capabilities to support internally developed titles across consoles and PC." Shift Up last self-published the popular Korean visual novel The Reason Why Raeliana Ended up at the Duke's Mansion in 2021 – but its stuffed coffers now likely allow for even more, and even bigger, projects. Stellar Blade's PC launch alone sold one million copies in three days on the market, but even before that, Shift Up was giving its employees free PS5 Pros for a job well done on the game. In a statement to GameMeca, also translated by Automaton, a Shift Up spokesperson explains that the company is indeed trying to capitalize on its recent global growth, and it aims to support its own titles long-term. That said, Shift Up's upcoming, self-described "EASTERN Fantasy" game Project Spirits is getting published by Tencent. Its characters also have physiologically improbable boobs. Stellar Blade lead believes AI is essential for South Korea to compete with studios in the US and China, with the government to provide financial backing to support the use of the tech.
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Lawrence Bonk
2026-03-02
The Analogue Pocket will be back in stock this week, but there's a tariff-related price increase
The Analogue Pocket handheld retro console has proven to be extremely popular, as initial runs have sold out. The company just announced the system will be back in stock this week, along with the dock accessory. Preorders open up on March 4 at 11AM ET, with shipments going out this June. That's the good news. The bad news? The little console is getting slapped with a price increase. It's shooting up to $240 from the recent price of $220, with the company placing the blame squarely on President Trump's neverending tariffs. The device is assembled in China and Trump just hit the region with even more tariffs after the Supreme Court struck down the old ones. We love to suddenly pay more for gadgets that have been out in the wild for nearly six years, don't we folks? For the uninitiated, the Pocket isn't an emulation machine. It plays actual Game Boy, Game Boy Color and Game Boy Advance cartridges. It also integrates with various Game Boy accessories, like the camera and printer. The console can even handle Game Gear, TurboGrafx-16 and Atari Lynx games, but those require separate adapters. We praised the Analogue Pocket in our official review, calling it "a clever little thing" that is sure to light up the nostalgia center of your brain. It even made our list of the best handheld consoles, which is notable given competition included stuff like the Steam Deck. In any event, this drop will likely sell out quickly. We recommend parking a browser on the company website just prior to 11AM ET if you can stomach the new price.
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Austin Wood
2026-03-02
A total lunar eclipse will cause a real blood moon tonight, exactly 9 years after Zelda: Breath of the Wild unleashed blood moons on Hyrule – "Better hurry killing all Lynels"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A total lunar eclipse will cause a red blood moon early March 3, and you'd better believe that Zelda fans have clocked that this scarlet heavenly body is descending nine years after the release of The Legend of Zelda: Breath of the Wild, which also descended upon humanity on March 3 and notably used blood moons as a sign that enemies in its open world have respawned. I look forward to seeing what horrors reappear in our world overnight. Over here on Earth, a blood moon is caused by light filtering through our planet's atmosphere during a lunar eclipse alignment, with physics painting the moon with the same brush it normally reserves for sunsets. The March 3 blood moon will reach totality at 3:04am PT / 6:04 am ET and will be visible for folks in North America, Australia, and East Asia, as Space.com reports. Peak bloodiness is expected around 3:34am PT / 6:34am ET. Estimates from Time and Date suggest billions of people will be able to see the red moon before totality begins to fade after approximately 58 minutes. The whole eclipse event is expected to last for more than five hours altogether, starting at roughly 12:44am PT / 3:44am ET. Forget another Ocarina of Time remake – Nintendo needs to get weird with Zelda's 40th anniversary The Blood of Dawnwalker: Everything we know so far The Legend of Zelda actor would love to see Ocarina of Time remade in Breath of the Wild's engine: "What's not to love?" This is the last blood moon projected until 2029 – technically, the night of December 31, 2028. Nasa has a handy sheet showing previous and projected lunar eclipses. This week's blood moon is the first to perfectly align with a blood moon-filled Zelda game anniversary like this, though we're expecting another one on March 3, 2045, which should be close to the release date of Fallout 5. And in 2078, which I hope to live to see, we'll get a penumbral eclipse on April 27, the original, Japanese release date for the moon-heavy The Legend of Zelda: Majora's Mask. In Hyrule, or at least in Breath of the Wild and Tears of the Kingdom's shared vision of Zelda's stomping grounds, a Blood Moon signifies a swell in the power of Ganon. When the big bad's energy reaches its peak, a special cutscene triggers and all of the enemies around the world respawn. Meticulous players will estimate blood moon timing when farming enemies for high-value items and resources (I spoke to one player who's spent thousands of hours pushing this to a rare extreme), and many fans are saying the same thing about tonight's lunar event. "Better hurry killing all Lynels and restock horns and arrows," one Tears of the Kingdom fan suggests on Reddit. "Time to cook all my power meals for the year," another fan joked in a previous post. The Legend of Zelda actor would love to see an Ocarina of Time remake in Breath of the Wild's engine: "You'd have two of the most innovative games coming together".
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Dustin Bailey
2026-03-02
Cities: Skylines gets its first proper expansion in 3 years as its disastrous sequel once again settles for smaller DLC packs
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Publisher Paradox Interactive has a big – and expensive – celebration in mind for the 11th anniversary of the beloved Cities: Skylines, including a host of DLC coming to both the original city builder and its sequel. This includes the first full expansion pack for the original game in nearly three years, as Paradox continues to weather the fallout from the maligned launch of Cities: Skylines 2. The new content for the original Cities: Skylines is led by Race Day, an expansion that'll let your city host cycling, motorsports, and foot races. You can either build bespoke race circuits, or designate parts of your city streets as event roads so that they'll shut down to let racers through when the big event gets underway. This expansion launches on March 10, and while there's no official branding, I'm sure it's no coincidence that it comes just a few days after the Formula One season begins this weekend. Notably, this will be the first full expansion for Cities: Skylines since Hotels & Retreats launched way back in May 2023. That was a few months ahead of the launch of its sequel, but as I wrote about in my Cities: Skylines 2 review, the follow-up landed in such a disastrous technical state that (now-former) developer Colossal Order had little choice but to delay DLC until after the biggest issues were fixed. The 15 best city building games to play in 2026 From Indiana Jones to Still Wakes the Deep, the best expansions of 2025 gave us new reasons to return to our favorites One year after Civilization 7 tried to fix the strategy genre's biggest problem, Firaxis is meeting fans in the middle Cities: Skylines 2 eventually got one full expansion with Bridges & Ports, which was promised ahead of launch in 2023 but only ended up launching two years later in 2025. Most of the game's DLC has taken the form of community-led content creator packs, which add largely cosmetic new buildings, and expansions to the soundtrack. The original Cities: Skylines has also been getting new content creator and soundtrack DLC since 2024, when it was becoming clear how much of the community was not ready to move onto the sequel, but there have been no other proper expansions in that time. March 10 will also see the release of Iconic Brutalism, Renewed History, and 8 Gear Radio DLC for CS1, all of which will be available separately or bundled all together with Race Day for $23.99 USD. Cities: Skylines 2, meanwhile, is just getting those smaller types of DLC, with Office Evolution and City Stations creator packs and Smooth Vibes FM and Skyrail Radio soundtrack expansions. According to a press release, new developer Iceflake Studios will also introduce a free patch which "will bring the Iceflake Arena signature building to the game, and improve toggle zoning, as well as bug fixes and more." All this stuff lands on March 18. It's not all doom and gloom for Cities: Skylines 2. SteamDB shows that the sequel is actually currently pulling in higher concurrent player counts than its predecessor, though the numbers are close enough that it's easy to see why Paradox might be keen to offer more content to both groups. But I have to wonder how long it'll take before the sequel once again gets full expansion packs of its own. The original Cities: Skylines still tops our list of the best city-building games you can play today.
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Anthony McGlynn
2026-03-02
Marathon server slam leaves fans convinced a multi-colored shellfish is Bungie's next big community puzzle, throwing back to some of Destiny 2's best moments
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! We just had the Marathon server slam, giving players their first proper look at Bungie's new extraction shooter. Being both futuristic and set on the far off planet of Tau Ceti IV, there's plenty of eye candy in the FPS, but it's a little shellfish that's commanded the community's eye, since it may hint at some form of puzzle or other. As highlighted by streamer Aki on Twitter, there's a lobster whose color changes depending on your build. Playing as an Assassin, he found it to be blue, but the Destroyer on his team saw it as green, while the Triage got red. Hmm! Curious. Absent any other context or clues, he simply noted the curiosity, posted about it, then kept playing as normal. But people who've played Bungie's wares before, particularly the Destiny games, know this could hint at something bigger. Bungie shows off Marathon's reworked "Runner Shell" classes, and I'm still worried about invisibility and wall hacks "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie? Marathon fans love that the FPS has decaying bodies, but the invisibility has them split: "Bungie, please reconsider" OK, so this is a really cool @MarathonTheGame quirk - This "lobster" was blue for me (Assassin) - but for one of my teammates (Triage) it was red. For my other teammate (Destroyer), it was green?!WILD. How many little quirks will we find in the world like this? pic.twitter.com/pw4fydKihNMarch 1, 2026 OK, so this is a really cool @MarathonTheGame quirk - This "lobster" was blue for me (Assassin) - but for one of my teammates (Triage) it was red. For my other teammate (Destroyer), it was green?!WILD. How many little quirks will we find in the world like this? pic.twitter.com/pw4fydKihNMarch 1, 2026 OK, so this is a really cool @MarathonTheGame quirk - This "lobster" was blue for me (Assassin) - but for one of my teammates (Triage) it was red. For my other teammate (Destroyer), it was green?!WILD. How many little quirks will we find in the world like this? pic.twitter.com/pw4fydKihNMarch 1, 2026 The studio has a tendency to play little mysteries across its releases from time to time. Easter egg hunts, but deliberately laid out to thread a line between piquing your curiosity and just being esoteric. A good example is the chess collection in Destiny 2. First, players found chess pieces scattered across the sci-fi shooter. If you find all of them, you can head to a chessboard in Eris Morn's throne world, to complete a puzzle using those same pawns and such. Neat, huh? The Halo games are riddled with things like this, such as the skulls and the secret warthog race in Halo: Reach. It might be a stretch to say this crustacean points to something that elaborate, but it's not out of the realm of possibility. Players are also considering the idea it's part of the mythology surrounding the Runners. "Manipulating the Runners memories," muses one fan on Twitter. Aki agrees, stating it's why he wanted this to be widely known. The full game arrives on March 5, and that lobster's going to have a lot of company during launch week, deeper meaning or not. Valve says Marathon's Server Slam is the biggest Steam Next Fest demo, but I'm not sure that should count
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Anna Koselke
2026-03-02
"I've waited 15 years for this moment": Minecraft modders behind the sandbox game's most popular unofficial dimension unveil its sequel, flying mounts and all
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The legacy of Minecraft has proven infinite as Mojang continues to breathe fresh life into the beloved 2009 sandbox game time and time again with new updates – but it's not just the devs keeping the iconic gem alive. Already live to download on CurseForge, The Aether 2 boasts "beautiful landscapes, high winds, vast oceans of cloud, and deep, mysterious caves," as its creators describe. That's not all, though – much like the Nether, this dimension has its own native materials to gather, like Gravitite. This means more equipment (some with "supernatural abilities," excitingly), and all sorts of fresh builds to ponder crafting up. Minecraft-like RPG Hytale, created by Minecraft multiplayer server devs, gets mod to make it look more like Minecraft Just days after launch, Hytale mods already let you run Windows 95, Minecraft, and somehow even Hytale itself in the RPG 15 years later, infamous Minecraft anarchy servers strengthen chat moderation at the reported request of Mojang itself There are new fantasy animals – and, yes, flying mounts – and unique dungeons to boot. It's huge, and unsurprisingly, Minecraft stans can't contain their excitement. Under the trailer lies a plethora of comments that prove as much, with one person declaring, "I've waited 15 years for this moment." Another chimes in, "Got goosebumps looking at the title on my home page, I needed this right about now." Me too, random user. Me too. Elsewhere in the replies, someone writes, "Might cry dude, this is amazing, thank you guys," later following up with an amusing edit: "I did cry." It's safe to say The Aether 2 won't see any shortage of downloads, methinks. 15 years later, infamous Minecraft anarchy servers strengthen chat moderation at the reported request of Mojang itself.
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Scott McCrae
2026-03-02
Fallout: New Vegas remaster rumors get fresh ammo as Iron Galaxy, Fallout 76 support studio and co-creator of Skyrim Switch port, posts a familiar loading screen
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! After rumors of a Fallout: New Vegas remaster were a hot topic earlier this year, an interesting post from the developers of Metroid Prime Remastered and Skyrim for Nintendo Switch has raised a few eyebrows. Following last year's Oblivion remaster, everyone had the same thing on their minds, when is Bethesda's other major – and better – series, Fallout, getting the same treatment? More specifically, when is the best Fallout game, New Vegas, going to be given a much-needed comeback? Rumors of a remake arrived earlier this year, with a Steam glitch and an Amazon Prime countdown that led to nothing of note. Even Bethesda boss Todd Howard commented on the idea, saying the studio is "working on all sorts of stuff." But a while has gone by and the hype has died down a little bit, so of course right now is when something would happen. Iron Galaxy, developer of Tony Hawk's Pro Skater 3 + 4 and a ton of notable ports – most pertinent in this case being the Nintendo Switch and VR editions of Skyrim and Fallout 4 VR – made a LinkedIn post over the weekend. The post reads, "Today's our February company meeting. It's time to catch up with what the company's been up to and what's coming up next for IG." Nothing too out there for a company to post… except the attached screenshot features a monitor with Fallout New Vegas' loading screen on a slideshow program. Oblivion Remastered studio worked on Fallout season 2, so Bethesda might as well toss them a Fallout 3 remaster Excitement for Fallout 3 and New Vegas remasters raised and subsequently dashed by Steam glitch Bethesda boss Todd Howard sees your comments about Fallout 3 and New Vegas remasters, says the studio is "working on all sorts of stuff": "In general, I prefer to wait" Of course, this could be nothing – it could just be what the person who created the internal PowerPoint chose to open the presentation with. The decision to post the image amid remake speculation could easily be a good way to get engagement on LinkedIn off the back of rumors, too. Of course, that won't stop people from getting hyped that this is a hint for a Fallout New Vegas remaster, but I don't feel like Bethesda would tease it this way. Fallout 4 is now on Switch 2, and first impressions say the port is way better than the disastrous Skyrim launch last year
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Kaan Serin
2026-03-02
Resident Evil Requiem actor had to film in almost complete darkness because Capcom wanted to "make the situation" as horrifying as the game
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Playing Resident Evil Requiem feels like bungee jumping over a pool of snapping crocodiles, and the act of portraying its characters apparently mirrored that in-game experience as Capcom sometimes turned down all the lights in its motion capture studio. Angela Sant'Albano – the voice and mocap actor behind Grace Ashcroft, one half of the game's two hander – describes the slightly unorthodox mocap recording sessions in an interview with PCGN. "We would turn off all the light [in] the studio, and we would only operate by flashlight or camera light on our head," Sant'Albano says. The series newcomer thought Capcom was "very good at trying to make the situation feel as close to what it was [in the game] without, you know, having a real-life zombie running at you." Short of manufacturing the T-Virus and hiring an actual zombie, Capcom resorted to simply switching the lights off (and probably saving money on its energy bill in the process) to create the same effect. 4 hours in, Resident Evil Requiem has already trumped Resident Evil 7 as the scariest yet Resi 9 devs "tried to make a genuine horror game with Leon," but realised he should splatter zombies than be "timid" 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't Sant'Albano isn't just a fresh face in the Resident Evil series, she's also totally new to horror games in general and "watched a ton of gameplay" to prepare for Requiem's biggest scares. Capcom apparently put a big emphasis on wanting "to go back to the horror Resident Evil games," so Sant'Albano "really wanted to make sure that I was capturing that and leaning into that slow, creeping tone that you really need to achieve." The dedication to the horror craft seemingly paid off. Our Resident Evil Requiem review says it's "the most cinematic, bloody, surprisingly emotional moment for the franchise to-date" and a " seesaw of terror and wonder." It also briefly became the highest-user-rated game on Metacritic of all time, neck-and-neck with Clair Obscur: Expedition 33. If you're playing Capcom's latest horror game, be sure to check out our Resident Evil Requiem safe codes guide.
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Anthony McGlynn
2026-03-02
Resident Evil Requiem's Leon actor has seen the thirst trap memes and thinks they're "funny as hell," but also completely gets it: "He's a handsome, charming guy"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! When you have a protagonist as charming, athletic, and smug in the face of danger as Leon Kennedy, you shouldn't be surprised that fans gravitate towards them in a particular way. The voice actor behind the hero in Resident Evil Requiem is all too aware of the effect the former RPD officer has on fans, and to be frank, he loves it. "I mean, that's what you get when you portray a highly, highly sexualized and good-looking character. I could have got a role as an ogre or something, but he's a handsome, charming guy," Nick Apostolides, Leon's performer on Requiem, told TheGamer. "It's hard not to like him. And so the internet put him in these thirst trap memes," he explains. "I think it's funny as hell, personally." He might be underselling the following the iconic hero of Resident Evil 4 has accrued over the years. Resident Evil 2 lead Hideki Kamiya gets sucked into hot uncle Leon fawning Resident Evil Requiem director says you can thank the "strict" women at Capcom for "hot uncle" Leon Kennedy Resident Evil Requiem fans want to make out with Leon Kennedy and steal his DILF jacket: "Need to shake him between my teeth like a rabid dog" Leon's one of the internet's boyfriends, and when it comes to Resident Evil, he's a forerunner in any popularity contest. That's no disrespect to Jill Valentine or Chris and Claire Redfield or Ada Wong, but it's hard to compete with boyish good looks, a well-kept fringe, and propensity for sarcastic quips when faced with any kind of Umbrella Corp-related mutant. Since leading one half of Resident Evil 2, Leon's gone from being a rookie police officer with the worst luck imaginable, to consistently putting the boot into whatever zombies the T-virus is producing these days with pizazz. As in 2 and 6, Kennedy shares the spotlight for Requiem, this time helping out FBI agent Grace Ashcroft, the two having contrasting storylines that you complete separately. Anywhere you find people discussing their thirst for video game protagonists, his name is sure to pop up. Apostolides admits that he's "seen some that make me laugh out loud," which tells us two things: he's finding them, and he's lapping them up. If you happen to be the kind of deviant who posts such things, just keep those points in mind. Resident Evil Requiem's final puzzle is so elaborate there's an entire subreddit dedicated to solving it – and the one person who has says "I don't even know how it's supposed to be done."
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Lawrence Bonk
2026-03-02
Nintendo just announced an Indie World Showcase for tomorrow at 9AM ET
Nintendo has scheduled an Indie World Showcase livestream for tomorrow, March 3, at 9AM ET. The company says this event will include "roughly 15 minutes of news and updates on indie games coming to Nintendo Switch 2 and Nintendo Switch." That's not a whole lot of time, but indie trailers tend to be on the shorter side. We really don't know anything about what Nintendo and its partners could reveal tomorrow. It's entirely possible we'll see something big, like the previously announced Sea of Sorrow DLC for Silksong. More than likely, however, we'll get trailers and updates regarding a spate of unexpected indie games. The previous Indie World Showcase took place in August and it gave us trailers and announcements for stuff like the excellent Ball x Pit and the upcoming Mina the Hollower. To that last one, Yacht Club Games said it would be launching the title for consoles this spring so we could get a release date announcement tomorrow. Scott Pilgrim EX will be available for download tomorrow, so a launch trailer is almost certain. This is a new side-scrolling fighter with four-player co-op and music by Anamanaguchi. My personal white whale is Witchbrook, the long-gestating life-sim set in a magical school. It's being published by Chucklefish, the company that originally published Stardew Valley. There's some stuff we absolutely shouldn't expect. This is an Indie World Showcase, and not a Nintendo Direct. There will likely be no appearances by Mario or Zelda, unless a character pops up in an indie game as DLC or something. The stream is also unlikely to spotlight Pokémon Pokopia, despite the life-sim launching on March 5.
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Anna Koselke
2026-03-02
Subnautica's rare cozy moments meet my favorite Windows 98 screensaver in this relaxing new life sim, and I just hope my Steam Next Fest demo reef isn't lost to the seas forever
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Amid a sea of captivating Steam Next Fest demos, I've ended up finding peace in a blue and green-tinged life sim that has me building up a reef and ensuring it thrives – a wholesome little gem called Turquoise. If you haven't seen Turquoise yet, it's one of those games that catches your eye immediately thanks to its oddly vibrant color scheme. While the colors grabbed my attention initially, it's the cozy core gameplay loop that's kept me hooked. It has all the calming, quiet open water vibes of survival titles like Subnautica, without any of the more horror-aligned adrenaline boosts. You're given an environment to decorate and shape – it's entirely chill. And, I love it. Indie developer Low Flame Studio describes it on Steam as "a cozy collecting and building game that immerses you in the heart of a protected marine area," and yeah – that's about right. You uncover new fish, but along the way, you're editing pretty much everything to suit your tastes. You can place corals, rocks, plants, and all sorts of themed objects to give your space the glow-up you'd like – and boy, did I decorate. I've played Starsand Island for 25 hours, and this is the most invested I've been in a cozy game for years My biggest problem with Stardew Valley is fixed in the hottest new life sim RPG on Steam The cutest game I've ever played slapped me in the face with character death at the start of its Steam Next Fest demo Amid all the decorating, though, is the collection of marine life. I adore getting to read about every fish that comes my way, but where Turquoise really shines is in its ability to simply… be. I never feel any pressure, and I can literally just sit there and observe all of my beloved fishies going about their business. It's got the same sort of charm that Zoo Tycoon and Planet Zoo have for me, albeit with none of the stress. "A calm, educational, and inspiring experience," as Low Flame Studio puts it. So, if you're anything like me and spent far too long staring at that Windows 98 aquarium screensaver as a child, don't hesitate to give this a go – Turquoise ticks all those dreamy waterscape boxes and so many more, with its focus on creativity and serenity. I have a good feeling this is going to end up being one of those random games in my library with 100 hours clocked come its full April 14 launch. Hoping to unwind even more after Turquoise? Browse through our big roundup of the best relaxing games out there available to play right now.