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Arc Raiders Off To A Strong Start, But Servers Are Struggling To Keep Up With Player Demand
It's a tale as old as time, as the Arc Raiders servers are being slammed right now. Naturally, a lot of people are getting error connection messages, with the issue being compounded by players constantly trying their luck to gain access. Arc Raiders developer Embark Studios hasn't issued a formal statement yet, but if you're one of the people affected by online connection errors, you may want to be patient and wait for things to die down a little. Want us to remember this setting for all your devices? Now Playing: Arc Raiders Everything To Know A rocky start to online games isn't novel these days, with numerous live-service titles all experiencing these teething pains. Helldivers 2 was an infamous example, with other games like Destiny 2 and World of Warcraft also experiencing surges in player traffic during the launch of new expansions. We haven't even reached the weekend yet, so Arc Raiders is likely going to see even more players flock to its servers for a few days of post-apocalyptic scavenging. This launch does bode well for the game, as it's sandwiched between two of the biggest shooters of the year, Battlefield 6 and Call of Duty: Black Ops 7. Embark Studios co-founder Patrick Soderlund was recently quizzed about the launch timing, but he expressed confidence in Arc Raiders and its ability to find an audience. In the months leading up to its release, Arc Raiders saw some pretty radical changes. Originally envisioned as a free-to-play PvE shooter, development saw Arc Raiders evolve into an extraction shooter priced at $40. The game also posted impressive numbers on Steam for its server slam test, and it looks like that early slice of Arc Raiders has won quite a few people over to it during the busiest time on the gaming calendar. Latest in ARC Raiders Arc Raiders Ain't Scared Launching Between Battlefield 6 And Black Ops 7 Arc Raiders Made Me Feel Like The Main Character | Final Preview Arc Raiders Made Me Feel Like The Main Character
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2016's Tales of Berseria is getting remastered, leaving some JRPG fans puzzled as to why a mere 9-year-old game is getting this treatment before some much older entries
Yet another Tales JRPG is getting the remaster treatment, but this one's a bit more puzzling than the others. Bandai Namco has announced that Tales of Berseria, which came out just nine years ago in 2016, is getting a remaster for PS5, Xbox Series X, PC, and Switch. That's right, Switch. Not Switch 2. Of course, in the days of Horizon Zero Dawn Remastered and The Last of Us Part 1, reworks of games that aren't even a decade old aren't anything terribly new. That said, compounding the confusion in this case is the fact that there are many, much older games in the Tales series than Berseria. That said, Tales series producer Yusuke Tomizawa recently admitted that remastering old games can be tricky because tracking down the source code isn't always straightforward. Still, this doesn't even really make sense within the context of publisher Bandai Namco's "Tales Remaster Project," which is designed to bring more older Tales games to modern platforms. Berseria is already playable on PS5 and PC via their respective storefronts, and although Xbox and Switch are nice additions, ironically the remaster isn't compatible with the Switch 2 due to "problems with game progression," according to Nintendo's website. That seemingly leaves Xbox as the only new platform being supported. Like Final Fantasy Tactics: The Ivalice Chronicles, JRPG veteran says Tales of remasters are tricky because "we have to start by finding out where the source code is" which is "a bit embarrassing" Square Enix reveals another classic JRPG getting a remake: Dragon Quest 7 Reimagined announced, coming February 2026 to consoles and PC 20 years later, cult classic PS2 JRPG Tales of Rebirth is finally fully playable in English thanks to a fan translation that's been in the works for nearly 4 years "I feel like i just beat this game," said Zenimax Media QA manager Erik Mabry on Bluesky in response to the announcement. "For some consoles it makes sense but you can literally play this on the PS5 and PC as well," said another Bluesky user. "So, like, Destiny and Eternity just don't exist anymore, huh?" said good ol' Uncle Silver on Bluesky. "Well at least now we are absolutely sure Namco will do everything BUT remaster/remake/port Abyss like fans want," said MightyK. "Phantasia, Destiny 1 and 2, Eternia, Rebirth, Legendia, Abyss, Innocence, Hearts, Xilllia 2, and Zestiria all found dead in a ditch," reads another despondent response. This response needs a visual, so I'll just embed the post: Xillia 2 fans be like— @hsojlightfoot.bsky.social (@hsojlightfoot.bsky.social.bsky.social) 2025-11-20T00:53:11.311Z Xillia 2 fans be like You get the idea. My initial response was more of an existential realization that Tales of Berseria came out in 2016 and not in, like, 2020-2022, and also that 2016 is almost 10 years ago now. Regardless, those are the facts, and Bandai says the remaster "levels up a memorable entry in the TALES series for current platforms, letting players experience an epic tale with new game play and quality-of-life features." It comes out February 27. These are the best JRPGs you can play today.
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Kris Holt
2026-04-04
Super Meat Boy 3D, coin-pushing chaos and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. As ever, we've got a whole bunch of new games for you to dive into this weekend, along with announcements and updates on several others that are coming down the pike. I love how spoiled we are for game showcases these days, and I'm really looking forward to the latest installment of the indie-focused Triple-i Initiative at noon ET on April 9 as the first two editions were really strong. The trailer for this one features the likes of Cairn, Warhammer Survivors (the Warhammer-themed Vampire Survivors spinoff), the excellent CloverPit, Final Sentence and Far Far West. The organizers are promising to share release dates and gameplay reveals. Expect to see eight game announcements here too. Summer Game Fest is fast approaching. That means the mid-year edition of Day of the Devs, one of the biggest indie game showcases around, isn't too far away. Developers still have a chance to be featured in the show. Submissions for Day of the Devs: Summer Game Fest Digital Showcase are open, but you'll need to hurry if you're ready to shoot your shot at being included. The deadline for submissions is this Monday, April 6. Meanwhile, I’d normally write about notable ports in the new releases section of this roundup, but there was no trailer for this, so I'll mention it here. Before its success with Peak last year, Landfall also scored a hit with Content Warning on PC (making it free for the first 24 hours didn't hurt!). Now, this friendslop game is out on PS5, Xbox One, Xbox Series X/S, Xbox on PC, Nintendo Switch and Switch 2 for $10. Landfall added cross-play to the Steam version as well. A sequel to an all-time indie classic dropped this week, and it took the squishy protagonist of the series to another dimension. Like its predecessors, Super Meat Boy 3D is a tough precision platformer. You'll need to guide the titular meat cube past saws, shredders, burning forests, laser-guided rockets, enemies and other obstacles. There are boss fights too. A mistake spells a quick trip back to the beginning of the level. Meat Boy does have an air dash this time around, though. I played through the first world and Sluggerfly and Team Meat haven't changed the base formula too much. The additional dimension and fixed perspective make platforming a little trickier. When there's a gap while I'm running across a wall, for instance, I might forget to stop pressing up while I'm crossing the hole, causing Meat Boy to disappear into the void. I found it easier to control him with the D-pad than a thumbstick, for what it's worth. You can try it for yourself right now as Super Meat Boy 3D, from publisher Headup, is available on Steam, Epic Games Store, GOG, PlayStation 5, Xbox Series X/S and Nintendo Switch 2 for $25. There's a 10 percent launch discount on PC, and it's on Xbox Game Pass Ultimate, Xbox Game Pass for Console and PC Game Pass. I really enjoyed the Raccoin demo, so I'm bummed that I haven't had much of a chance to jump into the full game yet. I have some other things on my plate at the minute (more on some of those next week!). When I do have time to properly sit down with Raccoin, though, I may just lose the rest of the month to it. Raccoin is a roguelike deckbuilder in the vein of games like Balatro and CloverPit. Instead of racking up giant scores in spins on poker or one-armed bandits, the action here takes place in a coin pusher. The aim, as ever, is to find wild synergies between special coins and items to break the rules and earn enough points to keep moving forward. I'm excited to experiment with a much larger box of tools in the full game. Raccoin, from Doraccoon and Balatro publisher Playstack, is out now on Steam. It'll usually cost $12, but there's an 18 percent discount until April 7. I've only played around an hour of Tombwater, but I'm really digging this game from Moth Atlas and Midwest Games. It's a 2D, eldritch horror Western Soulslike. It feels like Bloodborne meets The Legend of Zelda: A Link To The Past (there's even a hookshot), by way of Red Dead Redemption. After a brief prologue, you'll pick a character class and jump right into the action as you search for a former train-robbing partner who has somehow become a sheriff. Enemies are quite varied, and you'll use a mix of melee attacks, firearms and magic to battle them. Resource management is vital. You restore ammo by dishing out melee damage. The magic meter has an interesting twist too. Using spells too often can send your character spiraling into madness, which can cause hallucinations. There are lots of hallmarks of the Soulslike genre here. When (not if) you die, you'll leave behind a totem that has all your cash and unused leveling experience. You can destroy this to regain your lost loot, or wait until you've dispatched nearby enemies to do so, as the totem can heal you (helpful in a tough boss battle). You can level up and restore health flasks at campfires. There's a wonderfully gloomy tone to Tombwater. The lovely pixel art and atmospheric music are spot on so far. However, I got lost quite a few times — the map didn't help much — and I don't love the way aiming works with a controller or on Steam Deck. You aim by holding the left trigger and fire with the right. But you can only point your weapon in the four cardinal directions, and you need to let go of the left trigger before you can change your aim. That's not a problem with a mouse, as you can aim freely. I hope Moth Atlas improves controller aiming, since Tombwater is very promising so far. I'm looking forward to playing more when I can. Tombwater is out now on Steam. It'll typically run you $25, but if you pick it up before April 14, it can be yours for $20. Corgis in mechs. That's the first thing you need to know about Animalkind, a co-op village-building game. You and your friends can play as corgis (or tuxedo cats or raccoons) in mechs. You'll first need to find the parts to assemble your ancient mech before you can actually pilot the machine, though. Exploring the open world, gathering resources, crafting and recruiting NPCs are all elements of this charming-looking game. Animalkind is available on Steam for $20, with 10 percent off until April 6. Developer Uncommon Games expects it to remain in early access until 2027. Once again, corgis in mechs. Hozy is another lovely-looking game — perhaps the title is a portmanteau of "home" and "cozy." The idea behind this home renovation title is that you'll be restoring a neighborhood of abandoned abodes. There are nine locations for you to clean up and decorate. There are so many nice touches in the trailer, from the robot mop cleaning floors to pulling a new table out a box filled with packing peanuts (on that note, Unpacking hit Apple Arcade this week). The animations for things like laying down floorboards, changing the height of a chair and unfurling a roll of wallpaper are all delightful. The lighting looks great too. Hozy, from Come On Studio and publisher TinyBuild, is out now on Steam for PC and Mac. It will normally run you $15, but you can save 10 percent if you snap it up by April 6. "You stay in the warmth of your friends," reads a narrative subtitle as three characters stand on a rooftop, looking out at a cityscape and a multicolored sky. By itself, that shot from the launch trailer was enough to sell me on Fishbowl, a coming-of-age adventure from the two-person team at imissmyfriends.studio and co-publisher Wholesome Games Presents. I then looked back at a previous trailer, which included the prompt "hydrate?" with the options of "yes, hydrate and live" and "no, dehydrate and die." Shortly afterward, Fishbowl became the latest addition to my Steam library. Funny how that happens. You'll play as Alo, taking care of her and her home and trying to give her a fulfilling life even as she remains isolated. You'll meet Alo's loved ones and co-workers on video calls, edit video in her work-from-home job and rearrange items in boxes to discover her childhood memories. Learning about Alo's past (with the help of a magical talking fish from her youth) can help you shape Alo's future through you narrative choices. There's a surrealist aspect to this game too. Fishbowl is out now on Steam for PC and Mac, as well as PS5. It costs $10, though there's a 10 percent discount on Steam until April 16. There's a demo available on both platforms. Here's a deep dive into gameplay from Nightholme, a survival extraction game from Studio Ellipsis, which is led by Assassin's Creed Revelations and Assassin's Creed Unity creative director Alexandre Amancio. It's coming to Steam and consoles, with a closed beta lined up for this summer. Each match will have 12 monster hunters. You can run solo or group up with other players. At the start of each match, you load into a camp on the edge of a town full of horrors. Here, you'll drink a potion that turns your character into a monster — three archetypes will be available at the outset. There are a number of things you can opt to do in each match, from carrying out quests tied to factions, scavenging, defeating enemies and taking out other players to snag their loot. Each match also has a boss that's protecting a high-value item. The horror aspect makes me more interested in this than many other survival extraction games out there. I'm definitely looking forward to checking this one out. We've seen a bunch of interesting climbing games over the last few years. You can add another one to the list. Ascenders: Beyond the Peak is a turn-based roguelite in which you'll go exploring with a team of climbers. It seems that you'll encounter Lovecraftian horrors on these mountain, along with dangers like avalanches, blizzards and rockfalls. You'll have nine character classes to choose from and you can level up your climbers and their gear and skills between runs. While the levels are short, you'll need to be mindful as there's a permadeath element to this game. You might even end up having to sacrifice a member of the party in order to save the rest. Brutal. Ascenders: Beyond the Peak, from Ludogram Games and publisher Twin Sails Interactive, is coming to PC and consoles. It'll debut in early access on Steam later this year for $20. Puzzling Places has been a hit on PlayStation and Meta virtual reality platforms, as it has racked up 400,000 players. The 3D jigsaw game will soon be playable without a VR headset for the first time, as it's going to hit Steam on April 9 — it will run on Steam Deck and SteamVR as well. A Steam demo is available now. There are a wide range of puzzles for you to solve, ranging from 25-piece quick hits to gargantuan 1,000-piece endeavors. Each features animations, including of figures going about their lives. It seems very relaxing! It's only 86 seconds long, but I felt a lump in my throat as I watched this trailer for The Day I Became a Bird. The visuals, music and story beats got me caught up in my feelings. It's a narrative adventure about a first love. You play as a young lad named Frank who tries to grab the attention of a classmate, bird-lover Sylvia. Designing and wearing a bird costume just might help him do that. Developer Hyper Luminal Games is based in my hometown, which is yet another reason for me to get on board. I'm not familiar with the children's book — by Ingrid Chabbert and illustrator Guridi — that the game is based on. I kind of want to buy it for my partner's kid... and maybe myself. The Day I Became a Bird is coming to Steam, PS5 and Nintendo Switch on April 16. The base game costs $20. On Steam and PS5, that version includes a short animated film from Passion Games, which found out about the book and teamed up with Hyper Luminal and publisher Numbskull to make the game. A $25 Feathered Adventurer edition includes the film, a digital artbook and the soundtrack.
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Ian Carlos Campbell
2026-04-03
Take-Two laid off the head its AI division and an undisclosed number of staff
Take-Two, the owner of Grand Theft Auto developer Rockstar Games, has seemingly laid off the head of its AI division, Luke Dicken, and several staff members working under him. "​​It’s truly disappointing that I have to share with you that my time with T2 — and that of my team — has come to an end," Dicken shared in a LinkedIn post spotted by Game Developer. When asked to confirm the layoffs in its AI division, Take-Two declined to comment. Dicken writes that his team was "developing cutting edge technology to support game development" and his post specifically notes that he's trying to find roles for staff with experience in things like "procedural content for games" and "machine learning." It's unclear how many people other than Dicken have been impacted by these layoffs, but the timing does seem a bit unusual for Take-Two. Like some other large game publishers, Take-Two has "actively embraced" generative AI tools to "drive efficiencies" and "reduce costs." Take-Two CEO Strauss Zelnick has even framed AI as having a positive effect on employment, noting that generative AI "will not reduce employment, it will increase employment," because "technology always increases productivity, which in turn increases GDP, which in turn increases employment." It's too early to characterize these layoffs as some sort of tide turning against AI — like other big game companies, Take-Two also just does a lot of layoffs — but it's interesting they're happening now, while the company is speeding towards the release of Grand Theft Auto VI. The sequel is expected to be a big hit, one that should give Take-Two plenty of financial wiggle-room to experiment with new technology.
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Cheyenne MacDonald
2026-04-02
Look Outside's April 1 update that let you kiss enemies is now a permanent 'smooch mode'
For April Fools' Day, the developer of Look Outside released an update that added a new option to your interactions with NPCs: kissing. Instead of just fighting or talking to enemies and surviving neighbors in the cursed apartment building, you could give 'em a smooch. Their dialogue and sprites were updated accordingly, too. Cue stammering eldritch horrors with bright red blushing cheeks. April Fools' Day is (thankfully) over now, but there's good news for anyone who has been enjoying the lovefest or didn't get a chance to try it. Developer Francis Coulombe has built in a way for players to access "smooch mode" going forward. "If you started a game on April 1st and kissed the wounded neighbor, that save file is now permanently in smooch mode!" Coulombe posted on social media. "You can also activate smooch mode on a new save file by naming Sam 'Casanova'." I immediately started a new save to confirm and, yes, doing this does indeed allow you to go on a kissing spree. While you can't smooch every single person/abomination you'll run into, you sure can kiss a lot of them. Want to kiss the Rat King? Go wild. Pierre? Yup. That weird bug guy in the basement who eats bandages? Unfortunately yes, he's kissable too. This truly is the game that keeps on giving. We're apparently getting a real, non-silly update in the near-future as well, so Look Outside fans are eatin' good. Now, please excuse me while I get back to my Kiss Everyone (except Lyle) run.
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Ian Carlos Campbell
2026-04-02
Sony's gaming division just bought an AI startup that turns photos into 3D volumes
Sony Interactive Entertainment, owner of the PlayStation brand, has acquired Cinemersive Labs, a UK startup developing tools to convert 2D photos and videos into 3D volumes. The startup team will join Sony's Visual Computing Group, a research engineering team focused on graphical technology, including game rendering, video coding and generative AI models. Cinemersive's most recent product is a virtual reality app called Parallax that works as a viewer for parallax photos — three-dimensional images that you can peer around with natural head movements — captured using traditional smartphones and professional cameras with stereo lenses. The startup developed custom AI tools to convert 2D images into 3D volumes to make Parallax possible, and Sony apparently wants to apply that expertise to its own projects. "Following the acquisition, the Cinemersive Labs team will join SIE’s Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games," Sony says. "This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players." Machine learning has been a major focus of Sony's efforts to improve graphical performance on the PlayStation 5 and future hardware. The PlayStation 5 Pro was designed around a new GPU, faster storage and PlayStation Spectral Super Resolution (PSSR), custom AI upscaling tech that let the console run games at a lower resolution and then upscale them to 4K. The company recently squeezed even more performance out of the Pro with an updated version of PSSR it released in March. And with AMD, Sony is working on Project Amethyst, a multi-pronged collaboration to improve ray tracing and upscaling on the future consoles.
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Jessica Conditt
2026-04-01
Mr. Resident Evil signs a deal with Mr. Stellar Blade
Resident Evil legend Shinji Mikami's new studio, Unbound Inc., has been acquired by Shift Up, the company behind Stellar Blade and Goddess of Victory: Nikke. Unbound's unannounced games will be fully supported and distributed by South Korean publisher Shift Up, which is led by CEO Hyung-Tae Kim. Mikami is an icon of Japanese horror as the director of Resident Evil, its 2002 remake and Resident Evil 4, as well as a founder of PlatinumGames and Tango Gameworks. Tango was responsible for The Evil Within series, Ghostwire Tokyo and Hi-Fi Rush. Shift Up recently developed the hit action game Stellar Blade, with Kim as director. Even with an adorably grotesque introduction video, it's unclear exactly what Unbound is working on at the moment, but the studio is targeting the global PC and console market. Its concepts involve plenty of monsters, as is tradition. Consider even the surface-level possibilities here: The campy horror of Resident Evil blended with the melodramatic beauty of Stellar Blade; the frenzy of Hi-Fi Rush amped up by the anime stylings of Goddess of Victory: Nikke; The Evil Within III, but make it sexy. Those are jokes, but the sentiment remains — this partnership makes a lot of sense and it'll be exciting to see what shakes out. “We believe we can respect each other as creators and make games together,” Mikami said in a Shift Up blog post about the deal. “And I think with Hyung-Tae, we can even enjoy the hard parts.... Seeing my own vision and ideals come into focus like this, and finding someone whose direction aligns so closely is something I’ve rarely experienced before in my career. I hope we keep building together for a long time.” It's also heartening to see stability for Mikami's new studio. His previous team, Tango Gameworks, was acquired by Microsoft in 2021, and Mikami left in 2023 after the release of Hi-Fi Rush. Microsoft shuttered Tango in 2024 during a period of mass game industry layoffs, and its remaining team was eventually sold to Krafton. Mikami has been quietly building up his own studio since 2022.
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Lawrence Bonk
2026-04-01
April's PS Plus Monthly Games include Lords of the Fallen and a trio of remastered Tomb Raider ports
Sony just revealed a trio of PlayStation Plus Monthly Games for April and it's a pretty stacked lineup. These will all be playable on April 7 for subscribers on any tier. After downloading, the games will stay in a player's library as long as the subscription remains active. First up, there's Lords of the Fallen for PS5. This is a sequel to 2014's Lords of the Fallen, despite having the same exact name. The 2023 release boasts a much larger world than the original, but similar fast-paced gameplay. It's an action RPG with nine character classes and hundreds of weapons to choose from. There's also a dual-world mechanic that's (sort of) like The Legend of Zelda: A Link to the Past. It was generally well-reviewed and a success with players. There's another sequel scheduled for release later this year. Tomb Raider I-III Remastered is a collection of ports first released back in 2024. These updated versions of old-school PlayStation classics boast updated graphics, with the ability to instantly switch back to the retro polygonal look. There's a new challenge mode that offers players the ability to replay levels with customized modifiers to complete achievements. This is a great entry point for Lara Croft fans who never got to play the originals. The collection is available on PS4 and PS5. Sword Art Online Fractured Daydream is a live-service action RPG for PS5 owners with a heavy emphasis on co-op gameplay. Around 20 players can adventure simultaneously in teams of five parties scattered throughout the world. The story is a bit of a mess, pulling in characters from across the franchise's many entries. This approach sort of reminds me of something like Persona Q: Shadow of the Labyrinth, which uses narrative trickery to allow characters from multiple games to team up. As always, the introduction of new titles means that some old games have gotta go. PS Plus members have until April 6 to download March's lineup, which include PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2 and The Elder Scrolls Online Collection: Gold Road.
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Matt Tate
2026-04-01
MindsEye will litigate its own launch 'sabotage' controversy in DLC form
MindsEye developer Build a Rocket Boy remains so convinced that corporate foul play contributed to the disastrous launch of its debut game that it’s now planning to prove it to its audience via in-game content. In a wide-ranging interview with GamesBeat, BARB CEO and CTO Mark Gerhard said MindsEye will soon receive a multiplayer update, as well as a new mission called Blacklist in which the studio will "share some of the evidence of the sabotage with the community." Gerhard didn’t elaborate further, beyond revealing that the new mission will also introduce a playable female character, but promised further updates to the game in the coming months. BARB hopes its DLC will inspire the MindsEye community to create their own user-generated content with its Arcadia platform, which was always the long-term plan for the troubled action game. "The end state we want to be at is where the community can make their own [content] and can dream up their own creations, and again, without being a studio or needing to program or anything," Gerhard told GamesBeat. "They can actually make really fun and compelling experiences for themselves and their friends. That’s our mission. And I think that’s going to be more and more evident over the next few months." MindsEye was riddled with bugs and performance issues when it launched last June, resulting in players demanding refunds and the studio hurriedly attempting to patch things up. Layoffs soon followed, with BARB co-CEO Lezlie Benzies reportedly addressing the remaining staff to reassure them of the game’s future. According to an IGN report, the former president of Rockstar North and GTA producer told employees at the time that saboteurs both external and within the company were to blame for the game’s nightmarish rollout. In his new interview with GamesBeat, Gerhard took responsibility for the bugs and crashes that led to what he admitted was "without doubt, the worst launch in history," but echoed Benzies’ previous comments about the reputational damage the game suffered. "Obviously, we were kind of caught flat-footed on that," he said. "We didn’t counter the negative narrative. We weren’t sophisticated enough to have done that. But, we’re aware. We’ve called that out. Some of the negativity has been orchestrated around this, and thankfully, as a result, it stopped." Gerhard said that the studio has collected "very strong evidence" of the alleged leaks following months of "thorough investigations," adding that the case is now in the hands of authorities in the UK and US. BARB recently parted ways with co-publisher IOI Partners (a subsidiary of Hitman developer IO Interactive), and will be solely responsible for publishing responsibilities on MindsEye going forward. As a result, the planned MindsEye and Hitman crossover event is no longer going ahead.