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Microsoft just released a bunch of software updates for the ROG Xbox Ally
Microsoft just released a spate of software updates for ASUS ROG Xbox Ally and Ally X handheld consoles. Perhaps the most notable feature is the introduction of default game profiles, which are available in a beta mode starting today. These are performance profiles tailored to specific games so they run perfectly on the handhelds. Once enabled, the software will automatically balance the frame rate and power consumption to strike the perfect balance. This means that players won't have to head into the settings to make manual adjustments. These profiles are currently available for 40 of the more popular games on the platform, including Fortnite, Gears of War: Reloaded and Hollow Knight: Silksong. Microsoft says that using the default game profile while playing Silksong, for instance, will add an hour of battery life. To that end, the profiles are only used when playing on battery. I hope this becomes a regular part of the Ally experience and comes to many more titles. There's a new search filter that lists games by how they perform on the device, which is sort of a riff on Valve's "Steam Deck Verified" badge. Microsoft also boasts that gamepad responsiveness has been improved and that game libraries will now load quicker. The company says this is especially noticeable for "players with large game libraries." The cloud gaming page should now load quicker and be more responsive. Finally, there's the usual array of bug fixes and performance enhancements. This is a nice little batch of upgrades, just in time for the holidays. For the uninitiated, the ROG Ally and Ally X are handheld gaming consoles that run an Xbox-adjacent version of Windows 11 and can play pretty much any Xbox game. We praised the "top-notch performance" in our official review. These handhelds are the real deal, and consumers agree. Sales have been so robust that ASUS recently began ramping up production. The success of these consoles should ensure more software updates down the line. Microsoft has already committed to adding game save indicators for crossplay. It also plans on improving sleep and wake reliability and upgrading the formatting options for microSD cards. The more powerful Ally X is getting AI upscaling next year.
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New Lord Of The Rings & The Hobbit Box Set Illustrated By Alan Lee Gets Early Black Friday Deal
This four-book hardcover collection features gorgeous watercolor illustrations by the conceptual designer for Peter Jackson's adaptations. The Hobbit & The Lord of the Rings, Illustrated by Alan Lee Box Set $93 (was $150) | Limited-time deal The new hardcover box set collecting the best editions of The Lord of the Rings and The Hobbit is featured in this week's early Black Friday sale at Amazon. Published by William Morrow on October 14, The Hobbit & The Lord of the Rings Illustrated by Alan Lee Box Set is discounted to only $92.93 (was $150). The 38% discount is "selling fast," according to the store page, so it might not be in stock by the time Amazon's Black Friday 2025 sale officially begins November 20. Though not nearly as fancy as last year's The Lord of the Rings Deluxe Illustrated Box Set, it's nice to have matching editions of LOTR and The Hobbit. This is especially true when talking about the iconic editions illustrated by the conceptual designer of The Lord of the Rings and The Hobbit movie trilogies. The new four-volume collection includes redesigned versions of The Lord of the Rings Centenary Edition--published in 1992 to mark 100 year since Tolkien's birth--and The Hobbit 60th Anniversary Edition (1997). The Hobbit & The Lord of the Rings Illustrated clocks in at just over 1,600 pages across the four hardcover books. Memorable scenes from each story are accompanied by stunning full-page watercolor portraits. There are 50 illustrations in the Centenary Edition of The Lord of the Rings. Meanwhile, The Hobbit features 27 full-page illustrations as well as smaller watercolor plates at the start of each chapter. All four books have detailed maps of Middle-earth as endpapers. The dust jackets and matching slipcase feature Lee's beautiful watercolor illustrations. The vibrant, wrap-around aesthetic is similar to The History of Middle-earth Box Sets published last year, and this year's Tolkien Myths and Legends and The Great Tales of Middle-earth. Like numerous editions of Tolkien's work, this box set was originally published by HarperCollins UK in 2020. For the last five years, US readers had to purchase the 2020 edition from a reseller or import directly from a UK bookshop. William Morrow's 2025 edition matches the UK version. William Morrow still prints standalone hardcover editions of The Hobbit and The Lord of the Rings with Lee's paintings, but you'd wind up spending about $20 more compared to the box set deal. Plus, you'd miss out on the slipcase and stunning new cover and case art. The Lord of the Ring, Illustrated by Alan Lee (2002 Editions) As mentioned, William Morrow published a lavish Deluxe Illustrated Box Set of The Lord of the Rings last fall. Originally sold for $325, the stunning three-volume set is discounted to only $108.30, which matches the all-time low first offered during Amazon's Prime Big Deal Days event. A remastered and expanded version of the Centenary Edition, the Deluxe Illustrated Box Set has new paintings, over 50 of Lee's pencil sketches, three removable art cards, and two foldout maps. All three books are quarterbound in leather, and the cloth board covers have new watercolor paintings surrounded by foil-stamped frame. Lee's artwork is even found on the page edges and interior of the custom cloth board slipcase, both of which depict Mount Doom's eruption. The pages are sewn to the spine, and each volume in this 1,332-page set has a built-in ribbon bookmark. The Lord of the Rings Deluxe Box Set: Illustrated by Alan Lee The Deluxe Illustrated Box Set does not include The Hobbit, but as of today (November 18), you can add a matching edition to your collection--as long as you don't mind dropping close to $200. The Hobbit Deluxe, just like The Lord of the Rings Deluxe, has exclusive new artwork not found in the original 60th Anniversary Edition or the standard box set. It has new full-color paintings and black-and-white sketches, two foldout maps, and one removable art card. Designed to be a perfect match with last year's box set, The Hobbit Deluxe has the same premium features, including a custom slipcase. The Hobbit Deluxe is 384 pages and retails for $195. Amazon is offering a small discount that drops the price to $179. The Hobbit Deluxe: Illustrated by Alan Lee As you can see from the image above, William Morrow's other 2024-25 Tolkien box sets have a similar aesthetic to the new LOTR and The Hobbit slipcase set. The decorate box art and wrap-around covers on the four History of Middle-earth Box Sets were designed and illustrated by John Howe. The Great Tales of Middle-earth Box Set, which was published in August, has color plates and black-and-white sketches by by Alan Lee. All six box sets are steeply discounted at Amazon. If you'd like a hardcover Lord of the Rings box set but don't want to spend roughly $100, there are two solid options for half that price (or less). The Lord of the Rings Collector's Edition Box Set is discounted to $51 (was $105) at Amazon. All three volumes have sprayed page edges, ribbon bookmarks, fully illustrated endpapers, and foil-stamped cover art. These aren't illustrated editions, but they are very reasonably priced and look great. The Lord of the Rings Collector's Edition Box Set (2024) Another option is the 1988 hardcover box set, which remains in print today due to its popularity. This set has a distinctly classic look and features cover and slipcase artwork by Alan Lee. This $90 slipcase set is on sale for $38.75 at Amazon. The Lord of the Rings Hardcover Box Set (1988) $38.75 (was $90) | Cover and case artwork by Alan Lee
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Kris Holt
2026-04-09
Co-op pirate survival game Windrose hits PC in early access on April 14
Windrose was a hit in a recent Steam Next Fest event, with more than 850,000 people checking out the demo. More than 1.5 million people have wishlisted the pirate survival-adventure title on Steam as well. So, it’s safe to say this game has some wind in its sails, and it’ll be arriving very soon. During Thursday’s Triple-i Initiative showcase, developer Windrose Crew revealed that it’s charted a course for an early access release on Steam, the Epic Games Store and Stove on April 14 for $30. In Windrose, you can sail the high seas solo or explore the open world with friends. While the world is procedurally generated, the developers have handcrafted more than 90 points of interest, such as dungeons, temples and shipwrecks. You and your buds can team up to take down rival ships by sharing command of your vessel's weapons. Once you get close enough, you can board enemy ships for close-quarters combat. A broad range of weapons (including swords and muskets) can help you in battle with adversaries such as sailors, monstrous creatures and bosses. Windrose also features farming, fishing, crafting and trading, as well as a reputation system and base building. You can hire non-player characters for your crew as well. Windrose Crew expects the game to remain in early access for around 1.5 to 2.5 years. It plans to add 50 percent more content, such as new biomes (the early access version has three), enemies, ships and gear. The developers might introduce more gameplay systems as well. The team also said the main story should take players between 50 and 70 hours to complete. This is a grittier alternative to Sea of Thieves and Skull and Bones for those who want to engage in a spot of piracy with some of their friends. If you’d like to sample what Windrose is all about, the demo remains available on all three PC platforms.
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Lawrence Bonk
2026-04-09
Razer just released some new gaming earbuds with low latency and fast switching between devices
Razer just released the Hammerhead V3 HyperSpeed gaming earbuds, another entry in the recently-crowded field of gaming earbuds. These have been designed for low latency, which is a necessity when playing video games. To that end, the earbuds integrate with Razer's proprietary HyperSpeed 2.4GHz streaming platform, which allows for "gaming-grade lag-free" audio. This works with plenty of devices, including smartphones, tablets, PCs, the Steam Deck, the PS5 and more. The earbuds can also connect via Bluetooth for devices that don't support Wi-Fi-based streaming audio. The charging case includes a dongle that plugs into devices via USB-C, which doubles as a wireless transmitter. Razer promises that users can quickly switch between Wi-Fi and Bluetooth audio, which would be useful when going from a PC to, say, a smartphone to listen to music. These earbuds include improved ANC, when compared to the previous generation. The battery here lasts for 40 hours, with the earbuds getting 10 hours per charge and the case offering four charges. The case can charge via USB-C, which means it charges as the transmitter is being used to stream audio. However, the dongle can also work on its own without the charging case. The earbuds also support THX spatial audio on PCs. Razer's Hammerhead V3 HyperSpeed gaming earbuds are available right now and cost $130. The almost identically-named Hammerhead V3 X HyperSpeed earbuds run $100 and connect via Bluetooth 5.3 instead of Bluetooth 6.0, with a slightly reduced battery life.
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Lawrence Bonk
2026-04-09
1000xResist devs reveal their wild-looking second game about convincing an AI it's not human
Developer Sunset Visitor just revealed its follow-up to the fantastic 1000xResist. It's called Prove You're Human and looks to wade in similar sci-fi waters as the team's first title. Just like 10000xResist, the new game is a narrative adventure set in the far future. Prove You're Human tasks players with convincing an AI product that its not alive, but there's a rub. The protagonist is a digital clone of a person, so they aren't human either. This will no-doubt lead to all manner of ethical conundrums. "An AI dares to dream she is human," a tagline reads. "You've been hired to put her in her place." The gameplay looks to involve scanning the environment, talking to corporate employees and keeping up with the digital clone's corporeal body. There's also an emphasis on making and solving CAPTCHAs, which makes sense when trying to prove humanity or a lack thereof. The graphics certainly look unique, as the dev team has weaved real-world footage of Vancouver and the surrounding areas into the virtual landscape. "Vancouver is a well-known film town," Remy Siu, Founder of Sunset Visitor said in a press release. "We’re accessing that infrastructure, along with our long-time collaborators, to bring a sense of tactility to human forms in the game." We don't know when this is coming out, as the above trailer is just an announcement for the game. However, it's already available to wishlist on Steam. This is actually a pretty big deal. 1000xResist was a bona-fide sensation and was nominated for a Hugo Award. It also managed to win a Peabody Award, which honors excellence in storytelling.
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Matt Tate
2026-04-09
Rhythm Heaven Groove comes to Switch on July 2
A large chunk of Nintendo’s 2026 plans remain a mystery (that is, unless you take the insiders and leakers at their word), but we have been waiting on release dates for a couple of previously announced first-party titles, including Rhythm Heaven Groove, which officially arrives July 2. Seemingly announced first on the Nintendo Today! app before making its way to the company’s various social channels, the first new entry in the Rhythm Heaven series in more than a decade is technically launching on the original Switch, but should also be fully playable on Switch 2. Currently the game’s Switch 2 compatibility status is listed as “Untested” on its official store page, but it’s hard to imagine there being any issues there. If you’ve never played a Rhythm Heaven game before, the series is a bit like a (slightly) less wacky WarioWare, but all the minigames are based around rhythm and beat-matching. The challenges are rarely especially complex in terms of what's required of you, leaving you free to enjoy the always excellent original pop and electronic music. Rhythm Heaven is one of Nintendo’s less prolific series’, with the upcoming Groove being only the fifth entry in two decades. The series debuted on the Game Boy Advance in 2006 in Japan as Rhythm Tengoku, with Rhythm Heaven arriving on the DS two years later in the US. That was followed by Rhythm Heaven Fever on the Wii, and the most recent entry was 2015’s Rhythm Heaven Megamix for the 3DS, which was something of a best-of collection. Rhythm Heaven Groove is notable not only for being the first Rhythm Heaven game of the Switch generation, but also likely one of the console’s last games, as Nintendo prepares to shift its full focus to the Switch 2. Before then we’re also getting the typically charming Yoshi and the Mysterious Book (Switch 2-only) on May 21 and Tomodachi Life: Living the Dream, which launches on both platforms next week, April 16. Rhythm Heaven Groove is available to pre-order now for $40.
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Ian Carlos Campbell
2026-04-08
You'll soon be able to hide games from your Xbox achievements list
Microsoft is testing giving users more control over what games appear in their Xbox achievements and tweaking how achievements look when they're earned. The changes are being introduced via the company's free-to-join Xbox Insiders program, and will presumably roll out to all Xbox owners at some point in the future. Coming later in April, select Xbox Insiders will be able to hide games from their achievement list, whether they've completed them or not. Hidden games will still count towards users' Gamerscore, but the option should serve as another way to curate your public profile. Microsoft is also experimenting with changing how it displays achievements. Xbox Insiders will receive redesigned achievements with new animations and notifications that match the custom color they've chosen for their Xbox interface. Games where Insiders have earned 100 percent of the achievements will also be highlighted in their achievements list, and insiders will be able to filter their list to only view the games they've fully completed. Being able to hide games from the achievement list has been "one of the most requested features" from Xbox Insiders, according to Microsoft. The company's March update that allowed users to selectively exclude games from the Xbox's Quick Resume feature was similarly long-requested.  It would likely be wrong to characterize these changes as being downstream of new Microsoft Gaming CEO Asha Sharma's stated desire to "recommit" to the Xbox, but they don't hurt when it comes to winning over fans — especially if the company's continued presence in the console space ends up hinging on an expensive box that plays PC and Xbox games.
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Kris Holt
2026-04-08
The Nintendo Switch 2 version of 007 First Light is delayed until later this summer
Nintendo Switch 2 owners will have to wait a bit longer to check out IO Interactive's stab at a James Bond game on the console. The Hitman developer has delayed that version of 007 First Light until later this summer. The game is still slated to hit PS5, Xbox Series X/S and PC on May 27, which itself is a delay from the previous March release date. "We're excited to see players discovering James Bond's reimagined origin story," IOI wrote on X. "[We] are looking forward to bringing you the best game experience possible across all platforms." Earlier this year, IOI suggested that PC players would need quite a beefy rig to meet the recommended specs for 007 First Light. A week later, the publisher updated the specs with more modest requirements and apologized after eagle-eyed observers spotted inconsistencies in the original version. IOI said the error was "due to an internal miscommunication leading to an older version of the specs to be shared." Meanwhile, Sony has announced a limited-edition 007 First Light DualSense controller. Developers and publishers have had difficulty in porting certain games to the Switch 2, as Kotaku notes. Gearbox Entertainment delayed — and ultimately shelved — a version of Borderlands 4 for the system. The long-awaited Switch 2 port of Elden Ring was delayed until sometime this year after the game had severe performance issues in a public demo at Gamescom 2025. Reports suggest the game is in better shape on Switch 2 now, but there's no firm release date for that version as yet.
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Kris Holt
2026-04-08
No Man’s Sky now has Pokémon-style creature battles
The free No Man’s Sky updates are still flowing. With the latest one, dubbed Xeno Arena, Hello Games has added a completely original feature. Players have long been able to adopt wild animals as companions. But now these can be deployed in simulated, turn-based battles against rival teams. As you win more battles, you’ll increase your reputation and perhaps be invited to take on more difficult opponents. Among other things, the creatures can launch powerful attacks, use healing abilities, dodge incoming salvos, power up their own abilities and turn enemies into more vulnerable forms. They can earn experience that allows them to grow stronger and genetically mutate into new forms. An evolution, if you will. You can also modify the progeny of your squad, with their personalities and physical characteristics affecting how they fare in battle. There are eight affinities (some might call them "types") that the creatures belong to, including ones concerning fire, ice and radiation. A fire-based beast might fare well against an ice-based one, but struggle to be effective against radiation. So you’ll need to choose your creatures for each battle strategically. Gotta catch em’ all first, though! This all seems really neat and such a novel concept. It would be quite a shocker if there were a brand-new game out today that also features turn-based creature battles. The No Man’s Sky battles take place on Holo-Arena tables that are found in a range of structures throughout the universe. The creatures look quite small on these tables, almost pocket-sized. Wait a second, pocket monsters? Now, there’s an idea…
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Kris Holt
2026-04-08
Forza Horizon 6 gives would-be racers another gorgeous open world to explore
I've played a couple of hours of Forza Horizon 6, and so far I've enjoyed it in much the same way as its predecessor: by exploring and taking in the sumptuous world Playground Games has crafted. The preview build I played on my Xbox Series X was limited in terms of available activities — it was basically the game's prologue — but I was able to explore almost all of the open world. The on-rails intro takes you through some of the Japanese countryside and past landmarks like Tokyo Tower and Shibuya Crossing on the way to a race through the streets of the country's largest city. Once that was out of the way and a springtime version of the map opened up, I set a marker for the mountains in the north. I wanted to check out an area I'd seen in a screenshot, a pass where you can drive through snowdrifts that are dozens of feet tall. My goal was simple: to bury my car into these snowdrifts, just to find out if it was possible. Sadly, the piles of snow were steadfast barriers. What a shame. The journey to the mountains took me through rainstorms and falling cherry blossom leaves, small towns and forests. The environments, vehicles and weather effects all look pretty and polished, as you'd expect from this series at this point. (For what it's worth, I normally opt for performance mode in modern console games, prioritizing higher framerates over visual fidelity. This Forza Horizon 6 preview was locked to the 30fps quality mode.) In the prologue, there are activities to complete ahead of the Horizon Qualifier, a "wristband" event that gates story progress, and I checked a few of those out on my way up north. Trying to go as fast as you can through speed traps, drag meets, time trials and drift zones are enjoyable enough, but it's the races that are the bread and butter of this series. I entered a challenging cross-country race in a GMC Jimmy with a tall suspension. Not my smartest move. Still, I managed to pull out the victory after drifting my way across rice fields and beaches. I would have had an easier time if I'd chosen my car more carefully – there'll be hundreds available in the full game. Playground Games has built on the very welcome slate of accessibility features from Forza Horizon 5 as well. Having options like autosteering should help ensure a broader range of folks can play the latest game. Other than only having access to a limited number of activities, the only aspects of the open world that were blocked off were The Estate (i.e. your home base) and Legend Island, which sounds like an endgame region. I didn't tinker with my vehicles in the garage either. I did, however, stumble across an aftermarket sale, where I was able to buy a tuned-up car at a discount. That's one of several neat additions in Forza Horizon 6. Though I'm not much of a car guy, I dug my time with the last two Forza Horizon games. I'm looking forward to playing through this one. More than anything, though, Forza Horizon 6 is nudging me toward taking the step of actually booking my second trip to Japan, which I've been thinking about taking later this year. As pretty as the game is shaping up to be, it can't beat the real deal. If I do take that trip this summer, I won’t get to see the aforementioned giant snowbanks in person. That area of the map is based on a real place, the Tateyama Kurobe Alpine Route, where the snow walls can reach 65 feet in height. I wouldn't want to travel between snowbanks like that in real life anyway, so driving through the pass in the game was a worry-free way to have that experience. Thanks for that, Playground. Forza Horizon 6 is coming to Xbox Series X/S, Xbox on PC, Steam and Xbox Cloud on May 19. It'll be available on Game Pass Ultimate and PC Game Pass. The game is set to hit PS5 at a later date.
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Kris Holt
2026-04-07
Xbox Game Pass additions for April include Hades 2 and Call of Duty: Modern Warfare
As ever, Xbox is bringing a bunch of high-profile titles to Game Pass Ultimate and PC Game Pass this month, while adding several to the lower tiers of the service. There aren't too many surprises among this first wave of April newcomers, though. Many of these additions were previously confirmed, while EA Sports NHL 26 and Call of Duty: Modern Warfare (the remake) were always going to join Game Pass at some point. Still, there's plenty to dive into on the service this month. April 14 is a particularly eye-catching day, with both Hades 2 (which is debuting on Xbox Series X/S and PS5) and the long-awaited Replaced hitting Game Pass alongside the turn-based, character-driven RPG The Thaumaturge. Here's a breakdown of everything coming to Game Pass over the next few weeks: Final Fantasy IV — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass DayZ — PC on Game Pass Ultimate, Game Pass Premium, Game Pass Essential and PC Game Pass Endless Legend 2 — PC game preview on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass) FBC: Firebreak — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass) Warhammer Vermintide 2 — Cloud and console on Game Pass Essential (already on Game Pass Ultimate and Game Pass Premium) Planet Coaster 2 — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass Tiny Bookshop — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass Football Manager 26 — PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass) Football Manager 26 Console — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass) Hades 2 — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass Replaced — Cloud, Xbox Series X/S and PC on Game Pass Ultimate and PC Game Pass The Thaumaturge — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass The Elder Scrolls IV: Oblivion Remastered — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass) EA Sports NHL 26 — Cloud and Xbox Series X/S on Game Pass Ultimate and PC Game Pass Call of Duty: Modern Warfare — Cloud, console and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass Little Rocket Lab — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass) Sopa: Tale of the Stolen Potato — Cloud, console, handheld and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass) Vampire Crawlers — Cloud, Xbox Series X/S, handheld, and PC on Game Pass Ultimate and PC Game Pass Kiln — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate and PC Game Pass As Xbox adds more titles to Game Pass, so too must it remove some. It's yet again erasing Grand Theft Auto V (Cloud, console and PC) from Game Pass, this time on April 15. The other games leaving the service on the same day are: Ashen (Cloud, console and PC) Eiyuden Chronicle: Hundred Heroes (Cloud, console and PC) My Little Pony: A Zephyr Heights Mystery (Cloud, console and PC) Terra Invicta (game preview on PC)