Search
Search
Become An Author
Start earning from your articles
Publish content, grow your audience, and get rewarded for views. Boost your articles to the top and attract even more readers.
Watch now
Determined not to lose the Overwatch players it just won back, Blizzard turns on the free loot tap as server issues plague the hero shooter’s big return event
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Blizzard is offering Overwatch players in-game compensation after bugs prevented some from completing certain challenges during the Talon x Overwatch event. The completion requirements for other tasks will also be lowered to counteract time lost. A statement on Blizzard's forums informs players that anyone who completed at least one event challenge in the first week of the event will automatically receive in-game compensation. This will include all of the rewards from both faction base passes and two prestige passes. This is because many players were unable to switch factions during the event in order to complete both passes. Rewards include 14 lootboxes, Sojourn and Emre VO lines, Overwatch and Talon titles, an Overwatch weapon charm, and the Emre Namecard. Further, pass completion for Legendary Faction Titles will be lowered by one. Essentially, if a challenge asked you to complete eight Overwatch passes, you now only have to do seven. "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes "The mood all week" - After a year of Marvel Rivals dominance, Blizzard is just happy you're playing Overwatch again Blizzard insists its Overwatch rebrand isn't "us trying to admit there was a failure" If you haven't received your lootboxes yet, then there is no need to panic. The in-game gifts will be slowly distributed to all applicable accounts; you may just have to wait a while before it's your turn. The drop is automatic, so if you're eligible to receive the free stuff, there is nothing that you need to do. Overwatch recently received a rebrand with Talon x Overwatch serving as the game's first return event. Dropping the 2 actually seems to have worked for the hero shooter, as it doubled its previous Steam concurrent user peak, with 165,000 players joining the fray via that platform alone. It's disappointing that a game, which only just turned its fortunes around, would run into such devastating server issues, but hopefully the legendary lootbox will do something to stem the tide of players just giving up. Blizzard drops Overwatch Jetpack Cat lore and everyone agrees there's something fishy with that feline: "No regular cat would be able to coordinate and operate machinery like that"
Watch now
"Someone go tell Nintendo that": Former Blizzard president responds to Xbox boss saying exclusives are "antiquated," says "Nintendo has continually dominated with outstanding games"
Former Blizzard president and Xbox exec Mike Ybarra has commented on Xbox president Sarah Bond's comments on exclusive games being "antiquated," citing Nintendo's success with the strategy. Xbox has been slowly but surely getting out of being a proper platform. While the company still makes hardware, for years all of its games have no longer been console exclusive, with simultaneous PC launches. More recently, almost everything is coming to rival consoles too, with its big 2025 exclusives Doom: The Dark Ages, The Outer Worlds 2, and Ninja Gaiden 4 all being day-one releases on PS5. In a recent interview, Xbox president Sarah Bond called exclusive games "antiquated," citing community-led games like Fortnite, Roblox, and Minecraft. Exclusive games are "antiquated," Xbox president says, because everyone's just going to go play Call of Duty, Minecraft, Roblox, and Fortnite anyway: "That's actually what's really driving community in gaming" Xbox ditching hardware and exclusive games "makes sense," former Microsoft exec and Blizzard boss says, as "only a moron would continue" making consoles as games go third party "Your console is dead": Former Microsoft exec and Blizzard boss tells Xbox fans the console market isn't a "successful business" – unless "you do it right" Naturally, Bond's comment was met with some feedback. One name mentioning it was former president of Blizzard Entertainment Mike Ybarra, who hasn't exactly been quiet on his thoughts on some of the recent decisions at Xbox, like saying "your console is dead" in response to an Xbox user, negatively reacting to the "this is an Xbox" campaign, and saying going back to exclusives was the only way Xbox can become a regular console again. Someone go tell Nintendo that exclusives are antiquated.October 23, 2025 Someone go tell Nintendo that exclusives are antiquated.October 23, 2025 Someone go tell Nintendo that exclusives are antiquated.October 23, 2025 Ybarra responds to Bond's comments, saying: "Someone go tell Nintendo that exclusives are antiquated." And when someone responded by calling Nintendo – which just launched the fastest-selling console ever, for what it's worth – antiquated, Ybarra adds: "Nintendo has continually dominated with outstanding games. Sure some platforms flopped, but they always took risks and came back very strong. It is the opposite of antiquated. It is risk and return." And he's right, even though the GameCube and Wii U underperformed, neither was hurting for banger games. Take-Two CEO calls generative AI "the future of technology" that "will increase employment," months after saying GTA 6's "creative genius is human"
News Feed
Explore
576
26
0
Lawrence Bonk
2026-03-26
AMD's Ryzen 9950X3D2 chip features an incredible 208MB of on-chip cache
AMD just revealed the Ryzen 9950X3D2 Dual Edition desktop processor, which is a beastly follow-up to last year's 9950X3D. This is the company's first desktop processor where both chiplets have been equipped with AMD's proprietary 3D V-Cache technology, which seems like a boon for gamers. Each chiplet includes 104MB of cache, offering an incredible 208MB total on-chip cache. "208MB of cache means more game data, more assets and more working data sitting right next to the CPU cores," AMD Senior VP Jack Huynh explained in an announcement video. Just like last year's release, the 9950X3D2 features a 16-core processor based on the Zen 5 architecture. This new release has increased to a 200W TDP, compared to the 170TDP of the original. This could indicate an increase in speed and performance, but with more heat output. AMD says the chip will be great for both gaming and for creative workloads, like compiling game engines, running AI models and rendering 3D objects. The company says it can deliver a five to 10 percent performance boost when using applications like Unreal Engine, Chromium, Blender and DaVinci Resolve. Last year's 9950X3D chip was already an absolute powerhouse, so we are looking forward to putting this one through its paces. The Ryzen 9950X3D2 chip will be available on April 22, though we don't have a price just yet. The standard 9950X3D currently costs around $675.
2.0k
364
11
Lawrence Bonk
2026-03-25
Nintendo to start charging different prices for first-party digital and physical games
Nintendo just announced it will soon start charging different prices for first-party Switch 2 games based on whether the content is digital or physical. This could actually be a good thing for those who like to download their games instead of heading to a brick-and-mortar store to pick up a copy, as digital titles are getting a nice discount. It starts with the release of Yoshi and the Mysterious Book on May 21, which will be $60 on the eShop but $70 at retail locations. Prior to this, most first-party games were $70 no matter how you bought them. I prefer downloading games, for convenience, and paid that much for both Donkey Kong Bananza and Pokémon Pokopia. It's yet another blow, however, for consumers who prefer physical media. They aren't getting any kind of a discount, and many Switch 2 cartridges don't even contain the game nowadays. The boxes include game key cards, which allow the user to download the title to the console but are basically paperweights after that. This isn't the first time Nintendo has participated in this kind of dual pricing structure. The digital version of Donkey Kong Bananza was cheaper than the physical version in some parts of the world, including the UK. Is this another sign that making and shipping actual things is getting to be prohibitively expensive? There are storage and memory shortages due to AI and oil shortages due to war, not to mention an ever-shifting tariff policy here in the US. It's tough out there.
3.2k
580
26
Ian Carlos Campbell
2026-03-24
Sony is reportedly shutting down Dark Outlaw Games, run by former Call of Duty director
Sony is shutting down Dark Outlaw Games, a first-party game studio led by former Call of Duty producer Jason Blundell, Bloomberg's Jason Schreier reports. Before leading Dark Outlaw Games, Blundell was the head of Deviation Games, which was an independent studio, but also happened to be developing a PlayStation game before it shut down, Schreier says. Dark Outlaw Games had yet to announce what it was working on, but considering Blundell's experience with the Call of Duty franchise, it seems likely the studio was developing a multiplayer project for PlayStation. Blundell was a programmer and producer at Activision before making the jump to Treyarch to work on Call of Duty 3, and he contributed to multiple Call of Duty: Black Ops games after that, including serving as the director for the campaign and Zombies mode of Call of Duty: Black Ops III and the career and Zombies modes of Call of Duty: Black Ops 4. The studio's shutdown is being paired with cuts to staff at PlayStation focused on mobile development, according to Schreier. Sony has made a habit of laying off staff and shutting down studios in the last year, seemingly as a way to retreat from an earlier investment in online, live-service multiplayer games. The company shut down Bluepoint Games in February following attempts to get a live-service God of War game off the ground. Sony also closed Firewalk Studios after the spectacular failure of multiplayer shooter Concord in October 2024. And a year before that, Naughty Dog officially abandoned work on a standalone multiplayer version of The Last of Us in December 2023. That leaves Sony with at least two Horizon Zero Dawn spin-offs, a co-op game from original developer Guerilla Games and a MMO from developer NCSoft; Fairgame$, which is still in active development despite the departure of Haven Studios head Jade Raymond; Arrowhead Game Studios' Helldivers 2; Bungie's Destiny 2 and Marathon; and if you really want to stretch, Gran Turismo 7. Sony clearly hasn't given up on producing online multiplayer games, but it's not hard to characterize its attempt to expand into the space as a disaster.
3.7k
671
25
Kris Holt
2026-03-24
Pokémon Champions will hit Switch and Switch 2 on April 8
Pokémon Champions — a battle-focused game along the lines of Pokémon Stadium — now has a release date, and it's pretty darn soon. It will hit Nintendo Switch and Switch 2 on April 8. A mobile version is in the works with support for cross-play with Nintendo's consoles. Nintendo released a new overview video that shows how the game works. You can recruit Pokémon in the game or transfer those you've found in previous titles and Pokémon Go via Pokémon Home. Then you'll be able to take half a dozen of your Pokémon into strategic turn-based fights with other players. It's definitely a Pokémon battle game! There are ranked battles, a casual mode, private lobbies and online competitions. You'll earn victory points, which you can use to swap a Pokémon's moves, increase their stat points and make other modifications. In addition, victory points enable you to recruit Pokémon in Pokémon Champions more than once per day. Pokémon that you recruit with victory points can stay in your roster permanently instead of just a week. There's a shop too, where you can spend points on accessories, Pokéball throwing styles, victory poses and battle music. Pokémon Champions will be the second new Pokémon game to arrive this year, following the success of Pokémon Pokopia. There's more to come in the not-too-distant future, as Pokémon Wind and Pokémon Waves are scheduled to arrive on Switch 2 next year. While Pokémon Pokopia is selling like hotcakes, the Switch 2 perhaps isn’t flying out of the door as quickly as Nintendo hoped. According to Bloomberg, Nintendo has cut back on production of the console after lower-than-expected sales over the holiday season. The company is said to be making 4 million units this quarter rather than the previously planned 6 million, with the lower production rate set to extend into April.
3.7k
686
24
Kris Holt
2026-03-24
Epic is laying off more than 1,000 workers, citing a downturn in Fortnite engagement
Epic Games has announced sweeping layoffs of more than 1,000 employees. “The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded,” CEO Tim Sweeney said in a memo to workers on Tuesday. Sweeney wrote that, combined with “over $500 million of identified cost savings in contracting, marketing, and closing some open roles,” the layoffs will give Epic more stability. He added that the layoffs are not related to AI. Back in 2023, Epic laid off 830 employees. At the time, that was 16 percent of its workforce, suggesting around 4,000 employees remained at the company. If those numbers haven’t changed too much in the meantime, that means Epic is culling around a quarter of its headcount this week. Along with a dip in Fortnite engagement, Sweeney pointed out that Epic isn’t immune from systemic issues the games industry is contending with, such as a slowdown in growth, reduced spending, “tougher cost economics” and a battle with other types of media for consumer’s attention. However, Epic has some issues of its own to deal with. “Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers,” Sweeney wrote. (He previously said Epic spent over $100 million in legal fees alone on its App Store battle with Apple.) The path forward for the company, per its CEO, is to create “awesome Fortnite experiences with fresh seasonal content, gameplay, story and live events,” perhaps in an attempt to recapture some of that “magic” he’s referring to. Speeding up work on developer tools amid the transition to Unreal Engine 6 is important as well, Sweeney indicated. He said that the workers Epic is laying off will receive at least four months of their base pay, though they’ll get more depending on the length of their tenure at the company. Epic will pay for extended healthcare coverage, including for six months for affected workers in the US. The company — which is not publicly traded — will speed up the vesting of stock options through next January and “extend equity exercise options for up to two years,” Sweeney said. Epic announced the layoffs days after it increased the price of Fortnite’s V-bucks currency. “The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills,” it said. As part of the changes at the company, Epic is killing off three Fortnite modes. Rocket Racing (which was built by Rocket League developer Psyonix) will shut down in October. Fortnite Ballistic — a 5v5 tactical shooter mode — and Festival Battle Stage, which is a competitive version of the Fortnite Festival rhythm game, will vanish on April 16. “We've built a lot of Fortnite modes, and in some cases we failed to build something awesome enough to attract and retain a large player base,” Epic said on X. The company noted in its Year in Review recap last month that although the hours that players spent in third-party titles on the Epic Games Store increased by four percent in 2025, “overall gameplay hours declined year over year,” hinting at a dip in Fortnite numbers. The company said PC players spent $1.16 billion on the store in 2025, an increase of six percent from the previous year. Of that, $400 million was spent on third-party PC games. However, Epic Games Store vice president and general manager Steve Allison told Polygon in February that, factoring in first-party revenue and the 12 percent cut the company takes from third-party games, “the store is already — even with all this stuff — marginally profitable now." Here is the full memo Sweeney shared with Epic’s employees on Tuesday: Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place. Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment. And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers. Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can. What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year. This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position. Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together. At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage. For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years. We'll have a company meeting Thursday to talk about the roadmap in more detail. -Tim
11.6k
744
53
Jackson Chen
2026-03-22
Crimson Desert developer apologizes and promises to replace AI-generated art
The developer behind the open-world RPG Crimson Desert has issued an official apology after players discovered several instances of AI-generated art in the game. Pearl Abyss posted on X that it released the game with some 2D visual props that were made with "experimental AI generative tools" and forgot to replace them before launch. Just a day after Crimson Desert's launch, players took to social media to post reports of potential generative AI usage. Pearl Abyss said on X that "following reports from our community, we have identified that some of these assets were unintentionally included in the final release." Now, the game's Steam page has an AI generated content disclosure, which says that, "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets" which are later replaced. Moving forward, Pearl Abyss said it will conduct a "comprehensive audit of all in-game assets and are taking steps to replace any affected content." The developer said that these updated assets will roll out in upcoming patches, and that the team would internally review how it communicates with its player base to provide more "transparency and consistency." Pearl Abyss isn't the only developer to fail to disclose the use of AI-generated assets in its games. Late last year, Sandfall Interactive was stripped of its Game of the Year and Debut Game awards from the Indie Game Awards for the use of generative AI in Clair Obscur: Expedition 33 for placeholder textures that were mistakenly left in the game. Like Pearl Abyss, Arc Raiders' developer Embark Studios is going back and replacing AI-generated material in its game after some backlash from its player base.