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Pokemon player spends 5+ years completing one of the weirdest Shiny hunts in history, immediately promises to never do it again
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Shiny hunting is a time-honored tradition among hardcore Pokemon fans, but there's one Shiny hunt in particular that stands out above the rest – not a quest to claim specially colored Pokemon, but rather to get specially colored clothes that look like Pokemon. Yes, Shiny clothes have been confounding Pokemon Battle Revolution fans for nigh on 20 years, and after all this time it seems one prolific Shiny hunter who goes by Noa_Kyogre is the first to have collected the entire set. Pokemon Battle Revolution released as a spin-off to the main series on Wii in 2006. You can collect costumes in the game, including a special series of Pokemon outfits, which you can collect by defeating the respective endgame trainers that wear them. And, if you're very, very lucky – like 1/8192 lucky, a number that'll be very familiar to old-school Shiny hunters – they'll be wearing a special, Shiny version of the outfit that you can collect. Looking for these Shiny outfits is far more annoying than regular Shiny hunts because it takes so long for each attempt – 10 to 15 minutes, according to one anecdote. Multiply that times thousands upon thousands of attempts, and you start to see just what an endeavor collecting one of these things could be. After 400 hours, Pokemon master beats "the hardest" Nuzlocke challenge run on his first try: "You can't tell me to do another one because it'll just be easier" Pokemon archeologist travels 12 hours to reunite a 17-year-old Diamond save file with the player who was forced to sell the barely functional, chewed cartridge after his partner's car wreck Arc Raiders martyr spends "2 months and 300 hours" on awful achievement only 14 other people have managed to secure But Noa_Kyogre didn't collect just one of the shiny outfits. They didn't even stop at collecting all six of them. Instead, they collected 12 outfits – the full set in both the Japanese and worldwide versions of the game. "I think I'm the first person to do so," Noa_Kyogre says in a (machine translated) tweet celebrating the accomplishment. They add, "I've probably been doing this for about 5-6 years!" Doing a bit of napkin math… If each attempt at getting a Shiny outfit takes about 10 minutes, and it averages 8196 attempts to find one – both generous assumptions – it would take around 1,300 hours to collect each outfit. Multiply that times 12, and you've got 15,600 hours. That's just shy of literally two calendar years of non-stop Shiny hunting. "I'll never do it again!!!" Noa_Kyogre says in another translated post. Check out our rankings of the best Pokemon games.
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Watch Ninja Gaiden 4 Played On A Helicopter Flying Over Miami
Emmanuel "Master" Rodrigues shows he's got the skills to play Ninja Gaiden 4 under the most challenging conditions If you're familiar with the legendary Ninja Gaiden series you'll know that it is known for high-octane, jaw-dropping action and superhuman feats of strength and agility. While those are executed in-game by trained ninjas, in the real world there are precious few that can manage feats as impressive. One of those that can, however, is Emmanuel "Master" Rodrigues, a professional gamer that is capable of playing games at the highest level under extreme conditions. To celebrate the launch of Ninja Gaiden 4, a brand-new entry in the iconic franchise developed by Team Ninja and Platinum Games, we took the action to the skies by playing the game on a helicopter soaring over Miami. And to make things even trickier, the 20-foot screen Master is playing on is also flying over city. Needless to say, it takes some serious skill to pull something like that off, let alone do it as well as he does. It's an impressive achievement, and you can watch it happen in the video below. Want us to remember this setting for all your devices? Those that play Ninja Gaiden 4's will find that the stunt draws heavy inspiration from the game, in which the citizens of Tokyo have escaped toxic floodwaters by building skyscraper districts that tower above the ruined city below. The stunt was achieved using advanced sports broadcasting technology that was utilized to stream live gameplay from Emmanuel's helicopter to flying screen. The stunt also represents the same precision, skill, and pushing limits that is required from Ninja Gaiden 4's two protagonists, Yakumo and Ryu Hayabusa. Ninja Gaiden 4 launches October 21 for Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere. It is also also available on Steam and PlayStation 5. Those that have Game Pass can also play it there. The Deluxe Edition of Ninja Gaiden 4 includes future gameplay content "The Two Masters," along with additional character skins, weapon skins, and in-game items. Pre-order either the Standard Edition or the Deluxe Edition to get the Dark Dragon Descendent Yakumo skin at launch. Check out some cool behind-the-scenes images from the stunt shoot below. Latest in Ninja Gaiden 4 Battle in the Heavens: Ninja Gaiden 4 Takes the Fight Sky-High Ninja Gaiden 4 Review Ninja Gaiden 4 Celebrates Launch With Ridiculous Two-Helicopter Stunt
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Dustin Bailey
2026-02-24
Fallout 4 is now on Switch 2, and first impressions say the port is way better than the disastrous Skyrim launch last year
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Switch 2 version of Fallout 4 launched just a handful of hours ago, and the first impressions are dramatically more positive than those that came alongside Bethesda's Skyrim port late last year. It's too early for any definitive rulings right now – it doesn't appear that anybody got early access to create a complete technical breakdown – but it seems we've got a solid way for Nintendo fans to get in on Bethesda's post-apocalyptic RPG. Our first indication that Fallout 4: Anniversary Edition might be okay on Switch 2 is the launch trailer, which looks dramatically more impressive than the first look we got at the Nintendo Direct just a few weeks ago. The shadows look consistent, character models seem more detailed, and it no longer has the vague shimmer it showed off on its debut. Early live streams of the port also look solid, as do impressions on social media, and nobody's complaining about the kind of input lag that rendered the Skyrim port "unplayable" in December. Most notably, Fallout 4 comes with three frame rate targets: 30 FPS, 40 FPS, and 60 FPS. The resolution does take a notable hit in the 60 FPS mode, but it seems like the 40 FPS option will be a nice balance of graphics and performance if your preferred display supports it. Bethesda turns Skyrim's Switch 2 launch around with an update that adds 60fps mode: "I wanna cry, it's beautiful" Step aside, awful Skyrim Switch 2 port – Bethesda is releasing Oblivion Remastered on Nintendo's new console this year Skyrim's Switch 2 port "runs like wet a**," players say Either way, it's a dramatic upgrade over Skyrim on Switch 2, which launched locked to 30 FPS. A new patch has introduced a 60 FPS mode to the fantasy RPG, but you only get one chance at a first impression – and it seems Bethesda has been much more successful in giving Switch 2 owners a good version of Fallout 4 on day one. Here are all the upcoming Bethesda games you need to know about.
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Oscar Taylor-Kent
2026-02-24
After 9 years, this underrated Lovecraftian FMV detective game is getting a sequel, and its free Steam Next Fest demo makes a strong first impression
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! For fellow FMV heads out there, The Infectious Madness of Doctor Dekker 2 may need no introduction. But to those looking to delve into the rabbit hole of live action gaming, this, like the first game, throws you into the therapist's chair to half-analyze, half-interrogate former patients of your Lovecraftian predecessor, the titular Doctor Dekker. This Steam Next Fest demo allows you to get stuck in with your first patient session, and already has me swimming in possible theories about what happened to your dearly departed (...or are they?) colleagues. Developed by D'Avekki Studios, their latest FMV mystery is well worth checking out for yourself (nose through our Steam Next Fest guide for more about the event). I've long had a soft spot for this developer's take on FMV games. Remaining with a hand in tabletop board games, rather than trying to craft overly ambitious narrative games, these mysteries are more bite-size affairs that use live action performances to sell you on a series of possible clues than simply story hooks. The Infectious Madness of Doctor Dekker 2 – just like predecessors The Shapeshifting Detective or Murderous Muses – is closer to something like Immortality than it is The Bunker. I'm pleased to see this rare sequel from the studio maintaining that style. On the couch It's been almost a decade since the first game, but The Infectious Madness of Doctor Dekker 2 picks up threads from that adventure. Once again, you're trying to uncover the truth behind Doctor Dekker's disappearance, alongside the murder of Doctor Alderby. With random elements, the murderer you need to accuse is chosen at random so you'll need to pay attention as you speak with each patient as no two playthroughs are the same. There's even multiple takes from actors for certain scenes to reflect that (which seems to be togglable if you'd rather stick to pure facts and logic). Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it What if Bloodborne was on PS2? This horror is so old school even the dev insists you try the free Steam Next Fest demo Diablo creators' new action RPG feels like sampling bread by eating raw flour in rough Steam Next Fest demo Each patient has their own supernatural problems. Each patient has their own supernatural problems. My demo session has me chatting with Ophelia, far from getting into the weeds of making murder accusations (although, in fact, I actually can – though she simply calls it a poor taste joke). Bounced between Doctor Dekker and Alderby, I have to ask her about the death of her mother, the claim she can hear ghostly voices within her deceased parent's house, and try to figure out if she observed anything suspicious between the two doctors. Each patient has their own supernatural problems you'll have to help them tackle. While most are new, fan favorite Marianna does return as well as the iconic green couch and stark lightning. For once in a sequel, I'm a little thankful a feature has gotten simpler. While the first game's ability to type in every question you wanted to ask a patient was novel at the time, it could quickly become obtuse. Now, you're simply presented with a list of topics, which you can then combine into pairs to attempt more complex enquiries. A notepad tracker that you can turn and off helps you guide your main points of inquiry, but there's a lot of optional chats you can have with your patient as you try to tease out more topics to discuss. Even in this small slice of the game, my demo has me making lots of small decisions that it tells me will help shape the ultimate fate of Ophelia (you read that right, Swifties). No discussion goes more than a few sentences without interaction, so picking through statements really does feel interactive. I'm too early to have a suspect in mind yet, and I'm on the fence about whether I'll be clever enough to pin down my randomly assigned suspect – but I'm certainly looking forward to meeting all my patients and trying to crack what just has been going on in the late Doctor Dekker's practice. The Infectious Madness of Doctor Dekker 2 comes to PC with exact console TBC later in 2026. What if Bloodborne was on PS2? Dark horror No Vacation for an Executioner is so old school even the dev insists to try the free Steam demo before buying "to make sure you like this control style"
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Austin Wood
2026-02-24
A fantasy Fallout opening pushes me right into one of the most promising RPGs I've played in ages, and it's by far the best Steam Next Fest demo I've tried
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As the masses rushed into underground vaults, hastily shut thick doors behind them, then ducked into cryo sleep while world-rocking explosions obliterated the horizon outside, Alabaster Dawn began to remind me a bit of Fallout in its opener. Which is a fun coincidence given that it's a fantasy RPG, and 'fantasy Fallout RPG' would ordinarily suggest a modern Elder Scrolls game. Instead, here we have a top-down action RPG from Radical Fish Games, the makers of CrossCode, which is still home to some of the best pixel art and combat you can find in this space. So far, if early signs are any indication, Alabaster Dawn looks and feels even better. It is by far the best Steam Next Fest demo I've tried during this week's event and all I want to do is play more of it. Digging into the game's newly updated demo, I shake off the Fallout-esque motif as protagonist Juno steps out of her vault and into a ruined world abandoned by the gods and overrun with demon-like beings. Armed with a divine sword and crossbow by a heavenly capybara, I realize within seconds that Alabaster Dawn is every bit the CrossCode successor I've been hoping for. Radical Fish says combat was also inspired by Devil May Cry and Kingdom Hearts, and it shows. Each weapon has its own skill tree for new moves, like special combos for attacking stunned enemies or following a perfect parry, and the pacing is such that combat is constantly evolving. Upgrades are plentiful and meaningful, your main skill tree fleshes out your play style with offensive and defensive bonuses, and the basic attack string, dodge roll, and, really, everything are just lightning in your hands. Diablo creators' new action RPG feels like sampling bread by eating raw flour in rough Steam Next Fest demo Zero Parades proves itself a worthy Disco Elysium successor in this free Steam demo, and I shouldn't have doubted it King's Field-inspired fantasy action RPG gets 50,000 wishlists in one week The backdrop to this silky-smooth combat is the kind of pixel art that makes it hard to imagine a video game looking any better. This is it, folks. I could look at this forever. Cancel Unreal Engine 6 right now. Foliage is lush, every enemy has character and clearly communicated attacks, your own hits are swift and punchy, and Juno has one of the best walk cycles I've seen. It's a good thing combat is so fun, otherwise I might resent all the fights for interrupting my sightseeing. Alabaster Dawn is set to launch in Steam Early Access in the first half of 2026, and as Radical Fish adds and updates content like different areas and villages, I hope it doesn't change a thing about the core design pillars on display in this demo. All I want right now is more of this – CrossCode 2 in all but name, and a must-try for anyone with a fondness for games like Secret of Mana or Zelda: A Link to the Past, top-down action games, or frankly just good games in general. "Made by many of the original creators of Diablo and Diablo 2" are big words for an action RPG, but the Steam Next Fest demo for Darkhaven feels like sampling bread by eating raw flour.
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Anthony McGlynn
2026-02-24
Sony announces first Horizon Hunters Gathering playtest is coming this weekend, right in the middle of Marathon's server slam because the Horizon curse is eternal
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Players will get to try that Horizon multiplayer game soon, when the first playtest for Horizon Hunters Gathering kicks off in just a few days. There's a small problem though: it's occurring right in the middle of Marathon's server slam. The inaugural closed beta for the upcoming co-operative take on Aloy's adventures from Guerrilla Games begins on Friday, February 27, and it'll run through to Sunday, March 1. Included are three characters, Rem, Sun and Axle, and you can put them through their paces across two modes, Machine Incursion and Cauldron Descent. Of these, Machine Incursion is described as hard and normal, while Cauldron Descent is just normal. The one area will be Colorado Springs, an area you'll perhaps recognize if you're familiar with the series thus far. New Horizon game announced: Horizon Hunters Gathering, a Monster Hunter-like co-op action game for PS5 and PC There'll be a hub within the multiplayer, called the Gathering, you can also make use of to co-ordinate games together and potentially find others to team up with. The test is occurring across PS5 and PC, making sure nobody is left out. All in all, it sounds like it'll be a good demo for those keen, but it's a pity people's attention will be split, since Bungie's hosting a pre-launch event for Marathon during the same period. Marathon's upcoming server test runs from Thursday, February 26 to Tuesday, March 2. You can see the predicament caused here. What's funnier here is that both of these studios are owned by Sony; Marathon is Bungie's first new release since being acquired. It furthers Horizon's rather unfortunate trend of always competing for people's attention. The first debuted around The Legend of Zelda: Breath of the Wild, while Forbidden West stood in the shadow of Elden Ring. Now this has Marathon on its tail, at least for now. This seems likely a wholly avoidable situation, but maybe I'm exaggerating and Horizon and Marathon crowds are two distinct groups. You won't have any shortage of things to play this weekend if you've got some free time, that's for sure. After swapping Metroidvania icon Ori for Soulslike RPG No Rest for the Wicked, studio boss tells Horizon devs not to sweat it "too much" if fans don't like their multiplayer pivot "just yet"
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Anna Koselke
2026-02-24
Nintendo's made me wait 15 years for a new Nintendogs, but now I don't have to – this cozy game is "a tiny dog hotel for pups" and its Steam Next Fest demo has me hooked
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Puppy Park is my latest Steam Next Fest obsession, and with good reason – it's a colorful, far more modern take on my ever-beloved childhood favorite, Nintendogs. A whopping 15 years have passed since the last Nintendogs entry dropped on the 3DS, and while I admittedly do still play it, I've itched for something new that carries that same cozy caring-for-animals vibe… and now, I have it. Puppy Park, as it's so aptly named, is a cute indie game that developer TM39 describes as allowing us to run "a tiny dog hotel for pups of every breed and personality" – and that's exactly what it does. Set in the ever-so-peaceful countryside, Puppy Park takes the things I loved most about Nintendogs – taking care of precious puppies and customization – and makes them central to the game. New good boys and girls arrive daily, each with their own unique personalities and needs. As players, we're tasked with pampering the pups with treats, grooming them so they look and feel their best, and taking them on scenic walks. Dogpile is a roguelike deckbuilder with shades of Tetris and Balatro that has me trying to make the biggest dog 90 minutes with Pokemon Pokopia convinced me this could be the biggest cozy game since Animal Crossing I've played Starsand Island for 25 hours, and this is the most invested I've been in a cozy game for years As soon as I saw Puppy Park and its new free demo on Steam, I knew that I couldn't miss it – the little girl still deep within me yearned to re-experience her Nintendogs-filled childhood again, now in her 20s. So, I obliged, and I'm very happy that I did. I'm not only obsessed with the wholesome aesthetic or premise of TM39's game so far, but also the real-time gameplay loop that'll keep me coming back to oversee dogs daily. It reminds me of Nintendogs, once again, and how I'd open my DS religiously every day to try and nail every competition while ensuring my puppies were walked and well looked after. Puppy Park is similar in the sense that I'll probably spend half an hour or so in-game one day, and then rinse and repeat the next. It's the perfect after-work boost, if you ask me – second only to my real-life doggos, of course. There's not a lot of time left now until Puppy Park releases in full, either – it's set to launch next month, on March 9. Now, if you'll excuse me, I have virtual dogs to check on. Hoping to unwind even more after Puppy Park? Browse through our big roundup of the best relaxing games out there available to play right now.
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Scott McCrae
2026-02-24
I didn't think it could be done, but Super Meat Boy 3D's Steam next fest demo proves Team Meat's masocore platformer translates to 3D shockingly well
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! My Steam Next Fest demo of choice has been Super Meat Boy 3D, which is a concept I never expected would work out. Before making two of the best roguelikes of all time in The Binding of Isaac and Mewgenics, Edmund McMillen was known for creating Super Meat Boy alongside Tommy Refenes, a platformer that helped popularize the "masocore" subgenre, even if it has roots in Mario hacks and the likes of I Wanna Be the Guy and the game's flash predecessor Meat Boy. McMillen has since left Team Meat, but Super Meat Boy persists as the studio has continued the franchise. And 18 years after he made his Newgrounds debut, Meat Boy is going where all platforming mascots go eventually: into 3D. 15 years later, after 700 hours of grinding, speedrunner finally beats all of Super Meat Boy without dying "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks Diablo creators' new action RPG feels like sampling bread by eating raw flour in rough Steam Next Fest demo The Steam Next Fest demo features what I assume are the opening 10 levels of Super Meat Boy 3D. And given how precise the original game could be at times, I was concerned about how that aspect would transfer. Will it have to be dumbed-down to work better in 3D or would it just be an unplayable test of frustration? But so far I'm pleasantly surprised to report that it seems to be neither. Super Meat Boy 3D is still filled with close calls and precise jumps in the way you'd expect from Team Meat's classic. In fact, my only real gripe with the demo is that the animation – specifically the ones at the end of each level – are a bit awkward. But that's hardly a dealbreaker when this feels like a natural extension of Super Meat Boy's gameplay and a proper follow up to the game in a way the disappointing auto-runner Super Meat Boy Forever failed to capture. 15 years later, after 700 hours of grinding and "at least" 100,000 deaths, speedrunner finally beats all of Super Meat Boy without dying, earning a "congrats" from co-creator Edmund McMillen
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George Young
2026-02-24
Blizzard is so concerned with World of Warcraft expansion Midnight completely changing the MMO's meta that it's already loading over a month of balance patches
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Blizzard has revealed its upcoming roadmap for World of Warcraft: Midnight, which includes a month of planned updates for tweaks and balancing. This plan is due to how it's feared the expansion will shake up the almost 20-year-old MMO. Midnight is launching on March 2, but things won't really get going until March 24, when the first raid goes live. Blizzard is taking the slow-and-steady approach when it comes to this expansion, and as such has released a blog post, which includes a roadmap for tweaks and balances that lasts more than a month. The expansion includes "access to the new Apex Talents and their additional talent points" as players try to level up to the new cap of 90. Blizzard also claims that "many specializations have undergone large changes," which naturally means there will be plenty of things that require balancing. World of Warcraft Midnight is the "the fastest expansion" Blizzard has ever made, with "no sacrifices to team health" World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never After cutting down WoW classes, Blizzard "heard loud and clear from players that it was not what they were looking for" On March 17, roughly two weeks after the expansion launches, there'll be the first pass of balances and adjustments alongside Midnight's season 1 launch. The changes will be decided by "internal metrics" and "player sentiment" so feel free to speak out about anything you're not vibing with. Mythic and Mythic+ difficulty won't be available until March 24, which is when the final major difficulty adjustments for Heroic difficulty will be made. This naturally allows for all of the difficulties to hopefully be adjusted correctly for when the first raid, March on Quel'Danas, goes live on March 31. However, throughout this process Blizzard says it is being cautious in order to "avoid being overly disruptive to progression." Naturally, this won't be the end of the balancing updates, and the team intends to keep an eye on player progression, and make further balancing adjustments as needed. The final major tuning pass is scheduled for April 7. This is all with the caveat that games can be very unpredictable, and these dates could change without warning. Blizzard will also be putting out hot fixes for bugs and tuning as and when needed. Blizzard's never done this before, but World of Warcraft devs say they ditched combat addons to make raids harder strategically – not to "shoot more bullets at you"
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Catherine Lewis
2026-02-24
Marvel's Wolverine release date revealed for September as Insomniac just tweets out launch confirmation 2 weeks after State of Play no-show
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Well, that came out of nowhere. Insomniac Games just tweeted out the release date for Marvel's Wolverine, and it's officially arriving in September. To be exact, the upcoming PS5 action romp is set to arrive on September 15. "Let's cut to the chase," Insomniac Games says on Twitter before promptly dropping the news like it's no big deal. It's great news, of course, but bizarre given that the devs had the perfect opportunity to say exactly this during the massive PlayStation State of Play earlier this month. Well, this way certainly has the surprise factor, anyway – I had to double-check the announcement actually came from the official account. Marvel's Wolverine PS5: Everything we know so far Insomniac dashes Marvel's Wolverine hopes, says more info is coming in spring PlayStation State of Play predictions: 5 games we're expecting to see, from Wolverine to Tomb Raider To be fair, we were warned at the time not to expect anything Wolverine-shaped during the big Sony stream. Before the broadcast, Insomniac Games reiterated its plans to reveal more information in "Spring 2026," but I'll admit the decision to hold fire for just 12 days perplexes me. With this, we also have more of an idea of what the latter half of the year is going to look like when it comes to the game release calendar. Mercifully (for both players and devs alike), Wolverine is nicely spaced out from GTA 6, which is set to arrive on November 19, in theory allowing Insomniac's upcoming game to have more time in the spotlight before Rockstar Games arrives on the scene. It's been a long time coming, after all – the Logan-centric game was first announced in September 2021, so it'll have been over five years by the time it actually arrives. Today, Insomniac seemingly has no new trailer to share (unless you're counting the seven seconds of release date announcement), so there's still plenty to show off before that date comes – we'll just have to watch this space. Marvel wanted the new Wolverine game to bring Logan back in "spectacular and visceral fashion," and Insomniac was "the perfect choice" after the Spider-Man games.
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Dustin Bailey
2026-02-24
Resident Evil Requiem director says he was "raised by Nintendo," which is why Zelda 2's most annoying enemy inspired an infuriating zombie design 14 years ago
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Resident Evil Requiem is, somehow, coming to Switch 2, and director Koshi Nakanishi is taking the opportunity to show off his Nintendo cred. Zelda 2: The Adventure of Link has a mixed reputation among series fans, but Nakanishi loves it so much that he snuck in a massive reference to it in one of his first major directorial projects on Resident Evil. Zelda 2 has always been seen as something of a black sheep for the series, since it traded the original's top-down adventuring for side-scrolling dungeons and battle sequences. In hindsight, it's a neat game and a fun experiment with the Zelda format, but it is brutally difficult even by the standards of the NES. The armored soldier enemies Nakanishi referenced stick in my mind as the most annoying bit of the whole thing – they respond very directly to your sword strikes, and it was always a tedious process trying to break through their defences. Resident Evil Requiem Leon Kennedy is hopeless in Switch 2 teaser during Nintendo Direct that makes him miss every shot Resident Evil Requiem's protagonists are so different, Capcom says "it’s almost like having 2 games" I'm convinced Resident Evil Requiem is bringing back the Licker zombie from scrapped Resident Evil 2 concept art Still, it's easy to see how a brutal NES classic might inspire the eventual director of some of the best survival horror games out there. "This is the first time I've said that," Nakanishi added. "I played so much that it's safe to say I was raised by Nintendo." It seems appropriate, then, that Revelations – the 2012 game in which the Zelda 2-inspired Scarmiglione enemies appeared – started life as a 3DS exclusive. Resident Evil Requiem Leon Kennedy is a hopeless loser in Switch 2 teaser during Nintendo Direct that makes him miss nearly every shot: "Are you censoring this one too?"
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Lawrence Bonk
2026-02-24
Blizzard finally revealed its long-rumored Overwatch mobile game
Blizzard is finally bringing Overwatch to mobile devices, but not exactly in the way you think. The company isn't making a port of the mainline game. Rather, it just announced a spinoff called Overwatch Rush, which is being described as a "top-down hero shooter designed specifically for mobile set in the Overwatch universe." There have been rumors about an Overwatch mobile game for what seems like a lifetime. Most people assumed this would appear as a straight port, but a brand-new game is also great. It's not being developed by Team 4, the group that works on the mainline game, but is being made internally. Overwatch Rush features many of the heroes of Overwatch battling on familiar-looking maps, according to a gameplay video. The game offers 4v4 matches, though the characters are more cartoonish and stylized than the mainline game. This is likely to accommodate smaller screens and the top-down view. This is a mobile game, so the battles are described as "bite-sized" and the controls are touchscreen-based. Blizzard says it's still in the early stages of development but that it's going to offer "fast-paced, on-the-go play, with hero-centric combat and playstyle customization that suits both team and solo players." Overwatch Rush will be playable soon, as part of a beta testing process. It'll be free to play and available for both Android and iOS whenever the full game is ready to go. Blizzard says that a "new, separate, dedicated team" will be "focused exclusively" on Overwatch Rush. That's industry code for "we aren't draining resources from the main game to make the mobile spinoff." Oddly, the company recently held a series of panels to discuss the future of its franchises and didn't mention this mobile game. This isn't the company's first foray into mobile game development. It's had a hand in stuff like Diablo Immortal and Warcraft Rumble.