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One Of PlayStation 5's Most Played Games Is A Single-Player Title From 2020
Fortnite is the most popular multiplayer game on PS5, while Assassin's Creed Valhalla leads the single-player games. The PS5 is celebrating its fifth anniversary, and Sony has released a whole lot of statistics to celebrate--including the most-played multiplayer and single-player games on the console. Perhaps unsurprisingly, battle royale monolith Fortnite took out the top spot for multiplayer, while launch game Assassin's Creed Valhalla still holds the lead in single-player titles. Sony revealed that PS5 players have logged a cumulative total of 100 billion hours of gameplay, engaging with a library of over 7,500 published games. Of all those games, Sony revealed which came out on top when it came to playtime--after Fortnite, the most popular multiplayer titles on PS5 were Grand Theft Auto V in second place, with 2022's Call of Duty Modern Warfare II beating five other PS5 COD titles to claim third place. Want us to remember this setting for all your devices? Now Playing: PS5 Pro Everything To Know When it comes to single player games, the top spot goes to Assassin's Creed Valhalla--one of the PS5's major third-party launch titles that released with the console back in 2020. Coming in second for single-player is 2022's God of War Ragnarok, a console-exclusive title for PlayStation, while the third most-played single-player game is 2023's Hogwarts Legacy--the most recent release on the list. The fifth anniversary blog reveals a few more interesting statistics about the PS5, including the fact that one in four PS5 users have enabled at least one of the console's 20 accessibility features. The PS5 has featured more emphasis on accessibility than its predecessors, including the customizable Access Controller released in 2023. Sony has also released an updated sales figure of 84.2 million total PS5 units sold--up from the 80 million figure revealed in Sony's latest quarterly results. The latest sales figure moves the PS5 up to the ninth best-selling console of all time, nudging it just ahead of the Xbox 360--Xbox's best-selling console. Despite sitting ahead of every generation of Xbox, the PS5 is still behind every other PlayStation console in total sales.
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Pokemon Emerald speedrunning has been changed forever after the discovery of a very specific, lonely Mudkip that was fittingly overlooked for 21 years until it earned one player a new world record
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A new Pokemon Emerald speedrun record has been set after almost three years of stagnation thanks to the implementation of a Lonely Mudkip, which is harder to get than the usual Naughty one. The situation is outlined beautifully in a video by Youtuber Pulse Effects, which describes how the latest Pokemon Emerald Any% glitchless run by keepingiticy has spurred players into picking up the category once again after the three-year reign of legendary Pokemon speedrunner WaveWarrior. The main change that keepingiticy implemented in their run was a different Mudkip, although it didn't end up saving them any time. For the sickos, Pokemon Emerald's RNG is set on reset, meaning that if you do the exact same thing on every frame, you will see the same outcome. Being human, doing so for an entire run is essentially impossible, but it is fairly easy to predict in short stints. Pokemon player spends 5+ years completing one of the weirdest Shiny hunts in history Proving the universe has favorites, Pokemon Blue player accidentally catches a shiny legendary they couldn't even see Super Mario 64 speedrunner sets wild new world record following groundbreaking hack: beating the game with one star on a drum kit In order to make the run more consistent, players reset just before they select their starter and then aim to hit the frame that spawns a rather powerful Mudkip with almost perfect stats. For years, people were using a Mudkip with an Attack-boosting Naughty nature as this one appears very quickly after the game is reset. However, longer speedruns like the 17-hour long All Gold Symbols category require a better Mudkip with a Lonely nature in order to take down the Battle Frontier. This one takes longer to spawn, meaning you have to save earlier if you don't want to lose time. The longer between saving and selecting the Mudkip, the harder it is to hit the right frame, but this is worth it when you need to lock in for the entire day. While the original All Gold Symbols Lonely Mudkip wasn't considered strong enough to aim for given the minimal time save it offered, runners began looking at Mudkip that were even further away, and thus harder to hit. Eventually, a speedier, but equally Lonely Mudkip was found. Most speedrunners think the added inconsistency of hitting the harder Mudkip isn't worth the payoff when the run only lasts around two and a half hours. The above mentioned former world record holder writes, "the Lonely Mudkip provides marginal net benefit over Naughty, if any," claiming that while the higher attack is nice, the lower defensive stats can lead to more resetting for very little time save overall. This is backed up by keepingiticy's current world record. They were behind WaveWarrior's record while using the Lonely Mudkip, and only caught up to – and eventually overtook – the top run once they switched to using Rayquaza in the late game. Decsy's Japanese any% glitchless world record still uses the Naughty Mudkip, as does Ananan's emulator any% glitchless record. Keepingiticy's new record and their Lonely Mudkip might not be faster than the Naughty one that came before it, but they have shaken up the leaderboard, inspiring speedrunners to return to the best generation of Pokemon games once again. Proving the universe has favorites, Pokemon Blue player accidentally catches a shiny legendary they couldn't even see: "Actually in disbelief"
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Kris Holt
2026-03-17
Fortnite will return to Google's Play Store globally on March 19
Now that Epic Games and Google have made up — or at least found a way to resolve their long-running disputes — everyone with a compatible Android device can get back to the business of playing Fortnite. The game will return to the Play Store globally on March 19, the same day that the next Fortnite season goes live. It previously dropped back onto the Play Store in the US in December. Google pulled Fortnite from the Play Store back in 2020 after Epic tried to bypass the 30 percent cut of all in-app purchases that the storefront too. Apple did the same thing with the App Store version of Fortnite. Epic swiftly sued Google and Apple, kickstarting years-long legal battles with both companies. The dispute with Apple ultimately led to the company having to open up the App Store in certain markets, including the US and EU. Fortnite returned to the App Store in the EU in 2024 and in the US last year. Google and Epic reached a settlement in November. Earlier this month, Google announced that it was lowering the cut it takes of in-app payments from 30 percent to between 10 and 20 percent. At that time, Epic CEO Tim Sweeney (who reportedly agreed not to publicly talk smack about the Play Store until 2032 as part of the settlement) confirmed that Fortnite would return to Google's mobile storefront. Epic recently announced a price increase for the in-game V-Bucks currency. It also confirmed that Fortnite Save the World — the game's original mode — is going free-to-play in April.
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Matt Tate
2026-03-17
Switch 2 software update adds 'Handheld Mode Boost' for your old games
We might not have had a proper Nintendo Direct in 2026 yet, but there have been plenty of Switch and Switch 2-related announcements in the last few weeks, including a release date for the Yoshi and the Mysterious Book, a surprise port of Kena: Bridge of Spirits and the final trailer for the imminent The Super Mario Galaxy Movie. But if you’re a Switch 2 owner who prefers to play your library of games in handheld mode, Nintendo’s latest announcement might be the one that interests you most. The company has released the 22.0.0 system update for its latest console, which brings with it a host of tweaks and improvements, the most notable of which being the introduction of "Handheld Mode Boost." If you’ve played any original Switch games that haven’t received next-gen patches in handheld mode on Switch 2, you might have noticed that they look a bit blurry and unappealing. That’s because they’re still rendering at 720p on the Switch 2’s larger 1080p display, so the image is being stretched to fit a screen it wasn’t designed for. Handheld Mode Boost doesn’t mean that all unpatched Switch games are now natively running at 1080p on Switch 2, but rather that the console is telling them to run in the original Switch’s docked TV mode — which was able to output at 1080p — on the handheld. Since launch this has seemed like the obvious workaround for Switch games, but it has taken nearly a year for Nintendo to implement it. You should see higher resolution visuals and, in some cases, better performance, as a result. When running original Switch games in Handheld Boost Mode (enabled via a toggle in the system menu) your Switch 2 will treat the attached Joy-Con 2 controllers as if they were a Pro Controller. This disables features like motion controls and touchscreen functionality, meaning some games won't work on the newer hardware with Handheld Boost Mode turned on. Eurogamer names Super Mario Maker 2 and The Legend of Zelda: Skyward Sword HD as two examples of games that aren't compatible at the moment. There are a number of other updates in version 22.0.0, including a new animation for loading a virtual game card, new GameChat features and more customization options in flight mode. The full list of patch notes can be found here.
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Lawrence Bonk
2026-03-17
Starfield is coming to PS5 on April 7
Starfield is officially coming to PS5, with a launch date set for April 7. Preorders are open right now for both the digital and physical versions. It's long been rumored that Bethesda's sci-fi RPG would be going multiplatform and, well, here we are. The PS5 version will tap into the DualSense controller's capabilities with adaptive triggers that work differently depending on the weapon you're using. The light bar will offer an indication of your character and ship health (if you ever look at it while you're playing, that is). You'll also be able to use the touchpad to switch between points of view and access your map and hand scanner. There will be a standard edition and a premium edition, matching the versions that originally showed up on Xbox consoles. The premium edition includes the base game, the Shattered Space and Terran Armada story expansions, a skin pack, some virtual currency and a digital artbook/soundtrack. The standard edition is $50, and the premium version will run you $70. If you buy the base game and decide later that you want to upgrade to the premium version to access the DLC, there'll be a $25 upgrade available. Other notable former Xbox exclusives have gone multiplatform, including Avowed, Forza Horizon 5, Senua's Saga: Hellblade II and Sea of Thieves. The PS5 will even be home to a Halo game in the near future. It's been rumored that the Switch 2 would be getting its own Starfield port at some point. If Nintendo's new console can handle Indiana Jones and the Great Circle, another Bethesda release, it can likely run Starfield. As for the Terran Armada DLC, that will be available on April 7 alongside a free update. The latter (which is dubbed Free Lanes) includes an overhaul of the space travel system. You'll be able to fly freely between planets in a star system and enable cruise mode, which enables you to chat with shipmates or decorate your ship while traveling. Points of interest will pop up while you're in cruise mode as well — you can switch your destination to one of those instead if there's something that catches your interest. There are more space encounters too. If you run into one of these, your ship will exit cruise mode and you'll have to deal with the situation before continuing. These encounters may or may not feature combat. In some cases, you'll have to explore ship wreckages. The free update also introduces deeper customization for weapons, gear and ships through a collectible item called X-Tech. You'll be able to spend this (and regular credits) on re-rolls for legendary effects for your weapons. Elsewhere, there's a new database system; more side quests; two higher-level quality tiers (superior and exceptional) for your gear; an optimization terminal you can add to your ship to help customize and upgrade your ride; containers from which you'll be access stored gear at any of your outposts; an outpost pet; and much more. In addition, there'll be a way for you to start a New Game+ run with all of the gear you've previously acquired. If you don't have the premium edition of Starfield, you can buy the Terran Armada DLC for $10. This includes a new story questline. You'll face the Terrans, "an advanced militant force with their own vision for the Settled Systems." One Terran robot will be available as a new companion. The DLC introduces an Incursion system. This includes battles that form a key part of the DLC storyline. These range from "small skirmishes to large-scale infiltrations of Terran vessels where the objectives can vary," Bethesda wrote in a blog post. You'll be able to replay incursions to score extra loot. Via the gameplay options, you can limit how often non-story-required incursions pop up. Terran Armada also adds new gear and ship parts; elite crew members; an outpost pre-build and decorations; and more. Starfield is a huge sci-fi RPG with elements of Mass Effect and Fallout. We were blown away by its graphical beauty, but were initially underwhelmed by the generic story and gameplay. The game has, however, received a fair number of improvements since launch. It's pretty good now, and hopefully the Free Lanes update and DLC will improve things even further.
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Andre Revilla
2026-03-17
More Game Pass additions for March include Disco Elysium and Resident Evil 7
Microsoft has revealed the second wave of Game Pass additions for March. Disco Elysium and Resident Evil 7: Biohazard headline the 12-title batch, and several games previously exclusive to the Ultimate tier are also expanding to Premium. DreamWorks Gabby's Dollhouse: Ready to Party kicks off the wave on March 17. South of Midnight, the action-adventure from Xbox studio Compulsion Games, and The Alters both arrive on March 18 on the Premium tier after being Ultimate-only. The Alters, from Frostpunk studio 11 Bit Studios, strands you on a hostile planet where your survival plan involves creating alternate versions of yourself based on different life choices and putting them to work. Disco Elysium arrives on March 19 across all tiers. ZA/UM's detective RPG casts you as an amnesiac cop tasked with solving a murder, though the game is just as happy to let you become "an absolute disaster of a human being." Like a Dragon: Infinite Wealth, from the series formerly known as Yakuza, hits on March 24. Action packed roguelite Absolum, which we loved, follows on March 25, marking its Xbox debut. Roman city-builder Nova Roma arrives March 26 as a day-one Game Pass release, and survival game The Long Dark joins on March 30. First-person survival epic Resident Evil 7: Biohazard arrives on March 31. Barbie Horse Trails and 2025 Game of the Year Clair Obscur: Expedition 33 both land on April 2, with Clair Obscur coming to the Premium tier after launching as a day-one Game Pass Ultimate title. Final Fantasy IV rounds out the wave on April 7. Peppa Pig World Adventures and Mad Streets leave Game Pass on March 31.
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Devindra Hardawar
2026-03-17
Gamers are right to be disgusted by NVIDIA's DLSS 5
You can sum up the gamer response to NVIDIA's DLSS 5 announcement with the ever-relevant Fallout 4 meme: "Everyone disliked that." Across social media and Reddit last night, I couldn't find anyone who's genuinely positive about the potential for DLSS 5, which uses AI to add "photorealistic" lighting and materials to in-game models and environments. Instead, it's mostly complaints about the feature being another avenue for AI slop. And you know what? I agree. It's not unusual to see gamers being reflexively angry about new technology on the internet, especially when it's being pitched by NVIDIA as the “biggest breakthrough in computer graphics” since its RTX 20-series GPUs arrived in 2018 with real-time ray tracing. There was plenty of suspicion around DLSS's original AI upscaling model, as well as the "fake" frames generated by later iterations. But the few demos we've seen of DLSS 5 basically look like "yassified" AI filters for popular games. Leon and Grace from Resident Evil: Requiem have more distinct facial and hair detail, but they look a bit too slick. There are more wrinkles on an old woman in Hogwarts Legacy. And the face, hair and clothing from a Starfield character gain an uncanny sheen. None of the demos have the immediate impact of the Star Wars real-time ray tracing short ILMxLab produced with NVIDIA seven years ago. That demonstration showed us glorious reflections and lighting effects we'd never seen before in real-time. The DLSS 5 demos, on the other hand, don't look much different from the AI filters that make you look more presentable for Zoom calls. There's no genuine excitement for DLSS 5, just NVIDIA telling us that it's groundbreaking. There's also plenty of concern about DLSS 5 straying from an artist's original intent, as well as a potential homogenization of game visuals if every developer starts using the feature. NVIDIA claims developers will have "detailed controls for intensity, color grading and masking," which will help DLSS 5 stay in line with a game's aesthetic. But we don't have any direct developer experience with the feature yet — some artists may want far more control than NVIDIA wants to give. The difference between DLSS 5 and earlier versions NVIDIA's upscaling is like the difference between generative AI and more traditional machine learning models. NVIDIA relied on the latter to make low-resolution textures and models appear sharper, and later to insert generated frames to smooth out gameplay and raise your fps count. As Wirecutter and former Polygon editor Arthuer Gies points out, you could argue those features were in service of delivering what developers originally intended. But DLSS 5's neural model applies its concept of "photorealism" on top of what games are rendering -- it's like watching a Pixar movie that let OpenAI's Sora do a final visual pass. Part of the negative response towards DLSS 5 may stem from a widespread anti-gen AI sentiment, but that doesn’t devalue the criticisms either. Similar to AI generated text, images and video, there’s a dehumanizing aspect about DLSS 5. It can erase the work of human artists (despite how much control NVIDIA claims they have), and it also feels like a calculated attempt to appeal to gamers who just want shinier graphics. NVIDIA showed off how generative AI could be used to create dialog and voices for NPCs last year at CES, but that was also widely disliked (and I called it a genuine nightmare). Of course, I can’t fully judge DLSS 5 until I see it in action beyond a short demo. But I think the visceral disgust is an important indicator that many gamers aren’t onboard with the AI-powered future NVIDIA is trying to sell us. And perhaps the idea of chasing “photorealism” may be a bit of a fool’s errand. It may be appropriate for some games, but as Nintendo and indie PC devs have shown, you can also make some of the best games of all time without striving for realism. Tears of the Kingdom could use a better framerate and higher resolution textures, but it certainly doesn’t need DLSS 5.
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Kris Holt
2026-03-17
A PlayStation Portal update is adding a 1080p High Quality mode
Sony is rolling out a firmware update for its PlayStation Portal handheld that introduces a new quality option for both Remote Play and Cloud Streaming. Choosing the 1080p High Quality mode means that you’ll be able to stream games at a higher bitrate compared with the 1080p Standard option. You can switch to this mode by going to Quick Menu > Max Resolution and picking 1080p High Quality while you’re playing a game. You’ll need to restart your game session for the change to take effect. Naturally, 1080p High Quality will use more data than the other resolution options. Sony says that more than half of all Portal users are now PlayStation Plus Premium subscribers, meaning they can use the Cloud Streaming option on the device. With that in mind, the company is making some Cloud Streaming changes as part of this firmware update. The company says it has refined the search screen — from now on, whenever you open this up, the on screen keyboard will pop up immediately. That’s a nice little quality-of-life update that streamlines things a bit. When you pick the “stream" option on pages for game bundles (i.e. for any title that includes multiple games), you’ll be able to select a specific game to jump into. There are notification changes too. If you receive a game invite while playing a supported title, you’ll now see a clear notification on your screen. Trophy notifications should now display properly too, with the trophy name and image showing up. Unlocking a platinum trophy will cause an animated notification to appear.
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Anna Washenko
2026-03-16
Sony's enhanced PSSR upscaling arrives on PS5 Pro today
Sony's upgraded PlayStation Spectral Super Resolution (PSSR) tech is rolling out as part of the PlayStation 5 Pro system update that's available today. The company had teased last month that this update was in the works. These improvements should be a better reflection of why you might pay a premium price for the more powerful console if you value peak image quality in gaming. For a very surface-level definition, PSSR is Sony's upscaling tech. It uses an AI library for a pixel-by-pixel analysis to display a game with better visuals even while running at a lower resolution. Today's update revamped the algorithm and neural networked in use, which in practice means that "image reconstruction is more precise, motion stability is improved, and developers have greater flexibility to balance performance and fidelity on PS5 Pro," according to the latest blog post from the company. For those who want more technical definition, you'll likely be familiar with the folks at Digital Foundry, who have a more detailed analysis with comparisons between the old and new upscaling on four titles. The improved PSSR is only available for supported games, but several familiar Sony partners are already on board. PS5 Pro owners can enable the enhanced PSSR image quality for all supported titles via a toggle in the Screen and Video settings menu. The following games are joining Resident Evil Requiem in offering the better upscaling experience: Silent Hill 2 Silent Hill f Dragon Age: The Veilguard Control Alan Wake 2 Senua’s Saga: Hellblade II Final Fantasy VII Rebirth Nioh 3 Rise of the Ronin Monster Hunter Wilds Dragon’s Dogma 2
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Devindra Hardawar
2026-03-16
NVIDIA claims DLSS 5 will deliver 'photoreal' image quality with AI this fall
Just months after announcing DLSS 4.5 at CES, NVIDIA has unveiled its next major upscaling technology, DLSS 5. The company is doubling-down on AI for this next iteration, claiming DLSS 5 “infuses pixels with photoreal lighting and materials” using a real-time neural rendering model when it arrives this fall. So what does this mean in practice? In an on-stage demo at NVIDIA’s GTC 2026 keynote, CEO Jensen Huang showed off the technology with Resident Evil: Requiem, Hogwarts Legacy and Starfield. DLSS 5 adds a noticeable amount of detail to character’s hair and skin tone, but it also appears it’s being compared to those games without any DLSS features turned on. It’s unclear how much of a difference it makes compared to DLSS 4.5 with path tracing and all of its features turned on. “DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame,” NVIDIA said in a blog post. The company also notes that the technology runs in real time, and it works at up to 4K. Huang showed off DLSS 5 while running a system with two RTX 5090 GPUs. Eventually, it will be able to run on a single video card (though I’d imagine it would have to be almost as powerful as two 5090s). Huang also paints DLSS 5 as a step towards offering Hollywood-like quality for real-time rendering, without the need for the GPU horsepower required by studios. It sounds a bit like a generative AI video model that can be directly controlled by developers, instead of just AI prompts. NVIDIA, never shy from self-aggrandizing, claims DLSS 5 is also the “biggest breakthrough in computer graphics” since real-time ray tracing arrived in 2018. But given that ray tracing itself hasn’t being mainstream for many gamers, it’ll be interesting to see if there’s any interest in NVIDIA’s AI-produced pixels.
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Lawrence Bonk
2026-03-16
Judge rules that Krafton must rehire fired Subnautica director
A judge has ruled that publisher Krafton must reinstate Ted Gill as CEO of Unknown Worlds Entertainment, according to a report by Bloomberg. The company fired Gill and two other co-founders last year as part of a shakeup involving the long-anticipated sequel Subnautica 2. The Delaware judge said Krafton had violated the terms of its contract with Unknown Worlds when it fired the executives. "To remedy these breaches, Gill is reinstated as CEO of Unknown Worlds with full operational authority over the studio," wrote judge Lori W. Will. A Krafton spokesperson said in a statement that "we respectfully disagree with today's ruling" and that "we are evaluating our options as we determine our path forward." Further litigation over potential damages is still pending. This legal battle has been brewing for a while. Krafton bought Unknown Worlds back in 2021 and the contract stipulated that executives and staff would get to share in a $250 million bonus if they hit certain revenue targets by 2025. Those targets were not reached, and could not be reached, because Krafton delayed Subnautica 2. According to the pre-trial brief, Krafton CEO Changham Kim allegedly nixed the payout because it would be a "professional embarrassment" and make him look like a "pushover." He reportedly consulted ChatGPT to ask about ways to avoid paying the bonus and, oddly, seemed to consider a hostile takeover by a newly-formed entity. As for the game, Krafton says Subnautica 2 is coming sooner rather than later. We've heard that one before.
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Cheyenne MacDonald
2026-03-15
Playdate games to check out before the Catalog's 3-year anniversary sale ends
If your Playdate wishlist is anything like mine (endless), here's a good excuse to actually go ahead and free some of those games from limbo: Panic is running a sale across the Playdate Catalog to celebrate its three-year anniversary. Sure, the majority of Playdate games are pretty cheap as is, but they can still add up when you're on a wild purchasing spree. Ask me how I know! The sale started on March 5 and goes until March 19 at 1PM ET (10AM PT), so take advantage of the discounts while you can. There are 423 games available in the Catalog now, according to Panic, so if you're having trouble deciding on which you should go for, I've got you covered with a few recommendations right here. If $39 felt like too much to drop on Season Two when it came out last summer, now's the time to get it. Playdate's second season had only half the number of games as its first, but it still felt like a much stronger collection. Each of its 12 games is really solid, and there's plenty of variety in terms of genre and style, from puzzles and hours-long adventures to fast-paced action games that are great for bursts of intense play. And, it comes with Blippo+ — an oddball cable TV simulator that's unlike anything out there right now. All of these games are worth playing, but there were definitely some standouts from the bunch: The Whiteout, a post-apocalyptic adventure that'll surely hit even harder now considering the winter we've had; the puzzle platformer Taria & Como; the arcade action game Fulcrum Defender; the climbing adventure, Tiny Turnip. I also really enjoyed Dig! Dig! Dino! for something on the chiller side. I have not been able to shut up about this game since it came out. It's unique, it's creepy, it's completely engrossing and it really pushes the limits of what the Playdate can do. Outside Parties is a horror scavenger hunt, presenting you with one massive picture to scrutinize and find hidden scenes within, using the crank to adjust the brightness constantly so you can find anything that may be buried in shadow. As you find these targets, more and more of the game's story comes to light through eerie audio clips. It is such a cool experience and the atmosphere of it all is incredible. You'll get many hours of playtime out of this one too, with over 150 targets to find and lots of lore to uncover. A full-blown western for the Playdate! Crankstone is a gallery shooter with minigames mixed throughout, and between the aesthetic, the music and the activities, it's a lot of fun. You can choose the story mode to get right into the shooting and defending the town from outlaws, or head to the saloon to pick from the handful of mini games individually, including some fast-paced "spot the correct card" deck shuffling games and a few mimicry games involving the crank. It's like a wild west theme park crammed into the Playdate, which is to say, it's wonderful. This is one of my all-time favorite Playdate games. Echo: The Oracle's Scroll is a metroidvania without the usual combat, focusing entirely on exploration and puzzle-solving in a vast network of subterranean kingdoms. In this game, the Blight has forced civilization underground, and you play as a child who has been sent on a mission to deliver a scroll from the bottom-most territory, where the humans live, up to The Archives. There are all sorts of treacherous environments underground, including magma lakes and areas filled with hostile vegetation, making for what is at times a challenging platformer that requires lots of creativity to make your way through. The tone is a bit somber, but quirky characters — like a frog prince with a bouncy belly — keep things from getting too dark. This one's for lovers of classic card games. There are six games in this virtual card game parlor (which is run by a bird named Blanche): Cribbage, Gin Rummy, Spades, Cassino and Spite & Malice. It's great for if you already know what you're doing, but I found Carte Blanche to be a really good introduction to these games for absolute beginners too, thanks to the easy-to-follow tutorials. When you win games, you'll be rewarded with coins that you can spend at Blanche's slot machine, which is stocked with little trinkets she's collected. Castle Kellmore absolutely rules. This first-person action game puts you in a series of mazes where you have to fight off floating-head-style monsters as you hunt around for keys and try to find the doors and portals to your escape. There are sixteen levels, and upon finishing each one you'll get a little summary of how long it took you to complete that area and what percentage of the level's enemies you killed. I also really get a kick out of the sounds in this game. The enemies slurp and squelch, and your character will let out a hilariously passionless, "Ah" or "Ooeuugh" after picking up a health boost or getting injured. Great for fans of dungeons! If you've ever played any of the Super Monkey Ball games, the gist of this one should be pretty familiar: roll the ball through the course and collect all of the fruits before reaching the exit. Don't fall off the edge, and do it all in as little time as possible. Piña Rollada makes use of the Playdate's accelerometer, which means you control the ball's movement by tilting the console (there is also the option to use the D-pad instead). The courses start getting tricky pretty much right away, with thin paths that don't have any guardrails, obstacles to avoid and moving platforms. And, just going near the exit will result in the ball getting sucked in, so you have to keep that in mind as you collect any surrounding fruits if you don't want the level to end prematurely. This is another one of those games that is both frustrating (in the fun way) and totally addicting. Expect to yell a lot. These are just the games I've been enjoying lately, but there are tons of other Playdate games worth checking out during the sale, like these cheese games and Spilled Mushrooms. And if you need even more recommendations, take a look through our list of the best Playdate games, where you'll find gems like Summit and Bwirds. There are quite a few I'm planning to finally spring from my wishlist too, including The Shape That Waits. Update, March 15 2026, 7:15 PM ET: This story has been updated to include additional game recommendations.
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Jackson Chen
2026-03-15
Arc Raiders replaced some of its AI-generated voice lines, using professional actors instead
In an unexpected twist, humans have taken some jobs back from AI. Embark Studios' CEO Patrick Söderlund recently told GamesIndustry.biz that the studio "re-recorded" some of the AI-generated voice lines in Arc Raiders with human voices, only after its successful launch in October. "There is a quality difference," Söderlund told GamesIndustry.biz. "A real professional actor is better than AI; that's just how it is." With Arc Raiders' player count peaking at nearly half a million users on Steam, the game's breakout success was still marred by its use of text-to-speech AI. While there was no generative AI used for the visuals of the extraction shooter, Embark Studios paid its actors for approval to license their voices for text-to-speech AI, according to Söderlund. Even though Söderlund said that the text-to-speech AI was reserved for lines "that aren't as essential to the immersion of the experience," many players weren't happy with this creative decision. Responding to the criticism, Embark Studios is seemingly reversing course and relying more on its voice actors. Söderlund said that the studio pays its voice actors for their time in the recording booth and will "continue to bring many of them back as we carry on updating the game." However, it's important to note that Söderlund told GamesIndustry.biz that "some" of the AI-generated lines were replaced by voice actors, which could indicate that the studio isn't looking to completely ditch its text-to-speech AI anytime soon.