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Final Fantasy 7 Remake lead says Barret grew on him during the remake trilogy because "there were limits" to what the devs could do with the character in the original JRPG
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Copy link Facebook X Whatsapp Pinterest Flipboard Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Final Fantasy 7 Remake series director Naoki Hamaguchi says Barret grew on him the most during the creation of the remake series. Speaking to GamerBraves (below), Hamaguchi is asked if there was a character in Final Fantasy 7 who grew on him during the remake, and while he obviously threw out the 'I love all of my children equally' line, saying "all of the characters are special to me," he says that "in terms of the remake series and introducing new facets of the characters," it was none other than Barret Wallace. Hamaguchi explains, "In the original Final Fantasy 7, Barret was a product of the time," saying he was "very contemporary" and "very cookie-cutter." He explains that, presumably due to the PS1 hardware, "there were limits to what they could do with the character, limits to what they could show." But with Barret in the remake, "the sort of justice he seeks and the things he wants to protect, they were able to visualize that, pack that into the story and deliver it to the consumer." Final Fantasy 7 Rebirth director isn't weighing in on the OG JRPG's infamous Tifa vs Aerith shipping debate, but after 10 years of looking at Cloud, "I just want what makes him happy" Final Fantasy 7 Remake lead says he and Clair Obscur: Expedition 33 director agree "games are meant to be diverse" Clair Obscur: Expedition 33 is Final Fantasy 7 Rebirth director's GOTY pick, and not just because it features JRPG-inspired combat: "It gets all of the elements in it right" He adds that even after Rebirth released he was seeing a ton of positive comments about Barret and the character development he has in the Final Fantasy 7 Remake series, and adds: "I was very glad to receive those comments." I haven't played Rebirth, but if there's one thing I do remember about playing through Final Fantasy 7 Remake at launch, it's that I absolutely loved Barret. While Cloud and Aerith are obviously the posterchildren of Final Fantasy 7, he, Tifa, and the Avalanche trio ended up being the highlight of that game for me, so it's good to see others agree. Final Fantasy 7 Remake lead says he and Clair Obscur: Expedition 33 director agree "games are meant to be diverse."
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Coven of the Chicken Foot is the debut game from Naughty Dog alum Bruce Straley's indie studio
Coven of the Chicken Foot has a lot of things going for it already, in my book. It stars a hero rarely seen in video games, an elderly woman, and it has gorgeous storybook-style art in a lush fantasy setting. It’s a single-player puzzle platformer, it relies on wordless storytelling and the woman, a witch named Gertie, travels with a creepy-cute companion. Plus, Gertie has chicken feet. I love her little chicken feet. Coven of the Chicken Foot is the first game from Wildflower Interactive, the independent studio founded by Naughty Dog veteran Bruce Straley. The game is coming to Steam and it’s available to wishlist now, though there’s no firm release date. The first trailer for Coven of the Chicken Foot premiered at The Game Awards 2025, showing Gertie and her friend traveling together through caves, forests and temples. Gertie is on a quest to prove herself to the local coven by standing up to the self-appointed, prideful heroes of the land. She doesn’t have a sword or a dodgeroll, and instead has to figure out how to work with her strange friend to survive. Her companion develops unique behaviors based on individual play styles, shaping how Gertie gets around. Straley left Naughty Dog in 2017 after almost 20 years with the studio, where he directed The Last of Us and Uncharted 4. He announced Wildflower Interactive in July 2022 with a brief YouTube message, saying, “In 2017 I left the industry not sure if I wanted to make games anymore. But the longer I was away, I kept thinking about this medium, and everything yet to be done and everything I wanted to do still. And this idea kept following me. So I grabbed some friends and we started prototyping.” This naturally led to the formation of a studio, Straley explained. “We have to do it the right way,” he said in the video. “It has to be inclusive, equitable and collaborative, full of big-hearted people that want to grow both professionally and personally. The culture needs to be as iterative as the way we make games.” Today Wildflower Interactive has 16 employees from AAA and smaller-scale backgrounds, according to its website. Its mission statement reads as follows: “We’re making ‘small-ish,’ creatively-charged, uniquely-stylized games that explore the possibilities of our medium. And we’re building a small, open-hearted team of creators that want to improve their skills and still lead a good life outside of work. People that want to hone their craft, have a say in the process, feel respected for their contributions, and be a part of the evolution of this awesome medium.” I’m not going to say the studio’s direct and repeated emphasis on work-life balance, diversity and compassion is a response to the soulless capitalistic grind built into the AAA development complex, but I’m not going to not say that, either.
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Dustin Bailey
2026-03-07
Dark Souls and Elden Ring studio FromSoftware was "worried" how its OG RPG King's Field would be received, but the studio wasn't going to be "constrained by existing games"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! When Dark Souls exploded in popularity well over a decade ago, it felt like a bolt from the blue, as if FromSoftware suddenly, single-handedly demonstrated that many players wanted challenging, often obtuse games that demanded time and attention to truly master – a fact that Elden Ring would embrace to even greater heights. Of course, the truth is a fair bit more complicated than that, not least because FromSoftware was already burning the RPG rulebook back in the '90s with King's Field. Shinichiro Nishida is a longtime FromSoftware developer who is still working at the studio to this day. He spoke candidly about the development of the studio's original RPG as part of an interview in the King's Field Verdite Trilogy Perfect Guide in 2001, which was recently translated by shmuplations. Even at the time, King's Field stood out for its willingness to throw players in with little explanation, and FromSoftware did have some concerns about how that approach would be received. "We were worried, but at the same time we genuinely didn't know how people would react," Nishida said. "We weren't expecting people to just freeze up after being dropped into the game… I mean, you can swing your sword, you'll figure it out. (laughs)" Decades before Dark Souls and Elden Ring, FromSoftware's first dark fantasy RPG was built "from a kind of ignorance" Dark Souls and Elden Ring director "wouldn't necessarily say" that FromSoftware invented the Soulslike genre FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren't "simply cranking up the difficulty" King's Field was developed in eight months, and while that wasn't wholly unusual for games made in the '90s, it did contribute to the RPG's unfriendliness. "Honestly, we didn't have time to make a tutorial due to the development schedule," Nishida admitted. "For the first King's Field, there were parts of it that, by necessity, we had to leave somewhat unfinished, but even those parts ended up being cleverly executed in the end." Still, the core of the King's Field vibe was set from the start, as "president Naotoshi Zin said he wanted to evoke a feeling of 'loneliness' in players," Nishida explained. The game was built in part to capture the feeling that the studio's RPG aficionados had "enjoyed in Wizardry, but expressed through the PlayStation hardware of the time," but it wasn't going to be constrained by the genre's predecessors, either. "RPGs shouldn't inherently have rules like 'you must do this,'" Nishida explained. "We approached it based on common sense – what feels natural. Not thinking 'this is how other games do it' or 'this part should be like this in a game,' but rather, 'this is how someone would respond if you talked to them,' or 'you probably wouldn't talk to a complete stranger.' Starting with KFII, you can kill NPCs, but internally, monsters and NPCs share the same parameter setup. Hit points, defense, and the experience points gained upon defeat are set for every character. Ultimately, I suppose we weren't constrained by existing games." Devotion to that idiosyncratic spirit is part of why games like Demon's Souls and Dark Souls felt so fresh – at least, to the wider audience that hadn't previously played the King's Field games. It's a bit ironic that Soulslike is now a distinct genre, offering its own set of rules and constraints for games to follow. I guess it's the curse of great art to get imitated, and there's a reason the FromSoftware formula has finally gotten its due. Decades before Dark Souls and Elden Ring, FromSoftware's first dark fantasy RPG was built "from a kind of ignorance": "It was the type of challenge a first-time game developer naively takes on."
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Rosalie Newcombe
2026-03-07
These Super Mario Nendoroid figures deserve a comeback, but I'll settle for the SH Figuarts re-release
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! My Super Mario toy collection beganway back in the early 90s with an official plastic Mario toothbrush holder. He was a little off model and had a grin that would haunt most children's dreams today, but I loved him all the same. These days, it's a lot easier to find higher-quality versions of my favorite mustachioed plumber. There's no shortage of representation of the Mushroom Kingdom's many residents, but Good Smile Company's Mario and Luigi figures remain the best Mario merch I've ever come across. They're also a bit off-model, but that's the point, as Nendoroids are part of an anime figure line featuring cute, chibi depictions of iconic characters. These are the cutest versions you'll find of Mario and Luigi in plastic form, but actually finding them in stock is Kaizo Mario-levels of challenging. I'm being a bit cheeky, hoping to see a return of the Super Mario and Luigi Nendoroid figures. They've actually had plenty of comebacks, over 4 reprints to be exact. Yet, every time Good Smile Company re-releases them across US and UK retailers, the stock goes faster than Koopa the Quick. I wish they'd stay around long enough to be accessible to a wider range of Nintendo fans, especially for those who aren't fans of the quality of the toys on offer today. I have made it my life's mission to get this Legend of Zelda toy, because it is truly magnificent Celebrate MAR10 Day in style with the very best Super Mario merch The top 5 pieces of Zelda merch I wish I could still get my hands on Where to pre-order Super Mario Figuarts (Image credit: Bandai Tamashii Nations S.H. Figuarts)Super Mario - Tamashii Nations S.H. Figuarts | $42.99 at Best BuyLuigi - Super Mario - Tamashii Nations S.H. Figuarts | $42.99 at Best BuyYoshi - Super Mario - Tamashii Nations S.H. Figuarts | $74.99 at Best BuyBowser - Super Mario - Tamashii Nations S.H. Figuarts | $84.99 at Best Buy Where to pre-order Super Mario Figuarts (Image credit: Bandai Tamashii Nations S.H. Figuarts)Super Mario - Tamashii Nations S.H. Figuarts | $42.99 at Best BuyLuigi - Super Mario - Tamashii Nations S.H. Figuarts | $42.99 at Best BuyYoshi - Super Mario - Tamashii Nations S.H. Figuarts | $74.99 at Best BuyBowser - Super Mario - Tamashii Nations S.H. Figuarts | $84.99 at Best Buy Super Mario - Tamashii Nations S.H. Figuarts | $42.99 at Best BuyLuigi - Super Mario - Tamashii Nations S.H. Figuarts | $42.99 at Best BuyYoshi - Super Mario - Tamashii Nations S.H. Figuarts | $74.99 at Best BuyBowser - Super Mario - Tamashii Nations S.H. Figuarts | $84.99 at Best Buy It's not surprising that people snap up the figures pretty fast. They are sickeningly cute, with Mario and Luigi each having overly large chibi-sized heads and tiny bodies. Their biggest selling point, like all Nendoroid figures, is that you can swap around their faces and limbs to create different displays and poses. Much like the Legend of Zelda Wind Waker Link Nendoroid, they also come with a range of accessories which differ depending on which brother you happen to have. Luigi is my favorite of the two, as he comes with an iconic green warp pipe, a teeny tiny Goomba, a Bullet Bill, and different cloud shapes. He's also packaged with a small green base so you can create a tiny Super Mario stage and have little puffs of clouds trailing behind him as if he's running and about to warp to another level. The best thing about him is that his accessories are compatible with Mario's, too. Mario comes packaged with some blocks, a coin, a Boo ghost, and a Power-Up mushroom, to name a few. When bought with Luigi, you can combine the wealth of accessories to create the ultimate Super Mario display. All they're missing is a Nendoroid figure of Princess Peach, Toad, Yoshi, or Bowser, which I've been dreaming of since I first got my hands on these adorable collectibles. Good Smile Company has yet to add any more characters to the Super Mario Nendoroid lineup, so my dreams of owning a chibi Peach are squashed. However, Bandai's alternative SH Figuarts figure line does cater to my want for a wider range of Mushroom Kingdom representation. The SH Figuarts are similar to Good Smile's Figma range, featuring more accurately scaled representations of the characters, which keep their articulation and wealth of accessory benefits.They aren't new, but unlike the Nendoroids, their re-prints are available to pre-order starting from $42.99 at Best Buy, so stock is plentiful. Better yet, you can get Mario, Luigi, Yoshi, and Bowser, and Mario can actually ride Yoshi just like in the games. Without that 'chibi' design, the figures are much less cute to look at, but they're an ideal alternative for older Super Mario fans after higher-quality figures than the abundance of toys aimed at younger age ranges. I'm still holding out hope that we'll one day see Peach, Yoshi, and maybe even Princess Rosalina get some Nendoroid representation, along with more Mario and Luigi re-releases. Yet, I can make do with Bandai's SH Figuarts figures making a return if it means we can see more high end collectibles for older fans on the shelves. View all Super Mario toys at Amazon View all Super Mario Galaxy Movie toys at Amazon Check out our guide to the best Nintendo gifts if you're on the lookout for more Super Mario toys and collectibles.
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Kaan Serin
2026-03-07
Putting FromSoftware challenge sickos to shame, one fan smashes Final Fantasy 9's infamous skip rope challenge entirely blindfolded
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! One Final Fantasy fan has taken on arguably the series' most gruelling and annoying challenge ever, and channelled FromSoftware sickos to make it infinitely harder, for reasons that escape me. Played To Completion had already made it to 1,000 uninterrupted jump rope skips - a feat that alludes most Final Fantasy fans and would be impossible for anyone looking to take care of their sanity - but he recently wanted to make the gruelling challenge even more gruelling. So, he blindfolded himself. Clair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesing Legendary Dark Souls player completes the entire trilogy without getting hit while using a saxophone as a controller Final Fantasy 7 Remake lead knows JRPG fans are time-poor, but thinks some options could help you finish it in one day "Final Fantasy 9 has one of the hardest achievements in the entire franchise, and that is 'Hail to the King,' a rhythm mini-game requiring 1,000 [rope] skips consecutively without tripping, demanding eight minutes of precise timing [and] changing pace at five different increments - being the 20, 50, 100, 200, and finally, 300 mark," he explains, with the 200 step mark adding an extra tricky double jump. "Reaching 1,000 steps all comes down to practice, muscle memory, a good sense of rhythm, and being able to count in my head, provided you don't use a script to help you," he adds. "I wanted to challenge myself further, pushing myself closer to insanity.... This really makes you appreciate the stuff we take for granted, like our eyes." Played To Completion not only beat the challenge, but absolutely smashed it, having Vivi successfully jump 1,168 times without stopping, all while blindfolded and using sound as his only guide. FromSoftware challenge lovers have come up with game rules that would've been unthinkable a few years ago, like playing Elden Ring on a dance pad or with the help of a pet goldfish. Perhaps that's the next natural step for jump rope lovers. Final Fantasy 9 lead says the PS2 was so "so overpowered" its CPU sparked military concerns, so he struggled to get an emergency dev kit during his stay in Hawaii: "It was a very difficult situation"
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Mariella Moon
2026-03-07
Roblox introduces real-time AI-powered chat rephraser for inappropriate language
Roblox has launched a feature powered by AI that can rephrase inappropriate language in real time. The online game has been using AI filters to block out any language that goes against its policy for a while now, but it has been replacing censored chats with a series of hash signs (####). Roblox admits that encountering too many hashmarks can be disruptive and make conversations hard to follow. This new feature will instead replace words and phrases with what the AI deems as more appropriate substitutes. Rajiv Bhatia, Roblox’s Chief Safety Office, said the game is starting with profanity. For instance, if a user sends “Hurry TF up” in chat, the system will replace it with “Hurry up!” Everyone in the chat will see a note when a message has been rephrased, and the sender will see what language was edited out. A user who keeps cursing in chat will still be penalized for breaking Roblox policy even if the AI rephrases their messages. “As these systems scale, they create a flywheel for civility, where real-time feedback helps users learn and adopt our Community Standards,” Bhatia said in a blog post. Rephrasing has been rolled out to chats between age-checked users in similar age groups and in all the languages the game’s translation tool supports. Roblox introduced a mandatory age verification system back in January after reports came out that it has a “pedophile problem,” with adult players allegedly using the game to groom children. Kids under 13 can no longer use in-game chat outside of certain experiences, while everyone else can chat with players around their age. Age check, however, hasn’t stopped authorities from suing Roblox: LA County, in a lawsuit filed in February, said Roblox knows its platform “makes children easy prey for pedophiles.” Louisiana’s AG has also just filed a lawsuit, saying Roblox “created a public park and filled it with sex predators that are preying on… children.”
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Kaan Serin
2026-03-07
"The CRPG I didn't know I needed": Ridiculously pretty Baldur's Gate-like with a beat 'em up twist and 91% positive Steam reviews finally hits 1.0
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Banquet of Fools has quietly been one of the most promising CRPGs in Steam Early Access for over a year, and I'm happy to report that it's finally coming out in full and is just as gorgeous as ever. "Thank you everyone for the support the last year and a half in early access," developer Hannah and Joseph Games writes on its blog post celebrating the game's 1.0 release on March 5, 2026. "The game improved so much with your feedback and we were able to have some wonderful artists contribute to the raffles." "For those of you about to finish the game, we're excited to bring you new game modes soon, something we'll be doing throughout the year, and any additions or content updates will be free and part of the base game," it continues. "These will be accessible in the new game + menu 'Treasury', which you can preview after completing the game... We have a lot of post-game updates planned already, and would love the opportunity to work on more weird games in this world." Acclaimed fantasy MMO from former EverQuest and Asheron's Call leads launches out of Steam Early Access after 8 years This obviously Paper Mario-inspired RPG is finally out "after 5 long years" with near-perfect Steam reviews Baldur's Gate 3 wins Steam's Labor of Love award following 2 years of updates and community support Banquet of Fools is essentially an open-world, party-based, isometric CRPG by way of Baldur's Gate 3, but this time there's also a beat 'em up twist to the combat which the developers call "brawl-style," where you swap between your four-person team and set up combo attacks. At the time of writing, its has 91% positive reviews on Steam which gush that it's "simply stunning" and "the CRPG I didn't know I needed." One player says it's "a creative masterpiece. A fantastical journey through the towns & wilderness of a Faery kingdom. Gameplay is intuitive yet granular. Combat is smooth and cinematic. Dialogue is natural and fits the theme perfectly. Character creation and gameplay choices are very meaningful." "And the Art. Wow," they continue. Banquet of Fools has a style that's halfway between traditional high fantasy ripped from Tolkien and Jim Henson's The Dark Crystal puppetry, especially in its cutscenes. Banquet of Fools is available on GOG and Steam, and it has a free demo up to try too. To keep up, check out the upcoming indie games of 2026 and beyond.
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Kaan Serin
2026-03-07
Marvel Rivals publisher reportedly cuts funding for Yakuza co-creator's new studio just three months after revealing its first game
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The new studio led by Yakuza and Like A Dragon co-creator Toshihiro Nagoshi is reportedly facing closure after publisher NetEase cut its investment in the fresh-faced developer. Instrumental in the creation of the Yakuza series and a Sega veteran of three decades, the famed developer opened Nagoshi Studio back in 2021 in partnership with publisher NetEase, the entertainment conglomerate behind several big hitters, including Marvel Rivals and Naraka Bladepoint. Nagoshi Studio announced its very Yakuza-ish debut game only three months ago, an action brawler called Gang of Dragon, at The Game Awards 2025. But according to a new report from Bloomberg, NetEase plans on pulling funding from the studio later this year. The next game from the creator of Yakuza features Don Lee as the main character and looks a lot like a Yakuza game Still in Early Access, anime RPG from ex Capcom and Riot devs with $17m investment dies after "mixed initial reviews" Assassin's Creed 4: Black Flag director's studio reportedly shut down by Tencent without releasing a single game NetEase allegedly made the decision after finding out that Nagoshi Studio would need another ¥7 billion (about $44.4 million) to complete production, leaving the team's fate up in the air without a financial backer. Nagoshi is apparently seeking outside help and additional funding in other places, but hasn't had any luck so far. The news is just the latest in a series of cuts NetEase has made in its games division. Worlds Untold, another new team headed by BioWare veterans, also had to pause operations after NetEase pulled funding, while some developers, such as Visions of Mana maker Ouka Studio, were shut down entirely. For now, check out the new games of 2026 and beyond.
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Kaan Serin
2026-03-07
Slay the Spire 2's Steam domination was always written in the stars, according to Palworld dev who is "genuinely surprised by how many people" are blindsided
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Slay the Spire 2 is absolutely ripping apart every Steam chart there is, but its mega success isn't a surprise to one prominent Palworld dev who's only shocked that the roguelike's blindsided so many other people. Slay the Spire 2 was always expected to be a big deal - it's following up one of the most critically acclaimed deckbuilding roguelikes of all time, after all - but what was perhaps not expected is just how much of a big deal the indie has been. The sequel easily passed the concurrent Steam player peaks of several AAA games, like Elden Ring Nightreign, and now holds onto the highest peak for any roguelike on the platform, as well as overwhelmingly positive user reviews. Pocketpair's communications and publishing lead John 'Bucky' Buckley has now chimed in on the game's gigantic success. "I'm genuinely surprised by how many people on Twitter seem to be surprised that Slay the Spire 2 is dominating the Steam charts," he writes. "This was never up for discussion. It was written in the stars. Slay the Spire is an all time masterpiece. The gamers have been activated." Slay the Spire 2 beats Elden Ring Nightreign as Steam's biggest roguelike, as launch players rise 162,000% over the OG "Slay the Spire but better": Slay the Spire 2 continues Steam domination with 6,000 Overwhelmingly Positive reviews Slay the Spire 2 flies past 165,000 concurrent Steam players, instantly nearly tripling the original's all-time peak For context, the first game has near-perfect reviews on the platform despite 180,000 or so players leaving their thoughts. And that's not even taking into account the people who played (and probably loved) the moreish card game on PlayStation, Xbox, and Nintendo Switch. "Thinking about it though, maybe this is a great example of the Twitter discourse bubble vs the reality of gamers," Buckley accurately continues. "Even looking at the 'trending' gaming topics on Twitter now… Well, I suppose the real gamers are too busy actually gaming SLAY THE SPIRE BABYYYYYYYYY." "This seems a bit meaner than it was intended": Slay the Spire 2 lead backtracks on Marathon "small indie passion projects" joke as the roguelike unexpectedly dominates Steam
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Kris Holt
2026-03-07
Slay the Spire 2, Scott Pilgrim EX and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. We've got a lot of new and upcoming games to highlight this week, and those are on top of all of our coverage of the Nintendo Indie World stream the other day. Nintendo packed a lot of news into that 18-minute stream, including the sudden arrivals of three great games — Blue Prince, Minishoot' Adventures and Öoo — on Switch and/or Switch 2. The company revealed release dates for a bunch of games we've had on our radar, such as InKonbini: One Store. Many Stories (April 30), Mixtape (May 7), Denshattack! (June 17) and Ratatan (July 16). Release windows for several games were confirmed as well, including Toem 2 and Grave Seasons, both of which will be out this summer. Meanwhile, if you have a Playdate (or have been meaning to get one), be sure to check out the third anniversary sale on the Playdate Catalog storefront this weekend. There are lots of good deals and we've got some suggestions for you. Elsewhere, speedrunners will be showing off their skills in AAA games, indies and everything in between during the Frost Fatales event from Games Done Quick. From March 8-14, you can watch women and femme speedrunners tear through the likes of Undertale, Strange Antiquities, An Airport for Aliens Currently Run by Dogs, Tunic, Hollow Knight and Windswept. It's a charity event that will be raising funds for the National Women's Law Center. On that note, there’s a Women's Day sale on Steam that’s running until March 15. There are discounts on tons of games from women and gender marginalized-led teams as well as demos for upcoming titles. Among the games on sale are Dredge (60 percent off), Overcooked 2 (75 percent off), The Wandering Village (50 percent off), Dogpile (35 percent off) and Consume Me (35 percent off). Slay the Spire has helped to popularize the roguelite deckbuilder genre since its early access debut in 2017. Mega Crit is back for another bite at the cherry with Slay the Spire 2, which hit Steam in early access this week for $25. The studio says the price will increase after early access. The studio expects the sequel to remain in early access for between one and two years, though it won't release the full version until the game "feels great." During the early access period, Mega Crit is going to try some experimental features and "exotic designs," while pinpointing niche issues and getting feedback from players to "make sure the game is headed in the right direction." Perhaps the biggest change in the sequel is the addition of a co-op mode for up to four players. There are new cards (including multiplayer-specific ones), characters and enemies in the mix as well, of course. Demons have descended on Toronto and his Sex Bom-omb bandmates have been kidnapped, so it's up to Scott Pilgrim and his allies to save the day. Scott Pilgrim EX is the franchise's latest side-scrolling fighter, following on from Scott Pilgrim vs the World: The Game. This entry is from Tribute Games, which has a pretty great recent track record when it comes to co-op beat-'em-ups after Marvel Cosmic Invasion and Teenage Mutant Ninja Turtles: Shredder’s Revenge. This time around, the studio teamed up with Scott Pilgrim creator Bryan Lee O’Malley to develop a new storyline. I haven't had time to jump into Scott Pilgrim EX yet, unfortunately, but I'm really looking forward to doing that soon. When I do, I'll be instalocking Roxie Richter as my character. Gonna listen to “Black Sheep” a bunch in the meantime. Scott Pilgrim EX is out now on Steam, Nintendo Switch, Switch 2, Xbox One, Xbox Series X/S PS4 and PS5 for $29. Planet of Lana II: Children of the Leaf is at the top of my to-play list this weekend. I adored the first entry from Wishfully and Thunderful Publishing a few years ago, and I've heard that the sequel is even better. This is a narrative-driven adventure platformer in the vein of Limbo and Inside. As in the first game, you'll be evading dangerous robots after the antagonist weaponizes technology to exploit the resources of Lana's home planet. I'm sure that doesn't have any parallels with our reality. Planet of Lana II looks just as gorgeous as the first game. Lana is said to be more agile this time and is capable of moves like wall jumps. Her companion, Mui, remains available to help her solve puzzles and survive this dangerous world. Planet of Lana II is out now on Steam, Switch, Switch 2, PS4, PS5, Xbox One and Xbox Series X/S for $20. The Steam, Switch and Switch 2 versions have a 10 percent launch discount. You can get that same discount on PlayStation if you're a PS Plus member. The game is also available on Game Pass Ultimate and PC Game Pass. The Legend of Khiimori hit Steam and Epic Games Store in early access this week for $30. It's an open-world adventure game in which you take on the role of a courier rider in 13th-century Mongolia. You can breed and train horses with special abilities to help you explore this landscape and carry out deliveries. You'll need to set up camp and craft critical items on your journeys, and you'll need to be on the defensive against dangerous wildlife. There are also evil spirits to fend off in order to liberate corrupted zones. There's a lot going on here and, evidently, a lot more to come. Developer Aesir Interactive plans to add a string of features during the early access phase (which is expected to last for around a year), including racing, falconry, a "peaceful mode" and character and horse customization. Lost and Found Co. is a lovely-looking hidden object game from Bit Egg and co-publisher Gamirror Games. It's on Steam for PC and Mac for $18, though there's a 10 percent discount until March 19. I love this trailer for Lost and Found Co. It's full of charming animations and neat details, like a comic book-style series of panels that helps tell the story. You play as Ducky, a duck who has turned into a human intern at a startup that helps people get their lost items back. That sentence alone has me smiling. In the wake of Blippo+, another game that debuted on the Playdate has now landed on PC (Steam and Itch), Mac (via Steam and the Mac App Store) and Nintendo Switch. Ratcheteer DX typically costs $13, but there's a 25 percent launch discount on all storefronts except the App Store. The original version of Ratcheteer made its bow in Playdate season one, meaning that every owner of the little yellow console has access to it. You play as a young mechanic who — like the rest of humanity — lives underground to stay safe from an eternal winter. However, after the power plant and water treatment plant go out of commission, it's up to you to fix them. That kickstarts a top-down pixel-art adventure in the vein of the early Legend of Zelda games that should take you about four to five hours to finish. This updated game from Shaun Inman, composer Matt Grimm and illustrator Charlie Davis is available in color — with filters that include the 1-bit Playdate look — and it has a CD-quality version of the soundtrack. It's the first game that publisher (and Playdate maker) Panic has made in house that's landed on Steam and consoles. I've only played a little of Ratcheteer DX so far but it seems just as delightful as the original version, so I'm eager to keep going with it. On another day, I might have wrapped up this section with a feel-good game like Lost and Found Co. Not this time. Instead, here's a bird-spotting psychological horror walking sim. The one-minute launch trailer for Birds Watching, from Studio Ortica, is about one-60th as long as the game's runtime. It's full of creepy details, like a giant bird with humanoid legs. The tone is unnerving, but it absolutely caught my attention. Birds Watching is out now on Steam for $5. You can get it for 10 percent off until March 13. This trailer for My Little Puppy (which premiered during the Indie World showcase) captured my whole damn heart. Korean developer Dreamotion created the game by "adding dreams and hopes to the story I shared with Bong-gu, a dog who I adopted and raised," the studio's Junyoung Lee said. After crossing the rainbow bridge, the game's version of Bong-gu eventually picks up the scent of his dad and sets out on an adventure to rescue his human. I'm crying in the club at my desk. My Little Puppy is coming to Switch on May 29. It's already available on Steam for $25. Lunacy Studios is a studio that boasts developers with experience on the likes of Star Wars: Battlefront, Mass Effect, Assassin’s Creed Brotherhood and Life is Strange. Its first game is The House of Hikmah, which is coming to Steam on April 8. This is a story-driven 3D adventure game that takes place in a setting inspired by the Islamic Golden Age. You take on the role of Maya, a 14-year-old who is looking for answers after her father passes away. He left Maya with an elemental heirloom that she can use to solve puzzles and she can use wind channels to help her traverse the environments. I can't speak to how authentic its representation of the Islamic Golden Age is, but the setup and art direction of this game have me intrigued. It certainly doesn't hurt that Austin Wintory (Journey, Sword of the Sea, The Pathless) composed the music. I got completely hooked on Ball x Pit and I'm looking forward to trying out MLB The Show 26. So, I really think there should be more ball-based games. And, look at that, here's a first peek at Ballgame from new studio Human Computer. In this physics platformer, you play as a sentient ball. As is the case in golf, the idea is to get to the hole in as few shots as possible. Also like in golf, that's harder than it might seem at first. The levels pull in elements from a range of inspirations, including pachinko, pinball, skeeball and many other types of ball games. Among other things, you'll skim across water, bounce off of bumpers and float in bubbles. There are arcade minigames where you can earn a type of currency that you can use to unlock upgrades, custom looks and dozens of other balls. It all seems quite chaotic at first glance. I live for chaos. I'm in. Ballgame is coming to Steam later this year. To wrap things up for this week, here's a nifty teaser trailer for Echobreaker, a precision platformer with an isometric perspective. The aim is to reach the goal as quickly as possible. You'll use powerups to help you do that. You'll also need to battle enemies along the way. I had no trouble following what was happening at any given moment in this short clip. I think the perspective here makes things interesting. There have been a bunch of high-octane first-person platformers in recent years. I think that being able to see the action from above helps make it clearer to me what's going on here. The clean, futuristic art style helps too. Echobreaker, which is from Upstream Arcade and publisher Weekend Games, is slated to hit Steam later this year.
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Jordan Gerblick
2026-03-07
Resident Evil Requiem's Grace actor says Leon's performer is such an RE sicko that everyone brought their A-game in the studio: "If there are millions of Nicks out there who adore this franchise ... we cannot let them down"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Resident Evil Requiem has emerged after a years-long wait as a triumphant symphony of action and horror, with critics and players praising the deep gunplay, heartfelt story, and in particular, strong performances by Leon Kennedy actor Nick Apostolides, Victor Gideon actor Antony Byrne, and burgeoning Resident Evil star and Grace Ashcroft actor Angela Sant'Albano. As I catch up with Sant'Albano to talk about her approach to the role, she tells me Apostolides' intense love for the Resident Evil franchise was at least partly to thank for the game having so many impassioned performances. "Nick had so much Resident Evil knowledge, the lore, he just knew everything," says Sant'Albano. "A little thing would pop up when they were kind of explaining the story arc to us, and he would go, 'Oh, that links back to RE 4 in this little scene.' And he just was able to give us all more knowledge to help us kind of build this world." Resident Evil Requiem Leon actor says the new horror game "could have been just a solo Grace" outing Resident Evil Requiem's Leon actor has seen the thirst trap memes and thinks they're "funny as hell" Resident Evil Requiem's Leon actor was so unnerved performing next to the main villain he would "start giggling" While Sant'Albano is very obviously a talented performer who tells me she spent a long time researching and preparing for the role, she also says Apostolides, as "the face of the franchise," was exceedingly "supportive, generous, and committed." "Him being such a fan of Resident Evil already meant that, when you have a real fan of the franchise in the room with you, you just care so much more," adds Sant'Albano. "You're like, 'Oh my God, we've got to deliver, like, we have to do this right, because if there are millions of Nicks out there who adore this franchise just as much as he does, we cannot let them down.' So I think him bringing that fandom into the room was really, really special." I definitely picked up on that when I interviewed Apostolides earlier this week. It shouldn't come as any surprise when the man is known for showing up to conventions in full Leon Kennedy cosplay, but as someone who's had the chance to talk directly with the actor, trust me when I say Capcom couldn't have picked a better Leon to carry the torch in this modern era of RE. Resident Evil Requiem Leon actor says he's "cautiously optimistic" about upcoming film adaptation from Weapons director Zach Cregger
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Ian Carlos Campbell
2026-03-06
Valve doesn't sound confident the Steam Machine will ship in 2026
As part of a Year in Review blog detailing changes Valve made to Steam in 2025, the company shared a minor update on its hardware plans that doesn't sound good for anyone hoping to buy a Steam Machine, Steam Controller or Steam Frame in 2026. Specifically, the company is now opening up the possibility its new hardware won't ship this year at all. In February, when Valve acknowledged the ongoing memory and storage shortage had delayed the launch of its hardware and could lead to higher prices, the company was still committing to a (fairly wide) window of when its hardware would ship: "Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change." As of the company's latest post, however, things somehow sound even less certain. "We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us," Valve wrote in its Year in Review post. "We’ll share updates publicly when we finalize our plans!" While Valve's air of secrecy can make it easy to read too much into the limited information the company does share, moving from "the first half of the year" to "[hoping] to ship in 2026" certainly gives it wiggle room to not release new hardware this year. And considering the difficulties other companies are facing sourcing memory and storage, it wouldn't be all that surprising. HP said in February that RAM accounts for a third of its PC costs, and industry analysts expect the RAM shortage could radically alter the PC landscape as companies are forced to raise prices. Valve's already struggling to keep the Steam Deck in stock due to its issues securing RAM, it stands to reason sourcing components for even more devices wouldn't make that process any easier. Then again, the company hasn’t updated its launch timing FAQ, so there’s still reason to hope the Steam Machine ships in 2026.
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Ashley Bardhan
2026-03-06
"Slay the Spire but better": roguelike Slay the Spire 2 continues Steam domination with over 6,000 Overwhelmingly Positive reviews as early access players decree "10/10 best game"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Indie developer Mega Crit's Slay the Spire 2 immediately became the king of Steam upon its early access launch on March 5, and at least 6,000 people are in full support of its reign according to several fiefdoms of Overwhelmingly Positive reviews. It comes down to the fact that roguelike Slay the Spire 2 is simply "Slay the Spire but better," as one positive review with over 250 upvotes as of writing declares. "Some may say that's an oxymoron, as how can one concoct something better than Slay the Spire? But it happened. Its better. Greatest game of all time." This enthusiastic reviewer is in good company. Slay the Spire 2 easily broke fellow roguelike Elden Ring Nightreign's Steam concurrent player record of 313,593 in its first 24 hours, and, at the moment, the game holds a record number of 430,456 players according to SteamDB. This storm of Mega Crit disciples have also now made Bungie's Marathon concurrent record – 88,337 Steam players, the games launched the same day – look like a consolation pizza party. Slay the Spire 2 flies past 165,000 concurrent Steam players, instantly nearly tripling the original's all-time peak Slay the Spire 2 beats Elden Ring Nightreign as Steam's biggest roguelike, as launch players rise 162,000% over the OG Slay the Spire 2 lead backtracks on Marathon "small indie passion projects" joke as the roguelike dominates Steam "It's phenomenal. It's beautiful. I'd let this game babysit my children," says another popular positive Steam review with 97 "helpful" ratings. "If this is early access, I think I might faint when the full game comes out." "You can get a bird friend & it attacks when you play its* card. 10/10 best game," a review with 632 helpful ratings says. I think they really like it. "This seems a bit meaner than it was intended": Slay the Spire 2 lead backtracks on Marathon "small indie passion projects" joke as the roguelike unexpectedly dominates Steam.
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Jordan Gerblick
2026-03-06
Final Fantasy 7 Remake director reveals new part 3 details: Rocket Town is back, Wutai is "one of the main locations," and the Highwind airship is "a very large part" of the JRPG finale
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Most of Final Fantasy 7 Remake Part 3, the third and final installment in Square Enix's remake trilogy, is still shrouded in mystery, but director Naoki Hamaguchi has just revealed a few new key details. With the yet-untitled third entry in the Final Fantasy 7 Remake saga tying up the whole story, and there still being plenty of stuff from the original 1997 game we haven't seen, fans have rising concerns that some of that missing content has simply been cut. Thankfully, Hamaguchi has confirmed two very unique locations from the OG game are returning in the finale: the grungy Rocket Town and Yuffie's homeland, Wutai. Referring specifically to the latter, Hamaguchi tells Bloomberg the originally optional area will be "one of the main locations" in the remake. "Yuffie's made a very prominent appearance, stating her case about her homeland. So if Wutai's not featured, I think the fans are going to yell at me," says Hamaguchi. Final Fantasy 7 Remake Part 3 is "finally starting to match the vision I had for it," director teases Final Fantasy 7 Remake Part 3 director says the new JRPG is "already in a playable state" Final Fantasy 7 Remake Part 3's reveal might be imminent as the RPG's director promises more news "than ever before" Meanwhile, Hamaguchi also says the team at Square Enix wants to "expand" on the Highwind airship that lets you freely explore the world map in the original game once it's acquired. "Flying the Highwind is a very large part of the third installment," he says, also suggesting space missions are coming back for the remake. Hamaguchi declined to comment on whether Chocobo breeding will be a thing in the next game, but "here is an element in the third installment involving Chocobos that is a little different than Rebirth," whatever that means. And finally, the last few breadcrumbs he dropped before the next update are that co-director Motomu Toriyama is handling "the submarine portion of the game" and that he may have "injected himself into there," and that the Great Glacier area is probably the starting point of the third and final game in the series. The game doesn't have a release date yet, but Hamaguchi recently confirmed it's in "a playable state" and that development is "almost exactly on schedule with the milestones we set at the beginning of the project," which is encouraging. Final Fantasy 7 Remake Part 3's Ultimate Weapon design may have just been shown off in a free-to-play spin-off.