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The Mojave Wasteland Is Broken Beyond Repair In Fallout Season 2 Episode 3
Conflict and broken alliances set a path for war. Spoilers for this week's episode of Fallout to follow. This week’s Fallout episode gave audiences a look into the status quo of the factions fighting for control of the Mojave Wasteland. While gamers might have an idea of where they ended up after finishing Fallout: New Vegas, it seems that a lot has changed in the wasteland in the 15 years since. While the meter didn’t move too much on individual stories, it was great to see what some of these fan favorite factions are currently up to. The episode opens up in a bottling plant for the infamous Sunset Sarsaparilla, the Mojave’s favorite drink. The plant is being operated under the watchful eye of none other than former Brotherhood of Steel Squire Thaddeus (Johnny Pemberton), who’s taking on a far more ghoulish look than when we last saw him. After consoling a young girl who was bullied, he reminds the children to get back to work and that normally they’d “be dead by now.” Jumping over to Lucy (Ella Purnell), the last time we saw her she encountered the Legion. It turns out that the tunic woman she was returning was one of their slaves that lost their legionary; as punishment, she’s quickly executed and her head put onto a spike. Lucy is then given an audience with the current Caesar and his second in command Legate (Macaulay Culkin). They inform her that America’s ways have failed and it's up to them to bring order and honor to the Mojave. Before they take her as prisoner, Lucy notices that the Legion is split into two separate camps. The Legate informs her that the Legion has been fractured for the last decade over arguments who the original Caesar’s true successor is. He wrote the true successor’s name on a note that’s with his corpse in the rival camp and no one knows who is truly right. Being the problem solver she is, Lucy offers to help settle their differences before she’s swiftly denied and put onto a cross. Elsewhere back at the abandoned hospital, Cooper (Walton Goggins) wakes up and drags himself to an opening. With CX-404 by his side, he cuts open his leg and pulls out the radscopion stinger that’s paralyzing him. Jumping back to the Pre-War era, Cooper and his wife are struggling to get along. Despite her secrets and his mission from Moldaver, she attempts to pack for the Vault through her tears. We then see Cooper attend a ceremony at the local VFW where he uses this as an opportunity to ask around about Robert House before he heads to Las Vegas to assassinate him. While in the restroom, Cooper is confronted by The Mysterious Stranger (Justin Theroux) who offers him a cryptic warning about things to come and the powers that are at play. At Area 51, the other factions of the Brotherhood of Steel begin to pull out of their alliance with Maximus’ (Aaron Moten) chapter. They fear that Paladin Xander’s (Kumail Nanjiani) arrival suggests The Commonwealth’s chapter is launching a retaliation. With no other options, the other chapters suggest giving The Commonwealth the cold fusion relic in order to make them back down. Maximus offers to kill Xander to stop the conflict dead in its tracks, but he’s denied for fear of causing a full blown conflict. With no alliance, the Brotherhood would easily fall to The Commonwealth. As Maximus leaves the compound he’s stopped by Xander, who lets him know how different his chapter of the Brotherhood is. He tells him how they’re led more by actual soldiers and not religious zealots. Xander warns that the Elder Cleric’s choices have the potential to plunge the Brotherhood into a period of chaos and darkness. Cooper follows Lucy’s tracks and comes across the Legion’s camps. He realizes that the Legion are embroiled in a civil war of their own and plots to save Lucy, as he needs her to confront Hank Maclean (Kyle Maclaclan) if he wants to find his family. Realizing he needs back up, he heads to a nearby NCR outpost that is shockingly abandoned. While there he reconnects with Victor, the sheriff securitron from Fallout: New Vegas. Victor informs him that the NCR have abandoned the outpost and that Robert House is dead. Cooper doesn’t believe for a second that House would die and not have a plan set into motion to carry out his motives. He heads out to find the remaining NCR rangers. Maximus and Xander take a vertibird out for a joyride through the Mojave. Xander tells him about the Brotherhood back home and suggests that they give the cold fusion to them because of a losing war back home. The Commonwealth chapter is at risk of losing the area to chaos and the power that the cold fusion provides could turn the tides of war. Heading into the hills near the outskirts of Primm, Cooper encounters two members of the NCR. After a brief scuffle they recognize him and he asks for reinforcements to take on the Legion camps. They inform him that they’re the last remnant of the NCR in the area and they’re cut off from supplies and reinforcements. Cooper suggests that they have fully lost control and power in the Mojave with the fall of Shady Sands. They ask for help in reconnecting with an NCR base, but he refuses to help them before storming off. After Xander and Maximus detect robot activity in an abandoned facility they land the vertibird and suit up in their power armor. While exploring the facility they encounter a rogue securitron that attempts to kill them but is instead destroyed by a super sledge as the two celebrate. Cooper heads into the Legion camp that’s holding Lucy prisoner and demands they let her go. The Legate asks when and Cooper offers up information on the NCR remnant’s whereabouts so that the Legion can fully wipe them out. They take her down off the cross and she leaves with Cooper, who notices a dynamite stash. Once they’re outside the camp, the stash explodes and Cooper reveals it was him that rigged it to explode. He debates if what he did was a good choice, or a very stupid one. Maximus and Xander explore the facility more and discover a ghoul child that is hiding from them. It’s revealed they’re in the bottling facility from the beginning of the episode. Xander is convinced more are hiding and demands all the kids come out of hiding. With a mix of normal and ghoul children, he separates them into groups. He attempts to kill the ghoul children before Thaddeus appears and pleads with him not to kill the kids. Ignoring all the cries, Xander fires up his weapon before Maximus slams the super sledge into his head, killing him and saving the ghoul children. Thaddeus and Maximus reconnect as Maximus realizes he might have just started a war. This week’s episode of Fallout traded in personal stories in favor of some excellent world building. One of the best aspects of Fallout: New Vegas is the unique faction systems and the colorful characters that inhabit the Mojave Wasteland. This season also reveals the fates of these beloved factions long after the game has ended. With the stage set for full blown conflict, it’ll be interesting to see how alliances and rivalries play out later on this season.
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Divinity's Lack Of Tabletop DNA Could Help It Surpass Baldur's Gate 3, Larian Says
No longer will Larian be bound to another game's rules. "One of the biggest struggles that we had with Baldur's Gate 3 is every single class has almost different rulesets, so getting players on board with that was quite complicated," Vincke told us. Want us to remember this setting for all your devices? Now Playing: Divinity Will Be Better Than Baldur’s Gate 3 “On All Fronts” Says Larian CEO While those with D&D experience (or a similar game like Solasta) may have felt like they were ready for Baldur's Gate 3 at launch, it does feature a number of class-unique mechanics that people have to learn. These range from the Barbarian's "rage" mechanic to the spell-slots system for magic-users, and it definitely puts D&D veterans at something of an advantage. "I'm surprised that it actually worked out that well," Vincke added. "I think when you see what we can do when we make something for a video game that's not derived from a tabletop it's going to be a lot better." That does, of course, mean those with D&D experience could find themselves effectively on the same level of everyone else when it comes to learning Divinity's mechanics, but we'll just have to wait and see what Larian cooks up. Divinity doesn't yet have a release date, but the game will be connected--in some way--to previous Divinity-series titles from Larian. The previous game in the series, Divinity: Original Sin 2, just released on current-gen platforms including Switch 2, and is a free upgrade for those who owned it on last-gen systems. Baldur's Gate, Divinity Dev CEO Responds To Backlash Over Generative AI Comments Baldur's Gate Boss Wanted One Very Specific Thing Cut From Divinity: Original Sin 2's Re-Release Divinity Will Likely Be An Early Access Game, Just Like Baldur's Gate 3
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Ian Carlos Campbell
2026-02-13
Valve's latest Steam beta lets you add your PC's specs to game reviews
An upcoming update to Steam includes a helpful improvement to game reviews. As part of the Steam Client Beta update Valve released on February 12, users will now be able to attach information about their hardware specifications when they post a new game review or update an old one. It's not uncommon to find negative reviews that complain about a game's performance, information that's hard to draw a conclusion from without knowing what kind of hardware the reviewer is using. With specs attached, the usefulness of complaints becomes a little bit easier to gauge. A game's sales performance and discoverability on Steam is heavily influenced by its review average, a data point Steam users sometimes manipulate for reasons unconnected to the quality of a game. Provided reviewers actually attach their specs — at least in the beta, the feature is entirely optional — Valve's mercurial reviews ecosystem could end up becoming more nuanced overall. Alongside the new option in reviews, Valve is also experimenting with a way for users to share "anonymized framerate data" with the company. When framerate sharing is enabled, "Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on," Valve says. The feature is specifically focused on devices running SteamOS, Valve's Linux-based operating system for the Steam Deck and some third-party handhelds. The extra information could help the company's attempts to improve game compatibility using software like Proton. The beta update also includes bug fixes, and a tweak to how Valve collects feedback about whether a game should be Deck Verified. Now when Steam prompts you to confirm whether you agree with a game's rating, if you disagree, you can provide a reason as to why.
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Jordan Gerblick
2026-02-13
Warhorse admits Kingdom Come: Deliverance was "rough," but says surprise "next-gen update" brings the RPG up to PC Ultra standards with "massively improved performance"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The original Kingdom Come: Deliverance has received a "next-gen" update improving visuals and performance on PS5 and Xbox Series X, Warhorse has announced. If you own Kingdom Come on PS4 or Xbox One already, you can download the updated version for free right now, otherwise it's available on the usual storefronts for around $30. As many suspected, Warhorse made the announcement during its anniversary stream celebrating Kingdom Come: Deliverance 2's first birthday, which included a trailer for the update and gameplay footage of lead designer Prokop Jirsa and the ever-spirited communications director Tobias Stolz-Zwilling rummaging around 15th century Bohemia. Stolz-Swilling said the update brings the PS5 and Xbox Series X versions of Kingdom Come: Deliverance up to PC Ultra standards, running natively at 2K but upscaling to 4K resolution. The new port will also have "massively improved performance in demanding scenarios such as in-game cutscenes, battles, and dialogues" and run at up to 60 FPS. "Don't nail me down on 60 – it's up to 60," noted Stolz-Swilling. "It was our first game and it's a bit wonky here and there, but it's up to 60 so that is important." Hope for a Kingdom Come: Deliverance PS5 port picks up momentum thanks to PlayStation Store leak Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'" Kingdom Come: Deliverance fans are on some PS5 hopium again, as the RPG's devs announce a "special" anniversary stream Kingdom Come: Deliverance launched back in 2018 to generally positive reviews, but it was infamous for its slow start, steep learning curve, and performance issues. I personally remember being entranced by the story, characters, and faithfully recreated medieval setting, but also extremely fatigued by the aforementioned roadblocks, and I eventually threw in the towel about halfway through. I'm now 150 hours into the sequel and genuinely think it's one of the greatest RPGs ever made, so I'll definitely be downloading the updated original and replaying Henry's origin story. "For the players that only joined us with KCD2, and if you liked that, I think now is a good time to really try KCD1," said Jirsa, seemingly staring directly into my soul. "It's still the game we released. Raw design principles that you now may know from KCD2. It's raw. If you're experienced with KCD2 that can be a very good thing. You can see how we started, what was the beginning of our journey, and now, with the next-gen version, but also with all the patches we did for KCD1, it's in a really good state. "It had a rough start with the original release date. But now it's in a very good state. It's pretty bug free, it runs smooth. If you want to try it, I think now is a good time." Naturally, a current-gen patch isn't going to fix design inconsistencies that might make the beginning of the game a slog to get through, but if you still have your old save, you can load that up in the updated version and save yourself some hassle. Personally, I'm going to start fresh, because it's been so long since I played the first game that I don't remember what was going on. But Warhorse did confirm your old saves will transfer over seamlessly. Either way, Warhorse can tell one hell of a story, and I'm excited to go back and see how Henry's saga started with a better-looking, better-running game. Kingdom Come Deliverance 2 drove me to madness until I started to embrace its world, not fight it – learn from my mistakes.
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Austin Wood
2026-02-13
"You are wrong" and Fallout New Vegas was ripped apart at launch, Obsidian's Josh Sawyer reminds RPG fans, comparing it to Cyberpunk 2077: "Its reputation at launch was not fantastic"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Fallout: New Vegas is often held up for delivering the peak of role-playing variety in the modern Fallout RPGs, but when it first launched in 2010 it was widely derided as a busted-up pile of junk that made Bethesda games look bug-free. Fallout: New Vegas lead and Obsidian veteran Josh Sawyer has had to remind fans of the now-beloved game's difficult launch, refusing to entertain any revisions of history. Following comments that "it took about five years" for Fallout fans to warm up to New Vegas, Sawyer took to Bluesky to hammer his point home. "Do people think they remember the initial reviews of F:NV better than I do," he wrote on Thursday. Fallout: New Vegas lead says "It took about 5 years" for fans to "come around" to the RPG Explore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to life RPG legend Josh Sawyer figured his "dream" of making a Fallout game was dead – until New Vegas came along In a reply, he stresses that, despite some praise, plenty of early user and critic reviews of Fallout: New Vegas were harsh. And I'll tell you right now: they were, because they should've been, because that game was busted busted. "There was another game that sold very well at launch that did not review amazingly... you may know it as... Cyberpunk 2077!!!" Sawyer adds. "I hope that people now recognize that it is a great game (IMO) but that its reputation at launch was not fantastic." Not having it, hearing it, or indeed suffering it, Sawyer notes in a Friday post that, "some people are stubbornly holding on to their beliefs and saying, 'That's not how I remember it.' That's okay because there is an easy explanation: you are wrong. I hope this helps you on your journey through life." Even putting technical issues aside, Obsidian's approach did take some getting used to for some fans. Fallout: New Vegas sits below all four numbered or mainline Fallout games on Metacritic, including the 1997 original and, ironically, Fallout 4, which faced some criticism at launch specifically for offering shallower choices and consequences in its role-playing. Time has perhaps been a secret ingredient here, and not just in the 'heart grows fonder' way. Sure, it's allowed New Vegas devotees to keep singing the game's praises while folks who don't like it move onto something else. But also: the depth of its role-playing sandbox allows for replays that feel particularly fresh over time, with heavy narrative choices potentially warping your entire playthrough. Compared to more recent entries like the oddball Fallout 76 as well as the heavily re-released Fallout 4, there's still a special something to the setting, story, quests, and crunchiness of New Vegas. Bethesda made Fallout 3's VATS system to avoid competing with Call of Duty and Battlefield, taking influence from KOTOR and Burnout: "Imagine the car parts are, like, eyeballs and guts!"
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Dustin Bailey
2026-02-13
Metal Gear Solid Master Collection Volume 2 revives Peace Walker, but lets other PSP-era games like Portable Ops fade away: "This game should be considered an integral part of the saga"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Metal Gear Solid Master Collection Volume 2 was revealed at yesterday's Sony State of Play presentation, confirming that Metal Gear Solid 4 is finally being freed from its long-standing PS3 jail. The collection also includes the 2000 Game Boy Color game Ghost Babel and the 2010 PSP title Peace Walker, but there are plenty more Metal Gear entries not present here – including Portable Ops. Portable Ops, released in 2006 for PSP, is something of a black sheep in the series. It's set after Metal Gear Solid 3, telling the story of how Big Boss first built the military unit that he'd lead in Peace Walker and MGS5. It'd make perfect sense for inclusion in Volume 2, since it bridges the gap between MGS3 in the previous collection and Peace Walker here. But series lead Hideo Kojima only had minor involvement in the development of Portable Ops, and specific events from the game are only tangentially referenced in later titles. Its status as a semi-canon title might account for its exclusion here – but Ghost Babel, an entirely non-canon game, is still part of the package. After 18 years, Metal Gear Solid 4 finally escapes PS3 jail as Konami announces Master Collection Volume 2 Metal Gear Solid Peace Walker co-op, inspired by the Monster Hunter craze, lives on in Master Collection Volume 2 Veteran Metal Gear Solid producer says "given our age" it was now or never for an MGS3 remake: "Because it's such an incredible series, I decided that now was the time" "Such an underrated game," one fan laments on Reddit. "Legitimately I think the story is the best sequel to 3 we ever got, and the gameplay is way overhated. Imo this game should be considered an integral part of the saga. Legitimately it’s story has more impact than V’s somehow." It's not impossible that Portable Ops might sneak into the collection – after all, Konami did only reveal the NES games included in Volume 1 some time after the original announcement. "It'll either be a bonus game, Vol 3, or it's never happening," another commenter suggests, and yeah, that does seem to cover all the bases. Likely the biggest reason we're not getting Portable Ops is that it's never previously been ported. The version of Peace Walker included in Volume 2 is based on the one included in the old HD Collection, which likely lessened the development load here. Portable Ops would need a whole new port, and given the resources Konami's already putting in to finally get Metal Gear Solid 4 off the PS3, well, maybe it figures that another bigger port project is better saved for a possible Volume 3. There's still plenty of Metal Gear left to fill out future collections, too. There are the Acid games, PSP deckbuilders with big cult followings, and Platinum's excellent, over-the-top action title Metal Gear Rising: Reveangance. Plus, of course, Metal Gear Solid 5: The Phantom Pain and its premium-priced preview, Ground Zeroes. Heck, there's even Metal Gear Survive if you really need to scrape the bottom of the barrel. Maybe it's premature to talk about all this when Volume 2 was only just announced, but there's more than enough material left to fill Volumes 3 and 4. Metal Gear gave us some of the best PSP games ever released.
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Scott McCrae
2026-02-13
Bullying companies works: Capcom tries and fails to make Street Fighter 6 fans pay $40 to watch a tournament, reduces pay-per-view price to $10 and commits to showing it for free inside the game
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Capcom has rolled back its controversial decision to charge $40 to watch the Street Fighter 6 Capcom Cup finals, but the tournament is still not totally free, either. Back at Tokyo Game Show 2025, Capcom announced this year's Capcom Cup finals and Street Fighter League World Championship would be aired via pay-per-view, with the previously-free Capcom Cup final costing around $26 on its own, or $40 to watch both it and the Street Fighter League. Naturally, fans were not happy at all, and MenaRD – the only two time Capcom Cup champion – expressed his distaste Capcom's decision, saying he probably wouldn't have pursued the game as his career if the whole world always had to engage in pay-per-view. However, when tournament tickets were finally released today, they were listed at the far lower price of $10 for both streams. The official Capcom Fighters account posted a message today on Twitter alongside the release of tickets with an explanation. Fans prove Capcom, Sega, and Square Enix are leaving money on the table by creating their own crossover fighting games Xbox didn't charge $80 for The Outer Worlds 2, but Microsoft still has to run a "healthy business" moving forward Marvel Rivals streamer kicked out of tournament given $3,000 in donations, equaling the first prize if he'd competed "First of all, we sincerely apologize for taking time to make this announcement," said Tetsuya Tabuchi, Capcom's eSports business department manager. Tabuchi continued, "Following the announcement that live viewing for this event would be ticketed, we carefully reviewed the many opinions and feedback from the community." He said, "We have decided on the following: To revise the pricing of live viewing tickets and to implement special collaborative initiatives within Street Fighter 6." Live viewing ticket purchasers will also receive a special color for Rashid in Street Fighter 6, and Capcom will trial live-streaming in Street Fighter 6's battle hub. Anyone who watches the event from within Street Fighter 6 will be able to access it for free, with the caveat that you won't get commentary, and the Nintendo Switch 2 version of the game doesn't support live streaming. Reaction to the change is still somewhat mixed. One user says "It is better, but I am still never going to pay to watch Capcom cup," while another adds "We are already a niche community, If everything becomes paywalled, new players simply won't come." On the other hand, some are willing to hear Capcom out, with one user saying "This is a good middle ground for everyone." Regardless, I wouldn't be shocked if this whole debacle makes Capcom rethink its pricing for the Capcom Cup next year. But people need to vote with their wallets – because if this year's Cup sells well enough, you may see Street Fighter esports become PPV every day, not just its finals 4v4 fighter Marvel Tokon will reportedly only have 20 fighters at launch, and not everyone is happy.
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Anthony McGlynn
2026-02-13
Bethesda made Fallout 3's VATS system to avoid competing with Call of Duty and Battlefield, taking influence from KOTOR and Burnout: "Imagine the car parts are, like, eyeballs and guts!"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Gun-based combat was one of several challenges presented by Fallout 3 for Bethesda. At the time, the studio hadn't developed anything involving bullets for years, leaving a blank slate for how it'd tackle shooting. This led us to VATS, and several influences went into that system. In a retrospective for Game Informer, Emil Pagliarulo, a quest designer on Fallout 3, says they were conscious of the competition in first-person shooters. "There are melee weapons in Fallout, but most of the combat in Oblivion is melee," he recalls. "It’s up close, and most of the combat in Fallout is ranged," he continues. "We knew we were never going to be able to, with the time and resources we had, create gun combat that was on par with Call of Duty or Battlefield." Fallout 3's VATS system helped compensate for Bethesda's lack of shooting chops Fallout 3's VATS system almost didn't make it into the RPG, and Bethesda worried no one would even want to use it Fallout devs wanted uber-violent deaths to feel "like an R-rated version of Warner Bros cartoons" back in the '90s For added context, Call of Duty 4: Modern Warfare came out in 2007, one year before Fallout 3, while Battlefield: Bad Company arrived in 2008. Trying to keep up with their genre-defining rivalry would be foolhardy. VATS, wherein time dilates to let you ready your shot, came together as an alternative, drawing from Burnout's cinematic crashes and a certain classic Star Wars RPG. "It's sort of like [Star Wars:] Knights of the Old Republic at the time, phase-based combat, you can set things up," Todd Howard, director of Fallout 3, states. "And this game, Burnout, which was this racing game where you crash." Howard describes a "little presentation" that pitched the idea to the wider team. "But imagine the car parts are, like, eyeballs and guts!" He remembers saying in the meeting. The notion was to provide space for strategizing, to some extent, even if it hampers the pacing. "You could stop the game and your character can make some decisions," Howard describes. "And that's where you felt the stats of your character more than the run-and-gun, which we did a number of things with your character stuff there." Even though VATS "still came together really well," Howard believes it "kind of handicapped" the gunplay. "It doesn't feel great in your hands because, you know, it's not the best first-person shooter, even for its time," he concedes. Fallout 3 feeling like "Oblivion with guns" was only natural, Todd Howard says – the RPG was Bethesda's follow-up to, well, Oblivion
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Lawrence Bonk
2026-02-13
Nintendo’s Virtual Boy accessory lets you play VR Mario and Zelda on Switch 2
The forthcoming Nintendo Virtual Boy accessory for Switch and Switch 2 can play VR-supported games, as reported by Video Games Chronicle. There are four available games to play, including Super Mario Odyssey, Super Smash Bros Ultimate, The Legend of Zelda: Breath of the Wild and Captain Toad: Treasure Tracker. These aren't new VR builds of the games, rather they are the versions previously released for the Nintendo Labo VR set. This was a kit for the original Switch that allowed users to build a cardboard VR headset, among other items. However, this is very good news for Switch 2 owners as Labo creations generally don't work with Nintendo's shiny new console. So this is the only way to experience the VR versions of the aforementioned four games. It's also worth noting that the Switch 2 upgrade for Breath of the Wild still includes the VR mode. There are some caveats. The Virtual Boy accessory is available to purchase as a hardware unit or in cardboard. The cardboard version is much cheaper, at $25, and is actually the preferred method for playing these games in VR. That's because the hardware version sits on a stand, like the original Virtual Boy, making it harder to move one's head around. The cardboard headset is free from those constraints. The hardware also includes red filters over the lenses, to better mimic the original experience, but these can be removed. However, the hardware version is better for playing actual Virtual Boy games, as they were designed for a static headset resting on a table. You'll have to decide if that trade-off is worth $100. It's also worth noting that Virtual Boy games will not work with the original Labo VR headset, which is a bummer for OG Switch fans. Both versions of the Virtual Boy accessories will be available on February 17, which is the same day several of the retro console's games head to the Nintendo Switch Online + Expansion Pack subscription service. They can be purchased at the My Nintendo Store. We got a chance to try the headset and came away fairly impressed, though noted that the revamped accessory is "just as eccentric and ungainly as the original was three decades ago." For those wondering what all the fuss is about, the Virtual Boy was an actual console released by Nintendo all the way back in 1995. It was one of the first mass-market VR devices and, as such, was decades ahead of the curve. It was cumbersome, the games were only in red and there was nothing by way of motion control. Americans only got 14 games before the console was discontinued.
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George Young
2026-02-13
Helldivers 2 players cheated so hard that Arrowhead had to "disable the Galactic War" and change a Major Order, but don't worry, "the offenders have been volunteered" to test "bio-safety protocols"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Helldivers 2's Major Order and Strategic Opportunities are back online after Arrowhead Studios temporarily disabled the Galactic War in order to remove players who allegedly cheated from the count and "volunteer" them for the testing of "bio-safety protocols." On Discord, community manager Miitchimus told players about the cheating issue. "At around 0615 this morning, we had several players attempt to auto-complete both the Major Order and Strategic Order using in-game exploits," the post begins. "We temporarily had to disable the Galactic War whilst our team investigated the cause but now believe we have addressed this issue." The Major Order and Strategic Opportunities went live at the same time as the post and the completion percentages of the missions were adjusted to their pre-alleged-cheating state. According to one Reddit user, this meant a drop in the expected completion of the Major Order by around 10%. Helldivers 2 players are suspicious of their Citizen Surveillance Center as divers start getting marked as dissidents after a recent Major Order Helldivers 2's Cyborgs are real, and they'd kindly like you to "defect" from Super Earth Helldivers 2 passes 150,000 players on Steam for the first time in months thanks to Cyborgs, who may be good guys The current Major Order is to "complete an operation against Automatons 8,000,000 times on Cyberstan", while the Strategic Opportunities ask players to kill millions of Chargers, Impalers, and Bile Titans, as well as complete 150,000 Terminid operations. In the past Arrowhead punished cheaters by exterminating their pet goldfish, but this time they will suffer a different fate. A further Discord update from Miitchimus reads, "Falsified mission data has been traced to dissidents corrupted by Automaton lies. "The offenders have been volunteered to beta-test Permacura's Bio-Safety Protocols. This exemplifies the magnanimity of Super Earth: even the disloyal may find redemption by contributing to scientific progress. To ensure fleetwide integrity, Helldivers must now complete Full Operations to progress the Major Order. Proceed with your orders. Defection will not be tolerated." The Helldivers Companion app currently estimates that the mission will end with less than 6.5 million operations cleared, so there's no better time to join the cause. Helldivers 2 passes 150,000 players on Steam for the first time in months thanks to Cyborgs, who may actually be the good guys: "I'd be playing for the Cyborg faction if given the option."
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Scott McCrae
2026-02-13
Animal Crossing retired Mr. Resetti but his anger lives on in indie roguelike hit Mewgenics, which will aggressively tell you off for save scumming
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Since Animal Crossing has retired him, Mewgenics is picking up the slack with its own Mr. Resetti-like being to heckle you for save scumming. Mewgenics is tough. You could be having the playthrough of your life and then one bad move during a round could send your run to the depths of hell. Since the game doesn't save during battles, you may be tempted to save scum so you get a fresh start. But the developers foresaw this and prepared a surprise for those who do, which will immediately bring you back to the days of Mr. Resetti chewing you out in Animal Crossing. Once you return to the game, Steven from Edmund McMillen's previous game Time Fcuk – who also had an appearance as a boss in The Binding of Isaac and as a bonus level dealer in The End is Nigh – will arrive on screen and berate you. That guy is not happy. He will threaten to crawl out the screen and kill you, and he will say naughty words to you. However, you can safely save scum once per run, effectively giving you a free reset in one battle. What happens when you savescum in Mewgenics After 20 hours I've fallen in love with Mewgenics, the only roguelike chaotic enough to let me train necromancer cats Mewgenics was in development for 14 years, but these top five features prove it was all worth it The next two times you save scum he will inflict ailments onto your party and make your run that much harder, but it's the fourth time that's the real kicker. Once you quit during a battle four times Steven will appear again, except this time he's not angry, just disappointed. He will calmly say "Yeah it's over, give me the controller…" and for the rest of the run Steven will control your cats during every battle. It's not even in a way to screw you over. Steven is pretty good at Mewgenics, and you can save scum forever from that point on if Steven isn't doing too hot (although he seems to play the battle out the same way every time). Psst. I wrote a savescumming in Mewgenics guide that will tell you how to use it effectively, you should check it out… just don't tell Steven.
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Austin Wood
2026-02-13
Stardew Valley-inspired life sim dev "working with Valve to ensure all fake reviews - positive and negative - are flagged and removed," insists it's not behind fake Steam positivity
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Stardew Valley-inspired life sim Starsand Island has been an instant hit on Steam, but its optics have been warped by an unclear number of reviews left by Steam bots, as a simple investigation thoroughly proves. Developer Seed Sparkle Lab addresses the wave of botted reviews boosting the game in a new statement, reiterating that it's not responsible for this publicity stunt and promising that it's working with Valve to remove the forged reviews. "We are so grateful to everyone who is enjoying the simple life of Starsand Island, and we thank those who have left genuine reviews on Steam," Seed Sparkle says in an emailed message. "We are continuing to work hard to improve the game throughout Early Access so it surpasses everybody’s expectations when it fully launches later this summer. "However, we are disheartened to see the obviously fake positive reviews as they sow doubt and mistrust. We want to reassure everyone that we are proactively working with Valve to ensure all fake reviews - positive and negative - are flagged and removed from Steam as swiftly as possible." Accused of forging Steam reviews to boost their hit anime life sim, devs claim they're innocent and confused My biggest problem with Stardew Valley is fixed in the hottest new life sim RPG on Steam "There was only 1 game on all of Steam with more reviews than us at 100%," roguelike dev says, and now 54 clown emojis adorn the troll who broke the streak: "Game is amazing. I just like to be different" At the time of writing, Starsand Island, now two days into Steam Early Access, has 2,151 Steam user reviews averaging 88% positive. The botted reviews look to be a very small portion of this base, but similar fake accounts and sentiments have evidently spilled into the game's broader social media presence. By all accounts, the game is genuinely good – as our own Emma-Jane said – so it's a strange problem to have. On Thursday, Seed Sparkle asked "whoever may be behind this" bot wave to "stop." "Please let us focus on making our game in peace. We pose no threat to anyone," the devs said. Anna writes: My biggest problem with Stardew Valley is fixed in the hottest new life sim RPG on Steam, which has 1,700 reviews at 91% positive after 1 day in Early Access.
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Anthony McGlynn
2026-02-13
One of the worst bugs a Soulslike could ask for was making it "impossible" to heal in Nioh 3 with elixirs "sometimes," but thankfully it's been "partially fixed"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A game like Nioh 3 is hard enough without being able to heal, and yet some players found their elixirs were suddenly useless during combat. Thankfully, developer Team Ninja is fixing the issue, as well as a number of others in the latest patch. In the long list of patch notes, you can find Team Ninja's plan for elixirs sitting in the fixes section: "Partially fixed an issue that sometimes made it impossible to use elixirs during battle." This is a relief for those who've lost out in big encounters because they couldn't heal, a truly maddening way to suffer defeat. But what's better is that Team Ninja has simply confirmed the elixir bug's existence. It's been contentious within the community, and there are some who claim to have encountered it in the prior two Nioh installments, albeit extremely sporadically. The fact that Team Ninja's bug fix is only a partial solution suggests the problem is rooted quite deeply, giving the devs some grief in finding the root and sorting it out. Nioh 3 hides game-changing settings deep in the options menu, and I'm begging you to try auto-loot and extra items After just 4 hours, I'm impressed by Nioh 3's snappy action and samurai-to-ninja combo transformations: "We want the player to have a rich experience of mastery" Nioh 3 is already locked in as my favorite Soulslike of 2026, feeling like Team Ninja's response to Elden Ring with its open exploration and intense yokai clashes In addition to fixing elixirs, Nioh 3's patch notes indicate other game-crashing bugs get partial fixes as well, while one game-crashing glitch for an ultra-specific instance of deflection has been fully rectified. Given the Soulslike's only been out a week, it's good to see Nioh 3's stability issues getting ironed out so quickly. Team Ninja has also addressed another issue where you couldn't switch melee weapons while being locked on a target. You can probably gather this is a fix-heavy patch, providing a long list of quality-of-life improvements. If you'd backed away from Nioh 3 due to niggling problems, this update seems a good opportunity to give the threequel another try. You should be able to heal now, at least. Nioh 3 hides game-changing settings deep in the options menu, and I'm begging you to try auto-loot and extra item shortcuts.
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Kaan Serin
2026-02-13
Fortnite, The Sims, and now RuneScape - Chappel Roan loves the MMO's "medieval synth sh*t" music as a "video game girl" into "'80s weird sh*t"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Singer songwriter and pop star Chappel Roan is an unexpected RuneScape girlie - or, at least, she's really into the evergreen MMO's awesome music. The Grammy-winning singer said as much in a conversation with synth pop artist Hemlocke Springs, published in Nylon. Both artists talked about being put in arbitrary boxes throughout their careers, with Roan taking issue with the 'queer artist' label sometimes placed on her, which is when she makes the very astute point that people and music are so much more than the boxes they're stuffed into. Sometimes, at their best, they're a little bit RuneScape. "Your album makes me feel like I'm listening... I don't know if you ever played RuneScape, but it's like," Roan says, "Do you know what I'm talking about?" Hemlocke Springs asks if that's "the romance one" before Roan sets the record straight. RuneScape CEO says players were "16-year-olds listening to Breaking Benjamin. Now it's 33-year-old accountants and CEOs" Chappell Roan Fortnite skins are officially hot to go as Epic reveals long-rumored collab Jagex is killing RuneScape's awful microtransaction shop because it wants to be "a safe haven" for players "No, not that one, but it's from the early 2000s and has video game sounds down," Roan gushes. "It's really medieval synth sh*t. I'm a video game girl and I love synths and '80s weird sh*t. So when I listen to this... I think Sever the Blight was one of my top songs..." Who can blame her? Just listen to the material, man. The official RuneScape Twitter account has now responded to the interview, thanking Chappel Roan for the shout out and telling both artists to reach out if they ever want the MIDI files. Now we just need a blocky Chappel NPC. None of this should be too surprising coming from the artist who previously begged The Sims to let her record a version of her hit song, Pink Pony Club, in Simlish and recently joined the melting pot of pop culture icons in Fortnite. And any gamer around her (or my) age is likelier than not to have at least some nostalgic mining memories in RuneScape. Over 120,000 microtransaction haters have successfully campaigned to remove the controversial feature from MMO by 2026, Jagex declares “the start of a new era.”