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Fortnite Leak Suggests It'll Get Call Of Duty: Warzone's Most Unique Feature
A gulag-like system that allows fallen teammates to respawn may be coming to the battle royale. It looks like Fortnite will borrow a feature from one of its competing battle royales, should recently surfaced leaks prove to be accurate. According to prominent Fortnite leaker Shiina, the Epic Games title is adding something very similar to the Gulag from Call of Duty: Warzone. This feature is purportedly called "Restarter Island," and it'll have eliminated players compete in a random 1v1 minigames, with winners respawning back into battle royale matches. One of these minigames is a simple duel, similar to the Gulag system in Warzone, with another described as a best-out-of-three Rock, Paper, Scissors showdown. FIRST LOOK AT THE GULAG IN FORTNITE 🔥(via @Egyptian_Leaker & @KPMisParrot) pic.twitter.com/h7P6vKFDu2 Fellow Fortnite leaker Blortzen adds that other Restarter Island minigames include a "Shockwave Deathmatch," in which players have to use shockwave grenades to knock each other off, and sprint races between players, with one variation adding deadly baseball bats for competitors to use against each other. Blortzen emphasizes that these leaked maps are in a "really really REALLY early state," speculating in an X post that Restarter Island is either an upcoming addition to Fortnite or one that has been scrapped entirely. Shiina, conversely, seems confident enough to say that the mode is "COMING SOON." This wouldn't be the first time the battle royale game has taken notes from one of its competitors--Fortnite added a respawn system and pinging shortly after the release of Apex Legends, which innovated on the genre with those features. Fortnite Reload is also very similar to Warzone's own Resurgence mode. In other Fortnite news, the Hollywood-themed first season of Chapter 7 is now underway, reportedly attracting a concurrent player count of around 3 million, but also receiving accusations of using generative AI art. Fortnite's Chapter 7 Launch Reportedly Propelled The Game To 3 Million Concurrent Players Players Think They've Found AI Use In Fortnite Chapter 7, But Artist Shows It's Not Cut And Dried Fortnite Boss Reveals How Zero Hour Event Brought Together The Ultimate Crossover
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Haunted Chocolatier: Everything we know about the Stardew Valley creator's next game
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Haunted Chocolatier is the game from Stardew Valley creator Eric Barone, aka ConcernedApe, and work is being actively done to get it out in the wild. Since being announced in 2021, it's topped cozy gamers' lists as the most exciting new game on the horizon, and despite the release window seemingly still being a while away, Barone has also been keeping folks posted on development and some exciting new details that fans can look forward to already. Right now, Barone is also working on a Stardew Valley 1.7 update, but rest assured, Haunted Chocolatier is still ticking away, and we've made sure to gather all the latest news and updates for you down below. On this page, you'll find platform information, release window clues, and even quotes from a recent interview where Barone spoke at length about the upcoming adventure. For instance, now we know that the creator has been exploring the option to bring in chocolate alternatives, alongside setting a limit on how many chocolates we can eat each day as we run our own shop (exciting times!). So, for everything that you need to know about Haunted Chocolatier, keep on scrolling, and be sure to bookmark this page since we regularly keep it updated as soon as news breaks as well. Witchbrook: Everything we know so far about Chucklefish's magical new life sim Upcoming PC games: New PC games for 2026 and beyond 10 games like Stardew Valley that'll keep you working on the farm until the cows come home Haunted Chocolatier release date speculation Currently, there's no Haunted Chocolatier release date, and it's unlikely that we'll see the game anytime soon. In an FAQ posted back in 2021, Barone stated, "I can't commit to a release date yet" as it's still "relatively early in development." "I want to be able to work in peace without the pressure of a release date, or even an estimated release date," the post continues. In a later update, Barone added: "The bottom line is that I won't rest or release this game until I am personally satisfied that it's very fun and compelling, in every aspect. If it never gets there, I'll never release it. But don't worry, I have 100% faith that I'll get it there." In 2025, during an appearance on Bobby Lee's TigerBelly podcast, Barone also said he can't say if Haunted Chocolatier will be out by 2030, but that's "the goal", adding that "there's still lots to be done". So, for now, it looks like 2030 is our best bet; however, it may take longer as well, so stay tuned for updates. Haunted Chocolatier platforms In terms of what platforms Haunted Chocolatier is expected to release on, the FAQ confirms that PC is the only certainty, but there's "every intention" of bringing it to other major platforms as well. If it follows in the footsteps of Stardew Valley, we should see the game head to Xbox Series X, PS5, and Nintendo Switch in the future, too (and perhaps the Switch 2 given that Nintendo's new console is now out in the wild). We may also see a mobile release. We'll keep you posted as more platform news gets announced. Haunted Chocolatier development There is going to be a Stardew 1.6 update. It's mostly changes for modders (which will make it easier & more powerful to mod). But there is also new game content, albeit much less than 1.5. I'm taking a break from Haunted Chocolatier to work on this at the moment. Then back to HCApril 16, 2023 There is going to be a Stardew 1.6 update. It's mostly changes for modders (which will make it easier & more powerful to mod). But there is also new game content, albeit much less than 1.5. I'm taking a break from Haunted Chocolatier to work on this at the moment. Then back to HCApril 16, 2023 There is going to be a Stardew 1.6 update. It's mostly changes for modders (which will make it easier & more powerful to mod). But there is also new game content, albeit much less than 1.5. I'm taking a break from Haunted Chocolatier to work on this at the moment. Then back to HCApril 16, 2023 Haunted Chocolatier is indeed the next game from Stardew Valley developer Eric Barone. Also known as ConcernedApe, the dev has been busy working to bring us the sizable Stardew Valley 1.6 update, which is now available on consoles as well as PC. While Barone took a break from Haunted Chocolatier to focus on the update for some time, he revealed that he's done "a ton of work" on the upcoming game in another blog post. Witchbrook: Everything we know so far about Chucklefish's magical new life sim Upcoming PC games: New PC games for 2026 and beyond 10 games like Stardew Valley that'll keep you working on the farm until the cows come home But even if more progress has been made on the project, Barone reiterates in the blog that it won't be ready for some time, and just like Stardew Valley, it won't be releasing in Early Access, be crowdfunded, or have pre-orders, "so I don't feel a ton of external pressure to finish the game on a timeline". We should also mention that another Stardew update is planned as well. According to the game's website, Stardew Valley 1.7 may delay Haunted Chocolatier work, "but not as much as you might think." The 1.7 update has Barone acting more as "creative director" this time around, so he should have more time for Haunted Chocolatier. However, we'll keep you posted as we follow any major development news and updates. Haunted Chocolatier is closer to an action-RPG The FAQ describes Haunted Chocolatier as another "town game" like Stardew Valley, where you move to a new town and try out a new way of living. Not unlike the residents of Pelican Town, you'll be able to get to know the townspeople, be able to develop relationships with NPCs in Haunted Chocolatier, and "make progress in many ways". But the new adventure is closer to an action-RPG in comparison to Stardew Valley (aka one of the best farming games ever made), and it will be a single-player experience. While it's more of an action RPG in comparison to the farming sim, Barone said in an interview with PC Gamer that Haunted Chocolatier is still very much a life sim, and is similar to Stardew Valley in many ways, but it has more "dark and mysterious" vibes. Currently, there is no word on any multiplayer features for Haunted Chocolatier, but we'll let you know as soon as we hear any news. Haunted Chocolatier gameplay The gameplay trailer above, which was released alongside the announcement back in 2021, serves up a vertical slice of how the game is currently shaping up in its early stages. With a look at some of the combat, interactions, town setting, locales, and even some ghosts sporting shades, there's plenty to see that has us excited. In the first "hello world" blog post, Barone offers some insight into the kind of game Haunted Chocolatier will be, detailing some of the aims for the game and how it compares to Stardew Valley. While it's "developing organically" and may go in different directions, the post touches on the core gameplay loop, which involves "gathering ingredients, making chocolate, and running a chocolate shop." Barone emphasizes that he doesn't want to be tied to any particular concept and expressed a desire to "explore more fantastical possibilities" and "experiences that take you beyond the ordinary," compared to the humble play of Stardew Valley. "Chocolate represents that which is delightful," the post continues. "The haunted castle represents the allure of the unknown. The ghosts represent the imprint of the past. All of these things are important." "However, don't think for a moment that, because this game features ghosts in a haunted castle, it is an evil or negative game," Barone adds. "On the contrary, I intend for this game to be positive, uplifting, and life-affirming. However, if Stardew Valley mostly channeled the energy of the sun, Haunted Chocolatier channels the energy of the moon. Both are vital." In a blog post titled "Intuitive Chocolate making", Barone also revealed that there will be more than one way to make chocolate in the adventure as we run our shop: "There will be a more 'intuitive' way, but there are also more conventional ways to do it [make chocolate]," Barone writes. "There will be reasons to use both, but you could just focus on one or the other if you wanted to. At their core, they are all processes in which you convert ingredients into final products. It's just that one process might be more 'whimsical' and another process might be more mechanical". Barone also revealed in June 2025 that the world of Haunted Chocolatier is "larger than Stardew Valley", so it sounds as if we'll have a more expansive place to explore than that of Pelican Town in the farming sim. Haunted Chocolatier combat A later blog post update offered us more insight into the combat of Haunted Chocolatier, which is a bigger part of the experience in comparison to Stardew Valley. As we've seen so far in the early gameplay footage and some screenshots, there will be different weapons we can use, including shields that will allow us to deflect hits as we take on various foes in the world. As the blog details, many attacks can be blocked, and doing so will cause an enemy to become stunned and allow for quick attacks. "The shield/stun mechanic rewards more cautious, patient players who wait for a window of opportunity," Barone writes. "But you don't have to play like this, you could just as well charge in aggressively, and if you can pull it off, you’ll defeat enemies more quickly that way. There will be other off-hand items besides shields that will compliment different play styles." Of course, everything that's been shown so far is a work-in-progress, so it may change over the course of the game's development, but it's exciting to see the kind of direction combat is going in so far. Interestingly, a tweet also gave us a look at a screenshot of a big bee foe, which suggests we may be taking on boss battles. You can even listen to the music of the "boss bee" here. Haunted Chocolatier news Stardew Valley 1.7 is as mysterious as ever, but that's because ConcernedApe doesn't want "too much hype" for the farming sim's new update as "it's going to be a while" before it's ready Eric Barone is "committed to not working on Stardew Valley until I'm done with Haunted Chocolatier," but he'll "never say" he's completely done with his magnum opus Eric Barone says "I have not touched Haunted Chocolatier in a long time" because he's still working on getting Stardew Valley 1.6 to console As Stardew Valley fans enjoy update 1.6, Haunted Chocolatier hopefuls hold onto a scrap of info from Eric Barone: "I had this in mind from the beginning" Stardew Valley's Eric Barone is "eager" to get back to working on Haunted Chocolatier but wants 1.6 "bug-free and out to all platforms" first If you liked Stardew Valley's bedridden grandpa, you'll love this Haunted Chocolatier screenshot Stardew Valley dev shares bite-sized glimpse of next game Haunted Chocolatier If you're after more life sims, check out our list of the best simulator games to play right now. Or for more titles we have a list of all the upcoming PC games to look forward to this year.
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Jackson Chen
2026-03-29
The Avatar fighting game will release on July 2 for PC and consoles
The fighting game community is going to have their hands full this summer between the release of Marvel Tōkon: Fighting Souls and Avatar Legends: The Fighting Game. The studio behind the 2D fighting game based in the Avatar universe announced that a July 2 release date with a trailer that shows off new gameplay and a base price of $29.99. The game will launch with 12 characters, encompassing both the heroes and villains from Avatar: The Last Airbender and The Legend of Korra. The game's developer, Gameplay Group International, said that there are more than 900 hand-drawn frames for each character, which makes the game look like it came directly out of the beloved TV series. Avatar Legends: The Fighting Game will feature both casual and ranked matches, using a rollback netcode to ensure smooth frame-by-frame action between players, along with crossplay across PS5, Xbox Series X and S, Nintendo Switch 2 and PC. For those more interested in the lore, there will be a single-player story mode and a gallery mode with "never before seen art." Avatar Legends: The Fighting Game is currently available for pre-order, starting at $29.99, but there's a $59.99 deluxe edition that includes a digital art book, music soundtrack, unique HUDs and a Year 1 Pass, which adds five additional characters that will be released in the future. Those who pre-order will also get a Samurai skin for Appa, exclusive character colors and voting privilege for the Year 1 Pass characters.
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Kris Holt
2026-03-28
Beat-based dungeon crawlers, card-battling soccer sims and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. As ever, we've got some new games for you to dive into this weekend, and a glimpse at some upcoming titles. But, first, a look at indie studio Albatross Interactive's take on a multiplayer mode from a much-loved blockbuster. Terminal War is a 4v4 third-person shooter and it seems like the small team of developers is trying to keep things grounded. Ammo and supplies are scarce, and there's an emphasis on melee combat with the promise of "brutal executions." The action is set in the late '90s, a few years after a global war, with three factions battling for control and survival in a collapsed version of the United States. Albatross Interactive isn't shy about the inspiration behind Terminal War. “They canceled The Last of Us Factions 2," the team wrote on X. "So we're building it [sic] our version." In September 2019, nine months before the game’s eventual release, Naughty Dog confirmed The Last of Us Part 2 wouldn’t have a multiplayer mode. At the time, it told players "you will eventually experience the fruits of our team's online ambition." That still hasn’t exactly come to pass. The studio formally announced The Last of Us Online in June 2022 and canceled it 18 months later. As such, the Factions mode in 2014's The Last of Us Remastered for PS4 remains the franchise's only remaining multiplayer mode. Albatross Interactive, which says it's building Terminal War from scratch, plans to reveal more gameplay soon. The game is slated to hit Steam in early access as soon as this summer. The team expects Terminal War to remain in early access for around 12-18 months, though it noted that "we're a small studio and we'd rather take the time to get it right than rush to a finish line. The timeline will ultimately be shaped by community feedback, the scope of content we deliver, and the standard of quality we hold ourselves to." The studio plans to bring the game to consoles as well. I’m into the current iteration of Acclaim as an indie publisher (albeit one with a plan to revive its own historic franchises). Its latest title, GridBeat from Ridiculous Games, is a rhythm-based dungeon crawler in which you're trying to escape from a corporate network after pinching a trove of valuable data. Malware and security protocols are on your tail. Navigating the mazes, interacting with objects and boss battles are all synced to a beat. GridBeat is available on Steam and Nintendo Switch. It typically costs $20, but there's a 10 percent discount on Switch until April 2. It's 15 percent off on Steam until April 9. Given how much time I spent playing Football Manager 26 last year, Nutmeg is right up my alley. Getting veteran commentator Jim Rosenthal to pitch the soccer management sim in the launch trailer certainly doesn't hurt. This is a card-battler take on soccer management and it’s set in the '80s and '90s. You can start out in the lower divisions and can work your way up to the top of the English soccer system. You'll hire and fire staff, and select your team and formation before taking on an opponent. Completing challenges and doing well in training will earn you more card packs. The trailer reminds me of collecting Panini stickers as a kid as well as the smell of my friends’ Subbuteo figures. I would have said my favorite thing about this is that everything takes place at an era-appropriate desk with a TV that shows results and standings in the style of Teletext and an old computer that has some retro mini-games you can play. However, Sumo Sheffield and Publisher Secret Mode are donating a small portion of every sale of Nutmeg to charity, which is a nice gesture. Nutmeg is out now on Steam. It'll usually cost you $25, but there's a whopping 40 percent discount until April 2. Devil Jam is a metal-themed spin on the roguelite formula that Vampire Survivors popularized with a dash of Hades-esque characterization mixed in. It's been out on Steam since November and it hit consoles this week. It costs $8 on PS5 and Switch, and $7.59 on Xbox Series X/S. You'll wield a cursed guitar as you battle demonic enemies and bosses. As ever with this type of game, it's all about finding fun, powerful builds by synergizing abilities. You can put those together in a 12-slot gear system. I dig the art style and animation in this game from Rogueside too. I especially love that one character dashes by powersliding on their knees. A couple of months after its debut on Steam, Space Warlord Baby Trading Simulator landed on Xbox Series X/S for $20 this week. The latest game from prolific studio Strange Scaffold is a stock market simulator in which you speculate on the "simulated lives of babies" and how successful (or not) said alien sprogs will be in the future. It takes aim at real-life prediction markets where people can gamble on everything from the Time Person of the Year to nuclear tests. Here's another game you can actually check out this weekend, as a playtest is taking place on Steam until March 31. Salvation Denied is a co-op construction sim/tower defense game from Firevolt and publisher Digital Vortex Entertainment. You can get together with up to three friends to build experimental structures at the behest of a foreman who looks like he's stepped right out of Team Fortress 2. You'll have tools like a gravity gun, foam gun and jetpacks on hand to help you form these structures, along with heavy machinery that can move or recycle sections of the build. Coordinating with proximity voice chat could be critical as you and your buds deal with natural disasters like acid rain and meteor showers. I'm almost always going to be on board with a game that's all about chaos, so I'm interested in checking out Salvation Denied. It's set to hit Steam this fall before landing on PS5 and Xbox Series X/S in 2027. Someone has stolen the sun. Reclaiming it is your goal in Light Dude, which is from solo developer Ramy of Dergham Games. It's an action game in which the lights go out when you move, so you'll need to figure out your approach to each level and how to avoid hazards before moving forward. There's a first-person mode here too. Light Dude is slated to hit Steam sometime this spring. A demo is available now. Solo developer Mateo Covic (aka ZoroArts) is looking to follow up on the success of Paddle Paddle Paddle with another friendslop game. Covic said it took just four weeks to create Cool Story Bro. Up to four players each have five minutes to write a short story that includes four words. These are picked at random or taken from a pool of player suggestions. Special items appear throughout each round, such as a revolver, which can take another player out of the game for 10 seconds, and one that swaps everyone's stories. If you're the first player to type an item's name, you can use it. After everyone has finished writing their story, players take turns to read theirs out for the rest of the group. The others vote on whether they liked the tale. If you really hate someone else's short story, you can blow them up with a rocket launcher. If only I had that option at some of the poetry readings I’ve been to. This seems fun and silly, and the kind of thing that could easily blow up on Twitch (there's an integration that allows viewers to suggest words). Cool Story Bro is slated to hit Steam sometime in April. Fittingly enough, it's been a long time since Third Shift announced its debut project, Forever Ago. Six years, in fact. The game re-emerged this week during the Xbox Partner Preview showcase. Publisher Annapurna Interactive is bringing it to Xbox Series X/S, PS5, Nintendo Switch 2, Xbox on PC, Steam and Epic Games Store this fall. It'll be available on Xbox Game Pass (and Xbox Cloud) on day one. This is a road trip adventure in which you take on the role of Alfred. Following a personal tragedy, he ventures north in his minivan to seek redemption. With an instant camera in hand, Alfred will meet new people and explore forests, deserts and mountains. It's another narrative-heavy game from Annapurna, which appears to be leaning heavily into nostalgia this year given that Mixtape is only a few weeks away.
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Matt Tate
2026-03-27
It looks like we're finally getting an Ocarina of Time remake
After years of rumors and countless fan-made Unreal Engine tech demos of varying quality, it sounds like we might finally be getting a ground-up remake of The Legend of Zelda: Ocarina of Time. That’s according to Nintendo insider NatetheHate, who said in the latest edition of his podcast that a remake of the seminal Nintendo 64 game would be coming to Switch 2 in the second half of 2026. The reliable tipster said he doesn’t know whether Nintendo is making a 1:1 remake of the original 3D Zelda entry, or something "that’s a little more free to explore design choices," adding that he was initially reluctant to share the information he’d received in case we ended up getting little more than an HD remaster. But it sounds like this is a more ambitious undertaking than that. Ocarina of Time has of course been remastered before, with 2011’s The Legend of Zelda: Ocarina of Time 3D for the 3DS generally considered to be the best version of the game you can play today. The original 1998 game is also easily accessible via emulation through Nintendo Switch Online, but a modern remake for Switch 2 does make some sense. For one, 2026 marks the series’ 40th anniversary, and if you asked every Zelda fan alive what their favorite entry is, you can bet that OoT would feature pretty high in the final rankings. We’re also getting that live-action Zelda movie next year, and Nintendo will no doubt want to make sure audiences have done their homework on the games that inspired it. Of course, none of this is official, so have those grains of salt at the ready, but NatetheHate did also claim that anyone hoping for a new 3D Mario game to arrive in 2026 is going to be disappointed. That’s more likely to arrive in 2027. In better news, we’re apparently also getting a brand new "classic-style" Star Fox game this summer, which would mark the return of the spacefaring Fox McCloud after a decade spent in Nintendo’s unloved mascot closet. This rumor seems logical after Nintendo’s surprise announcement that the anthropomorphic red fox is going to feature in The Super Mario Galaxy Movie, which arrives next week. He’s being voiced by Glen Powell, because of course he is. NatetheHate’s information on all of the above has been corroborated by VGC, which says it lines up with what it's heard from its own sources. And in the case of the Ocarina of Time remake, that recent Lego set suddenly makes a lot of sense. If indeed we do get the remake of Metacritic’s highest-rated game of all time later this year, physical collectors could have a difficult choice to make, after Nintendo announced that physical versions of first-party Switch 2 games are about to become more expensive than their digital counterparts. This adjusted pricing will come into effect when Yoshi and the Mysterious Book launches on May 21.
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Lawrence Bonk
2026-03-27
The original Hollow Knight just got an update to fix a glitch with a final boss
Team Cherry just fixed a bug with the original Hollow Knight, according to a report by GamesRadar. That game came out a full nine years ago, so it's pretty impressive that the dev team is still cranking out updates. Spoilers follow, but it's been nine years so whatever. The update involves a glitch regarding an attack from The Radiance, one of the final bosses of the game. At later stages, she tosses out these honing balls of light. These are difficult to avoid on their own, but a glitch made it so the balls of light occasionally lingered in the air after finishing. This added yet another way for the player to take some damage and led to numerous unnecessary deaths. This has now been fixed. The patch notes say the developers "fixed Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air." This is great news for brand-new players and frustrating news to people who have been trying to avoid those lingering orbs for the better part of a decade. Better late than never, right? We don't know why the company tackled this particular issue right now. It could be that the success of the long-awaited sequel, Hollow Knight: Silksong, has been driving new players to the original release. It's also possible they just now got around to it. Today's patch includes other stuff, like raising the volume when navigating the inventory and adding more journal notification icons. Team Cherry isn't Ubisoft or Nintendo. It's a relatively small team. The team has been pumping out updates for Silksong as well. Team Cherry recently added traditional Chinese and German language options, which had become a sticking point for some. It's also busy working on the game's first major DLC expansion, called Sea of Sorrow.
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Matt Tate
2026-03-27
The PS5 is getting more expensive... again
It was only last August that Sony raised PS5 console prices in the US, blaming a "challenging economic environment" at the time. Today it has slightly tweaked the phrasing to "continued pressures in the global economic landscape," but the outcome is the same: price rises across the board, this time even affecting the PS Portal handheld. Starting April 2, the price of the standard PS5 (that’s the one with the disc drive) is going up to $650. That’s a whopping $100 hike, or $150 if you go back to before the August price increases. The Digital Edition is getting the same increase, up to $600 from $500 since August. But the most eye-wateringly huge bump goes to the PS5 Pro, which will now cost you $900, $150 more than its (already very high) previous $750 MSRP. If you managed to pick up a Pro during last year’s Black Friday sale, when its price was slashed to $650, then you’re probably feeling pretty smug right now. Even the PlayStation Portal is getting a $50 increase, up from $199 to $250. The Portal has gotten a lot more capable in the last 12 months, but $250 for a device that can’t run any games natively might make a purchase harder to justify for a lot of people. In a blog post, Sony acknowledged the impact of prices increases on its audience, but said after "careful evaluation" that it was "a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide." Global economic turbulence is affecting the entire games industry right now. Valve has already pushed back the launch date for the Steam Machine, while the ongoing RAM crisis could also be to blame for Steam Deck stock shortages. Microsoft also raised Xbox prices twice last year, and earlier this week Nintendo announced that some of its physical first-party Switch 2 games will soon be more expensive than purchasing the game digitally. While Nintendo has experimented with this kind of pricing structure before, it might point to the increasingly prohibitive costs of making and shipping products right now.
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Kris Holt
2026-03-27
MLB The Show 26 is turning me into more of a baseball fan
There were two questions I was looking to answer as I fired up MLB The Show 26. First, how much does the game cater to a baseball newbie like me? Second, will it keep me hooked enough to keep playing after my first few games? I think it's important to share some personal context. I have very limited experience with baseball. I have been to one MLB game, which was on my first visit to Canada as a teen. The lead-off Toronto Blue Jays hitter scored a home run on his first at-bat. Fireworks went off and everyone was going wild. Fun! But that was the only score of the whole game. My dad and I (both lifelong soccer fans, for what it’s worth) were bored lifeless for the rest of the three hours. An incredible run of a dog playing a baseball game at Games Done Quick aside, I had no real interest in the sport for the next couple of decades until the Blue Jays made a deep run into the 2025 playoffs. This time, now as a Canadian citizen, I bought into the excitement and watched all of the World Series last year. I was enthralled. I slowly started to appreciate the nuances of pitching, the skill of trying to make every pitch look identical at the time the ball is thrown to hopefully hoodwink the batter. Friends who are in-the-know tolerated my most basic of questions about how everything works as the postseason wore on. Now, I’m planning to watch a lot more games this year and MLB The Show 26 arrived at just the right time to get me ready for the new season. Sony's San Diego Studio seemed to be speaking to me, personally, when the first thing the game asked me to do was select my preferred playstyle. The Competitive track was definitely out for now. The Simulation option offers an “authentic MLB experience that plays true to player and team ratings.” I wasn't quite feeling that either. As a newcomer to all of this, I had to select the Casual style. That’s billed as “an easier, fun, pick up and play experience with an emphasis on learning the game.” Exactly what I needed. I was immediately impressed with how deeply you can customize the gameplay, even if the vast array of batting and pitching options in particular felt a little overwhelming. Using both a thumbstick to aim and button to swing at the ball seemed too much for someone who has no idea as yet how to read pitches. Dipping my toes in slowly was surely going to help me avoid getting too frustrated too quickly and uninstalling the game, so I chose to keep everything as simple as possible. I’m not switching off options like automated bullpen warm ups for a long time, if ever. Finally, after about 20 minutes of fine-tuning some settings in the tutorial, it was game time. Instead of jumping into the Road to the Show career mode, an online match or another exhibition game to get my feet a tad wetter, I next tried the Storylines feature. This is what really drew me into MLB The Show 26. San Diego Studio has been sharing the stories of several notable players from the Negro Leagues in the last few editions of the series. I know very little about baseball history outside of household names. So I was fascinated to learn about the likes of Roy Campanella, who debuted in the league as a 15-year-old catcher, and Mamie "Peanut" Johnson, the league's first female pitcher. The developers did a fantastic job of connecting these athletes' stories to playable moments from their playing careers. Cutscene insights from Bob Kendrick, the president of the Negro Leagues Baseball Museum, tied everything together quite beautifully. Great stories are such an effective way to pull you into a sport and to start learning about it. Stories connect us more than just about anything else. The default difficulty in the Storylines mode was much higher than I dealt with in my first washout game. Still, that gave me a chance to practice the Competitive playstyle without having to play a full game or the stop-start nature of the tutorial. My pitching was less accurate, so figuring out how to compensate for that made for an interesting challenge. Batting was a lot tougher too, with balls travelling faster and pitchers trying to trick me. At first, I was swinging at every ball, but that clearly was the wrong idea. I tried to be more judicious and wait to see if a ball was breaking, but that meant I was swinging too late and fouling or giving the fielders an easy catch. That's a tricky conundrum to solve, and I'll need a lot more practice before I dream of playing online. I'm not even going to get started on how woeful I am at catching. And yet all of this deepened my appreciation for baseball. There's so much more nuance and complexity to the sport than I realized until a few months ago. And even as someone who doesn't typically enjoy turn-based games, I found myself getting into the swing of it... so to speak. I'm never going to care about Diamond Dynasty, MLB The Show's take on Ultimate Team modes in EA Sports games. I can't see myself diving into the team management-focused Franchise mode, in large part because I don't yet have a strong enough understanding of stats to have a decent handle on what makes a specific player great in their role. And as much as I like the idea of the Road to the Show career mode — in which you can stick with a player from their high school days all the way to a Hall of Fame induction — I don't think I can invest enough time into that to make it worth the effort. I did find the answers to the two main questions I had about MLB The Show 26. It does a bang-up job of easing a baseball newbie like me into the fray. I'm eager to keep playing as well. I don't think MLB The Show has quite enough pull to keep me away from my actual forever game, Overwatch, for too long. But I can absolutely see myself playing it on a second screen while streaming some MLB games this season. After all, I'm always on the lookout for a great story. MLB The Show 26 is out now on PS5, Xbox Series X/S and Nintendo Switch.
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Matt Tate
2026-03-26
Dispatch is coming to Xbox this summer
Dispatch was one of 2025’s standout titles and one of the best narrative games in years, which made its no-show on Xbox all the more puzzling. Luckily, that’s being rectified this summer. Announced during today’s Xbox Partner Preview broadcast, Dispatch is coming to Xbox Series X|S, Xbox on PC and Xbox Cloud later this year. It will also be an Xbox Play Anywhere title at launch, so you can play it on your console and continue on your PC or Windows handheld, or vice versa. ICYMI last year, the game is pitched as a superhero workplace comedy by developer AdHoc Studio, which was founded by a group of ex-Telltale developers. You play as the excellently named Robert Robertson, a recently out-of-work superhero who’s talked into reluctantly taking a 9-5 desk job that involves him dispatching other heroes. Dispatch is an episodic game, which rolled out gradually on PS5 and PC last year but will presumably be available in its entirety straight away when the Xbox version arrives. Gameplay is divided between interactive narrative segments that will feel familiar to anyone who played Telltale’s previous titles, and the management sim-like dispatch missions. Dispatch has also since made its way to Switch, but that port was highly controversial after it emerged that some of the game’s content had been censored. I would assume that all nudity and explicit content will be present and correct in the Xbox version, which will cost $30 or $40 if you want the Deluxe Edition, which includes four digital comics and a digital artbook. A firm release date was not announced in the stream.