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Ahead of The Witcher 1 remake, OG RPG story lead reveals that ending cutscene was created not "really involving the story team," which was "a mistake"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The whole reason The Witcher 2 goes off in a decidedly more political direction is because someone high up at developer CD Projekt Red wanted the first Witcher to have one more final ending cutscene and chose to have one made without much involvement from the studio's narrative team, according to original lead story designer Artur Ganszyniec. We usually wouldn't do spoiler warnings for nearly 20-year-old games, but because there's a remake of the first game happening, it's worth confirming that we are about to discuss pretty big story details from the end of The Witcher 1 through the beginning of The Witcher 2. If you want to dive into the series completely fresh, maybe turn back. The Witcher 1 lead story designer's first playthrough in "almost 20 years" has must-watch commentary ahead of the remake "Absolute idiocy" killed The Witcher game that never was, but OG dev is happy CD Projekt Red landed the series instead The Witcher 4 story director says Cyberpunk 2077 showcases his love of "inevitable mistakes" and "character flaws" "That's where we wanted the game to end, like with an open question and open future. But while we were finishing the game, someone decided, like the board decided or [Michał Kiciński, CD Projekt Red co-founder], that we needed an animated outro of the game," said Ganszyniec. Based on the fantasy novel series of the same name by Andrzej Sapkowsk, The Witcher series has always had political intrigue bubbling beneath the surface from the first game, but it wasn't a driving force for the plot until the second game, when Geralt is framed for regicide. Apparently, the final scene of The Witcher 1 where Geralt fights off Foltest's would-be assassin wasn't the intended original ending, and set the story off on a completely different course that's much less intimate than the first game. "The script for what we are seeing now, for this animation, it was created not really involving the story team. So we weren't really paying attention and that was a mistake, I think. Because this animation tells a different story than the outro pictures, because Geralt is still in Vizima, and he's deep, deep into a political intrigue because someone is trying to kill Foltest," said Ganszyniec. "There's someone, as you will see, is a Witcher, and soon after that it became evident that the next game will have to follow up on this and tell a story about Witchers who are killing kings for some reason. And that's why the second Witcher is very political, and there's not really room for exploring who Geralt is, his family, his history, and stuff like this." The Witcher remake was announced back in 2022 as a full-blown, ground-up redoing of the first game in the series, being made in Unreal Engine 5 by external studio Fool's Theory, which has previously provided development support for RPG greats like Baldur's Gate 3 and Divinity: Original Sin 2. There's no release date just yet. Meanwhile, here's everything we know about The Witcher 4.
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"I do not know how the guys did Silksong for so many years without this": Dead Cells creators say Steam early access was "always the plan" for new roguelike Windblown because that's just how they make games
When Dead Cells creator Motion Twin sat down to make a new game – which very deliberately would not be Dead Cells 2 – the 100% employee-owned studio of just nine French developers could answer at least one question immediately. Its next game, the increasingly delightful co-op action roguelike Windblown, would definitely follow in Dead Cells' footsteps and start out in Steam early access. Designer Thomas Vasseur says Steam early access "was always the plan. We did not imagine making a game without this process." Berthier says there was no meeting or vote, "it's just what we do." A bunch of "nerds" are turning Risk of Rain and Diablo into a roguelike with a secret ingredient I'd never expect, and I can't get it out of my head The Hollow Knight: Silksong arc needs to be studied and remembered: a small team of happy devs were just "having fun" making their game, not burning out, while the internet imploded 8 years on, Hollow Knight is still an extraordinary achievement – but can Silksong live up to the hype? Launching a game in early access lets developers get some revenue going much sooner than a traditional release would, and more importantly, and especially for Motion Twin, it also brings in a ton of player feedback that developers can act on while the iron is still hot, so to speak. "I honestly think that if you don't do it, what you do tends to be quite theoretical somehow," Berthier says of early access, "because when you have players playing the game, it's the real judgment. It's where you see if it's working, yes or no. Is it really fun? Do people understand the, well, vision is maybe a big word, but the intentions we had? Are they working? So yeah, I think that's the most efficient way of doing things for us." I mentioned that launching in early access carries the inherent hazard of showing players a worse version of what your game will eventually become, but Berthier says he doesn't see it that way. "I think that, for us, at least, if we didn't launch the early access version, it would have stayed that worse version," he begins. "That's the thing. It's the early access that makes it better. Suddenly it challenges, really early, all the ideas and systems. And so you can make decisions quite early into the production. And so you're not trying to fix the game after it's released. "Also, especially for Windblown, we are in a pretty long early access. It has been a year and we will not release until next year. So in total, that's quite a lot of months, but it's quite good, and we did it intentionally because that allows us to have enough time to include, digest, and understand all the different ideas and feedback, and also take decisions based on those to modify the game. I think that in the end, our game will be better, way better, thanks to that. So I personally don't see it as a danger." Berthier acknowledges that some people, including some Windblown players, will respond to the early access build like, "Oh, that's cool, but there is so much missing. I will come back for 1.0." (I personally had a similar response to Windblown, just as I did Hades, Hades 2, and Dead Cells: this looks great, I'll come back for 1.0.) But in that case, Berthier continues, the game "created kind of a promise to them, that it really will be cool later on. So honestly, I only see that as something positive." Vasseur reiterates the value of working with player feedback, the wind at their back, inspiring them. "When you are talking with the player, it fills the team with energy," he says. "I do not know how the guys [at Team Cherry] did Silksong for so many years without this energy. This is a mystery for me, because on Dead Cells, on Windblown, the players give you a lot. They talk with you. They want you to make [it] better. So you are always motivated. And that's a really cool thing in early access." Berthier agrees. "When you get exhausted with the project, they are not. And then they empower you somehow. Every day, I mean every day, we receive really, really nice messages from them, and every morning I personally read those, and that's great. I mean, it's really cool." Windblown has done quite well in early access so far, accruing over 8,000 89% positive user reviews on Steam, and the big 1.0 launch is planned for 2026. I asked for more details, but Vasseur and Berthier say they can't be more precise just yet, as it's head-down work mode at the studio. I found the co-op roguelike I've been looking for: picture Risk of Rain 2 with more melee and MMO raid bosses, and it's no wonder it's one of the biggest games in Steam Next Fest.
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Jackson Chen
2026-04-18
SNK's Neo Geo console remake works with original cartridges and HDMI
Not everyone had the money for the original Neo Geo Advanced Entertainment System when it released in the '90s, but there's still a chance to experience it as an adult with disposable income. SNK and Plaion Replai, who is also behind the all-black remake of the Commodore 64, announced a faithful remake of the high-end retro console, called the Neo Geo AES+. To bring the original console into the modern day, the collaborating companies added HDMI compatibility for resolutions up to 1080p and DIP switches on the bottom of the console to allow for language selection, overclocking and switching display modes. Rounding out the upgrades, SNK and Plaion Replai included a permanent way to retain high scores on a memory card and a low-power usage mode. For the purists out there, the Neo Geo AES+ still works on those chunky CRT displays since it has the original AV output. Preorders are currently open for two versions of the Neo Geo AES+, including an all-white 35th anniversary edition bundle that includes an Arcade Stick, a limited-edition Metal Slug game cartridge and a memory card, for $349.99. The standard edition in classic black will only come with an arcade stick, but will be available for $249.99. Coinciding with the console release, Replai Plaion will release 10 modernized game cartridges, including Metal Slug, The King of Fighters 2002 and other classics, for $89.99 each. If you think those prices are high, don't forget the original Neo Geo AES' release price was $649.99. The Neo Geo AES+ is set to start shipping on November 12.
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Kris Holt
2026-04-18
Cyberpunk platformers, gallivanting geckos and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. Once again, there are some neat new games for you to check out this weekend. We've got a bunch of updates and announcements for upcoming titles to tell you about too. There have been a bunch of solid indie showcases lately (and highlights from another one to tell you about below). If you want to learn about a ton of other games ASAP, you might want to set your alarm pretty early on April 25. Starting at 5AM ET that day, the latest edition of Indie Life Expo takes place on YouTube, Twitch, TikTok, Bilibili and elsewhere. This one will feature more than 200 games! A rapid-fire Indie Waves segment will power through 160 of them. Organizers received 1,100 submissions for this installment, so hats off to them for featuring a sizable percentage of those. Before that, you can check out another showcase on April 21. Top Hat Studios Presents: Spring Showcase 2026 will start at noon ET on the publisher's YouTube and Twitch channels. The stream will feature Motorslice, Well Dweller and survival horror game Becrowned, as well premieres and other Top Hat games. I've been looking forward to Motorslice, which has a May release window. I wager we'll get a precise release date for that during this stream. Meanwhile, there's an interesting Steam event taking place soon. InterfaceX26 will run from April 27 until May 4. This one is focused on games that deal with made-up operating systems and other custom interfaces. Organizers have brought together more than 150 developers and publishers, who are asking Valve to introduce an official "Fake OS" tag for games on Steam. Some neat games will be included in a sale and a showcase on May 2, including Blippo+, TR-49 and The Roottrees are Dead. Expect demos and relevant new releases too. Speaking of which... We've been waiting a very long time for Replaced. This cyberpunk adventure from Sad Cat Studios and publisher Thunderful finally landed this week on Steam, GOG, Xbox on PC and Xbox Series X/S. It's on Game Pass Ultimate and PC Game Pass. Otherwise, the base game costs $20. A supporter edition that includes the soundtrack is $25. It'll hit the Epic Games Store at a later date. The game was initially supposed to arrive in 2022. It certainly didn't help that Sad Cat Studios was forced to relocate from Belarus to Cyprus after Russia's invasion of Ukraine. But the game is finally here and it debuted to generally positive reviews. Replaced is a 2.5D action platformer set in an alternate version of 1980s America, in which you play as an AI trapped in a human body that may or may not dream of electric sheep. I haven't yet had a chance to properly jump into this gorgeous-looking game, but I'm hoping to do so this weekend. Speaking of games I've long had on my wishlist, Gecko Gods arrived this week. I think I first clapped eyes on this around 2022. Various trailers charmed me with the idea of a puzzle exploration platformer that casts you in the role of a gecko that's able to run along walls and ceilings. I've played around 90 minutes of this one so far. I dig the look and the gecko is very cute (being able to customize its appearance is a nice touch). I love that you "collect" different types of bugs by eating them. It's a fairly relaxing game, which is broadly what I need at the minute. I think there are some issues here, though. I've explored two of the main five islands in the open world and it feels a bit sparse so far. The joy of being able to clamber up and around any object complicates things when it comes to more precise platforming sections. While the sailing sections are pretty, the boat is clunky to control on the choppy water. I ran into some mild technical issues as well on PS5 with occasional framerate dips and objects popping in. Hopefully, that's something the developers at Inresin are able to address. Gecko Gods — from publishers Super Rare Originals and Gamersky Games — is available now on Steam, PS5 and Nintendo Switch. It's normally $20, but there's a 10 percent launch discount until April 30 (on PS5, this only applies to PlayStation Plus members) Another highly anticipated game landed this week in the form of Mouse: PI for Hire. We've had our eyes on this first-person shooter/detective game with sumptuous rubberhose-style animation for quite some time. Reviews have been generally positive so far, and it seems that there's enough substance here to live up to those stellar visuals. Mouse: PI for Hire — from Fumi Games and publisher PlaySide — is out now for $30. It's available on PC, Nintendo Switch 2, PS5 and Xbox Series X/S. Thirsty Suitors developer Outerloop Games and co-publisher Outersloth served up the cooking-themed Dosa Divas this week. It tells the story of two sisters who set out on a journey with their mech to take down a fast food empire and reconnect communities through cooking. It caught my eye when I saw it during a showcase a while back and it has a great concept, though I don't exactly love turn-based combat. I've read a few lukewarm reviews of the game, and the consensus seems to be that the cooking mechanics and combat perhaps needed some more time to simmer. If you'd like to try Dosa Divas yourself, you can pick it up on Steam, Xbox Series X/S, PS5, Nintendo Switch and Switch 2. It'll usually run you $20, but there's a 10 percent launch discount until April 28. If you're looking for a puzzle game that can be relaxing or rather dark, depending on your mood, it might be worth checking out A Storied Life: Tabitha. As you pack up the home of a late loved one, you'll need to decide which items to keep in the limited storage space you have and discard the rest. You'll need to wrap fragile items in bubble wrap and vacuum pack soft items to save room in the boxes. As you save items, you'll unlock words that you can use to fill in the blanks of your loved one's life and tell their story, Mad Libs-style. Given that you'll find items like a blackmail letter and a shirt with lipstick on the collar, it seems like there's a lot of variety to the kinds of stories you can tell. A Storied Life: Tabitha is available on Steam now. It'll normally run you $15, but you can save 10 percent if you buy it before April 28. To round out this section, I’ll quickly note that Hades 2 is out now on PS5 and Xbox Series X/S for  $30, with a 20 percent launch discount. It's on Game Pass Ultimate, Game Pass Premium and PC Game Pass too. I bought Hades 2 when Supergiant Games brought it to Steam early access two years ago, telling myself I'd wait until the full game was out. But I still haven't gotten around to it yet. There are always too many games tugging at my fragile attention span and Hades 2 faded into the background for me. I really ought to play it, I know! I'm keeping an eye out for Agefield High: Rock the School from Refugium Games. This spiritual successor to Rockstar's Bully is set to arrive this summer on Steam. It emerged this week that it will hit PS5 and Xbox Series X/S later in the year. It's a coming-of-age adventure in which you play as Sam, a young lad who has moved to a new school in the early 2000s. He wants to make his last few months of high school a time to remember. There's a branching narrative with multiple endings here — you can opt to go to classes and be a good student, or skip school and cause trouble. As a mostly rule-abiding student way back when, I'd be tempted to go for the latter. This seems like a bit of a life sim with a broad array of activities and ways to get into bother. I’m looking forward to it. The latest edition of the Galaxies Showcase — yet another indie spotlight event — took place this week and The Backworld caught my attention. This is a Mother-inspired RPG from Numor Games and publisher Top Hat with charming art direction (yes, I did see that one character doing a Naruto run), an intriguing mix of characters and... Oh no, why did the music stop? Why did it get so dark all of a sudden? What are these horrifying beasts that are chasing my character? Yup, there's a heavy horror element here. Numor took inspiration from The Backrooms as well. The Backworld will be released later this year. A demo just hit Steam. A Study in Blue, from Relate Games, was another highlight of the Galaxies Showcase, thanks in large part to that impressive animation. This is a point-and-click adventure in which you play as two characters with complex pasts: private detective Kenneth and runaway Blue. You'll explore a semi-open world and solve crimes by collecting clues and calling out characters' lies. There are three intertwined story acts and multiple endings. A Steam demo featuring a side quest from the main game that'll take around two hours to complete is available now. I'm always going to be interested in any game that riffs on The Legend of Zelda: A Link to the Past. On the face of this trailer, Elementallis developer AnKae Games seems to borrow quite a bit of the design language and other ideas from the SNES classic. Still, if you're going to crib from anything, it may as well be the best game of all time. This 2D action RPG, which is also published by Top Hat and has a heavier focus on elemental powers than A Link to the Past, looks very much like my kind of jam. It's coming to Steam, GOG, Switch, PS4, PS5, Xbox Series X/S and Xbox One on April 28. Per the eShop listing, it'll cost $18.
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Ian Carlos Campbell
2026-04-17
15 years after 'Video Games,' Lana Del Rey has an actual video game song
The James Bond franchise has a long history of getting pop stars to record its theme songs (perhaps most memorably with Live and Let Die), and it looks like that tradition will now extend to video game adaptations about the fictional spy. IO Interactive has announced that Lana Del Rey co-wrote and performed the theme for 007 First Light, the developer's playable James Bond origin story. "First Light" is written and performed by Lana Del Rey and composer David Arnold, and like the moody and abstract opening credits released alongside the song, could vaguely gesture at the themes of the game. IO Interactive has previously said that its game focuses on a young, inexperienced and more reckless Bond, before he developed his trademark cool. The developer is also integrating the stealth mechanics it perfected in Hitman into the upcoming game. Del Rey's personal gaming experience may begin and end with her hit "Video Games," which was apparently written about a former boyfriend's love of World of Warcraft, but the artist does know how to write a song with Bond in mind. Lana Del Rey shared in 2024 that her song "24" from the album Honeymoon was originally written for 2017's Spectre, one of several songs that were cast aside in favor of Sam Smith's "Writing's on the Wall." 007 First Light is coming to Xbox Series X/S, PlayStation 5 and PC on May 27, 2026. A Nintendo Switch 2 version of the game is now coming out this summer.
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Nathan Ingraham
2026-04-17
Panic says the Playdate Catalog won't accept games made with generative AI
Panic, the company behind the tiny and excellent Playdate console, is taking a stand on generative AI. The company has published an AI disclosure that says as of this month, the Playdate Catalog “will no longer accept titles that use ‘Generative AI’ for art, audio, music, text, or dialog.” Panic does allow for developers to use AI assistance for coding, but also says that “we will flag any title as such and specify the extent that it was used (for example, “Lua debugging”) so the customer can decide whether to support it or not.” This comes a day after Panic announced that Playdate season three was happening and would arrive later this year. For those who don’t recall, the Playdate includes a “season” worth of games when you buy it, 24 titles in total with two revealed every week. Season two came out last year with 12 games — but, as Game Developer notes, one of those games used generative AI for writing and coding. On Bluesky, someone asked Panic if it would disclose what games in season three used AI, and the company confirmed that it was a requirement for season three that developers not use AI for art, music, writing or coding. Specifically, Panic says you can’t use large language models like ChatGPT or Google Gemini, AI image generators like Stable Diffusion or audio generators like MuseNet and Suno. Previously-approved games with generative AI will be allowed to stay on the catalog with a disclosure that indicates what exactly AI was used for. The company says these guidelines are “under constant discussion and is subject to change at any time.” I recall seeing AI disclosures on games in the Playdate Catalog in the past, but it makes sense to be up-front and clear on exactly what Panic allows and what it will reject. That said, it’s fairly easy to sideload games onto a Playdate, so anyone who wants to use generative AI to make a game isn’t entirely out of luck — though distribution and discovery for Playdate owners will obviously be harder.
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Sam Rutherford
2026-04-17
Roblox agrees to a $12 million settlement with Nevada
Amidst ongoing legal trouble with several states and more than 100 pending lawsuits, this week Roblox announced a $12 million settlement with Nevada, allowing the company to avoid going to trial in this case. Following the agreement, Nevada Attorney General Aaron Ford said "this settlement will create a safer environment for our children online, and I hope that it will serve as a bellwether for how online interactive platforms allow our state's youth to use their products." As part of the deal, Roblox has agreed to give $10 million over three years to local children's support programs like the Boys and Girls Club and other nondigital groups while spending another $2.5 million to fund a law enforcement liaison position and awareness campaigns regarding online safety. Additionally, Roblox will also implement more rigorous safety protocols including an age verification system that combines a facial age estimation system with government-issued IDs that will only allow children to talk with other players of a similar age. Furthermore, users under 16 will not be allowed to message adults unless they have been designated as a "trusted friend," which can be assigned via QR code. This is intended to ensure that any adults who talk to minors on the platform have an existing relationship with the child. Parental controls will be available for accounts of users up to 16 years old (previously the limit was 13). The company says it will also create children's accounts for anyone under 16 that will restrict access to adult content and provide a list of games that have been vetted to be appropriate for younger players. These changes come after a recent update that established new guidelines for Roblox Kids accounts (for children between five and eight years old) and Roblox Select accounts (for children between nine and 15), which come with varying content and chat restrictions. However, while Roblox has settled with Nevada, the company is still facing a number of lawsuits from other parties and states including Kentucky, Iowa, Louisiana, Texas and more, regarding claims that the platform has knowingly facilitated child sexual exploitation.
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Kris Holt
2026-04-16
Blizzard just made Overwatch’s best mode much worse
While I dabble in other Overwatch modes, I spend the vast majority of my time there in Mystery Heroes, a casual mode in which you load in as a random character and automatically switch to another one when you respawn. It's by far my favorite way to play Overwatch (which I do a lot!), since it helps me switch off and relax. Others play it as a warmup for competitive action. It requires a particular skillset, as players need a working knowledge of all 51 heroes to help them coordinate with teammates and know what the opponents have on deck. But with the arrival of the new Overwatch season this week, Blizzard changed Mystery Heroes, and made it much less fun to play. The developers say they modified Mystery Heroes "to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past." That might have something to do with how the mode handled perks. In other modes, players earn perks (upgrades to their existing tools or entirely new abilities) throughout a match. In Mystery Heroes, they load into a round with random perks already equipped. That's fun! I love the chaos of Mystery Heroes and trying to make things work with whatever hero and perks I have. Now, perks are gone from Mystery Heroes. I kind of get it. Nixing them helps players clock what's going on a bit faster — they won't feel the need to quickly check which perks they have when they're racing back to the action when the time is running out. Perks were only added to Overwatch a little over a year ago and they've helped make the game more enjoyable. Removing them from Mystery Heroes diminishes it compared with other modes, especially given that some heroes are now more oriented around their perks. The other major change in Mystery Heroes is a switch from teams of five players to 6v6. I'm fine with 6v6 in other game types, but it makes Mystery Heroes much worse. In other 6v6 formats, you typically have two tanks, two supports and two damage heroes. In Mystery Heroes, the defense might load in with four tanks and two supports (teams are limited to three heroes from any class after respawns). While tanks generally have lower health pools in 6v6 modes, that's still an oppressive composition to run into. Attackers lack the agency to switch to other characters that can counter such a setup. For instance, if the attackers don't spawn in as heroes that can get behind a chokepoint and take out those supports, they might never break through. That doesn't make for a fun round. Trying to keep five other players alive as a solo support isn't exactly a blast either. I’m not the only one who’s disappointed with these changes. In every single Mystery Heroes game I’ve played since the update, other players have lamented the loss of perks (the reaction to the 6v6 switch is more mixed). They're protesting on Reddit and the Overwatch forums too. It’s not like I’m averse to change. Blizzard has made a ton of updates to greatly improve Overwatch over the last few years. It added the big Stadium mode in 2025 and the game recently had a soft, successful relaunch. Even in this season, there are lots of positive tweaks, including some welcome hero updates (and some that are less welcome) and the return of post-match awards. New damage hero Sierra is rad too. The Mystery Heroes changes, though, are a step in the wrong direction. I dearly hope Blizzard reverses course on those soon.
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Nathan Ingraham
2026-04-16
A first look at Metro 2039 shows how its Ukrainian developer turned the darkness up to 11
If the real world isn’t grim enough for you, Ukranian developer 4A Games has your back: Metro 2039 has been announced and is scheduled to arrive this winter. And based on the developer’s first look at the title, Metro 2039 looks to be an even darker affair than previous titles in the series. A tall order, but the real-world turmoil that has enveloped 4A Games since Russia’s invasion of Ukraine sounds like it has turned into a painful inspiration for the developer. The lengthy cinematic reveal, which also contains a brief bit of gameplay at the end, doesn’t give much of the story away. But it does serve to place you right in the ruined, terrifying world of the Metro series. Metro 2039 arrives about 25 years after a nuclear apocalypse wiped out most life on the planet. The series focuses on survivors who live in Moscow’s ruined metro system. 4A says that this time out, the different underground factions have been united by a group known as “the Novoreich,” complete with a new ruler, the Spartan known as Hunter. Despite Hunter promising “salvation and a new life” for the survivors left on the surface, things aren’t exactly rosy underground. As you might expect, this supposedly “united” society is still a complete disaster, with propaganda, authoritarian rule and violence the hallmark of the regime. The Metro series is based on novels by Dmitry Glukhovsky, a Russian author who has been in exile due to his public denouncement of Russia’s invasion of Ukraine. 4A Studios says that while this new game isn’t based specifically on one of his works, they worked in collaboration with Glukhovsky on the story for Metro 2039 “shaped by shared values of freedom and truth, and informed by the harsh realities of the world today.” In statements from the studio, 4A directly acknowledges the conditions that Metro 2039 was created under. “Many developers continue to work from multiple locations, facing daily challenges never anticipated,” the studio says. “Through power outages, reliance on generators, and disruptions from missile and drone attacks, development has continued – driven by resilience, shared support, and a commitment to the work.” It goes on to state that: “The war has directly shaped the development of Metro 2039, with its story focused acutely on choices, actions, consequences, and the cost of securing a future. While told from a distinctly Ukrainian perspective, Metro 2039 remains an authentic Metro story.” While the Metro series has been unfailingly bleak, it’s not hard to imagine how Russia’s invasion could have influenced the storytelling coming out of a Ukranian studio with an exiled Russian being part of the story team. But the limited bit of the game we’ve seen so far doesn’t make anything too explicit. The trailer shows off the new player-character known as The Stranger, the first voiced protagonist in the series (though we don’t hear him do anything but scream in the preview). The Stranger has apparently been surviving in the above-ground wasteland but is forced to return to the metro. The little bit of gameplay we saw was the standard first-person shooter view of The Stranger heading underground to be immediately ambushed by a pretty horrific monster that he barely escapes from — he’s then dragged to “safety” by a group of survivors who just get the doors to their shelter shut before being overrun by a larger horde. Creepy stuff. The rest of the preview largely feels like a dream (or nightmare) sequence — but while it’s hard to put together what is going on, there’s no doubt that the detail in the environments and characters is top-notch. Given that the last metro game, Metro Exodus, was released way back in 2019, it’s fair to say that we’re getting a more graphically impressive rendering of ruined Moscow and the tunnels beneath it. There’s no exact release date yet, but 4A Games says Metro 2039 will arrive this winter for Xbox Series X/S, PlayStation 5 and PC.
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Jessica Conditt
2026-04-15
PlayStation Plus April catalog adds include Horizon Remastered, Squirrel with a Gun and Frank Stone
The Crew Motorfest, Horizon Zero Dawn Remastered, Warriors: Abyss and Wild Arms 4 will hit PS4 and PS5 consoles, while the rest of the month's additions are PS5 only. In the case of Horizon, PS4 players will receive Horizon Zero Dawn Complete Edition, rather than the PS5 remaster. Horizon, The Crew and Football Manager are self-explanatory at this point in gaming history, but here's a quick rundown of the more underground titles on April's list: Warriors: Abyss is a hectic hack-and-slash roguelite from Koei Tecmo; Squirrel with a Gun is a silly yet competent third-person shooter from a two-man indie team; Monster Train is a much-loved demonic deckbuilder from Shiny Shoe and Good Shepherd Entertainment; and Wild Arms 4 is a PS2-era RPG from Japanese studio Media.Vision. The Casting of Frank Stone is what PlayStation Plus was made for, in my estimation. It comes from Supermassive, a campy-horror studio that I'm quite fond of, but it's a crossover with Dead by Daylight, a game I've never played, despite a latent interest in its vibe. For whatever reason, Frank Stone never eclipsed other titles in my to-play pile and in the harsh light of 2026, I was on the verge of forgetting all about it. Now that it's free and being shoved in my digital face (complimentary), I'm ready to give it a go. And who knows, maybe it'll be a gateway into the rich world of Dead by Daylight. Most of the games on this month's list can fit this description to some degree — minus the Dead by Daylight hook, unless you really squint at Monster Train — so it feels like a quality batch.
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Anna Washenko
2026-04-14
League of Legends' new WASD control scheme will be enabled for ranked later this month
Riot Games released a pile of updates for its long-running MOBA League of Legends. One of the more noteworthy changes coming to the game is the official launch of WASD controls. This alternate option, allowing players to traverse the rift by keyboard rather than by mouse, is rolling out to ranked matches in patch 26.9. Riot first announced that it was pursuing support for WASD controls last August. The studio said it wanted to ensure that the alternate control scheme wasn't more powerful than point-and-click movement; Riot said it was targeting a low win-loss rate difference between the options before releasing it to League players. "There's still a small delta in the win-rates between the control schemes, with Point and Click having a minor advantage," according to today's devlog dedicated to this new feature. "We expect that difference will decrease over time as players gain more mastery with WASD, but we will continue to monitor this stat in the future." That blog post goes into more detail about how the team tested and gauged community responses to WASD, which is pretty neat stuff if you're a game dev nerd. League will be receiving a few new accessibility improvements, such as custom inputs for moving the mouse cursor and some new flexibility for keybinds, along with the new control scheme. Although Riot was clear to say that it's not adding official support for controllers or gamepads, players will be able to use WASD controls with a joystick.
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Sam Rutherford
2026-04-14
Sony Inzone's latest monitor boasts a blazing 720Hz panel for competitive gamers
Super fast gaming displays have grown in popularity recently following the release of several new models back at CES. Now Sony is hopping on that bandwagon with its latest display featuring a tandem OLED panel from LG that offers the choice of either 540Hz or 720Hz refresh rates. That said, priced at $1,100, the new 24.5-inch Sony Inzone M10S II is only for the most dedicated and deep-pocketed gamers. In normal use, the monitor offers a 540Hz refresh rate at QHD (2,560 x 1,440). However, in competitive situations where that still might not be enough, the display can go even faster by reducing its resolution to 720p while boosting its refresh rate all the way up to 720Hz. On top of that, to help make visuals clearer, Sony added a new Motion Blur Reduction algorithm with Black Frame Insertion that boosts brightness while still delivering a response rate of just 0.02ms. Elsewhere, a new Super Anti-Glare film helps reduce reflections. The company also used feedback from pro gamers to create a stand with a smaller footprint and a wider range of tilt adjustability (from -5 to 35 degrees). For those worried about the panel's long-term performance, the Inzone M10S II comes with a three-year warranty and OLED protection features like a custom heat sink. Aside from its new monitor, Sony is also releasing a pair of open-back wired headphones in the Inzone H6 Air. Priced at $200, they are based on the company's well-known studio monitor headphones — the MDR-MV1 — but with some additional tweaks for gaming. Not only is it really light at just 199 grams (not including its detachable cable and boom mic), it also features a dedicated RPG/Adventure profile designed to improve clarity and environmental details. The one caveat is that to access this mode, you need to use Sony's USB-C Audio box, which offers additional features like virtual 7.1 surround sound and support for 360-degree spatial audio. Finally, while they aren't brand new, Sony is releasing a translucent Glass Purple version of its Inzone wireless gaming earbuds that conjures up nostalgic memories of Nintendo’s Atomic Purple N64, along with Fnatic Editions of its Mouse-A, Mat-F and Mat-D peripherals. All of Sony's new gadgets are available today, aside from the Inzone M10S II monitor, which is due out sometime later this year.