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8BitDo’s FlipPad Brings Game Boy–Style Design to Mobile Gaming
8BitDo has unveiled a new smartphone controller. A new controller from 8BitDo has been announced for smartphones, and this add-on will make your phone resemble a next-gen Game Boy. At CES 2026, 8BitDo showed off the FlipPad, a gamepad that connects to a smartphone via its USB-C port. Details on the FlipPad are scarce for now, but 8BitDo says it will support both iOS and Android devices. Where mobile play unfolds.Introducing 8BitDo FlipPad — a flip-style gamepad designed for mobile gaming.Compatible with iOS and Android devices. Officially supported by Apple.Coming Summer 2026.Experience it first at @CES 2026.LVCC Central Hall · Booth #15641#FlipPad… pic.twitter.com/snddY5OaMx A closer look at the FlipPad reveals a few Nintendo-inspired design choices. The controller has a classic D-pad on the left and 12 face buttons, including the traditional four-button layout found on modern controllers. This could make the FlipPad ideal for retro-inspired games and emulators, and 8BitDo says it'll reveal more details ahead of its Summer 2026 release. This isn't the company's first dive into smartphone controllers; it currently sells the Xbox-licensed 8BitDdo Ultimate Mobile controller for Android and iOS. Similar to its Ultimate controllers for PC and console, these smartphone controller cradles are officially licensed and offer an impressive amount of features for their budget-friendly price. These have Hall Effect sticks, face buttons, a retro-style D-pad, and contoured tactile handles. As you'd expect, you can also customize them through 8BitDo's software, and they fit smartphones measuring 100-170mm (3.93-6.69in) in length. You can grab the white Xbox model for $46 or the black version for its standard price of $50. It can connect wirelessly to your device via Bluetooth, so you can also use it with Android tablets, iPad, Mac, Apple TV, and even the Apple Vision Pro. As for battery life, 8BitDo claims the 300 mAh battery can deliver up to 13 hours on a full charge.
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"This is a Komplete FAILURE": Mortal Kombat: Legacy Kollection is off to a rough start with massive input lag and netcode issues ruining fighting game fans' experiences online
Mortal Kombat: Legacy Kollection is off to a rough start with a "Mixed" reception on Steam and the PlayStation version getting slammed for input lag issues. Mortal Kombat: Legacy Kollection is the latest documentary release from Digital Eclipse, akin to Llamasoft: The Jeff Minter Story and Tetris Forever (albeit, not officially a part of the studio's "Gold Master Series," but following that format). And, as someone who loves Mortal Kombat for its cultural impact and silly lore while also thinking a majority of the series' releases are pretty bad as fighting games (especially compared to what Capcom was putting out at the time), it's right up my alley. But after seeing the reaction online, I'm glad I've held off. As reported by Push Square, the PlayStation 5 version – despite being the version available on the most powerful console available – is actually the worst off. Input lag tester Nigel Woodall tested Ultimate Mortal Kombat 3 on each platform, with PS5 having 108 milliseconds of input lag, which is pretty significant compared to 73 on Switch 2, 51 on Xbox Series X, and 22 on PC. However, despite the PC being the best platform when it comes to input lag, things aren't looking too hot there either. After 28 years as a legend among Mortal Kombat fans, "the holy grail of MK lost media" has been preserved and made playable for Legacy Kollection Lost Soul Aside review: "We (don't) have Final Fantasy Versus 13 at home" Shinobi: Art of Vengeance review: "So close to being to a pitch-perfect revival of a classic series, but just can't quite line up the killing blow" At the time of writing, the collection has a "Mixed" reception on its Steam store page with users citing audio issues, the steep price point, bugs, and the rollback netcode – a solution that rolls back the game to account for inputs, as opposed to freezing the game and waiting when faced with connection issues, (which has quickly become the preferred online-play system for fighters) – apparently not working as intended. Another major complaint is the lack of online friend lobbies, which is set to be added in a future update. One particularly scathing review from a player who recounts their days playing the original arcade games says: "This is NOT a KOLLECTION. This is a Komplete FAILURE." One Twitter user posted a clip of the game online, showing that the audio is completely bugged out, an issue multiple Steam reviews report. However, Digital Eclipse has released a hotfix for the game which makes some improvements, including fixing the audio for online play. Hopefully the fixes keep coming to make this the ideal way to play classic Mortal Kombat games, especially when it has what seems to be a solid documentary included and the only version of WaveNet Ultimate Mortal Kombat 3. Mortal Kombat co-creator says the movie sequel's opening has made him cry every single time he's watched it: "It punches you in the face"
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Kaan Serin
2026-02-15
Making Fallout, Bethesda Game Studios realized "being realistic sometimes isn't fun" in games, dev says
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! While making its version of the post-apocalyptic wasteland in Fallout 3, developer Bethesda Game Studios stumbled upon the revelation that maybe sticking to realism isn't the best route to fun in games. Long time Bethesda designer and writer Emil Pagliarulo said as much in a retrospective interview with Game Informer, revealing that the studio originally "had this thought that the Metro would be connected completely underground" of Fallout 3's Washington DC map. "And we realized it was just too sprawling. It was too big," he adds. "We had to cut down sections, and it's a lesson we've learned over the years: that being realistic sometimes isn't fun. Because realism can be fun depending on the type of game you're making, but traversing miles of underground subway stations turns out very realistic, not very fun." Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things" If a Fallout 3 remaster is happening, I'm hoping it fixes the RPG's biggest level design issue Fallout 76 is going to get "thicker" this year, teases lead, who says Bethesda isn't just making the map bigger anymore Unless you're playing a simulation game where realism is sometimes the point, traversing what aims to be a 1:1 recreation of the real world is pretty damn dull, and thankfully, by the time Fallout 3 rolled around, Bethesda were good at quickly scrapping ideas that it didn't think were feasible to avoid feature creep. There's been a lot of other stuff going on in the wasteland recently, too. Bethesda's said it's "looking into" adding cross play for Fallout 76, though it doesn't sound like the feature will come any time soon. Fallout 3 and New Vegas remasters are reportedly still in the pipeline. And we now know that Fallout season 3 is headed to another location that's actually only been explored via the games once - in Fallout Tactics: Brotherhood of Steel, of all things. I've played every Fallout game, and these are the best Fallout NPCs I want to see in the Amazon show
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Kaan Serin
2026-02-15
Silent Hill 2 dev announces Layer of Fear 3 is its next game alongside Silent Hill 1 Remake, not the impossible Rule of Rose reboot that was theorized
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Bloober Team's countdown to Valentine's Day has ended with a Layers of Fear 3 announcement, despite all the rose-related teases that made fans guess the studio was working on a Rule of Rose revival. The horror powerhouse launched a mysterious website last month counting down to Valentine's Day and left a couple of clues in its wake. There was a rose that would bleed at the touch of your mouse and an audio version of The Sick Rose, a William Blake poem. All the rose references had some horror buffs convinced that Bloober Team were bringing back Rule of Rose in some fashion, the controversial 2006 horror game that was actually banned in the UK, arguably spurred on by a mischaracterization of the game's content. Silent Hill 2 remake studio's new teaser isn't a comeback for infamous PS2 horror game Rule of Rose – "Nice guess" Upcoming horror games for 2026 and beyond Bloober Team CEO says the studio's Nintendo-exclusive horror game adds a new twist "that could only exist on Nintendo hardware" Regardless, Rule of Rose is likely to be stuck in limbo for a while longer after today's Layers of Fear 3 reveal. The aforementioned website now hosts a logo for the first-person threequel and some text: "Some Things Never Leave The Walls. They Only Learn To Wait." You can see the very spooky live action reveal trailer up above. Creative director Mateusz Lenart says the series is about the "thin line between inspiration and obsession," and Layers of Fear 3 will again place players "inside an artist's unravelling mind" to "invite empathy, rather than judgement." Bloober Team's been on a bloody hot run lately with both Silent Hill 2 remake and Cronos: The New Dawn receiving much love from genre buffs, a stark improvement from its hit and miss history consisting of Layers of Fear, The Medium, and Blair Witch. The studio's now also working on a remake of the very first Silent Hill game, alongside an unnamed Nintendo exclusive. Check out the very best horror games worth playing in 2026.
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Kaan Serin
2026-02-15
Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things" they knew they couldn't do
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Looking back, Fallout 3 seems like a pretty modest RPG in comparison to the Bethesda Game Studios epics that came before and after, but designer and writer Emil Pagliarulo says that's because the developer was really quick to scrap features that it didn't have the bandwidth to execute during production. "When I look back at developing Fallout 3, it was a very smart project for us," Pagliarulo remembers of the threequel's production in an interview with Game Informer. "It's fairly small compared to our other games. There's a main quest and miscellaneous quests. There are no factions. You can't join the factions, right? You join the Brotherhood of Steel, but that's the main quest." In hindsight, Fallout 3 was already a majorly ambitious title for the developer. Bethesda had never made an RPG that also had to double up as an FPS, and it couldn't reuse much of anything from The Elder Scrolls games that preceded it, either, perhaps explaining why the studio was so willing to trim the fat around the project. Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually Fallout 3 feeling like "Oblivion with guns" was only natural, Todd Howard says – it was Bethesda's follow-up to Oblivion After Morrowind and Oblivion, hardcore RPG fans didn't want Bethesda on Fallout 3 "I remember at one point, our lead animator at the time, Hugh Riley, he made a comment in a meeting that said, 'We have the opposite of feature creep. We have feature seep,' meaning that we were cutting things," Pagliarulo adds. "We were really smart about cutting things, because we knew that we couldn't do it. We were tackling the scale. And so, during development, we felt really good." Fallout 3 remaster is reportedly still happening as Bethesda aims for Oblivion Remastered-level polish, but personally I think it should aim a little higher
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Kaan Serin
2026-02-15
Nintendo dishes out DMCAs to several more Switch emulators, continuing its crusade against emulation: "If they kill one, 10 more will pop up"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Nintendo's continuing its ongoing crusade against Switch emulation as the company just dished out a fresh helping of DMCAs to several major emulators. As you might remember, Nintendo first came down hard on emulation two years ago when it targeted the first Switch emulator, Yuzu, with a lawsuit that ended with its creator paying $2.4 million in a settlement. A few months later, Ryujinx also went offline after Nintendo apparently "offered an agreement to stop working on the project." At the time, the fates of both were seen as a potentially bad omen for the future of Switch emulation, and that future's now seemingly come to pass. Redditor Devile shared the news earlier this week, bringing to light that several similar emulators on GitHub, including Citron and Eden, were all hit with DMCA takedown notices. Several replies on the thread spread the news from other emulator communities, though it seems self-hosted repos existing outside of GitHub are unaffected by all the commotion. (Good spot, PC Gamer.) Switch 2 suddenly has a better PS1 emulator than the one PS5's had for years with the new Console Archives series Once again, the secret best Nintendo Direct announcement was purely for retro sickos like me Nintendo does what '90s Nintendo could only dream of – sell out of the Virtual Boy "If they kill one, ten more will pop up," one reply in the thread reads. "Kill ten, 100 more will pop up. They can never kill emulation." "It is true, but nothing major," an Eden developer maufeat claimed on its Discord. "Our release repo got the notice so you will probably have to download future releases and nightlies directly from us. Most of them are forks which was just a matter of time to get a DMCA notice on GitHub. But this is why we (and other emulators) don't host the source on GitHub." Emulation in itself is not illegal, but it does exist in a dubious grey area alongside its shady cousin, piracy. Nintendo's suit against Yuzu was based on the fact that the emulator helped promote a million illegal The Legend of Zelda: Tears of the Kingdom downloads before its official release, for example. Switch 2 suddenly has a better PS1 emulator than the one PS5's had for years, as the new Console Archives series shows Sony how retro games should be
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Jordan Gerblick
2026-02-14
Dragon Quest 7 Reimagined producer says Square Enix tried to convey the "cuteness" of legendary Dragon Ball creator Akira Toriyama's original designs without compromising the JRPG remake's "unique atmosphere"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! There's been a lot of buzz both negative and positive about Dragon Quest 7 Reimagined's diorama-style art and doll character designs since they were revealed, especially since the recent Dragon Quest 1-3 HD remakes opted for a more traditional pixel art aesthetic. Whether you're a fan of the doll vibes or not, one thing's for certain: the art style stays very faithful to the original designs drawn up by the late Japanese mangaka and Dragon Quest series artist Akira Toriyama. We recently caught up with Dragon Quest 7 Reimagined producer Takeshi Ichikawa via email, and we couldn't help but ask him what it was like adapting Toriyama's iconic character designs in such a distinctive style. "The original Dragon Quest 7 was defined by Akira Toriyama's designs, featuring charming, stylized characters," said Ichikawa. "We considered how to convey that cuteness while still capturing the game's unique atmosphere." Dragon Quest 7 Reimagined "isn't meant to supplement or improve upon" previous versions of the classic JRPG After just an hour playing Dragon Quest 7 Reimagined, I'm charmed and unsettled in equal measure – this JRPG remake has surprisingly ambitious storytelling goals Bless him, Dragon Quest creator Yuji Horii says "warmth" and "accessibility" are key to the almost-40-year-old JRPG series' enduring success For my money, they nailed this aspect of the game. My overall feelings on Dragon Quest 7 Reimagined (too easy) aside, I absolutely love the way the remake manages to modernize Toriyama's designs without compromising whatever it is that makes them so uniquely Toriyama. In terms of what drove Square Enix to go with the doll-like look to begin with, Ichikawa said Square Enix had seen a similar visual style in successful movies and games and simply wanted to try it out. "At the same time, we discovered that movies and games featuring doll motifs were well-received globally, which inspired us to combine this concept with Dragon Quest 7's character designs," he said. "We felt this approach would create a visually appealing style, leading to our decision to move forward with the hand-crafted aesthetic." Dragon Quest 7 Reimagined "isn't meant to supplement or improve upon" previous versions of the classic JRPG, but simply to "represent" the game "for today"
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Kaan Serin
2026-02-14
My favorite Zelda: Breath of the Wild-like indie has a new expansion that doubles the size of the game, and it even follows Tears of the Kingdom with an underground twist
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! My favorite indie game inspired by The Legend of Zelda: Breath of the Wild has a brand new expansion out, doubling the size of the base game, and the DLC naturally borrows from Tears of the Kingdom with an underground pivot. Arguably the best thing about The Legend of Zelda: Breath of the Wild might just be all the fantastic indie games it's influenced over the years, with dozens of modest open-world games, like Sable and A Short Hike, trusting players to go their own way in maps devoid of a million markers. That's exactly why Lil Gator Game appealed to me so much a few years ago. Our playful gator can tackle objectives in any order or just mess about, climbing to the highest points on the island only to glide down and shield surf on water. It's joyful. Some might say it even deserved Elden Ring's GOTY crown. From Indiana Jones to Still Wakes the Deep, the best expansions of 2025 gave us new reasons to return to our favorites After blending Wind Waker with Kiki's Delivery Service last year, indie dev reveals N64-inspired Zelda-like RPG From Dispatch to Spilled and Peak, covering indie games every week in 2025 has been packed full of welcome surprise And just this week, developer MegaWobble released Lil Gator Game: In the Dark, a game-sized expansion that takes our bubbly hero to an underground cave. "Getting to the caves is as easy as following your nose," the expansion's Steam page says." In the base game's island, you’ll stumble upon a lil' entrance that’' been there all along, to take you below ground." "This DLC has all sorts of new toys to play with, including never before seen item types. Lil Gator can now double jump their way across canyons with a flick of a gymnastic ribbon and slams into cardboard crooks from above." Despite only being out for a few days, the expansion also has literally perfect user reviews on Steam. "A wonderful addition to the antic's of the greenest hero," one player writes. "So much more variety in gadgets and fashion to keep the fun coming and that's before addressing the soundtrack and story. Overall a perfect addition to a wonderful whimsy adventure." Lil Gator Game: In the Dark is available on PC, PS5, PS4, Nintendo Switch, Xbox One, and Xbox Series X|S. There's a celebratory launch discount on all storefronts. For more, check out the upcoming indie games of 2026 and beyond.
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Kaan Serin
2026-02-14
Ori boss shares "one of the crazier ideas" for a possible third game that would flip the Metroidvania on its head: "Think Katamari, but with a Ghibli-twist"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Ori and the Blind Forest and Ori and the Will of the Wisps are already full of unique, really exciting twists on the Metroidvania formula, but developer Moon Studios' CEO Thomas Mahler has now shared a possibly "crazier idea" for a potential third game in the brilliant series. "One of the crazier ideas I had for a potential Ori continuation at some point was inspired by this here," Mahler writes on social media alongside a link to Rebirth, a GameCube FMV tech demo following some sort of woodland creature as it wanders around the forest, before it eventually cocoons itself and grows into a giant tree. "I always loved the idea that we'd get to play a Spirit Tree where the whole game revolves around maneuvering as a little tree within a desolate environment that you bring to life again, bit by bit," he continues. "Think Katamari, but with a Ghibli-twist. I think there's something deeply satisfying in allowing players to change the environment they're in and to basically flip the Metroidvania design on its head a bit: Instead of just giving the player more power, it's often even more satisfying if you empower the environment itself." As Zelda devs tested contraptions now in Tears of the Kingdom, director realized Breath of the Wild still had potential Hollow Knight devs highlight a big difference between their sequel and most Metroidvanias: "The player's choice about where to go in Silksong is not dictated by what power-ups you currently have" The 25 best Metroidvania games you can play in 2026 Mahler gives an example that the map might start out as a desolate forest. In most Metroidvanias, you'd need to unlock a double jump or a dash to cross large gaps, but in this theoretical Ori threequel, you'd do so by restoring the forest. Perhaps you can repair the water flow to cross ravines or encourage tree growth to use as bridges, rather than empowering yourself via power ups. "A lot of the videogames that have become wildly successful are about core human instincts," Mahler adds. "Hunting and Gathering, Farming, Collecting, etc. I think the farming and gardening concept hasn't really been fully explored yet and could potentially lead to a whole new genre that could take off exactly because it's so core to the human experience." Ori and the Blind Forest has sold around 10 million copies which "probably makes it the most successful Metroidvania ever made," but its dev could've gone bankrupt
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Kaan Serin
2026-02-14
"It was very bad": Baldur's Gate 3 was once heavily teased in Larian's Divinity Original Sin 2, but it was so obvious the devs had to water it down
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Larian Studios' breakout hit Baldur's Gate 3 was actually teased years before the public knew of its existence in the developer's very own, previous game, Divinity Original Sin 2. But the Easter Egg's initial version was so obvious, it had to be watered down, according to the devs. Larian CEO and Baldur's Gate 3 director Swen Vincke shed light on the tease via a recent studio livestream, when lightly nudged toward the topic by communications developer Aoife Wilson, who brought up the Divinity Original Sin 2 necromancer that mentions going to "another world." "The preview of BG3," Vincke remembers. "Originally the reference to BG3 was very explicit" and eventually had to be reigned in a little bit. "We did it very last minute because we actually, in the summer, when DOS2 shipped, we wrote the first draft of BG3 because we had a contract with [rights holder] Wizards of the Coast and we needed to do it then. It was very bad." Larian and Baldur's Gate 3 boss Swen Vincke says he's never been more nervous than with Divinity announcement We're getting Divinity over more Baldur's Gate 3 because Larian devs weren't enjoying "doing the D&D thing" Baldur's Gate 3 sales are huge since Divinity announcement says Larian boss, and OS2 has had "its best month" since 2017 As Redditor truebma nicely summarized, the D&D nods extend way past a vague mention of a strange, faraway land. Divinity Original Sin 2 features an item called Mind Maggots or, in other words, brain-mutating tadpoles, as well as references to the Grand Design and plotting octopuses, AKA mind flayers. Needless to say, anyone looking for more clues pertaining to Larian's upcoming Divinity game should whip out the magnifying glass and give Baldur's Gate 3 a once over. There may well be clues to the studio's future hidden in plain sight. Baldur's Gate 3 had so "many people involved" that there are all sorts of influences running through Larian, with one combat dev being "a big JRPG fan" but the CEO being "an Ultima guy"
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Kaan Serin
2026-02-14
Post-Skyrim and pre-Fallout 4 was a glorious time at Bethesda, devs say: "When we made that game, it was like World Series Red Sox"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Bethesda Game Studios developers have reminisced about the company's glory days following the widely successful launch of The Elder Scrolls 5: Skyrim. The mammoth RPG's senior designer and writer Emil Pagliarulo tells Game Informer that by the time Fallout 4 "rolled around, our team was so tight" because of everything they had learned from Skyrim's production. "When we made that game [Skyrim], it was like World Series Red Sox," he says. "I used the term that the studio is a starship full of Rikers [Star Trek: The Next Generation reference]. Everyone could captain this ship, that's how good everyone is. We were really tight. We really communicated well. We moved fast on things. We had a good groove. We had been working together for a long time, and I think that was really instrumental as we moved forward." Todd Howard likes "to start over" on every Elder Scrolls game, and 15 years after Skyrim the slate sure is clean Bethesda devs love switching between Elder Scrolls and Fallout because going from fantasy to sci-fi "keeps things fresh" Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game" "When I look at that transition between Fallout 3 and Skyrim, and then Skyrim to Fallout 4, I really look at how we, as a development team, worked together and improved our craft and the process," producer Angela Browder adds. "I think with every project, I can absolutely, with 100-percent certainty tell you that we, as a studio, got better. Our process – the process of making a game – got better with every single one." Browder then mentions that the team could have just rested of their laurels after Skyrim's massive sales, near universal acclaim, and endless shelf life, but all of that success didn't "negate any of the learnings that we need to take from the development process." So the studio was still apparently thinking about how to improve its development process with Fallout 4 and beyond. Todd Howard likes "to start over" on every Elder Scrolls game, and as we approach Skyrim's 15th anniversary I don't know that Bethesda needed to start over that hard
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Kris Holt
2026-02-14
Relooted, Reanimal and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of compelling games arrived this week, and Sony dropped some news about more that are on the way to PS5 and other platforms during its State of Play stream on Thursday. For one thing, I didn’t have a prequel for Neva, one of my favorite games of the last few years on my bingo card. I’m very much looking forward to checking out that DLC next week. It’s really neat that Motion Twin and Evil Empire — the studios behind Dead Cells and its expansions, respectively — are getting to make a proper Castlevania game. While it might not be developing many games in-house anymore, giving external studios the chance to run with its franchises is a very smart move on Konami’s part. Not least because we’re getting a Silent Hill game set in Scotland as well. I’ve had Big Walk on my radar since the game was first shown off at The Game Awards a couple of years back. This is a co-op multiplayer game from Untitled Goose Game studio House House and publisher Panic in which you'll go on adventures with your friends and help each other through puzzles and other challenges using voice, text chat and gestures. You can just hang out with your buds and watch the sunset or put their binoculars into the ocean too. Expect Big Walk to arrive later this year on PS5 (including as a Monthly Game for all PS Plus members), Steam and Epic Games Store. There will be support for cross-platform play between PS5 and PC. Also, Remedy Entertainment is technically an indie studio. As such, I can mention here that I cannot wait for Control Resonant, which is probably going to break my brain with all the perspective shifting Remedy showed off in the gameplay trailer. As with any successful heist, planning and execution are equally paramount in Relooted. Setting things up properly before hightailing it out of a museum with artifacts reminds me a bit of Teardown albeit without all the voxel destruction. But Relooted is a lot more than that. It’s an anti-colonialist story in which parkour enthusiast Nomali and her crew take back African artifacts (all of which exist in real life) from Western museums. I did encounter some performance issues while playing on PC, but that didn't take too much away from the enjoyable, in-the-moment action and having to adjust escape routes on the fly when things go awry. Nor did the framerate drops detract one bit from the important story that South African studio Nyamakop is telling here. Relooted is out now on Steam, Epic Games Store and Xbox Series X/S. It typically costs $15, but there's a 10 percent discount on Steam until February 24. It's available on Game Pass Ultimate and PC Game Pass. Little Nightmares and Little Nightmares 2 developer Tarsier Studios is back with another slice of atmospheric horror. In Reanimal, two siblings set out to save their missing friends and escape from an island they once called home. However, they'll have to face a litany of dangers, including a lot of creepy creatures. I haven't played Reanimal yet, but the various trailers have have always grabbed my attention. It's out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2 for $40. Reanimal has single-player, couch co-op and online co-op modes. A friend pass that allows you to invite a pal to play with you online at no extra cost should be available soon. Mewgenics had been in the works for a very long time before it arrived this week. It was initially announced in 2012 when co-developer Edmund McMillen was still part of Super Meat Boy studio Team Meat. After years of Mewgenics being in development hell amid McMillen focusing on projects such as The Binding of Isaac: Rebirth, he's finally seen the game through with the help of longtime collaborator Tyler Glaiel. This is a turn-based strategy roguelike in which players breed cats and then take kitties with wild mutations and blends of powers into combat. There's a lot to explore and discover here. McMillen and Glaiel claim the main campaign runs for over 200 hours. Having more than 10 character classes (each with 75 unique abilities), more than 900 items and hundreds of bosses and enemies could well ensure that things stay fresh enough to justify that run time. Reviews have largely been positive for this one, though the humor didn't click for some critics. Mewgenics is out now on Steam. It usually costs $30, but you can save $3 if you buy it by February 24. Rogue Point is a co-op shooter for up to four players that’s worth paying attention to, in large part because it’s from the team behind Black Mesa, the fan remake of Half-Life. It's now available in early access on Steam, typically for $20, though there's a 15 percent discount until February 26. This appears to be in the vein of tactical shooters like Ubisoft's Tom Clancy games. There are objective-based missions and a Counter-Strike-style economy for unlocking and upgrading gear. While there are only four maps as things stand, Crowbar Collective has implemented a system that randomizes the layouts to keep things fresh. Steam Next Fest is almost upon us. Many developers and publishers are preparing to release demos for their games, but some are arriving ahead of the event, such as one for Starship Troopers: Ultimate Bug War! The demo is a blast and it feels like the kind of retro Starship Troopers shooter I wish we'd had in the late '90s. I really enjoy Helldivers 2, which takes a lot of inspiration from Starship Troopers. In turn, this game draws from Helldivers 2, with features like tossing a flare to tell a support craft to send gear down to the planet's surface. I just wish the mech was a bit more fun and effective to use. If you would like to know more about this game from Warhammer 40,000: Boltgun developer Auroch Digital and publisher Dotemu, you can check out the demo on Steam. Starship Troopers: Ultimate Bug War! is coming to Steam, GOG, PS5, Xbox Series X/S and Nintendo Switch 2 on March 16. A demo for a line-based puzzle title called Rope popped up on Steam this week ahead of the full game's arrival in April for about $3.50. The aim is to connect ropes of the same color to clear them. More rules will be introduced over time to make the game more challenging. While Rope looks charming enough, I mainly wanted to include it in this week’s roundup because I thought developer Ikuo's comments in the press release were quite lovely. "My games are neither flashy nor extravagant. Instead, I focus on preserving the essence of play. Like hide‑and‑seek or tag — simple rules that draw you in until you forget the time," Ikuo said. "Rope brings that timeless spirit of play into a modern puzzle game. It is intuitive, endlessly replayable and quietly absorbing. I aimed to create a small, understated experience that stays with players long after they put it down. I hope this game leaves even a small impression on someone’s heart." The Mermaid Mask is a project that SFB Games put on the backburner after another one of their games became a hit (that would be Crow Country, which was one of our favorite games of 2024). This point-and-click puzzle game is the latest installment in the long-running Detective Grimoire series. A teaser trailer doesn't give away too much, but I do enjoy what we see of the hand-drawn 2D animation here. Here's hoping this is a worthy follow-up to Tangle Tower, an Apple Arcade game we enjoyed very much. We'll find out for sure when The Mermaid Mask lands on PC and consoles this summer. In the meantime, you can check out an updated demo that just hit Steam ahead of Next Fest. The premise of The Stairwell is practically identical to that of The Exit 8. You walk through a small, contained scene multiple times. If everything looks okay, keep walking forward. If something is out of the ordinary, you turn around. Just try not to miss many anomalies. Rather than walk through corridors as in The Exit 8 (the film adaptation of which looks pretty promising), The Stairwell sees you going up or down a seemingly infinite tower as you try to reach the goal. This anomaly game, which is from Hidden Palace, has been on Steam since last year. It’s coming to PS5 on February 19. Expect jump scares. Let's wrap things up for this week with an arcade game that requires just two inputs: one button to turn left, and another to veer right. You can't control the speed of your craft in Ship v Maze. All you can do to avoid crashing and ending your run is to react quickly enough to steer your ship through various obstacles. It's all about putting your reflexes to the test. Ship v Maze is from Cosmic Droplet (aka solo developer Frederic Vanmol), It'll hit Steam on April 2 for $4. A demo is available now.
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Jordan Gerblick
2026-02-14
007: First Light will be less stealthy than Hitman because IO is pushing "forward momentum gameplay all the time"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Hitman developer IO Interactive has always seemed like an ideal studio for a 007 adaptation, for reasons that probably don't need specifying here. That said, IO has long been transparent about not wanting 007: First Light to simply be a Hitman game starring James Bond. The studio has also made clear its next game won't be an Uncharted-style action game, either - even if it really looks like one - making it something of an open question exactly what style of gameplay is to be expected. Talking to Game Informer, Gameplay director Andreas Krogh compared 007: First Light's approach to stealth with how stealth is handled in the Hitman series. "Hitman was a game where we thought about [stealth] as puzzle design. We're taking that same type of stealth into Bond," said Krogh. "But I will say an important difference is that in Bond, we are striving to do forward momentum gameplay all the time, both in combat and in stealth. 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised" Boy, 007: First Light really looks like Uncharted but with Hitman-style stealth, and honestly hell yeah GoldenEye 007 is "a fantastic game," but 007 First Light has "a far wider and more expansive offering" says IO dev "Where in Hitman, we had some setups where we wanted you to use some time to stake out the situation and maybe poke a little bit at it to see what happens. In Bond, you can use time to observe a situation, but it's very evident there are options you can use right away, and you can just use them and see what happens and come forward. We want to reduce that decision-making time to always keep moving forward and be a little bit faster." That checks out. While it's easy to draw parallels between Agent 47 and James Bond, the 007 IP in general is known for fast-paced chase sequences and explosive action whereas Hitman games are generally much slower paced. It sounds like IO is just trying to do justice to the respective IP. 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised at how much they enjoy those quieter experiences"