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Helldivers 2 drops a cryptic message with its latest patch notes asking us to draw a "'fiery' red circle" around early December for some "'buzzing' updates," immediately sparking speculation
Helldivers 2 developer Arrowhead has left a cryptic message at the end of its latest patch notes, asking players to "put a 'fiery' red circle" on their calendars, ready for a "buzzing update." The team calls the most recent addition a "mini quality-of-life update", but we're more interested in deciphering its closing statement. The Helldivers 2 4.1.2 patch is now live, and mostly deals with fixing some of the game's crashes. There are also some much-wanted optimizations such as preventing weather effects including sandstorms and blizzards from reducing performance, and fixing bugs that prevent these features from slowing down the Helldivers trapped in them. Rather than picking through the changes to the game that are now in place, we are obsessed by the changes yet-to-come. The patch notes end with a message reading, "we also kindly ask you to put a 'fiery' red circle around the date December 2 as we will have some 'buzzing' updates for you all!" Missing Helldivers 2 performance and balance patch was delayed by "last-minute" issue, Arrowhead says – now targeting "end of this week, with staff ready to work over the weekend if needed" Arrowhead CEO says he wasn't talking about Helldivers 3 in recent tease, but "our next game" – which raises a whole other question Next week, Helldivers 2 is getting Terminid Hive Worlds with huge underground caves where your Stratagems don't work, a new Dust Devil Warbond with a harpoon gun, and it sure looks like Hive Lords are back Everyone is already trying to figure out what Arrowhead means by the message, particularly by emphasizing the words 'fiery' and 'buzzing'. While my mind immediately jumped to a fire tornado filled with bees, this is probably not the right answer. Other more sensible people have suggested the addition of new weapons like the Honey Badger. On Reddit, one user writes, "Honey Badger confirmed?", while another suggests, "hear me out, bot bee boss incoming." We'll just have to wait a few weeks to see what Arrowhead has in store for us over the holiday season. Helldivers 2 boss argues Arc Raiders' AI use "actually makes gaming better" and that "people jump to extreme takes" about the tech: "Surely there's a middle ground here"
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Baldur's Gate 3 publishing lead says it's not "true that big budget = s**t" and it's "easier than ever" to "find an audience" for games, but "the public company model is broken in entertainment"
Baldur's Gate 3 publishing director Michael Douse says it's not necessarily true that enormous game budgets are a terrible thing, but the "public company model is broken" in the entertainment industry, anyway. This comes via a thread on Twitter, where Apogee Software co-founder and Duke Nukem co-creator George Broussard responds to a recent quote from Rockstar co-founder Dan Houser, who expressed he thinks gaming could "either go somewhere really interesting or somewhere that gets overly focused on making money." Broussard says this is nothing new. "Once games (the 360 era) started costing $30 million to make, vs $3-5 million in the 2000ish era, then jumped to $100-250 million – it was all over for originality and risk taking," he argues. "Publishers can't afford to take a risk with that much money. This is why you've seen AAA go to bi-yearly sequels on the top 20-25 IP and why you see so few new games. Nobody can afford to take the risk anymore." He adds that although this has "been the case for 20 years," it's still "WORSE today with the mega-costs of a tentpole AAAA game." MMO vet picks through the games industry carnage and blames "gigantic investments" in games that were "burning money": "A fraction of that could have created a lot of smaller games" Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before" Baldur's Gate 3 publishing lead slams Square Enix's push to automate 70% of debugging with AI: "The idea that QA people can be replaced at a large scale is stupid" Larian's publishing director isn't so sure, though. "I don't think it's actually true that big budget = shit," Douse responds. "It just takes literally everyone involved to be on the same mission, which in 9/10 times is not the case." I don't think it's actually true that big budget = shit. It just takes literally everyone involved to be on the same mission, which in 9/10 times is not the case. You can find an audience (even a necessarily large one) easier than ever now, but it's people in the trad "product…November 24, 2025 I don't think it's actually true that big budget = shit. It just takes literally everyone involved to be on the same mission, which in 9/10 times is not the case. You can find an audience (even a necessarily large one) easier than ever now, but it's people in the trad "product…November 24, 2025 I don't think it's actually true that big budget = shit. It just takes literally everyone involved to be on the same mission, which in 9/10 times is not the case. You can find an audience (even a necessarily large one) easier than ever now, but it's people in the trad "product…November 24, 2025 These days, Douse argues, it's "easier than ever" to "find an audience (even a necessarily large one)." However, "it's people in the trad 'product pipeline' that are the problem. They either dont understand that or see it as a risk to their business model, or they're unable to parse that by investors." He continues: "The public company model is broken in entertainment at a time where it should be easier than ever to connect audiences to creators. Half of it is dim witted self preservation and the other half is genuine lack of vision & leadership (or institutional stupidity)." Publicly traded companies – like Nintendo, Microsoft, and Rockstar Games owner Take-Two Interactive – can face a lot of pressure to appease shareholders and make sure their financials look strong. After EA announced that it's set to go private following a buyout by investment firms Affinity Partners and Silver Lake, and Saudi Arabia's Public Investment Fund (PIF), BioWare veteran Mark Darrah suggested that in the long term, "it's probably good for whatever EA still exists after all the dust settles, because by being a private company, they are able to approach their financials in the way that best suits the way the business is being run." Things are tough out there for all sorts of gaming companies, though – the mass layoffs and studio closures we've seen over the last few years are indicative of that. Hopefully the issues Douse points out won't be such a problem forever. Baldur's Gate 3 publishing lead slams Square Enix's push to automate 70% of debugging with AI: "The idea that QA people can be replaced at a large scale is stupid."
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Dustin Bailey
2026-02-25
Resident Evil director Paul W. S. Anderson says adapting games without playing them is "outrageous," and he forces his production designers to at least watch let's plays
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! After the massive success of the Fallout TV series, The Super Mario Bros. Movie, and more, it seems the era of video game adaptations is only getting bigger. Director Paul W.S. Anderson has been at it for decades, adapting the likes of Resident Evil, Mortal Kombat, and Monster Hunter to the big screen, and he can't believe there are filmmakers out there creating adaptations without being fans of the source material. "I think it's important for me to be a fan," Anderson said on the podcast Post Games, as spotted by PC Gamer. "You know, it always shocks me when directors give interviews and they're doing a video game movie and go, 'well, I never played the game.' Like, that's outrageous! You know, would you adapt War and Peace and say, 'you know, I never read the book: I've got the script, it's fine, I shot that, the book I'm not interested in.'" Anderson feels "like it's doing a disservice to the people who love the game and have invested many hours and days and months of their time into this world for you to ignore it." In particular, he thinks getting "what's really important" is getting the "aesthetic" right. Resident Evil director says the 2002 adaptation was unfaithful because everyone would know game spoilers Return to Silent Hill is a disaster, and proof that Hollywood still hasn't figured out how to adapt horror video games Horror visionary Zach Cregger is being given "carte blanche" for his Resident Evil movie "I always make sure the production designers I work with play the game or watch playthroughs of the game, so they know what it looks like, and the director of photography knows how the camera moves," Anderson explained. He added, "All of those things are present in my movies because they're present in the games that I've adapted. I make sure the entire crew are immersed with all of that as well, so if you're a fan of the game you really feel like the DNA of the game is built into the film you're watching. I think that buys you a lot of goodwill." I'm not a die-hard Mortal Kombat fan, but I've always admired how well Anderson's 1995 film captured the campy tone of the games. The rest of his work, well… the Resident Evil movies I've seen have mostly been dumb fun, but they've got a mixed reputation among series fans in part because of the liberties they take with the source material – quite the opposite of his point here. But hey, I'm at least glad he's trying. "Respect for the IP" and "understanding what an audience gets out of playing the game" are Anderson's principles for a good adaptation. He specifically cited one of the original Resident Evil's most memorable moments: the jump scare when the undead dogs pop through that hallway window. "It was scary," Anderson recalled, "and I thought 'I have to make a scary movie because the game is scary' and that's one of the things it delivers to the audience, is those scares. That's why I couldn't do just a straight adaptation, because it wouldn't have scared anybody, because they'd have known exactly when the dog was going to jump through the window and they'd be prepared for the scares. I don't want to rob the audience of that, because that's part of the experience of playing the game that should be ported into the movie version." Bringing all the latest movie news, features, and reviews to your inbox I'm not sure you need to play Resident Evil to understand that an adaptation of it should probably be scary, but I guess I admire that he's trying to do right by fans. Even if those efforts are sometimes for the worse, it has at least brought us a few of the best video game movies out there.
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Ian Carlos Campbell
2026-02-25
Skate's developer is laying off staff before the game leaves early access
Full Circle, the developer behind the new Skate game, has announced that it is restructuring and laying off staff. It's not yet clear how many roles will be impacted by the changes, but the restructuring is happening less than six months after skate. launched in early access on September 15, 2025. "We’re reshaping Full Circle to better support skate.’s long-term future," Full Circle says. "These shifts mean making changes to our team structure, and some roles will be impacted. The teammates affected are talented colleagues and friends who helped build the foundation of skate. Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact and we’re committed to supporting them through this transition." EA originally formed Full Circle in 2021 with a staff of development talent from the original Skate team. Skate was often positioned as a more realistic competitor to the Tony Hawk's Pro Skater series, but the new studio has ultimately taken the franchise in a slightly different direction than fans may have expected. Previous Skate games were paid experiences with single-player and multiplayer modes, while skate. is a free-to-play live-service game supported with microtransactions. Recent history, both the failure of Concord and the ongoing struggles of Highguard, serves as a testament to how hard it is to launch a live service game in the 2020s. Full Circle's announcement notes the "tens of millions" of players that have tried the new game, but it's possible a struggle to keep players interested and spending on microtransactions could be why it's restructuring.
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Austin Wood
2026-02-25
This might be the fastest I've gotten sucked into a roguelike all year: building the perfect war machine in this Steam Next Fest demo is so fun it's hard to stop
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Every time I think I've had enough of the Vampire Survivors formula, some new roguelike will pull me right back into wave after wave of chaos. Enter: Wanderburg, a bullet hell roguelike about piloting rickety castles turned war machines through medieval battlefields. Developer Randwerk of Abriss fame put out a demo in this week's Steam Next Fest, and I had to physically stop myself from playing it long enough to write this article. The brilliance of Wanderburg, so far, is how temperamental it is. You are not a perfectly controlled instrument of war weaving effortlessly through crowds of enemies. You're a top-heavy tower of stone and wood screaming across grassy fields at Mach fuck. Learning to pilot your castle – how you turn, how your movements affect weapons aimed from the side or rear, and when to deploy the video game-mandated nitro boost – is a huge part of the battle, and it's immediately fun in a profoundly silly way. This is a rare instance of keyboard and mouse controls seriously elevating a game like this, because keeping track of your perspective and what left means adds to the lovable jank. The tempo is broken up by high-value resources and targets scattered around the map, which is hemmed in by a deadly no man's land. Boss-level castles will invade after a certain amount of time passes, but plenty of other elite enemies will chase you down throughout each level, to say nothing of distinctly Vampire Survivors horde waves. Saving your big cooldowns and budgeting your (likely dwindling) health brings some real tension to all the madness. Uh-oh, I can't stop playing Vampire Survivors' new roguelike deckbuilder thanks to this free Steam Next Fest demo One of the best pixel art RPGs ever made is getting a spiritual sequel, and I’ve been hooked on its Steam Next Fest demo Diablo creators' new action RPG feels like sampling bread by eating raw flour in rough Steam Next Fest demo Customizing and upgrading your castle is the backbone of Wanderburg. You can pick your basic frame, commander, and mounted units and weapons, all with unique advantages as well as upgrades chosen through a pick-one draft level-up system. As you pillage fields and blast rival castles in levels, you'll earn gold and obtain artifacts to upgrade your cannons, mortars, mines, and more, and strategically layer in transformative or multiplicative effects that take it all to the next level. Completing levels will unlock new customization options, and major progress points let you dramatically change the shape of your fortress. Yep, that sure is a roguelike. And for as many times as I've heard a game sing this song, it still hits. Wanderburg is going straight on my Steam wishlist, and I'm going straight back to the demo as soon as I get off work. A dev made their own little Factorio about feeding a monster instead of growing a factory, and the name Snacktorio is just one clever part of its Steam Next Fest demo.
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Ashley Bardhan
2026-02-25
Valve sued over loot boxes as state of New York demands "full restitution" for players: "Valve's loot boxes pose the same dangers as casino gambling, especially for children"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The state of New York is suing the Valve Corporation over the appearance of loot boxes in many of its most popular franchises, including Counter-Strike and Dota 2, because the state alleges the mechanic is indistinguishable from illegal gambling. In a publicly available summons filed on February 25, New York Attorney General Letitia James, on behalf of the People of the State of New York, argues that Valve has only ensured its free-to-play franchises remain lucrative "by pioneering an alternative model for monetizing its games: gambling." "The market for virtual items for the Counter-Strike franchise alone has been estimated to be in the billions of dollars, an unparalleled sum in the video game industry," says the summons. And, sounding not dissimilar to Valve critics who can't stand the publisher's reliance on microtransactions, the summons says, "This loot box model that Valve has developed – charging an individual for a chance to win something of value based on luck alone – is quintessential gambling." Valves faces $900 million lawsuit, accused of abusing its dominance in PC gaming, as UK court says the case can proceed Epic Games CEO Tim Sweeney supports the $900 million lawsuit against Valve, says Steam's rules force a "30% junk fee" Fortnite now allows in-game purchases in user-generated Creative maps, including for randomized items In fact, the summons contains an entire section dedicated to how "Valve's Loot Boxes Pose the Same Dangers as Casino Gambling, Especially for Children." Seeing as how the publisher "has made tens of millions of dollars selling keys to thousands of New York residents, who have used them to open Valve loot boxes in the hopes of winning valuable virtual items" – that makes this a hometown problem. So New York demands Valve make amends in several ways, including making "full restitution to consumers and pay damages caused, directly or indirectly, by the illegal acts complained of herein." That's in addition to a proposed "fine of three times the amount of its gain from the illegal practices alleged." We'll see which house wins. Counter-Strike co-creator has a sobering explanation for the iconic shooter's continued Steam dominance 25 years in: "People play it just to collect skins and s**t."
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Austin Wood
2026-02-25
A dev made their own little Factorio about feeding a monster instead of growing a factory, and the name Snacktorio is just one clever part of its Steam Next Fest demo
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A good game name, I've heard, is easy to say and memorable, and maybe even descriptive. Snacktorio is checking all three boxes: it's Factorio but with snacks. That is to say, it's an automation sim about perfecting robot kitchens rather than factories that must grow, propelled by a familiar and engrossing web of conveyor belts, harvesters, processors, sorters, and all manner of assembly line fun. Snacktorio caught my eye in Steam Next Fest – partly because of its clever little name, but also because its pixel art reminded me very much of the original Risk of Rain. That cute, simple style hides a deep automation sim which is smartly divided into islands with their own unique challenges. It's a little less sandbox-y and a little more like a kitchen, fiercely judging you for punctuality, creativity, and consistency. Your goal is to command an army of little imps to build and operate giant kitchens capable of producing enough food to satisfy and stave off world-consuming monsters. You aren't processing steel; you're boiling pasta. You aren't forging computer chips; you're frying chicken. But you are still very much filling furnaces with coal and wiring them to other machinery. It is, after all, Factorio but with snacks. I finally got to try the cyberpunk Metroidvania I've been following for years, and its Steam Next Fest demo is fantastic One of the best pixel art RPGs ever made is getting a spiritual sequel, and I’ve been hooked on its Steam Next Fest demo The vibrant, spicy RPG Dosa Divas is more cooking rhythm game than not – and it's kicking my butt My time with the Snacktorio demo, and a scan of the complex processing teased on its Steam page, tells me that this is one of those games that scales almost exponentially. You start with simple transformations: power a line of machines that might pick up one ingredient and put it through one cooking method before combining it with other intake goods according to a recipe. But there's a huge range of ingredients, hazards, and factory layouts with level-specific limitations, plus each type of food has clever risks associated with it. "Dairy curdles with heat, nuts spread allergens, meat carries food poisoning and dough rises over time," developer ellraiser says. "Learn the rules, exploit them, and build factories that won’t implode... probably." As someone who can get sandbox fatigue but loves puzzles and cooking, Snacktorio feels right up my alley. It doesn't have a release date yet, but its developer says it found a new publisher, the core mechanics are done, and "the rest of the game development is pretty much just designing a fuck tonne of levels." So that sounds good. I finally got to try the cyberpunk Metroidvania I've been following for years: its Steam Next Fest demo is a little bit of Mega Man, a little bit of Star Wars, and more of an RPG than I expected.
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Jordan Gerblick
2026-02-25
Skate dev announces layoffs days after breaking paywall promise and announcing more aggressive monetization, but "our work on skate. continues"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Skate team at EA has been hit with layoffs just days after announcing a more aggressive form of monetization coming to the game with season 3 on March 10. You can read all about Skate's new microtransactions here, but essentially EA has broken a promise not to lock map areas behind paywalls by locking a map area behind a paywall, and in another PR self-own, it's also come up with a new type of microtransaction that'll let you rent access to the new area for a limited time using earnable in-game currency. As if things couldn't get grimmer, EA has now announced an unspecified number of layoffs at Full Circle, the studio behind the Skate reboot. EA invents new microtransaction nightmare as it breaks paywall promise on Skate: rent a playable area for 24 hours MMO Ashes of Creation hit with "mass" layoffs after studio founder resigns "in protest" Highguard studio hit with mass layoffs as "most of the team at Wildlight" is let go "As skate. continues to evolve, we're transforming as a studio," reads an announcement on EA's official website. "We're reshaping Full Circle to better support skate.'s long-term future and focus the team on the things that matter most to you – and making those things great. "These shifts mean making changes to our team structure, and some roles will be impacted." EA has been one of the big companies at the forefront of what has now become a years-long industry restructuring resulting in thousands of redundancies. Following EA's $55 billion deal to go private last September, the company's leadership assured there would be no "immediate" changes to jobs. Sadly, it seems we've now left the safety net of that immediacy some five months on. Still, Full Circle has pledged to grease up the trucks on its skateboard and roll forward with a smaller team. "Our work on skate. continues. We look forward to working with you as we move faster, listen more closely, and deliver consistently for all of you," it says. "Our commitment to skate., and to the millions of players who believe in it, remains strong." In the meantime, here are some of the best sports games you can play right now.
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Will Shanklin
2026-02-25
The next Assassin's Creed game loses its creative director
Ubisoft's shakeups continue unabated. The creative director of the next Assassin's Creed game, codenamed Hexe, has left the company. The departure of Clint Hocking, a 20-year veteran of the company over two stints, was reportedly announced in a staff meeting this week. Hocking's resume at Ubisoft included serving as creative director on Splinter Cell: Chaos Theory, Far Cry 2 and Watch Dogs: Legion. The details of why he's leaving the company haven't been reported. Ubisoft told VGC, which first reported on Hocking's exit, that development on Hexe will continue. Jean Guedson, one of three new leaders of the Assassin's Creed franchise, will take over as the upcoming title's new creative director. Guedson had the same role for Assassin's Creed Origins and Black Flag, two of the franchise's most well-received entries. To say sailing hasn't been smooth of late at Ubisoft would be an understatement. Last year, the company reorganized its corporate structure under a system of "creative houses." The first, Vantage Studios, is partly owned by Tencent and now oversees Assassin's Creed. Then in October, franchise head Marc-Alexis Côté left the company. He later claimed he was "asked to step aside" and is suing his former employer. All of these changes came in the wake of layoffs, big-name flops, more layoffs, studio closures, even more layoffs, strikes and (yep) layoffs again. Earlier this month, Ubisoft even fired an employee who criticized the company’s return-to-office mandate. But have no fear; some aspects of the company are doing quite well. Take, for example, nepotism. The future is looking bright indeed for a rising company star who is now co-CEO of Vantage Studios. That title belongs to Charlie Guillemot, the son of Ubisoft CEO Yves Guillemot.
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Ashley Bardhan
2026-02-25
Stardew Valley creator announces 10-year anniversary video airing tomorrow with "pre-release footage" and "new 1.7 marriage candidates," reminds fans they "never" pay for updates
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! That's great, because currently, we have approximately zero details. Barone teased the new marriage options' existence earlier this month, though he didn't give any more substantial hints about who they are, or how handy they might be with your fishing rod. Now, Barone is following through on his previous commitment to spilling the beans during Stardew Valley's anniversary celebration, writing in an announcement on Twitter that, "in the [to-be-released commemorative video] video, I comment on some pre-release footage, and reveal the 2 new 1.7 marriage candidates at the end. "See you in the chat." Stardew Valley 1.7 update will add "2 more marriage candidates," and fans theorize they could be anyone in the farm sim Stardew Valley fans hope for divorce in the 1.7 update as ConcernedApe's past comments on homewrecking pop back up Stardew Valley 1.7 update might be as big as the farming sim's last, as ConcernedApe hints there's "lots more" to come See you in the chat? More like, see you right now in your Twitter replies. In response to some of fans' understandably immediate, breathless questions, Barone clarifies a few more things about Stardew's incoming 1.7 update, which could be its last, and tomorrow's anniversary video. Namely, you'll "never!" need to pay for a Stardew update, and the entire video will be 23 minutes long. "Man there's no way I can last that long," one fan replies, with church bells no doubt ringing in their head. "That's fair," Barone responds, acknowledging that he's the one making the church bells chime. "I'll post the reveal of the 2 new marriage candidates here some time after the video is out, so you can learn about it that way too." So romantic. Stardew Valley patch finally stops unruly Switch 2 port from stealing precious inventory items while crafting, and makes the farming sim "obey" parental controls when you join GameShare.
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Ian Carlos Campbell
2026-02-25
Xbox consoles now support 1440p streaming
Microsoft has announced that its rolling out support for streaming games at 1440p on Xbox consoles. Game streaming is a key benefit of paying for a Game Pass subscription, and as of 2025, now also includes games players own that aren't part of the larger Game Pass library. The higher bitrate streaming option will let subscribers with an Xbox Series X or S, Xbox One X or Xbox One play their games at a higher resolution, provided the game and their display supports it. Microsoft previously only offered 1440p streams on select Fire TVs, LG TVs, Samsung TVs, web browsers and the Xbox PC app. At least for now, 1440p is only available to Game Pass Ultimate subscribers. Beyond the new streaming option, Microsoft is also making improvements to the Xbox PC app and the Xbox experience on ROG Xbox Ally handhelds. On PC, the Xbox PC app now includes "navigation sounds" that play when you use the app's interface with a controller. These new sounds are supposed to make controller input feel more responsive and intuitive. On the ASUS ROG Xbox Ally and Xbox Ally X, meanwhile, Microsoft is making it even easier to format removable storage like microSD cards, and updating drivers to improve compatibility on select games. The last week has been particularly tumultuous for Microsoft's gaming division. Former Microsoft Gaming CEO Phil Spencer announced his retirement on Friday, alongside the appointment of Asha Sharma, the President of Microsoft's CoreAI division, as his replacement. Opinions differ as to whether Sharma's new position will be good or bad for Xbox, but more changes are likely on the way.
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George Marston
2026-02-25
Delisted for 13 years, one of Marvel's most beloved games finally returns as X-Men: The Arcade Game headlines a new collection of retro classics
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Marvel video game fans rejoice, there's a new collection of classic Marvel games coming to modern consoles courtesy of Limited Run Games. Titled Marvel MaXimum Collection, the package will include 13 retro games, headlined by X-Men: The Arcade Game. Other games announced so far include Spider-Man/X-Men: Arcade's Revenge, Captain America and the Avengers, Spider-Man/Venom: Maximum Carnage, Venom/Spider-Man: Separation Anxiety, and the controller-smashingly difficult Silver Surfer NES game. "MARVEL MaXimum Collection is action-packed, featuring 13 comic-to-console and handheld counterpart titles from the past! And of course, arcade perfection is delivered with the legendary X-Men: The Arcade Game!" reads Limited Run's description of the collection. "With all new music from legendary game composer Chris Huelsbeck and robust new features, MARVEL MaXimum Collection is the perfect assortment of nostalgia for fans everywhere!" Upcoming Marvel games, from the new Iron Man game to Marvel's Wolverine The 10 best superhero games that you should play today Marvel Cosmic Invasion review: "Excellent '90s-tinged superhero brawling across a punchy campaign falls just short of arcade bliss" Here's the announcement trailer: That leaves six more titles to be revealed, and there are some great options out there. LJN made a whole series of Marvel games for the Sega Genesis, NES, and SNES including 1989's notoriously frustrating Uncanny X-Men and its follow up, Wolverine, as well as Spider-Man for the Genesis, and Spider-Man: Return of the Sinister Six. All four of those would be more than welcome additions, as would Sega's 1993 X-Men game and its 1995 sequel X-Men: The Clone Wars, both of which I personally poured countless hours into. I'd also be shocked but pleasantly surprised if 1994's Incredible Hulk, originally released on the Genesis, made the collection. In terms of what's announced, I am of course completely pumped for a rerelease of X-Men: The Arcade Game, especially as the collection version will allow up to six players in multiplayer mode, recreating the definitive arcade experience. This has been a difficult game to come by in recent years. There was a port to PS3 and Xbox 360, but that was delisted back in 2013. I'll be excited to snag the collection, as it'll be a perfect companion to 2024's Marvel Vs. Capcom Fighting Collection. Comic deals, prizes and latest newsGet the best comic news, insights, opinions, analysis and more!Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Comic deals, prizes and latest newsGet the best comic news, insights, opinions, analysis and more!Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Comic deals, prizes and latest newsGet the best comic news, insights, opinions, analysis and more!Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Comic deals, prizes and latest news Get the best comic news, insights, opinions, analysis and more! No release date for Marvel MaXimum Collection has been announced. It is slated to be available on PS5, Nintendo Switch, Xbox Series S/X, and Steam. For more, check out our picks for the best Marvel video games of all time, and take a look into the future at our rundown of all the upcoming Marvel games that are currently in the works.
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Jordan Gerblick
2026-02-25
"Square Enix, hire us, I'm not joking," says team of Final Fantasy modders who gave Final Fantasy 7 new voice acting and audio, because "we must fix" the JRPG's busted new PC version
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! A team of Final Fantasy modders are pleading for Square Enix to hire them so they can fix the new Final Fantasy 7 PC re-release. ICYMI, Square Enix quietly announced a new PC version of Final Fantasy 7 late last month but didn't explain what specifically was different about it. Well, it's now available for purchase on Steam and GOG and the old, 2013 version has been delisted (although you can still play it if you already own it). Anyone with the 2013 version of the game can download the new version for free, but the 2026 edition is officially the only Final Fantasy 7 available to new players on PC. 2026 Final Fantasy 7, as I'm calling it, has a few new features. There's a 3x speed mode that lets you speed up battles and travel, there's a new toggle to turn off random battle encounters, and there's a new "battle enhancement mode" that lets you recover HP and MP during battle and max out your limit gauge. Autosaves are also now a thing, which, genuinely, thank the heavens. "Completely broken": Square Enix rushes out Final Fantasy 7 patch for the OG JRPG's new Steam version A "new version" of Final Fantasy 7 is replacing the current one on Steam, and Square Enix hasn't said what's different Final Fantasy 7 Remake lead feels "a generational shift" with new Square Enix devs calling FF13 their childhood favorite Unfortunately, Final Fantasy 7 players aren't really vibing with the updated version, as suggested by the "very negative" user reviews on Steam. Complaints are largely related to performance issues, which can be easily patched out – and in fact, a bug that was causing battles to auto-run at double speed has been fixed already – but I think the consensus is that this stuff should've been sorted out before release. The modders at Tsunamods, who brought us "the voice acted remake" of Final Fantasy 7 as well as "the complete audio overhaul" mod, are taking an opportunistic approach to Square's botching of another Final Fantasy 7 re-release. Instead of just complaining about it, which to be clear they have been, they're shooting their shot at becoming official Square Enix employees. "You know what, I'm taking our shot in the dark here," reads a tweet from the official Tsunamods Twitter account. "Square Enix, hire us. I'm not joking. "Our contact info is in our bio. We have Programmers, Musicians, 3D artists, 2D artists, Upscale engineers, and we help keep your older games alive. People trust us. Let us help you." You know what, I'm taking our shot in the dark here.@SquareEnix , hire us. I'm not joking.Our contact info is in our bio.We have Programmers, Musicians, 3D artists, 2D artists, Upscale engineers, and we help keep your older games alive. People trust us.Let us help youFebruary 24, 2026 You know what, I'm taking our shot in the dark here.@SquareEnix , hire us. I'm not joking.Our contact info is in our bio.We have Programmers, Musicians, 3D artists, 2D artists, Upscale engineers, and we help keep your older games alive. People trust us.Let us help youFebruary 24, 2026 You know what, I'm taking our shot in the dark here.@SquareEnix , hire us. I'm not joking.Our contact info is in our bio.We have Programmers, Musicians, 3D artists, 2D artists, Upscale engineers, and we help keep your older games alive. People trust us.Let us help youFebruary 24, 2026 I'm gonna go out on a limb and stay there's almost zero chance Square is going to take Tsunamods up on its offer, but the passion in that team of modders for the Final Fantasy IP is admirable. Thankfully, you can still buy the 2013 version, whose faults at launch have long since been buffed out, on the PlayStation Store, but if you're PC-only and wanting to jump into the original Final Fantasy 7 for the first time, it might be best to wait on a few more updates. In the meantime, here are the best JRPGs you can play today.
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Andre Revilla
2026-02-25
HP says RAM now accounts for more than a third of its PC costs
The cost of PC components has been skyrocketing as AI infrastructure buildout creates extraordinary demand amid limited supply. HP says that squeeze is now hitting PC memory especially hard, with RAM now accounting for 35 percent of a system’s overall cost. "We did share last quarter that memory and storage costs made up roughly 15 percent to 18 percent of our PC bill of materials, and we now currently estimate this to be roughly 35 percent for the year," said CFO Karen Parkhill on the company's latest earnings call. She also confirmed that part of the company's response will be price increases. Samsung similarly warned of potential price increases due to AI-induced memory shortages. Higher prices have unfortunately become the norm for PC shoppers, especially in 2026, and the RAM crisis is playing a major role. HP interim CEO Bruce Broussard said that while he "believe the market will rationalize over time" the company is doing its best to add new suppliers as well as expand lower cost-sourcing for memory. HP executives also said they are seeing stronger AI PC demand, saying 35 percent of HP’s PC sales are coming from AI PCs. This comes as the industry is seeing mixed signals, like Dell saying that consumers don't really care about AI PCs. AI has been eating up the world's supply of memory and companies like Micron have even abandoned their consumer brands to focus entirely on B2B supply. Other components like GPUs have also been feeling the pressure.