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OG Fallout lead says his studio's upcoming steampunk RPG "is our most ambitious title, probably by a factor of 10," and the devs' "real challenge" comes from the move to first-person
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google OG Fallout lead and founder of Interplay and InXile, Brian Fargo, says Clockwork Revolution – the studio's upcoming RPG – is its most ambitious title to date. Fargo adds: "The scope of assets and the ability to make changes is much more difficult and takes much longer. Everything you want to react to the player has to be built out much more visually." Fallout and Wasteland veteran calls his new time-hopping RPG Clockwork Revolution "the most complex game I've ever worked on," teases we've only seen "a tiny glimpse" of what it's about With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person" Clockwork Revolution: Everything we know so far And while InXile – and Fargo's career as a whole – is perhaps best known for isometric RPGs, Clockwork Revolution marks a shift from that style. Fargo explains, "We've made some really great role-playing games in the past, which were isometric. These were rated highly, though the isometric style can tend to be more niche on the whole." And when it came to the shift to a first-person perspective, Fargo adds, "People experience the real world every day through first-person, and there's something to be said for the immersion it offers and its ability to reach more people." However, Fargo is quick to explain, "That's not to say I don't love isometric games, they offer their own options." But for Clockwork Revolution, the team "wanted to take some of our first-person Unreal experience, marry that with our deep roleplaying reactivity, and add in more visual cinematics to create a truly immersive world." Clockwork Revolution was announced in 2023, with a second showing last year at the Xbox Game Showcase. However, there's still no release date confirmed for the title, and unless Microsoft is being extremely tight-lipped, it's not showing up in the Xbox Developer Direct later today. Hopefully, we'll find out when it's coming out soon. Clockwork Revolution is part of our Big in 2026 series, check out our Big in 2026 hub for coverage of 50 of the year's biggest games including the likes of Halo: Campaign Evolved and Resident Evil Requiem.
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League of Legends was completely down yesterday unless you reset your system clock, because Riot forgot to update a security certificate
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Copy link Facebook X Whatsapp Pinterest Flipboard Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google On Sunday, January 4, fans of the longstanding multiplayer game were left without access for a period of time. Servers around the world appeared to be down, prompting all sorts of speculation about what could be going on at Riot Games for something as big as League of Legends to suddenly go out like this. Was it a holiday blunder? Sudden server demand? A DDOS attack? None of the above, it seems. The issue appears to have been caused by an overdue renewal, according to information uncovered through access to League's client information. League of Legends is getting a new client, overhauled visuals, and new gameplay elements in a massive 2027 update After 7 long snowless years, the League of Legends Winter map is coming back this year "because you really asked for it" Fortnite, Roblox, Wordle, and other popular games down as Amazon Web Services outage sends the internet toppling League client down because of the SSL certification overdue. Now it has been renewed 100 years. pic.twitter.com/PYUfegawuKJanuary 5, 2026 League client down because of the SSL certification overdue. Now it has been renewed 100 years. pic.twitter.com/PYUfegawuKJanuary 5, 2026 League client down because of the SSL certification overdue. Now it has been renewed 100 years. pic.twitter.com/PYUfegawuKJanuary 5, 2026 Riot Games let the SSL certificate lapse. SSL stands for 'Secure Sockets Layer' and the certificate essentially makes sure everything is appropriately protected in whatever you're accessing. If a site or game or anything else doesn't have this, it becomes functionally inaccessible as a way of protecting users. Players used a roundabout method of getting into the game by resetting their clock, but that was just a temporary fix. You can find basic information on these certs relatively easily, just like people have done for League, uncovering that on January 7, 2016, Riot updated the SSL certificate through to January 4, 2026. Oh, how far away that must've seemed, and yet it arrived awfully quick. I like to imagine there was an internal task and Google Calendar event set up to remind someone of this, but either they don't work there any more or the people who were pinged were on vacation. Either way, nothing happened until it was slightly too late. Now it's been renewed for 100 years. Riot Games has yet to comment beyond a tweet from the League of Legends account confirming the outage. I'll see you back here in 2125 to check if Riot manages to remember to update the paperwork again. I bet the reminder is company-wide this time, too. League of Legends is getting a new client, "entirely new visuals," and "a bit of new gameplay" in a massive 2027 update reportedly codenamed League Next.
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Matt Tate
2026-03-27
The PS5 is getting more expensive... again
It was only last August that Sony raised PS5 console prices in the US, blaming a "challenging economic environment" at the time. Today it has slightly tweaked the phrasing to "continued pressures in the global economic landscape," but the outcome is the same: price rises across the board, this time even affecting the PS Portal handheld. Starting April 2, the price of the standard PS5 (that’s the one with the disc drive) is going up to $650. That’s a whopping $100 hike, or $150 if you go back to before the August price increases. The Digital Edition is getting the same increase, up to $600 from $500 since August. But the most eye-wateringly huge bump goes to the PS5 Pro, which will now cost you $900, $150 more than its (already very high) previous $750 MSRP. If you managed to pick up a Pro during last year’s Black Friday sale, when its price was slashed to $650, then you’re probably feeling pretty smug right now. Even the PlayStation Portal is getting a $50 increase, up from $199 to $250. The Portal has gotten a lot more capable in the last 12 months, but $250 for a device that can’t run any games natively might make a purchase harder to justify for a lot of people. In a blog post, Sony acknowledged the impact of prices increases on its audience, but said after "careful evaluation" that it was "a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide." Global economic turbulence is affecting the entire games industry right now. Valve has already pushed back the launch date for the Steam Machine, while the ongoing RAM crisis could also be to blame for Steam Deck stock shortages. Microsoft also raised Xbox prices twice last year, and earlier this week Nintendo announced that some of its physical first-party Switch 2 games will soon be more expensive than purchasing the game digitally. While Nintendo has experimented with this kind of pricing structure before, it might point to the increasingly prohibitive costs of making and shipping products right now.
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Kris Holt
2026-03-27
MLB The Show 26 is turning me into more of a baseball fan
There were two questions I was looking to answer as I fired up MLB The Show 26. First, how much does the game cater to a baseball newbie like me? Second, will it keep me hooked enough to keep playing after my first few games? I think it's important to share some personal context. I have very limited experience with baseball. I have been to one MLB game, which was on my first visit to Canada as a teen. The lead-off Toronto Blue Jays hitter scored a home run on his first at-bat. Fireworks went off and everyone was going wild. Fun! But that was the only score of the whole game. My dad and I (both lifelong soccer fans, for what it’s worth) were bored lifeless for the rest of the three hours. An incredible run of a dog playing a baseball game at Games Done Quick aside, I had no real interest in the sport for the next couple of decades until the Blue Jays made a deep run into the 2025 playoffs. This time, now as a Canadian citizen, I bought into the excitement and watched all of the World Series last year. I was enthralled. I slowly started to appreciate the nuances of pitching, the skill of trying to make every pitch look identical at the time the ball is thrown to hopefully hoodwink the batter. Friends who are in-the-know tolerated my most basic of questions about how everything works as the postseason wore on. Now, I’m planning to watch a lot more games this year and MLB The Show 26 arrived at just the right time to get me ready for the new season. Sony's San Diego Studio seemed to be speaking to me, personally, when the first thing the game asked me to do was select my preferred playstyle. The Competitive track was definitely out for now. The Simulation option offers an “authentic MLB experience that plays true to player and team ratings.” I wasn't quite feeling that either. As a newcomer to all of this, I had to select the Casual style. That’s billed as “an easier, fun, pick up and play experience with an emphasis on learning the game.” Exactly what I needed. I was immediately impressed with how deeply you can customize the gameplay, even if the vast array of batting and pitching options in particular felt a little overwhelming. Using both a thumbstick to aim and button to swing at the ball seemed too much for someone who has no idea as yet how to read pitches. Dipping my toes in slowly was surely going to help me avoid getting too frustrated too quickly and uninstalling the game, so I chose to keep everything as simple as possible. I’m not switching off options like automated bullpen warm ups for a long time, if ever. Finally, after about 20 minutes of fine-tuning some settings in the tutorial, it was game time. Instead of jumping into the Road to the Show career mode, an online match or another exhibition game to get my feet a tad wetter, I next tried the Storylines feature. This is what really drew me into MLB The Show 26. San Diego Studio has been sharing the stories of several notable players from the Negro Leagues in the last few editions of the series. I know very little about baseball history outside of household names. So I was fascinated to learn about the likes of Roy Campanella, who debuted in the league as a 15-year-old catcher, and Mamie "Peanut" Johnson, the league's first female pitcher. The developers did a fantastic job of connecting these athletes' stories to playable moments from their playing careers. Cutscene insights from Bob Kendrick, the president of the Negro Leagues Baseball Museum, tied everything together quite beautifully. Great stories are such an effective way to pull you into a sport and to start learning about it. Stories connect us more than just about anything else. The default difficulty in the Storylines mode was much higher than I dealt with in my first washout game. Still, that gave me a chance to practice the Competitive playstyle without having to play a full game or the stop-start nature of the tutorial. My pitching was less accurate, so figuring out how to compensate for that made for an interesting challenge. Batting was a lot tougher too, with balls travelling faster and pitchers trying to trick me. At first, I was swinging at every ball, but that clearly was the wrong idea. I tried to be more judicious and wait to see if a ball was breaking, but that meant I was swinging too late and fouling or giving the fielders an easy catch. That's a tricky conundrum to solve, and I'll need a lot more practice before I dream of playing online. I'm not even going to get started on how woeful I am at catching. And yet all of this deepened my appreciation for baseball. There's so much more nuance and complexity to the sport than I realized until a few months ago. And even as someone who doesn't typically enjoy turn-based games, I found myself getting into the swing of it... so to speak. I'm never going to care about Diamond Dynasty, MLB The Show's take on Ultimate Team modes in EA Sports games. I can't see myself diving into the team management-focused Franchise mode, in large part because I don't yet have a strong enough understanding of stats to have a decent handle on what makes a specific player great in their role. And as much as I like the idea of the Road to the Show career mode — in which you can stick with a player from their high school days all the way to a Hall of Fame induction — I don't think I can invest enough time into that to make it worth the effort. I did find the answers to the two main questions I had about MLB The Show 26. It does a bang-up job of easing a baseball newbie like me into the fray. I'm eager to keep playing as well. I don't think MLB The Show has quite enough pull to keep me away from my actual forever game, Overwatch, for too long. But I can absolutely see myself playing it on a second screen while streaming some MLB games this season. After all, I'm always on the lookout for a great story. MLB The Show 26 is out now on PS5, Xbox Series X/S and Nintendo Switch.
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Matt Tate
2026-03-26
Dispatch is coming to Xbox this summer
Dispatch was one of 2025’s standout titles and one of the best narrative games in years, which made its no-show on Xbox all the more puzzling. Luckily, that’s being rectified this summer. Announced during today’s Xbox Partner Preview broadcast, Dispatch is coming to Xbox Series X|S, Xbox on PC and Xbox Cloud later this year. It will also be an Xbox Play Anywhere title at launch, so you can play it on your console and continue on your PC or Windows handheld, or vice versa. ICYMI last year, the game is pitched as a superhero workplace comedy by developer AdHoc Studio, which was founded by a group of ex-Telltale developers. You play as the excellently named Robert Robertson, a recently out-of-work superhero who’s talked into reluctantly taking a 9-5 desk job that involves him dispatching other heroes. Dispatch is an episodic game, which rolled out gradually on PS5 and PC last year but will presumably be available in its entirety straight away when the Xbox version arrives. Gameplay is divided between interactive narrative segments that will feel familiar to anyone who played Telltale’s previous titles, and the management sim-like dispatch missions. Dispatch has also since made its way to Switch, but that port was highly controversial after it emerged that some of the game’s content had been censored. I would assume that all nudity and explicit content will be present and correct in the Xbox version, which will cost $30 or $40 if you want the Deluxe Edition, which includes four digital comics and a digital artbook. A firm release date was not announced in the stream.
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Lawrence Bonk
2026-03-26
AMD's Ryzen 9950X3D2 chip features an incredible 208MB of on-chip cache
AMD just revealed the Ryzen 9950X3D2 Dual Edition desktop processor, which is a beastly follow-up to last year's 9950X3D. This is the company's first desktop processor where both chiplets have been equipped with AMD's proprietary 3D V-Cache technology, which seems like a boon for gamers. Each chiplet includes 104MB of cache, offering an incredible 208MB total on-chip cache. "208MB of cache means more game data, more assets and more working data sitting right next to the CPU cores," AMD Senior VP Jack Huynh explained in an announcement video. Just like last year's release, the 9950X3D2 features a 16-core processor based on the Zen 5 architecture. This new release has increased to a 200W TDP, compared to the 170TDP of the original. This could indicate an increase in speed and performance, but with more heat output. AMD says the chip will be great for both gaming and for creative workloads, like compiling game engines, running AI models and rendering 3D objects. The company says it can deliver a five to 10 percent performance boost when using applications like Unreal Engine, Chromium, Blender and DaVinci Resolve. Last year's 9950X3D chip was already an absolute powerhouse, so we are looking forward to putting this one through its paces. The Ryzen 9950X3D2 chip will be available on April 22, though we don't have a price just yet. The standard 9950X3D currently costs around $675.
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Lawrence Bonk
2026-03-25
Nintendo to start charging different prices for first-party digital and physical games
Nintendo just announced it will soon start charging different prices for first-party Switch 2 games based on whether the content is digital or physical. This could actually be a good thing for those who like to download their games instead of heading to a brick-and-mortar store to pick up a copy, as digital titles are getting a nice discount. It starts with the release of Yoshi and the Mysterious Book on May 21, which will be $60 on the eShop but $70 at retail locations. Prior to this, most first-party games were $70 no matter how you bought them. I prefer downloading games, for convenience, and paid that much for both Donkey Kong Bananza and Pokémon Pokopia. It's yet another blow, however, for consumers who prefer physical media. They aren't getting any kind of a discount, and many Switch 2 cartridges don't even contain the game nowadays. The boxes include game key cards, which allow the user to download the title to the console but are basically paperweights after that. This isn't the first time Nintendo has participated in this kind of dual pricing structure. The digital version of Donkey Kong Bananza was cheaper than the physical version in some parts of the world, including the UK. Is this another sign that making and shipping actual things is getting to be prohibitively expensive? There are storage and memory shortages due to AI and oil shortages due to war, not to mention an ever-shifting tariff policy here in the US. It's tough out there.
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Ian Carlos Campbell
2026-03-24
Sony is reportedly shutting down Dark Outlaw Games, run by former Call of Duty director
Sony is shutting down Dark Outlaw Games, a first-party game studio led by former Call of Duty producer Jason Blundell, Bloomberg's Jason Schreier reports. Before leading Dark Outlaw Games, Blundell was the head of Deviation Games, which was an independent studio, but also happened to be developing a PlayStation game before it shut down, Schreier says. Dark Outlaw Games had yet to announce what it was working on, but considering Blundell's experience with the Call of Duty franchise, it seems likely the studio was developing a multiplayer project for PlayStation. Blundell was a programmer and producer at Activision before making the jump to Treyarch to work on Call of Duty 3, and he contributed to multiple Call of Duty: Black Ops games after that, including serving as the director for the campaign and Zombies mode of Call of Duty: Black Ops III and the career and Zombies modes of Call of Duty: Black Ops 4. The studio's shutdown is being paired with cuts to staff at PlayStation focused on mobile development, according to Schreier. Sony has made a habit of laying off staff and shutting down studios in the last year, seemingly as a way to retreat from an earlier investment in online, live-service multiplayer games. The company shut down Bluepoint Games in February following attempts to get a live-service God of War game off the ground. Sony also closed Firewalk Studios after the spectacular failure of multiplayer shooter Concord in October 2024. And a year before that, Naughty Dog officially abandoned work on a standalone multiplayer version of The Last of Us in December 2023. That leaves Sony with at least two Horizon Zero Dawn spin-offs, a co-op game from original developer Guerilla Games and a MMO from developer NCSoft; Fairgame$, which is still in active development despite the departure of Haven Studios head Jade Raymond; Arrowhead Game Studios' Helldivers 2; Bungie's Destiny 2 and Marathon; and if you really want to stretch, Gran Turismo 7. Sony clearly hasn't given up on producing online multiplayer games, but it's not hard to characterize its attempt to expand into the space as a disaster.