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65 attempts later, one Battlefield Redsec player pulls off a zero-kill win in the wildest way: hiding in a tube like a canned sardine
The point of battle royale matches is often to outkill your way to the very top of the leaderboard. It's rare that it happens, but on occasion, a disconnect or slip-up will occur, offering competitors a free win but denying them that climactic encounter. It's even rarer that someone purposefully avoids any fights at all and lives to tell the tale, but after 65 attempts at a pacifist run, one Battlefield Redsec player has pulled off the feat, and they did it in the riskiest way imaginable. The hope was to impede the competition long enough for the closing ring of fire to consume them, thereby avoiding a fight, but it didn't work too well for them to actively seek out enemies while simultaneously trying to avoid a fight. Battlefield Redsec holds Warzone to the fire by leaning into tactical chaos, and I'm quickly warming up to EA's devilishly dangerous battle royale Battlefield 6 beta's real hero was one streamer who ran around rubbing his evil hands together and gleefully defibbing entire lobbies Battlefield Redsec is out now, and I'm relieved to say EA's battle royale stays true to Battlefield instead of pinching too much from Warzone or Fortnite When that didn't work, Jamcowl moved over to a new strategy, which saw them trying to bait enemies into shooting C4 charges atop a recon drone and blowing themselves up. You certainly can't fault them for their ambition, though this bore little fruit too. Finally, they settled on the move that would ultimately secure the win: outrunning the competition by playing dangerously close to the firestorm and hiding in out-of-the-way spots. In the final moments of Jamcowl's 65th (And winning) attempt, they eventually moved over to a sort of makeshift trench with a bit of exposed pipe, one which they then hid in by continuously crawling backwards into the thing. Though their teammate does get downed, eventually even providing a bit of cover as they die, Jamcowl continued hiding as enemies darted past them and the fires closed in. They get extremely close to Jamcowl's position but never quite spot them, eventually being swallowed by the firestorm while Jamcwol giddily watches from the safety of their pipe, netting them the win. Impressively enough, both Jamcowl and their dead teammate managed to go the whole game without a single kill, making for an even more stunning double-zero-kill victory. Battlefield Redsec devs wanted to create the "deadliest ring" a battle royale has ever had: "There's nothing that glorifies that destruction better than a massive wall of fire."
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Animal Crossing Terraforming Guide - How To Unlock And Use Island Designer
Here's how to unlock Island Designer--paths, waterscaping, and cliff construction--and our best tips for terraforming your island in AC: New Horizons. One of Animal Crossing: New Horizons' biggest features compared to past games is Island Designer, an app for the in-game NookPhone that lets you terraform your island to your liking. This includes pathmaking, building water features, and building cliffs--or destroying those things, if you want. If you've looked over our guides hub, you probably already know that there's plenty in this game that changed to your heart's content--including the design of your island. Below, we've outlined how to unlock Island Designer as well as each part of the app, how to work each of its features, our best terraforming tips, and everything else you need to know. We have tons of other Animal Crossing guides, so be sure to check out our Animal Crossing: New Horizons guide roundup for all the latest. Island Designer is a later-game feature, so there are a few steps you'll need to take over at least two weeks of playtime in order to unlock it. You need to have unlocked the Resident Services building and begun Tom Nook's Project K assignment, which requires you to: Project K will take quite a few days to complete, plus the time and effort it takes to decorate your island and improve your rating. Luckily, as long as you plant flowers and trees and put some furniture here and there, you should be able to get to three stars pretty easily once you've improved your population numbers. The day after you've reached three stars, Tom Nook will give you the Island Designer app on your NookPhone. At first, you'll only have access to the path tool and two types of paths (grass and dirt), but you can unlock more path options, the waterscaping tool, and the cliff construction tool with Nook Miles. Each additional path type costs 2,000 Nook Miles with the exception of the Custom Design path, which costs 2,300. This will let you use any Custom Design as a path. You can unlock each of the additional path styles at the Nook Stop machine in Resident Services. You can unlock the ability to waterscape and, separately, the ability to build cliffs at any time after you've received the Island Designer app. Each permit costs 6,000 Nook Miles and can be redeemed at the Nook Stop machine in Resident Services. Before you really get going with Island Designer, you'll want to familiarize yourself with all the tools. The app itself includes a manual that will walk you through the basics; each tool is operated with A, and you can use the + button to switch between permits and path types. We outline specific use cases and our best tips below. When you're using the path tool, pressing A on a plain grassy area will build a path, and then pressing A again will remove it. You can also use the grass tool to remove paths if you prefer. You can use different path types next to each other, but they won't be flush with one another; there will be a gap between them. If you have a few of the same path "tiles" adjacent to each other, pressing A on them will first round the path, and you'll have to press A again to remove it fully. You can use this to create rounded edges and various shapes. For example, to make circles on the ground, put four path tiles next to each other in a square, then hit A on each of them again to round them out. For hearts, do a bigger 3x3 square with one corner missing, then round out the sides nearest that empty corner. Not all the path types were made equal. You can only dig into dirt, dark dirt, and sand paths; you can plant flowers and trees on these paths as well. All other paths are more solid, but you can still place items on top of them like you would grass, dirt, or sand. Keep in mind that fossils will only appear on grass, so it's not recommended that you totally cover your island in paths. You can also use Custom Designs you've either made or downloaded as paths if you've unlocked the ability to do so (it costs 2,300 Nook Miles at the Nook Stop machine). This is far easier and more efficient than placing the designs on the ground one by one like in previous games. Regular Custom Designs mostly work like any other path, but unlike regular paths, you can remove them at any time using Y (which is likely to be an accident and can be frustrating). Also, Custom Designs do lay flush with one another even if they're different. Because of this, you can make a more complex path using several different designs; if your design has multiple pieces, use + to switch between them (like when making corners or edges to a road, for example). If your Custom Design has at least one transparent pixel, you can layer that design over the standard paths. This way, you can round out the edges of your custom designs like you would the regular paths--just lay down and shape a regular path first, then put your design over it. You can also place Custom Designs that utilize transparency on regular grass. If you change a Custom Design in the NookPhone app, any path you've put down using that design will change with it. This can make it easy to update your paths without having to redo all of them, but make sure you're editing the right ones! For waterscaping, pressing A on land will dig a trench for water. Pressing A again will fill up the trench; as with paths, if you have a few "tiles" of water next to each other, pressing A will first round out the edges and then, when pressed again, remove the water entirely. Waterscaping is the most finicky of the Island Designer tools, and it definitely takes practice. For example, to round out a sharp corner, you'll have to place your character a bit back from the edge. Be patient! When building rivers, keep in mind that bridges span four water tiles. The edges of the river also have to be even for three or four tiles in order to support the bridge. Your character can hop across any water feature that's one or two tiles wide. With this in mind, you can create land bridges across rivers without fully dividing the river--you can fill in a piece of land in the middle of a river and jump across it. Keep in mind that villagers won't be able to cross rivers without bridges. When waterscaping, make sure you leave enough river to fish in normally, if you care about fishing. You'll want at least some river on a cliff section in order to catch clifftop-only fish, and you'll want any river you hope to fish in to be a normal width (three or four tiles so you can get your bobber wherever you need it to go). Cliffs are built and destroyed from the level below them, and like with everything else, you can round them if you have multiple cliff pieces next to each other. You can build up to three tiers of cliffs on top of one another, but you won't be able to climb up the third tier, and you can't build new tiers right up to the edge of the previous tier--meaning you can't make big cliff walls. Villagers won't be able to go up cliffs without an incline, so keep this in mind when placing villager houses on cliffs. To build waterfalls, you need to be up on the cliff you'd like the waterfall to go down. You can then use the waterscaping tool to build the waterfall at the edge. You need to fill in the waterfall first before you can destroy the cliff it's on. When terraforming, it's a good idea to have anything edible on hand--preferably your native fruit, since it's the least profitable of the fruits. You can eat fruit to gain a kind of super-strength that allows you to dig up trees whole and destroy rocks. Using this fruit power, you can move trees in your way without cutting them down and having to grow them all over again. You can also destroy rocks that are in undesirable locations, as they will "grow" back in another spot the next day. You can keep destroying rocks until they end up in good locations. Latest in Animal Crossing: New Horizons Animal Crossing: New Horizons - Everything New In Update 3.0 Animal Crossing: New Horizons Players Are Waking Up To A Nice Surprise 12 Things To Do Before Animal Crossing: New Horizons' 3.0 Update
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Ian Carlos Campbell
2026-03-24
Sony is reportedly shutting down Dark Outlaw Games, run by former Call of Duty director
Sony is shutting down Dark Outlaw Games, a first-party game studio led by former Call of Duty producer Jason Blundell, Bloomberg's Jason Schreier reports. Before leading Dark Outlaw Games, Blundell was the head of Deviation Games, which was an independent studio, but also happened to be developing a PlayStation game before it shut down, Schreier says. Dark Outlaw Games had yet to announce what it was working on, but considering Blundell's experience with the Call of Duty franchise, it seems likely the studio was developing a multiplayer project for PlayStation. Blundell was a programmer and producer at Activision before making the jump to Treyarch to work on Call of Duty 3, and he contributed to multiple Call of Duty: Black Ops games after that, including serving as the director for the campaign and Zombies mode of Call of Duty: Black Ops III and the career and Zombies modes of Call of Duty: Black Ops 4. The studio's shutdown is being paired with cuts to staff at PlayStation focused on mobile development, according to Schreier. Sony has made a habit of laying off staff and shutting down studios in the last year, seemingly as a way to retreat from an earlier investment in online, live-service multiplayer games. The company shut down Bluepoint Games in February following attempts to get a live-service God of War game off the ground. Sony also closed Firewalk Studios after the spectacular failure of multiplayer shooter Concord in October 2024. And a year before that, Naughty Dog officially abandoned work on a standalone multiplayer version of The Last of Us in December 2023. That leaves Sony with at least two Horizon Zero Dawn spin-offs, a co-op game from original developer Guerilla Games and a MMO from developer NCSoft; Fairgame$, which is still in active development despite the departure of Haven Studios head Jade Raymond; Arrowhead Game Studios' Helldivers 2; Bungie's Destiny 2 and Marathon; and if you really want to stretch, Gran Turismo 7. Sony clearly hasn't given up on producing online multiplayer games, but it's not hard to characterize its attempt to expand into the space as a disaster.
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Kris Holt
2026-03-24
Pokémon Champions will hit Switch and Switch 2 on April 8
Pokémon Champions — a battle-focused game along the lines of Pokémon Stadium — now has a release date, and it's pretty darn soon. It will hit Nintendo Switch and Switch 2 on April 8. A mobile version is in the works with support for cross-play with Nintendo's consoles. Nintendo released a new overview video that shows how the game works. You can recruit Pokémon in the game or transfer those you've found in previous titles and Pokémon Go via Pokémon Home. Then you'll be able to take half a dozen of your Pokémon into strategic turn-based fights with other players. It's definitely a Pokémon battle game! There are ranked battles, a casual mode, private lobbies and online competitions. You'll earn victory points, which you can use to swap a Pokémon's moves, increase their stat points and make other modifications. In addition, victory points enable you to recruit Pokémon in Pokémon Champions more than once per day. Pokémon that you recruit with victory points can stay in your roster permanently instead of just a week. There's a shop too, where you can spend points on accessories, Pokéball throwing styles, victory poses and battle music. Pokémon Champions will be the second new Pokémon game to arrive this year, following the success of Pokémon Pokopia. There's more to come in the not-too-distant future, as Pokémon Wind and Pokémon Waves are scheduled to arrive on Switch 2 next year. While Pokémon Pokopia is selling like hotcakes, the Switch 2 perhaps isn’t flying out of the door as quickly as Nintendo hoped. According to Bloomberg, Nintendo has cut back on production of the console after lower-than-expected sales over the holiday season. The company is said to be making 4 million units this quarter rather than the previously planned 6 million, with the lower production rate set to extend into April.
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Kris Holt
2026-03-24
Epic is laying off more than 1,000 workers, citing a downturn in Fortnite engagement
Epic Games has announced sweeping layoffs of more than 1,000 employees. “The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded,” CEO Tim Sweeney said in a memo to workers on Tuesday. Sweeney wrote that, combined with “over $500 million of identified cost savings in contracting, marketing, and closing some open roles,” the layoffs will give Epic more stability. He added that the layoffs are not related to AI. Back in 2023, Epic laid off 830 employees. At the time, that was 16 percent of its workforce, suggesting around 4,000 employees remained at the company. If those numbers haven’t changed too much in the meantime, that means Epic is culling around a quarter of its headcount this week. Along with a dip in Fortnite engagement, Sweeney pointed out that Epic isn’t immune from systemic issues the games industry is contending with, such as a slowdown in growth, reduced spending, “tougher cost economics” and a battle with other types of media for consumer’s attention. However, Epic has some issues of its own to deal with. “Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers,” Sweeney wrote. (He previously said Epic spent over $100 million in legal fees alone on its App Store battle with Apple.) The path forward for the company, per its CEO, is to create “awesome Fortnite experiences with fresh seasonal content, gameplay, story and live events,” perhaps in an attempt to recapture some of that “magic” he’s referring to. Speeding up work on developer tools amid the transition to Unreal Engine 6 is important as well, Sweeney indicated. He said that the workers Epic is laying off will receive at least four months of their base pay, though they’ll get more depending on the length of their tenure at the company. Epic will pay for extended healthcare coverage, including for six months for affected workers in the US. The company — which is not publicly traded — will speed up the vesting of stock options through next January and “extend equity exercise options for up to two years,” Sweeney said. Epic announced the layoffs days after it increased the price of Fortnite’s V-bucks currency. “The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills,” it said. As part of the changes at the company, Epic is killing off three Fortnite modes. Rocket Racing (which was built by Rocket League developer Psyonix) will shut down in October. Fortnite Ballistic — a 5v5 tactical shooter mode — and Festival Battle Stage, which is a competitive version of the Fortnite Festival rhythm game, will vanish on April 16. “We've built a lot of Fortnite modes, and in some cases we failed to build something awesome enough to attract and retain a large player base,” Epic said on X. The company noted in its Year in Review recap last month that although the hours that players spent in third-party titles on the Epic Games Store increased by four percent in 2025, “overall gameplay hours declined year over year,” hinting at a dip in Fortnite numbers. The company said PC players spent $1.16 billion on the store in 2025, an increase of six percent from the previous year. Of that, $400 million was spent on third-party PC games. However, Epic Games Store vice president and general manager Steve Allison told Polygon in February that, factoring in first-party revenue and the 12 percent cut the company takes from third-party games, “the store is already — even with all this stuff — marginally profitable now." Here is the full memo Sweeney shared with Epic’s employees on Tuesday: Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place. Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment. And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers. Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can. What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year. This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position. Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together. At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage. For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years. We'll have a company meeting Thursday to talk about the roadmap in more detail. -Tim
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Jackson Chen
2026-03-22
Crimson Desert developer apologizes and promises to replace AI-generated art
The developer behind the open-world RPG Crimson Desert has issued an official apology after players discovered several instances of AI-generated art in the game. Pearl Abyss posted on X that it released the game with some 2D visual props that were made with "experimental AI generative tools" and forgot to replace them before launch. Just a day after Crimson Desert's launch, players took to social media to post reports of potential generative AI usage. Pearl Abyss said on X that "following reports from our community, we have identified that some of these assets were unintentionally included in the final release." Now, the game's Steam page has an AI generated content disclosure, which says that, "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets" which are later replaced. Moving forward, Pearl Abyss said it will conduct a "comprehensive audit of all in-game assets and are taking steps to replace any affected content." The developer said that these updated assets will roll out in upcoming patches, and that the team would internally review how it communicates with its player base to provide more "transparency and consistency." Pearl Abyss isn't the only developer to fail to disclose the use of AI-generated assets in its games. Late last year, Sandfall Interactive was stripped of its Game of the Year and Debut Game awards from the Indie Game Awards for the use of generative AI in Clair Obscur: Expedition 33 for placeholder textures that were mistakenly left in the game. Like Pearl Abyss, Arc Raiders' developer Embark Studios is going back and replacing AI-generated material in its game after some backlash from its player base.
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Will Shanklin
2026-03-21
A Minecraft theme park will open in London in 2027
The best-selling game of all time is moving from the virtual to the physical. Minecraft World, a permanent Greater London theme park based on the game, is scheduled to open in 2027. The announcement came during Minecraft Live 2026. It will be a new section in Chessington World of Adventures, a theme park with a built-in zoo. The resort is a 35-minute train ride from London's Waterloo station. Details are still fairly light on the park. But we know it will include a roller coaster, "interactive adventures" and "epic block-built playscapes." Torfi Frans Ólafsson, the game franchise's creative director, said they're aiming for "an experience that feels immersive, authentic and welcoming." Naturally, that will include welcoming you to open your wallet in Minecraft-themed retail and dining spots. The park is a collaboration between Mojang Studios and Merlin Entertainments, the world's second-largest theme park builder. (A certain rodent-led empire is first.) If visiting the full theme park in England isn't your thing, the latest location of the game’s (also real-world) pop-up events will open in May. Minecraft Experience: Moonlight Trail will let visitors in Buenos Aires, Argentina, go on an hour-long outdoor nighttime adventure. As its name suggests, you'll "walk a moonlit trail” through iconic Minecraft biomes. Along the way, you’ll craft gear, mine diamonds, battle mobs and “help restore an ancient beacon." The event opens in May. Not all of Minecraft Live's announcements were about real-world empire building. Minecraft, the game, is getting some updates, too. Its next big drop, Tiny Takeover, will live up to the billing with a redesigned "cuter" look for baby mobs. The update will also add a golden dandelion, which you can feed to a baby mob to make it stay young forever. (Or, at least until you feed it a second one.) Tiny Takeover arrives on March 24. Mojang also teased the next drop after that. Later this year, Chaos Cubed will add a sulfur cube that changes properties when absorbing different materials. "There is a lot of variety in what the cube can do," Mojang promises. "Just like there are balls with different 'bounciness' and behavior, the sulfur cube can have different physics." Finally, the long-rumored Minecraft Dungeons II game is official. We're still extremely light on details about the sequel to the 2020 spinoff, aside from the fact that you can wishlist it on March 21.
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Mariella Moon
2026-03-21
Intel says Crimson Desert devs ignored offers of help to support Arc GPUs
It doesn’t sound like Crimson Desert, the recently released prequel to Black Desert Online, will support Intel Arc GPUs anytime soon, if at all. On the game’s FAQ page, its developer Pearl Abyss advised players expecting Arc support to apply for a refund. “If you purchased the game expecting Intel Arc support, please refer to the refund policy of the platform where the game was purchased for available options,” the company wrote. Apparently, though, it’s not from lack of guidance from Intel. The chipmaker told Wccftech that it reached out to Pearl Abyss “many times” over the past several years. The Intel spokesperson said that the company has tried to help the developer “test, validate, and optimize support for Intel graphics” for years. Intel also tried to provide the developer “early hardware, drivers, and engineering resources” across several generations of GPUs, “including Alchemist, Battlemage, Meteor Lake, and Lunar Lake.” The chipmaker said it’s “hugely disappointed that players using Intel graphics hardware” can’t play the game, but that it remains “ready to assist Pearl Abyss” however it can. It also advised players to reach out directly to the developer for “details on the choice not to enable Intel support at launch.” Pearl Abyss, of course, doesn’t have the obligation to tweak the game so that it runs on PCs with Intel Arc GPUs. The good news is that since the title came out just a few days ago, it will still be easy to get a refund. Steam, where Crimson Desert is now one of the top-selling games, issues refunds within two weeks of purchase.
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Kris Holt
2026-03-21
A retro Starship Troopers shooter, a video store sim and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. There are a whole bunch of neat new games out this week, as well as updates on some interesting upcoming projects. In case you missed it, the Steam Spring Sale is under way. There are lots of solid deals here, and my credit card is already screaming at me. I've picked up a bunch of games from my wishlist. For instance, at just $3, I couldn't resist snagging Teenage Mutant Ninja Turtles: Splintered Fate. Meanwhile, over on Bluesky, a prototype from developer Freya Holmér caught my eye. It's for a falling-block game, but instead of filling a container to create straight lines that disappear, it's based around a pivot point. As tetrominos join the mass, it rotates left or right by 90 degrees, adding a new dimension to a well-established format. I'm really hoping Holmér turns this into a full game, as it's a rad concept. Given all the bug slaughtering and the jingoistic satire, any Starship Troopers project is going to draw comparisons with Helldivers 2. Fortunately, Starship Troopers: Ultimate Bug War! is entirely its own thing. This is a retro first-person shooter from Auroch Digital (the studio behind Warhammer 40,000: Boltgun) and publisher Dotemu. The framing of the game is quite meta: it's based on the experiences of Major Samantha Dietz, who was on the frontlines against the bugs, and it's effectively being used as a military recruitment tool. Starship Troopers: Ultimate Bug War! is a blast. I thoroughly enjoyed my time with it. Not that I needed one, but it gave me an excuse to watch Paul Verhoeven's original film again since the game (while having an original story) hits some of the same beats. The tone is spot on. The writing in the cutscenes, in which Casper Van Dien reprises his role as Johnny Rico from the movies, is funny. You can't tell me that it isn't a thrill to blow up a giant bug with a tactical nuke. Plus, I was tickled by the consequences of "accidentally" shooting a fellow soldier in the training base and all hell breaking loose. Alas, the pacing feels off — there's a bit too much space between objectives in some levels — and it's a little one-note. Still, it only takes around four or five hours to beat, particularly if you don't care about hunting for secrets. Starship Troopers: Ultimate Bug War! is out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2. It'll usually cost $25, but there's a 20 percent discount until March 24. Retro Rewind is a solid name for a video store rental sim. You'll manage a store in the early '90s — the heyday of VHS — by doing everything from decorating the place, filling shelves with tapes and buying bootleg films to hiring staff, making recommendations to customers and collecting late fees. My first job was behind the counter of a convenience store that had a small movie rental section, so I've got a tiny bit of experience with calling up customers who have overdue films. That part of the job wasn't exactly fun, but like the idea of running an entire rental store, an experience that's sadly almost extinct. Retro Rewind - Video Store Simulator is available on Steam (normally $20, with a 20 percent discount until March 24). You can try it out by playing a demo. In Their Shoes looks like an intriguing spin on the visual novel. From We Are Muesli, this is billed as a mumblecore narrative vein, indicating that it's influenced by films from that subgenre (such as the works of the Duplass brothers, Lynn Shelton and, especially in the early part of her career, Greta Gerwig). Through a few dozen interactive scenes, it follows the intertwined lives and intimate moments of seven people in Milan. Each of these dialogue-focused segments lasts around five minutes. There are timed choices and you can arrange the scenes into a timeline. You can pick up In Their Shoes on Steam now. The full price is $13, but there's a 25 percent discount until March 31. For this week's dog game, here is World's Goodest Pup. It's another pooch-based roguelike deckbuilder. This time around, you'll be trying to succeed in the realm of competitive dog shows. After selecting a dog from among three breeds, you'll start building a deck of accessories, tricks and poses and combine them in strategic ways to be most effective in competitions and challenges, which are procedurally generated. This is a cozy game first and foremost, though. You can spoil puppers in a pet resort that you'll build and treat them with a visit to a dog spa. Cute. World's Goodest Pup  — from Pandamander — is out on Steam (normally $7, with 10 percent off until March 26). You can try it out via a demo. The release trailer for Bonnie Bear Saves Frogtime made me chuckle, so I had to include it. The latest project from Bonte Avond (the team behind Once Upon A Jester) is a comedy adventure game. As Bonnie Bear, a bear in a frog onesie, you set out to defeat a local bully in a tactical frog-battling game called Frogtime. As with many real-life trading card games, you'll buy and collect frogs to build a strong army. Most importantly, it seems to be a game about the power of community, friendship and self-worth. Bonnie Bear Saves Frogtime is out now on Steam and Nintendo Switch for $17. Gunbrella studio Doinksoft is back with another game that has a fantastic name. It's a roguelite, side-scrolling action platformer with shoot-em'-up elements. And it's called Dark Scrolls. It's such a good title that I'm almost mad I didn't think of it first. There'll be nine heroes to choose from, including a pup named Biscuit and a rat with a saxophone. The game features procedurally generated runs with branching paths, and there's multiplayer support for two-player online co-op. I'm into the Master System-era art style and the utter chaos shown in the trailer. The Devolver Digital-published Dark Scrolls (still not over that name) is coming to Steam and Switch later this year. If you think about it, Scrabble is already a roguelike strategy game. Beyond Words takes that a bit further, with tiles that shift and explode, and boards that change up the rules. Much like in Balatro, you'll be modifying, destroying and duplicating tiles as you seek powerful synergies and massive score multipliers. There are more than 300 modifiers and abilities, along with boss battles and optional time-based challenge boards. What makes Beyond Words particularly interesting is that it's from Steve Ellis and Dr David Doak — who made their names at Rare and Free Radical Design with the likes of GoldenEye 007, Perfect Dark and TimeSplitters — and their small team at MindFuel Games. PQube is the publisher of Beyond Words, which will hit Steam, PlayStation 5, Xbox Series X/S and Nintendo Switch on April 9. A demo is available on Steam now. We've learned about a bunch of upcoming music rhythm games lately, and here's another one from Guitar Hero, Rock Band and DJ Hero veterans. Echo Foundry Interactive seems to be hoping that the community-driven focus will help Sound System stand out. When it goes into early access on Steam (October 16, $25), Sound System will have local multiplayer support. Echo Foundry Interactive plans to add online multiplayer with co-op and competitive modes. Players will be able to create charts for any song they like too. We've had a dog game (or two) and a frog game. Now it's time to wrap things up with a cat game. In Cat Me If You Can — great title, again — the Earth has frozen and lost its color. Only cats remain. By time-travelling and taking photos of them, you'll gradually restore color to the world. It's a hidden cat puzzle game from Cosmic Stag Games that's coming to PC, Switch and Xbox in the summer. You'll be able to check out a demo on Steam on April 8.
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Lawrence Bonk
2026-03-20
Nintendo is reportedly making a Switch 2 with a user-replaceable battery for the EU
Nintendo is reportedly preparing a new version of the Switch 2 with a user-replaceable battery, according to Nikkei. This is to comply with a 2023 EU "right-to-repair" policy on portable electronics that mandates easy battery replacement. The regulation also covers the Joy-Con 2 controllers, so they are reportedly being redesigned to allow users to replace each lithium-ion battery. We don't know when this new Switch 2 will hit store shelves, but the policy gives companies until 2027 to make the required changes. This is great news for Europe, but the rest of the world isn't quite so lucky. There are no reported plans by Nintendo to bring this console refresh to other regions, but IGN notes that this could change if countries adopt similar policies to the EU. Tossing a perfectly good handheld console in the trash because the battery craps out isn't exactly fun, so here's hoping they do. This EU legislation has forced other companies to make changes to their products. Apple has modified the design of newer iPhones to make it easier for consumers to swap out the battery. It's long been rumored that Sony will update its DualSense PS5 controllers for the same reason. This has been a big week for the company's flagship console. It just received a software update that lets many older games run in 1080p while in handheld mode. There's also a little game called Pokémon Pokopia currently taking over the world.