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Baldur's Gate 3 player does the math, finds Larian's RPG has 236 hours of recorded dialogue, and the character with the most lines is exactly who you'd expect
Anyone who's played Baldur's Gate 3 is well aware of how large the game is. The RPG from Larian Studios has hours upon hours upon hours of gameplay in it, and with that comes reams and reams of dialogue. How many voice lines, exactly? Just under ten days worth, it turns out, as one fan managed to calculate. As spotted by PC Gamer, Reddit user Everwhite-moonlight took on the difficult quest of quantifying every uttered word across the Forgotten Realms in Baldur's Gate 3, and they provided a complete breakdown of their findings. "I have done my best to make a complete documentation of all the in-game spoken dialogue, voice lines, and their actors with some other interesting details as well!" they state. "There are about 173,642 voice files in the game with the combined length of about 236 hours, 55 minutes, and 45 seconds," they continue. "That's nine whole days and 20 hours worth of only voice lines spread across around 2068 characters!" "I counted every box in Baldur's Gate 3": The real Baldur's Gate 3 completionist is the person who dug through the RPG's code to find every last crate, chest, and barrel Baldur's Gate 3 Shadowheart actor says she would have "absolutely f***ing floundered" if she were cast in Larian's RPG at the start of her career: "It's so overwhelming" Baldur's Gate 3 Astarion actor thinks putting "the player first over profit" is why the RPG is so successful, urges other devs to do the same: "You're probably gonna sell a s***-ton of copies" BG3 has 236 hours 55 minutes 45 seconds worth of Voice Lines from r/BaldursGate3 When you put it so plainly, it's an astonishing amount of work. Gargantuan, even. Predictably, the narrator, voiced by Amelia Tyler, has the most lines, with a combined total of 14 hours, 43 minutes, and 55 seconds. That's a lot of time in the recording booth! The real question, you're probably asking, is which of the main characters is highest? Well, that honor goes to our man Astarion, who has 13 hours, six minutes, and 23 seconds of spoken lines. Neil Newbon put in a shift, to put it lightly. Shadowheart is third, at just under 12-and-a-half hours, then Gael and Lae'zel make up the following two entries, rounding out the top five, each at over 11 hours. Karlach is sixth, with ten hours and 25 minutes, and it's not until Wyll, in seventh place, that we get into single figures hours-wise. Mountains of work, but it all contributes to the incredible experience Baldur's Gate 3 provides. Larian's replication of taking on a Dungeons and Dragons campaign set new standards for adapting the source material and role-playing games in general, and the cast are integral to that, bringing these characters to life in a way that enamored fans new and old. Not that it's a competition, but Tyler's contributions will be some challenge to beat. "I counted every box in Baldur's Gate 3": The real Baldur's Gate 3 completionist is the person who dug through the RPG's code to find every last crate, chest, and barrel.
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MMO vet picks through the games industry carnage and blames "gigantic investments" in games that were "burning money": "A fraction of that could have created a lot of smaller games"
The games industry remains mired in contraction, making it hard, among other things, for developers at multiple bands of the industry to find and maintain any sort of backing or funding. Greg Street, a veteran of World of Warcraft and Riot's purgatorial League of Legends MMO, has also found it difficult to land a deal at his new studio Fantastic Pixel Castle, and he reckons "one of the least excusable" reasons for the industry's woes is all the bad bets that big companies made on huge games that utterly tanked. "Please indulge me in feeling salty for a moment," Street writes on LinkedIn. "I understand that almost nobody in the video game business is making deals right now, and those that do happen are very small. "There are many reasons for this state of affairs, but one of the least excusable ones is some of the gigantic investments in games or studios in the previous few years that didn't pan out. A fraction of that could have created a lot of smaller games." World of Warcraft and League of Legends MMO veteran says his new studio will "likely close" if it's "unable to find a publisher soon" for fantasy MMORPG Ghost: "We're doing everything we can" "Most players have no idea" how much games cost to make and "everything's more expensive than people think," devs say, as indie hits like Balatro are "the exception" Space Marine 2 publisher praises Oblivion Remastered, FromSoftware, and the "Frenchy friends" on Clair Obscur: Expedition 33 as proof "the industry remains powerful" despite layoffs and studio closures Fantastic Pixel Castle has been working on a fantasy MMO dubbed Ghost for several years, with Street leaning on his experiences at Blizzard and Riot but pushing back on some genre conventions like power leveling or generalist classes. It seems the studio has struggled with investment, however, as Street's post thanks "everyone who has reached out about the possibility of investment in or funding" the studio, but reckons "these are also long shots, but every lead is worth pursuing." Street says "I'm not blaming every game that didn't hit big," and doesn't single any failed games out by name. Of course, you wouldn't have to look very far to find high-profile, high-budget flops, cancellations, and misfires. Instead, he looks to the issues that cause these projects to run up the tab, churn through employees, and often launch with a whimper if they come out at all. "When you hear about projects where the team was burning money because the game vision kept changing, or the build was never stable, or playtests just weren't fun, or the leadership team was a revolving door, then you know that game was unlikely to ever deliver a good experience for players," Street says. Repping his own studio, he adds that Fantastic Pixel Castle has "a team with a proven track record," no "leadership drama," and has gotten Ghost "halfway through development" already with "very stable" tech. Ghost is still just an idea as far as players are concerned, but Street reckons the "hard data suggests players love and will play" it. "And yet there is still no available funding," he concludes. Street's comments do read in part like venting from a beleaguered veteran frustrated and disillusioned with the collapse of opportunity in an industry that purports to be enormous and lucrative, but he's also spot-on. Street joins the likes of Dragon Age pillar David Gaider and FPS icon John Romero in struggling to find funding in 2025's games industry. When household names and experienced veterans have to fight to make ends meet, it ain't lookin' good for everyone else. We spoke to Pocketpair Publishing and Palworld communications director John Buckley earlier this year following the reveal of the company's publishing arm, and he agreed "no one has money at the moment," which has left even some established studios and developers scrambling. "I see a lot of publishers I don't like": Vampire Survivors creator made his own publisher to "share the luck" and says too many companies "try to exploit the platforms just to make money."
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Jordan Gerblick
2026-02-09
Working with Final Fantasy is like "deciphering sacred texts," says veteran JRPG composer: "I feel my posture straighten every time I engage with Final Fantasy music"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! There's not much to say about Nobuo Uematsu's iconic Final Fantasy 7 music that hasn't already been said by people much more qualified than me, but veteran JRPG composer Yasunori Nishiki is in the unique position to offer genuinely novel insights. Nishiki, primarily known as the main composer for Octopath Traveler, also handled various arrangements for Final Fantasy 7 Remake and Rebirth, including Rebirth's versions of One-Winged Angel and Hollow Skies, and he recently opened up to RPG Site about what it was like having a hand in adapting such a beloved score. "Final Fantasy music is something that's legendary to me, and creating remakes or arrangements of it feels akin to deciphering sacred texts," Nishiki said. "There is always something to learn within that work, and I feel my posture straighten every time I engage with Final Fantasy music." Legendary Final Fantasy composer can't listen to his own music because he's "too embarrassed" During Final Fantasy 9's development, the team moved to Hawaii with no "solid plan" Final Fantasy 7 Remake lead says he and Clair Obscur: Expedition 33 director agree "games are meant to be diverse" Nishiki's description is great because it could have only come from someone with a lot of years in the music industry. For me, that last line evokes images of a straight-backed composer commanding an orchestra in spirited dance as a crowded theater watches in captivation, while also conveying the sense that Nishiki is simply passionately inspired by the music. As for his own work, Nishiki said the key to creating memorable video game music is a good caffeinated beverage, but the specific type of drink depends on the scenario. "Black coffee – especially unsweetened – is what I typically reach for whenever I'm buried in paperwork. On the other hand, a sweet latte usually means I'm gearing up to tackle a crucial battle theme, one I expect will be an uphill battle." There's a reason Final Fantasy 7 still ranks so highly on our list of the best JRPGs.
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Austin Wood
2026-02-09
Arc Raiders boss says he'll "apologize" to Italy's Stella Montis hotel after it's flooded with reviews from players: "I didn't know about that. That's amazing"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Arc Raiders is set in a near-futuristic Italy, so in a sense it's no grand surprise that a real hotel shares a name with the map Stella Montis, notorious among raiders as a hive for PvP, ratting, and every other form of player skullduggery. After learning that Arc Raiders players had besieged the Stella Montis hotel with reviews parodying their experience with the game, CEO Patrick Söderlund of developer Embark Studios says he'd like to "apologize." Speaking with IGN, Söderlund said he hadn't actually heard of this hotel review trend: "I'm reading them now. I see. 'I don't recommend this for solo players' [laughs]. I didn't know about that. That's amazing. I feel sorry for the poor hotel, though. I'll probably have to call them and apologize." Another player's review reads: "The only issue is that players sometimes spawn just ten meters away from me." Arc Raiders players have found a real-life Stella Montis in Italy, and they're leaving hilarious reviews Arc Raiders boss says "that's not the vision" when asked about Fortnite-style skins, prefers when it all "fits" the lore Arc Raiders player crowns themselves the "engineer of chaos," makes new Stella Montis map as evil as possible: "People spawning late were trapped in a maze I built, screaming" One raider, who is clearly in very different lobbies to mine, wrote: "The people there are very nice, nobody shoots, and occasionally someone even comes by with a flute." Söderlund said we can thank CCO Stefan Strandberg for much of Arc Raiders' love of Italy. "We also felt like Italy is a good place for a lot of this to happen for multiple reasons," Söderlund explained. The Stella Montis hotel overlap is a happy accident here, and the review bomb – which has actually been positive, from what I've seen, with joke reviews mostly being four and five-stars – is just another alley in Arc Raiders' social sandbox. "I will find out because now I'm intrigued - and I probably will call up that hotel and apologize for what we've caused them," Söderlund added. "That wasn't intended, but I'll promise to get back to you with a reply on that!" Arc Raiders boss says "that's not the vision for our game" when asked about Fortnite-style skins, prefers the Battlefield 6 route where "everything fits the fiction."
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Dustin Bailey
2026-02-09
A second StarCraft revival is reportedly in development at Arc Raiders publisher Nexon, but it's got nothing to do with Blizzard's long-rumored shooter
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! StarCraft fans have had a rough decade, but a new report suggests a wide-ranging revival for the dormant sci-fi franchise is underway. Arc Raiders publisher Nexon has apparently hired a veteran StarCraft modder to lead a new entry in the series at its free-to-play shooter studio, and it seems this project is entirely separate from the long-rumored StarCraft shooter said to be in the works at Blizzard. Development of a new game building on the StarCraft IP has begun at Nexon, according to a machine translation of a report from Korean outlet dnews. The outlet cites insider sources as it suggests Nexon is currently recruiting key developers for the project, and already has its lead in the form of Choi Jun-ho. Jun-ho is described as the modder behind a popular StarCraft map known as "Shinpu" – which I've been unable to find much reference to on the English-language web. Despite the project lead's roots, the game itself is reportedly in development at the Nexon studio behind Sudden Attack, a free-to-play FPS series. It's unclear what genre this game would take on. Blizzard's teases "the next chapter" for World of Warcraft and more as StarCraft fans enter year 11 of their desperation "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes Blizzard insists its Overwatch rebrand isn't "us trying to admit there was a failure" The dnews report speculates on a potential connection between this project and the long-rumored StarCraft shooter that Blizzard is apparently making, but that's seemingly not the case. "No idea if this is true," Bloomberg reporter Jason Schreier says in response to the report in a ResetEra post, "but if so it is unrelated to the StarCraft shooter that's in development at Blizzard by a Blizzard team." Schreier is, of course, the one who first reported on the StarCraft shooter's development back in 2024. This game is reportedly coming together under the leadership of Blizzard VP and GM Dan Hay, who previously served as franchise lead on the Far Cry series. Blizzard's teasing a whole lot of news on its biggest franchises this year, but StarCraft has been notably absent from the announced festivities. But if there's not just one but two new StarCraft games in development, maybe RTS fans have reason to hope again – even if it seems likely neither of these games will be an RTS title. These are the best strategy games you can play right now.
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Anthony McGlynn
2026-02-09
After dodging Slay the Spire 2 by moving forward a whole month, Balatro-inspired roguelike launches into 1.0 and goes straight onto Steam's new and trending chart
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! When you consider the sheer stress of Overcooked and TV show The Bear, cooking and roguelike games are a match made in delicious hell. Omelet You Cook is a roguelike where you tackle making the eponymous snack for hungry customers, picking from constantly rotating and ceaselessly chaotic ingredients, and since fully launching, it's doing some numbers on Steam. In fact, the game went into 1.0 only yesterday, February 8, and has slid right onto the New and Trending chart on Steam's homepage, per time of writing. This means the indie project has garnered a significant amount of attention, with the algorithm then deciding to hoist into a more prominent view. Only 1.0 releases are eligible for one of these slots, and the ten games are shown in chronological order. It's a good sign for any game, but especially something the scale of Omelet You Cook, which has a core team of two developers, Dan Schumacher and Hjalte Tagmose, amid contributions for localization, music and so on. I can't say I'm shocked, since feedback was so strong in early access, for a time the only negative review was a troll who wanted to watch all the omelets in the world burn. Slay the Spire 2 scares devs into early release after fearing losing fans to "an absolute juggernaut in our own genre" Overcooked-like medieval fantasy game debuts with 90% positive Steam reviews and a kitchen full of anthropomorphic rats: "We’re rats, what did you expect?" "There was only 1 game on all of Steam with more reviews than us at 100%," roguelike dev says, and now 54 clown emojis adorn the troll who broke the streak: "Game is amazing. I just like to be different" Transitioning into full release proved tricky too, due to the conundrum of finding a safe window to come out. First, the team moved to avoid Slay the Spire 2, but then that moved to make way for Silksong, leaving Omelet You Cook in the hard position of having to come out earlier than planned. Luckily, everyone managed to pull it off, but getting this far was a bit like a run of Balatro in itself. Speaking of, the wacky poker-like provided a lot of influence to this omelet-related venture, since your ingredients impact your scoring in increasingly obtuse ways. Doing well is a tall order, just like cooking in real life. It seems plenty have been testing their omelet making prowess; it's definitely less messy than getting the eggs out in real life. "I've met a beautiful woman": After nearly 1 year, indie dev returns with good news of why development on stunning stop-motion puzzle game "is going slow"
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Kaan Serin
2026-02-09
Horizon Zero Dawn pivot to multiplayer gets seal of approval from No Rest for the Wicked lead: "Don't fret too much if people don't like your game just yet"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Moon Studios CEO Thomas Mahler has backed Guerrilla Games on its co-op pivot, Horizon Hunters Gathering, telling the team to not worry too much if people aren't immediately on board with such a drastically different game. Guerrilla Games last week revealed a co-op spin-off to its usually single-player robot dinosaur series called Horizon Hunters Gathering, a game that looks a touch more like Monster Hunter than it does Horizon Zero Dawn. Between the updated art style and general gameplay loop, online reactions haven't been too hot, prompting Mahler to jump into the discourse. The Ori and No Rest for the Wicked studio head recently tweeted in support of the PlayStation studio. "Don't fret too much if people don't like your game just yet," he writes on Twitter. "Don't lose heart, focus on gameplay and polish and try to innovate: Give us an experience that we didn't have before. Remember: It ain't over till the fat lady sings." Horizon lead says "we absolutely love making single-player games, and we’re going to keep making them" Horizon's co-op game may be a shameless Monster Hunter-like, but it's enough to get me excited about a new PlayStation live service for once New Horizon game announced: Horizon Hunters Gathering, a Monster Hunter-like co-op action game for PS5 and PC Mahler's co-op action RPG No Rest for the Wicked was another big genre departure for his own studio, which previously found success with two gorgeous Metroidvanias instead. No Rest for the Wicked also had a tough time out of the gate with negative reviews, but after a bunch of Early Access updates, it's since reached the point where Mahler reckons it could be an evergreen hit that keeps growing for years. After announcing a multiplayer Horizon game, Guerrilla boss heads off live service complaints: "We absolutely love making single-player games, and we're going to keep making them"
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Anna Koselke
2026-02-09
"I've met a beautiful woman": After nearly 1 year, indie dev returns with good news of why development on stunning stop-motion puzzle game "is going slow"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! It's not every day you see a game as beautiful as indie project All Living Things – but it's also not every day that you meet a beautiful woman. And that's just what this stunning gem's indie developer has gone and done. Of all the new games I've seen coming this year and beyond, All Living Things stands out as one of the most unique, with its gorgeous stop-motion storybook aesthetic and its animated mysteries. Playing on the mythic substance of the philosopher's stone and drawing inspiration directly from The Ripley Scroll, a 15th-century alchemical manuscript, it pits players against cryptic poetry, ever-changing hand-crafted visuals, and 12 mind-boggling puzzles. It's basically everything my medieval history-loving self has ever wanted – but there hasn't been an update in nearly a year on its progress. It turns out that we have one "beautiful woman" to thank for that, as Saint Vulture – as the All Living Things dev is known online – admits in a new post. "Game development is going slow," they write. "I've met a beautiful woman." Valid, I guess, Saint Vaulture. Very valid. Former Stardew Valley dev has to delay adorable new life sim for the second time, shortly after adding the most perfect piles of snow: "I've been working very hard on the game" Upcoming indie games for 2026 and beyond After a 97% "Very Positive" Steam launch for his platformer about a tortoise and a duck, indie dev says it took fans 1 week to pay for his wedding and dog's future medication, but it's barely been enough to break even harsh gamedev truth is im first off the boat if i hear a siren songFebruary 8, 2026 harsh gamedev truth is im first off the boat if i hear a siren songFebruary 8, 2026 harsh gamedev truth is im first off the boat if i hear a siren songFebruary 8, 2026 "Harsh gamedev truth is I'm first off the boat if I hear a siren song," the dev follows up in a reply to their original thread – and unsurprisingly, folks are loving all of this. One person responds, "Understandable. I hope you enjoy every day." Another says, "Disappointing, but I cannot fault you." Who can, really? This is the sort of dev-to-audience honesty I live for, and I'm evidently not alone, judging by the comments. Somebody dubs this "the most legit reason for delay announcement I've ever seen in a video game industry," for example – and I, for one, agree. If you do, too, you can give All Living Things a wishlist on Steam and support a budding romance. Looking for more small developers to support? Browse through our roundup of the coolest upcoming indie games to wishlist now.
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Anthony McGlynn
2026-02-09
Arc Raiders boss says "that's not the vision for our game" when asked about Fortnite-style skins, prefers the Battlefield 6 route where "everything fits the fiction"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Given its popularity, it's easy to imagine Arc Raiders engaging in all sorts of crossovers for skins ala Fortnite or Call of Duty. However, developer Embark Studios is keen to keep everything within reason for the universe, regardless of how the game continues to expand. "First and foremost, we want to make sure that everything fits the fiction of Arc Raiders," Patrick Söderlund, CEO at Embark, tells IGN. "There are other games, very successful games out there - The Finals being one of them – in which the IP is designed so it basically happens to be very elastic. You can do whatever the hell you want." The Finals is, of course, Embark's first game, an FPS where matches take place in a VR arena, allowing for any kind of customization. But as IP collaborations become increasingly commonplace, Arc Raiders wants to be more in line with Battlefield 6 in trying to work from its own template. Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have" Arc Raiders adding Legendary guns aimed at PvP is “completely possible,” but Embark bans any "one-shot" kills Arc Raiders devs have no plans on abandoning the shooter: "Our ambition is to keep this game alive for the longest time" "Arc Raiders has a more curated lore, curated world, so we have to stick within boundaries slightly to a different extent than maybe The Finals or Fortnite or another game in which Batman can shoot Bart Simpson," he says. "That's not the vision for our game." Fortnite is the extreme end of this, featuring entire seasons centred around other properties and turning skins into a toy collection of sorts. Many other games, such as Destiny 2 or Hitman, vary in how big the collabs ultimately are. According to Söderlund, what we've seen so far is "the start of the Arc Raiders lore," and there'll be experimentation on what it means to sit within the walls of Speranza and wander the robot-infested lands topside. "Some things just need to be OG - if there's such a thing as that spot in the middle of what Arc Raiders is - but we also need to build things that are on the fringe of what the lore and IP can tolerate without them being a pink banana," he adds. Arc Raiders boss can tell Embark's anti-cheat efforts are working because there's "an influx of people trying to get to the studio, and to me".
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Scott McCrae
2026-02-09
Fallout: New Vegas "was not particularly well-received when it launched," game director says: "It took about 5 years for the community to come around"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Fallout: New Vegas lead Josh Sawyer says fans took a while to come around on the RPG, despite its current status as one of the best games in the series. Speaking to Game Informer, Sawyer acknowledges, "New Vegas was not particularly well-received when it launched. It was quite buggy and both players and critics commented on how much we had reused from Fallout 3." In fact, New Vegas still currently sits at a score of 84 on Metacritic – lower than all of the other mainline entries, with Fallout 3 sitting 9 points ahead, at 93. However, culturally, if you look now at any list of the best Fallout games, or speak to any Fallout fan, there's a good chance that New Vegas will come out on top. From Sawyer's perspective, it took fans a few years to hold New Vegas in such high regard – "It took about five years for the community to come around on the game," to be exact. And then, even with fans slowly beginning to praise New Vegas instead of denigrating it, Sawyer admits it took devs "maybe a few years more for us to start considering that players actually liked the design choices we had made." Explore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to life After Morrowind and Oblivion, hardcore RPG fans didn't want Bethesda on Fallout 3 “We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly But John Gonzalez – lead writer of Fallout: New Vegas – feels that "the thing that made New Vegas special was the kind of ferocious focus on choice and consequence gameplay." He gives Bethesda credit "for taking this isometric game and turning it into a first-person, immersive, open-world experience, and doing the work of translating that." When it comes to New Vegas, "It's all about allowing the player to have tremendous amounts of narrative impact, narrative control. And so, I think that for someone, if that's your jam, then you're going to think that New Vegas is the best of the bunch." Fallout games get a huge boost in players thanks to Fallout season 2, although 3 is way less popular than you'd think
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Ashley Bardhan
2026-02-09
Death Stranding 2 fans certain PC port is on the way after another Hideo Kojima cryptic message: "Didn't have much time today for editing"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! When there's a cryptic Hideo Kojima post, there's a legion of Death Stranding diehards preparing to decode it. In this case, some people are certain Kojima's latest vague references to "editing" mean a Death Stranding 2 PC port is shooting down fast through the pipeline. Kojima writes casually in a February 9 Twitter post, "Didn't have much time today for editing." It's similar to a post he made last week, where he cries about "Editing for the first time in…8 months?" Notably, the first Death Stranding game from 2019 got its PC port eight months after launching as a PlayStation exclusive, with its definitive Director's Cut arriving around a year later. So this timeline's starting to look prescient… Sony has also just confirmed its rumored next State of Play is, indeed, happening on February 12 at 5pm ET. Very interesting timing, very interesting. Hideo Kojima is teasing something ahead of rumored State of Play, and almost everyone's thinking the same thing It looks like Death Stranding 2 is set for PC as Hideo Kojima's latest appears on a ratings board ahead of The Game Awards All upcoming Hideo Kojima games: Everything in development at Kojima Productions Even more damning, Kojima's February 9 post includes a photo of his computer displaying some very Death Stranding 2 font advertising "a Hideo Kojima game." Underneath his monitor, Kojima displays a themed Death Stranding calendar for 2026. OK, I think he might be trying to tell us something. Though, I'm also eager for more news about OD, Kojima's Xbox-exclusive horror collaboration with the great Nope director Jordan Peele. Kojima said – again, cryptically – in December about OD that "I can't say exactly what it is yet, nor do I know if it will work out." Since the project is seemingly Kojima's first horror game since the abandoned Silent Hills in 2015, I'm eager to learn the answers to both those quandaries. Metal Gear Solid: The Twin Snakes producer says Hideo Kojima and Shigeru Miyamoto's secret isn't just their "genius", it's that they work "really f**king hard."
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2
Anna Koselke
2026-02-09
No Man's Sky and Light No Fire fans in shambles as Hello Games boss Sean Murray starts tweeting safety vest emojis: "OSHA manuals for everyone?"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The ever-updated No Man's Sky could be getting yet another update, or perhaps more news on Light No Fire is brewing – it's hard to tell, considering just how cryptic Hello Games lead Sean Murray's most recent posts online are. If you haven't seen them yet, there are two posts from Murray that have the community in shambles – or, "violently shaking," as one fan so aptly puts it in the comments. They're both very similar to one another, too. The first consists of just one emoji: a neon orange safety vest. That's all. No context, no explanation, nada. The second contains three emojis, all of the very same safety vest. So, what the heck could they mean? 🦺February 7, 2026 🦺February 7, 2026 🦺February 7, 2026 Nobody knows, and, unsurprisingly, people are losing it. Guesses range from a new No Man's Sky update – which, let's face it, is very possible considering Hello Games' history – and some sort of solid news regarding Light No Fire, the studio's mysterious upcoming game. One fan speculates, "So we finally get to take over abandoned space stations and start reconstruction?" Another guesses a patch that will "redefine base building" is underway. No Man's Sky lead says Sony has a "KNACK for this kind of thing" as people try and riddle out the viral Game Awards teaser – that, or "Geoff is simply opening a hell portal" Light No Fire fans are going through it after The Game Awards sent hopes soaring before immediately crushing them Well darn, Hello Games' Sean Murray says the team working on No Man's Sky follow-up Light No Fire is "tiny" and working "in the background" My favorite response, though? "Sean, I can't explain it, but the game needs a dragon at this point." I agree, anon. I agree. Folks aren't just letting their wildest theories run free under Murray's posts, however. They're taking it over to Reddit, where the replies are all the more hilarious. One jokingly questions, "OSHA manuals for everyone?" Another person chimes in that it's possibly a "safety update" of sorts for No Man's Sky. The OSHA jokes seem to be everywhere, but there are also plenty of rumors surrounding Light No Fire floating about, too. A separate thread sees hopefuls gather to discuss why they think the safety vests point to Light No Fire news rather than something to do with No Man's Sky and, uh, these responses involve some serious math… if you can call it that. "3 vests = 3 words = Light No Fire," begins one such comment. 🦺🦺👀👀 What could this mean? 🤔 from r/NoMansSkyTheGame "Why not No Man's Sky = Where do people wear construction vests? In the sky = No, around areas where you don't light fires = Light No Fire," it continues. "What do reflective vests reflect = Light. What's the inverse of that = No Light. Swap them = Light No. What is yellow, red, orange, and glows = vests and Fire -> Light No Fire." My brain hurts, y'all. I'm not sure whether or not I understand what the words "Light" and "Fire" mean anymore. All in all, there are plenty of fun (if not funny) fan theories to sift through while we wait for Murray to give us an actual teaser… whenever that might be. Now, if you'll excuse me, I have some health and safety regulations to brush up on – just in case. Need something else to look forward to while you wait for Light no Fire? Browse through our roundup of the best new games coming this year and beyond for more.
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Austin Wood
2026-02-09
Discord will age-lock your account next month and you'll have to submit an ID or accept a face scan to unlock it – you know, 4 months after suffering a third-party data breach
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! After softer, region-specific rollouts, Discord has now announced global child protection settings that will default all users to an age-locked "teen-by-default" status pending age verification via ID or selfie age estimation. Teen-by-default settings will hit "all new and existing users worldwide" in March 2026, starting with "a phased global rollout." Discord announced the change today, echoing a rise in age-based online protections purportedly aimed at child safety. Once marked as a teen on Discord, "users may be required to engage in an age-verification process to change certain settings or access sensitive content." Roblox set "to require facial age checks to access chat" much like Discord, mere months after the CEO told concerned parents to just not "let your kids be on Roblox" Helldivers 2 players are suspicious of their Citizen Surveillance Center as divers start getting marked as dissidents after a recent Major Order After 2 years of campaigning, Stop Killing Games will get its final answer by July This includes filters for "truly adult content," according to product policy head Savannah Badalich (thanks, The Verge), as well as "age-gated spaces" including channels and servers, and chat for live "stage" shows in servers. Direct messages from "people a user may not know" will additionally be "routed to a separate inbox," and friend request alerts will similarly receive a warning prompt. To slough off these age restrictions, you "can choose to use facial age estimation or submit a form of identification to [Discord's] vendor partners, with more options coming in the future." Age estimation runs "video selfies" through an AI that tries to determine how old you are. Discord says these selfies "never leave a user’s device." ID verification will be handled by third-party vendors. Again, Discord says, "Identity documents submitted to our vendor partners are deleted quickly – in most cases, immediately after age confirmation." The phrase "in most cases" is putting in work there, as is the word "vendor". You may recall that in October 2025, a now-ex Discord vendor was breached, with Discord admitting that "approximately 70,000 users ... may have had government-ID photos exposed, which our vendor used to review age-related appeals." "This was not a breach of Discord, but rather a breach of a third-party service provider, 5CA, that we used to support our customer service efforts," Discord said at the time. But with the company rolling out ID-collecting verification globally, scrutiny of age-related appeal processing is only going to intensify, and the volume of user data in Discord's pipelines will only grow. When Discord does add "more options" for age verification, we'll apparently see an "age inference model, a new system that runs in the background to help determine whether an account belongs to an adult, without always requiring users to verify their age." Again, this looks to be AI trying its best to see if you're old. It's unclear how, or how reliably, the model will assess users. Should we start posting about lower back pain and taxes, just to be safe? Badalich acknowledged the risk of users leaving Discord over this change – which, based on the reactions I've seen online, is the safest conclusion to draw from this news. "We do expect that there will be some sort of hit there," she said, "and we are incorporating that into what our planning looks like. We'll find other ways to bring users back." UK's controversial online safety law requires Discord users to scan their face to prove they're adults, and somehow Hideo Kojima's own Death Stranding 2 has given privacy-conscious players a workaround.
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Kaan Serin
2026-02-09
Game devs have once again led Valve by the hand to a great, if obvious, Steam update: Official 1.0 Early Access release dates
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Every now and then Steam adds a feature that makes me go, 'Huh, that wasn't here already?' Today's one of those days as Valve is finally letting Steam Early Access developers list a 1.0 release date or, at least, a 1.0 release guesstimate. The new Steam update now provides developers with a "dedicated space to display the date when a game plans to exit Early Access and officially launch 1.0," a blog post explains. Since Early Access games are so subject to change, teams can choose to list either an exact date or a more vague window, like a simple year or quarter, under a game's usual Early Access disclaimer. Valve says the feature was finally introduced because Early Access developers would often ask the company about it, and many of them were already "sharing their 1.0 dates in other places-- within the text description on the store page, via Steam Event news posts, on social media, in their forums, and so on." Valve softens Steam AI rules to separate "efficiency gains" from "the use of AI in creating content" that ships in-game Hytale won't be on Steam at launch as devs "do not see the necessity of it" and want to avoid bad reviews from "people that aren't as well-informed" Yes, the Steam Machine will arrive later than expected and with a higher price, but I'd call it a heads up rather than a delay The PC storefront was also quick to remind folks that it's okay, you can and sometimes should ignore the feature. "Just because this feature exists does not mean you should or must use it," the blog reads. "It makes sense to use this date display only if you are already communicating directly with your players about a planned date for your 1.0 release, when you have a very high degree of confidence." "When in doubt, wait. Setting a specific calendar date can cause confusion or disappointment if you end up missing that date. Building and maintaining trust with your community is an important part of Early Access, and there is no pressure to establish a 1.0 release time far in advance." Scouring for information about a 1.0 release date while my mouse hovers over that 'Add To Cart' button should now be a thing of the past, so I'll welcome any change that streamlines the act of just buying a game. Nice one, Valve. Valve is revisiting Steam Machine pricing and release timing due to "rapidly" increasing memory and storage shortages