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Logitech G Astro A50 X Premium Headset Gets Massive Discount
Along with a discount on the Astro A50 X, you'll find price cuts for the standard Astro A50 and affordable Astro A10 Gen 2. Logitech G Astro A50 X Wireless Headset Logitech G Astro A50 Wireless Headset Logitech G Astro A10 Gen 2 Wired Headset The Logitech G Astro A50 X is the most luxurious of the trio of products on sale for Black Friday. Available in black or white, it supports PS5, Xbox, and PC, and you can switch between them simultaneously at the press of a button. You can also use it with Nintendo Switch while the console is docked. The main attraction, however, is unique HDMI 2.1 Passthrough technology, offering 24-bit/48kHz audio that should impress even the most discerning audiophile. Aside from its cool HDMI tech, the headset is equipped with everything else you'd expect from a $300+ gadget. This includes Pro-G Graphene audio drivers (40mm), the ability to listen to two devices at once, up to 24 hours of battery life, and a mobile app to help you optimize its performance. There's also an included docking station with LED lights that lets you quickly recharge your headset between play sessions. This offers many of the same features as the A50 X, though it skips out on the HDMI Passthrough technology. Beyond that, you can still connect to PS5, Xbox, Switch, and PC, you'll still get Pro-G Graphene audio drivers (40mm), and you'll still get an included base station for charging. The same mobile app also lets you tweak a variety of settings like stream output mixing, mic settings, and other variables, and the overall design of the A50 is essentially the same as the A50 X. Note that if you're playing on PC, this will support the same 24-bit/48kHz as the A50 X. On console, performance drops to 16-bit/48kHz. In short, if you're playing just on PC, this is the headset to get. If you're playing on console, you'll have to decide if the slight performance bump of the A50 X is worth an extra $90. Just need a reliable headset that won't break the bank? Take a peek at the Logitech G Astro A10 Gen 2 now that it's just $50 (was $70). Its stat sheet won't blow you away, but priced at $50, it's a pretty good deal. The wired 3.5mm connection supports PS5, Xbox, Switch, and PC, a flip-to-mute microphone makes it easy to chat with teammates, and its 32mm drivers should be good enough for most casual players. Logitech built the headset to be durable too, with a flexible headband that can take a beating and oversized earcups that should be comfy during long play sessions. Several different colors and patterns are on sale--making it easy to find something that fits your style. Video Game Accessory Deals Amazon Early Black Friday Gaming Deals Check out all of the video game and hardware discounts.
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Arc Raiders' most dedicated players say "there is not enough content," but others beg to differ: "I sweated at the game 24 hours a day… Why no content?"
Arc Raiders isn't even a month old yet, but some of its most dedicated players are already hoping for developer Embark to focus on adding new content to keep things fresh for them – a demand not everyone agrees should be the priority. Over the last few days, a clip of streamer Ali 'Myth' Kabbani has been doing the rounds after the content creator stated that he'd "rather receive new content over fixing non-game-breaking bugs every day of the week. I don't care. If it doesn't break the game, just give me new content. I'll swallow the new content, and that will be the pill that I have to swallow. I would much rather deal with that, if I've got to pick one." "I would rather receive new content over fixing non game breaking bugs every day of the week... if it doesn't break the game, just give me new content... I like playing with shiny new toys"Myth shares his unpopular opinion on the bugs inside ARC Raiders pic.twitter.com/XETJ0gqVFgNovember 22, 2025 "I would rather receive new content over fixing non game breaking bugs every day of the week... if it doesn't break the game, just give me new content... I like playing with shiny new toys"Myth shares his unpopular opinion on the bugs inside ARC Raiders pic.twitter.com/XETJ0gqVFgNovember 22, 2025 "I would rather receive new content over fixing non game breaking bugs every day of the week... if it doesn't break the game, just give me new content... I like playing with shiny new toys"Myth shares his unpopular opinion on the bugs inside ARC Raiders pic.twitter.com/XETJ0gqVFgNovember 22, 2025 Myth knows this isn't a popular take, and responses online prove it. "This game isn't made for people who play 8–12 hours a day as if it's their job," one tweet reads, arguing that anyone who's already maxed out their progression and reached level 75 is "not the main target audience." Another responds: "If you play it 8-10 hours a day, if you're level 75, hell if you even have all work benches Tier 3, you're in the minority." Arc Raiders players slam XP nerfs for making progression harder as leveling up now "takes forever," but some believe Embark is doing the right thing: "The nerfs are warranted" Arc Raiders players were already grumbling, and after another patch of nerfs a fierce debate brews: crafting UI is definitely a mess, but should the stash actually get buffed? Arc Raiders players are split over nerfing drone enemies after the server slam for the new multiplayer shooter from ex-Battlefield devs: "That's a you issue not a game issue" But the thing is, Myth is not alone. In a Reddit post from earlier this month, one player states that "there is not enough content imo," although they're aware that they're "not the 'standard player' they use or should use to balance the game or the content around, because I played Tarkov for years and I play way more than the average guy." Even so, they argue: "I know there Is a lot of content to achieve by pvp and interacting with players, I right now have around 60h topside but I sadly start to get bored." Elsewhere, in a post shared less than two weeks after the game's launch, another asks: "Anyone feel like content is missing? I think I pretty much reached end game." They note that after completing "all the missions, content, and activities," all they're left with is "blueprints and going out to PVP. Feels like there is nothing else to do?" Equally, Reddit is also home to players who believe anyone who thinks Arc Raiders has a lack of content has simply played too much of it. One sarcastically writes: "I sweated at the game 24 hours a day and completed all of the content in a week. Why no content?" Frankly, while both sides have valid points, Embark likely just needs to find some middle ground. Again, the game is less than a month old, so it's obviously going to get many more updates yet, but whether the devs will ever be able to satisfy everyone is debatable. "Naked Man" Arc Raiders scientist conducts diligent "social experiment" on player greed for loot, reports no one wants to see you naked and will kill you 63 out of 75 times.
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Will Shanklin
2026-03-04
Humble Games' former bosses buy the studio's back catalog
Humble Games' library has returned home, so to speak. Indie publisher Good Games Group (GGG), led by former Humble leaders, has acquired the full back catalog of over 50 Humble Games titles from Ziff Davis. Alongside the purchase, GGG has rebranded to Balor Games, positioning itself as a force in "triple-I" gaming. "For the developers we have worked with over the years, this moment is a reunion," Balor Games CEO Alan Patmore wrote in a statement. "[It has] the same leadership and the same commitment to thoughtful publishing remain in place. What changes is our scale and our focus. Balor Games is built for inventors and backed by believers. To that end, it exists to be a seal of quality for independent games." The Humble Games lineup includes (among others) Slay the Spire, A Hat in Time, SIGNALIS, Forager, Coral Island, Monaco and Wizard of Legend. Separate from the Humble transaction, Balor also bought the complete catalog of Firestoke Games (which shut down last August) and publishing rights to Fights in Tight Spaces. In total, the young studio now owns the publishing rights to over 60 indie titles. Humble Games is separate from the Humble Bundle storefront. The latter is still owned by Ziff Davis. The seemingly happy ending comes after quite the rocky road. In July 2024, Ziff Davis laid off all 36 employees of Humble Games. But later that year, Humble Games' former leaders (Patmore and Mark Nash) formed GGG and cut a deal to help manage their old studio's back catalog. Now, with Ziff Davis in a selling mood, that library is back in Patmore and Nash's hands. Balor Games, it is. The pair view the newly anointed Balor as a developer-friendly publishing house. As for its name, Balor is a supernatural being in Irish mythology. It's sometimes depicted as having three eyes. Triple-eye, triple-I… Clever devils! The triple-I moniker is a more recent addition to the gaming lexicon. It typically means something defined by indie creativity and passion — with a budget far less than AAA but more than a tiny two-person passion project. (Balor says it's about "high-quality, impactful games.") You wouldn't be blamed for wondering how that's different from AA. But the slant here is to define the genre less by budget and more by "indie" intangibles. Nash detailed the company's vision in an interview with GamesIndustry.biz (which, curiously, is a Ziff Davis property). "We felt that what's becoming more and more critical is that as game development becomes more diverse, more complicated, and expectations continue to rise, we feel it's important that a publisher can match the needs of each individual project," Nash said. "We are spending a considerable amount of time with anyone we are partnering with, figuring out what they need specifically."
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Anthony McGlynn
2026-03-04
Overwatch Season 1 is the "beginning of a comeback," Blizzard says as the hero shooter claws back fans: "You dream of these type of things"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Resetting a huge live-service game like Overwatch 2 is a risky move, but one that's paid off for Blizzard already. Retitling the FPS to Overwatch, adding several new heroes, and providing a narrative reset have reinvigorated the shooter's community, providing the exact kind of second wind the devs were hoping for. Alec Dawson, associate game director on Overwatch, tells PCGamesN about the team's current blend of nervousness and excitement. "You dream of these types of things. It's the beginning of a comeback," he stated. "Early last year we were talking about all these plans and how we were going to execute and lead up to releasing five heroes at once," he adds. "A lot of effort went into that, and seeing the result of that is something that the team's been ecstatic about." "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes Blizzard insists its Overwatch rebrand isn't "us trying to admit there was a failure" "The mood all week" - After a year of Marvel Rivals dominance, Blizzard is just happy you're playing Overwatch again Putting out one fresh member of the roster can be a headache, doing five was ambitious. But minus some mixed feedback on Anran, Blizzard's largely managed to pull it off, even giving us Jetpack Cat, the current unofficial mascot of the whole game. Things are looking up, quite literally, as player records skyrocket. "We actually had a bigger Saturday than our first Saturday after launch with Season 1," Dawson reveals. "There's that momentum that's continuing; there are a lot of people coming back to try the game again and there are a ton of new heroes, there's perks, there's Stadium - a lot of things they haven't seen before." Now that the series is ten years old, the devs have managed to create an ideal jumping on point for newer fans, as well as those who've lapsed. That's not an easy task on this scale, and now the job becomes harnessing this energy for the foreseeable future. "We want to push this momentum and continue making sure we're making the best game for all the Overwatch fans," Dawson states. First Persona, now Nier Automata - Overwatch is collecting the JRPG crossover icons like Infinity Stones, but fans aren't happy the same heroes keep getting skins
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Anthony McGlynn
2026-03-04
"Let us cook": Crimson Desert devs aren't "hiding anything," will show console versions of the RPG "ahead of launch," says PR lead
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! "We're not hiding anything, and I'm sick of having to repeat myself," Will Powers, the PR and marketing director at Pearl Abyss, says on Twitter. "I've repeated [hundreds] of times that we'll reveal things ahead of launch to give people adequate time to still preorder the game for themselves." He's responding to someone who accuses the studio of "hiding all console footage." Powers implies there's plenty more to come on the publicity trail. "We're saying this openly... Let us cook? Please and thank you," he finishes. Crimson Desert has finally gone gold ahead of its March launch New open-world game Crimson Desert won't have microtransactions, says Pearl Abyss, because it's "a premium experience" Crimson Desert: Everything we know so far about the upcoming game As highlighted in his replies, some of the concern stems from Cyberpunk 2077, and how CD Projekt Red worked to obfuscate the issues within that game before it came out. Crimson Desert's a similarly ambitious fantasy epic, where you can roam around the world of Pywel and ride dragons and the like, and some are worried about how well it'll run on all platforms. But there's still time for showcases centered on the PlayStation 5 and Xbox Series X builds. While the couple of waves of preview access have been PC-centric, it's probable console versions will be included in reviews, and given the comments from Powers, other materials as well, demonstrating just how well the sandbox works on the other systems. For now, such concern is a pre-emptive red flag, not entirely based on anything Pearl Abyss has done. If we get right up to release and we still haven't seen much, then it might be time to worry, but until then, it's important to let the company work. Crimson Desert comes out on March 19. "That is the transaction": Crimson Desert won't have microtransactions, says Pearl Abyss, because the promising open-world game is "a premium experience"
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Scott McCrae
2026-03-04
Castlevania: Belmont's Curse "is not a roguelike or roguelite game" despite the developer's Dead Cells heritage, it's bringing us right back to the classics
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Konami has confirmed that – despite its developer's pedigree – Castlevania: Belmont's Curse will not be a roguelike or roguelite. The PlayStation State of Play last month confirmed that Konami's third return is underway. After bringing back Silent Hill and Metal Gear Solid, Castlevania is now awakening from its 100-year slumber with a new 2D side-scroller (with "numerous new projects" in the works alongside it). Perhaps the most exciting part of this announcement is that it would be developed by the team behind the Dead Cells DLC and Rogue Prince of Persia developer Evil Empire (with help from Dead Cells base-game dev Motion Twin supporting development). After Dead Cells' excellent Castlevania-themed expansion, naturally, this duo was a match made in heaven. However, some were unsure whether this would be a classic Castlevania experience or a roguelike version of the franchise, like the studio's take on Prince of Persia. Despite Konami never describing it as such. New 2D Castlevania game announced: Belmont's Curse looks perfect for fans of the Netflix anime Fans have waited 12 years for a new Castlevania game, but Belmont's Curse is an even greater gift for uncultured swine like me Dead Cells devs' Castlevania game is just "the beginning," Konami says there are "numerous new products" in the works Konami's head of communications for the Americas, Tommy Williams, told The Verge, "Castlevania Belmont’s Curse is a 2D Action-Exploration game where players can freely explore vast, elaborately crafted maps," outright confirming, "It is not a roguelike or roguelite game." While the trailer looked very much in the classic Castlevania style, the description of "Action-Exploration game" sounds like the Metroidvania style will be returning. A Castlevania legend made non-canon by the Metroidvania series could be making her return in Belmont's Curse
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Scott McCrae
2026-03-04
Resident Evil Requiem out of bounds sleuths uncover a horrifying truth about Grace Ashcroft: she uses Reddit
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Resident Evil Requiem players have discovered a horrifying truth about Grace Ashcroft: she's a Reddit user. Going out of bounds in games can reveal interesting details. There's stuff like the random Goomba-like enemy Kug that might have electrocuted you in Super Mario Sunshine, or the developer team photograph hidden in The Witcher 3: Blood and Wine. Sometimes these are left in as interesting bits of lore, like Bloober's Silent Hill 2 remake intentionally keeping what looks to be a body in the backseat of a car in the game's opening – confirming a long-time fan theory. Resident Evil Requiem's out-of-bounds secret is less morbid, but it seems to also fall into this lore drop category. During the flashback scene that shows Grace and Alyssa in a hotel before the events of Requiem, Grace uses her laptop. As spotted by players on Reddit, going out of bounds during this scene reveals that what Grace is so insistently doing on there is... also using Reddit. A screenshot of the out-of-bounds Easter egg shows what is clearly a Reddit webpage, down to the individual Snoo avatars. Resident Evil Requiem's final puzzle is so elaborate there's an entire subreddit dedicated to solving it The complete Resident Evil Requiem guide for making it back to Raccoon City 12 Resident Evil Requiem Easter eggs that had me pointing at my screen like Leo DiCaprio Grace is canonically a Redditor, as seen in the cutscene with Alyssa from r/residentevil However, the most interesting part about this isn't the fact that Grace is simply using Reddit – it's the contents of the thread she's reading. By zooming into her open webpage, you can see Grace is viewing discussions about the Baker Family incident from Resident Evil 7: Biohazard, which would've happened the year prior. "Old man Jack did say some crazy stuff. I remember him getting into a lot of fights. He probably killed the whole family then offed himself," one comment reads. Another adds "That thing with the dead family, wasn't that where that giant black monster was?," adding there was "no way" the family was devoured by it, since life is "not some cheesy horror movie." Down the side, you can see more posts from r/amatuerjournalists, like a picture of Mr. Raccoon saying, "Do you think there are still infected out there," and another with "evidence the BSAA are fishy." So despite it being something that a majority of the 5 million people who have Resident Evil Requiem would never see, Capcom really put the effort into Grace's Reddit history. While you're here, be sure to check out our Resident Evil Requiem review, as well as our guide to the Resident Evil Requiem safe codes.
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Anna Koselke
2026-03-04
"EA is basically reheating Bethesda's nachos": The Sims 4 Marketplace sparks angry fan reactions and comparisons to paid Fallout and Skyrim mods
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Just yesterday, EA unveiled that The Sims 4 was getting a new feature – the "Marketplace," as it's so aptly dubbed – to sell what are essentially paid mods and custom content. As the studio described in its announcement, The Sims 4 Marketplace "is an intentional evolution of a multi-year strategy to support custom content creators" and is accompanied by the arrival of a new real-money currency: Moola. I, as a long-time Simmer myself, was a bit shocked to hear the news – after spending over $1,500 on DLC (including the fan-created Kits, which sound similar to what'll be on the Marketplace), it was a hard pill to swallow. I feel like sprucing up the base game experience should come in one of two ways, personally: browsing roundups of the best Sims 4 mods to download for free, or exploring updates from EA. Enough money goes to full, developer-led paid DLC, or so I believe (I mean, come on, the last one just launched last month, and expansion packs release pretty regularly) – and it seems I'm not the only one who feels this way. Online reactions to The Sims 4 Marketplace have been pretty uniform in structure. Folks are overall not thrilled. Under one Reddit post, they share their thoughts, comparing EA's new feature to Bethesda's own Creation Club – another unpopular service for paid mods in games like Skyrim. "Soooo it's the Bethesda creation club," comments one player. Another adds, "This is hilarious, they just copied Bethesda." My personal favorite reads, "EA is basically reheating Bethesda's nachos. Remember the Creation Club?" The Sims 4 Marketplace is coming with paid mods – because that's definitely what fans of EA's life sim want The best Sims 4 expansion packs to buy right now in 2026 The Sims 4's biggest sex mod, WickedWhims, is launched 400,000 times a day according to its creator Simmers are also pointing out that The Sims 4 Marketplace is "basically microtransactions" – and they're not exactly wrong. It feels like a return (none of us wanted) of The Sims 3 Store, except nothing is free. And while it might feel like supporting creators outside of EA, they're not really getting the full cut themselves. As someone points out in a thread elsewhere, "I really hope all the CC creators who signed up for this Sims 4 Marketplace eventually realize they're being played by EA, only getting 30% profit from your creations is truly a slap in the face and insulting." Others are just annoyed that this is happening at all. "This isn't Minecraft, which is a stable one-time price game with additional content," a player outlines in a separate post. "Sims 4 costs 1,000 dollars for many main features, and now wants to pile a Marketplace on top of that. Base game alone is boring and bland, save corruption looms. This is horrible." In other words, the community is not happy. One silver lining, at least, is the fact that this opens up some new possibilities for console players who didn't have access to mods and custom content before. But, uh, I'm still not excited, though. The Sims 4's biggest sex mod, WickedWhims, is launched 400,000 times a day according to its creator
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Dustin Bailey
2026-03-04
Pokemon Pokopia's Animal Crossing comparisons get even stronger as devs reveal "special limited-time in-game events" starting with a Gen 2 picnic collection
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Pokemon Pokopia is just hours away at this point, and the devs are already detailing post-launch events to keep you coming back in the weeks and months to come. The first of these events will introduce the Hoppip evolutionary line to the game and offer an array of picnic-themed items to add to your world. The event, called "More Spores for Hoppip," begins on Monday, March 9 at 1pm PT / 4pm ET / 9pm GMT, and ends on Tuesday, March 24, at those same times. During the event, as long as you've completed the early-game task of rebuilding the Pokemon Center, you'll be able to befriend the Gen 2 Grass/Flying cutie, Hoppip. Cotton spores will also appear during the event period, which you can collect and exchange "for picnic-themed furniture items," according to the official announcement. "By using these items to create habitats, you'll be able to befriend Skiploom and Jumpluff, too," completing the Hoppip evolution trio. Pokemon Pokopia: Everything we know about the Pokemon game that looks a lot like Animal Crossing When is the Pokemon Pokopia release time? Pokemon Pokopia turns classic Garry's Mod mode Prop Hunt into a mini-game where you transform into trees and barrels "These Pokemon can't be encountered outside of this event," the announcement warns, so you might want to prioritize them during the next few weeks. Given how much Animal Crossing DNA is in Pokopia, though, I wouldn't be surprised if this is similar to seasonal events in that game, which recur every year. This is just the first in a series of "special limited-time in-game events," though we don't yet know what shape further events will take. You'll also be able to pick up a special item via the in-game Mystery Gift option. A cute l'il Ditto rug will be available via that menu until January 31, 2027, so there's a lot more time to grab this bonus. The Pokopia Metacritic score is up there with the series' best, and Sam has superlative praise in our own Pokemon Pokopia review. This is a "brilliantly bizarre blend of Pokemon, Animal Crossing, Dragon Quest Builders, and Viva Piñata," she writes, "and despite its many influences, manages to be a unique spin-off for the Pokemon series that's also an accomplished life sim." If you're counting down to the Pokemon Pokopia release time, you can get a full breakdown of the launch at that link.
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Catherine Lewis
2026-03-04
Assassin's Creed Shadows to enter "final phase of support," Unity gets 60fps patch tomorrow, and PvP multiplayer game Invictus is "progressing steadily"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Ubisoft has a whole bunch of Assassin's Creed news to share, with Shadows winding down into its "final phase of support," Unity finally getting a current-gen 60fps update, and some vague development updates on Invictus and Jade. As Assassin's Creed Shadows approaches its first anniversary, a Ubisoft blog post from new head of content Jean Guesdon confirms "we're winding things down with smaller, less frequent updates… but still a few surprises!" Although he doesn't give any indication of what those might be, the general vibe is simply that the Japan-based adventure is no longer the devs' main concern: "Our teams will begin shifting more focus toward what's next for Assassin's Creed." But what is next for Assassin's Creed? In the almost immediate sense, a big update for Assassin's Creed Unity. Tomorrow, the 2014 game will be given a free 60fps patch on PS5 and Xbox Series X|S, so folks with current-gen hardware (apart from Switch 2 owners, sorry) will be able to have a smoother experience than ever before. Upcoming Assassin's Creed games: Every new Assassin's Creed game in development As Assassin's Creed Shadows nears its first anniversary, Ubisoft brings back a series favorite feature – a manual jump Assassin’s Creed Hexe will be a "darker" installment "set during a pivotal moment in history" As for things that are further on the horizon, the PvP multiplayer game known as Codename Invictus is "progressing steadily with a test and learn approach," the post reveals. Led by "a dedicated team of For Honor veterans," the devs know "there's a lot of curiosity around this project," but while "it's a new approach to multiplayer in the franchise," it's also not "quite what the rumors have suggested." No hints have been given about its potential launch window, but it's stated that players' feedback is "at the heart of our approach," with the team "exploring ways to bring the community in earlier so we can shape the experience together." Otherwise, it's noted that "we have several other projects currently in the works, all at different stages of development, including Assassin's Creed Jade." Nothing else is really said about that one, so enjoy the fact that, uh, it exists. In addition, Guesdon says that Ubisoft is looking into bringing co-op back to the series, "a detail we know didn't go unnoticed." What's more, he adds: "While we recently chose to pivot away from an early project, the lessons from that work are already helping shape our approach going forward. "What matters most to us is giving each project the time it deserves and releasing them when they are ready." Otherwise, we've also been given an update on Assassin's Creed Hexe, while also teasing its worst-kept secret – the rumored Black Flag remake. With it even now given the leaked name – Black Flag Resynced – in new artwork, it looks like it's only a matter of time now before more is revealed. Assassin's Creed 4: Black Flag and Origins director says it's "wonderful to be back after all these years" as he returns to "lead the creative direction of the franchise."
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Ali Jones
2026-03-04
Assassin's Creed: Black Flag Resynced finally out in the open as Ubisoft acknowledges its worst-kept secret: "Keep your spyglass on the horizon"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Assassin's Creed: Black Flag Resynced, The long-rumored Assassin's Creed: Black Flag remake has finally been acknowledged by Ubisoft, with a cryptic message included among a suite of updates about other titles. In an update on the franchise, newly-appointed head of content Jean Guesdon discussed rumors around Assassin's Creed Hexe and standalone multiplayer project Invictus. He hinted that "speculation around Assassin's Creed is not new," suggesting players remember that not everything they read online is necessarily true. However, Guesdon said there was a slight exception to that rule, acknowledging that "some whispers have a little more wind in their sales," and telling fans to "keep your spyglass on the horizon," signing off with a parrot emoji. If that wasn't clear, it's a pretty direct gesture in the direction of rumors surrounding a remake of Assassin's Creed 4: Black Flag - made more clear by concept art imagery that shows off Edward Kenway above a logo for 'Assassin's Creed Black Flag Resynced'. Assassin's Creed: Black Flag remake appears to be all but confirmed Assassin's Creed: Black Flag remake remains unannounced, but a recent website domain matches a seemingly leaked name Assassin's Creed: Black Flag remake reveal could be imminent, fan theory suggests, as Steam updates could point to Ubisoft being up to something following recent release window rumors Those rumors began to swirl in the summer of 2023, and continued apace over the past couple of years. Since then, various leaks have stemmed from a figurine manufacturer, and the original game's main voice actor, as well as Steam updates, a PEGI filing, and even teases from Ubisoft itself. Despite all of those clues, however, this is the first time that a senior figure within Ubisoft has directly acknowledged how poorly-kept this secret has been. That might be because development hasn't always been going so well. The Black Flag Remake was reportedly caught up in Ubisoft's "major reset" in January which saw several titles delayed or canceled. Thankfully, the remake was only pushed back rather than shuttered entirely, but six games, including a long-awaited Prince of Persia: The Sands of Time remake, didn't survive the cuts. Sadly, even though Ubisoft has finally acknowledged its existence, it sounds like we'll be waiting a little longer for more concrete info on the Black Flag Remake. However, in place of that, there are several notable updates to other games in the series. Those include a hint about a "darker" game in Assassin's Creed Hexe. a "final phase" process for Assassin's Creed Shadows that will include "a few surprises," and a 60fps update for Assassin's Creed Unity across PS5 and Xbox Series X. Here are the best Assassin's Creed games to get lost in right now.
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Iain Harris
2026-03-04
Assassin’s Creed Hexe will be a "darker" installment "set during a pivotal moment in history," but Ubisoft says it's "taking the time to deliver"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The new head of content for the Assassin's Creed brand has delivered an update on all things AC, including the currently codenamed Assassin's Creed Hexe, which he is now the creative director of. In a new blog post, Jean Guesdon acknowledges that Ubisoft hasn't said much about the project yet, but assures it's being "built with great care by our veteran team here at Ubisoft Montreal." "Expect a unique, darker, narrative-driven Assassin's Creed experience, set during a pivotal moment in history," he adds. Alright then, keep your secrets. Assassin's Creed Hexe: Everything we know about the new flagship AC game Assassin's Creed Hexe's new lead scriptwriter is actually "guiding another team on other content" Assassin's Creed Hexe creative director quits Ubisoft as Black Flag lead steps in following departure He continues: "We are taking the time to deliver on its ambitious vision, which means we'll be quiet for a while longer, but we love seeing all the enthusiasm happening on our channels and can't wait to unveil more when the time is right." First announced back in 2022 with a tease, we've only had bits and pieces to tide us over. As such, fan speculation does a bit of heavy lifting, with many thinking we're in for a more witchy entry. That tacks somewhat with Guesdon's words, but it's all a touch vague. That said, we do there's some solid talent behind it. As we've reported, a writer behind Assassin's Creed Mirage and Valhalla is working as the lead script writer – though he's apparently "guiding another team on content," leading fans to speculate over DLC. As I say, a few things have been confirmed. It's been a big few weeks for Guesdon. Not only did we learn that the Assassin's Creed Black Flag and Origins veteran has been appointed head of content for the Assassin's Creed brand, but he's also taken over the role of creative director on Assassin's Creed Hexe itself. The role was previously held by Clint Hocking, who has since departed Ubisoft for a second time. And that's not all Guesdon shares. My personal highlight is Ubisoft acknowledging the rumors about Assassin's Creed: Black Flag. But also, and deep breathe - Assassin's Creed Shadows is entering its "final phase of support," Unity is getting a 60fps patch tomorrow, and PvP multiplayer game Invictus is "progressing steadily." Phew! Here are the best Assassin's Creed games to get lost in right now.
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Ali Jones
2026-03-04
Directive 8020 devs Supermassive Games drops a multiplayer tease ahead of its appearance in the Future Games Show Spring Showcase
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Supermassive Games is returning to the Future Games Show with its next title, Directive 8020 - and the team is teasing what you can expect to see if you tune in. Speaking with the team ahead of the Future Games Show Spring Showcase next week, Supermassive told us that it was a no-brainer to take part in the show once again with their new game; "we have partnered with FGS before and know how successful the event has been, so we didn't need too much time to think about being in this latest showcase," a studio representative said. While Supermassive doesn't "want to spoil too much" ahead of the show, it did tease that fans "will get some insight into [...] a key feature of the game - multiplayer!" Fans who tune in will be some of the first to find out about how a cooperative twist on the studio's signature choice-based horror games will work, with up to five players being able to join in on the action. Until Dawn studio looks to recover from layoffs, 7-month delay in May with co-op game set to receive online multiplayer Lego Batman himself joins Baldur's Gate 3 and Clair Obscur: Expedition 33 star for the Future Games Show Spring Showcase The Future Games Show is returning in 2026 with 6 new shows There'll be plenty more in the show itself, so I won't give away anymore, but if you want to join in, you can catch the Future Games Show Spring Showcase Powered by HyperX very soon. The show kicks off next week, on Thursday March 12, offering world premiers, exclusive trailers, and big reveals across dozens of titles, all hosted by LEGO Batman star Shai Matheson alongside RPG royalty Devora Wilde, best known as the voice behind Baldur's Gate 3's Lae'zel and Expedition 33's Clea. And immediately after the main show, the FGS team will carry on the fun with FGS Live From San Francisco, reporting right from the show floor at GDC.
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Anthony McGlynn
2026-03-04
Games like Highguard are just "gambling by investors" who "know ahead of time a flop is likely," says indie legend: "Sucks for the developers who get caught in the churn"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! It would've taken a miracle to save Highguard, as the FPS struggled to find an audience after an initial spike at launch, but none came, leading to the game's now imminent shutdown. The implosion is sending shockwaves through the industry, with a prominent indie developer explaining that this is all just high-end craps for investors. "Every game like Highguard / Concord etc is essentially gambling by investors," Tyler Glaiel, a developer on The End is Nigh, The Basement Collection, Mewgenics and more, says on Twitter, adding that the "5%" chance of a "game taking off and making one billion dollars means its positive expected value to bet up to 50 million dollars on it." He adds: "That's how that shit works." The people behind these decisions are wealthy, to the point it simply doesn't phase them when something doesn't pan out, he suggests. "They know ahead of time a flop is likely," he explains. "It doesn't matter for those who have billions to bet cause they can do that enough times to get something that actually does work out and covers the losses on the rest." Ex Highguard developers blame "hubris" for the game's failure in new report Highguard was "doomed," says indie veteran, and "now you have a developer still unable to believe they made a bad game" "There's no way this will flop": Laid-off Highguard dev says internal sentiment was high "but then the trailer came out" He makes it clear that "it just sucks for the developers who get caught in the churn." In Highguard's case, reports circulated that Tencent was a financial backer, adding validity to this claim. There were seemingly people with some deep pockets involved somewhere in the project's life, and I'd bet when growing a steady player base of any size seemed difficult, they took their chips and decided to move to another table. What gets left behind is not just the potential of the game, but the devs who're now out of a job. Many have been analyzing what happened to try and figure out where it all went wrong for Wildlight Entertainment. Closing out The Game Awards, releasing in a crowded field for both shooters and live-service games; there are aspects worth questioning. But Glaiel contends it's all pontificating on what's mere luck, more or less, saying it's "basically like trying to suggest how you should change which lottery numbers you pick next time." Whatever the case, after this and Concord, the industry could do with making some sort of change, for the job security of other developers. Highguard was "doomed" on its own merits, says indie games veteran, and "now you have a developer still unable to believe they made a bad game."