Search
Search
Become An Author
Start earning from your articles
Publish content, grow your audience, and get rewarded for views. Boost your articles to the top and attract even more readers.
Watch now
Following a subtle Space Marine 2 cameo, Baldur's Gate 3 Lae'zel actor would "absolutely" be down to voice a Sister of Battle in a Warhammer game
Baldur's Gate 3 Lae'zel actor Devora Wilde says she'd "absolutely" be open to taking on the role of a Sister of Battle in a future Warhammer video game, even if she admits she's "still very new to the universe." "Absolutely," she responds. "Oh my God. All Warhammer stuff is amazing, and I'm still very new to the universe, and I don't know that much about it, but I do sort of know what a Sister of Battle is, and it sounds great." Baldur's Gate 3 Shadowheart actor says "I really like doing morally questionable things in video games" as a performer, but Dark Urge is too challenging as a player: "I'm trying so hard to be evil" Baldur's Gate 3 icon Maggie Robertson would love to voice the "silliest, goofiest" character after being Orin the Red: A squirrel Baldur's Gate 3 and Clair Obscur: Expedition 33 star "cannot wait" to join the cast of Warframe developer's new fantasy MMO Soulframe It's not just because of her fierce performance as Lae'zel that this makes sense – earlier this month, a trailer for the upcoming official Warhammer animations shows Wilde voicing a Sister of Battle, too. Even if she's not taken on the role in a game yet, Games Workshop clearly sees her as a good fit, and that's not to mention her appearance in Warhammer 40K: Darktide as a player voice for the Arbites DLC class. Elsewhere at The Golden Joysticks, fellow Baldur's Gate 3 star Jennifer English encouraged devs not to use generative AI in games, saying: "I get it that AI is a tool. I get it, but not to replace creativity." Clair Obscur: Expedition 33 wins 7 titles at Golden Joystick Awards, tying with Baldur's Gate 3 – and Larian boss Swen Vincke approves: "Definitely deserved."
News Feed
Explore
166
26
0
Ian Carlos Campbell
2026-02-05
Everything we know about Valve's new Steam Machine
The Steam Machine is back from the dead. Not as a Valve-supported program for manufacturers to create living room PCs, but instead a home console sibling to the Steam Deck. Valve introduced its second attempt at ruling the living room in a surprise hardware announcement in November 2025, and paired the new Steam Machine with a new Steam Controller and a wireless VR headset it calls the Steam Frame. Since the announcement, as is often the case with Valve, some details remain elusive, however. While we wait for the release of the company's new hardware lineup in 2026, and more information straight from the horse's mouth, here's everything we know about the hardware, software and price of the Steam Machine. Like the Steam Deck, the Steam Machine is utilitarian and bespoke. The PC is a black, 5.98 x 6.39 x 6.14 inch (152 x 162.4 x 156mm) box, with ports and a grille for a fan in the back and a removable faceplate and customizable LED light strip in the front. Inside, Valve says the Steam Machine features a "semi-custom" AMD Zen 4 CPU with six cores and up to 4.8GHz clock speeds, and a "semi-custom" RDNA3 AMD GPU, along with 16GB DDR RAM, 8GB GDDR6 VRAM and either 512GB or 2TB of storage. While these specs make the Steam Machine more powerful than the aging Steam Deck (which shipped in 2022 with its own custom AMD chip) Valve has been careful not to oversell the capabilities of the box. In a blog post, the company said that "the majority of Steam titles play great at 4K 60FPS" using AMD's FidelityFX Super Resolution (FSR) frame generation and upscaling technology, but some titles require more upscaling than others, and it "may be preferable to play at a lower framerate with [variable refresh rate] to maintain a 1080p internal resolution." In a hands-on preview of the Steam Machine, Digital Foundry expressed concern with what Valve's claims and the device's stated specs could mean for future performance. "The decision to opt for 8GB of GDDR6 memory has been proven to be a limiting factor on many modern mainstream triple-A games and falls short of the maximum VRAM pools and memory bandwidth available on both Xbox Series X and base PS5," Digital Foundry writes. The Steam Machine supports Bluetooth 5.3, Wi-Fi 6E and includes an integrated 2.4GHz adapter for the new Steam Controller. In terms of port selection, there's DisplayPort 1.4 and HDMI 2.0 inputs for connecting the box to external monitors and TVs, four USB-A ports (divided between two USB 2.0 ports and two USB 3.2 Gen 1 ports) and one USB-C port on the back. Any game that runs on SteamOS, Valve's Linux-based operating system, will run on the Steam Machine, provided the device's technical specs will support it. For games running natively on Linux, the Steam Machine will download the Linux version. For Windows games and everything else, it'll be able to use Steam's built-in Proton compatibility layer to translate games to Linux, just like the Steam Deck does. Proton is developed by both Valve and CodeWeavers, the team behind the macOS compatibility app CrossOver. Valve's compatibility layer translates a game's API calls and other software features into something Linux understands, essentially tricking the game into thinking it's running on Windows when it isn't. Proton has worked remarkably well so far, in some cases helping some PC games run more efficiently on Linux than they do on Windows, but it does have some limitations. Because some anti-cheat software doesn't support Linux, many competitive multiplayer games aren't playable on SteamOS. Valve hopes the Steam Machine will help change that. "While [the] Steam Machine also requires dev participation to enable anti-cheat, we think the incentives for enabling anti-cheat on Machine to be higher than on Deck as we expect more people to play multiplayer games on it," Valve told Eurogamer. "Ultimately we hope that the launch of Machine will change the equation around anti-cheat support and increase its support." To help users find what games work well on the Steam Machine, Valve plans to expand its program for verifying games on the Steam Deck to include the Steam Machine and Steam Frame. Valve looks at things like controller support, the default resolution of the game, whether or not it requires a separate launcher and whether the game and its middleware work with Proton to determine a game's rating. Then the company sorts games into four categories: Verified (where the game works with Steam hardware at launch), Playable (where a user might have to make modifications to run smoothly), Unplayable (where some or all of the game doesn't function) and Unknown. According to an announcement Valve sent to developers, games that were Verified for the Steam Deck will automatically be verified for the Steam Machine. The system is helpful, but far from definitive — some Unplayable games are in fact playable — which is why online, community-run databases like ProtonDB fill in the gaps with more granular information. Valve hasn't announced a price or a release date for the Steam Machine or any of its new hardware. In terms of price, however, the company has suggested it might not be a deal in quite the same way the $399 Steam Deck LCD was. Valve designer Pierre-Loup Griffais told The Verge that the "Steam Machine’s pricing is comparable to a PC with similar specs" and that its price would be "positioned closer to the entry level of the PC space" but be "very competitive with what you a PC you could build yourself from parts." That means the Steam Machine will likely cost more than the $499 PS5, and that the rising costs of memory could make it even more expensive. Valve has already publicly admitted that memory and storage shortages are affecting its plans. In February, the company said that it was delaying the launch of its hardware (though it still hopes to ship in the first half of 2026) and rethinking pricing, particularly around the Steam Machine and Steam Frame, because of the "limited availability and growing prices" of critical components like RAM. The changes Framework had to make to the pricing of the Framework Desktop are an illustrative example of the position Valve is in. Framework pitched its compact desktop PC as being great for gaming, with an AMD Ryzen AI Max chip (originally meant for gaming laptops) and a minimum of 32GB of RAM that lets it run games at 1440p. The company originally sold the base configuration of the Framework Desktop for $1,099, but announced in January 2026 that it would now cost $1,139 due to the rising cost of RAM. The price situation got even worse for configurations with more RAM. A Framework Desktop with 128GB of RAM now costs $2,459. The blame for rising costs lies squarely with the AI industry, whose demand for RAM has led to the collapse of consumer RAM brands and a dearth of true deals on the in-demand component. At this point, PC makers have no solution to the problem other than riding the shortage out and raising prices. Valve clearly isn't immune to those same issues. That doesn't rule out the company offering its Linux PC at multiple different price points, or in some kind of bundle deal with multiple pieces of new Steam hardware. But it does mean that the Steam Machine will likely be priced like a premium device. Same for the Steam Controller and Steam Frame. In the case of the Frame, UploadVR reports that Valve wants to sell the headset for less than the $1,000 Valve Index, but that doesn't mean it won't be significantly more expensive than the $300 Meta Quest 3S. The Steam Machine is designed to work with a variety of different Bluetooth controllers and other wireless accessories, and also whatever you can plug into its multiple USB-A ports and single USB-C port. With a built-in 2.4GHz Steam Controller dongle inside the Steam Machine, Valve's controller should be an ideal option for controlling games, particularly because of its multiple control options, like touchpads and gyroscopes. Support for Steam Link, Valve's tech for streaming PC games over local wireless, means you can also send games from a Steam Machine to the Steam Deck, Steam Frame or the Steam Link app and play them there.
186
33
0
Jordan Gerblick
2026-02-05
Bethesda knows putting Switch 2's Indiana Jones on a real cart is a flex, but it still can't help but lock Fallout 4 and Oblivion Remastered to code-in-box launches
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! It was announced today that Fallout 4: Anniversary Edition, Oblivion Remastered, and Indiana Jones and the Great Circle are coming to Switch 2, but only one of them is getting a physical game cartridge. The news was announced during today's Nintendo Direct, with Indiana Jones and the Great Circle studio MachineGames and publisher Bethesda following up on Twitter with a self-satisfied confirmation that "the game is on Game Card" – a weird way to say it'll be an actual physical release. That game, along with the Order of Giants DLC, launches May 12 on Switch 2, both physically and digitally. Things aren't as straightforward for the Switch 2 versions of Fallout 4 and Oblivion Remastered. In a news release, Bethesda says Oblivion Remastered is getting a digital release on Switch 2 "later this year" and a "code-in-box" physical edition is "planned for a later date." So, not even a game-key card. Dang. Fallout 4 arrives this month on Switch 2, and Indiana Jones and the Great Circle is coming in May Step aside, awful Skyrim Switch 2 port – Bethesda is releasing Oblivion Remastered on Nintendo's new console this year Skyrim now has a Switch 2 Anniversary Edition, just when you thought Bethesda ran out of ways to re-release the RPG As for Fallout 4: Anniversary Edition, which includes six official DLCs and tons of player-made Creation Club content, that's coming to Switch 2 on February 28 as a digital release, with another code-in-box launch happening on April 28. It's completely unclear why Indiana Jones is the only game getting a proper physical launch on Switch 2, while the code-in-box physical versions of Fallout 4 and Oblivion Remastered are big letdowns for physical media diehards. At least with the controversial game-key cards, you have an actual cartridge to hold onto and potentially trade or resell – but with just a code to download and nothing else, I can't see how you're any better off than going full-on digital, unless you just really want a case for your digital code. Bethesda fans were also disappointed earlier this week when the Fallout 3 and Fallout New Vegas remasters they were hoping for didn't get announced. Though, at least with that, we have some reliable reporting that claims the Fallout 3 remaster is still in active development. Here are some more upcoming Switch 2 games to keep on your radar.
365
70
0
Ashley Bardhan
2026-02-05
Dune Awakening devs don't expect to "keep launch player numbers" after Steam player count hit 189,000 then ran off a cliff, but they're trying: "We do hope to get players returning"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Dune: Awakening had a more devastating downfall than a Russian tsar, with the MMO reaching an incredible 189,333 peak player count on Steam back in 2025 and spending the cold months since then collecting only a fraction of that – about 10,000 players a day. But developer Funcom is sort of at peace with it. Lead producer Ole Andreas and senior content manager Tor Egil discuss this with FRVR in a new interview about Dune: Awakening. "It is a live game, and it's a natural thing to see the cycles." Egil explains, "It's overall hard to expect to keep launch player numbers for a super long time, that's always going to be hard." That said, Dune's fresh Chapter 3 is oriented around clawing players back. "With Chapter 3, we do encourage, with the returning player pack and removing some of the friction points, we do hope to get players returning and testing out new things," Andreas says. He continues, "Our goal is always to look at where the game has any weaknesses or any area of the game where players are asking for something that the game doesn't have that fits with our vision, and then flesh that out." Just 5 months after launch, MMO Dune: Awakening sees its Steam player count drop below that of Funcom's 2017 survival game as it struggles with "Mixed" reviews Dune: Awakening Chapter 3 isn't "going to please everyone," but it's only the start of many changes for the survival MMO Dune: Awakening Chapter 3 is the survival MMO's biggest, with a rebuilt Landsraad, new specialization system, and more On Steam, there's been some evidence that the huge Chapter 3 – which throws the MMO's loathed tax system out the window and fattens up the endgame, among other improvements – has enticed players. According to SteamDB, Dune: Awakening has reached a 24-hour peak of 13,565, a little improvement from its stable 9,000 count prior to Chapter 3 releasing this week. "We're always going to be adding cool things [...] to hopefully see people return and some new players come in," Egil says. Hopefully! Dune: Awakening Chapter 3 is "not going to please everyone," but it's only the start of many changes for the survival MMO – including melee tweaks, an endgame PvE overhaul, and private servers.
374
54
0
Dustin Bailey
2026-02-05
Fallout 3 remaster is reportedly still happening as Bethesda aims for Oblivion Remastered-level polish, but personally I think it should aim a little higher
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Don't despair, Fallout fans, that countdown might've ended in disappointment, but a new report suggests that a real Fallout 3 remaster is still on the way. Bethesda is apparently working to ensure the upgrade matches the quality of Oblivion Remastered – which could be a good or bad thing, depending on your perspective. The existence of a Fallout 3 remaster is now effectively an open secret. There have been multiple reliable reports of its development, and now you can add The Verge's Tom Warren (paid article link) to the list. "The game is still in active development," Warren reports, "and I understand Bethesda is keen to ensure it's as well polished as the surprise release of The Elder Scrolls IV: Oblivion Remastered last year." Being "as well polished" as Oblivion Remastered is arguably a pretty low bar to clear. Last year's upgraded release brought a gorgeous new visual treatment to the classic open-world RPG, but it very much preserved the underlying technical faults of a game that was already a bit of a mess back in 2006. Fallout 3 remaster reportedly in production as Bethesda boss Todd Howard confirms the developer is working on Elder Scrolls 6, Fallout 76, "and some other things" If a Fallout 3 remaster is happening, I'm hoping it fixes the RPG's biggest level design issue Bethesda boss Todd Howard sees your comments about Fallout 3 and New Vegas remasters, says the studio is "working on all sorts of stuff": "In general, I prefer to wait" Frame rate hitches and crashes continue to plague the remaster even now, but obviously that hasn't had too much of a diminishing effect on the RPG's wild success. I'm sure a Fallout 3 remaster in the exact same mold would sell just as well, but it would be nice if, you know, it ran at least a little better. Oblivion Remastered studio worked on Fallout season 2, so you might as well toss them Fallout 3 and New Vegas remasters too, Bethesda.
360
60
2
Dustin Bailey
2026-02-05
Once again, the secret best Nintendo Direct announcement was purely for retro sickos like me: The Virtual Console dream isn't dead on Switch 2
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! It feels like Nintendo Direct presentations are squarely targeted at the sickos these days, and if you happen to be a fellow retro sicko, today's presentation brought the goods. The highlight was the reveal of Hamster's Console Archives line of emulated re-releases, which seem to be the one thing keeping the Virtual Console dream alive on Switch 2. For years, Japanese publisher Hamster Corporation has been putting out classic arcade titles on modern platforms under the Arcade Archives banner. The line includes hundreds of games, ranging from household names like Pac-Man and Space Invaders to much more obscure, but historically significant gems. Now, Hamster is expanding to console games. The first two Console Archives titles are available today in the form of 1996 extreme sports game Cool Boarders and 1990 action platformer Ninja Gaiden 2. The respective store pages amusingly only make vague references to "a 32-bit home console" and "an 8-bit home console," but make no mistake – these are the PS1 and NES games you remember. Nintendo does what '90s Nintendo could only dream of – sell out of the Virtual Boy After 30 years, 2 never-before-released Virtual Boy games escape Nintendo jail on Switch, including a canceled F-Zero racer and a unique platformer from the Fire Emblem studio Switch versions of Capcom's Disney collection have emerged, now including one of the Resident Evil creator's first games Ninja Gaiden 2 is particularly notable, since that game just came to the Nintendo Switch Online Classics library in November. That subscription-only library has been the primary way of getting hold of classic games on the modern eShop, and retro fans have been practically begging for Nintendo to introduce a way to just straight-up purchase these games for ages. In a roundabout way, Console Archives looks like the proper successor to the Wii Virtual Console – a lineup of classic games that you can just buy access to without having to worry about keeping a subscription going. The question now is simply what console games Hamster will be able to license. The Arcade Archives series is already pretty far-ranging, and even includes Nintendo titles like the coin-op versions of Super Mario Bros. and Donkey Kong. If Nintendo OKs a third-party dev to release first-party NES games on its own eShop, we'll well and truly be in a new era. These are the best NES games of all time.
336
72
1
Austin Wood
2026-02-05
"We’ve heard your feedback": Arc Raiders lowers Expedition requirement to 3 million coins, lets players "catch up" on missed skill points from the first Expedition for just 300k each
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The second Arc Raiders Expedition window will open February 25 and run through March 1, and developer Embark has finally announced what players need to prepare to get maximum rewards. The short version is 3 million coins, down from 5 million in the first Expedition. "Starting off, we want to get one announcement out of the way right off the bat: we’ve heard your feedback about the required Stash value for maximum rewards being too high, and have decided to lower the requirement to 3 million Coins (600k per Skill Point)," the studio says in a blog post. "The reward will still be 5 Skill Points for reaching the 3 million Stash value." You have just under a month to complete the Expedition project and save up enough money, but there is an important asterisk on that news. If you didn't earn all five potential skill points from the first Expedition, you can buy your way into additional skill points from this coming Expedition by amassing an additional 300,000 coins per skill point. This seems to be Embark's make-good on that daunting 5 million requirement. Arc Raiders' second Expedition window ends in just 23 days, but Embark still hasn't told players what they need to do "It's what we had time to do": Arc Raiders Expeditions won't always give extra skill points or cost 5 million coins Arc Raiders dev answers one big question about what counts toward bonus skill points for Expeditions, but Embark still won't say how much cash you actually need In other words, 3 million coins will get you five more skill points at a baseline. If you save up to 1.5 million additional coins, you could earn a full 10 skill points from this Expedition via the catch-up mechanic. "85 total is possible for those embarking on their second Expedition," Embark clarifies. The wording is a bit vague, but in the Arc Raiders Discord, a community manager confirmed that "only people who departed on the 1st Expedition are able to do the skill point catch-up." Even if you were only missing a few points from the last Expedition, you're still getting a 70% discount here – down from 1 million coins a pop – which is mighty nice. Embark says this is not indicative of future Expeditions. Rewards and requirements may change again, and "skill points won’t be available indefinitely for those that continue to depart," the devs affirm. The other Expedition rewards, including stash space, XP boost, Scrappy material boost, and repair value boost, are unchanged. Whether this is your first or second Expedition, you'll get 12 more stash slots, 5% more XP, 6% more Scrappy materials, and 10% more repair value (additive percentage points). The exclusive Expedition outfit, Patchwork, is also evolving with more customization options. New Scrappy cosmetics will be granted for the second Expedition, and the Expedition Indicator will be upgraded for "each Expedition completed". Embark also shared some important clarification regarding players who finished the first Expedition but do not complete the second one. Stash space, skill points, and cosmetics are permanent, but the boosts for XP, Scrappy materials, and repairs "will be reset for those who decide not to depart again." Arc Raiders squeezes cheaters a little harder, blocking Steam Family Sharing workarounds "to prevent abuse of shared licenses" and stop players evading bans.
502
93
1
Anthony McGlynn
2026-02-05
Hideo Kojima is teasing something ahead of the rumored State of Play, and almost everyone's thinking the same thing: "PC trailer for Death Stranding 2?"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Metal Gear and Death Stranding creator Hideo Kojima is at it again. In this instance, it's editing some form of video, likely to be a trailer, but for what game? Well, it's hard to tell, but the likely candidate is a port or re-release of a certain blockbuster sequel from last year. He posted an image of himself at a desk, video editing software up in front of him. "Editing for the first time in… eight months?" says the tweet's caption. You truly can't see anything revealing, but the first half of the screen definitely looks like it says "A Hideo Kojima Game." This boilerplate is a hallmark of trailers for his games, and the teasers the second Death Stranding have it as presented here, white text on a black background. OD, the horror game from Kojima Productions for Xbox Game Studios, features the phrase as part of a splash with the logo in the first trailer. It looks like Death Stranding 2 is set for PC as Hideo Kojima's latest appears on a ratings board ahead of The Game Awards All upcoming Hideo Kojima games: Everything in development at Kojima Productions Not even Hideo Kojima knows what his new horror game OD will be like, but it'll be different from Metal Gear Solid and Death Stranding: "I can't say exactly what it is yet, nor do I know if it will work out" Editing for the first time in…8 months?😢 pic.twitter.com/crHVaP7HIlFebruary 5, 2026 Editing for the first time in…8 months?😢 pic.twitter.com/crHVaP7HIlFebruary 5, 2026 Editing for the first time in…8 months?😢 pic.twitter.com/crHVaP7HIlFebruary 5, 2026 The indication people are getting is that he's working on the announcement of Death Stranding 2 coming to PC, getting a director's cut similar to the first, or maybe some DLC. The first is clearly where most heads went to immediately. "DS2 the director’s cut must be on the way," says the top reply. “PC trailer for DS2?” says another. These reflect dozens of replies, and his post lines up with rumors the next State of Play presentation from Sony will occur this month, February 2026. Tradition dictates one is due to happen around now. If an announcement is coming, that'd be where it's most likely to occur. Something on OD is possible, but an Xbox Developer Direct happened just two weeks ago, and the last trailer for that game came out in September 2025. We're probably not due an update there for a little while yet. Physint isn't out of the realm of possibility either, but anything substantial on that seems even further away given how little we already know. Funnily enough, Kojima made almost the exact same tweet last year, again on February 5, only for Death Stranding 2 not to appear on that month's State of Play. Whatever this is for, you can count on his vague-posting to continue unabated. Hideo Kojima calls Death Stranding 2 his "masterpiece," but that's only because his "latest work" is always his best
448
82
1
Scott McCrae
2026-02-05
After announcing a multiplayer Horizon game, Guerrilla boss heads off live service complaints: "We absolutely love making single-player games, and we're going to keep making them"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Guerrilla Games wants everyone to know that they are still dedicated to single-player games despite the announcement of Horizon Hunters Gathering. If you've been paying attention to the PlayStation fanbase over the last few years, you'll have no doubt seen the fear caused by Sony seemingly focusing its efforts on multiplayer titles. Concord obviously had a lot of negativity surrounding it, as did the now-cancelled The Last of Us multiplayer project at Naughty Dog, and the news that the first game Bluepoint was working on under Sony was apparently a live-service God of War game. Horizon Hunters Gathering: Everything you need to know about Guerrilla's new co-op action game New Horizon game announced: Horizon Hunters Gathering, a Monster Hunter-like co-op action game for PS5 and PC Arrowhead's next game "won't be something that's too far off from" Helldivers 2, creative lead says: "We're looking to continue the legacy of what we've created" He continues that single-player is "a huge part of who we are as a studio." However, Van Beek explained, "we also have this long-standing dream to try to do something different. Our own take on how you can explore the world of Horizon together as a team of machine hunters." Hey, that's pretty much exactly what Horizon Hunters Gathering is. While there was no news on whether a potential Horizon 3 is being worked on simultaneously, the fact that the studio's first priority was to emphasize that single-player games aren't going away is enough to give fans some hope that the third iteration is still on track to release sooner rather than later. Square Enix might finally reveal Final Fantasy 7 Remake Part 3 as the RPG's director promises "more updates" on the series "than ever before" this year.
446
76
1
Will Shanklin
2026-02-05
NVIDIA reportedly won't release new graphics cards this year
With gaming becoming an ever-smaller part of NVIDIA's lucrative business, the company reportedly won't bother releasing new graphics cards this year. The Information reported on Thursday that NVIDIA has pushed back its plan to release an update to the RTX 50 line in 2026. This would be the first time in three decades that the company hasn't launched new gaming chips. The culprit? Why, AI, of course. AI demand has driven the current memory chip shortage, throwing the consumer electronics industry out of kilter. Many product prices are expected to rise (as if tariffs hadn't already done enough damage there). And the scarcity of memory chips has made components that rely on them, including GPUs, nearly impossible to find. Even the auto industry isn't spared. Facing those constraints, NVIDIA, which made its bones on graphics chips for PCs and gaming consoles, is essentially brushing off that demographic. The Information notes that in the first nine months of 2022, NVIDIA's gaming GPUs made up 35 percent of its total revenue. During that same period in 2025, only around 8 percent came from gaming components. In addition, NVIDIA's AI chips have much higher profit margins: 65 percent vs. 40 percent for graphics cards. That means gamers, already hard-pressed to find last year's RTX 50 series, likely won't get the expected "Super" version in 2026. On top of that, The Information says the delay will also push back NVIDIA's next-gen graphics card (likely "RTX 60"). That component was initially expected to begin mass production at the end of 2027. But hey, at least you can shop (and view ads!) in ChatGPT, have a talk with your Gmail inbox and record everything the people around you say. Who needs games anyway, right?
496
84
0
Austin Wood
2026-02-05
Horizon Hunters Gathering playtests start in February, and you can already sign up for PS5 and PC access
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! "Our first, small-scale closed playtest arrives at the end of February," Guerrilla announced, promising that the "final shape" of the game will change based on feedback from testers. New Horizon game announced: Horizon Hunters Gathering, a Monster Hunter-like co-op action game for PS5 and PC Horizon Hunters Gathering: Everything you need to know about Guerrilla's new co-op action game There is also a Horizon Hunters Gathering Discord server set up, where members of Guerrilla have assured more details to come. In that Discord, principal Guerrilla community manager Anne van der Zanden confirmed that, "If you use the link we shared, or the one that's in the PS Blog, it will let the system know you signed up because you're interested in the Horizon Hunters Gathering playtest!" She also reiterated that the test is coming "end of February." It's unclear how long the test will run. "Though it's still early on, you can expect more regular development updates and playtest announcements from us in the coming months," says game director Arjan Bak. "We will be sharing more info on the playtest pretty soon!" added van der Zanden. Horizon Hunters Gathering will support crossplay between PS5 and PC, with cross-progression tied to your PlayStation account, so your choice of platform won't affect your ability to play long-term.