Search
Search
Become An Author
Start earning from your articles
Publish content, grow your audience, and get rewarded for views. Boost your articles to the top and attract even more readers.
Watch now
Marvel Star Reveals Sleeping Dogs Movie Milestone
The Sleeping Dogs movie has reached a new milestone, as revealed by the potential star of the film. Earlier this year, Marvel's Shang-Chi and the Legend of the Ten Rings star Simu Li revealed that he's attached to a film adaptation for Sleeping Dogs, the 2012 action-adventure game developed by United Front Games for Square Enix. It's been several months since the last update, but according to Liu, the project has passed a new milestone. In a post on X, Liu revealed that Sleeping Dogs has a new draft of the script, but he crossed out the writer's name. He also shared a pic of his own sleeping dog to go with the news. in honour of our sleeping dogs script draft being done, here’s my sleepy dog 👍 pic.twitter.com/l1KsFNDj5V During a follow-up message, Liu wrote that Square Enix has been "absolutely great," before adding "it's the studios that don't seem to understand how important this IP is. BUT we will get them there." Sleeping Dogs was set in Hong Kong, and it followed an undercover police officer named Wei Shen as he infiltrated the Triad and attempted to destroy it from the inside. If the movie goes forward, Liu will likely portray Shen. Donnie Yen was signed to star in the film in 2017 during a previous attempt to adapt the story. That version was reportedly going to shoot in 2022, but it ultimately didn't come to pass. Yen confirmed that he is no longer involved with the project in January of this year. Liu shared the news of his involvement shortly after that, and added that he doesn't just want to make a movie. He also wants "a sequel game for everyone." While there was never a direct sequel, a Sleeping Dogs spin-off called Triad Wars was in development before it was canceled during its beta. The game's developer, United Front Games, was closed in 2016. Latest in Sleeping Dogs Marvel Star Is Trying To Get The Sleeping Dogs Movie Made--And A Game Sequel Sleeping Dogs Movie From Donnie Yen May Never Happen Donnie Yen's Sleeping Dogs Movie Adaptation May Finally Start Shooting in 2022
Watch now
Oops, Genshin Impact challenger Arknights: Endfield accidentally charged 1,800 players $80,000 in Paypal disaster before the devs could stop it
Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Share Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Share by: Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Being an early adopter of Arknights: Endfield proved much more costly than expected for many players, who realized they'd been charged for in-game transactions they didn't authorize. The mishap has since been rectified, so developer and publisher Hypergryph is now revealing that the damage amounted to the sum of around $80,000. "Based on our review, the issue affected 3,429 orders across servers, involving around 1,800 players," the company said in a statement to Eurogamer, confirming it was a disconnect between Paypal and the game's monetary infrastructure. "The total value of the affected orders was approximately $80,000, with the highest single affected transaction amounting to $5,289." Similar to other free RPGs Genshin Impact and Honkai: Star Rail, Arknights: Endfield uses a lot of gacha mechanics for monetization. It launched on PS5, PC, and mobile on January 22, and attracted quite a lot of people on day one due to the low barrier of entry and emphatic audience for these kinds of anime-inspired releases. Disastrous Arknights Endfield launch charges players random amounts for purchases, but refunds are already going out A Honkai: Star Rail leaker was sued for over $150,000, but skipped his own court date and somehow ended up owing $16,500 "Who tf bought the damn 40k $ boat": Where Winds Meet fans can only stand agape as one MMO whale drops enough money for a real car on an in-game mount within a week of launch Reports were soon coming in of unexpected charges to the sum of hundreds for dozens of people, signifying a pretty big problem. "After confirming the issue, PayPal payments were disabled within hours to prevent further impact," Hypergryph continues. "All affected transactions were identified on the same day, and full refunds were issued to all impacted players." In a bid to retain goodwill, everyone impacted got to keep the rewards they earned, and PayPal still isn't being used for the time being to "allow for extended testing and verification." Following a complete top-down re-evaluation of the systems in place, "additional safeguards around third-party payment providers" have been brought in, to complement strengthening the existing pipeline. Launching a game is always tricky, and what happened is pretty high in terms of what could go wrong. But it could've been a lot worse, and Hypergryph's endeavors to make it right should help Arknights: Endfield endure and push forward. Ex-Sony boss Shuhei Yoshida says Japanese devs likely can't keep up with Chinese games: "They are made in an environment which allows for hiring a large number of personnel who can work long hours."
News Feed
Explore
584
106
1
Kris Holt
2026-03-30
This year's Xbox Games Showcase is set for June 7
Microsoft has confirmed exactly when this year’s Xbox Games Showcase will take place. It will air at the usual time, 1PM ET on the Sunday (June 7) of Summer Game Fest weekend. In recent years, the company has offered a deeper dive into one particular game straight after the showcase, and it’s sticking to that format this time with a closer look at Gears of War: E-Day. The showcase and Gears of War: E-Day Direct will be available in more than 40 languages, including American Sign Language and British Sign Language. A stream with English audio descriptions will be available as well. You can watch it on several of Xbox’s various social channels, including YouTube, Twitch and Facebook. This is typically Xbox’s biggest showcase of the year. It will be the first Xbox Games Showcase with Asha Sharma at the helm of Microsoft’s gaming division. Perhaps we’ll hear some more details on the next Xbox (aka Project Helix), which is confirmed to be a system that will run PC games — much like the upcoming Steam Machine. Along with more details about a brand-new Gears of War game, it seems likely that we’ll learn the release date for Fable during the Xbox Games Showcase. That game is slated to arrive this fall. We don’t yet have exact release dates for Minecraft Dungeons 2 or Halo: Campaign Evolved, a remake of the first Halo game’s campaign. Those are scheduled to debut this year as well, so they seem like prime candidates for showcase appearances. Microsoft also has Clockwork Revolution, State of Decay 3, OD (from Kojima Productions) and something new from Toys for Bob in the hopper. In addition, Microsoft is promising the return of Xbox FanFest, an in-person fan event, to help mark the brand’s 25th anniversary. Sharma confirmed this will take place in Los Angeles, where all of the Summer Game Fest events are going down. “This year’s experience will include a look back at the last 25 years, alongside a forward view of what’s next,” according to an Xbox Wire blog post.
2.1k
348
15
Jackson Chen
2026-03-29
Bethesda is shutting down The Elder Scrolls: Blades on June 30
It's a sad day for the dozens of players still grinding The Elder Scrolls: Blades. Bethesda announced that it's permanently shutting down the servers for its free-to-play mobile spinoff on June 30. First spotted on Reddit, The Elder Scrolls: Blades has already been delisted from the App Store and Google Play store, and is currently unavailable on the Nintendo Store. In the meantime, players will receive a free bundle of Gems and Sigils, while all items in the in-game store are available for just one Gem or Sigil each. With a server shutdown imminent, The Elder Scrolls: Blades' will at least cross its six-year mark since its official release was in 2020 for Android, iOS and Nintendo Switch. The dungeon-crawling spinoff did see early success when more than one million iOS users downloaded the game during the first week of its early access period, but it never amounted to the commercial success of Bethesda's mainline titles. In the end, The Elder Scrolls: Blades ended up with a "Generally Unfavorable" score on Metacritic, with critics calling it "repetitive" and filled with microtransactions. The shutdown doesn't come as a total surprise, since Bethesda also killed off its other spinoff, The Elder Scrolls: Legends, by halting development in 2019 and ultimately taking the game's servers offline in January 2025. For anyone who still wants to play a mobile spinoff of Bethesda's fantasy world, there's still The Elder Scrolls: Castles.
5.1k
308
22
Jackson Chen
2026-03-29
The Avatar fighting game will release on July 2 for PC and consoles
The fighting game community is going to have their hands full this summer between the release of Marvel Tōkon: Fighting Souls and Avatar Legends: The Fighting Game. The studio behind the 2D fighting game based in the Avatar universe announced that a July 2 release date with a trailer that shows off new gameplay and a base price of $29.99. The game will launch with 12 characters, encompassing both the heroes and villains from Avatar: The Last Airbender and The Legend of Korra. The game's developer, Gameplay Group International, said that there are more than 900 hand-drawn frames for each character, which makes the game look like it came directly out of the beloved TV series. Avatar Legends: The Fighting Game will feature both casual and ranked matches, using a rollback netcode to ensure smooth frame-by-frame action between players, along with crossplay across PS5, Xbox Series X and S, Nintendo Switch 2 and PC. For those more interested in the lore, there will be a single-player story mode and a gallery mode with "never before seen art." Avatar Legends: The Fighting Game is currently available for pre-order, starting at $29.99, but there's a $59.99 deluxe edition that includes a digital art book, music soundtrack, unique HUDs and a Year 1 Pass, which adds five additional characters that will be released in the future. Those who pre-order will also get a Samurai skin for Appa, exclusive character colors and voting privilege for the Year 1 Pass characters.
4.1k
789
32
Kris Holt
2026-03-28
Beat-based dungeon crawlers, card-battling soccer sims and other new indie games worth checking out
Welcome to our latest roundup of what's going on in the indie game space. As ever, we've got some new games for you to dive into this weekend, and a glimpse at some upcoming titles. But, first, a look at indie studio Albatross Interactive's take on a multiplayer mode from a much-loved blockbuster. Terminal War is a 4v4 third-person shooter and it seems like the small team of developers is trying to keep things grounded. Ammo and supplies are scarce, and there's an emphasis on melee combat with the promise of "brutal executions." The action is set in the late '90s, a few years after a global war, with three factions battling for control and survival in a collapsed version of the United States. Albatross Interactive isn't shy about the inspiration behind Terminal War. “They canceled The Last of Us Factions 2," the team wrote on X. "So we're building it [sic] our version." In September 2019, nine months before the game’s eventual release, Naughty Dog confirmed The Last of Us Part 2 wouldn’t have a multiplayer mode. At the time, it told players "you will eventually experience the fruits of our team's online ambition." That still hasn’t exactly come to pass. The studio formally announced The Last of Us Online in June 2022 and canceled it 18 months later. As such, the Factions mode in 2014's The Last of Us Remastered for PS4 remains the franchise's only remaining multiplayer mode. Albatross Interactive, which says it's building Terminal War from scratch, plans to reveal more gameplay soon. The game is slated to hit Steam in early access as soon as this summer. The team expects Terminal War to remain in early access for around 12-18 months, though it noted that "we're a small studio and we'd rather take the time to get it right than rush to a finish line. The timeline will ultimately be shaped by community feedback, the scope of content we deliver, and the standard of quality we hold ourselves to." The studio plans to bring the game to consoles as well. I’m into the current iteration of Acclaim as an indie publisher (albeit one with a plan to revive its own historic franchises). Its latest title, GridBeat from Ridiculous Games, is a rhythm-based dungeon crawler in which you're trying to escape from a corporate network after pinching a trove of valuable data. Malware and security protocols are on your tail. Navigating the mazes, interacting with objects and boss battles are all synced to a beat. GridBeat is available on Steam and Nintendo Switch. It typically costs $20, but there's a 10 percent discount on Switch until April 2. It's 15 percent off on Steam until April 9. Given how much time I spent playing Football Manager 26 last year, Nutmeg is right up my alley. Getting veteran commentator Jim Rosenthal to pitch the soccer management sim in the launch trailer certainly doesn't hurt. This is a card-battler take on soccer management and it’s set in the '80s and '90s. You can start out in the lower divisions and can work your way up to the top of the English soccer system. You'll hire and fire staff, and select your team and formation before taking on an opponent. Completing challenges and doing well in training will earn you more card packs. The trailer reminds me of collecting Panini stickers as a kid as well as the smell of my friends’ Subbuteo figures. I would have said my favorite thing about this is that everything takes place at an era-appropriate desk with a TV that shows results and standings in the style of Teletext and an old computer that has some retro mini-games you can play. However, Sumo Sheffield and Publisher Secret Mode are donating a small portion of every sale of Nutmeg to charity, which is a nice gesture. Nutmeg is out now on Steam. It'll usually cost you $25, but there's a whopping 40 percent discount until April 2. Devil Jam is a metal-themed spin on the roguelite formula that Vampire Survivors popularized with a dash of Hades-esque characterization mixed in. It's been out on Steam since November and it hit consoles this week. It costs $8 on PS5 and Switch, and $7.59 on Xbox Series X/S. You'll wield a cursed guitar as you battle demonic enemies and bosses. As ever with this type of game, it's all about finding fun, powerful builds by synergizing abilities. You can put those together in a 12-slot gear system. I dig the art style and animation in this game from Rogueside too. I especially love that one character dashes by powersliding on their knees. A couple of months after its debut on Steam, Space Warlord Baby Trading Simulator landed on Xbox Series X/S for $20 this week. The latest game from prolific studio Strange Scaffold is a stock market simulator in which you speculate on the "simulated lives of babies" and how successful (or not) said alien sprogs will be in the future. It takes aim at real-life prediction markets where people can gamble on everything from the Time Person of the Year to nuclear tests. Here's another game you can actually check out this weekend, as a playtest is taking place on Steam until March 31. Salvation Denied is a co-op construction sim/tower defense game from Firevolt and publisher Digital Vortex Entertainment. You can get together with up to three friends to build experimental structures at the behest of a foreman who looks like he's stepped right out of Team Fortress 2. You'll have tools like a gravity gun, foam gun and jetpacks on hand to help you form these structures, along with heavy machinery that can move or recycle sections of the build. Coordinating with proximity voice chat could be critical as you and your buds deal with natural disasters like acid rain and meteor showers. I'm almost always going to be on board with a game that's all about chaos, so I'm interested in checking out Salvation Denied. It's set to hit Steam this fall before landing on PS5 and Xbox Series X/S in 2027. Someone has stolen the sun. Reclaiming it is your goal in Light Dude, which is from solo developer Ramy of Dergham Games. It's an action game in which the lights go out when you move, so you'll need to figure out your approach to each level and how to avoid hazards before moving forward. There's a first-person mode here too. Light Dude is slated to hit Steam sometime this spring. A demo is available now. Solo developer Mateo Covic (aka ZoroArts) is looking to follow up on the success of Paddle Paddle Paddle with another friendslop game. Covic said it took just four weeks to create Cool Story Bro. Up to four players each have five minutes to write a short story that includes four words. These are picked at random or taken from a pool of player suggestions. Special items appear throughout each round, such as a revolver, which can take another player out of the game for 10 seconds, and one that swaps everyone's stories. If you're the first player to type an item's name, you can use it. After everyone has finished writing their story, players take turns to read theirs out for the rest of the group. The others vote on whether they liked the tale. If you really hate someone else's short story, you can blow them up with a rocket launcher. If only I had that option at some of the poetry readings I’ve been to. This seems fun and silly, and the kind of thing that could easily blow up on Twitch (there's an integration that allows viewers to suggest words). Cool Story Bro is slated to hit Steam sometime in April. Fittingly enough, it's been a long time since Third Shift announced its debut project, Forever Ago. Six years, in fact. The game re-emerged this week during the Xbox Partner Preview showcase. Publisher Annapurna Interactive is bringing it to Xbox Series X/S, PS5, Nintendo Switch 2, Xbox on PC, Steam and Epic Games Store this fall. It'll be available on Xbox Game Pass (and Xbox Cloud) on day one. This is a road trip adventure in which you take on the role of Alfred. Following a personal tragedy, he ventures north in his minivan to seek redemption. With an instant camera in hand, Alfred will meet new people and explore forests, deserts and mountains. It's another narrative-heavy game from Annapurna, which appears to be leaning heavily into nostalgia this year given that Mixtape is only a few weeks away.
5.1k
905
42
Matt Tate
2026-03-27
It looks like we're finally getting an Ocarina of Time remake
After years of rumors and countless fan-made Unreal Engine tech demos of varying quality, it sounds like we might finally be getting a ground-up remake of The Legend of Zelda: Ocarina of Time. That’s according to Nintendo insider NatetheHate, who said in the latest edition of his podcast that a remake of the seminal Nintendo 64 game would be coming to Switch 2 in the second half of 2026. The reliable tipster said he doesn’t know whether Nintendo is making a 1:1 remake of the original 3D Zelda entry, or something "that’s a little more free to explore design choices," adding that he was initially reluctant to share the information he’d received in case we ended up getting little more than an HD remaster. But it sounds like this is a more ambitious undertaking than that. Ocarina of Time has of course been remastered before, with 2011’s The Legend of Zelda: Ocarina of Time 3D for the 3DS generally considered to be the best version of the game you can play today. The original 1998 game is also easily accessible via emulation through Nintendo Switch Online, but a modern remake for Switch 2 does make some sense. For one, 2026 marks the series’ 40th anniversary, and if you asked every Zelda fan alive what their favorite entry is, you can bet that OoT would feature pretty high in the final rankings. We’re also getting that live-action Zelda movie next year, and Nintendo will no doubt want to make sure audiences have done their homework on the games that inspired it. Of course, none of this is official, so have those grains of salt at the ready, but NatetheHate did also claim that anyone hoping for a new 3D Mario game to arrive in 2026 is going to be disappointed. That’s more likely to arrive in 2027. In better news, we’re apparently also getting a brand new "classic-style" Star Fox game this summer, which would mark the return of the spacefaring Fox McCloud after a decade spent in Nintendo’s unloved mascot closet. This rumor seems logical after Nintendo’s surprise announcement that the anthropomorphic red fox is going to feature in The Super Mario Galaxy Movie, which arrives next week. He’s being voiced by Glen Powell, because of course he is. NatetheHate’s information on all of the above has been corroborated by VGC, which says it lines up with what it's heard from its own sources. And in the case of the Ocarina of Time remake, that recent Lego set suddenly makes a lot of sense. If indeed we do get the remake of Metacritic’s highest-rated game of all time later this year, physical collectors could have a difficult choice to make, after Nintendo announced that physical versions of first-party Switch 2 games are about to become more expensive than their digital counterparts. This adjusted pricing will come into effect when Yoshi and the Mysterious Book launches on May 21.
10.6k
622
32
Lawrence Bonk
2026-03-27
The original Hollow Knight just got an update to fix a glitch with a final boss
Team Cherry just fixed a bug with the original Hollow Knight, according to a report by GamesRadar. That game came out a full nine years ago, so it's pretty impressive that the dev team is still cranking out updates. Spoilers follow, but it's been nine years so whatever. The update involves a glitch regarding an attack from The Radiance, one of the final bosses of the game. At later stages, she tosses out these honing balls of light. These are difficult to avoid on their own, but a glitch made it so the balls of light occasionally lingered in the air after finishing. This added yet another way for the player to take some damage and led to numerous unnecessary deaths. This has now been fixed. The patch notes say the developers "fixed Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air." This is great news for brand-new players and frustrating news to people who have been trying to avoid those lingering orbs for the better part of a decade. Better late than never, right? We don't know why the company tackled this particular issue right now. It could be that the success of the long-awaited sequel, Hollow Knight: Silksong, has been driving new players to the original release. It's also possible they just now got around to it. Today's patch includes other stuff, like raising the volume when navigating the inventory and adding more journal notification icons. Team Cherry isn't Ubisoft or Nintendo. It's a relatively small team. The team has been pumping out updates for Silksong as well. Team Cherry recently added traditional Chinese and German language options, which had become a sticking point for some. It's also busy working on the game's first major DLC expansion, called Sea of Sorrow.
5.3k
1.0k
39
Matt Tate
2026-03-27
The PS5 is getting more expensive... again
It was only last August that Sony raised PS5 console prices in the US, blaming a "challenging economic environment" at the time. Today it has slightly tweaked the phrasing to "continued pressures in the global economic landscape," but the outcome is the same: price rises across the board, this time even affecting the PS Portal handheld. Starting April 2, the price of the standard PS5 (that’s the one with the disc drive) is going up to $650. That’s a whopping $100 hike, or $150 if you go back to before the August price increases. The Digital Edition is getting the same increase, up to $600 from $500 since August. But the most eye-wateringly huge bump goes to the PS5 Pro, which will now cost you $900, $150 more than its (already very high) previous $750 MSRP. If you managed to pick up a Pro during last year’s Black Friday sale, when its price was slashed to $650, then you’re probably feeling pretty smug right now. Even the PlayStation Portal is getting a $50 increase, up from $199 to $250. The Portal has gotten a lot more capable in the last 12 months, but $250 for a device that can’t run any games natively might make a purchase harder to justify for a lot of people. In a blog post, Sony acknowledged the impact of prices increases on its audience, but said after "careful evaluation" that it was "a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide." Global economic turbulence is affecting the entire games industry right now. Valve has already pushed back the launch date for the Steam Machine, while the ongoing RAM crisis could also be to blame for Steam Deck stock shortages. Microsoft also raised Xbox prices twice last year, and earlier this week Nintendo announced that some of its physical first-party Switch 2 games will soon be more expensive than purchasing the game digitally. While Nintendo has experimented with this kind of pricing structure before, it might point to the increasingly prohibitive costs of making and shipping products right now.
5.3k
954
49
Kris Holt
2026-03-27
MLB The Show 26 is turning me into more of a baseball fan
There were two questions I was looking to answer as I fired up MLB The Show 26. First, how much does the game cater to a baseball newbie like me? Second, will it keep me hooked enough to keep playing after my first few games? I think it's important to share some personal context. I have very limited experience with baseball. I have been to one MLB game, which was on my first visit to Canada as a teen. The lead-off Toronto Blue Jays hitter scored a home run on his first at-bat. Fireworks went off and everyone was going wild. Fun! But that was the only score of the whole game. My dad and I (both lifelong soccer fans, for what it’s worth) were bored lifeless for the rest of the three hours. An incredible run of a dog playing a baseball game at Games Done Quick aside, I had no real interest in the sport for the next couple of decades until the Blue Jays made a deep run into the 2025 playoffs. This time, now as a Canadian citizen, I bought into the excitement and watched all of the World Series last year. I was enthralled. I slowly started to appreciate the nuances of pitching, the skill of trying to make every pitch look identical at the time the ball is thrown to hopefully hoodwink the batter. Friends who are in-the-know tolerated my most basic of questions about how everything works as the postseason wore on. Now, I’m planning to watch a lot more games this year and MLB The Show 26 arrived at just the right time to get me ready for the new season. Sony's San Diego Studio seemed to be speaking to me, personally, when the first thing the game asked me to do was select my preferred playstyle. The Competitive track was definitely out for now. The Simulation option offers an “authentic MLB experience that plays true to player and team ratings.” I wasn't quite feeling that either. As a newcomer to all of this, I had to select the Casual style. That’s billed as “an easier, fun, pick up and play experience with an emphasis on learning the game.” Exactly what I needed. I was immediately impressed with how deeply you can customize the gameplay, even if the vast array of batting and pitching options in particular felt a little overwhelming. Using both a thumbstick to aim and button to swing at the ball seemed too much for someone who has no idea as yet how to read pitches. Dipping my toes in slowly was surely going to help me avoid getting too frustrated too quickly and uninstalling the game, so I chose to keep everything as simple as possible. I’m not switching off options like automated bullpen warm ups for a long time, if ever. Finally, after about 20 minutes of fine-tuning some settings in the tutorial, it was game time. Instead of jumping into the Road to the Show career mode, an online match or another exhibition game to get my feet a tad wetter, I next tried the Storylines feature. This is what really drew me into MLB The Show 26. San Diego Studio has been sharing the stories of several notable players from the Negro Leagues in the last few editions of the series. I know very little about baseball history outside of household names. So I was fascinated to learn about the likes of Roy Campanella, who debuted in the league as a 15-year-old catcher, and Mamie "Peanut" Johnson, the league's first female pitcher. The developers did a fantastic job of connecting these athletes' stories to playable moments from their playing careers. Cutscene insights from Bob Kendrick, the president of the Negro Leagues Baseball Museum, tied everything together quite beautifully. Great stories are such an effective way to pull you into a sport and to start learning about it. Stories connect us more than just about anything else. The default difficulty in the Storylines mode was much higher than I dealt with in my first washout game. Still, that gave me a chance to practice the Competitive playstyle without having to play a full game or the stop-start nature of the tutorial. My pitching was less accurate, so figuring out how to compensate for that made for an interesting challenge. Batting was a lot tougher too, with balls travelling faster and pitchers trying to trick me. At first, I was swinging at every ball, but that clearly was the wrong idea. I tried to be more judicious and wait to see if a ball was breaking, but that meant I was swinging too late and fouling or giving the fielders an easy catch. That's a tricky conundrum to solve, and I'll need a lot more practice before I dream of playing online. I'm not even going to get started on how woeful I am at catching. And yet all of this deepened my appreciation for baseball. There's so much more nuance and complexity to the sport than I realized until a few months ago. And even as someone who doesn't typically enjoy turn-based games, I found myself getting into the swing of it... so to speak. I'm never going to care about Diamond Dynasty, MLB The Show's take on Ultimate Team modes in EA Sports games. I can't see myself diving into the team management-focused Franchise mode, in large part because I don't yet have a strong enough understanding of stats to have a decent handle on what makes a specific player great in their role. And as much as I like the idea of the Road to the Show career mode — in which you can stick with a player from their high school days all the way to a Hall of Fame induction — I don't think I can invest enough time into that to make it worth the effort. I did find the answers to the two main questions I had about MLB The Show 26. It does a bang-up job of easing a baseball newbie like me into the fray. I'm eager to keep playing as well. I don't think MLB The Show has quite enough pull to keep me away from my actual forever game, Overwatch, for too long. But I can absolutely see myself playing it on a second screen while streaming some MLB games this season. After all, I'm always on the lookout for a great story. MLB The Show 26 is out now on PS5, Xbox Series X/S and Nintendo Switch.
6.3k
1.1k
49
Matt Tate
2026-03-26
Dispatch is coming to Xbox this summer
Dispatch was one of 2025’s standout titles and one of the best narrative games in years, which made its no-show on Xbox all the more puzzling. Luckily, that’s being rectified this summer. Announced during today’s Xbox Partner Preview broadcast, Dispatch is coming to Xbox Series X|S, Xbox on PC and Xbox Cloud later this year. It will also be an Xbox Play Anywhere title at launch, so you can play it on your console and continue on your PC or Windows handheld, or vice versa. ICYMI last year, the game is pitched as a superhero workplace comedy by developer AdHoc Studio, which was founded by a group of ex-Telltale developers. You play as the excellently named Robert Robertson, a recently out-of-work superhero who’s talked into reluctantly taking a 9-5 desk job that involves him dispatching other heroes. Dispatch is an episodic game, which rolled out gradually on PS5 and PC last year but will presumably be available in its entirety straight away when the Xbox version arrives. Gameplay is divided between interactive narrative segments that will feel familiar to anyone who played Telltale’s previous titles, and the management sim-like dispatch missions. Dispatch has also since made its way to Switch, but that port was highly controversial after it emerged that some of the game’s content had been censored. I would assume that all nudity and explicit content will be present and correct in the Xbox version, which will cost $30 or $40 if you want the Deluxe Edition, which includes four digital comics and a digital artbook. A firm release date was not announced in the stream.