Search
Search
News and reviews of games, IT, and consoles
Become An Author
Start earning from your articles
Publish content, grow your audience, and get rewarded for views. Boost your articles to the top and attract even more readers.
Watch now
Next Monster Hunter Wilds update sets December release date as Capcom promises more needed performance improvements and a monster we haven't seen in over a decade
PlayStation's November 2025 State of Play Japan was stacked with announcements, including the fourth free title update for Monster Hunter Wilds. Launching on December 16, we'll be able to take on the Giant Halberd Dragon Gogmazios for the first time since 2014's Monster Hunter 4: Ultimate. While Gogmazios is the star of the show for title update 4, there are plenty of other goodies for players to get stuck into. The State of Play briefly mentions "additions to the endgame" and "seasonal events" as coming in the soon-to-be-released update, but Capcom explains a little more in a tweet that followed the showcase. Free Title Update 4 releases December 16.Gogmazios is coming. Hunters, prepare for an epic hunt against an Elder Dragon not seen in generations!Plus, TU4 also includes expanded endgame content, weapon buffs, seasonal event, performance improvements and more! #MHWilds pic.twitter.com/4pSH9xFN1hNovember 11, 2025 Free Title Update 4 releases December 16.Gogmazios is coming. Hunters, prepare for an epic hunt against an Elder Dragon not seen in generations!Plus, TU4 also includes expanded endgame content, weapon buffs, seasonal event, performance improvements and more! #MHWilds pic.twitter.com/4pSH9xFN1hNovember 11, 2025 Free Title Update 4 releases December 16.Gogmazios is coming. Hunters, prepare for an epic hunt against an Elder Dragon not seen in generations!Plus, TU4 also includes expanded endgame content, weapon buffs, seasonal event, performance improvements and more! #MHWilds pic.twitter.com/4pSH9xFN1hNovember 11, 2025 Alongside the features mentioned during the State of Play, the Monster Hunter official Twitter account shared a few more insights. The update will also provide players with some much-desired performance improvements, weapon buffs and "more". Capcom adds full-on MMO mechanics to Monster Hunter Wilds in absurd Final Fantasy 14 collab, brings back Monster Hunter 4 Ultimate icon Gogmazios after 10 long years Monster Hunter Wilds 1.021 is already getting a second hotfix just days after launch, as Capcom confirms that stealth Long Sword nerf was accidental Capcom has good news and bad news: it's aware Monster Hunter Wilds kinda sucks on PC and has "a multifaceted plan" to fix it with CPU and GPU optimizations, but it's targeting "this winter" It appears that Capcom is trying to remain coquettish about the title update as, according to the Monster Hunter Wilds' Steam Page, there will be a Monster Hunter Showcase in early December featuring news of this title update alongside more information about Monster Hunter Stories 3: Twisted Reflection. A date for the showcase is not yet known, but given that the update launches on December 16, we're expecting it in less than a month. Final Fantasy and Kingdom Hearts fans in shambles after "an announcement for Square Enix's beloved series" at PlayStation's State of Play stream was Octopath Traveler 0
News Feed
Explore
245
46
0
Ali Jones
2026-02-16
"Only the nerdiest of the nerds would tolerate that stuff": Mewgenics dev says before Spelunky and The Binding of Isaac, roguelikes were the reserve of hardcore fans
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Mewgenics might have surpassed Hades 2 as the most-played roguelike on Steam, but co-creator Edmund McMillen says that the entire genre used to be the reserve of "the nerdiest of nerds" before he helped contribute to its modern popularity. "I really loved it, I really loved the genre," he says, while also admitting that "the barrier of entry for those types of games is that people didn't play them because they were so abstract, and some of them didn't have any visuals at all, and only the nerdiest of nerds would entertain that stuff." "We could have just made The Binding of Isaac 2," say Mewgenics creators, and "gotten 20 million wishlists" Mewgenics eyes Steam roguelike record held by Hades 2 as the cat breeding sim surpasses The Binding of Isaac Mewgenics surpasses Hades 2's concurrent player peak on Steam, lead says it's "possible" roguelike hit Megabonk is next Spelunky, he says, was the game that allowed the roguelike to break free of its 'nerdy' reputation - Yu took the format of Stone Soup and matched it with the platformer stylings of games like Spelunker and Mario, "and it worked so well. To me, it felt like this was the new arcade game, the new Pac-Man, the new Donkey Kong. Suddenly, scores matter again. Lives mattered again. Everything mattered. And it was so cool that you could have an endlessly replayable game like that that felt so dynamic and neat." After Yu proved the idea could work, McMillen says he "knew right away that this was just the beginning," and thought that "everybody in the world was just going to go and grab onto another genre and do it." For McMillen's part, he took the Zelda-esque dungeon crawler and "jumped in with Isaac." As that quickly became a major indie hit in the early 2010s, combined with Spelunky's console release, he says "that established the action roguelike genre." McMillen's development partner on Mewgenics, Tyler Glaiel, admitted that the genre had "exploded over the last 10-15 years," to the point that the roguelike is barely even a genre at all anymore. "It doesn't feel like a genre to me, it feels like a structure - it's not that rigid a thing. Genres aren't really that rigid anymore, but it does feel like you can put any genre you want on top of the roguelike structure, and have something interesting. They just don't get boring." Mewgenics could earn McMillen a second entry on our list of the best roguelikes.
949
39
0
Catherine Lewis
2026-02-16
"We got there in the end": No Man's Sky dev says sorry "it took so long" to add customizable ships to the Switch 1 version, but optimizing things enough "was a difficult technical challenge"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! No Man's Sky's recent Remnant update added a whole host of exciting stuff from a gravity gun to a spider mech, but for Switch users, the biggest win comes in the form of the Voyagers update's customizable ships finally being available on Nintendo's previous-generation hardware. Corvettes were first added to No Man's Sky late last August, but last week's Remnant upgrade has now brought them to Nintendo Switch, too. It's not that Switch users have been forgotten up to this point, but as engine programmer Martin Griffiths explains, the delay is the result of a "difficult technical challenge" that the devs have clearly only just been able to solve. "No Man's Sky Remnant now has Corvettes on Switch!" Griffiths celebrates in a post on Twitter. "It was a difficult technical challenge to optimize the engine enough so that these could fit in memory and render at a decent frame rate. Apologies it took so long – we got there in the end! Super proud to have helped with this." Hello Games boss Sean Murray reveals new No Man's Sky update with gravity guns, recycling, and spider mechs No Man's Sky lead responds to reports of stolen assets in fellow open-world survival game Once Human, says the "joke's on them" because they're actually unfinished Devs behind sci-fi survival game Once Human promise to "replace the asset in question" after No Man's Sky comparisons reach Sean Murray No Man's Sky Remnant now has Corvettes on Switch! It was a difficult technical challenge to optimise the engine enough so that these could fit in memory and render at a decent frame rate. Apologies it took so long - we got there in the end! Super proud to have helped with this :) pic.twitter.com/NKao1InpZyFebruary 11, 2026 No Man's Sky Remnant now has Corvettes on Switch! It was a difficult technical challenge to optimise the engine enough so that these could fit in memory and render at a decent frame rate. Apologies it took so long - we got there in the end! Super proud to have helped with this :) pic.twitter.com/NKao1InpZyFebruary 11, 2026 No Man's Sky Remnant now has Corvettes on Switch! It was a difficult technical challenge to optimise the engine enough so that these could fit in memory and render at a decent frame rate. Apologies it took so long - we got there in the end! Super proud to have helped with this :) pic.twitter.com/NKao1InpZyFebruary 11, 2026 Needless to say, fans are impressed. "I assumed it wasn't possible but it runs great!" one comments. "I'm speechless, what you're achieving with the Switch 1 is incredible. Congratulations and thank you," says another. Most excitingly, with this, the floodgates are officially open for all sorts of weird and wonderful ships to be made on Switch. When the feature first became available on other platforms, folks quickly managed to produce everything from The Lord of the Rings' Eye of Sauron, a space forklift, to a giant Nokia phone – I'm looking forward to seeing what new creations we might see surface now that more folks can make them. For even more to play, be sure to check out our roundup of the best games like No Man's Sky.
364
65
1
Scott McCrae
2026-02-16
As Assassin's Creed Shadows nears its first anniversary, Ubisoft brings back a series favorite feature parkour fans have been asking for – a manual jump
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Ubisoft is giving Assassin's Creed Shadows players what they seemingly want the most in the historical RPG's latest update, which is a manual jump. Assassin's Creed Shadows will be one year old in just over a months time, and Ubisoft is still updating the game fairly regularly, and while that sometimes manifests in the unpopular Attack on Titan crossover – which didn't have you fight a single titan – the updates have mostly been well received, with a shockingly good Nintendo Switch 2 port have the game a bit more momentum towards the end of the year. But Ubisoft has just now finally added something players have been asking for the whole time. In the latest batch of Assassin's Creed Shadows patch notes posted by Ubisoft, the team acknowledged "it's finally here!" with the game-changing ability to jump, something that could never be done in an Assassin's Creed game except for a majority of them. Ubisoft says, "We’ve heard your request and are bringing back a fan favorite feature for parkour," and with the "Advanced Parkour" option enabled in-game players can now have Yasuke or Naoe jump at any time "making the world an even more dynamic playground for Parkour enthusiasts". "Hope is not lost" for Assassin's Creed Shadows to follow Mirage's lead and add the fan-favorite manual jump in a post-launch update Assassin's Creed Shadows' Yasuke and Naoe could influence how future protagonists in Ubisoft's open-world games move Assassin's Creed Shadows associate director has a hot tip for the next Ubisoft studio taking on the franchise: "Pay more attention to parkour as its own pillar" Granted, I can't see how this will dramatically change the game in the way Ubisoft details it, but it's nice that the studio listened to fans and implemented something, even if it was still a weird decision not to have a jump button in a series based on parkour. The rest of the patch includes your standard bug fixes and balance tweaks, with the developer specifically highlighting more detailed stats being shown, improved visuals to show when you get a critical hit, and a new way to access the Animus menu in-game. This update is pretty small for those on Steam, Switch 2, or PS5, while PC (via the Ubisoft launcher) and Xbox Series X|S are 13.24GB and 15.77GB respectively, with the patch set to release on February 17, 2026. Like Skull and Bones, Assassin's Creed Shadows and Mirage are "AAAA" games, Ubisoft producer claims
378
69
0
Kaan Serin
2026-02-16
Cult JRPG series is getting a new game for the first time in 15 years, and Bandai Namco is giving the OG devs full control of the project
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Developer CyberConnect2's cult action JRPG series .hack (that's not a typo, it's pronounced dot hack) is finally making a comeback, and the studio's managed to convince rights owner Bandai Namco to let it have full control over the project. The Dragon Ball Kakarot and long-time Naruto Ultimate Ninja Storm developer has created basically every game in the multimedia series stretching back to 2002, and it's just revealed the first entirely new mainline release in more than a decade called .hack//Zero, which sounds like it's pretty early in production. The reveal trailer is still cool as heck, though. "For .hack//Z.E.R.O., Bandai Namco Entertainment has given CyberConnect2 permission to manage the entirety of the project from planning and development to release," the studio explains on social media. "It will be a title that is fully self-published by CyberConnect2.​ World-renowned violinist Taro Hakase has penned the music, kick-starting the project to the dexterous tune of his violin." JRPG icon behind Persona and Shin Megami Tensei breaks his 16-year hiatus from games with an upcoming "school life RPG" Octopath Traveler 0's devs see it as "new game" despite its mobile origins: "We wanted to go back to the beginning – to start from zero" New Dragon Ball game coming in 2027 features character designs from late series creator Akira Toriyama For now, the developer says this upcoming entry will be a "novel RPG experience that blends the series’ trademark duality of fantasy (game world) and reality (real world) with modern expectations, infused with 100% pure CyberConnect2 spirit." The studio also promises it should be approachable to newcomers and veterans. That aside, we don't know much about .hack//Zero. Like its older siblings, it sounds like this one will still play around with the concept of alternate digital worlds - think Sword Art Online - except this time our hero is also seemingly infected with some sort of virus. While we wait, why not check out the very best JRPGs to play right now.
365
66
2
Anna Koselke
2026-02-16
Talented Square Enix team behind Octopath Traveler and Dragon Quest's HD-2D JRPGs asks fans what remake they'd like next – and I'm praying for Chrono Trigger
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Team Asano, the Square Enix subdivision responsible for beloved JRPG gems like Bravely Default, Dragon Quest, and Octopath Traveler, is asking fans what remake they'd like to see in the future – and, of course, the obvious answer is Chrono Trigger. At least it is for me – a solid 31 years have passed since the 1995 game first launched – and no, the higher-resolution version released for PC in 2018 does not count as a remake. I'm not alone in wanting a revamped Chrono Trigger either, with countless threads online begging Square Enix for one… but it feels closer to becoming reality now than ever. Team Asano, who most recently headed the first three Dragon Quest games' HD remakes, could do it. The Square Enix team, led by talented developer Tomoya Asano, has launched a poll aimed at longtime fans, and the questions have me on some serious hopium. As flagged by forum users on ResetEra, one of them reads, "Is there a Square Enix title you would like to see remade in the future?" The devs clarify that folks should only request one title (reasonable, seeing as there are a good few very valid answers one could input). Dragon Quest creator Yuji Horii isn't saying there's a Chrono Trigger remake, but he's not saying there isn't one: "I can't say ... I'll get told off!" "I really love the Persona series – especially Persona 3," says Dragon Quest 7 remake dev, director names Final Fantasy The Outer Worlds 2 director bravely says Chrono Trigger is "the best JRPG ever and it's not even close" - and that it doesn't get enough credit for being one of the only ones where "you don't actually have to grind" Team Asano then queries, "In what format would you like it remade?" Another HD-2D, "doll look" (think Dragon Quest 7 Reimagined), pixel remaster, or full remaster – it's up to fans. The devs also ask for clarification on another point, considering the potential remake: "What additional elements would make you more likely to purchase a remake/remaster?" You know, more main story content, endgame progression, etc. It's an exciting questionnaire to be sure, especially coming two months after the Famitsu interview in which Team Asano teased another possible new 2026 game. Obviously, it's unlikely – if they even are seriously considering undertaking one – that a remake would come this year, but it's fun to speculate. Commenters on ResetEra throw out some other suggestions, too, like Bahamut Lagoon and various Final Fantasy entries. Looking for something else to wishlist? Be sure to browse our roundup of the best new games coming this year and beyond for even more to anticipate.
376
72
1
Anthony McGlynn
2026-02-16
9 years later, Hollow Knight's lore just became even weirder thanks to a subtle update to the Metroidvania from Team Cherry
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! I've put countless hours into both Hollow Knight and Silksong, and if you asked me about the history of Hallownest, I could only really give you my own rough interpretation. The mythology is fairly esoteric, and due to a recent update, now even more inscrutable. As inconspicuous as this might seem, there was indeed a subtle change. "Strange air has been seeping down from above for years," was the former entry. Moss states that any mention of "year" or "years" has been removed game-wide. They shared a changelog to demonstrate numerous instances of similar alterations. Silksong devs say "it's very difficult to preserve mystery these days," and Zelda 2-era inspirations pushed them toward a world you can explore "divorced from the internet" Hollow Knight: Silksong community crosses 4 weeks cheering a mad lad fighting Savage Beastfly with ungodly custom rules "I felt empty inside. I needed more Silksong": Hollow Knight Silksong player builds ultimate boss with Reddit-voted mods New Hollow Knight update removes any reference to "years". 9 years since launch and they are changing the lore to make it even more vague. pic.twitter.com/bMdDyJgiglFebruary 14, 2026 New Hollow Knight update removes any reference to "years". 9 years since launch and they are changing the lore to make it even more vague. pic.twitter.com/bMdDyJgiglFebruary 14, 2026 New Hollow Knight update removes any reference to "years". 9 years since launch and they are changing the lore to make it even more vague. pic.twitter.com/bMdDyJgiglFebruary 14, 2026 While small, it does bring some added mystery, as if time isn't even measured on the same scale as us in this bizarre, squishy world. Although this change is happening to a nine-year-old game, it's part of a stylistic decision that's been in place for some time. The Hollow Knight wiki contains a section on time, specifically "hours," pointing out terminology to avoid. "No specific time is ever perceptible. Enforces the idea of a world in stasis. 'An age ago' is okay," states the entry. The real question is why it took almost a decade to enact this part of Team Cherry's style guide on the OG Metroidvania. Probably too busy making Silksong and fixing other niggling issues, and it kept slipping down in the tasks. We've all been there. The next question is, how can devs make it all even more byzantine? I'm sure they'll find a way, and for some reason, I'll wind up appreciating these games even more. Hollow Knight: Silksong community crosses 4 weeks of cheering a mad lad fighting Savage Beastfly with ungodly custom rules, like doing the infamous Groal runback with every attempt
392
81
2
Scott McCrae
2026-02-16
Despite being one of the fathers of FPS, Doom co-creator John Romero's true love is World of Warcraft: "I lived in that game every day for five years"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Despite revolutionising the FPS genre with the likes of Wolfenstein 3D, Doom co-creator John Romero's greatest love appears to be World of Warcraft. Speaking to PC Gamer, Romero dived deep into the games on his PC. He revealed that his most-played game is none other than Blizzard's iconic MMO, saying, "I have probably 3,000-plus hours in WoW." Romero explains, "I lived in that game every day for five years. Six hours usually, every day. And then weekends were as long as I could stay awake." As for where the obsession came from, Romero notes that "I was making an MMO at the time, and studying that game was really important to me as far as 'Why do I want to do this? Why am I putting up with this? What are you thinking about second to second while you're doing this?'" The love went so deep that Romero didn't even stick to one character, saying "I had 10 characters total. When you start a new character, you're starting the game from the beginning, but I knew how to optimize burning through. I could get to level six in half-an-hour." FPS legend John Romero says Doom is "one of the great privileges" of his life on the game's 32nd birthday Doom creator's canceled game is now "much smaller," but it "will be new to people" in the same way Elden Ring was After 10,000 hours, Ghost in the Shell lead still hasn't done Fallout 4's main quest as he just hangs out with Dogmeat Granted, World of Warcraft is somewhat universally beloved by MMO fans, the more surprising love of Romero's is one he describes as a game he'll never uninstall: Ubisoft's 2018 shooter Ghost Recon Breakpoint. Romero speaks about his love of the original game in the series, thanks to its approach to realism, "It's such a hard game, you know? You could get shot once or twice and you're dead." But as for the poorly received 2019 release, Romero explains that after 20 years of the original "it was like "This is the new Ghost Recon game". [It's] open world, number one, hundreds of levels…in Breakpoint, [you can] get in a helicopter at night and fly up and just see all the different lights of every single installation in the place. It's insane the amount of content that's in that game, even though really they had to rush that thing out in a year and a half." So Ubisoft can rest easy knowing that at least one Ghost Recon fan likes the newest entry in the series. John Romero awards John Romero "the most satisfying weapon in gaming history" award for Doom's Super Shotgun, and he's right
599
114
1
Kaan Serin
2026-02-16
Ubisoft knows Rayman: 30th Anniversary Edition's new soundtrack might not "recapture the vibe for you," so it's looking into the suggestion of adding "the old music again"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Ubisoft's heard your complaints about Rayman: 30th Anniversary Edition's new soundtrack and is apparently looking into possible solutions. Rayman: 30th Anniversary Edition should've been a slam dunk way of celebrating the cheeky mascot platformer. The repackage includes a whopping five versions of the game (MS-DOS, PS1, Atari Jaguar, Game Boy Color, and Game Boy Advance), alongside a lost SNES prototype, a virtual museum of sorts, and a documentary from Digital Eclipse, the studio that's been brilliantly creating interactive bits of history for years now. Alas, Ubisoft's attempts at a big celebration didn't quite go to plan as the game currently has a 'Mixed' rating on Steam with only 53% positive reviews at the time of writing, with a big portion of those complaints aimed at the game's all new soundtrack composed by Rayman Origins and Legends' Christophe Héral. As far as I can tell, the issue isn't that the new music is outright bad – it's just that it doesn't fit the vibes of the original, if the countless Reddit and Discord threads are any indication. Over 30 years later, Rayman is finally getting a remake Rayman creator casually reveals "I think there's a kind of remake planned" for the 1995 platformer The Rayman 30th Anniversary Edition is neat and all, but I'd still recommend playing the PS1 original on original hardware "Really good ports of these games," one players writes, before adding that "without the option to switch to the original soundtrack," it "kinda brings it down a lot for me." Ubisoft has actually been responding to various posts about the renewed OST in its Discord channel, with one employee acknowledging players' "feelings about how the arranged soundtrack doesn't recapture the vibe for you and how all the changes feel," adding that the company appreciates "the suggestion of adding an option to have the old music again." The post continues to say that "the proper team will have a look at this." Other players also encountered a bug that would stop them from saving in certain versions of the game. Although, it looks like post-launch support for the collection isn't over just yet, so it's entirely possible that fans get the fixes they're hoping for soon. The Rayman 30th Anniversary Edition is neat and all, but I'd still recommend playing the PS1 original on original hardware.
568
97
1
Anthony McGlynn
2026-02-16
"GTA 3 cost like $5 million": Ex-The Last of Us Part 2: Remastered, Star Wars Jedi: Survivor artist says the industry is becoming "less risky and creative" as "anything under $100 million is considered small"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The games industry has been a difficult environment for some years now, with major releases struggling to find their audience and layoffs a recurring theme month to month. Reflecting on the current state of things, a dev who's contributed to the likes of The Last of Part 2: Remastered, Apex Legends, and Highguard, believes a lot of the problems lie in astronomical costs. Writing on Twitter, Del Walker, a character artist who's also worked on Suicide Squad: Kill the Justice League and Star Wars Jedi: Survivor, in addition to the above, points out that we need only look at Rockstar's output for prime examples. "[Grand Theft Auto 3] cost like $5 million. Today anything under $100 million is considered 'small' for AAA," he says. Estimates do place the overall budget of GTA 3 around the $5 million mark, a tiny fraction of what even GTA 4 wound up costing, never mind the fifth or the upcoming GTA 6. Nine figures has become common for blockbuster games, recent releases Assassin's Creed Shadows and Borderlands 4 both believed to have cost over $100 million. Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million" Baldur's Gate 3 publishing lead says it's not "true that big budget = s**t" and it's "easier than ever" to "find an audience" for games, but "the public company model is broken in entertainment" Former Assassin's Creed lead says don't worry about a AA takeover, it's an "absolute wasteland" for mid-budget funding This, Walker believes, is creating a climate where it's either established IP with large publisher backing, or a rough-and-tumble indie making something for pennies. "You're gonna see a lot less racing games, or extreme sports, or unusual mid-level games," he muses. "Not because people stopped liking them, but because publishers can’t justify burning a hundred million on anything that isn’t mathematically destined to become a live-service monster." There'll be "less risky and creative" releases or "two-year passion projects," he argues, as "retention machines with skins" and "bloated 80-hour tent pole games" dominate. Meanwhile, there's so much coming to Steam and other stores, it's hard for indies to find air. "The top gets bigger and bloated. The bottom gets chaotic and noisy. The middle just dies," he states. On the one hand, you could argue that Clair Obscur: Expedition 33 and Arc Raiders run counter to this, mid-level games from younger companies that have enjoyed massive success not using any established licensing, but I think they actually reflect his point. Arc Raiders managed to become a sensation, but games like Highguard and Splitgate 2 have floundered, proving the rough waters of going live-service right now. Clair Obscur didn't have much comparable competition as a studio debut in the RPG space, and among the notable launches were Oblivion Remastered, Final Fantasy Tactics - The Ivalice Chronicles and Dragon Quest 1 and 2 HD-2D Remake, compounding the notion that established franchises are where money is going. "Games industry might still make more money. But it’s not really moving forward anymore," Walker finishes. At a time of precariousness, we can only hope things gradually improve. Highguard was "doomed" on its own merits, says indie games veteran, and "now you have a developer still unable to believe they made a bad game"
754
118
6
Catherine Lewis
2026-02-16
Crimson Desert is "not a Soulslike," Pearl Abyss says, but "does that mean the game's easy? Hell no"
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Pearl Abyss' upcoming open-world action adventure Crimson Desert is definitely "not a Soulslike," its marketing director says, but "does that mean the game's easy? Hell no." Speaking in a recent episode of the Dropped Frames podcast, Will Powers, director of marketing and public relations at Pearl Abyss, discusses "the beauty" of Crimson Desert being an open world game, noting, "There's no progression gating in the sense of, 'I just need to get good in order to do this.'" While there will be some bosses on the critical path you'll need to beat in order to progress the main narrative, Powers explains that "you can just leave, you can do something else, you can upgrade your weapon, you can do side questing, you can find different things in order to make that fight easier for you," so in theory you should never be stuck being forced to attempt the same thing over and over again if you don't want to. New open-world game Crimson Desert won't have microtransactions, says Pearl Abyss, because it's "a premium experience" Crimson Desert's hack and slash boss bottles "play a crucial role in shaping the game’s intensity", but there's more to the open world adventure – like fishing, cooking, and dragon-riding With a map twice the size of Skyrim and larger than Red Dead Redemption 2, open-world game Crimson Desert is real big "That's something that I think is really interesting, because when people see the boss fights in this game, they immediately think Soulslike. This is not a Soulslike game," Powers continues. "Because Soulslike, again, has connotations and has specific definitions of narrow dodge windows, things like that. This is much more combo-driven and you kind of dictate the pace of the fight. So there is no 'get good' moment." While "there are definitely skill checks," he clarifies, if you struggle with any of them, then "you can get additional buffs from food and camp, you can grind a bunch more consumables to make the fight easier for you, you can find a blueprint for an item that lets you revive in a fight to get an extra, second shot [...] and you can craft multiple of those. So you can overprepare and make any fight accessible to you. "Does that mean the game's easy? Hell no," he laughs. "But I think that it allows that layer of accessibility so you're never hard stuck, which I think is really, really important in the single player game." In the same podcast episode, Powers notes that Crimson Desert won't have any microtransactions since it's a premium game, so "that is the transaction. Like, full stop." While we'll have to wait and see how the game lands, we don't have long to go, as it's finally launching on March 19. With a map twice the size of Skyrim and larger than Red Dead Redemption 2, promising open-world game Crimson Desert is real big – but still "incredibly interactive."
751
116
2
Rosalie Newcombe
2026-02-16
The Super Mario Galaxy Movie toys are available to pre-order, and they're absolutely egg-cellent
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article Copy link Facebook X Whatsapp Pinterest Flipboard Email Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Join the conversation Add us as a preferred source on Google Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! There's still a few months to wait until it hits the big screen, but Super Mario Galaxy movie merch pre-orders have already landed, and Yoshi fans are eating good. As the upcoming Super Mario Galaxy Movie marks the first appearance of the cute green fella in the cinema universe (if you ignore that Super Mario Bros 1993 exists for a second), there's a lot of Yoshi toys to go around. The biggest showstopper of the set is undoubtedly the Hatchin' Yoshi Interactive Toy available for £59.99 (Smyths Toys), which takes inspiration from the popular Hatchimals line with a Super Mario twist. Just like the games, the interactive Yoshi can 'hatch' from his speckled egg, which can be later used as a display for everyone's favorite green dino. The egg-cellent collectibles don't stop there. There's also a Yoshi Egg Playset and everything from new plushies of Mario and Luigi and Princess Peach, to action figures featuring Bowser Jr and Princess Rosalina. Retailers Walmart and Smyths Toys state Yoshi and friends are available from February 20. Meanwhile, you have plenty of time to start saving your coins for the adorable Hatchin' Yoshi as he's not expected to hatch until the same day as the upcoming movie on April 1, 2026. The Super Mario Galaxy Movie second trailer finally reveals Yoshi and he's adorable New Super Mario Galaxy Movie teaser shows off Shy Guys, Koopa Kids, and Yoshi's talent for turning enemies into eggs The Super Mario Galaxy Movie releases a series of posters full of deep cut Mario Easter eggs Hatchin' Yoshi Interactive Toy Egg | Check stock at WalmartThe Hatchin' Yoshi toy features a talking interactive Yoshi who will hatch from his very own egg. Once free, the adorable dino can say over 50 sounds and phrases, and can interact with sounds and movements like a cute Super Mario-themed Furby, but with less hair and cuter eyes.UK: £59.99 at Smyths ToysView Deal Hatchin' Yoshi Interactive Toy Egg | Check stock at WalmartThe Hatchin' Yoshi toy features a talking interactive Yoshi who will hatch from his very own egg. Once free, the adorable dino can say over 50 sounds and phrases, and can interact with sounds and movements like a cute Super Mario-themed Furby, but with less hair and cuter eyes.UK: £59.99 at Smyths ToysView Deal Hatchin' Yoshi Interactive Toy Egg | Check stock at WalmartThe Hatchin' Yoshi toy features a talking interactive Yoshi who will hatch from his very own egg. Once free, the adorable dino can say over 50 sounds and phrases, and can interact with sounds and movements like a cute Super Mario-themed Furby, but with less hair and cuter eyes.UK: £59.99 at Smyths ToysView Deal Hatchin' Yoshi Interactive Toy Egg | Check stock at WalmartThe Hatchin' Yoshi toy features a talking interactive Yoshi who will hatch from his very own egg. Once free, the adorable dino can say over 50 sounds and phrases, and can interact with sounds and movements like a cute Super Mario-themed Furby, but with less hair and cuter eyes.UK: £59.99 at Smyths ToysView Deal Hatchin' Yoshi Interactive Toy Egg | Check stock at WalmartThe Hatchin' Yoshi toy features a talking interactive Yoshi who will hatch from his very own egg. Once free, the adorable dino can say over 50 sounds and phrases, and can interact with sounds and movements like a cute Super Mario-themed Furby, but with less hair and cuter eyes.UK: £59.99 at Smyths Toys Hatchin' Yoshi Interactive Toy Egg | Check stock at WalmartThe Hatchin' Yoshi toy features a talking interactive Yoshi who will hatch from his very own egg. Once free, the adorable dino can say over 50 sounds and phrases, and can interact with sounds and movements like a cute Super Mario-themed Furby, but with less hair and cuter eyes.UK: £59.99 at Smyths Toys Hatchin' Yoshi Interactive Toy Egg | Check stock at WalmartThe Hatchin' Yoshi toy features a talking interactive Yoshi who will hatch from his very own egg. Once free, the adorable dino can say over 50 sounds and phrases, and can interact with sounds and movements like a cute Super Mario-themed Furby, but with less hair and cuter eyes.UK: £59.99 at Smyths Toys Hatchin' Yoshi Interactive Toy Egg | Check stock at WalmartThe Hatchin' Yoshi toy features a talking interactive Yoshi who will hatch from his very own egg. Once free, the adorable dino can say over 50 sounds and phrases, and can interact with sounds and movements like a cute Super Mario-themed Furby, but with less hair and cuter eyes.UK: £59.99 at Smyths Toys View Deal View Deal View Deal The Super Mario Galaxy Movie – Yoshi Egg Playset | $29.97 at WalmartThis adorable 9-inch Yoshi egg-shaped toy opens up to reveal a tiny double-sided playset. On one side, you have a museum that includes a crumbling dinosaur skeleton, and on the other, there's a warp pipe that takes kids and collectors to the Dry Outpost as seen in the movie trailers.UK: $29.99 at Smyths ToysView Deal The Super Mario Galaxy Movie – Yoshi Egg Playset | $29.97 at WalmartThis adorable 9-inch Yoshi egg-shaped toy opens up to reveal a tiny double-sided playset. On one side, you have a museum that includes a crumbling dinosaur skeleton, and on the other, there's a warp pipe that takes kids and collectors to the Dry Outpost as seen in the movie trailers.UK: $29.99 at Smyths ToysView Deal The Super Mario Galaxy Movie – Yoshi Egg Playset | $29.97 at WalmartThis adorable 9-inch Yoshi egg-shaped toy opens up to reveal a tiny double-sided playset. On one side, you have a museum that includes a crumbling dinosaur skeleton, and on the other, there's a warp pipe that takes kids and collectors to the Dry Outpost as seen in the movie trailers.UK: $29.99 at Smyths ToysView Deal The Super Mario Galaxy Movie – Yoshi Egg Playset | $29.97 at WalmartThis adorable 9-inch Yoshi egg-shaped toy opens up to reveal a tiny double-sided playset. On one side, you have a museum that includes a crumbling dinosaur skeleton, and on the other, there's a warp pipe that takes kids and collectors to the Dry Outpost as seen in the movie trailers.UK: $29.99 at Smyths ToysView Deal The Super Mario Galaxy Movie – Yoshi Egg Playset | $29.97 at WalmartThis adorable 9-inch Yoshi egg-shaped toy opens up to reveal a tiny double-sided playset. On one side, you have a museum that includes a crumbling dinosaur skeleton, and on the other, there's a warp pipe that takes kids and collectors to the Dry Outpost as seen in the movie trailers.UK: $29.99 at Smyths Toys The Super Mario Galaxy Movie – Yoshi Egg Playset | $29.97 at WalmartThis adorable 9-inch Yoshi egg-shaped toy opens up to reveal a tiny double-sided playset. On one side, you have a museum that includes a crumbling dinosaur skeleton, and on the other, there's a warp pipe that takes kids and collectors to the Dry Outpost as seen in the movie trailers.UK: $29.99 at Smyths Toys The Super Mario Galaxy Movie – Yoshi Egg Playset | $29.97 at WalmartThis adorable 9-inch Yoshi egg-shaped toy opens up to reveal a tiny double-sided playset. On one side, you have a museum that includes a crumbling dinosaur skeleton, and on the other, there's a warp pipe that takes kids and collectors to the Dry Outpost as seen in the movie trailers.UK: $29.99 at Smyths Toys The Super Mario Galaxy Movie – Yoshi Egg Playset | $29.97 at WalmartThis adorable 9-inch Yoshi egg-shaped toy opens up to reveal a tiny double-sided playset. On one side, you have a museum that includes a crumbling dinosaur skeleton, and on the other, there's a warp pipe that takes kids and collectors to the Dry Outpost as seen in the movie trailers.UK: $29.99 at Smyths Toys View Deal View Deal View Deal The Super Mario Galaxy Movie - 5 Inch Action Figure Series – Yoshi | $19.97 at WalmartNintendo and Jakks have included a 5-inch action figure line with the new Super Mario Galaxy Movie toy-line, which includes this Yoshi figure. Yoshi has 20 points of articulation and comes with accessories, including a cute little New York City hat and sunglasses. If you grab the Mario figure, you get a cute Luma accessory instead.Mario: $19.97 at WalmartBowser Jr: $29.97 at WalmartUK: $19.99 at Smyths ToysView Deal The Super Mario Galaxy Movie - 5 Inch Action Figure Series – Yoshi | $19.97 at WalmartNintendo and Jakks have included a 5-inch action figure line with the new Super Mario Galaxy Movie toy-line, which includes this Yoshi figure. Yoshi has 20 points of articulation and comes with accessories, including a cute little New York City hat and sunglasses. If you grab the Mario figure, you get a cute Luma accessory instead.Mario: $19.97 at WalmartBowser Jr: $29.97 at WalmartUK: $19.99 at Smyths ToysView Deal The Super Mario Galaxy Movie - 5 Inch Action Figure Series – Yoshi | $19.97 at WalmartNintendo and Jakks have included a 5-inch action figure line with the new Super Mario Galaxy Movie toy-line, which includes this Yoshi figure. Yoshi has 20 points of articulation and comes with accessories, including a cute little New York City hat and sunglasses. If you grab the Mario figure, you get a cute Luma accessory instead.Mario: $19.97 at WalmartBowser Jr: $29.97 at WalmartUK: $19.99 at Smyths ToysView Deal The Super Mario Galaxy Movie - 5 Inch Action Figure Series – Yoshi | $19.97 at WalmartNintendo and Jakks have included a 5-inch action figure line with the new Super Mario Galaxy Movie toy-line, which includes this Yoshi figure. Yoshi has 20 points of articulation and comes with accessories, including a cute little New York City hat and sunglasses. If you grab the Mario figure, you get a cute Luma accessory instead.Mario: $19.97 at WalmartBowser Jr: $29.97 at WalmartUK: $19.99 at Smyths ToysView Deal The Super Mario Galaxy Movie - 5 Inch Action Figure Series – Yoshi | $19.97 at WalmartNintendo and Jakks have included a 5-inch action figure line with the new Super Mario Galaxy Movie toy-line, which includes this Yoshi figure. Yoshi has 20 points of articulation and comes with accessories, including a cute little New York City hat and sunglasses. If you grab the Mario figure, you get a cute Luma accessory instead.Mario: $19.97 at WalmartBowser Jr: $29.97 at WalmartUK: $19.99 at Smyths Toys The Super Mario Galaxy Movie - 5 Inch Action Figure Series – Yoshi | $19.97 at WalmartNintendo and Jakks have included a 5-inch action figure line with the new Super Mario Galaxy Movie toy-line, which includes this Yoshi figure. Yoshi has 20 points of articulation and comes with accessories, including a cute little New York City hat and sunglasses. If you grab the Mario figure, you get a cute Luma accessory instead.Mario: $19.97 at WalmartBowser Jr: $29.97 at WalmartUK: $19.99 at Smyths Toys The Super Mario Galaxy Movie - 5 Inch Action Figure Series – Yoshi | $19.97 at WalmartNintendo and Jakks have included a 5-inch action figure line with the new Super Mario Galaxy Movie toy-line, which includes this Yoshi figure. Yoshi has 20 points of articulation and comes with accessories, including a cute little New York City hat and sunglasses. If you grab the Mario figure, you get a cute Luma accessory instead.Mario: $19.97 at WalmartBowser Jr: $29.97 at WalmartUK: $19.99 at Smyths Toys The Super Mario Galaxy Movie - 5 Inch Action Figure Series – Yoshi | $19.97 at WalmartNintendo and Jakks have included a 5-inch action figure line with the new Super Mario Galaxy Movie toy-line, which includes this Yoshi figure. Yoshi has 20 points of articulation and comes with accessories, including a cute little New York City hat and sunglasses. If you grab the Mario figure, you get a cute Luma accessory instead.Mario: $19.97 at WalmartBowser Jr: $29.97 at WalmartUK: $19.99 at Smyths Toys View Deal View Deal View Deal The Super Mario Galaxy Movie – 9 Inch Plush Figure – Mario | $14.97 at WalmartIt wouldn't be a new Mario merch drop without some plushies. For the sequel, you can grab a 9-inch cuddly Mario, Luigi, and Princess Peach, which have cuddly soft buddies and hard plastic 3D heads. Luigi: $14.97 at WalmartPrincess Peach: $14.97 at WalmartView Deal The Super Mario Galaxy Movie – 9 Inch Plush Figure – Mario | $14.97 at WalmartIt wouldn't be a new Mario merch drop without some plushies. For the sequel, you can grab a 9-inch cuddly Mario, Luigi, and Princess Peach, which have cuddly soft buddies and hard plastic 3D heads. Luigi: $14.97 at WalmartPrincess Peach: $14.97 at WalmartView Deal The Super Mario Galaxy Movie – 9 Inch Plush Figure – Mario | $14.97 at WalmartIt wouldn't be a new Mario merch drop without some plushies. For the sequel, you can grab a 9-inch cuddly Mario, Luigi, and Princess Peach, which have cuddly soft buddies and hard plastic 3D heads. Luigi: $14.97 at WalmartPrincess Peach: $14.97 at WalmartView Deal The Super Mario Galaxy Movie – 9 Inch Plush Figure – Mario | $14.97 at WalmartIt wouldn't be a new Mario merch drop without some plushies. For the sequel, you can grab a 9-inch cuddly Mario, Luigi, and Princess Peach, which have cuddly soft buddies and hard plastic 3D heads. Luigi: $14.97 at WalmartPrincess Peach: $14.97 at WalmartView Deal The Super Mario Galaxy Movie – 9 Inch Plush Figure – Mario | $14.97 at WalmartIt wouldn't be a new Mario merch drop without some plushies. For the sequel, you can grab a 9-inch cuddly Mario, Luigi, and Princess Peach, which have cuddly soft buddies and hard plastic 3D heads. Luigi: $14.97 at WalmartPrincess Peach: $14.97 at Walmart The Super Mario Galaxy Movie – 9 Inch Plush Figure – Mario | $14.97 at WalmartIt wouldn't be a new Mario merch drop without some plushies. For the sequel, you can grab a 9-inch cuddly Mario, Luigi, and Princess Peach, which have cuddly soft buddies and hard plastic 3D heads. Luigi: $14.97 at WalmartPrincess Peach: $14.97 at Walmart The Super Mario Galaxy Movie – 9 Inch Plush Figure – Mario | $14.97 at WalmartIt wouldn't be a new Mario merch drop without some plushies. For the sequel, you can grab a 9-inch cuddly Mario, Luigi, and Princess Peach, which have cuddly soft buddies and hard plastic 3D heads. Luigi: $14.97 at WalmartPrincess Peach: $14.97 at Walmart The Super Mario Galaxy Movie – 9 Inch Plush Figure – Mario | $14.97 at WalmartIt wouldn't be a new Mario merch drop without some plushies. For the sequel, you can grab a 9-inch cuddly Mario, Luigi, and Princess Peach, which have cuddly soft buddies and hard plastic 3D heads. Luigi: $14.97 at WalmartPrincess Peach: $14.97 at Walmart View Deal View Deal View Deal The Super Mario Galaxy Movie - Luigi Star Launcher toy  | $6.97 at WalmartThe Super Mario Galaxy Movie merch line also includes a set of spring-loaded star launcher toys, so you can propel your favorite characters through space and time just like in the original game. The first wave features Mario, Luigi, Yoshi, Princess Peach, Bowser Jr, and Wonder Bowser Jr.Wonder Bowser Jr: $6.97 at WalmartMario: $6.97 at WalmartUK: $6.99 at Smyths ToysView Deal The Super Mario Galaxy Movie - Luigi Star Launcher toy  | $6.97 at WalmartThe Super Mario Galaxy Movie merch line also includes a set of spring-loaded star launcher toys, so you can propel your favorite characters through space and time just like in the original game. The first wave features Mario, Luigi, Yoshi, Princess Peach, Bowser Jr, and Wonder Bowser Jr.Wonder Bowser Jr: $6.97 at WalmartMario: $6.97 at WalmartUK: $6.99 at Smyths ToysView Deal The Super Mario Galaxy Movie - Luigi Star Launcher toy  | $6.97 at WalmartThe Super Mario Galaxy Movie merch line also includes a set of spring-loaded star launcher toys, so you can propel your favorite characters through space and time just like in the original game. The first wave features Mario, Luigi, Yoshi, Princess Peach, Bowser Jr, and Wonder Bowser Jr.Wonder Bowser Jr: $6.97 at WalmartMario: $6.97 at WalmartUK: $6.99 at Smyths ToysView Deal The Super Mario Galaxy Movie - Luigi Star Launcher toy  | $6.97 at WalmartThe Super Mario Galaxy Movie merch line also includes a set of spring-loaded star launcher toys, so you can propel your favorite characters through space and time just like in the original game. The first wave features Mario, Luigi, Yoshi, Princess Peach, Bowser Jr, and Wonder Bowser Jr.Wonder Bowser Jr: $6.97 at WalmartMario: $6.97 at WalmartUK: $6.99 at Smyths ToysView Deal The Super Mario Galaxy Movie - Luigi Star Launcher toy  | $6.97 at WalmartThe Super Mario Galaxy Movie merch line also includes a set of spring-loaded star launcher toys, so you can propel your favorite characters through space and time just like in the original game. The first wave features Mario, Luigi, Yoshi, Princess Peach, Bowser Jr, and Wonder Bowser Jr.Wonder Bowser Jr: $6.97 at WalmartMario: $6.97 at WalmartUK: $6.99 at Smyths Toys The Super Mario Galaxy Movie - Luigi Star Launcher toy  | $6.97 at WalmartThe Super Mario Galaxy Movie merch line also includes a set of spring-loaded star launcher toys, so you can propel your favorite characters through space and time just like in the original game. The first wave features Mario, Luigi, Yoshi, Princess Peach, Bowser Jr, and Wonder Bowser Jr.Wonder Bowser Jr: $6.97 at WalmartMario: $6.97 at WalmartUK: $6.99 at Smyths Toys The Super Mario Galaxy Movie - Luigi Star Launcher toy  | $6.97 at WalmartThe Super Mario Galaxy Movie merch line also includes a set of spring-loaded star launcher toys, so you can propel your favorite characters through space and time just like in the original game. The first wave features Mario, Luigi, Yoshi, Princess Peach, Bowser Jr, and Wonder Bowser Jr.Wonder Bowser Jr: $6.97 at WalmartMario: $6.97 at WalmartUK: $6.99 at Smyths Toys The Super Mario Galaxy Movie - Luigi Star Launcher toy  | $6.97 at WalmartThe Super Mario Galaxy Movie merch line also includes a set of spring-loaded star launcher toys, so you can propel your favorite characters through space and time just like in the original game. The first wave features Mario, Luigi, Yoshi, Princess Peach, Bowser Jr, and Wonder Bowser Jr.Wonder Bowser Jr: $6.97 at WalmartMario: $6.97 at WalmartUK: $6.99 at Smyths Toys View Deal View Deal View Deal The Super Mario Galaxy Movie merch has only dropped at Walmart and Smyths Toys so far. However, just like the huge range of merch available for the first animated Super Mario Movie, it will likely start to appear at other big retailers online and in-store closer to the movie's release date. As a heads up, what you can and can't pre-order so far will depend on where you're based. The 'Hatchin' Yoshi Interactive Toy Egg' is available to pre-order in the UK, but as of writing, I haven't yet spotted it at any US retailers so far. The second pre-orders roll out, I'll be sure to let you know. View Super Mario Galaxy Movie toys starting from $6.97 at Walmart (US) View Super Mario Galaxy Movie toys starting from £6.99 at Smyths Toys (UK) Check out our guide to the best Nintendo gifts if you're hunting for more adorable Super Mario toys and goodies.