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Resident Evil devs monitored players' brainwaves to ensure their free-to-play spin-off was sufficiently scary, which is weird because almost no one thinks it's scary
11.6k
Jordan Gerblick
2026-02-10
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! When the free-to-play mobile spinoff Resident Evil Survival Unit quietly launched last November, I distinctly remember a lack of chatter around it. Resident Evil is one of my all-time favorite franchises, and even though it looked, smelled, and quacked like a generic mobile game wearing a Resident Evil skin, I still had to know if it was any good. And from what little I could find online, that did not appear to be the case, and so I quickly moved and forgot about it. Now here I am, writing a story about how its developers literally monitored play testers' brainwaves to make sure the game was sufficiently scary, and suddenly I'm scratching my head wondering if I'm thinking of the right game. But no, it's the same poorly reviewed mobile game from South Korea-based studio JOYCITY, and it's most definitely not considered a scary game. Regardless, in an interview with This Is Game (machine-translated by Automaton) JOYCITY business lead Jun Seung Park said the developers wanted to make sure the game was "objectively scary." Resident Evil 7's notoriously disgusting setting was just Capcom trying to create an authentic American experience Capcom says Resident Evil Requiem's "stalker" enemy will only be "a small part of the game," improving the worst thing about my favorite game franchise "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared "We conducted a bio-signal-based focus group test, monitoring players' brainwaves, eye movements and pulse to objectively measure their levels of tension and immersion," said Seung Park. "Even if we received positive responses through surveys, looking at actual bio-signals could lead to a different conclusion. Through this data, we obtained meaningful results that helped us adjust the fear levels and immersion." The only way I can make this make sense is by looking at it with the context that it's a machine-translated interview and that perhaps things were lost in translation. And to be fair, it sounds like game starts out like a pretty traditional, and competent, Resident Evil experience with mobile controls, but according to almost every review I've scrubbed through, it then turns into a pretty standard base-building mobile game, gacha mechanics and all, just with officially licensed Resident Evil vibes. Count me out. Resident Evil Requiem has "a different kind of replay value" than the rest of the series, director says: you can use Leon to steamroll the zombies you're too scared to deal with as Grace
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debuggingDuck
Feb 10, 05:31 PM
This. Difficult to explain 🐒
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404dreams
Feb 10, 04:31 PM
what do you think about this? ratio crazy fast.
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wifiWitch
Feb 10, 03:01 PM
:goodbye does it matter? That's it I guess. Full of bugs, but playable. i don't know.
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trash_panda
Feb 10, 01:51 PM
a game for everyone. This is quiet. top-notch I made it.
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neuralNoodle
Feb 10, 06:41 AM
This is dark.
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