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Battlefield 6 devs say map size is "under review," and for now it looks like they're already cutting player counts on some of the biggest meat grinders
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Dustin Bailey
2025-11-13
The Battlefield 6 devs say they're keeping a close eye on the community's response to the size of the maps and the pace of the action, as some fans feel that the game's become a bit of a meat grinder. While they haven't publicly announced any specific changes, it seems that a handful of maps have quietly had a pretty notable reduction in player count. In the latest community update blog, the devs list "map design size" as one of the top topics that's currently "under review." They say "Battlefield is at its best when maps offer different ways to play and constant action around every corner. Striking that balance is always a priority, and we are committed to a variety of map types across future Seasons." That line about "constant action" immediately proved controversial, since historically Battlefield has given you time to breathe between firefights, and that's been a primary differentiator between it and other FPS titles like Call of Duty. Battlefield 6 lead agrees "we need more of the large sandbox" maps but also defends small maps: "There are different types of Battlefield maps in all games" Battlefield 6 devs say the plan was to launch with bigger maps "all along," and that the beta's notoriously smaller maps "were intentionally smaller than the ones we know are coming" in the full FPS Battlefield 6 player goes to extreme lengths to prove the new maps are much smaller than in previous games, painstakingly scaling pixels to meters: "I've done nothing but work on this the entire weekend" But according to community account Battlefield Bulletin, the devs are taking feedback about some maps being too chaotic onboard, saying in a tweet that "Battlefield Studios has quietly reduced the player count in Breakthrough from 64p to 48p in some maps." The affected maps include Empire State, Manhattan Bridge, Liberation Peak, New Sobek City, Blackwell Fields, and Siege Of Cairo. "With Eastwood arriving in the California Resistance Update," the devs conclude, "we will continue monitoring existing maps and modes for targeted adjustments (like what’s planned in Winter Offensive) while also learning from community creations in Portal." Battlefield 6's bouncy terrain and class active abilities glitches are getting fixed next update, lead says, but aim assist and hit registration problems are still being worked on.
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chill.panda
Nov 26, 07:48 AM
lol Time sink, but fun.
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spiceweasel
Nov 14, 01:34 PM
superb idk man I bought it.
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coffeeZombie
Nov 14, 11:14 AM
I made it. depends on your mood. for sure I'd give it a 5/10. Autosaves are bad.
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sleepyKoala
Nov 14, 10:04 AM
Toxic community.#
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mystictoast
Nov 14, 09:04 AM
Lags a lot. a bit overrated maybe. *generally not great. 🥳 Yeah, got it.
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