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Resident Evil Requiem actor had to film in almost complete darkness because Capcom wanted to "make the situation" as horrifying as the game
505
Kaan Serin
2026-03-02
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Playing Resident Evil Requiem feels like bungee jumping over a pool of snapping crocodiles, and the act of portraying its characters apparently mirrored that in-game experience as Capcom sometimes turned down all the lights in its motion capture studio. Angela Sant'Albano – the voice and mocap actor behind Grace Ashcroft, one half of the game's two hander – describes the slightly unorthodox mocap recording sessions in an interview with PCGN. "We would turn off all the light [in] the studio, and we would only operate by flashlight or camera light on our head," Sant'Albano says. The series newcomer thought Capcom was "very good at trying to make the situation feel as close to what it was [in the game] without, you know, having a real-life zombie running at you." Short of manufacturing the T-Virus and hiring an actual zombie, Capcom resorted to simply switching the lights off (and probably saving money on its energy bill in the process) to create the same effect. 4 hours in, Resident Evil Requiem has already trumped Resident Evil 7 as the scariest yet Resi 9 devs "tried to make a genuine horror game with Leon," but realised he should splatter zombies than be "timid" 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't Sant'Albano isn't just a fresh face in the Resident Evil series, she's also totally new to horror games in general and "watched a ton of gameplay" to prepare for Requiem's biggest scares. Capcom apparently put a big emphasis on wanting "to go back to the horror Resident Evil games," so Sant'Albano "really wanted to make sure that I was capturing that and leaning into that slow, creeping tone that you really need to achieve." The dedication to the horror craft seemingly paid off. Our Resident Evil Requiem review says it's "the most cinematic, bloody, surprisingly emotional moment for the franchise to-date" and a " seesaw of terror and wonder." It also briefly became the highest-user-rated game on Metacritic of all time, neck-and-neck with Clair Obscur: Expedition 33. If you're playing Capcom's latest horror game, be sure to check out our Resident Evil Requiem safe codes guide.
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sp00ky
Mar 02, 10:02 PM
idk man
0
unrealengineer
Mar 02, 09:12 PM
Highly underrated. I smelled it.? yep hello
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