Pokemon Pokopia director thought up the Animal Crossing-like while placing grass for Ruby and Sapphire, as he wanted to give players "the experience of creating their own Pokemon world"
1.1k
George Young
2026-02-16
Contact me with news and offers from other Future brands
Receive email from us on behalf of our trusted partners or sponsors
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
Contact me with news and offers from other Future brands
Receive email from us on behalf of our trusted partners or sponsors
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Every Wednesday
Switch 2 Spotlight
Every Saturday
The Watchlist
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Senior director of Pokopia, Shigeru Omor,i says that the game's concept comes from when he was working at Game Freak in 2001, and his first task was to place grass in Pokemon Ruby and Sapphire.
"The foundation of the game, or rather the seed of the idea for the game, came from when I started work at Game Freak in 2001 on Pokemon Ruby and Sapphire and my job was to place the grass," Omori says.
Pokemon devs "wanted to create a different type of game that's not an RPG" with Pokopia, but that "was a challenge"
Pokemon Red and Green boss says the RPGs needed "a great deal of trial and error" to realize the devs' "simple concept"
Pokopia lead wants to "scale" games "aside from battling," as "there are also lots of different ways to enjoy Pokemon"
While plenty of people, myself included, are put off by the idea of touching grass, Omori wanted to share the joy of grass placement with the world. "When I'm working on a game I use something like an editor, and I place patches of grass, and Pokemon can jump out of these areas," he says. "Though I'm doing this as a creator, I found that it was very interesting. I wanted to make a game that would give users the experience of creating their own Pokemon world."
With the announcement that the sky is the limit on the number of people that can create their own Pokopia island together, everyone can soon experience entry-level work on a mainline Pokemon game together.
90 minutes with Pokemon Pokopia convinced me this could be the biggest cozy game since Animal Crossing, and I'm already eager to spend hundreds of hours in it
wifi_vampire
Feb 16, 04:52 PM
I watched it. why bother? some love it, some hate it.
trashWizard
Feb 16, 03:42 PM
congrats Loads quickly.
quantumOtter
Feb 16, 03:12 PM
rad This is okay. Could be awesome.$ probably not
404energy
Feb 16, 02:02 PM
elite
tinyPotato
Feb 16, 01:22 PM
Grab it on sale. unlikely
Recent Articles