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"Cost should not inherently fill a skill gap": Arc Raiders dev admits "we're definitely a bit off on some of the cost to benefit ratios" for guns like the Bobcat and Tempest, but says all weapons have to be usable
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Austin Wood
2026-01-14
Many of the best Arc Raiders weapons, especially rare and epic guns, feel dramatically better once you upgrade them to level three or four, which can be a pricey endeavor even without factoring in ongoing repair costs. When rock-solid options like the common Stitcher and uncommon Anvil are significantly cheaper to upgrade and maintain, it can feel hard to economically justify splurging for the good stuff, even if those guns are really fun to use. Many players have called popular guns like the Renegade, Venator, Tempest, and Bobcat untenably expensive for weeks now, and it sounds like developer Embark Studios agrees the balance is skewed. "I think that has to remain true," he continues. "But I think we're definitely a bit off on some of the cost to benefit ratios, certainly on those [higher-tier] weapons. It was trying to follow a curve of, by spending more and more money, you're gaining an edge. Not a clear one, like, I'm using a purple weapon, therefore I win this fight, period. We don't want that. Cost should not inherently fill a skill gap or a tactical awareness gap or things like that." Arc Raiders has a weird problem for a shooter: the worst guns in the game are really good Arc Raiders lead "super aware" of demand for saved loadouts, admits he sometimes runs a free loadout to save time Arc Raiders gear tiers get even messier as one gunsmith finds low-rarity mods are by far the best bang for your buck, and suddenly I don't feel bad about my uncommon blueprints "We're looking at, as we keep going with some of the balancing, to probably make that cost-benefit ratio feel a little better, certainly on the high end, because we do want people to be excited to get a Tempest or a Bobcat or things like that," he adds. "If we're way under-shooting how people feel about that, then that'll take some adjustment." Embark is open to wider changes to weapons as well. I asked if we might see guns go up or down in rarity, or have their crafting and upgrade materials adjusted to make them more affordable. Watkins says "it could be both." "If it comes to pass that, as an example I'm making up right now, we like the nature of what the Bobcat is, but it's performing at this bracket, then we can consider moving it up or down and, later on, filling that niche with a different weapon," he reasons. "I don't think we're precious about where they sit on that spectrum. So if it makes sense to buff it to live up to that implied potential, or if it makes sense to drop the rarity so it stays where it is because it's performing that role well, then we'll do that too." Arc Raiders lead is "super aware" of demand for custom loadouts that save us 100 clicks, admits he sometimes runs a free loadout because he can't be bothered making one.
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happy_cactus
Jan 19, 04:41 AM
gtg yeah
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