Kingdom Come: Deliverance 2 couldn't compete with Assassin's Creed or Dragon Age: The Veilguard's budgets, so Warhorse had to "change the rules of the game"
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Jordan Gerblick
2026-01-22
Kingdom Come: Deliverance 2 is an absolutely huge game by pretty much every metric, but it was made on a much tighter budget than comparable RPGs like Ubisoft's Assassin's Creed Shadows and EA's Dragon Age: The Veilguard. However, instead of trying to directly compete with those giga budget projects, Warhorse decided to forge its own distinct path forward.
Talking to Edge Magazine for issue #420, Kingdom Come: Deliverance 2 lead designer Prokop Jirsa explained the game's brilliant balancing of hardcore RPG and survival elements with approachable systems that, in my experience, always feel just on the edge of being too demanding, resulting in an incredibly rewarding feeling when mastered.
"We basically made a bet that there's a sizeable [number] of players that want to feel like they are playing something that doesn't play itself," Jirsa said. "On the other hand, I think we played it very smart in a way, because the game feels more hardcore than it actually is. For example, we have most of the mechanics that you're used to from real hardcore survival games, but there are way fewer mundane tasks that you have to do."
Kingdom Come: Deliverance 2 producer wanted a return to Morrowind-style RPGs where devs could take "creative risks"
Kingdom Come: Deliverance 2 devs know you don't need "tens of millions of players" - only "a bunch of really engaged people"
Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'"
This illusion of insurmountable difficulty, which when peeled back reveals a challenging but extraordinarily rewarding RPG, is what sets Kingdom Come: Deliverance 2 apart from games like Assassin's Creed Shadows and Dragon Age: The Veilguard, enjoyable games in their own rights but much safer bets on paper.
"If you think about it from a risk-analysis perspective," executive producer Martin Klíma said, "we are talking about games like Assassin's Creed or Dragon Age: The Veilguard. These games have much, much bigger budgets than we do, so you really can't compete with these games on their own terms. It would be suicide to try to do so. We really have to change the rules of the game."
Now feels like the right time to point you toward our list of Kingdom Come: Deliverance 2 tips in case you're having a hard time.
404_signal
Sep 09, 02:14 AM
I lent it. 🥶 this is fun.
v8juice
Sep 08, 02:24 PM
Great for speedrunners. I found it. This is boring.
brokenKeyboard
Aug 20, 05:03 AM
🦄 i sold it. This is unbalanced.
neonSoup
Aug 08, 03:23 PM
📢 Can't wait for the sequel.
unrealengineer
Jun 18, 02:03 PM
yep ratio
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