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Battlefield 6 Conquest tickets get reduced, players revolt: "If I wanted ten-minute chaos with zero teamwork and no room for tactics, I’d go play COD"
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Jordan Gerblick
2025-10-16
EA has reduced the number of starting tickets in all Battlefield 6 maps, and the game's entire community is pretty united in its disapproval of this change. The official Battlefield Comms Twitter account shared the following update this week: "We've reduced the starting ticket count across all Conquest maps so matches finish at a more natural pace. Previously, many rounds were hitting the time limit instead of ending when one team ran out of tickets. We'll keep monitoring feedback and data to make sure the flow of each match feels right." The amount of tickets in a Conquest map essentially determines how quickly matches play out, as once a team runs out of tickets, the win is handed over to the other team. Reducing the amount of tickets will naturally make for a more fast-paced experience, and that seems to be the core pain point for Battlefield 6 players who prefer a slower paced, more methodical, more deliberate game compared to something like Call of Duty. Which seems to be pretty much everyone. Battlefield 6's second open beta has only been live for 24 hours, but EA is already rolling out the Rush changes after fans said it felt like "an utter clusterf**k" Despite the massive launch, Battlefield 6 players are once again slamming the FPS game's map sizes: "It really feels like five maps, not nine" Battlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't" Over on Reddit, there are numerous high-profile posts in which thousands of Battlefield 6 players agree: don't reduce tickets in Conquest. Doing so chips away at what makes Battlefield Battlefield. "Battlefield has never been about short, twitchy, run and die matches. It's supposed to be large-scale warfare. Strategy. Flanking. Vehicle coordination. Actually using the damn map," reads a post from slibeepho with 3.2k upvotes. "Now with 700 tickets, the match would feel like it’s over just as it starts. You spend five minutes getting into position, maybe grab a vehicle, start pushing a point and boom, match is done. It completely kills the pacing and flow that made Battlefield unique. "If I wanted ten-minute chaos with zero teamwork and no room for tactics, I’d go play COD," says slibeepho. Weekly digests, tales from the communities you love, and more "Please, don't change the number of tickets to a smaller one, the game is already short compared to previous Battlefields," reads a separate post from Professional-Car4398 that has 10,000 upvotes. Redditor Siden-the-Paladin drew up a list of demands for EA and Battlefield Studios, with "Do. Not. Decrease Ticket Count" topping the list. The Redditor also implored the developers to "stop removing Battlefields identity." The post has 18,000 upvotes at the time of writing. While Battlefield 6 has been generally well-received, this issue of it not feeling enough like a Battlefield game is emerging as its big hot button issue. Movement in particular has been scrutinized despite Battlefield Studios implementing nerfs to slow things down and make gameplay feel more grounded. Most recently, principal game designer Florian Le Bihan assured players the studio is still looking at making "adjustments" to movement in order to find a better "in-between" that'll make everyone happy. Battlefield 6 fans cheer as popular cheat maker tells users to pause "for now" following a swift banning spree from EA: "They deserve zero second chances"
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