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Arc Raiders design lead confirms Embark is about make Trigger Nades much harder to use, and nerf Kettle insta-kills too: "You can't have it leave your hand and just blow it up immediately"
16.3k
Austin Wood
2026-01-09
Ahead of a balance patch currently planned for Tuesday, January 13, Arc Raiders design lead Virgil Watkins of developer Embark offered a preview of changes being applied to two balance outliers: the Kettle rifle and Trigger Nades. "I can probably say this now," Watkins begins. "In the update on Tuesday, we're mitigating the Kettle issue, we're dealing with Trigger Nades, and then, of course, we're looking at kind of shuffling, as we keep going with some of the balancing." Arc Raiders' Trigger Nades are so busted in PvP it's a wonder they lasted this long, Embark is "looking into" changes Arc Raiders update nerfs a gun "capable of outgunning full squads" and may answer a fan who asked Embark to let them show off 600+ rubber ducks: "Your Raider Den has been ducked out" Arc Raiders players are split over nerfing drone enemies after the server slam for the new multiplayer shooter from ex-Battlefield devs: "That's a you issue not a game issue" I asked how the Kettle is being changed. As expected, Embark is lowering its fire rate cap. The gun technically has a cap right now, but it's so high that, if you even approach the limit, you'll be insta-killing players in a way that feels like an error. "We even saw videos of people doing it manually, they're just that fast," Watkins says. "But yeah, it is really just that we lowered its max possible fire rate." Trigger Nades, I feared, might be taken to a farm upstate for their crimes. Watkins reassures me that Embark wants to preserve the precise, timed, and powerful explosions that define these little monsters while still reining in their one-size-fits-all potency, which has at times turned PvP into a very lethal game of dodgeball, because who needs guns? "The intent right now is, the damage falloff curve is changing," he explains. "You have to be a lot more exact to get the full damage. The intent with them is, you land them on the target and that's where you're doing your max damage. And then a triggering time adjustment, so you can't have it leave your hand and just blow it up immediately. You require a bit more lead time." A Kettle that still performs but can't be abused, and Trigger Nades that hurt (and, critically, hurt Arc) up close but demand far more accuracy and care? I haven't played with the new balance patch myself, obviously, but these sound like elegant changes – an encouraging response to some early pain points for the game's meta. "Then we're taking a look more widely at the band of, where does it sit on the rarity spectrum?" Watkins adds. "What does it cost to make or maintain using these things versus the effective output of them, and shuffling those things a little bit. That won't be in this next coming update, but that's what we're looking at in a wider scheme." Arc Raiders cheating earns stern response from Embark as players sound the alarm: "We are implementing significant changes to our rulesets and deploying new detection mechanisms."
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drMeme
Jan 11, 08:41 AM
Pretty boring story. not bad for a free game. saves properly.
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404Soul
Jan 11, 06:51 AM
,this. Terrible soundtrack. Nice and simple. and things
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NullKitty
Jan 11, 05:01 AM
yooo goodbye Generally okay
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meta_crab
Jan 11, 04:01 AM
congrats fr yeah, got it.
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HalfHuman
Jan 11, 02:11 AM
freezing this is getting boring
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