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"'You have no idea what you've built'": Arc Raiders lead says a "prominent professor in neurology" encouraged him to submit the extraction shooter to science
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Ashley Bardhan
2026-02-11
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Next time you play Arc Raiders, try ringing a bell each time you engage in PvP, or salivating whenever you get shot in the head – apparently, a distinguished neurology professor told developer Embark Studios' CEO Patrick Söderlund his game is a big psychological deal. "I've read a bunch of articles saying the Arc Raiders is almost like a social experiment, and it kind of is, and I love that," Söderlund tells IGN in a recent interview. "I genuinely love the fact that that's what it is. I actually had a conversation at dinner three days ago with a very prominent professor in neurology that had gotten to know about the game, and said, 'Listen, you have no idea what you've built. Forget about the game itself.'" Söderlund continues, "From just the whole idea of psychological experimentation and social experimentation, and what this game can be. She, a good friend of mine, basically said, 'You should go and do a collab or work with people from the medical field to study what behaviors are triggered in Arc Raiders.'" "I think Speranza is heavily underutilized": Arc Raiders boss wants to see more social elements, eyes the main city Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have" While playing Arc Raiders, Embark leads clarify they only added true "aggression-based" matchmaking fairly recently I, certainly, would love to see an Arc Raiders collab that includes an electroencephalogram cap skin, or perhaps a map that doubles as an operant conditioning chamber. But Söderlund says, "We may not go that far. That would not be anything to do with the game itself, but it points to something that I believe is so fundamental with this game, and I believe is a big component to why the game has been successful." Arc Raiders immediately suffers an infinite ammo exploit after Embark fixes a dupe, heightening criticism of the studio's soft response to cheaters.
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angryDonut
Feb 11, 10:01 PM
*Looks good on stream. well like Have you played this?& pog
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mildly_confused
Feb 11, 08:31 PM
gnarly Shockingly deep. 🔥^ I found it. ;looks good on stream.%
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wannabeHero
Feb 11, 08:01 PM
Doesn't look good on stream. etc etc etc hello %omg what_
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