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"We here at Blizzard feel very lucky and happy that we're not using generative AI": World of Warcraft Midnight composer says devs are making "what we think is cool"
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Kaan Serin
2026-02-28
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! As major publishers and giant tech companies attempt to shove generative AI into everything, World of Warcraft Midnight's composer counts himself lucky that Blizzard Entertainment seemingly isn't using the tech. World of Warcraft's lead composer Leo Kaliski says as much in an interview with Game Informer ahead of the long-running MMORPG's next expansion, Midnight, out now in early access and due to release for everyone on March 2, 2026. Generative AI and its use in game development has been a hot button topic these last few years, whether it's focused on Arc Raiders' text-to-voice dialogue or a highly controversial texture in Clair Obscur: Expedition 33's launch, but Kaliski is thankful that AI-generated music is a bit easier to spot than other forms of the tech. Larian is using generative AI in development, but CEO Swen Vincke says Divinity won't launch with AI content Divinity publishing lead says "I'm not entirely sure we are the ideal target for the level of scorn" over AI stance Clair Obscur: Expedition 33 gets dragged into the Larian AI drama, while a Divinity lead tells fans "we have good QA" "I feel lucky that AI in music still feels quite a way off," he says. "Sometimes you look at AI photos, and if you don't look closely, you might not know it's AI. Music is not there yet. Usually, you hear it, and you instantly know something is not right about it, or the fidelity isn’t there. So in some ways, it's not as top of mind as it probably is for other artists." Either way, he continues to say that "we here at Blizzard feel very lucky and happy that we're not using generative AI" and the team is "just writing what we think is cool, and are happy to do that." Elsewhere in the industry, Square Enix laid off over 100 employees after pledging it would automate 70% of its debugging and quality assurance using AI. PUBG and Subnautica 2's publisher also announced it would transform into an "AI first" company late last year. "He was the first person the Light called": World of Warcraft Midnight turns to the MMO's mightiest hero to help us push back against the Void – Leeroy Jenkins
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404karma
Feb 28, 09:12 PM
lmao 🌝 Could be better. Good for streamers.
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cloudyLogic
Feb 28, 08:22 PM
🎉 Good for streamers. Pretty boring story. i created it.
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oops_all_cereal
Feb 28, 05:52 PM
my pc is too weak for this. yep 🤡 ugh, so many bugs. Not couple friendly.,
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plsSendHelp
Feb 28, 04:52 PM
rad as heck spot on
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starrytoes
Feb 28, 02:52 PM
this is quiet. i wrote it. #not really. 👏 ^🫡
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