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"We have made back our development budget after 3 hours": Over 8 years in the making, strategy roguelike Mewgenics is an instant hit for The Binding of Isaac creator and his team
266
Jordan Gerblick
2026-02-10
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Mewgenics, the peculiar new tactical roguelike from the mind behind The Binding of Isaac, launched today alongside overwhelmingly positive reviews from players and critics, and now we officially know it's shaping up to be a big commercial success as well. Coming from The Binding of Isaac maker Edmund McMillen and his longtime collaborator Tyler Glaiel - a team that also brought us The End is Nigh - Mewgenics is about as much of a departure for the co-creators as it gets. It's still very much a roguelike, but here you're tasked with building a superpowered, mutant cat army and sending it into turn-based battles where you'll need to get all strategical. Glaiel shared an update on Bluesky celebrating an extremely fast recoup on the team's investment. "And we have made back our development budget after 3 hours. Thank you all," he said. I'm not surprised The Binding of Isaac creator's new cat breeding roguelike Mewgenics is the highest-rated game of 2026 After 20 hours I've fallen in love with Mewgenics, the only roguelike chaotic enough to let me train necromancer cats "We could have just made The Binding of Isaac 2," say Mewgenics creators, and "gotten 20 million wishlists" Apparently, this cat-'em-up is a winning formula by pretty much every metric. At the time of writing, the game is blowing up the Steam charts and has almost 800 reviews on the platform, 96% of which are positive. It's also a hit with critics, with our own Ali Jones giving it 4.5 out of 5 stars in his Mewgenics review, and calling it "a dense, detailed, and hugely varied strategy roguelike" with "an imaginative and rewarding gameplay loop" that's only slightly hampered by sometimes brutal RNG. and we have made back our development budget after 3 hours. Thank you all :)— @tylerglaiel.com (@tylerglaiel.com.bsky.social) 2026-02-10T18:53:47.510Z and we have made back our development budget after 3 hours. Thank you all :) Let me quickly remind you that Mewgenics was first announced way back in 2012, but later canned in 2016 and rebooted in 2018. That means, at the very least, it's been in active, continuous development for eight years, making that three-hour turnaround all the more impressive. There's no telling what heights the game will reach in the coming days and weeks, but things are off to an extremely encouraging start for Mewgenics. It has cats; I should've known. After 20 hours spent training necromancer cats and raising an army of sentient rocks, I can safely say Mewgenics is one of the best roguelikes I've ever played
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