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Valve sends annual chocolates to Steam devs who earn roughly $800,000, and before Peak the folks at Aggro Crab got pretty sick of looking across the hall to see the Slay the Spire team open Gaben candy every year
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Dustin Bailey
2026-01-09
There's a deep, dark, and milky secret about a handful of highly successful developers on Steam: Valve likes to send them chocolates at the end of the year. Rumors about Valve's mysterious "chocolate tier" have become more prominent over the past year or so, and it very much seems that those whispers are true. Perhaps the most detailed breakdown of chocolate tier out there comes courtesy of games marketing consultant Chris Zukowski, who published a video in December laying out the basics as he understands them from speaking with developers over the years. According to Zukowski, Valve will send out a high-end box of chocolate to developers who meet a threshold of roughly $800,000 in annual revenue. As Zukowski understands, Valve sends out a chocolate box worth roughly $150 to developers meeting that $800,000 threshold in annual revenue. For the small batch of developers reaching $2 million in annual revenue, they get a $250 chocolate box – specifically this one from Fran's. $250 is a pretty small gesture in light of that kind of revenue, but it's a nice way for Valve to say congrats and happy holidays to Steam's most successful devs. A few hundred employees working on "self-directed projects" has made Valve one of the world's most profitable-per-person companies, on track to top $17 billion this year and shame the likes of Google and Meta Baldur's Gate 3 publishing lead says Valve defeated Meta and Apple in VR by building "incredible spaces for actual geniuses" instead of worrying about non-existent shareholders Peak is $8 because the devs wanted you to see a $5 price tag and, hey, "eight bucks is still five bucks" I came to learn of chocolate tier through a Game File interview (paid article link) with the Peak devs – the same one where we learned that $8 is five bucks. Peak is a collaboration between the devs at Landfall Games and Aggro Crab. The latter studio happens to share office space in Seattle with Mega Crit, the dev behind the wildly successful roguelike deckbuilder Slay the Spire, sometimes to their chagrin. "Every year they got fucking chocolates that we didn't," Aggro Crab co-founder Nick Kaman jokes in that interview. He was apparently pretty sure that the studio's goofy 2024 Soulslike, Another Crab's Treasure, had met the necessary milestone for the chocolate tier, but no chocolate had arrived. He says he emailed Valve about the no-show candy box and got an apology. This past year, with over 11 million copies of Peak sold, Aggro Crab did finally get its chocolate. Producer Joanna Lin tells Game File that the milk chocolate salted caramel pieces are especially good. Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up: "We were ready to hit the launch button and go into vacation mode."
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crashQueen
Jan 10, 09:51 AM
and so on ... I created it. 🤡 sup
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awkward_giraffe
Jan 10, 03:31 AM
whatever floats your boat
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half_caffeinated
Jan 10, 03:11 AM
not bad. Good mod support. omg am I right? i wrote it.
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data_waffle
Jan 10, 02:11 AM
I listened to it.! Not bad for a free game. What's your take? yada yada yada
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justABlob
Jan 10, 01:31 AM
🐸 pro Lags a lot. Worth buying.
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