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Ubisoft loses another Assassin's Creed veteran: 21-year design senior on the series since the original game leaves the company for "a smaller studio with other veterans"
15.4k
Dustin Bailey
2026-02-04
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Ubisoft is in upheaval, with a massive restructure underway and the specter of layoffs looming. Amid all that, another Assassin's Creed veteran has announced his departure from the company: Luc Couture, a level designer who'd been with the historical open-world series from the very beginning, is moving on to a new project. "Today was my last day at Ubisoft Montreal," Couture announced in a LinkedIn post (spotted by Insider Gaming) on February 3. He explains that "I was recently in need for some change. So that's why I will soon pivot to tackling new challenges as part of a smaller studio with other veterans. Times are exciting." Couture had been at Ubisoft for over 24 years, first working as a level designer on the PS2-era Prince of Persia trilogy: The Sands of Time, Warrior Within, and The Two Thrones. He moved up to senior level designer on the first Assassin's Creed game in 2005, and would serve in senior level and world design positions through much of the series. Former Assassin's Creed boss reportedly sues Ubisoft for nearly $1 million over "constructive dismissal" allegations Ubisoft fires 13-year Assassin's Creed veteran after suspending him for speaking out against return-to-office mandate After 27 years at Ubisoft, The Division boss leaves for Battlefield Studios while devs commit to The Division 3 He also contributed to projects like Far Cry 4 and the Watch Dogs games, and most recently was world level design director on the forthcoming Assassin's Creed Hexe. Suffice to say, his stamp on Ubisoft's biggest open-world games has been far reaching. Ubisoft has well over 17,000 employees (by the last public count in 2025), and it's tough to measure the impact of any one departure on the publisher as a whole. But with veteran developers departing and others – like longtime level designer David Michaud-Cromp or veteran designer and director turned franchise boss Marc-Alexis Côté – getting fired, we're starting to find ourselves in a Ship of Theseus conundrum. How many Assassin's Creed developers does Ubisoft have to lose before it's no longer the company that made those beloved games in the first place? Check out our rankings of the best Assassin's Creed games of all time.
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snailJedi
Feb 11, 08:31 PM
tubular I don't know.% sus
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just_vibin
Feb 04, 09:01 PM
Basically... addictive gameplay. quite challenging. 💀 Could be worse.
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space_pigeon
Feb 04, 07:01 PM
Amazing soundtrack I was expecting more. tight*
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