The Binding of Isaac creator's new roguelike Mewgenics already has over a third of the achievements of Isaac despite it being 11 years and 3 expansions ahead
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Scott McCrae
2026-01-20
Edmund McMillen has posted an image on social media striking fear into the hearts of many – Mewgenics will have 280 achievements on Steam at launch.
After first being announced in 2012, Mewgenics is finally releasing next month on February 10, 2026. The game was cancelled in 2016, but subsequently rebooted back in 2018, and since then McMillen has been hyping it up as his opus, noting that The Binding of Isaac – perhaps the best roguelike game of all time – was only a practise run of a "basic roguelike" to "get my feet in the water" of the genre. McMillen recently said you may just see "a turn-based game with cats fucking," but described Mewgenics as "very D&D."
pic.twitter.com/lmpJxF0wqnJanuary 19, 2026
pic.twitter.com/lmpJxF0wqnJanuary 19, 2026
pic.twitter.com/lmpJxF0wqnJanuary 19, 2026
And Mewgenics seems predictably big, as McMillen recently took to Twitter to tease one major part of the game. McMillen didn't say anything in the tweet, rather he simply posted a screenshot that says "number of achievements: 280"
The Binding of Isaac lead says "I think we will have a few DLCs to make" for upcoming roguelike Mewgenics
You may just see "a turn-based game with cats f****ing" in new strategy game Mewgenics, but led dev says it’s actually "very D&D"
AAA lets indie games take big risks, says Edmund McMillen, then "the mainstream grabs what worked" and "cashes in"
For comparison's sake, The Binding of Isaac: Rebirth, which is over 11 years old and has had three expansions (with another in open Beta) currently has 641 achievements, so the prospect of Mewgenics at its base having over a third of that is frankly, scary.
And as someone who has played 258 hours of The Binding of Isaac: Rebirth I only have 359 of those, roughly 56%, I can't imagine I have a hope of completion. And considering McMillen previously said, "I think we will have a few DLCs to make," that number will only grow.
AAA lets indie games take big risks, says The Binding of Isaac creator Edmund McMillen, then "the mainstream grabs what worked" and "cashes in" the "safe way."
bearded_bug
Jan 21, 10:51 AM
who knows Totally normal.
beepBoop42
Jan 21, 09:01 AM
✨ Looks good on stream. I don't know. skill issue
Jan 21, 05:11 AM
This is bright. omg amazing soundtrack. Like an interactive movie.
halfSleep
Jan 21, 04:21 AM
No save system. I drew it. This is a masterpiece, hands down! yeah
404ghost
Jan 21, 03:31 AM
This is unbalanced.
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