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The Best Metal Gear Games, Ranked
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Darryn Bonthuys
2025-10-21
From Metal Gear's magnificent start on the MSX to the action-packed Metal Gear Rising and beyond, here's how the best games in the Konami franchise stack up next to each other. Metal Gear Resurgence sounds like the title of a Metal Gear game, but it isn't. It is, however, what's happening right now, thanks to Konami's remake of Metal Gear Solid 3: Snake Eater, titled Metal Gear Solid Delta: Snake Eater, released this summer. It's the second Metal Gear game to be released without Hideo Kojima, the series' original director, attached, after the disastrous Metal Gear Survive (scroll down just a little bit to see what we mean). The trouble that Metal Gear fans run into is one of availability--some of these games are difficult to play. Metal Gear Solid Master Collection: Vol. 1 makes a bunch of the franchise's games available on PC (and is rated Very Positive on Steam), but some of them are still trapped on systems that are well over a decade out of production. From the days of the original Metal Gear Solid, Kojima worked primarily with Sony to release his games on PlayStation systems. While the Metal Gear Solid Master Collection Vol. 1 took care of that issue for earlier games in the series, from the original Metal Gear up through Snake Eater, Konami hasn't given the same treatment to the PlayStation 3 and PSP/Vita games. Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker are two crucial games in the series' complicated timeline, and they're both stranded in the late 2000s on the PlayStation 3 and PlayStation Portable, respectively. That also goes for Metal Gear Acid and Acid 2, which only released on the PSP, and Metal Gear Solid: Portable Ops and Portable Ops Plus, which hit the PSP and Vita. And while the name Metal Gear Solid Master Collection: Vol. 1 implies the existence of a Metal Gear Solid Master Collection Vol. 2, our friends at Konami have given fans no indication that such a thing is in the works. And there's a reason we're so concerned about that: The Metal Gear series is one of the few that has survived from the earliest days of video games, and Delta is showing us that, despite Kojima's departure from Konami in 2015, it still has some life left in it yet. Mechanically, there's nothing quite like Metal Gear. The original 1987 Metal Gear on the Japan-only MSX system emphasized stealth, and that's still a core pillar of the series. Metal Gear Solid revived the dormant series in 1998 and gave it a cinematic flair that was exceedingly rare in those days. And while fans sometimes goof on Kojima's convoluted storylines, which can sometimes delve into "G.I. Joe for Adults" territory, he also has been reaching for concepts like nuclear disarmament for decades and integrating those themes into his games. For more game rankings, you can check out our features on the best Final Fantasy, The Legend of Zelda, and Pokemon games. Metal Gear Survive belongs in the bin with Snake's Revenge, as both were ill-conceived cash grabs. Snake's Revenge was a slipshod sequel made without Hideo Kojima's involvement. Konami once again wanted to show that it could handle the franchise without Kojima, but this weird entry proved the opposite. Survive brought zombie-like enemies to Metal Gear, alongside tower defense mechanics. It wasn't a traditional Metal Gear game in any sense of the word, and we don't mean that in the positive sense. It's not completely without merit, but there isn't much there worth your time. Truly, this game is better forgotten. Read our Metal Gear Survive review. For American gamers, Metal Gear on the Nintendo Entertainment System is the game that introduced us to Snake and stealth action gaming, but it's viewed unfavorably these days. It was a somewhat messy, rushed port that dropped notable mechanics and was limited by the hardware. Perhaps worst of all, there's no Metal Gear mech in this game, unlike in the MSX version. There's also the fact that the opening sequence of this game was so difficult for newcomers that many never got past it. What would happen if Metal Gear Solid removed its narrative entirely? You'd get a lean and mean Metal Gear Solid game, loaded with hundreds of virtual reality missions that pushes you to master Solid Snake's talent for stealth. While the more linear structure does make the game more rigid in its design, it's still a fascinating dive into Metal Gear Solid that shows off the stealth aspects of the landmark title in its purest form. Plus, you can carve people up as cyber-ninja Gray Fox. Read our Metal Gear Solid: VR Missions review. Metal Gear on NES is a trainwreck of a port, but on MSX, it's a well-aged title that flipped the script on what video games were capable of at the time. Some archaic elements have naturally carried over, but the core ideas of sneaking, staying out of the visual range of enemies, and radio communication formed a Rock-Solid Snake foundation that the franchise could be built on. The original Metal Gear was proof that stealth games had a place in a market saturated with guns-blazing action-adventures and platformers. The 1990 MSX sequel was a reinforced statement of that idea, polishing up every rough edge of the first game and adding layers of nuanced and sophisticated design. Series staples such as silenced pistols, improvisational combat, and cardboard boxes helped reinforce its stealth gameplay, and with a more complex plot, Metal Gear 2 felt like a true cinematic video game at the time. Twin Snakes is a strange beast, as this remake of the first Metal Gear Solid was co-helmed by none other than Eternal Darkness developer Silicon Knights. A number of Metal Gear Solid 2's gameplay ideas (like the superb first-person aiming) were used to update the game, creating a well-received remake. Godzilla: Final Wars director Ryuhei Kitamura helmed the new cutscenes, and while they may have turned Snake into a nigh-unstoppable action hero, the end result made the stealth operative cooler than ever. Read our Metal Gear Solid: Twin Snakes review. The Nintendo Game Boy was a miracle handheld, a device that regularly managed to capture the essence of big-name games on its more limited hardware. Metal Gear Solid for the GBC (AKA Ghost Babel in Japan) cleverly dials back the PlayStation MGS experience, throws in a few familiar narrative ideas, and charts its own path forward with a return to Outer Heaven. It looks great, the boss fights against colorfully named mercenaries are charming, and the level-based structure made this chapter in the franchise an instant classic. Sony's PSP handheld had a great lineup of launch games in 2005, and with a new Metal Gear game in the list, fans were only too eager to dive into Solid Snake's latest adventure. Metal Gear Acid was unlike anything that had come before it at the time, a mixture of cards, conspiracies, and tactical gameplay that threw out the usual stealth-action gameplay of the series for a more cerebral approach. A turn-based shift might have been seen as an odd move for the series, but almost two decades later, Metal Gear Acid and its sequel hold up surprisingly well. Read our Metal Gear Acid review. For those fans looking to grab a proper Metal Gear Solid experience in a handheld form factor, Portable Ops arrived in 2006 to make that dream a reality. There were a few issues--notably a camera system from hell--that made the game somewhat clunky, but it was still a fun game that stuck to the formula that had made Metal Gear Solid a success on PlayStation consoles. It's also notable for having elements that would be incorporated into later games, such as base-building, making Portable Ops an important and worthy addition to any Metal Gear Solid collection. Read our Metal Gear Solid Portable Ops review. A deeper and more strategic return to card-based tactical action, Metal Gear Acid 2's gameplay polishes up the unique approach of the original game to stunning effect. Featuring another oddball story of covert infiltrations told through an eye-catching cel-shaded graphical approach, Metal Gear Acid 2 also came packaged with the Solid Eye peripheral. It was essentially an accessory that you'd slap onto your PSP so that you could get a 3D effect, which was neat for 10 minutes before it was tossed aside so that you could focus on the invigorating tale unfolding around you. Read our Metal Gear Acid 2 review. It's hard to classify Metal Gear Solid V: Ground Zeroes as anything other than bold, because this glorified demo managed to sneak into stores and charge players a premium retail price for an early slice of Phantom Pain gameplay. It's still essential for any complete Metal Gear Solid library, and as a prologue squeezed between the events of Peace Walker and Phantom Pain, it functions well as a prologue that would help set up the grand campaign to come while also proving that Metal Gear Solid had kept up with the times. Read our Metal Gear Solid V: Ground Zeroes review. Metal Gear Rising: Revengeance took the franchise in yet another new direction. Developed by Platinum Games and armed with a soundtrack that perfectly complemented its over-the-top gameplay, Revengeance has the subtlety of a runaway freight train and an attitude that propelled to the top of the meme charts. Almost a decade later, people are still talking about this gem of a game, or tapping splinters into their feet while listening to its energetic score as they slice enemies into bloody chunks of atoms. Read our Metal Gear Rising: Revengeance review. The grand conclusion to the saga of Solid Snake, Metal Gear Solid 4: Guns of the Patriots mixes fascinating ideas with terrific gadgets and a story that celebrates the entire history of the series up to that point. It's Hideo Kojima at his cinematic action best, blending over-the-top characters with deadly stealth action as the game. It's sadly only available on PS3 consoles, but it's still one of the best console exclusives of its era. Read our Metal Gear Solid 4: Guns of the Patriots review. Sons of Liberty had a high benchmark to reach after the runaway success of Metal Gear Solid, and with a Big Shell of hype and momentum behind, this sequel proved to be more than up to the task. Controversial for its decision to replace Solid Snake (who's the spitting image of that Iruqios Plissken fella) with Raiden, history has shown Sons of Liberty to be easily the cleverest entry in the series. Filled with all manner of baffling plot points and ideas that only made sense years later, the first Metal Gear Solid game on PS2 was a runaway success that looked amazing, held a ton of secrets, and pushed the envelope for interactive storytelling further than ever. Metal Gear Solid 2 will be available to play via the Master Collection Volume 1 in Fall 2023. Read our Metal Gear Solid 2 review. Though the other Metal Gear PSP games were pretty good, none of them reached the heights of Peace Walker, which was a full-fledged traditional entry in the franchise that bested a number of the console games. A good-looking stealth-action campaign, slick production values, and well-honed gameplay made it an essential purchase for the PSP. It was arguably the best PSP game ever made. With fascinating gameplay systems, a spectacular soundtrack, and some of the best boss fights in the series to date, Peace Walker stood out at launch and remains a wonderful experience today. Read our Metal Gear Solid: Peace Walker review. For a game that was technically never finished, MGSV is killer. It dropped Snake into a couple of large open areas with a variety of available missions and no pressure to approach them with any particular strategy. It felt like a true sandbox and gave the Metal Gear formula immense replay value, with each mission offering multiple approaches. The game was rushed to market in a time when Konami was looking to get out of the "bet millions of dollars on a game release that's five years away" business, and move into the "rake in cash on pachinko machines" one, and directly preceded Kojima's unfriendly break from Konami. Even with an unfinished story and cutscenes that are essentially storyboards, MGSV is a high point for the series; the threadbare story is most of what keeps it from making our No. 1 spot. Read our Metal Gear Solid 5 review. A genre-defining leap forward for video games, Metal Gear Solid hit with an extinction-level impact in 1998. In a year that saw the release of Grim Fandango, Half-Life, and The Legend of Zelda: Ocarina of Time, Metal Gear Solid was making waves for its deft combination of stealth, action, and cutscenes that seamlessly flowed into each other. It was action-packed and cerebral, a graphical leap forward that squeezed every inch of power possible out of the original PlayStation, and was loaded with technological achievements that are taken for granted these days. Even better, Metal Gear Solid was a fascinating game to revisit, as Hideo Kojima's attention to detail meant that each playthrough was packed with new facets of the Shadow Moses Island to uncover and experiment with. From the mind-bending Psycho Mantis boss fight to the final showdown with walking war machine Metal Gear Rex, Metal Gear Solid helped solidify games as thought-provoking narrative experiences and redefined the stealth genre. You can revisit the original game in the Master Collection Volume 1 later this year. Read our Metal Gear Solid review. Metal Gear Solid Delta gives the game a huge graphical overhaul with the move onto modern hardware and Unreal Engine 5, streamlines mechanics like the clunky (but interesting) camouflage, and brings in a new, modern control scheme. The biggest criticism of the game seems to be that the new control scheme makes the game too easy, but the original control scheme is still there for players looking for an authentic challenge. Delta is an excellent mix of what made the original Snake Eater good, and new touches to bring it into 2025. Read our Metal Gear Solid 3 review.
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