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Solo dev behind one of Steam's biggest viral hits, Lethal Company, gives his new game away for free after 10 years of work: "I only want to sell a game if I'm very certain that most people will enjoy it"
18.9k
Austin Wood
2025-11-04
Releasing a hit like co-op horror icon Lethal Company is sure to bring some pressure with it, but it also gives you the creative and financial freedom to follow your heart wherever it may lead. Solo creator and horror enthusiast Zeekerss says there's no reason to put "unnecessary pressure on myself" at this point, freeing him up to focus exclusively on getting good games into player hands, even if it doesn't make him any money at all, and even if that game took roughly 10 years to finish. "At one point I was going to sell this game, but then I put it aside to work on other projects, and since then my standards for myself have gone up," Zeekerss says. "I only want to sell a game if I'm very certain that most people will enjoy it. This game requires some extra skills from the player for it to be fully enjoyed." Set for life after a megaton Steam hit, Lethal Company creator gets back to what really matters: releasing weird retro horror games like this text-and-audio adventure Solo dev spends 6 weeks making a short free game, accidentally wins the Steam algorithm and makes $4,200 in 5 days, then rushes to prepare a big update: "Seems the people liked my honesty and that I don't have any hidden costs" "Steam rejected the build" at the finish line, the "last 3 months were intense crunch," and the story was finished 3 days before launch: How one dev scraped together a horror hit that "accidentally" sold 150,000 copies One of those skills is cartography, as it happens. Welcome To The Dark Place uses a lot of directional clues to help you feel your way around a surprisingly large world, and you're provided with a simple but handy in-game mapmaker to keep track of where you're going and what choices lead to which events. In Welcome To The Dark Place I added a grid paper you can draw on. For making a map, or comfort doodles pic.twitter.com/tdlNOeVXHVOctober 26, 2025 In Welcome To The Dark Place I added a grid paper you can draw on. For making a map, or comfort doodles pic.twitter.com/tdlNOeVXHVOctober 26, 2025 In Welcome To The Dark Place I added a grid paper you can draw on. For making a map, or comfort doodles pic.twitter.com/tdlNOeVXHVOctober 26, 2025 "Plus, because I've never made something like this before, I also just didn't know how much people would like it," Zeekerss continues. "And now after Lethal Company, I just don't have a reason to put unnecessary pressure on myself. It just doesn't feel right for this game anymore." In fairness, most people have enjoyed it. Welcome To The Dark Place has done pretty well for itself, racking up 286 "Very Positive" user reviews on Steam since its October 24 launch. That's a tad shy of Lethal Company's near 400,000 "Overwhelmingly Positive" reviewers, but not everything needs to be a Lethal Company-sized hit. Zeekerss also shared that he has considered ideas for a still-hypothetical Lethal Company 2, which "surpasses my own ambition" and even put the idea of forming a team in his head. Life after Lethal Company: solo creator Zeekerss says "weirdly, not a lot has changed" after one of the biggest indie hits in recent memory, and he still has "a good handful of ideas for games."
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UnderCoverTofu
Dec 01, 06:09 AM
What do you think about this?
0
deadPixel
Nov 04, 06:54 PM
Did you buy it? Loads quickly ;Super easy.# the ending was unexpected.~ I don't remember.
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Zzz_bot
Nov 04, 05:54 PM
you get the idea Nice and simple.
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