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Silent Hill legend Akira Yamaoka doesn't think the franchise has changed as much as you do, since Konami's "philosophical approach" has always been the same
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Ashley Bardhan
2026-01-29
Like most great American towns, Silent Hill has changed, I think. Snow had already turned it gray by the time you're introduced to it in the first game from 1999, but the next few decades pulled the series into real, bloody purple decay – the original Team Silent development team was defunct by 2007, and Konami made a pachislot spinoff game, for example. "To me at least, there's no significant change [in the Silent Hill franchise] since I first got involved 30 years ago," Yamaoka says to me through an interpreter during a recent interview. "The main reason for that is, at the time, we were trying to create a new experience – a new, totally different approach [to horror]." Silent Hill legend Akira Yamaoka says horror isn't as important to the franchise as "emotional complexity" A lot of Silent Hill f's town "did not exist initially," director says, but it had to "undoubtedly feel like a 'Ryukishi07 work'" "Silent Hill is not just the name of a place, it is a phenomenon": Silent Hill f writer doubles down on theory "We had strong, original creative ideas for creating the Silent Hill franchise," Yamaoka remembers, and he feels like Konami has been true to that beginning: "the philosophical approach has been the same." With that in mind, Yamaoka says he was "honored" to be the first person director Christophe Gans allowed to watch Return to Silent Hill, including its multiple edits. On his initial watch, he remembers thinking, 'This really reflects what I have envisioned for Silent Hill 2.'" And yet it's difficult to resist the draw of that American town from 30 years ago, softened now by both fog and memory. Yamaoka eventually muses when I ask, "I have a very special feeling about [every protagonist], but if I had to pick [a favorite], probably Harry from the first Silent Hill." "We worked together to create the character," he says. "And we have very wonderful memories of the process. Until then, I don't recall there being any game where the father tries to find his daughter." Bringing all the latest movie news, features, and reviews to your inbox "We're catching the beauty within": Silent Hill legend Akira Yamaoka says horror isn't as important to the franchise as "emotional complexity."
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Feb 01, 08:01 PM
phenomenal you feel me? good music.
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rainyday.exe
Jan 30, 03:41 PM
:P
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boredPixel
Jan 30, 01:41 PM
That's it, cool 🥳 based
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muffinTop
Jan 30, 12:31 PM
@Tiny one. gnarly
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Jan 30, 10:41 AM
&💔 lmao no way
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