Search
Search
Sega is willing to take risks on "highly volatile" new games, and can do so using the "stable foundation" created by its strong free-to-play revenue
10.9k
George Young
2025-11-26
Sega's latest financial report shows that new game releases make just a third of the revenue that free-to-play games bring in, but the company says it will continue to use money earned by the latter to make "highly volatile new games." In a recent Q&A session that was held following Sega's latest financial report, the company describes why it puts so much time and money into developing new games when free-to-play games make so much more money. The answer is that the new games actually bring in the big bucks, as long as you're willing to play the long game. Rapid-release "Definitive" editions like Persona 5 Royal could put people off buying games at launch, Sega worries, with players "hesitant to make purchases" when their version could become outdated AAA games like the $70 Ghost of Yotei are really just for "more affluent people," says analyst, as soaring prices push players toward free games and Fortnite: "People just don't realize, because they're not paying attention" Ex-PlayStation boss says the games industry is "littered" with Fortnite clones and "people trying to do Overwatch with different skins," but keep dreaming if you're just trying to get "big sacks of money" However, these figures don't tell the whole picture. "Regarding the large discrepancy in revenue between premium games and free-to-play titles, Sega says that high profit margins come from the sale of licensing, and legacy game sales, which originate as premium games," the report states. "The continuous revenue that free-to-play games provide, becomes a 'stable foundation' from which the company can try developing highly volatile new games." This doesn't mean that Sega is developing the successor to LSD: Dream Emulator, but that releasing games from new properties is always a risk. The numbers don't lie. If we include the revenue of legacy games then premium titles almost match free-to-play's figures earning 268 billion yen ($1.71 billion) this quarter, and is expected to surpass the total by the end of the year. In addition to this, licensing made the company an additional 133 billion yen ($850 million) last financial year, and is expected to surpass that number before the end of March. However, Sega recognizes that the majority of this licensing revenue comes from its synonymous blue blur, with Sonic making up 60% of the total, with just 16% coming from sources like Atlus' and Ryu Ga Gotoku Studios' exceptionally popular games, Sega is looking to diversify its profitable personalities portfolio. The best way to do this is to develop new hit games with loveable characters. Rapid-release "Definitive" editions like Persona 5 Royal could put people off buying games at launch, Sega worries, with players "hesitant to make purchases" when their version could become outdated.
1.9k
2
Send
stressed_latte
Dec 05, 01:09 PM
ezpz
0
uhoh.exe
Nov 26, 07:48 PM
πŸ˜‚
0
Recent Articles