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Resident Evil Requiem director says he was "raised by Nintendo," which is why Zelda 2's most annoying enemy inspired an infuriating zombie design 14 years ago
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Dustin Bailey
2026-02-24
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Resident Evil Requiem is, somehow, coming to Switch 2, and director Koshi Nakanishi is taking the opportunity to show off his Nintendo cred. Zelda 2: The Adventure of Link has a mixed reputation among series fans, but Nakanishi loves it so much that he snuck in a massive reference to it in one of his first major directorial projects on Resident Evil. Zelda 2 has always been seen as something of a black sheep for the series, since it traded the original's top-down adventuring for side-scrolling dungeons and battle sequences. In hindsight, it's a neat game and a fun experiment with the Zelda format, but it is brutally difficult even by the standards of the NES. The armored soldier enemies Nakanishi referenced stick in my mind as the most annoying bit of the whole thing – they respond very directly to your sword strikes, and it was always a tedious process trying to break through their defences. Resident Evil Requiem Leon Kennedy is hopeless in Switch 2 teaser during Nintendo Direct that makes him miss every shot Resident Evil Requiem's protagonists are so different, Capcom says "it’s almost like having 2 games" I'm convinced Resident Evil Requiem is bringing back the Licker zombie from scrapped Resident Evil 2 concept art Still, it's easy to see how a brutal NES classic might inspire the eventual director of some of the best survival horror games out there. "This is the first time I've said that," Nakanishi added. "I played so much that it's safe to say I was raised by Nintendo." It seems appropriate, then, that Revelations – the 2012 game in which the Zelda 2-inspired Scarmiglione enemies appeared – started life as a 3DS exclusive. Resident Evil Requiem Leon Kennedy is a hopeless loser in Switch 2 teaser during Nintendo Direct that makes him miss nearly every shot: "Are you censoring this one too?"
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spiceweasel
Feb 24, 05:52 PM
Played it, didn't like it. Tutorials are too short. Tiny one
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