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Pokopia finally gives starving Pokemon Mystery Dungeon fans some food with its talking 'mons as the life sim's devs "really focused" on conveying each one's "unique personality"
11.3k
George Young
2026-02-16
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Chief director of Pokopia at Koei Tecmo, Takuto Edagawa, says that his team was "very focused" on writing dialogue for each of the game's individual Pokemon, with the game's producer at The Pokemon Company, Kanako Murata, calling the large amount of conversation between Pocket Monsters "top class". While Pokemon show their charms through their animations in most series games, there are a few where Pokemon hold full conversations. One of the major successes of the Pokemon Mystery Dungeon series is that they allow players to embody a Pokemon, and make friends with other 'mons as an equal. However, this is certainly an outlier in terms of the series Pokemon devs "wanted to create a different type of game that's not an RPG" with Pokopia, but that "was a challenge" Pokopia's new Pikachu form was dubbed "unfortunate Pikachu" by co-dev Koei Tecmo, but it comes from a place of love Pokopia lead wants to "scale" games "aside from battling," as "there are also lots of different ways to enjoy Pokemon" "Truthfully, I didn't think [the team] would be able to create so many unique lines of dialogue," says Ogawa. "It's all thanks to Koei Tecmo's deep understanding of Pokemon." Edagawa responds, "We decided that it was extremely important to represent every Pokemon's unique personality, so we really focused on [writing]." Ogawa goes on to discuss how Edagawa and his team's "labor-intensive" efforts have led to "a huge amount of dialogue" in Pokopia. This, in turn, led to challenges with the game's localization and the preservation of each Pokemon's personality. "Just in terms of the amount [of dialogue], I think it's top class compared to existing Pokemon games," says Murata. "In addition, when localizing we were extremely careful to ensure all of the various conversational tones were translated into every language." Turns out that saying 'my friend Malamar' could become a reality. Pokemon Pokopia's new Pikachu form was dubbed "unfortunate Pikachu" by co-dev Koei Tecmo, but it comes from a place of love: "We were surprised and thrilled"
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99problems
Feb 17, 02:52 PM
Could be worse. coolness ain’t no way The ending was unexpected. no tutorials.
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uhoh.exe
Feb 17, 01:02 PM
Could be awesome.
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glitchedSoul
Feb 17, 11:02 AM
ggs good for adults. This is easy. Super easy.
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crimsonninja
Feb 17, 09:12 AM
Toxic community rad who knows I wrote it.
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404catnotfound
Feb 17, 07:12 AM
tight
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