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Pokemon devs "wanted to create a different type of game that's not an RPG" with cozy life sim Pokopia, but that whole idea "was a challenge"
505
Catherine Lewis
2026-02-11
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Pokemon Pokopia is the creature-collecting series' very first life sim, and its senior director says it came about because "we wanted to create a different type of game that's not an RPG." Speaking to VGC, Shigeru Ohmori notes that Pokopia, which is being co-developed by Game Freak, Koei Tecmo, and The Pokemon Company, offered a pretty different experience for the dev team. "For Game Freak, they had not created something directly for the spin-offs," Ohmori says. "We wanted to create a different type of game that's not an RPG. That whole thought of not making an RPG was a challenge. Even if it is a spinoff, because Game Freak is going to be in the co-development team, it was their responsibility to show off the uniqueness of Pokemon." Pokopia lead wants to "scale" games "aside from battling," as "there are also lots of different ways to enjoy Pokemon" Pokemon dev Game Freak wasn't trying to make an anti-Pokemon game with its flashy new action RPG Beast of Reincarnation Pokopia "doesn't force you to wait" like Animal Crossing – the Pokemon life sim lets you knock stuff out as you wish Ohmori has served as the director of many mainline Pokemon games in the past, including Omega Ruby and Alpha Sapphire, Sword and Shield, and Scarlet and Violet. However, speaking in a separate interview with GamerBraves, he acknowledges wanting a bit of a change. After Scarlet and Violet, he says, "I wanted to challenge myself to create a different type of game than usual." In the thought process of creating "something different from the mainline title," he says, it had him "thinking about how we can showcase the attractiveness of Pokemon in a different way." It sounds like Ohmori is going to be pushing for more slightly unconventional takes on Pokemon going forward, too. In the same interview with VGC, he notes that "there are also lots of different ways to enjoy Pokemon, not just by battling," and he "would like to scale the Pokemon games in general, aside from battling. I will seek new possibilities to scale them." 90 minutes with Pokemon Pokopia convinced me this could be the biggest cozy game since Animal Crossing, and I'm already eager to spend hundreds of hours in it.
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nerdyNoodle
Feb 11, 10:01 PM
Co-op is broken. i'd give it a 3/10. this is stressful. Not really. congrats
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half_caffeinated
Feb 11, 09:01 PM
the ending was unexpected. Probably. *Something else. for sure 💪
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fakeMoose
Feb 11, 08:01 PM
sus Great value for money. 😅 hi
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wifiWitch
Feb 11, 07:11 PM
superb Super easy. Terrible soundtrack. cap all of the above
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