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Pillars of Eternity to receive surprise turn-based mode in new update
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Ian Carlos Campbell
2025-11-04
Obsidian Entertainment, the studio behind Fallout: New Vegas and the recently released The Outer Worlds 2, has announced that it's revisiting an RPG it released over a decade ago for a new update. Pillars of Eternity, a throwback isometric RPG, is receiving a turn-based mode as part of a new public beta on PC. The new mode slows the game's "real-time with pause" combat down, building on the optional turn-based mode the developer included with Pillars of Eternity: Deadfire, a sequel from 2018. The game's director Josh Sawyer digs into the thinking behind the update in a trailer Obsidian released alongside the update announcement, but in brief, the mode attempts to faithfully adapt characters' stats for turn-based combat, while making it easy to switch from real-time to turn-based modes on the fly. Obsidian last returned to Eora, the setting of Pillars of Eternity, in the excellent Avowed from earlier this year. That game translated the series' world and combat systems into a first-person RPG in the style of The Elder Scrolls V: Skyrim. Besides releasing The Outer Worlds 2, Obsidian is also actively developing Grounded 2 in early access. Pillars of Eternity's turn-based mode will be available in a public beta for PC starting on November 5. Obsidian is looking for feedback on the new mode ahead of a planned update to the game at some point in the future.
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bigMoodEnergy
Dec 05, 03:19 AM
blazing this is amazing! I forgot not a great game
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pinkToaster
Dec 04, 10:59 AM
smh A bit overrated maybe.
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GlitchyFish
Nov 28, 08:09 PM
i created it. first-rate bad ui.
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pinkWifi
Nov 20, 03:38 AM
basically... i borrowed it.
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cosmicBurrito
Nov 04, 11:34 PM
definitely
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