Peak devs have been "running on pure adrenaline" since the co-op game went viral, so "the frequency of patches and updates will be slower" in 2026
24.5k
Kaan Serin
2025-12-17
Peak's had an - ahem - absolutely peak year since going viral on release, and its joint developers definitely made the most of the co-op climbing game's overnight momentum, but things should be calming down for the comedy sensation starting next year.
"We have a couple of cool things in the works for 2026 but we do want to be transparent with the fact that the frequency of patches and updates will be slower," co-developers Landfall (of TABS fame) and Aggro Crab (of Another Crab's Treasure fame) write in a recent Steam blog.
Despite finding runaway success, the developers are sticking to their guns and "not turning Peak into a live service game" with endless stuff being added constantly. "Doing frequent updates with a team of just a few people takes its toll, we've been running on pure adrenaline and hype for the last couple of months, and both Aggro Crab and Landfall also have two separate studios to keep running alongside Landcrab! So keep an eye out on both studios for new projects too."
Peak devs admit to a "cardinal sin of game development," but say their hit was just supposed to be a game jam project
Peak's winter update has festive decorations, frosty biomes, and snowballs you can ragebait friends with
After a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: "We're not going to continually have a graph go up"
Landcrab assures players that future Peak updates are still in the works and the game isn't just being abandoned at its - again, ahem, excuse me - peak. It's simply that updates might take a "little longer" to release than we've been used to.
For anyone out of the loop, a few developers from Aggro Crab and Landfall got together for what was originally supposed to be a four-week-long game jam project. Peak ended up selling upwards of 11 million copies in less than a year, though, so the relatively lean indie teams were understandably blindsided by all the attention.
Still, Landcrab has done an incredible job of keeping all eyes (and hands) on its not-live-service game this year with near-constant patches and updates. A new winter Peak update even added ragebaiters' favorite weapon: snowballs.
"Long live friendslop": Peak devs didn't win anything at The Game Awards, but they "still had a PEAK year" - just don't "hit Bing Bong up rn."
Dec 17, 05:29 PM
honestly... I don't care. what do you think about this? Kind of short.
crashQueen
Dec 17, 03:09 PM
live and let live Maybe. Generic mechanics.
brokenKeyboard
Dec 17, 02:09 PM
Overall... the price is too high Bought it, no regrets.
Recent Articles