Oh no, the yellow paint debate is back: Final Fantasy 7 Rebirth director says "there is definitely a need for that kind of thing" and the only real question is "about how it's done"
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Jordan Gerblick
2025-10-28
I hate the yellow paint debate. Maybe I'm just getting old, but colored guidance markers are among the many miniscule aspects of game design that I just can't be bothered to harbor a strong opinion about. Sure, if it's overly blatant it can be slightly immersion breaking, but for me it would have to be glowing rainbow tape to bother me enough that I engage in this interminable back-and-forth.
The yellow markers in Final Fantasy 7 Rebirth reignited this age old discussion last year, and now the game's director is fanning the flames again. Although, to be fair to Naoki Hamaguchi, we asked him.
Ghost of Yotei devs "like having a clean screen" free of mini maps and yellow paint: "Why would we muck it up with all this stuff on the screen if we can figure out other ways to guide you?"
Final Fantasy 10 dev reminds players obsessed with retro-style PS1 graphics in modern games that, back in my day, those graphics were a problem
Final Fantasy 7 Rebirth director defends the JRPG's overlong filler, but says heβs "striking a balance" with Part 3: "Players just have too much to do and too much to play"
"I get there is a debate about that, whether that fits with that world or not, whether some people want it, some people don't," says Hamaguchi. "I think as a game, there is definitely a need for that kind of thing in a lot of ways. I think obviously different developers experiment, try different things about what works best, what fits best, the right way of doing that in their game."
Hamaguchi really isn't saying anything controversial here. Sign posting interactable environments has been something of a necessary evil from the beginning. The only truly valid debate is about how it's implemented, and yet, I have a feeling Hamaguchi's comments will spark spirited arguments online. This is why I hate the yellow paint debate.
"The need to guide players around from from a gameplay perspective and show them what can be done, what they need to do, there is definitely times where that is needed," continues Hamaguchi. "So I think obviously there is more of a debate about how it's done, what level and what works. And there'll still be people who say, 'no, that doesn't fit at all. We don't like that.' That's fine, but I think there is definitely a need there, and it's something that is definitely worth looking at."
It's a pipe dream, but I would love it if Hamaguchi's comments, as an authority on game design, finally put an end to this whole miserable affair, but alas, comments sections beckon.
Final Fantasy 7 Rebirth director says the team could do a "completely new IP" or maybe "something new within the Final Fantasy series" after finishing Part 3 of the JRPG remake
trashPlant
Nov 23, 06:18 PM
this is right up my alley.&
Nov 16, 02:14 PM
Highly underrated. I drew it.
404catnip
Nov 01, 06:24 PM
Very old. no cap right? What do you think?
powernapper
Nov 01, 12:34 AM
sort of brooo π± A game for hardcore gamers.
SkaterTurtle
Oct 29, 02:04 PM
No save system. π gg Totally normal. The story is just okay
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