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Nioh 3 devs "never considered adding difficulty settings" to the notoriously brutal Soulslike games, because "one of the best parts" is getting good
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Scott McCrae
2026-02-05
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Nioh 3 director Masaki Fujita says developer Team Ninja never considered adding difficulty settings to its hardcore Soulslike games. Team Ninja is a developer that is associated with difficulty. Before Dark Souls was around, the studio's Ninja Gaiden was the game people would use as a shorthand for "this is super hard," so when the studio got around to making its own Souls-inspired games, they were naturally even harder. The Nioh series is one that I personally find much harder than any of FromSoftware's proprietary Souls games, but despite that, Team Ninja seems to have a very similar approach to difficulty as FromSoft itself. Speaking to Eurogamer, where Fujita was asked whether the level of challenge in Nioh games was non-negotiable, the director notes, "We've never considered adding difficulty settings to the Nioh series." And while that definitive answer may be a disappointment to some, for Fujita, it comes down to the greater sense of achievement from overcoming an obstacle – something FromSoftware president Hidetaka Miyazaki also believes is core to the "Soulslike" experience. Fujita explains, "The value of clearing the game is something that is unifying." However, much like Elden Ring, Nioh 3 offers a more open approach to its action, allowing for more chances to go somewhere else and buff yourself up before tackling an especially taxing challenge. Fujita says, "since Nioh 3 has even more variations on strategies to clear the game compared to previous games in the series, our approach is not to change the difficulty setting when you can't clear it." Actually, "The enjoyment and sense of accomplishment of being able to figure out on your own how to overcome a situation is what we see as one of the best parts of this series." Nioh 3 Metacritic score sees it beat Nioh 2, but it's still losing to the original samurai Soulslike.
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dragonfruit69
Feb 05, 05:01 PM
this is terrible!$
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