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Mod team's unhinged quest to port The Elder Scrolls: Morrowind into Elden Ring is "almost already at full parity" for NPCs: "Damn, this project has hands"
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Kaan Serin
2025-11-02
Earlier this year, a group of modders came together to do the unthinkable: port Bethesda’s Morrowind into FromSoftware’s Elden Ring. Essentially, the project looks to be an Elden Ring conversion mod that lets you see The Elder Scrolls: Morrowind in a new, third-person light, and we’ve just gotten our first update on the bonkers effort. “Now the first thing to notice here is that, in this version, the implementation for NPCs is almost already at full parody to Morrowind,” the modder explained, which gave me a big chuckle since it comes right after an NPC delivers the most robotic line imaginable. Perhaps my memory of Morrowind’s NPCs is too kind. The FromSoftware modder who put Halo maps into Dark Souls is back with an equally absurd but exciting mod: "I ported Morrowind to Elden Ring" The Elder Scrolls fans rebuilding the entirety of Morrowind "cut from the original game" are now adding "one of the holy grails" of Bethesda lore fans have wanted "for more than 20 years" The open-world Star Wars RPG of our dreams might be here in the form of a massive Starfield mod project that fixes the "many, many, many fundamental issues that make it a bad game" “It’s never going to be exactly 100% accurate, but as it currently stands, it does everything it should,” InfernoPlus continued, before stating that the text-to-speech voices are temporary - the team just needs placeholder dialogue to make sure everything’s working as intended. Other areas of the mod are also chugging along well. Items are “partially implemented.” You can catch a glimpse of the game’s speechcraft and how an NPC’s disposition can rise or fall. Oh, and you can even commit crimes, steal stuff, pickpocket, and eventually get sent to jail. The one area that’s causing the modder anxiety is its navmeshes (navigation meshes), which is basically a view of the world that the player never sees but helps NPCs with pathfinding. As InfernoPlus says, “AI just doesn’t work without navmeshes.” “Then on the navmesh side, we have not really made much progress,” he said. “That issue is currently our biggest roadblock, and in some ways it’s probably the only thing holding us back from finishing this project in the long term. It’s the only thing on the project that I don’t know what the solution will look like and there is a chance we just don’t solve it. Hopefully, it’ll be fine. I think it’s possible… but that is the one thing that worries me.” That aside, the team is still looking for some help since, well, “Damn, this project has hands.” Rebuilding an RPG as massive as Morrowind (inside of another mammoth game) is a lot of work, after all. Elden Ring's Switch 2 port delayed into 2026 by FromSoftware for "performance adjustments," and people are surprisingly OK about it: "I'd rather it releases in a better state."
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rat_queen
Nov 22, 11:28 PM
for sure
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halfError
Nov 06, 03:44 PM
toxic community. This is relaxing. some love it, some hate it superb*
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grumpyCode
Nov 05, 02:34 AM
🔥 @Overall... totally This and that._
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obviousPlant
Nov 03, 01:34 PM
Could be worse. .This is simple. rather shallow. This. 🤡
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runnyEgg
Nov 03, 11:44 AM
never _dope i broke it. well 🦄
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