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Mass Effect veterans don't want side quests to feel "tacked on" to their new sci-fi RPG, and they can't add everything or "the game would be thousands of hours"
856
Kaan Serin
2026-02-07
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The Mass Effect alum over at Archetype Entertainment don't want to bloat their upcoming sci-fi RPG Exodus with side quests that feel "tacked on." The new developer is instead trying to make sure players are compelled to take on side quests regardless of the reward. "We don't want things to feel tacked on," he continues. "We definitely don't want you to feel like you're doing it because you're obligated, like 'I need those three points to get my next level on this skill, so I guess I'll do it'. We want side quests to be something you would do even if you weren't getting a reward - you're going to get rewards, of course, it's a game, but we want you to feel like 'This is something I'm interested in, this is something I want to explore.' And a lot of that means it's tied to the themes of our games. It's tied to the companions you have, it's tied into interesting aspects of our game that maybe don't get explored as much on the critical path, but you can see them." Mass Effect veteran says new RPG Exodus won't be a game where "you can just romance anyone because you're the hero" More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story Mass Effect veterans "don't have plans to use generative AI for any element" of their sci-fi RPG Exodus Karpyshyn elaborates that deciding what to focus on during development is tricky, "but the nice thing is there's always other things we could add." Even that is a fine line, mind, since the developers "can't add everything into one game" or risk it becoming "thousands of hours [long], which sounds great in theory, but isn't realistic." Mass Effect veteran says new RPG Exodus won't be one of those games where "you can just romance anyone because you're the hero"
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zestyLemon
Feb 07, 10:01 PM
no replay value._ Yeah, this game is awesome, 10/10 i lost it.
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BobTheBlob
Feb 07, 09:31 PM
who knows
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moonphase_
Feb 07, 08:01 PM
rad as heck Boring gameplay. Not worth the money.
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nachoLibre
Feb 07, 06:51 PM
A game for kids. awesome Not kid friendly. nah bro ,Something like that.
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botanical_dream
Feb 07, 05:41 PM
cool characters. good accessibility
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