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Marathon isn't taking Arc Raider's approach to aggression-based matchmaking, as being unaware of another player's intentions is what Bungie's extraction shooter is all about
11.8k
Kaan Serin
2026-02-13
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Marathon seemingly won't follow Arc Raiders' lead in separating aggressive players from those who prefer a more peaceful run through matchmaking. Marathon game director Joe Ziegler says as much in an interview with Ali213, translated via machine learning, explaining that the extraction shooter won't have special matchmaking rules to loosely organize violent and non-violent players into separate matches. Mind you, that doesn't mean Marathon isn't trying to accommodate friendlier players since proximity chat and other social tools are still apparently here, too. For a bit of background, breakout extraction shooter Arc Raiders has recently been using a system called aggression-based matchmaking, putting players who prefer to grief, rob, betray, or generally shoot any living being together in the same hellish games. Meanwhile, those who engage in the PvE side of the PvPvE spectrum more often get matched into peaceful-ish games. That's after filtering players by skill and game type (solos, duos, trios), of course. While playing Arc Raiders, Embark leads clarify they only added true "aggression-based" matchmaking fairly recently "We can track who shoots first": Arc Raiders design lead says aggression-based matchmaking is "a bit of a misnomer" Presumably praying people have room for another extraction shooter after Arc Raiders, Bungie opens Marathon signups for December playtest It seems Marathon is forgoing such a feature, and it's intentional, too. Ziegler explains that the tension of not knowing whether another player has good intentions and the uncertainty of whether they might stab you in the back at any given moment, is a driving force in Marathon's dangerous runs. Developer Bungie announced last night that a Marathon server slam will come later this month to let everyone stress-test the game ahead of its full launch on March 5 for PC, PS5, and Xbox Series X|S. For more, here's everything revealed at the PS5 State of Play yesterday, including a remake of the original God of War trilogy. Sony is "very confident" in Marathon after playtests revealed "good points," as well as "not good points" that have since been changed for Bungie's Arc Raiders challenger
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astroSloth
Feb 22, 05:12 PM
what .a game for everyone.
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lolwtfisthis
Feb 13, 01:21 PM
I'd give it a 5/10
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frostedbyte
Feb 13, 12:51 PM
probably your mileage may vary nooo
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