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Longtime Zelda producer says "the hardware evolution" lifts "restrictions" but, more importantly, "greatly influences the game design"
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Jordan Gerblick
2026-02-10
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The sky's the limit in The Legend of Zelda: Tears of the Kingdom quite literally, but the acclaimed 2023 open-world adventure wouldn't be possible without Nintendo pushing the very limits of the mobile Switch's hardware capabilities. Talking to Polygon, veteran Zelda series producer Eiji Aonuma opened up about how advancements in technology not only make games prettier, but also give developers more freedom to bring grand ideas to life. "The idea of having a seamless game experience is not just restrictions being lifted – it also greatly influences the game design as well," Aonuma said. As Zelda devs tested contraptions now in Tears of the Kingdom, director realized Breath of the Wild still had potential Legend of Zelda lead Eiji Aonuma wanted to launch the first Zelda game on the Switch 2 Nintendo wants a Zelda: BotW and TotK support studio to take a "central role" on a "unique title in the series" Interestingly, Aonuma attributed Zelda dungeons, which defined the series before Breath of the Wild and have been profoundly influential to action-adventure and RPG game design, to simple hardware limitations. "In the past you needed there to be a situation where there was an entrance and an exit, and that's why we needed dungeons," he added. "But now these things can all be connected. The freedom has been made possible by the evolution of the hardware, and that has positively influenced the game design side as well... It brings joy to us, when we see how people play. We wanted to make everything possible for them." Assuming Aonuma was referring to Tears of the Kingdom there, which it seems he was, Nintendo delivered on that vision and then some. I have fond memories of a simpler time, back in May 2023, when it seemed like every day Tears of the Kingdom players were coming out with increasingly terrifying machines made from the tools available in the game. More broadly, Tears of the Kingdom, and Breath of the Wild to a lesser extent, are technical marvels that set the benchmark for what's possible on an aging, mobile machine like the OG Switch. Almost three years after launch, Tears of the Kingdom is still surprising me with new ways to interact with its systems in ways you would think to be game-breaking, and although Aonuma is likely too humble to admit it, that's more of a testament to the Zelda team's ingenuity than the capabilities of the Switch. As Zelda devs experimented with contraptions that made Tears of the Kingdom great, director realized Breath of the Wild had unused potential: "That's why I thought a sequel would be a good idea."
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happyError
Feb 11, 12:11 PM
;precisely I demolished it. Multiplayer focused.^ hey
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404.bruh
Feb 11, 11:31 AM
:D A game for kids. Shockingly deep.
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mycatsbetter
Feb 11, 09:21 AM
Did you buy it? xD you feel me? 🔥 I painted it.
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burnt_cookie
Feb 11, 06:01 AM
sicko mode I danced it. good mod support. The gameplay is fire.
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error404face
Feb 11, 04:51 AM
sure I built it. This is boring.
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