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Lies of P boss fights were so good they inspired Nioh 3's director to improve the bosses in his own Soulslike: "I really had a lot of fun"
15.1k
Austin Wood
2026-02-05
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Having once called Lies of P the best Soulslike ever made outside FromSoftware's walls, I find myself nodding along to comments from Nioh 3 director Masaki Fujita, who says the bosses in Neowiz's Pinocchio-inspired game pushed him and Team Ninja to do more with the third game's yokai boss fights. Speaking with PC Gamer, Fujita notes that Team Ninja's own output since Nioh 2 has, of course, had a big impact on its vision for Nioh 3. You can see muscles trained with the likes of Wo Long: Fallen Dynasty and Rise of the Ronin flexed in Nioh 3's expanded ninja combat, polished buildcrafting, and ambitious open world. But outside influences also provided some guiding stars, or at least some encouragement and direction. "In addition to [Lies of P's] solid action that requires careful use of guarding and evading, I really had a lot of fun in the battles against the bosses, who had a wide variety of designs," Fujita said. "In particular, the bosses' attack actions made full use of their distinctive designs, so it was great stimulation in giving me inspiration when thinking about the yokai actions in Nioh." Nioh 3 is already locked in as my favorite Soulslike of 2026, feeling like Team Ninja's response to Elden Ring with its open exploration and intense yokai clashes After just 4 hours, I'm impressed by Nioh 3's snappy action and samurai-to-ninja combo transformations: "We want the player to have a rich experience of mastery" I was going to play the Nioh 3 demo for 30 minutes – I played 5 hours, and this Soulslike is blowing me away at 120 FPS Lies of P, together with its Overture DLC, features dozens of distinct bosses, with many riffing on the mechanical puppet motif that defines the steampunk setting. Machines and monsters of all shapes and sizes hit you with an array of flashy, inventive attacks that make clever use of bizarre weapons and appendages – and this, I gather, is what Nioh 3 was looking to capture. Some early Nioh 3 bosses are regular old dudes with weapons just like yours – which are fun, too – but you're quickly thrown into the ring with a demon grandma dual-wielding giant snakes. This is just the dungeon boss of the area included in the free demo and it's still among the best (main game) bosses in Nioh history, for my money. Combat is similar to Nioh 2 overall but it feels a lot better, and bosses, especially, benefit from movements and attacks with greater style and clarity. A lot of Nioh 2 bosses blur together in my mind; Nioh 3 fights have been markedly more distinct. It seems we can thank Lies of P for some of that. Here are the Nioh 3 release times and dates for your region and platform. Check out our Nioh 3 review for a full breakdown of what makes this open-world samurai Soulslike so great. Nioh 3 devs "never considered adding difficulty settings" to the notoriously brutal Soulslike games, because "one of the best parts" is getting good.
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7h3H4ck3r
Feb 06, 03:01 PM
^😱 I borrowed it. outstanding the graphics are amazing.
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Feb 06, 12:41 PM
something like that._ definitely Poor world design. rekt
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toastMachine
Feb 06, 09:11 AM
👀
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softSpaghetti
Feb 06, 08:41 AM
elite right on
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bananaSoup
Feb 06, 07:51 AM
top-notch Not worth buying. Without going into details...
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