Kingdom Come: Deliverance 2 devs wanted negative feedback during playtests after deciding players should initially "feel extremely weak": "Then the validation of gaining strength feels earned"
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Ashley Bardhan
2025-12-15
I'm sure no video game developers enjoy hearing negative feedback during playtests, but for Kingdom Come: Deliverance 2 developers, unhappy customers were a happy sign they were making the historical RPG as punishing as they'd wanted.
"We want the player at the beginning to feel extremely weak," he explains, "because then the validation of gaining strength feels earned." Jirsa remembers it feeling "scary" to commit to this style of slow progression – opposing the culture of instant gratification Warhorse thinks has infected other games.
Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'"
Kingdom Come: Deliverance 2 boss hands The Outer Worlds 2 a "7/10," hopes Obsidian spends "all of Microsoft's money" on RPGs more like Fallout New Vegas and, also, like Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 devs want to "establish ourselves as the new kings of RPG," and the studio's future "will definitely be immersive RPGs"
But the success of the first Kingdom Come: Deliverance 2 in 2018 helped ease some of Warhorse's fears. "Even though," Jirsa says, "there were many discussions [asking] 'Are we really going the right way? Are we really into these survival elements, do we really want to take everything from the player at the beginning? Even their place to sleep?'"
Still, Jirsa knows audiences are versatile. It isn't impossible for hard games to find a loving home, and he gives FromSoftware as an example: "With Dark Souls and Elden Ring, they took something that was very niche to the mainstream audience and were very successful."
"I honestly believe there's big potential for original ideas that, if they were given a chance to be polished, could reach mainstream," he says.
Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want.'"
rusticDroid
Dec 16, 02:09 PM
!oof- All of the above.
haha_nope
Dec 16, 12:49 PM
probably not
Dec 16, 11:39 AM
yo# This is quiet. [removed]
ghostPacket
Dec 16, 10:29 AM
ain’t no way for sure
crashQueen
Dec 16, 08:39 AM
Could be worse. Well, that's about it.
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