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Horizon Zero Dawn pivot to multiplayer gets seal of approval from No Rest for the Wicked lead: "Don't fret too much if people don't like your game just yet"
529
Kaan Serin
2026-02-09
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Moon Studios CEO Thomas Mahler has backed Guerrilla Games on its co-op pivot, Horizon Hunters Gathering, telling the team to not worry too much if people aren't immediately on board with such a drastically different game. Guerrilla Games last week revealed a co-op spin-off to its usually single-player robot dinosaur series called Horizon Hunters Gathering, a game that looks a touch more like Monster Hunter than it does Horizon Zero Dawn. Between the updated art style and general gameplay loop, online reactions haven't been too hot, prompting Mahler to jump into the discourse. The Ori and No Rest for the Wicked studio head recently tweeted in support of the PlayStation studio. "Don't fret too much if people don't like your game just yet," he writes on Twitter. "Don't lose heart, focus on gameplay and polish and try to innovate: Give us an experience that we didn't have before. Remember: It ain't over till the fat lady sings." Horizon lead says "we absolutely love making single-player games, and we’re going to keep making them" Horizon's co-op game may be a shameless Monster Hunter-like, but it's enough to get me excited about a new PlayStation live service for once New Horizon game announced: Horizon Hunters Gathering, a Monster Hunter-like co-op action game for PS5 and PC Mahler's co-op action RPG No Rest for the Wicked was another big genre departure for his own studio, which previously found success with two gorgeous Metroidvanias instead. No Rest for the Wicked also had a tough time out of the gate with negative reviews, but after a bunch of Early Access updates, it's since reached the point where Mahler reckons it could be an evergreen hit that keeps growing for years. After announcing a multiplayer Horizon game, Guerrilla boss heads off live service complaints: "We absolutely love making single-player games, and we're going to keep making them"
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Feb 09, 09:11 PM
exactly phenomenal I'd recommend it. Hard to say.
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mildlySpooky
Feb 09, 06:51 PM
Not couple friendly Super good. yo
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