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Hades 2's new ending was "was created in response to player feedback" – not part of Supergiant's original plan for the roguelike
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Anthony McGlynn
2025-12-30
If you've been playing Hades 2 since it arrived in Early Access, you've possibly seen two different 'true' endings: one involving Melinoe, and the other Zagreus. The latter came in a patch that changed the finale, and it was because of what players were telling developer Supergiant. This then coincides with another of the roguelike's themes: the passage of time, and what that does to even the most godly of beings. "Hades 2 is also a game that explores the effects of time -- ideas around different outcomes and possibilities that might have occurred, and having to move forward past setbacks," he explains. I was one of the first to see Hades 2's true ending, and I don't know how I feel about Supergiant retconning the whole thing "We've learned to love and trust the process": How Hades 2 built on Supergiant's Early Access legacy to deliver the best roguelike of 2025 Hades 2 devs are changing the true ending so much you're going to have to beat the Underworld a few more times to see it all By having the climax altered, Hades 2 stands as a monument to choosing what's canon to you. If you played and got the Zagreus version first, and like that one better, that's your ending. If Melinoe feels more apt, then that's what works. There's a philosophical poetry to it all, even if slightly incidentally in the face of Supergiant simply wanting the project to evolve. "We were thoughtful about such themes when enhancing details of the story in response to player feedback," Kasavin adds. "All of the stories of our games draw from our experiences working together on them." Hades 2 is another excellent entry in Supergiant's catalogue, capturing the magic of the first and improving it in near enough every way. Will we see another true ending at some point? I don't think predicting the future is in any of the post-launch plans just yet, but we'll see what tomorrow brings. Hades 2 lead says the best boons from Early Access weren't killed, just reskinned: "We think it's important not to be too precious about these things"
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420dreamcatcher
Jan 28, 09:21 AM
Fun multiplayer. etc etc etc This is easy. All of the above.
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not_a_robot
Jan 02, 03:31 PM
frfr sort of
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ZeroBrain
Jan 02, 02:31 PM
The price is too low. That Depends on your mood.*
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hyperbanana
Jan 02, 12:41 PM
brand new n00b Poor accessibility. just saying
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404Frog
Jan 02, 10:51 AM
Tutorials are too long. depends on your expectations. :I destroyed it. This isn't a game, it's a masterpiece (in a good way).
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