GTA 4 was apparently "so ahead of its time" that its own tech lead didn't know helicopters could do this: "Didn't really consider the side effects"
257
Dustin Bailey
2026-02-24
Contact me with news and offers from other Future brands
Receive email from us on behalf of our trusted partners or sponsors
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
Contact me with news and offers from other Future brands
Receive email from us on behalf of our trusted partners or sponsors
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Every Wednesday
Switch 2 Spotlight
Every Saturday
The Watchlist
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The GTA games have often been technical marvels within their respective eras, and some tricks are still impressive to this day. As fans reminisce over the incredible water physics that Grand Theft Auto 4 gave us back in 2008, even one of the game's original tech leads is shocked at what the game can do.
On Twitter, fan account GTA 6 Countdown shared a clip of a helicopter landing in a shallow lake in GTA 4. As the chopper comes down, the rotors push away the water, creating a dry spot for you to land. When the blades stop spinning, the water rushes back in, only to be blown backwards again when you prepare for takeoff.
"That's cool," Obbe Vermeij, who served as technical director on GTA 4, said in response to the video. "I intended it to be more of a visual thing. Didn't really consider the side effects in shallow water."
Former Rockstar technical director " didn’t like GTA 4 that much" at launch because "we had to sacrifice so much"
Rockstar's wildest ideas "wouldn't have been as good as GTA," says ex lead, who respects Larian ditching Baldur's Gate 4
This breakdown of graphical tricks in Half-Life and more is an incredible peek behind the curtain
That's cool.I intended it to be more of a visual thing. Didn't really consider the side effects in shallow water.February 23, 2026
That's cool.I intended it to be more of a visual thing. Didn't really consider the side effects in shallow water.February 23, 2026
That's cool.I intended it to be more of a visual thing. Didn't really consider the side effects in shallow water.February 23, 2026
You've probably seen Vermeij's name come up a lot if you've been looking at GTA trivia recently, as he's been very publicly sharing insights into the development of the series for years now. He worked on everything from GTA 3 to the expansions for GTA 4, so he's got plenty of insights to share.
Notably, Vermeij "didn't like GTA 4 that much." He pointed to the game's lack of mission variety as a major issue, and worried that the team sacrificed too much in terms of gameplay to deliver the impeccable sense of character and atmosphere that GTA 4 is known for. It's tough to say whether the game would be any more beloved than it already is if Rockstar had changed its approach, but one thing's for sure: that water tech looks real good.
GTA 4 ranks pretty high on our list of the best Rockstar games.
neonCookie
Feb 25, 01:32 AM
,kind of Loads quickly.~ welcome sheesh
404Sunshine
Feb 25, 12:42 AM
None of the above. 🐉 Bad UI. wb
Recent Articles