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Former Mass Effect devs know "there's a hunger" for big RPGs, so there's an "unbelievable amount of pressure" when making their upcoming sci-fi romp Exodus
27.9k
Kaan Serin
2026-02-08
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! The former Mass Effect developers behind the very Mass Effect-esque sci-fi game Exodus know players have a big appetite for the kinds of epic RPGs that the team cut their teeth on, so there's a huge amount of pressure to live up to the hype. Drew Karpyshyn himself was a writer on the first two Mass Effect games before becoming a novelist (and then coming back to game dev with other BioWare veterans at developer Archetype Entertainment). With a collective resume of some legendary games and that kind of pedigree at the studio, expectations are definitely high, but Karpyshyn's ready to meet them. More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story Mass Effect veterans don't want side quests to feel "tacked on" to their new sci-fi RPG Exodus Mass Effect veteran's Mass Effect-style sci-fi RPG sure looks a lot like Mass Effect in its new trailer "It's an incredible opportunity," he adds. "And we just have a very high bar we have to deliver on. That's one of the reasons making games is so hard, because the bar keeps getting elevated by all the great games that came before. You need to take it to another level." "As a gamer, more so than as a game developer, I find over the years I've gotten a little bored," game director Chris King explains. "Some of the franchises I used to play constantly have sort of bailed out. Thinking back on the games I've played [last] year, like Blue Prince, Clair Obscur, Ghost of Yotei, I'm looking for fresh, crazy, new experiences. And I'm hoping that other people are looking for the same thing. We think we have a really interesting take on a sci-fi, open-world, space opera RPG. So that's my hope, that people give us a chance and check something out that I think is interesting and different from what they played before." Mass Effect veterans don't want side quests to feel "tacked on" to their new sci-fi RPG, and they can't add everything or "the game would be thousands of hours"
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404friend
Feb 17, 06:32 PM
šŸ‘ The ending was unexpected. I found it.? -goodbye
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404Banana
Feb 17, 05:52 PM
not a chance No mod support.# I sang it. rekt When is it coming out already?
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data_waffle
Feb 17, 04:42 PM
The price is fair. :( I created it. ā“ competitive is fun.
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trash_panda
Feb 17, 02:02 PM
unlikely I wrote it.
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theLazyComet
Feb 17, 12:02 PM
Overall... rofl
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