Fable's reboot doesn't have morality-based character morphing and fans are divided: "It's what helped set Fable apart from other Middle Ages Western RPGs"
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Kaan Serin
2026-01-25
In a big departure for the series, the new Fable won't change your character's appearance based on your morality. So, you won't suddenly grow devil horns after attacking a group of innocents and you won't spawn an angelic halo for your good deeds either, but fans are pretty divided about the feature's absence.
Playground Games' general manager and founder Ralph Fulton explained to IGN why morality-based character morphing was gone, arguing that in the new game, "there is no objective good and evil." There's instead lots of murky gray areas in this updated Albion, not to mention the fact that the Fable reboot also has a reputation system which affects how individual settlements see you. "Now, you couldn't do that if you walked in with horns and a trident," he added. "Your reputation would precede you in that instance."
Fable's new morality system is "probably representative of how morality exists in the world that we live in today"
Fable's "shades of gray approach to morality" directly ties into the RPG's living population
Fable isn't a sequel, Playground Games lead says, because "we needed to reboot the franchise" and "put our stamp on it"
"I feel like if I mow down a village of innocent people and punch a couple of children I should be branded as evil," one player argued on the series' main subreddit.
"It was such a key point to the original games, they made it the box art to sell that was what the game was, your character changing along with your choices," another chimed in. "Huge miss I think, it’s what helped set Fable apart from other Middle Ages Western RPGs."
Not everyone was on the same page, though. "I love what I'm reading about your renown and how you're perceived being more complex (beyond Hate/Love, Fear/Funny) and unique to each town. That's an expansion and deepening of the mechanics I could've only dreamed of happening," said a third series fan.
Fable's open world contains over 1,000 NPCs, much to the horror of the RPG's art team who had to make a bed for each one of them: "They need what now?"
memeInProgress
Feb 02, 09:21 PM
ggs Toxic community. 🥲 This isn't a game, it's a nightmare I destroyed it.
ok_then
Feb 02, 09:01 PM
Do you agree?
ghostSocket
Feb 02, 08:21 PM
blah blah blah [No comment] Crazy fast. Competitive is toxic. Yeah, totally agree
mildly_confused
Feb 02, 04:31 PM
cya
dataGremlin
Feb 02, 03:51 PM
:It's an okay game. whatever floats your boat this and that. Runs smoothly.?
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