Divinity Devs Feel "More Pressure" After Baldur's Gate 3's Massive Success
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Blair Marnell
2025-12-16
No matter how good Divinity is, it's a tall order to repeat the success of a game that sold 20 million copies.
The success of Baldur's Gate 3 went far beyond anyone's expectations with 20 million copies sold and multiple Game of the Year awards. That was all very good for the future of Larian, but it's also creating some pressure now that the developer focuses on its latest Divinity game.
"It's more pressure," Larian founder Swen Vincke told PC Gamer. "The weight of the expectations weighs high. We're trying not to think about it, because we have to make our own thing."
Vincke also indicated that the team at Larian believed that making Divinity would be easier after the studio's experience with Baldur's Gate 3. But that turned out to not be the case.
"When we started on this, it was like, 'Oh, we know how to do this,'" added Vincke. "By now, we've been humbled by the development experience, by the actual development again: No, we don't know anything. We have to relearn everything, but we do have the experience of the past with us. Every game has its own language that you need to learn."
Vincke recently came under fire for saying that Larian uses some generative AI in game development. He subsequently said that AI is not being used to replace human artists, and that generative AI is used to "explore things" and that it allows artists to "experiment" and "make their lives easier." He added that there will be no generative-AI-created content in Divinity.
According to Vincke, Divinity will probably get an early-access release like Baldur's Gate 3 did. But he didn't fully commit to that and the game doesn't currently have a release date.
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justNull
Dec 18, 04:49 PM
bruh I wouldn't recommend it. :d Terrible for kids tight as a tick
vacuumHero
Dec 18, 02:19 PM
Doesn't look good on stream wb
sleepyCloud
Dec 17, 06:19 AM
this is loud.
mydogcodes
Dec 17, 05:39 AM
All of the above. ❗ The graphics are amazing. Some like it, some don't.
byte_me
Dec 17, 03:29 AM
no way
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