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Devs failing to make games with AI won't stop flooding the Godot game engine with slop requests, and its project manager has had enough: "Does the 'author' understand the code they're sending?"
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Ashley Bardhan
2026-02-17
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! You can now count "using the game engine Godot" among the many things generative AI doesn't know how to do, along with fry an egg and mean the words "I love you." It's really stressing out the engine's project maintainer and co-founder of W4 Games, which helps support and finance Godot, Rémi Verschelde. In a Bluesky thread (spotted by Game Developer), Verschelde expresses his frustration with nonsensical pull requests – a GitHub feature that lets you formally ask for changes to a project folder, or repository – he says are clearly "AI slop." "Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers," the manager says in response to developers using AI to code, a trend Hidden Folks game director Adriaan de Jongh calls "a total shitshow." Peak devs rebut claim their award-nominated multiplayer game uses AI: "We might be slop, but we're human-made locally-sourced artisanal slop" As other devs commit to AI as a development tool, Ubisoft is doubling down on "player-facing generative AI" "If we're publishing the game, 'no f***ing AI assets'": Strategy and city builder powerhouse Hooded Horse bans AI art "Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it," de Jongh says. "Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes…" Verschelde agrees with firsthand experience, saying maintainers "find ourselves having to second guess every PR from new contributors, multiple times per day: The description is verbose LLM output, is the code written at least partially by a human? Does the 'author' understand the code they're sending? Did they test it? Are the test results made up?" But, hey, good luck to all the major developers like Ubisoft committing to "player-facing generative AI." It seems like a good idea if you want to ruin a game engine maintainer's day. Ubisoft CEO says AI will make open-world games "your world" with fewer "pre-scripted things," and screw it, maybe for Assassin's Creed an AI Socrates that will definitely give you a historically accurate philosophy lesson maybe.
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