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Danganronpa creator encourages devs to "deceive the company" to get risky projects approved: "If something goes wrong, the one who hired you is to blame anyways lol"
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Anna Koselke
2026-02-06
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Danganronpa and The Hundred Line: Last Defense Academy mastermind Kazutaka Kodaka has some words of wisdom for any aspiring developers – if you want to have an especially out there or creative project approved, lie. Well, that's a bit of a crude summary, but it's pretty on point regarding Kodaka's actual words. As translated by Automaton, a new online post from the developer in response to a fan asking for advice on how to have their more ambitious or "out there" ideas approved by companies sees him suggesting people "deceive" their employers. Yes, you read that right – and in a way, it does make sense. Lie your way to the top and all that. "You've got to deceive the company," Kodaka writes, amusingly. "Pursuing creative work while in a company is impossible if you're someone who does whatever the company tells them." He's not entirely wrong here – not all studios are willing to push boundaries, after all, and should devs simply comply without finding a way to incorporate their own creativity, they may never see it come to fruition… although, I suppose that's true of all jobs. The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that" These devs are basically making their own Danganronpa that began as "100% a fan game" Danganronpa creator's massive tactical RPG has actually been two games in one all along, which, y'know, makes sense Kodaka continues, concluding that should things take a turn for the worse following a proposal… well, that's on the company. "Even if it means that you have to pretend to obey, keep doing what you like," he advises. "Use your company. And if something goes wrong, the one who hired you is to blame anyways lol." As funny as it is to read, comments show folks agreeing with the Danganronpa lead. Many point out that such a bold attitude is the right way to approach your work, and I'd say Kodaka would certainly agree. This is the same man who previously admitted he only makes games he likes, stating, "I don't care if they sell well or not" – a legendary line if I've ever heard one, honestly. So, you've heard it here. Should you have a particularly *unique* idea you want to bring to life, maybe try a fib or two? In the face of countless live service shutdowns, Danganronpa creator believes devs should be "taking responsibility" to give "players a sincere conclusion"
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midnightwifi
Feb 06, 08:31 PM
Futuristic design.
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cosmic.pizza
Feb 06, 08:01 PM
autosaves are bad. Depends on your taste. ?I threw it away. never
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