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Clair Obscur: Expedition 33 director says the J'RPG has "very Japanese" gameplay, which makes it possible to play "without taking a single hit": "Even if I'm told it's impossible, I want to keep trying"
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Ashley Bardhan
2025-12-18
Clair Obscur: Expedition 33's turn-based and parryable combat is one of the game's most memorable aspects, and director Guillaume Broche says that's partly because French studio Sandfall Interactive made a surprisingly "very Japanese" design choice while constructing it. Broche describes Sandfall's philosophy toward combat in a new Japanese Denfaminicogamer interview, translated by Automaton. The interview also features Capcom veteran Hiroyuki Kobayashi, who's now leading Stupid Never Dies studio GPTRACK50. Both Kobayashi and Broche agree, Expedition 33 is sort of like Sekiro with a beret and cigarette. The RPG's willingness to immediately overpower you with a devastating boss battle is uncommon "in Western games," says Broche. "One of the reasons I love JRPGs is precisely this experience of challenging something and eventually overcoming it. Even if I'm told it's impossible, I want to keep trying, even if it takes me three days. And when I finally win, I become overwhelmingly stronger. That feeling is irresistible." Clair Obscur: Expedition 33 lead says "it would be harder to embrace our Frenchness even more" unless Sandfall "put snails and frogs everywhere in the next game" Clair Obscur: Expedition 33 lead says "anyone who's a fan of our story" should read the French novel that inspired it Clair Obscur: Expedition 33 devs say "being recognized in Japan" is "very personal to us" after making a game "inspired by so many incredible JRPGs we grew up with" This design philosophy works in the opposite direction for Broche, too โ€“ if Expedition 33 can crush you, you should also be able to bend it until it snaps. Kobayashi notes that having to always stay attuned to boss patterns gives players the tools they need to be able to "beat the final boss at Level 1," while Broche says it's "a game that can be cleared without taking a single hit." "During the design phase," he says, "we first considered, 'Can a boss using this mechanic be defeated without taking any damage?' If the answer was no, we didn't use that mechanic in the first place." Phantom Blade Zero lead says the advice he's taking from Clair Obscur: Expedition 33 leads is to "cut things" from the kung fu action RPG and "polish the rest."
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cantEven
Dec 19, 03:01 AM
The graphics are amazing. What about you? ๐ŸŽฎ
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halfbyte
Dec 19, 01:51 AM
The story is just okay. ๐Ÿ’” Probably worth it.
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pixel.punk
Dec 18, 09:21 PM
yo
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