Clair Obscur: Expedition 33 director doesn't think sales and awards success should change the studio: "What we want to do is exactly what we wanted to do when we started"
14.1k
Kaan Serin
2025-11-29
Clair Obscur: Expedition 33 is maybe the most surprising success story of the year. A JRPG love letter not made in Japan from a first-time, relatively slim French studio wasn't always pegged to be a best-selling game of the year frontrunner, but Sandfall Interactive's CEO Guillaume Broche doesn't think the unexpected success should change the developer much.
Sandfall Interactive has a little over 30 full-time employees, and used dozens more outsourced workers to finish Clair Obscur, so Broche also doesn't see the point in expanding unnecessarily. "We don't want to grow too much as a company," he said. "We work well as we are now, as a small team, and we want to stay like that, because we are very happy, and why change?"
Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"
Clair Obscur: Expedition 33 studio's next game won't necessarily be an RPG: "We don't want to be constrained by story, art style or gameplay"
Clair Obscur: Expedition 33 devs say "being recognized in Japan" is "very personal to us" after making a game "inspired by so many incredible JRPGs we grew up with"
Of course, that doesn't mean Sandfall won't incorporate lessons learned from Expedition 33's development. Broche explained there were "mistakes we made" during production the team could learn from the second time around.
"But the most striking thing, for us, and the real reward in our hearts, is the emotional response to the characters, to the story, how much people embrace the characters and they helped them get through tough moments in life," Broche added. "And I think that's why art exists in general, to create an emotional response and be something that moves people, and that’s what we want to keep on doing."
Clair Obscur: Expedition 33 lead says "it would be harder to embrace our Frenchness even more" unless Sandfall "put snails and frogs everywhere in the next game"
tinyFrog
Dec 15, 07:19 AM
This isn't a game, it's a masterpiece (in a good way). Very old? Depends on the time. I'm hooked, can't stop.
lowBattery_
Nov 30, 06:39 AM
%This is unbalanced. Competitive is fun. 📢 nailed it Yeah, totally agree.
cosmic.pizza
Nov 30, 01:39 AM
Have you finished it?
bearded_bug
Nov 29, 10:19 PM
that's it i guess. Loads quickly. congrats bought it, maybe a little regret. Pretty boring story.
Nov 29, 05:59 PM
I destroyed it. 😆 this isn't a game, it's a masterpiece (in a good way).
Recent Articles