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Blizzard says Overwatch's sexier heroes are more down to "technical hurdles" than a desire to make everyone hot, but fans would rather devs focus on finally fixing "same face syndrome"
15.2k
Kaan Serin
2026-02-05
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Blizzard Entertainment developers have explained that Overwatch's roster isn't getting hotter for the reasons you might think, but that hasn't stopped fans from complaining that some of the characters' face models are way too alike. It's no secret that Overwatch's characters have become more conventionally attractive through the years. Whether it was characters like Roadhog and Zarya or Junkrat and Mei, the hero shooter felt fresh for representing multiple body types and silhouettes at launch, alongside stuff like a talking gorilla or robot monk. But since Overwatch 2, now just Overwatch again, new heroes have more or less been what you'd expect from your usual shooter fare. They're mostly all young, slim or fit, usually tall, and have faces worthy of magazine covers (or a million sellable cosmetics.) "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes Blizzard renames Overwatch 2 to Overwatch years after deciding Overwatch was Overwatch 2 which was still Overwatch Overwatch 2 canceled its story mode, but Blizzard teases "to lean further into storytelling and character development" Senior producer Kenny Hudson now says the conventionally attractive body types actually come from technical needs rather than a desire to make endless eye candy, though. "Something that we kind of look into when we're doing our heroes is how can we make them unique, but still give them a good platform, proportionally, height, scale proportion to not only build cosmetics for them and future-proof things, but to stop the technical hurdles of other things," Hudson tells Gamespot. "So, one of the things that really helps with that is if you give longer limbs, taller legs, a bigger core, it actually makes it easier for our artists to physically put new geometry on those models," he adds. "And so, that's how it kind of turns out." The producer also promises the team's creation pipeline has been revamped ever since Wrecking Ball (a hamster in a deadly mecha ball) put the devs in "crisis," so it should be easier for the studio to make characters who aren't exactly catwalk-ready from here on out. The kirikofication 😭 from r/Overwatch how do you have a team of artists and still end up with same face syndrome as bad as this . BROTHER. pic.twitter.com/8AK1m9I7D4February 4, 2026 how do you have a team of artists and still end up with same face syndrome as bad as this . BROTHER. pic.twitter.com/8AK1m9I7D4February 4, 2026 how do you have a team of artists and still end up with same face syndrome as bad as this . BROTHER. pic.twitter.com/8AK1m9I7D4February 4, 2026 Still, that doesn't address why heroes' faces have become more homogenized as well. Over on social media, several players have been pointing out the similarities between upcoming DPS Anran and evergreen supports Kiriko and Juno, even going so far as dubbing the problem "same face syndrome." One post even highlights that Anran's face model wasn't so distractingly familiar when the fire-bending hero was teased last year - she had a stronger jaw and sharper eyes to set her apart from her younger peers, though she's now victim of the "Kirikofication" effect. Last year, Blizzard said the team still loved oddball Overwatch characters. We got our first glimpse of that yesterday with the Jetpack Cat hero. "Marvel Rivals is the best thing to happen to Overwatch": Fans react to Blizzard's big changes and 10 new heroes, thanking NetEase's shooter for healthy competition
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SkaterTurtle
Feb 05, 05:01 PM
Doesn't look good on stream. Depends on your taste. This is balanced.
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coffeeZombie
Feb 05, 04:01 PM
Generally okay i lost it.
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numbthumb
Feb 05, 02:11 PM
A bit annoying. I borrowed it. -maybe Worth buying. Multiplayer focused.
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frogsnax
Feb 05, 01:51 PM
hello I'm hooked, can't stop.
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JellyBeanMan
Feb 05, 01:11 PM
Ugh, so many bugs. right on
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