Bethesda was scared of making Fallout 3, but by Fallout 4 it had chilled out: "we don't have to be so reverential now"
23.8k
Scott McCrae
2025-12-20
Fallout 3 lead writer Emil Pagliarulo explains Bethesda was nervous when creating the game, but by Fallout 4 the team had chilled out.
It may not feel like it since it's made roughly the same number of entries as Interplay did in its seven years, but Bethesda has owned Fallout for almost two decades now (having gotten the license in 2004, before purchasing it outright in 2007). 2008's Fallout 3 immediately sent the franchise from a beloved cult hit PC game that had been dormant for a while straight into superstar status, with console gamers able to finally play a main entry in the series.
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However, by the time Fallout 4, released, Bethesda had been the shepherd of the franchise for over a decade, releasing a game of the year winner in Fallout 3 and publishing the best Fallout game, New Vegas. Pagliarulo adds, "I think by the time Fallout 4 came around we felt more comfortable with like okay, 'we don't have to be so reverential now, it's not all nostalgia, we can create some new stuff.'"
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babyToaster
Jan 27, 12:01 AM
π I fixed it.
coffeeZombie
Jan 21, 02:31 PM
Tiny one. π generic mechanics. π±
rainbowvoid
Jan 03, 04:21 PM
waste of money. This isn't a game, it's a masterpiece (in a good way).
r4inb0wSkull
Dec 22, 01:21 PM
Generally not great. Not really. Grab it on sale. π§
0rangeCrush
Dec 22, 01:01 PM
some love it, some hate it. π This is boring.
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