Bethesda returned to its 2006 RPG with Oblivion Remastered after deciding "what to modernize and what not to modernize," and it just "makes sense"
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Kaan Serin
2025-11-23
Bethesda Game Studios fans had already been returning to Oblivion on-and-off for years - though, not as frequently as some dip back into Skyrim - even before Bethesda put the 2006 RPG back in the limelight with The Elder Scrolls 4: Oblivion Remastered. But what is it that keeps people, and now the studio, coming back for seconds (and thirds and fourths)? Bethesda's studio director says it's because the game itself feels like it changes upon every revisit.
"It speaks to the the sticking power of how that game is built," he continued, adding that returning to it via the remaster "was a little bit like opening an old chest, and going... 'Man, there's a lot of amazing elements in here that we built, you know, 20 years ago, and were built as best as they could be built back then.'"
Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it"
After Oblivion Remastered and Hi-Fi Rush, Bethesda Game Studios director wants more shadowdrops because "we all have short attention spans now"
Clair Obscur: Expedition 33 lead says the RPG went up against "one of the biggest remasters" with Oblivion Remastered – but it worked out: "I feel like it makes us even more deserving in a way"
Developing the remaster almost two decades later was, for Bethesda, an opportunity to "put a fresh coat of paint on areas and make some conscious decisions about what to modernize and what not to modernize." After all, Oblivion wouldn't be half as memorable without the jank that lets villagers get into spontaneous fist fights, say.
"Those were some really interesting conversations and discussions [we] had, and it was tough," Mustaine added. "We internally were deciding, 'Do we want to do this or not?'" That was before the team decided that it just "makes sense," as long as "we're not stepping on the legacy [and] we're not breaking the game."
After Oblivion Remastered and Hi-Fi Rush, Bethesda Game Studios director wants more shadowdrops because "we all have short attention spans now"
fakePenguin
Dec 01, 03:09 PM
tight the ending was unexpected.!
BobTheBlob
Nov 24, 02:08 AM
tight as a tick etc etc etc
error404face
Nov 24, 01:08 AM
It's an okay game.$ ok boomer *retro feeling.
blueberry.tea
Nov 23, 10:38 PM
Could be better. i'm hooked, can't stop. 🐉 pog
chillBanana
Nov 23, 06:48 PM
i created it ⭐
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