Avowed and The Outer Worlds 2 weren't "disasters," but one Obsidian veteran admits "it's not good to release three games in the same year"
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Anthony McGlynn
2026-02-03
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From the outside, Obsidian Entertainment seemed to have a great 2025, shipping no less than three games: Avowed, The Outer Worlds 2, and Grounded 2 in early access. But as sales of the first two apparently underwhelmed parent company Microsoft, the studio's boss thinks going so hard over such a short stretch of time wasn't the best decision.
Feargus Urquhart, CEO and co-founder of Obsidian, reflects on the year that was for Bloomberg. "They're not disasters. I'm not going to say this was a kick in the teeth," he states, referring to The Outer Worlds 2 and Avowed. "It was more like: 'That sucks. What are we learning?'"
Indeed, Grounded 2 provided a sharp contrast, immediately trouncing the predecessor's records on Steam and attracting three million players in its first two weeks. Those numbers compelled Obsidian to "think a lot about how much we put into the games, how much we spend on them, how long they take."
Fallout: New Vegas' example shows how Obsidian can make games faster without needing "to change everything every time"
Obsidian hopes to stand alongside CD Projekt and Larian by making "best-in-class" reactive RPGs, says The Outer Worlds 2 director: "I don't know if we're there yet, but I'd love to get there"
Kingdom Come: Deliverance 2 boss hands The Outer Worlds 2 a "7/10," hopes Obsidian spends "all of Microsoft's money" on RPGs more like Fallout New Vegas and, also, like Kingdom Come: Deliverance 2
Being in development for six years each, fantasy adventure Avowed and spacefaring sci-fi jaunt The Outer Worlds 2 absorbed a lot of resources and attention, and Urquhart now wants to shave the time per game down to between three and four years. By the same token, he'd like to have a more spread out the company's output moving forward, conceding the strategy wasn't ideal.
"Spacing those releases helps the company manage its resources and not burn everybody out," Sawyer adds. "It's not good to release three games in the same year. It's the result of things going wrong."
Despite Avowed and The Outer Worlds 2 being on opposing sides in terms of backdrop and aesthetic, there's a sense that the devs were competing with themselves, putting both out in the space of a year. That's before factoring in all the other games they're up against, including Clair Obscur: Expedition 33, Borderlands 4, and Final Fantasy Tactics - The Ivalice Chronicles.
The RPG market doesn't offer a lot of space right now, and these are projects that deserve proper time for you to soak into their narratives. Obsidian seems to be learning the right lessons from this situation, and with any luck, these games will find their audiences in due time.
After deciding not to charge $80 for The Outer Worlds 2, Xbox head says Microsoft will keep listening to fan feedback but has to run a "healthy business"
snaccFactory
Feb 04, 01:51 AM
I touched it. a game for hardcore gamers. not a chance
404plant
Feb 04, 01:21 AM
The price is too high.
lostPacket
Feb 04, 12:51 AM
Great replay value. this and that. ?fantastic @
lostNoodle
Feb 03, 11:21 PM
Competitive is toxic.
fuzzyToaster
Feb 03, 10:01 PM
wtf
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