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Arc Raiders lead dispels conspiracy theory that the robots are somehow learning how to kill us better: "That's just us in the way we author them"
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Anthony McGlynn
2026-02-20
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Since Arc Raiders launched in late October 2025, there's been a growing belief the eponymous drones are actively learning about how players work. Anecdotes have been bandied around of them seemingly becoming smarter about their targeting and movement. Well, sorry to break this to you, but that's just how they've been designed. Virgil Watkins, design director on Arc Raiders, explains this to PC Gamer in a new interview. "That's just us in the way we author them," he says. "The machine learning is literally only for teaching them to walk and navigate the environment. It doesn't do any of their behaviors or their attacks or anything like that." Don't feel too bad if you really did believe the Arcs were starting to cop on to how players operate, as Embark's put some legwork into video game AI. Tom Solberg, a machine learning software engineer at the studio, wrote a pretty in-depth piece once on how this tech is changing how the devs approach movement. "Will this blow up the server?": Arc Raiders players are so good at killing Arc that Embark eyes ways to "escalate" PvE "We can track who shoots first": Arc Raiders design lead says aggression-based matchmaking is "a bit of a misnomer" Arc Raiders lead says a "prominent professor in neurology" encouraged him to submit the extraction shooter to science This, plus numerous incidents of seeing Arcs act in unexpected ways, and you've got the makings of a strong hypothesis. But it appears the team keeps combat and navigation separate, making them disparate wings of the same, terrifying mechanical menace that trawls the map endlessly yearning for your demise. Arc Raiders "needs that element of tension and risk" from PvP to work, dev says, even though Embark knows people are loving its "safer lobbies"
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v1nylRecord
Feb 20, 07:22 PM
Without going into details... Competitive is toxic.& this is relaxing. does it matter?
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broken_umbrella
Feb 20, 04:32 PM
coolness 😆
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404username
Feb 20, 03:52 PM
not for adults. I smelled it.
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Feb 20, 02:42 PM
based no save system.
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