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Arc Raiders boss says "that's not the vision for our game" when asked about Fortnite-style skins, prefers the Battlefield 6 route where "everything fits the fiction"
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Anthony McGlynn
2026-02-09
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them. Every Thursday GTA 6 O'clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts. Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon. Every Thursday The Setup Every Wednesday Switch 2 Spotlight Every Saturday The Watchlist Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Given its popularity, it's easy to imagine Arc Raiders engaging in all sorts of crossovers for skins ala Fortnite or Call of Duty. However, developer Embark Studios is keen to keep everything within reason for the universe, regardless of how the game continues to expand. "First and foremost, we want to make sure that everything fits the fiction of Arc Raiders," Patrick Söderlund, CEO at Embark, tells IGN. "There are other games, very successful games out there - The Finals being one of them – in which the IP is designed so it basically happens to be very elastic. You can do whatever the hell you want." The Finals is, of course, Embark's first game, an FPS where matches take place in a VR arena, allowing for any kind of customization. But as IP collaborations become increasingly commonplace, Arc Raiders wants to be more in line with Battlefield 6 in trying to work from its own template. Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have" Arc Raiders adding Legendary guns aimed at PvP is “completely possible,” but Embark bans any "one-shot" kills Arc Raiders devs have no plans on abandoning the shooter: "Our ambition is to keep this game alive for the longest time" "Arc Raiders has a more curated lore, curated world, so we have to stick within boundaries slightly to a different extent than maybe The Finals or Fortnite or another game in which Batman can shoot Bart Simpson," he says. "That's not the vision for our game." Fortnite is the extreme end of this, featuring entire seasons centred around other properties and turning skins into a toy collection of sorts. Many other games, such as Destiny 2 or Hitman, vary in how big the collabs ultimately are. According to Söderlund, what we've seen so far is "the start of the Arc Raiders lore," and there'll be experimentation on what it means to sit within the walls of Speranza and wander the robot-infested lands topside. "Some things just need to be OG - if there's such a thing as that spot in the middle of what Arc Raiders is - but we also need to build things that are on the fringe of what the lore and IP can tolerate without them being a pink banana," he adds. Arc Raiders boss can tell Embark's anti-cheat efforts are working because there's "an influx of people trying to get to the studio, and to me".
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